Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.01 @ 18:20:41 Player: RadiceJuice Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (43) 215 Value Destroyed (1109) 1109 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8184 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 260/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Light Antimatter Reactor Cooled VTOL Module Backup Laser I Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- High-capacity Matter Pod Advanced Signal Interpreter Graphene Brace Improved Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Mini Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Antimatter Reactor Cooled VTOL Module Backup Laser I [Rating: 120] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Matter Pod Device Improved Sensor Array Storage High-capacity Matter Pod Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 2 2 2 2 . 2 Power 2 | . . . . . . 1 . . . 1 . . Propulsion 7 | . . . 2 . . 1 1 1 1 1 . . Utility 7 | . . . . . 2 . 1 1 1 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 83 | 6 11 . 15 2 4 12 5 6 11 2 3 6 Power 18 | 1 2 . 4 1 . 2 1 1 2 1 1 2 Engine 9 | 1 2 . 4 . . 1 1 . . . . . Core 4 | . . . . 1 . 1 . 1 1 . . . Reactor 5 | . . . . . . . . . 1 1 1 2 Propulsion 28 | 2 2 . 4 . 2 7 1 1 5 . 2 2 Treads . | . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 24 | . . . 4 . 2 7 1 1 5 . 2 2 Utility 17 | 1 3 . 2 . 2 2 2 2 2 1 . . Device 10 | . 1 . 1 . 1 2 1 1 2 1 . . Storage 4 | 1 2 . 1 . . . . . . . . . Processor 2 | . . . . . 1 . 1 . . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 4 . 5 1 . 1 1 2 2 . . 2 Energy Gun 5 | 1 2 . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | 1 1 . 4 1 . . . 1 1 . . . Ballistic Cannon 4 | . 1 . . . . 1 . 1 1 . . . Launcher 2 | . . . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 4 2 . 2 . 1 1 Parts Lost 28 | . 1 . . . . . . . 4 . 3 20 Power 5 | . . . . . . . . . . . 1 4 Propulsion 13 | . . . . . . . . . 2 . 1 10 Utility 6 | . . . . . . . . . 2 . . 4 Weapon 4 | . 1 . . . . . . . . . 1 2 Highest Loss Streak 18 | . 1 . . . . . . . 2 . 2 18 To Critical Strikes 1 | . 1 . . . . . . . . . . . Average Backups 5 | . 7 8 4 4 4 4 4 4 4 2 3 3 Power . | . 1 1 1 . . . . . . . 1 2 Propulsion 1 | . 2 5 . . 1 2 2 2 1 . 1 1 Utility 1 | . 2 1 2 3 1 1 1 1 1 1 . . Weapon 1 | . 1 1 1 1 1 . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . 1 1 . . 2 2 1 1 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 5 | . 1 . . . 1 2 . 1 . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 98 100 99 96 92 93 88 73 83 62 Engine 7 | . 14 14 11 8 3 12 6 4 . . . . Core 3 | . . . . 2 5 1 6 5 9 6 3 . Leg 7 | . 27 28 . . . . . . . . . . Flight 27 | . . . 43 44 36 37 40 35 35 38 37 32 Device 10 | . . . 8 11 17 14 19 17 17 4 9 6 Storage 12 | . 26 28 12 11 9 7 6 4 5 4 4 3 Processor 3 | . . . . . 9 7 6 5 5 4 4 3 Hackware 1 | . . . . . . . . 4 5 4 4 3 Energy Gun 2 | . 10 . . . . . . . . . . . Ballistic Gun 9 | . 6 14 17 22 18 12 6 6 1 . 3 . Ballistic Cannon 4 | . 10 14 4 . . . . 3 6 4 3 1 Peak Build Rating 120 | 6 7 7 17 19 24 44 53 77 112 111 119 120 Average Rating 39 | 4 6 7 12 18 22 33 46 74 90 103 115 92 On Entrance 41 | . 6 7 7 17 19 22 39 53 77 83 111 93 Avg Prop Armor Cover (%) 1 | . . . . . . . . . 1 2 2 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 12 15 15 17 19 20 26 33 42 44 51 51 46 Greatest Support 62 | 20 20 20 20 20 20 27 34 42 53 52 56 62 Greatest Overweight (x) 1 | 1 . