Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.27 @ 10:25:31 Player: Mr Goldstein Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (78) 390 Value Destroyed (3507) 3507 Prototype IDs (220) 4400 Alien Tech Used (9) 1800 Bonus (36346) 36346 TOTAL SCORE: 55743 Bonus ------- Pacifist 862 Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 2066 Follower Combat Kills 800 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Win 3000 Win Speed 1193 Friendly Fire -975 Cogmind --------- Core Integrity 288/1600 Matter 291/300 Energy 196/200 System Corruption 7% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Enhanced Optical Array Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Spacefold Activator > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Terrabomb Terrabomb Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Core Regenerator Core Regenerator Terrabomb Terrabomb [Rating: 228] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Experimental Targeting Computer Device Improved Sensor Array Processor Experimental Targeting Computer Hackware System Shield Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 2 . . 2 . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 3 . . . . . . . . . . 1 . . . . . . Utility 10 | . . . 1 . . . 2 . . . . . . . 2 . . 1 . . 2 . 2 . Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Attached 115 | 2 1 . 2 . 13 . 20 6 . . . 4 2 5 16 19 . 10 3 5 . . 5 2 Power 11 | . . . . . . . 3 1 . . . . . . 4 1 . 1 1 . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 2 . . . . . . . 2 . . 1 1 . . . . . Reactor 5 | . . . . . . . 1 1 . . . . . . 2 1 . . . . . . . . Propulsion 44 | 2 . . . . 2 . 8 3 . . . 4 1 3 8 8 . 5 . . . . . . Treads 4 | 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Flight 36 | . . . . . 2 . 5 3 . . . 4 1 1 8 7 . 5 . . . . . . Utility 33 | . 1 . . . 9 . 5 1 . . . . 1 . 3 3 . 2 . 3 . . 4 1 Device 7 | . . . . . . . 1 1 . . . . 1 . 2 2 . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 17 | . . . . . 8 . 3 . . . . . . . . . . . . 2 . . 4 . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Protection 6 | . 1 . . . 1 . . . . . . . . . 1 1 . 2 . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Weapon 27 | . . . 2 . 2 . 4 1 . . . . . 2 1 7 . 2 2 2 . . 1 1 Energy Gun 4 | . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . 1 . 2 . . . . . . . . 3 . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . 1 . 1 . . . . . . . . 3 . . 2 1 . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . . . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 7 . 4 . . . . . . . 2 2 . 2 . 1 . . . . Corrupted Parts 5 | . . . . . . . 1 . . . . . . . 3 1 . . . . . . . . System Corruption 41 | . . . . . . . 10 . . . . . . . 22 9 . . . . . . . . Parts Lost 43 | . . . . . . 2 5 . . . . 4 6 . 4 7 . 12 1 2 . . . . Power 4 | . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Propulsion 27 | . . . . . . . 3 . . . . 3 5 . 3 3 . 9 . 1 . . . . Utility 12 | . . . . . . 2 1 . . . . . 1 . 1 4 . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . . 2 2 . . . . 4 5 . 4 3 . 7 1 2 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 57 | . 32 42 35 33 51 55 35 86 100 100 100 93 57 39 56 69 68 56 19 32 54 54 54 75 Reactor 1 | . . . . . . . . 5 6 6 6 6 . . 2 5 5 3 . . . . . . Treads 2 | . 28 28 22 22 7 . 1 . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . 6 9 9 7 7 Flight 13 | . . . . . 14 22 3 32 40 40 40 40 16 5 23 25 31 25 4 . . . . . Device 3 | . . . . . . . . 9 13 13 13 13 11 5 10 9 10 6 . . . . . . Processor 18 | . . . . . 15 22 23 22 20 20 20 20 20 17 15 12 5 4 4 6 18 18 24 46 Protection 3 | . 4 14 11 11 11 11 . . . . . . . . 2 8 10 7 3 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 2 9 9 7 7 Energy Gun 4 | . . . . . . . . 5 6 6 6 . . . . . . . . 12 18 18 15 14 Impact Weapon 1 | . . . . . 3 . . . . . . . . . . 4 5 4 3 1 . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Heaviest Build 28 | . 3 3 6 3 7 7 12 27 27 27 27 25 9 5 21 28 21 24 10 15 15 15 15 15 Greatest Support 60 | 20 3 3 3 3 12 12 28 36 36 36 36 36 24 6 36 37 35 44 16 60 60 60 60 60 Greatest Overweight (x) 3 | . . . 1 . 1 . 3 . . . . . . 1 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 2 2 5 4 5 5 5 5 5 5 4 3 5 5 5 5 5 5 4 4 4 5 Average Carried 3 | . . 