Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.13 @ 07:16:47 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (846) 846 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2276 Bonus ------- None Cogmind --------- Core Integrity 315/400 Matter 232/300 Energy 76/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Wheel Wheel Wheel Wheel Compact Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod (150) Autogun Light Cannon Improved Light Cannon Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Propulsion Shielding > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Wheel Wheel Wheel Wheel Compact Wheel Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod Small Laser Assault Rifle Light Assault Rifle Autogun Light Cannon Rocket Launcher Mining Claw [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 38 | 3 4 8 23 Power 4 | . 1 1 2 Engine 4 | . 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 3 11 Treads 8 | 1 . 2 5 Leg . | . . . . Wheel 8 | 1 . 1 6 Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 1 | . . . 1 Storage 6 | 1 2 2 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | . 1 2 7 Energy Gun 1 | . . . 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 5 | . . 1 4 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 1 10 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 5 | . . . 5 Highest Loss Streak 7 | . . 1 7 Average Slot Usage (%) 99 | . 100 100 97 Engine 13 | . 14 14 11 Treads 16 | . 14 20 13 Wheel 12 | . 14 7 19 Storage 26 | . 28 28 22 Protection 2 | . . . 8 Energy Gun 4 | . 8 . 7 Energy Cannon 7 | . 5 14 1 Ballistic Gun 13 | . 14 13 13 Naked Turns . | . . . . Heaviest Build 75 | 16 42 74 75 Greatest Support 40 | 20 10 40 40 Greatest Overweight (x) 7 | 1 4 7 3 Average Overweight (x) 3 | . 2 4 2 Largest Inventory Capacity 20 | 8 16 20 20 Average Capacity 17 | 7 14 19 20 Most Carried 20 | 7 16 19 20 Average Carried 16 | 6 12 18 19 Final Capacity 20 | 8 16 20 20 Final Carried 19 | 7 16 19 16 Class Distribution -------------------- 61% | Hauler-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 938 | 260 227 231 220 Remotely . | . . . . Salvage Created 1144 | 113 308 273 450 Parts 72 | 10 22 14 26 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 31 | . 11 10 10 Guns 21 | . 7 5 9 Cannons 10 | . 4 5 1 Classes Destroyed 6 | 2 3 . 1 Tunneler 4 | 3 . 1 . Recycler 2 | 1 1 . . Watcher 1 | . 1 . . Swarmer 15 | . 9 6 . Grunt 12 | . 2 4 6 Sentry 4 | . . . 4 Best Kill Streak 5 | 3 3 4 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1380 | . 202 331 847 Core 154 | . 34 35 85 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 72 . Volleys Fired 104 | 10 39 21 34 Largest 2 | 2 2 2 2 Hottest 93 | 60 80 93 85 Shots Fired 204 | 20 78 41 65 Gun 156 | 20 63 18 55 Cannon 46 | . 15 21 10 Launcher 2 | . . 2 . Special . | . . . . Kinetic 103 | 10 39 18 36 Thermal 91 | 10 39 21 21 Explosive 2 | . . 2 . Electromagnetic 8 | . . . 8 Robot Hit Streak 17 | 4 8 8 17 Robot Miss Streak 4 | 1 4 2 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 139 | 12 48 25 54 Core Hits 55 | 5 16 15 19 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2067 | 169 602 533 763 Guns 1345 | 169 393 186 597 Cannons 621 | . 209 246 166 Explosions 101 | . . 101 . Melee . | . . . . Ramming . | . . . . Kinetic 814 | 59 225 186 344 Thermal 1021 | 110 377 246 288 Explosive 101 | . . 101 . Electromagnetic 131 | . . . 131 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Effects 18 | . 6 12 . Message Errors 1 | . . 1 . Heat Flow Errors 5 | . 2 3 . Energy Discharges 5 | . 3 2 . Data Loss (minor) 4 | . . 4 . Targeting Errors 2 | . 1 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 274 | . 255 274 198 Average Temperature 66 | . 60 85 50 Received Heat Transfer 441 | . 6 117 318 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 2290 | 250 819 518 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 275 | 20 176 165 275 Average Influence 59 | 8 64 33 102 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 91 Level 1 2 | . . . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 18 10 18 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 10 | . 7 . 3 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 27 . 