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 5 5 5 5 5 5 4 5 4 Average Carried 5 | . 7 8 4 4 4 4 4 4 4 1 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 5 5 5 5 5 5 5 1 4 4 Class Distribution -------------------- 35% | Sprinter 28% | Mutant 27% | Hacker-Sprinter 8% | Scientist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scientist-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Matter Collected 1919 | 223 432 . 295 15 316 196 110 . 149 . 183 . Remotely . | . . . . . . . . . . . . . Salvage Created 1383 | . 306 . 162 24 476 93 114 10 53 . 145 . Parts 87 | . 14 . 10 2 32 7 8 1 7 . 6 . Haulers Intercepted 7 | . 2 . 4 . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 31 | . 9 . . 3 12 2 4 . 1 . . . Guns 19 | . 2 . . 2 12 2 1 . . . . . Cannons 8 | . 7 . . . . . . . 1 . . . AOE 4 | . . . . 1 . . 3 . . . . . Classes Destroyed 10 | . 3 . . . 3 1 . 1 1 . 1 . Worker 3 | . . . . . . . . 1 1 . 1 . Builder 1 | . . . . . 1 . . . . . . . Hauler 7 | . 2 . 4 . 1 . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . Swarmer 12 | . 3 . . 3 3 . 3 . . . . . Grunt 10 | . 6 . . . 3 1 . . . . . . Sentry 6 | . . . . . 5 . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . Heavy 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 . 1 3 6 2 3 1 1 . 2 . Combat Bots Only 5 | . 3 . . 3 5 2 3 . 1 . . . Max Kills in Single Turn 2 | . 1 . 1 2 2 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Hostile Shots Fired 617 | . 67 20 11 10 42 17 52 17 105 . 61 215 Missed 291 | . 13 8 9 5 17 11 26 13 70 . 33 86 Hits 326 | . 54 12 2 5 25 6 26 4 35 . 28 129 Melee 27 | . . . . . . . . . . . . 27 Projectile 299 | . 54 12 2 5 25 6 26 4 35 . 28 102 AOE 4 | . . . . . . . . . 1 . . 3 Critical Strikes 31 | . 3 1 . . 3 . . . 3 . 3 18 Actively Blocked 21 | . . . . . . . . . . . 3 18 Damage Taken 5065 | . 546 129 19 33 194 94 112 47 660 . 489 2742 Core 1886 | . 83 24 . 3 42 19 12 . 165 . 71 1467 Absorbed by Shields 354 | . . . 3 15 73 35 41 17 170 . . . Ignored by Resistances 1518 | . 171 38 6 15 79 36 52 18 223 . 139 741 Regen/Repaired (Parts) 166 | . 41 . 8 . 20 59 25 13 . . . . Core Remaining (%) 91 | 100 . 57 . 99 92 97 98 100 85 . 94 . Volleys Fired 118 | . 47 . 12 2 29 3 9 3 10 . 2 1 Largest 2 | . 2 . 2 2 2 2 2 2 2 . 2 1 Hottest 84 | . 70 . 50 58 58 58 61 69 84 . 73 40 Shots Fired 219 | . 93 . 24 4 58 6 12 6 11 . 4 1 Gun 159 | . 60 . 18 3 58 6 9 3 . . 2 . Cannon 56 | . 33 . 6 . . . . 3 11 . 2 1 Launcher 4 | . . . . 1 . . 3 . . . . . Special . | . . . . . . . . . . . . . Kinetic 175 | . 53 . 24 3 58 6 9 6 11 . 4 1 Thermal 40 | . 40 . . . . . . . . . . . Explosive 1 | . . . . 1 . . . . . . . . Electromagnetic 3 | . . . . . . . 3 . . . . . Robot Hit Streak 28 | . 16 . 7 5 28 4 11 4 8 . 11 12 Robot Miss Streak 3 | . 2 . 3 2 1 2 1 2 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . Shots Hit Robots 172 | . 76 . 18 2 45 5 9 4 9 . 3 1 Core Hits 81 | . 21 . 8 3 25 4 9 2 5 . 3 1 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 2 | . . . . . 1 . 1 . . . . . Destroy 2 | . . . . . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3274 | . 978 . 301 71 1037 116 259 137 268 . 74 33 Guns 2185 | . 525 . 198 31 1037 116 156 71 . . 51 . Cannons 946 | . 453 . 103 . . . . 66 268 . 23 33 Explosions 143 | . . . . 40 . . 103 . