Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 06:29:03

Player: Jennifer

Result: Destroyed by DI-LGS(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (514)      514
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1259

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Mining Claw
>               --- INVENTORY (20) ---
          Light Ion Engine
     Subdweller Power Source
          Light Treads
          Light Treads
                Wheel
          Small Storage Unit
                Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Terrain Scan Processor
                Core Shielding
                Weapon Shielding
          Light Armor Plating
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Shotgun
                Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
          Small Storage Unit
                Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Terrain Scan Processor
                Core Shielding
                Weapon Shielding
          Light Armor Plating
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Mining Claw
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 9   12  8   .   
  Power                    2    | 1   1   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 4   6   3   .   
    Treads                 4    | 2   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 2   4   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   3   .   .   
    Device                 3    | 1   2   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   5   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   3   3   4   
  Power                    2    | .   1   .   1   
  Propulsion               5    | .   1   3   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      4    | .   1   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   98  98  100 
  Engine                   1    | .   2   .   .   
  Core                     12   | .   11  14  14  
  Treads                   5    | .   9   .   .   
  Wheel                    21   | .   18  26  28  
  Device                   14   | .   14  14  14  
  Storage                  14   | .   14  14  14  
  Ballistic Gun            18   | .   17  24  14  
  Slashing Weapon          8    | .   8   3   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 11  49  52  51  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         16   | 6   15  20  20  
  Most Carried             19   | 3   19  19  18  
  Average Carried          11   | 2   8   17  17  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            19   | 3   19  17  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           684  | 248 261 158 17  
  Remotely                 .    | .   .   .   .   
Salvage Created            706  | 30  515 161 .   
  Parts                    42   | 4   30  8   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | .   11  4   .   
  Melee                    1    | .   1   .   .   
  Guns                     14   | .   10  4   .   
Classes Destroyed          5    | 1   4   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    12   | .   8   4   .   
Best Kill Streak           3    | 2   3   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        112  | .   62  37  13  
  Missed                   21   | .   8   9   4   
Damage Taken               1144 | .   569 348 227 
  Core                     260  | .   143 44  73  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              75   | 6   56  13  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  46   | 40  40  46  .   
Shots Fired                127  | 12  87  27  1   
  Gun                      127  | 12  87  27  1   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  127  | 12  87  27  1   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | 4   10  5   .   
  Robot Miss Streak        4    | 1   2   4   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           103  | 8   77  18  .   
  Core Hits                41   | 3   29  9   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              29   | .   19  7   3   
  Impact                   .    | .   .   .   .   
  Slashing                 29   | .   19  7   3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            2    | .   2   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1167 | 61  838 268 .   
  Guns                     856  | 61  527 268 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    305  | .   305 .   .   
  Ramming                  6    | .   6   .   .   
  Kinetic                  856  | 61  527 268 .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 305  | .   305 .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  11   | .   5   4   2   
    Matter Fused           4    | .   2   1   1   
    Heat Flow Errors       2    | .   2   .   .   
    Energy Discharges      1    | .   .   1   .   
    Parts Rejected         1    | .   1   .   .   
    Data Loss (major)      1    | .   .   1   .   
    Misfires               2    | .   .   1   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            40   | .   40  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    40   | .   40  .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        205  | .   205 24  .   
  Average Temperature      24   | .   27  12  .   
  Received Heat Transfer   441  | .   222 183 36  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             204  | 10  204 73  .   
  Initial                  10   | .   6   10  .   
  Average                  75   | 3   93  46  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 97  100 .   
  Level 1                  1    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   22  6   3   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   29  .   .   
  Successful               18   | .   18  .   .   
  Failed                   11   | .   11  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   12  .   .   
  Terminals                29   | .   29  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   12  .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Transport Status         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
    Botnet                 6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1527 | 107 888 260 272 
Spaces Moved               1033 | 74  564 159 236 
  Core                     1    | 1   .   .   .   
  Treads                   116  | 18  98  .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   916  | 55  466 159 236 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  110 110 
  Average Speed            111  | 99  114 110 110 
  Slowest Speed            160  | 160 160 110 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 4   74  27  18  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   3   3   .   
Terrain Destroyed          6    | .   3   3   .   
  Melee                    6    | .   3   3   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1229 | 94  691 202 242 
  Wait                     43   | 2   24  15  2   
  Move                     1030 | 73  563 158 236 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 2   15  1   1   
  Fast Attach              11   | 8   3   .   .   
  Attach                   6    | 1   2   3   .   
  Detach                   3    | 2   1   .   .   
  Swap                     12   | .   7   5   .   
  Drop                     .    | .   .   .   .   
  Fire                     75   | 6   56  13  .   
  Melee                    29   | .   19  7   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  108 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  707 | -10/Materials | Core integrity fell below 50%
  872 | -10/Materials | Discovered new exit (range 7)
  996 | -10/Materials | Entered Mines
 1052 | -10/Mines     | Discovered new exit (range 8)
 1058 | -10/Mines     | Discovered new exit (range 10)
 1127 | -10/Mines     | Excavation squad dispatched
 1127 | -10/Mines     | A large section of the Mines collapsed
 1256 | -10/Mines     | Entered Subcaves
 1260 | -10/Subcaves  | Learned 2 Materials zone layouts
 1276 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1293 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1459 | -10/Subcaves  | Discovered new exit (range 8)
 1506 | -10/Subcaves  | Core integrity fell below 20%
 1528 | -10/Subcaves  | Destroyed by DI-LGS(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
GOAL=ESCAPE
01260_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
Flamer falls loose from the Twisted Machinery.
01276_ System corrupted: FCS attempts to trigger Shotgun.
01276_ System corrupted: Shotgun misfires.
Sub. Power Source falls loose from the Twisted Machinery.
01298_ Acquired Sub. Power Source.
01323_ F9-WXQ(O) collects matter.
01325_ System corrupted: Matter fused (-9).
01326_ F9-WXQ(O) collects matter.
01327_ Acquired 9 matter.
01331_ F9-WXQ(O) collects matter. <x2>
01360_ Acquired 8 matter.
01459_ EXIT=FOUND
01491_ 3Y-0E5(R): "OHNO!"
01521_ Shotgun destroyed.
01523_ Structural Scanner destroyed.
01523_ Lgt. Nuclear Core destroyed.
01528_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularRainbowBuckler
  Manual?         0
Play Time         00:17:41
  Cumulative      36.0 hours
  Start           2024.04.10 @ 06:12:51
  End             2024.04.10 @ 06:29:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/X11
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe8272ad-7fb4-48a3-938b-948b5c315a73