Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.15 @ 12:14:07 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3329) 3329 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 6697 Bonus ------- High Alert Combat Kills 241 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 86/300 Energy 73/100 System Corruption 34% Temperature Cool (23) Movement Hovering (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (6) ------ Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon Rocket Launcher Improved Datajack > --- INVENTORY (5) ---- Medium Storage Unit Long-range Tractor Beam Heavy Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Improved Signal Interpreter Active Sensor Suite Long-range Tractor Beam Lightning Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher Scythe [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 1 2 Weapon 1 | . . . . 1 . Parts Attached 121 | . 4 15 5 28 69 Power 15 | . 1 3 . 2 9 Engine 11 | . 1 3 . . 7 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 22 | . . 3 1 7 11 Treads 5 | . . . . 2 3 Leg 16 | . . 3 1 5 7 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 35 | . 2 4 2 11 16 Device 12 | . . . . 6 6 Storage 3 | . 1 1 . . 1 Processor 6 | . . . . 3 3 Hackware 1 | . . 1 . . . Protection 13 | . 1 2 2 2 6 Artifact . | . . . . . . Weapon 49 | . 1 5 2 8 33 Energy Gun 18 | . . 3 . 2 13 Energy Cannon 11 | . . . . 1 10 Ballistic Gun 5 | . . . 2 2 1 Ballistic Cannon . | . . . . . . Launcher 6 | . 1 1 . . 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 7 | . . . . 3 4 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . 1 . . 4 Corrupted Parts 5 | . . . . 2 3 System Corruption 22 | . . . . 2 20 Parts Lost 29 | . . 1 . 10 18 Power 4 | . . . . 1 3 Propulsion 10 | . . . . 6 4 Utility 7 | . . . . 2 5 Weapon 8 | . . 1 . 1 6 Highest Loss Streak 8 | . . 1 . 5 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 97 90 100 95 78 Engine 6 | . 14 11 11 . 5 Core 1 | . . . . 8 . Treads 4 | . . . . 2 6 Leg 13 | . 28 25 33 20 4 Device 7 | . . . . 11 10 Storage 8 | . 14 11 11 9 6 Processor 7 | . . . . 7 11 Hackware 2 | . . 10 8 . . Protection 9 | . 11 10 13 7 8 Energy Gun 11 | . 24 18 8 8 9 Energy Cannon 3 | . . . . 1 4 Ballistic Gun 3 | . . . 13 11 1 Slashing Weapon 2 | . . . . 4 2 Naked Turns . | . . . . . . Heaviest Build 56 | 14 21 25 32 38 56 Greatest Support 92 | 20 20 30 35 46 92 Greatest Overweight (x) 9 | . 1 1 . 9 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 30 | 8 10 30 10 10 10 Average Capacity 9 | 8 9 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 6 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 10 10 10 5 Class Distribution -------------------- 52% | Mutant 13% | Gunner 10% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 1860 | 200 50 105 191 456 858 Remotely . | . . . . . . Salvage Created 3813 | . 181 311 306 991 2024 Parts 219 | . 14 25 23 62 95 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed 7 | . . . . . 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 73 | . 8 8 10 17 30 Melee 10 | . . . . 5 5 Guns 45 | . 6 7 10 10 12 Cannons 5 | . . . . 2 3 AOE 9 | . 2 1 . . 6 Classes Destroyed 17 | . 3 5 2 3 4 Worker 11 | . . 3 1 1 6 Builder 1 | . . 1 . . . Tunneler 2 | . . . 1 . 1 Hauler 2 | . . 1 . . 1 Recycler 8 | . . . 1 1 6 Mechanic 1 | . . . . . 1 Operator 3 | . 1 . . . 2 Watcher 5 | . . 1 . . 4 Swarmer 20 | . 6 3 8 . 3 Grunt 32 | . 2 4 2 11 13 Duelist 2 | . . . . 1 1 Protector 2 | . . . . . 2 Sentry 6 | . . 1 . 2 3 Specialist 2 | . . . . 2 . Hunter 3 | . . . . . 3 Programmer 5 | . . . . . 5 Heavy 1 | . . . . 1 . Best Kill Streak 7 | . 7 4 4 7 5 Combat Bots Only 6 | . 3 4 4 6 5 Max Kills in Single Turn 3 | . 3 2 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 2 1 . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 6422 | . 177 589 171 1487 3998 Core 1188 | . 6 160 30 285 707 Absorbed by Shields . | . . . . . . Reduced by Siege Mode 115 | . . . . . 115 Redirected to Shielding 255 | . 12 92 17 134 . Regen/Repaired (Parts) 71 | . . 71 . . . Core Remaining (%) 74 | 100 97 . 52 48 . Volleys Fired 255 | . 15 31 28 51 130 Largest 3 | . 2 2 2 3 3 Hottest 207 | . 100 115 115 131 207 Shots Fired 482 | . 30 54 56 109 233 Gun 409 | . 29 52 56 97 175 Cannon 54 | . . . . 12 42 Launcher 19 | . 1 2 . . 16 Special . | . . . . . . Kinetic 97 | . . . 38 46 13 Thermal 292 | . 29 51 18 51 143 Explosive 19 | . 1 2 . . 16 Electromagnetic 74 | . . 1 . 12 61 Robot Hit Streak 25 | . 11 13 6 9 25 Robot Miss Streak 12 | . 3 12 3 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 . . 1 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 388 | . 17 38 32 80 221 Core Hits 227 | . 13 44 19 35 116 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 14 | . 1 2 1 2 8 Burn 10 | . 1 2 . 1 6 Destroy 2 | . . . 1 1 . Sever 2 | . . . . . 2 Melee Attacks 59 | . . . . 