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2760 | . 607 . 301 31 1037 116 156 137 268 . 74 33 Thermal 371 | . 371 . . . . . . . . . . . Explosive 40 | . . . . 40 . . . . . . . . Electromagnetic 103 | . . . . . . . 103 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 1 . . . 11 Average Corruption 4 | . . . . . . . . 1 . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1 | . 1 . . . . . . . . . . . Projectiles 1 | . 1 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . 5 . . . . . . 1 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . 5 . . . . . . 1 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 328 | . 297 9 10 3 32 92 . . 296 . 40 328 Average Temperature 82 | . 95 9 4 2 9 37 . . 123 . 10 144 Received Heat Transfer 829 | . 399 54 15 . 98 26 24 . 81 . 105 27 Effects 4 | . 1 . . . . . . . 2 . . 1 Energy Bleed 1 | . 1 . . . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . Heat Transferred 825 | . 825 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Maximum Alert Level 1 | . . . . . 1 . . . 1 . 1 1 Low Security (%) 90 | 100 100 100 100 100 44 100 100 100 89 100 79 76 Level 1 9 | . . . . . 55 . . . 10 . 20 23 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 351 | . 70 . 126 115 336 150 177 70 245 102 351 283 Initial 171 | . . . . 36 14 122 42 70 26 102 49 171 Average 75 | . 15 . 41 80 181 87 123 40 69 102 154 150 Influence Increases 3054 | . 245 . 238 79 549 191 305 143 435 . 402 467 Destroy 0b10 Robot/C 620 | . 180 . . 60 240 40 80 . 20 . . . Destroy 0b10 Robot/NC 60 | . 10 . 20 . 10 . . 5 5 . 10 . Destroy Leader 184 | . 44 . 8 10 82 10 20 . 10 . . . Allied During Kill 6 | . . . . . 6 . . . . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . Successful Hack 226 | . 10 . 20 . . 51 40 33 8 . 62 2 Disable Machine 9 | . . . 9 . . . . . . . . . Destroy Structure 19 | . 1 . 1 9 6 . . . 2 . . . Partial Spotted 525 | . . . 75 . 60 15 45 30 90 . 75 135 Lose Combat Pursuer 1395 | . . . 105 . 135 75 120 75 300 . 255 330 Influence Decreases 2876 | . 245 . 127 145 278 404 241 247 273 123 153 640 Entered New Map 851 | . . . . 75 31 194 61 97 37 123 53 180 Time Decay 1555 | . 235 . 127 70 207 210 180 150 196 . 70 110 Lost Part 280 | . 10 . . . . . . . 40 . 30 200 Lost Ally 40 | . . . . . 40 . . . . . . . Purge Threat 150 | . . . . . . . . . . . . 150 Squads Dispatched 25 | . . . 1 . 4 4 2 2 6 . 2 4 Investigation 4 | . . . . . 2 1 . . . . . 1 Extermination 8 | . . . . . . 2 1 1 2 . . 2 Reinforcement 13 | . . . 1 . 2 1 1 1 4 . 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Distress Signals 11 | . 2 . . . 4 . . . 2 . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 224 | . 20 2 13 3 30 11 14 9 43 . 31 48 Peak Tracking Total 26 | . 5 2 5 3 7 7 11 4 20 . 16 26 Tactical Retreats 34 | . . . 5 . 4 2 2 4 8 . 3 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 10 | . 1 . . 1 1 1 2 . 3 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 1 | . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 62 | . 9 . 6 1 6 14 8 6 6 . 4 2 Terminals 34 | . 7 . 3 . 3 6 4 2 5 . 3 1 Fabricators 2 | . . . . . . 1 . 1 . . . . Repair Stations 11 | . 1 . 1 . 1 4 1 1 1 . . 1 Recycling Units 5 | . 1 . 1 . . 1 1 1 . . . . Scanalyzers 3 | . . . 1 . 1 . 1 . . . . . Garrison Access 6 | . . . . . 1 2 1 1 . . 1 . Total Hacks 152 | . 25 . 21 1 17 31 21 13 11 . 9 3 Successful 88 | . 10 . 18 1 11 17 11 9 4 . 