1 1 2 3 4 4 4 5 5 5 4 3 2 4 4 3 3 4 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 2 2 4 4 5 5 5 5 5 4 4 3 5 5 5 4 5 4 4 4 4 2 Class Distribution -------------------- 37% | Mutant 24% | Alien-Sigix 16% | Scavenger-Scout 8% | Scout 6% | Messiah-Sprinter 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -4/Factory Messiah-Scout | -4/Armory Messiah-Sprinter | -4/Lab Messiah-Sprinter | -3/Research Mutant | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Matter Collected 1865 | 198 . . . . 71 41 18 342 15 8 8 . 10 14 220 212 . 279 . 304 . . 70 55 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2975 | . . . . . . . 373 148 26 . . . 10 14 . 165 . 324 . 326 104 . 295 1190 Parts 143 | . . . . . . . 30 6 . . . . 1 3 . 17 . 16 . 8 6 . 13 43 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . 5 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 50 | . . . . . . . 4 . . . . . 1 . . 18 . 7 . 7 1 . 3 9 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 17 | . . . . . . . . . . . . . . . . . . . . 4 1 . 3 9 AOE 32 | . . . . . . . 4 . . . . . . . . 18 . 7 . 3 . . . . Classes Destroyed 14 | . . . . . . . 4 . . . . . 1 1 . 1 . 3 . 1 1 . 1 1 Worker 3 | . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . Builder 7 | . . . . . . . 6 . . . . . . . . . . 1 . . . . . . Recycler 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 Swarmer 21 | . . . . . . . 4 . . . . . . . . 14 . . . 3 . . . . Cutter 8 | . . . . . . . . . . . . . . . . . . 7 . . . . 1 . Saboteur 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Tracker 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Wasp 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Best Kill Streak 12 | . . . . . . . 12 . 1 . . . 1 1 . 10 . 5 . 3 1 . 3 4 Combat Bots Only 10 | . . . . . . . 4 . . . . . 1 . . 10 . 4 . 3 1 . 2 4 Max Kills in Single Turn 4 | . . . . . . . 4 1 1 . . . 1 1 . 4 . 3 . 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 . . . . . . . . 4 . 3 . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Damage Taken 11226 | . 56 37 202 . . 413 999 . 17 . 157 189 428 . 417 601 . 628 199 1702 133 102 2345 2601 Core 4452 | . 6 10 52 . . 257 517 . 5 . 24 52 227 . 92 72 . 165 154 595 40 72 1169 943 Absorbed by Shields 67 | . . . . . . . . . . . . . . . 15 . . . . . . . 52 . Redirected to Shielding 142 | . . . . . . . . . . . . . . . . 51 . 46 45 . . . . . Regen/Repaired (Parts) 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 . 93 . . . 22 . . . . . . 2 100 . . 85 . . 18 . 92 . 18 Volleys Fired 125 | . . . 2 . . . 5 . . . . . . . . 13 . 5 . 18 2 . 11 69 Largest 2 | . . . 2 . . . 1 . . . . . . . . 1 . 1 . 2 2 . 2 2 Hottest 200 | . . . 70 . . . 36 . . . . . . . . 80 . 43 . 200 200 . 200 200 Shots Fired 225 | . . . 4 . . . 5 . . 1 . . . . . 13 . 5 . 33 4 . 22 138 Gun 195 | . . . . . . . . . . 1 . . . . . . . . . 30 4 . 22 138 Cannon 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . . . . 5 . . . . . . . . 13 . 5 . 3 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive 21 | . . . . . . . . . . . . . . . . 13 . 5 . 3 . . . . Electromagnetic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Slashing 194 | . . . . . . . . . . . . . . . . . . . . 30 4 . 22 138 Robot Hit Streak 31 | . . . 3 . . . 1 . . . . . . . . 10 . 11 . 13 3 . 10 31 Robot Miss Streak 5 | . . . 1 . . . 3 . . 1 . . . . . . . . . 5 1 . 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 185 | . . . 3 . . . 1 6 1 . . 1 1 1 . 11 . 6 . 18 3 . 15 118 Core Hits 107 | . . 1 . . . . 19 2 1 . . . . 1 . 24 . 10 . 13 2 . 5 29 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Critical Strikes 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 Smash 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 69 | . . . . . . . . 6 3 . 9 1 11 2 . 14 5 9 3 6 . . . . Impact 37 | . . . . . . . . . . . . . . . . 14 5 9 3 6 . . . . Slashing 32 | . . . . . . . . 6 3 . 9 1 11 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 6 1 . . 1 . . . 1 . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15877 | . . 2 74 . . 6 814 575 96 . . 117 69 50 2 1749 . 1368 . 1715 181 . 1163 7896 Guns 10111 | . . . . . . . . . . . . . . . . . . . . 968 181 . 1066 7896 Cannons 58 | . . . 58 . . . . . . . . . . . . . . . . . . . . . Explosions 3996 | . . . . . . . 796 . . . . . . . . 1656 . 702 . 747 . . 