Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 08:19:55

Player: Rathori

Result: Destroyed by as-40424 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (518)      518
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1013

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     208/300
Energy                     85/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
           Ion Engine
           Aluminum Leg
  Improved Heat Sink
    Medium Storage Unit
           Sensor Array
           Datajack

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
   Medium Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Beam Cannon
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
    Small Storage Unit
    Small Laser
          Assault Rifle
    Light Assault Rifle
          Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | .   21  4   
  Power                    2    | .   2   .   
    Engine                 2    | .   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | .   10  1   
    Treads                 2    | .   2   .   
    Leg                    8    | .   7   1   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 .    | .   .   .   
    Storage                3    | .   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   5   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          5    | .   4   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   3   4   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     98   | .   99  82  
  Engine                   13   | .   13  5   
  Treads                   15   | .   16  .   
  Leg                      12   | .   11  25  
  Storage                  25   | .   26  14  
  Processor                2    | .   1   14  
  Energy Cannon            7    | .   7   .   
  Ballistic Gun            19   | .   20  11  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 9   33  26  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 14   | .   14  10  
  Average Capacity         13   | .   13  10  
  Most Carried             14   | .   14  10  
  Average Carried          10   | .   10  9   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 6   10  7   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           688  | 200 488 .   
  Remotely                 .    | .   .   .   
Salvage Created            710  | .   697 13  
  Parts                    40   | .   40  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  22   | .   15  7   
  Guns                     11   | .   11  .   
  Cannons                  4    | .   4   .   
  AOE                      7    | .   .   7   
Classes Destroyed          5    | .   4   1   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    12   | .   12  .   
  Assembled                7    | .   .   7   
Best Kill Streak           7    | .   4   7   
  Combat Bots Only         7    | .   4   7   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1332 | .    693  639  
  Core                     250  | .    112  138  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              81   | .    76   5    
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   50   
Shots Fired                159  | .    151  8    
  Gun                      109  | .    105  4    
  Cannon                   46   | .    46   .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  109  | .    105  4    
  Thermal                  46   | .    46   .    
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         34   | .    34   9    
  Robot Miss Streak        5    | .    5    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           104  | .    103  1    
  Core Hits                49   | .    32   17   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1911 | .    1348 563  
  Guns                     885  | .    858  27   
  Cannons                  489  | .    489  .    
  Explosions               536  | .    .    536  
  Melee                    .    | .    .    .    
  Ramming                  1    | .    1    .    
  Kinetic                  885  | .    858  27   
  Thermal                  489  | .    489  .    
  Explosive                536  | .    .    536  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Effects                  9    | .    9    .    
    Message Errors         1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      3    | .    3    .    
    Data Loss (minor)      1    | .    1    .    
    Targeting Errors       3    | .    3    .    
Overload Shots             .    | .    .    .    
Overflow Damage            57   | .    18   39   
  Projectiles              18   | .    18   .    
  Explosions               39   | .    .    39   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      58   | .    .    58   
  Shots                    2    | .    .    2    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        186  | .    186  16   
  Average Temperature      50   | .    51   8    
  Received Heat Transfer   371  | .    291  80   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1036 | .    1036 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             322  | .   322 63  
  Initial                  63   | .   .   63  
  Average                  119  | .   121 52  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         76   | .   75  100 
  Level 1                  23   | .   24  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              63   | .   43  20  
  Peak Tracking Total      20   | .   6   20  
  Tactical Retreats        16   | .   15  1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               14   | .   14  .   
  Failed                   12   | .   12  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   21   | .   21  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   10  .   
  Terminals                7    | .   7   .   
    Assimilate             1    | .   1   .   
    Botnet                 5    | .   5   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
    Reject                 2    | .   2   .   
    Recyclers              1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1859 | .    1811 48   
Spaces Moved               975  | 1    954  20   
  Core                     .    | .    .    .    
  Treads                   479  | .    479  .    
  Legs                     496  | 1    475  20   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  150  
  Average Speed            152  | 120  152  150  
  Slowest Speed            180  | 120  180  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 2    99   15   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          29   | .    .    29   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      29   | .    .    29   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1190 | .    1161 29   
  Wait                     80   | .    80   .    
  Move                     973  | .    953  20   
  Hop                      .    | .    .    .    
  Pick Up                  10   | .    10   .    
  Fast Attach              5    | .    5    .    
  Attach                   7    | .    4    3    
  Detach                   4    | .    4    .    
  Swap                     13   | .    12   1    
  Drop                     16   | .    16   .    
  Fire                     81   | .    76   5    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 10)
  622 | -10/Materials | Discovered new exit (range 15)
 1278 | -10/Materials | Discovered new exit (range 14)
 1411 | -10/Materials | Discovered new exit (range 15)
 1584 | -10/Materials | Identified exit to Mines
 1656 | -10/Materials | Discovered new exit (range 10)
 1722 | -10/Materials | Identified exit to Materials
 1812 | -10/Materials | Entered Mines
 1813 | -10/Mines     | Assembled infested the area
 1818 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1847 | -10/Mines     | Core integrity fell below 50%
 1849 | -10/Mines     | Core integrity fell below 20%
 1860 | -10/Mines     | Destroyed by as-40424 with Assembled Blade

 Last Messages 
---------------
01824_ S9-UZN(h) Bore Cannon severed.
01831_ Ion Engine severed.
01839_ as-91697 destroyed.
01842_ Destroyed Asb. Hover Unit.
01842_ Destroyed Asb. F-torch.
01842_ as-72915 destroyed.
01842_ as-61365 destroyed.
01844_ Aluminum Leg destroyed.
01844_ Assault Rifle destroyed.
01845_ as-90919 destroyed.
01845_ as-34361 destroyed.
01845_ as-95752 destroyed.
01846_ Grenade Launcher destroyed.
01847_ Knocked back.
01850_ as-55679 shuts down.
01851_ The unstable cave ceiling collapses.
01854_ Med. Laser destroyed.
01858_ Assault Rifle severed.
01859_ The unstable cave ceiling collapses.
01860_ U-05 Engineer lays Concrete.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              PlasmaAutogunBeamcaster
  Manual?         0
Play Time         00:18:39
  Cumulative      34.8 hours
  Start           2021.09.26 @ 08:02:47
  End             2021.09.26 @ 08:19:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           29
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          36
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af52b063-a854-4f7c-94f8-e21efd001bce