4 3 Failed 62 | . 15 . 2 . 5 14 10 4 7 . 5 . Catastrophic 7 | . 1 . . . . 6 . . . . . . Database Lockouts 2 | . . . 1 . 1 . . . . . . . Manual 8 | . 3 . 1 . . . 1 2 1 . . . Terminals 85 | . 20 . 8 . 8 12 11 8 10 . 7 1 Fabricators 5 | . . . . . . 4 . 1 . . . . Repair Stations 27 | . 3 . 2 . 5 8 4 2 1 . . 2 Recycling Units 9 | . 2 . 2 . . 2 2 1 . . . . Scanalyzers 15 | . . . 9 . 3 . 3 . . . . . Garrison Access 10 | . . . . . 1 5 1 1 . . 2 . Terminal Hacks 43 | . 6 . 6 1 5 6 5 5 4 . 4 1 Record 1 | . . . 1 . . . . . . . . . Prototype ID Bank 7 | . 2 . 2 . 1 . 2 . . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 4 | . 2 . 1 . . . . 1 . . . . Emergency Access Points 7 | . 1 . 1 . . 1 1 . 1 . 2 . Scanalyzer Index 2 | . . . 1 . . . 1 . . . . . Alert Level 3 | . . . . . 1 1 . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 Locate Traps 10 | . . . . . 1 3 1 1 2 . 2 . Disarm Traps 1 | . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . Fabricator Hacks 4 | . . . . . . 3 . 1 . . . . Network Status 2 | . . . . . . 1 . 1 . . . . Load Schematic 2 | . . . . . . 2 . . . . . . Repair Station Hacks 19 | . 2 . 2 . 3 6 2 2 . . . 2 Scan Component 11 | . 1 . 1 . 2 4 1 1 . . . 1 Repair 8 | . 1 . 1 . 1 2 1 1 . . . 1 Recycling Unit Hacks 8 | . 2 . 2 . . 2 2 . . . . . Process 2 | . . . 1 . . . 1 . . . . . Report Inventory 3 | . 1 . . . . 1 1 . . . . . Retrieve Matter 2 | . . . 1 . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 12 | . . . 8 . 2 . 2 . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . Analyze 2 | . . . 2 . . . . . . . . . Retrieve Study 7 | . . . 4 . 2 . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . Seal Access 2 | . . . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 2 . 4 10 8 4 6 . 4 1 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 . 2 . 1 . . . . . Parts Repaired 7 | . 1 . 1 . 1 2 1 1 . . . . Time 218 | . 26 . 32 . 32 54 22 8 . . . 44 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 297 | . . . 291 . . . 6 . . . . . Retrieved Matter 339 | . . . 339 . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . . . Total Damage 64 | . . . . . 64 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Active Infowar (turns) 1956 | . 55 . . . 443 425 365 317 351 . . . Optics 932 | . . . . . 443 425 64 . . . . . Sensors 1623 | . . . . . 442 210 303 317 351 . . . ECM 55 | . 55 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Turns Passed 4028 | 63 999 102 355 144 443 425 365 317 422 10 157 226 Spaces Moved 9245 | 45 609 84 730 397 872 1239 963 1253 1425 19 690 919 Core 3 | 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 735 | 42 609 84 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8507 | . . . 730 397 872 1239 963 1253 1425 19 690 919 Fastest Speed 14 | 50 120 120 31 31 31 26 22 19 19 19 17 14 Average Speed 31 | 116 120 120 31 31 31 26 22 21 22 19 20 17 Slowest Speed 120 | 120 120 120 31 31 31 28 26 22 28 19 95 26 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 75 | . . . 6 4 4 9 2 8 14 . 4 24 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 93 27 56 73 50 36 25 23 32 1 76 26 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . 1 . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 . 1 . . 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 16 | . . . . 11 4 . . . 1 . . . Melee . | . . . . . . . . . . . . . Projectile 5 | . . . . . 4 . . . 