95 . Melee 1666 | . . . . . . . . 575 96 . . 117 69 50 . 93 . 666 . . . . . . Ramming 46 | . . 2 16 . . 6 18 . . . . . . . 2 . . . . . . . 2 . Kinetic 58 | . . . 58 . . . . . . . . . . . . . . . . . . . . . Thermal 332 | . . . . . . . 332 . . . . . . . . . . . . . . . . . Explosive 3200 | . . . . . . . . . . . . . . . . 1656 . 702 . 747 . . 95 . Electromagnetic 464 | . . . . . . . 464 . . . . . . . . . . . . . . . . . Impact 759 | . . . . . . . . . . . . . . . . 93 . 666 . . . . . . Slashing 11018 | . . . . . . . . 575 96 . . 117 69 50 . . . . . 968 181 . 1066 7896 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . 1 . . . 4 15 15 15 15 15 15 17 . 22 35 35 . . 3 . . 1 7 Average Corruption 13 | . . 1 . . . 4 8 15 15 15 15 15 15 . 17 32 35 . . 2 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . . . 12 10 6 5 6 2 12 . 7 23 5 . . 1 . . 1 8 Message Errors 21 | . . . . . . . 3 2 2 . 1 . 2 . 2 5 2 . . . . . . 2 Matter Fused 26 | . . . . . . . 3 5 3 . 2 . . . 3 4 1 . . 1 . . 1 3 Heat Flow Errors 5 | . . . . . . . 1 . 1 . 1 . 1 . . 1 . . . . . . . . Energy Discharges 11 | . . . . . . . 3 . . 2 . 2 1 . . 1 1 . . . . . . 1 Parts Rejected 4 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 2 . 1 2 . . . . 3 . . . . . . . . Data Loss (major) 8 | . . . . . . . 1 1 . 1 . . 1 . . 2 1 . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 13 | . . . . . . . . . . . . . 5 . 2 6 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 862 | . . . . . . . . 135 . . . . 29 . . 120 . 561 . 12 . . 5 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 183 | . . . . . . . . . . . . . . . . 37 . 129 . 12 . . 5 . Melee 679 | . . . . . . . . 135 . . . . 29 . . 83 . 432 . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Impact 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . . 7 . . 2 41 . . . . . . . 1 . . 180 . . . . 19 . Shots 7 | . . . . . . . 2 . . . . . . . . . . 4 . . . . 1 . Rammed 15 | . . 4 3 . . 3 4 . . . . . . . 1 . . . . . . . . . Targets Rammed 16 | . . 4 3 . . 3 4 . . . . . . . 1 . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . . 5 4 . . . 192 12 157 10 87 . 233 . . 270 74 . . . . . . . Average Temperature 71 | . . 5 4 . . . 170 12 79 7 43 . 119 . . 79 33 . . . . . . . Received Heat Transfer 1325 | . . 33 18 . . 81 186 . . . 72 . 9 . 18 9 . 9 27 197 36 27 99 504 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 3 . . . . . . . . 2 . 3 . . . . 1 . Impact Corruptions 14 | . . . . . . . . . . . . . . . . 3 . 11 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 400 | . . . . . . . 400 . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Peak Influence 2914 | . 30 11 48 24 . . 262 111 52 . . . . 484 534 1283 . 513 488 2249 1633 1600 2914 2519 Initial 1864 | . . 11 3 24 . . 21 91 . . . . . 462 236 241 . . 288 274 1264 1100 1100 1864 Average 884 | . 11 11 16 24 . . 126 29 15 . . . . 477 413 720 . 253 362 1229 1386 1125 2146 2204 Maximum Alert Level 5 | . . . . . . . 1 . . . . . . 2 2 4 . 2 2 5 5 5 5 5 Low Security (%) 34 | 100 100 100 100 100 . . 90 100 100 . . . . . . . . 41 . . . . . . Level 1 11 | . . . . . . . 9 . . . . . . . 40 13 . 17 75 20 . . . . Level 2 13 | . . . . . . . . . . . . . . 100 59 23 . 40 25 24 . . . . Level 3 6 | . . . . . . . . . . . . . . . . 58 . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . 4 . . . . 66 95 14 . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . 56 High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . 43 Max Security 16 | . . . . . . . . . . . . . . . . . . . . 54 33 5 85 . Squads Dispatched 69 | . . . . . . 1 3 . 1 . . . . . 2 6 . 5 3 15 . . 28 5 Investigation 7 | . . . . . . . 1 . 1 . . . . . . 2 . . 2 . . . 1 . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 12 | . . . . . . . 2 . . . . . . . 2 3 . 2 1 . . . 2 . Assault 38 | . . . . . . 1 . . . . . . . . . 1 . . . 12 . . 20 4 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept 9 | . . . . . . . . . . . . . . . . . . 3 . 3 . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Distress Signals 12 | . . . . . . . . . . . . . . . . 3 . . 1 4 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 402 | . 5 2 11 . . 22 19 3 1 . 14 4 13 1 24 47 . 13 11 68 5 3 86 50 Peak Tracking Total 32 | . 5 2 9 . . 16 6 3 1 . 7 4 10 1 17 13 . 8 11 20 4 3 32 24 Tactical Retreats 55 | . . . 1 . . 3 5 . . . 