7 Successful 19 | . 14 . 5 Failed 14 | . 12 . 2 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 24 | . 19 . 5 Terminals 34 | . 27 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 9 . 1 Prototype ID Bank 5 | . 4 . 1 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 2 . . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 5 . 4 Terminals 9 | . 5 . 4 Track 4 | . 3 . 1 Assimilate 1 | . . . 1 Botnet 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 7 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders 7 | . . . 7 STAY 3 | . . . 3 ROAM 4 | . . . 4 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2496 | 84 827 999 586 Spaces Moved 1550 | 43 597 565 345 Core . | . . . . Treads 277 | . . 234 43 Legs 24 | 24 . . . Wheels 1249 | 19 597 331 302 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 90 90 120 110 Average Speed 129 | 106 108 160 119 Slowest Speed 220 | 120 120 180 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 4 95 98 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 1 | . . . 1 Terrain Destroyed 21 | . . 20 1 Melee 1 | . . . 1 Projectile . | . . . . AOE 20 | . . 20 . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1825 | 62 697 616 450 Wait 92 | . 46 17 29 Move 1547 | 42 596 564 345 Hop . | . . . . Pick Up 25 | 3 9 4 9 Fast Attach 4 | 1 . . 3 Attach 13 | 2 . 1 10 Detach 4 | 2 . . 2 Swap 21 | . 4 7 10 Drop 14 | 2 3 2 7 Fire 104 | 10 39 21 34 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 85 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 10) 585 | -10/Materials | Central database locked down 662 | -10/Materials | Discovered new exit (range 9) 881 | -10/Materials | Discovered new exit (range 7) 912 | -10/Materials | Entered Mines 1037 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1140 | -10/Mines | Discovered new exit (range 8) 1259 | -10/Mines | Build established: Hauler-Mutant 1274 | -10/Mines | Learned location of 1 exit from Materials 1274 | -10/Mines | Discovered new exit (range 11) 1378 | -10/Mines | Learned location of Zion (-7) 1911 | -10/Mines | Entered Materials 1911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -9/Materials | Identified exit to Materials 2085 | -9/Materials | Discovered new exit (range 4) 2246 | -9/Materials | Discovered exit to Materials (range 10) 2429 | -9/Materials | Discovered new exit (range 15) 2497 | -9/Materials | Self-destructed Last Messages --------------- >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 02398_ Technician 2a reveals location of EMP Trap. 02403_ K-01 Serf collects debris. 02424_ U-05 Engineer builds a Wall. 02429_ EXIT=FOUND 02435_ K-01 Serf cleans the Machine. 02455_ Assault Rifle destroyed. 02455_ Particle Gun destroyed. 02465_ Technician 2a destroyed. 02466_ Y-45 Defender destroyed. 02471_ Lgt. Ion Engine destroyed. 02477_ K-01 Serf cleans the Machine. 02483_ Y-45 Defender IFF system glitched. 02493_ Lgt. Treads destroyed. 02495_ Propulsion Shielding destroyed. 02495_ Lgt. EM Pulse Cannon destroyed. 02496_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ###########??# ##^^^## # ###??????# | | #????????????# ## ## """ #% ######## | | #????????????######### ##""""" ! *# | | #????????????????????# ##""""" ==/ !< | | #????????????????????# ##""""" %#=% | | #????????????????????# #? 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YY #?????????????????? | | ????????? ##+####### #@ #?????????????????? | | ????????????????????# ########?????????????????? | | ???????????????????"" ????????????????????????? | | ?????????????????#" ????????????????????????? | | ?????????????????#"| ????????????????????????? | | ?????????????????#"" < #???????????????????????? | | ?????????????????#"! #???????????????????????? | | ?????????????????#" #???????????????????????? | | ?????????????????#""" #???????????????????????? | | ?????????????????#### ##???????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringLayeredDiverter Manual? 0 Play Time 00:26:07 Cumulative 846.9 hours Start 2020.07.13 @ 06:49:45 End 2020.07.13 @ 07:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 30 Types 21/2/4/3/0/0/0 Lore% 73 Gallery% 85 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa158bf4-fea5-4b8e-8228-2fd4d71da3c4