1 . . . AOE 11 | . . . . 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Total 10025 | 53 789 85 829 408 982 1320 1092 1281 1506 24 699 957 Wait 501 | . 101 . 54 7 68 54 98 15 50 . . 54 Move 9091 | 44 608 83 718 388 863 1221 958 1236 1399 18 681 874 Hop 67 | . . . 5 4 4 8 2 8 11 . 4 21 Pick Up 39 | 3 9 1 5 1 5 4 4 3 3 . 1 . Fast Attach 53 | 5 5 . 8 . 1 7 9 4 7 . 2 5 Attach 31 | 1 2 . 3 . 3 3 4 3 4 5 2 1 Detach 18 | . 3 . 3 . . 2 3 2 2 . 3 . Swap 39 | . 5 . 7 4 4 6 1 2 6 1 2 1 Drop 64 | . 9 1 14 2 5 12 4 5 10 . 2 . Fire 118 | . 47 . 12 2 29 3 9 3 10 . 2 1 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 5) 590 | -10/Materials | Identified exit to Mines 693 | -10/Materials | Discovered new exit (range 11) 883 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Repaired Aluminum Leg 1063 | -10/Materials | Entered Mines 1080 | -10/Mines | Learned location of Zion (-7) 1143 | -10/Mines | Discovered new exit (range 14) 1148 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1165 | -10/Mines | Entered Materials 1165 | -9/Materials | Evolved 2 slots: Propulsion x2 1203 | -9/Materials | Discovered new exit (range 11) 1245 | -9/Materials | Discovered new exit (range 5) 1372 | -9/Materials | Repaired Shield Generator 1393 | -9/Materials | Identified exit to Mines 1405 | -9/Materials | Discovered new exit (range 3) 1409 | -9/Materials | Central database locked down 1456 | -9/Materials | Build established: Sprinter 1520 | -9/Materials | Entered Mines 1542 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1626 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1643 | -9/Mines | Discovered new exit (range 3) 1664 | -9/Mines | Entered Materials 1664 | -8/Materials | Accompanied by 2 allies 1664 | -8/Materials | Evolved 2 slots: Utility x2 1665 | -8/Materials | Identified exit to Factory 1669 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1977 | -8/Materials | Repaired Shield Generator 2037 | -8/Materials | Central database locked down 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2352 | -7/Factory | Repaired Shield Generator 2413 | -7/Factory | Discovered new exit (range 13) 2473 | -7/Factory | Repaired Hpw. Shotgun+ 2477 | -7/Factory | Discovered new exit (range 15) 2525 | -7/Factory | Discovered new exit (range 15) 2532 | -7/Factory | Entered another Factory area 2532 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2790 | -6/Factory | Repaired Imp. Shield Generator 2836 | -6/Factory | Discovered new exit (range 15) 2895 | -6/Factory | Identified exit to Factory 2897 | -6/Factory | Entered another Factory area 2897 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2925 | -5/Factory | Identified exit to Upper Caves 3034 | -5/Factory | Repaired Hcp. Matter Pod 3171 | -5/Factory | Identified exit to Factory 3204 | -5/Factory | Build established: Hacker-Sprinter 3214 | -5/Factory | Entered another Factory area 3214 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3570 | -4/Factory | Spotted B-86 Titan 3635 | -4/Factory | Discovered new exit (range 8) 3636 | -4/Factory | Entered Research 3636 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3644 | -3/Research | Discovered new exit (range 5) 3646 | -3/Research | Identified exit to Testing 3646 | -3/Research | Entered Testing 3706 | -3/Testing | Spotted Striker 3738 | -3/Testing | Spotted Striker 3745 | -3/Testing | Spotted Alpha 7 3800 | -3/Testing | Discovered new exit (range 15) 3803 | -3/Testing | Identified exit to Research 3803 | -3/Testing | Entered Research 3803 | -2/Research | Evolved 2 slots: Utility x2 3857 | -2/Research | Lost 3 parts (1p2n) 3880 | -2/Research | Spotted B-90 Cyclops 4016 | -2/Research | Core integrity fell below 50% 4025 | -2/Research | Core integrity fell below 20% 4027 | -2/Research | System corruption reached 10% 4029 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf destroyed. K-01 Serf collects debris. P-80 Master resets P-80 Master, system corruption cleaned. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Ion Engine. P-80 Master resets C-57 Dissector, system corruption cleaned. U-05 Engineer lays Concrete. [Achievement: System Compromised] R-10 Processor collects Adv. Reaction Control System. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Med. Matter Pod. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. Graphene Brace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# """ #####?######????? | | ???????????????????????# """ # #? #????? | | ???????????????????????# """ + # #????? | | ???????????????????????# # # #????? | | #???????##?????????????# # + #????? | | # ????? #?????????????# * # # #????? | | # #?????????????####+###### # #????? | | # """" #########???????# #??# #?########### | | # """" ## #???????# #??# ### ## | | # """" ## #???????# #??# + ] ## | | # """" ## #???????+ #??# ### ## | | # ## #???????# #??# #?# ## | | # ## #???????# #??# #??? ## | | # ## #??????## #### #???? ## | | #####+########+########## #######/### | | ???# u w * t | | ???# |!! % Yk % | | ???# *%= kk R""" k R * | | ?####+###################@p p ######+### | | ?# #??????????# cpcpp u #???? ## | | ?# #?????????##""Rp #???? # | | ?# """ #?????????# RR #??? !#T | | ?# "R #?????????# "" ^#???% ## | | ?# "" #?????????# T u""" #?? !## | | ?# %#?????????##"" """ u #?? ] | | ?# #??????????#"" """ ######## | | ?# ! #??????????#"" T" | | ##########+#??????????### " | | # #????????????# = | | # ################### ######## | | ?# # #### #???????#### | | ? ???# # #?? #????????? | | ###+###### # """" [ # #????????? | | # # # """"" """ # """ #????????? | | # # """" """S"" # """ #????????? | | # # """" """""" # """ #????????? | | # # # #????????? | | # """ # # *#????????? | | # """ ###########+#+###### #????????? | | # """ #???#######???#????????? | | # #??????????????????????? | | # #??????##############??? | | # #??????# ! * #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 55 Energy Capacity 585 Matter Stores 500 Matter Capacity 600 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 66 Kinecelleration 40 Offensive Hacking 22 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 54% | -10/Materials Shield Generator | 73% | -9/Materials Shield Generator | 33% | -8/Materials Shield Generator | 53% | -7/Factory Hpw. Shotgun | 64% | -7/Factory Imp. Shield Generator | 37% | -6/Factory Hcp. Matter Pod | 71% | -5/Factory Studied --------- Flight Unit | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Hunted I Laugh At Your Crits I Spy System Compromised Challenges ------------ None Game ------ Seed CoolingLaunchMatrix Manual? 0 Play Time 02:30:32 Cumulative 12.4 hours Start 2026.09.30 @ 01:17:28 End 2026.10.01 @ 18:20:41 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 475c3946-ebf7-4338-9b37-778a8b39315c