4 . 2 . 1 5 . 1 2 9 . . 13 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Traps Triggered 11 | . . . . . . . 1 . . . . . . . 1 1 . . . 3 . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Disabled 28 | . . . . . . . 1 . . . . . . . 5 4 1 . 2 9 . . 2 4 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . 1 1 . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Accessed 17 | . . . . . . . 2 . 1 3 1 3 . . . 2 2 . . 2 . . 1 . Terminals 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 57 | . . . . . . . 2 . 2 7 1 19 . . . 2 20 . . 3 . . 1 . Successful 53 | . . . . . . . 1 . 1 7 1 19 . . . 1 20 . . 2 . . 1 . Failed 4 | . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . . . . . 1 . 7 . 5 . . . . 3 4 9 . . 4 3 . . 3 10 Terminals 5 | . . . . . . . . . . . . . . . . 2 . . . 3 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 50 | . . . . . . . . . . 7 1 19 . . . 1 20 . . 2 . . . . Record 27 | . . . . . . . . . . 5 . 2 . . . . 20 . . . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 2 1 . . . . 1 . . . 1 . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 2 . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 15 . . . . . . 10 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Total Allies 136 | . . . . . 4 . 1 20 . . . . . . 6 8 . . . . 8 . 63 26 Largest Group 20 | . . . . . 4 4 1 20 . . . . . . 3 6 . . . . . 6 9 6 Highest-Rated Group 733 | . . . . . 154 154 32 733 . . . . . . 288 576 . . . . . 85 287 85 Highest-Rated Ally 122 | . . . . . 39 39 32 50 . . . . . . 96 96 . . . . . 15 122 15 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 2 3 . . . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 269 | . . . . . . 2 6 86 . . . . . . 15 53 . . . . . . 107 . Total Damage 7461 | . . . . . . 69 300 2134 . . . . . . 578 1929 . . . . . . 2451 . Kills 41 | . . . . . . . 1 6 . . . . . . 7 9 . . . . . . 18 . Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 1 . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Robot Analysis Total 131 | . . . . . . . . . . . . 131 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 1 2 . . . 2 . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . 48 7 1 . . . . 1 4 6 . . . . . . . . Traps 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . Emergency Access 16 | . . . . . . . 9 . 1 . . . . . 2 4 . . . . . . . . Items 45 | . . . . . . . 38 7 . . . . . . . . . . . . . . . . Exits 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . 3 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Turns Passed 4843 | 29 34 77 88 6 709 139 551 249 119 142 121 34 175 40 214 389 116 145 124 424 12 40 366 500 Spaces Moved 10060 | 31 63 146 147 12 989 307 994 440 426 566 339 98 317 58 530 862 223 385 242 879 21 99 1011 875 Core 1767 | 21 63 146 147 12 342 . 722 . . . . . 96 26 41 . . 3 16 132 . . . . Treads 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . Legs 2537 | . . . . . . . . . . . . . . . . . . . . 586 21 95 971 864 Wheels 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Flight 5684 | . . . . . 647 307 271 440 426 566 339 98 221 30 489 862 223 382 226 157 . . . . Fastest Speed 18 | 50 50 50 50 50 44 44 34 25 25 25 25 25 31 40 22 21 21 18 45 30 30 30 30 30 Average Speed 34 | 85 50 50 50 50 48 44 48 28 25 25 25 25 39 46 27 27 23 23 45 35 30 30 30 30 Slowest Speed 200 | 160 50 50 100 50 100 44 200 37 25 25 25 31 50 100 107 31 25 50 50 50 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . 8 . 6 5 3 3 1 1 11 4 . 2 . 4 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Spacefolds 23 | . . . . . . . . . . . . . . . . . . . . 2 . 2 16 3 Exploration Rate (%) 41 | 3 23 34 25 6 87 48 36 95 11 80 56 81 59 2 20 61 94 10 43 65 1 19 34 40 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 29 | . . 1 . . 2 . . . 1 . . 25 . . . . . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 8 | . . . . . 2 1 . . . 3 2 . . . . . . . . . . . . . Spaces Dug 101 | . . . . . . . . . 2 . 9 . 7 1 . 40 . 39 . 1 . . . 2 Terrain Destroyed 254 | . . . . . . . 6 . 2 . 9 . 7 1 . 87 . 49 . 35 4 . 25 29 Melee 32 | . . . . . . . . . 2 . 9 . 7 1 . 12 . . . 1 . . . . Projectile 63 | . . . . . . . . . . . . . . . . . . . . 15 4 . 15 29 AOE 159 | . . . . . . . 6 . . . . . . . . 75 . 49 . 19 . . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Arm Lab Res Qua Sec Res Tes Acc Com Total 10990 | 32 64 149 156 11 1216 310 1047 552 427 560 357 100 348 66 586 971 280 417 251 946 22 105 1024 993 Wait 550 | . . . . . 191 1 13 92 5 . 13 . 18 1 35 42 43 . . 18 . 9 17 52 Move 9909 | 30 62 145 146 11 988 307 979 439 413 555 333 91 314 55 509 853 222 380 241 868 20 96 986 866 Hop 44 | . . . . . . . 7 . 6 5 2 3 1 1 9 4 . 2 . 4 . . . . Pick Up 36 | . 1 . 1 . 8 . 4 3 . . . . . . 5 2 5 . 3 4 . . . . Fast Attach 84 | 2 1 . 2 . 11 . 16 6 . . . . 1 2 14 11 . 7 . 5 . . 5 1 Attach 35 | . . . . . 2 . 4 . . . . 1 1 3 1 7 . 6 3 4 . . . 3 Detach 18 | . . . . . . . 2 . . . . . 1 2 1 4 . 5 1 1 . . . 1 Swap 6 | . . . . . 1 . . . . . . 3 . . 1 1 . . . . . . . . Drop 57 | . . . 2 . 15 . 6 6 . . . 1 1 . 10 3 5 3 . 5 . . . . Fire 125 | . . . 2 . . . 5 . . . . . . . . 13 . 5 . 18 2 . 11 69 Melee 69 | . . . . . . . . 6 3 . 9 1 11 2 . 14 5 9 3 6 . . . . Ram 14 | . . 4 3 . . 2 4 . . . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . 13 . . 4 . Rewire 25 | . . . . . . . 7 . . . . . . . . 17 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Armory -4/Lab -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 30 | -11/Junkyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 7) 64 | -10/Materials | Entered Mines 134 | -10/Mines | Learned location of Zion (-7) 136 | -10/Mines | Discovered new exit (range 5) 141 | -10/Mines | Entered Materials 141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 223 | -9/Materials | Discovered new exit (range 14) 229 | -9/Materials | Entered Mines 230 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 235 | -9/Mines | Entered Zion 290 | -7/Zion | Received a visual enhancement algorithm 309 | -7/Zion | Found CR-A16's Pointy Stick 313 | -7/Zion | Build established: Mutant 426 | -7/Zion | Learned Factory fabricator intel 463 | -7/Zion | Found Prototype Processor 463 | -7/Zion | Identified Exp. Target Analyzer 470 | -7/Zion | Found Prototype Hackware 471 | -7/Zion | Found Prototype Processor 471 | -7/Zion | Identified Exp. Armor Integrity Analyzer 485 | -7/Zion | Found Prototype Processor 485 | -7/Zion | Identified Exp. Melee Analysis Suite 487 | -7/Zion | Found Prototype Processor 487 | -7/Zion | Identified Exp. Terrain Scan Processor 500 | -7/Zion | Found Prototype Processor 500 | -7/Zion | Identified Spectral Analyzer 515 | -7/Zion | Found Prototype Processor 515 | -7/Zion | Identified Exp. Signal Interpreter 517 | -7/Zion | Found Prototype Processor 533 | -7/Zion | Learned Factory trap positions 562 | -7/Zion | Learned location of Quarantine (-3) 603 | -7/Zion | Found Prototype Launcher 603 | -7/Zion | Identified Gui. Missile Launcher 633 | -7/Zion | Given the Hacking Drone Bay 634 | -7/Zion | Found Prototype Device 662 | -7/Zion | Learned location of Armory (-4) 704 | -7/Zion | Imprinted 706 | -7/Zion | Declared Zion's savior 856 | -7/Zion | Discovered new exit (range 8) 893 | -7/Zion | Identified exit to Proximity Caves 944 | -7/Zion | Entered Proximity Caves 944 | -6/Proximity Caves | Accompanied by 4 allies 950 | -6/Proximity Caves | Learned Factory trap positions 991 | -6/Proximity Caves | Identified exit to Factory 1018 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1077 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1077 | -6/Proximity Caves | Core integrity fell below 50% 1083 | -6/Proximity Caves | Entered Factory 1083 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1084 | -6/Factory | Loaded intel: 73 trap records 1085 | -6/Factory | Loaded intel: 6 fabricator locations 1135 | -6/Factory | Spotted B-75 Beast 1354 | -6/Factory | Discovered new exit (range 5) 1356 | -6/Factory | Identified exit to Factory 1389 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1485 | -6/Factory | Core integrity fell below 50% 1509 | -6/Factory | System corruption reached 10% 1624 | -6/Factory | Discovered exit to Factory (range 19) 1634 | -6/Factory | Sucked down chute 1634 | -6/Factory | Entered Waste 1635 | -6/Waste | Met a frightened Derelict 1641 | -6/Waste | Spotted C-40 Crusher 1652 | -6/Waste | Spotted C-40 Crusher 1654 | -6/Waste | Spotted C-40 Crusher 1658 | -6/Waste | Warlord forces began an assault 1669 | -6/Waste | Allies destroyed C-40 Crusher 1673 | -6/Waste | Allies destroyed C-40 Crusher 1681 | -6/Waste | Spotted C-40 Crusher 1685 | -6/Waste | Allies destroyed C-40 Crusher 1777 | -6/Waste | Discovered new exit (range 12) 1883 | -6/Waste | Identified exit to Factory 1883 | -6/Waste | Entered Factory 1884 | -6/Factory | Loaded intel: 125 trap records 1953 | -6/Factory | Discovered new exit (range 6) 1954 | -6/Factory | Identified exit to Lower Caves 2002 | -6/Factory | Entered Lower Caves 2013 | -6/Lower Caves | Learned Factory stockpile data 2028 | -6/Lower Caves | Learned Factory security intel 2036 | -6/Lower Caves | Build established: Scavenger-Scout 2106 | -6/Lower Caves | Learned Factory trap positions 2106 | -6/Lower Caves | Learned Research stockpile data 2106 | -6/Lower Caves | Learned Extension terminal intel 2106 | -6/Lower Caves | Learned Armory terminal intel 2127 | -6/Lower Caves | Discovered new exit (range 9) 2129 | -6/Lower Caves | Identified exit to Lower Caves 2144 | -6/Lower Caves | Entered another Lower Caves area 2213 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2232 | -6/Lower Caves | Spotted B-75 Beast 2262 | -6/Lower Caves | Discovered new exit (range 10) 2264 | -6/Lower Caves | Identified exit to Data Miner 2265 | -6/Lower Caves | Entered Data Miner 2266 | -6/Data Miner | Discovered new exit (range 6) 2270 | -6/Data Miner | Met Data Miner 2275 | -6/Data Miner | Learned location of Section 7 (-3) 2275 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2279 | -6/Data Miner | Received God Mode back door access code from Data Miner 2290 | -6/Data Miner | Interfaced with the Data Conduit 2298 | -6/Data Miner | Identified exit to Proximity Caves 2299 | -6/Data Miner | Entered Proximity Caves 2302 | -5/Proximity Caves | Spotter reported a threat 2302 | -5/Proximity Caves | Spotter reported a threat 2320 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 2327 | -5/Proximity Caves | Lost 4 parts (1p3n) 2331 | -5/Proximity Caves | Spotted B-75 Beast 2355 | -5/Proximity Caves | Spotter reported a threat 2445 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2446 | -5/Proximity Caves | Core integrity fell below 20% 2469 | -5/Proximity Caves | Discovered exit to Factory (range 8) 2474 | -5/Proximity Caves | Lost 5 parts (4n1u) 2474 | -5/Proximity Caves | Entered Factory 2474 | -5/Factory | Evolved 2 slots: Weapon x2 2475 | -5/Factory | Loaded intel: 78 trap records 2478 | -5/Factory | Loaded intel: 241 machine locations 2500 | -5/Factory | Identified exit to Factory 2514 | -5/Factory | Entered another Factory area 2514 | -4/Factory | Evolved 2 slots: Utility x2 2515 | -4/Factory | Loaded intel: 266 machine locations 2531 | -4/Factory | Zion Light squad teleported in 2585 | -4/Factory | Found Mni. Smartbomb Launcher 2631 | -4/Factory | Found Prototype Protection 2631 | -4/Factory | Identified Zio. Weapon Casing 2649 | -4/Factory | System corruption reached 10% 2677 | -4/Factory | Zion Light squad teleported in 2723 | -4/Factory | Discovered new exit (range 12) 2726 | -4/Factory | Identified exit to Armory 2728 | -4/Factory | Entered Armory 2729 | -4/Armory | Loaded intel: 82 machine locations 2729 | -4/Armory | System corruption reached 30% 2730 | -4/Armory | Loaded intel: 14 terminal locations 2759 | -4/Armory | Lost 4 parts (3n1u) 2804 | -4/Armory | Zion Light squad teleported in 2807 | -4/Armory | Destroyed 10 combat bots 2846 | -4/Armory | Retrieved Zion intel report: Branch Access 2847 | -4/Armory | Zion Light squad teleported in 2923 | -4/Armory | Zion Melee Resupply teleported in 2978 | -4/Armory | First assault squad dispatched 3012 | -4/Armory | Crushed by falling debris 3043 | -4/Armory | Lost 3 parts (1n2u) 3046 | -4/Armory | Found Exp. ECM Suite 3115 | -4/Armory | Discovered new exit (range 8) 3116 | -4/Armory | Identified exit to Lab 3117 | -4/Armory | Entered Lab 3117 | -4/Lab | Discovered new exit (range 9) 3119 | -4/Lab | Identified exit to Research 3120 | -4/Lab | Hidden lab's door opened automatically 3120 | -4/Lab | Sensor layout match revealed 3130 | -4/Lab | Destroyed 7 combat bots 3142 | -4/Lab | Gained access to the hidden lab's interior 3142 | -4/Lab | Decrypted terminal 3155 | -4/Lab | Decrypted terminal 3155 | -4/Lab | Acquired modification code for an L2 power cell 3160 | -4/Lab | Found Prototype Device 3176 | -4/Lab | Found Alien Artifact 3208 | -4/Lab | Found Alien Artifact 3215 | -4/Lab | Found Alien Artifact 3221 | -4/Lab | Found Alien Artifact 3233 | -4/Lab | Entered Research 3233 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3235 | -3/Research | Loaded intel: 135 machine locations 3242 | -3/Research | Identified Core Reset Matrix 3242 | -3/Research | Identified Core Regenerator 3242 | -3/Research | Identified Integrated Dissipator 3242 | -3/Research | Identified Transdimensional Reconstructor 3242 | -3/Research | Used Core Reset Matrix 3243 | -3/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 3341 | -3/Research | Intercept squad dispatched 3350 | -3/Research | Lost 5 parts (3n2u) 3354 | -3/Research | Found Prototype Protection 3354 | -3/Research | Identified Centrium Heavy Armor Plating 3371 | -3/Research | Spotted Tracker 3371 | -3/Research | Spotted Tracker 3371 | -3/Research | Warped through subspace 3375 | -3/Research | Spotted Combat Programmer 3375 | -3/Research | Discovered new exit (range 6) 3377 | -3/Research | Identified exit to Quarantine 3378 | -3/Research | Entered Quarantine 3379 | -3/Quarantine | Detected hypermatrix surge 3379 | -3/Quarantine | Sensed 7 artifacts in vicinity 3403 | -3/Quarantine | Found Subatomic Replicator 3408 | -3/Quarantine | Lost 7 parts (1p6n) 3423 | -3/Quarantine | Found Terrabomb 3431 | -3/Quarantine | Found Terrabomb 3466 | -3/Quarantine | Spotted Fortress 3500 | -3/Quarantine | Discovered new exit (range 5) 3501 | -3/Quarantine | Identified exit to Section 7 3502 | -3/Quarantine | Entered Section 7 3503 | -3/Section 7 | Sensed 24 artifacts in vicinity 3517 | -3/Section 7 | Found Integrated Dissipator 3517 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3615 | -3/Section 7 | Spotted S7 Guard 3623 | -3/Section 7 | Spotted Executioner 3624 | -3/Section 7 | Spotted Executioner 3680 | -3/Section 7 | Integrated with Sigix Exoskeleton 3680 | -3/Section 7 | Used Subatomic Replicator to replicate Core Regenerator 3720 | -3/Section 7 | Used Terrabomb 3722 | -3/Section 7 | Found Transdimensional Reconstructor 3723 | -3/Section 7 | Core integrity fell below 50% 3726 | -3/Section 7 | Found Terrabomb 3741 | -3/Section 7 | Warped through subspace 3772 | -3/Section 7 | Spotted B-86 Titan 3796 | -3/Section 7 | Intercept squad dispatched 3811 | -3/Section 7 | Spotted Tracker 3811 | -3/Section 7 | Found Spacefold Activator 3812 | -3/Section 7 | Spotted Tracker 3823 | -3/Section 7 | Destroyed Tracker 3828 | -3/Section 7 | Destroyed Tracker 3831 | -3/Section 7 | Found Prototype Processor 3831 | -3/Section 7 | Identified Exp. Targeting Computer 3833 | -3/Section 7 | Found Exp. Targeting Computer 3835 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 3835 | -3/Section 7 | Spotted Combat Programmer 3836 | -3/Section 7 | Spotted Combat Programmer 3849 | -3/Section 7 | Destroyed Combat Programmer 3857 | -3/Section 7 | Destroyed Combat Programmer 3911 | -3/Section 7 | Core integrity fell below 20% 3922 | -3/Section 7 | Discovered new exit (range 17) 3926 | -3/Section 7 | Entered Research 3926 | -2/Research | Evolved 2 slots: Utility x2 3927 | -2/Research | Discovered new exit (range 17) 3931 | -2/Research | Emitted hypermatrix ping 3936 | -2/Research | Assembled emerged from beneath the floor 3938 | -2/Research | Entered Testing 3938 | -2/Testing | Accompanied by 6 allies 3968 | -2/Testing | Build established: Alien-Sigix 3970 | -2/Testing | Discovered new exit (range 18) 3978 | -2/Testing | Entered Access 3978 | -1/Access | Evolved 2 slots: Utility x2 3983 | -1/Access | Emitted hypermatrix ping 3988 | -1/Access | Assembled emerged from beneath the floor 3991 | -1/Access | Zion Heavy squad teleported in 4026 | -1/Access | Assembled emerged from beneath the floor 4094 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 4104 | -1/Access | Spotted B-99 Colossus 4104 | -1/Access | Spotted B-99 Colossus 4108 | -1/Access | Discovered new exit (range 18) 4138 | -1/Access | Assembled emerged from beneath the floor 4165 | -1/Access | Core integrity fell below 50% 4176 | -1/Access | Assembled emerged from beneath the floor 4181 | -1/Access | Intercept squad dispatched 4190 | -1/Access | Spotted Tracker 4192 | -1/Access | Assembled emerged from beneath the floor 4196 | -1/Access | Garrison activated, responded to threat 4198 | -1/Access | Assembled emerged from beneath the floor 4213 | -1/Access | Spotted Tracker 4219 | -1/Access | Destroyed Tracker 4226 | -1/Access | Destroyed Tracker 4231 | -1/Access | Found Exp. Targeting Computer 4236 | -1/Access | Found Exp. Targeting Computer 4237 | -1/Access | Spotted Combat Programmer 4242 | -1/Access | Assembled emerged from beneath the floor 4242 | -1/Access | Spotted Investigator 4242 | -1/Access | Spotted Executioner 4242 | -1/Access | Spotted Striker 4243 | -1/Access | Scanned by Researcher 4243 | -1/Access | Destroyed Investigator 4298 | -1/Access | Assembled emerged from beneath the floor 4306 | -1/Access | Assembled emerged from beneath the floor 4330 | -1/Access | Discovered new exit (range 15) 4344 | -1/Access | Entered Command 4345 | -1/Command | Emitted hypermatrix ping 4345 | -1/Command | Used Core Regenerator, restored core integrity (+400) 4346 | -1/Command | Used Core Regenerator, restored core integrity (+400) 4350 | -1/Command | Assembled emerged from beneath the floor 4392 | -1/Command | Retrieved Zion intel report: Guard Positions 4400 | -1/Command | Retrieved Zion intel report: Trap Installations 4405 | -1/Command | Retrieved Zion intel report: Active Garrisons 4413 | -1/Command | Assembled emerged from beneath the floor 4479 | -1/Command | Assembled emerged from beneath the floor 4491 | -1/Command | Spotted B-99 Colossus 4622 | -1/Command | High security lockdown imminent 4670 | -1/Command | Assembled emerged from beneath the floor 4679 | -1/Command | Spotted M Guard 4679 | -1/Command | Spotted M Guard 4682 | -1/Command | Spotted Combat Programmer 4683 | -1/Command | Spotted Combat Programmer 4698 | -1/Command | Destroyed Combat Programmer 4702 | -1/Command | High security lockdown engaged 4710 | -1/Command | Destroyed Combat Programmer 4734 | -1/Command | Met MAIN.C 4773 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4810 | -1/Command | 0b10 Conduit disabled 4825 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 4838 | -1/Command | MAIN.C activated Command garrisons 4838 | -1/Command | Core integrity fell below 20% 4839 | -1/Command | Discovered new exit (range 18) 4844 | *** | Heading to fleet! Last Messages --------------- 04825_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 04825_ C-30 ARC bursts open, deploying its payload. 04825_ G-73 Enforcer unfolds itself. 04825_ I-47 Archangel unfolds itself. 04826_ Quantum Shear penetrates MAIN.C. 04826_ G-73 Enforcer suffers critical hit (Burn). 04829_ C-30 ARC bursts open, deploying its payload. 04829_ G-73 Enforcer unfolds itself. 04829_ L-61 Swordsman unfolds itself. 04829_ B-74 Champion unfolds itself. 04829_ I-47 Archangel unfolds itself. 04830_ M-36 Artificer repairs M Guard. 04834_ Quantum Shear penetrates MAIN.C. 04837_ System corrupted: Energy discharge (-66). 04837_ Spacefolded through Heavy Barrier. Heavy Barrier opened. 04838_ ALERT: All Command garrisons activated. 04838_ W-44 Eye sends out distress signal. 04839_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? 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"" + ^ #### | | ????????????? """" #w ^ #### | | ????????????? """" # ###? | | ?????????????? "" # ^ #??? | | ??????????????? # ^ #??? | | ???????????????? # ^ #??? | | ??????????????????! # ?????? | | ??????????????????? # #### ^ ??????? | | ??????????????????????#k #### ?????????????? | | ???????????????????????????#?? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????^^?????????????????????????????????????????? | | ??????^^?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 41 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 135 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 100 Evasion (%) 77 Targeting Accuracy 48 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Terrabomb Spacefold Activator Core Regenerator Achievements -------------- Most Wanted Turtlemind Challenges ------------ None Game ------ Seed SchematicDefenseBroadsword Manual? 0 Play Time 01:40:23 Cumulative 244.6 hours Start 2023.05.27 @ 08:36:20 End 2023.05.27 @ 10:25:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 730 Rogue 730 Adventurer 0 Explorer 0 Win Type 2 Total 12 Types 8/0/2/2/0/0/0/0/0 Lore% 86 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f46b93c-2144-4a8e-93b0-c60dcef01e53