11 48 Impact . | . . . . . . Slashing 49 | . . . . 11 38 Piercing . | . . . . . . Sneak Attacks 16 | . . . . . 16 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . 2 . Damage Inflicted 9524 | . 311 611 525 1704 6373 Guns 5279 | . 211 550 525 1211 2782 Cannons 827 | . . . . 190 637 Explosions 2056 | . 100 61 . . 1895 Melee 1329 | . . . . 303 1026 Ramming 33 | . . . . . 33 Kinetic 1195 | . . . 376 638 181 Thermal 4180 | . 211 550 149 573 2697 Explosive 1766 | . 100 61 . . 1605 Electromagnetic 1021 | . . . . 190 831 Impact . | . . . . . . Slashing 1329 | . . . . 303 1026 Piercing . | . . . . . . Highest Corruption 39 | . 1 5 5 2 39 Average Corruption 17 | . 1 3 5 1 24 Corruption Purged 5 | . . . . . 5 Corruption Blocked 22 | . . . . . 22 Effects 159 | . 2 3 12 4 138 Message Errors 41 | . . 1 6 2 32 Matter Fused 31 | . . . 2 1 28 Heat Flow Errors 17 | . . 1 . . 16 Energy Discharges 19 | . 1 . 1 1 16 Parts Rejected 2 | . . 1 . . 1 Parts Fused 2 | . . . 1 . 1 Data Loss (minor) 15 | . 1 . 2 . 12 Data Loss (major) 5 | . . . . . 5 Misfires 9 | . . . . . 9 Alerts 4 | . . . . . 4 Weapon Failures 14 | . . . . . 14 Overload Shots 9 | . . . . . 9 Overflow Damage 394 | . . . . 9 385 Projectiles 61 | . . . . 3 58 Explosions 226 | . . . . . 226 Melee 107 | . . . . 6 101 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 348 | . . . . . 348 Shots 10 | . . . . . 10 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 375 | . 144 375 195 99 354 Average Temperature 76 | . 58 109 58 24 93 Received Heat Transfer 1881 | . 45 198 . 513 1125 Effects 4 | . . . . . 4 Interference 4 | . . . . . 4 Siege Activations 3 | . . . . . 3 Total Turns 162 | . . . . . 162 Longest Duration 69 | . . . . . 69 Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 6 | . . . . . 6 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 23 | . 2 1 1 2 17 Heat Transferred 7788 | . 703 1283 312 1147 4343 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 807 | . 227 227 323 349 807 Initial 95 | . . 95 63 53 21 Average 271 | . 98 114 157 160 369 Maximum Alert Level 3 | . 1 1 1 1 3 Low Security (%) 45 | 100 70 84 70 67 25 Level 1 31 | . 29 15 29 32 35 Level 2 11 | . . . . . 20 Level 3 11 | . . . . . 19 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 2 . 3 15 Investigation 6 | . . 1 . 1 4 Extermination 5 | . . . . . 5 Reinforcement 6 | . 1 1 . 2 2 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 6 | . . 2 . 3 1 Communications Jammed 4 | . . . . . 4 Distress Signals 4 | . . . . . 4 Times Spotted 114 | . 10 14 11 30 49 Peak Tracking Total 8 | . 3 8 4 7 5 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 15 | . . . . 2 13 Max in Single Turn 4 | . . . . 1 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 24 | . 4 7 . 6 7 Terminals 14 | . 3 4 . 5 2 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . 1 . . 2 Recycling Units 3 | . 1 1 . . 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 68 | . 10 21 . 17 20 Successful 38 | . 4 15 . 13 6 Failed 30 | . 6 6 . 4 14 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 33 | . 5 7 . 13 8 Terminals 41 | . 7 14 . 15 5 Fabricators 7 | . . . . . 7 Repair Stations 7 | . . 2 . . 5 Recycling Units 9 | . 3 3 . . 3 Scanalyzers 4 | . . 2 . 2 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 3 . 5 2 Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . . . 1 . Alert Level 3 | . . 1 . 1 1 Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Disarm Traps 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 8 | . 2 3 . . 3 Process 2 | . . 1 . . 1 Report Inventory 3 | . 1 1 . . 1 Retrieve Matter 2 | . . 1 . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 1 5 . 6 1 Terminals 13 | . 1 5 . 6 1 Track 1 | . . . . 1 . Botnet 10 | . 1 4 . 4 1 Disrupt 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 21 | . 4 6 . 5 6 Full Trace Events 7 | . 1 1 . 1 4 Feedback Events 2 | . 1 1 . . . Corruption 2 | . 1 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter 637 | . . 636 . . 1 Retrieved Matter 678 | . . 677 . . 1 Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 5 | . . . . . 5 Non-combat 5 | . . . . . 5 Combat . | . . . . . . Robot Hacks Applied 10 | . . . . . 10 parse_system 2 | . . . . . 2 no_distress 6 | . . . . . 6 find_chute 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 5722 | 8 330 729 541 809 3305 Spaces Moved 2931 | 7 187 366 373 425 1573 Core 115 | . . . . 2 113 Treads 987 | . . . . 60 927 Legs 1727 | 7 187 366 373 363 431 Wheels . | . . . . . . Hover 102 | . . . . . 102 Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 154 | 120 138 161 120 138 168 Slowest Speed 500 | 120 190 190 120 500 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 41 38 78 31 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 120 | . 7 13 . . 100 Melee . | . . . . . . Projectile . | . . . . . . AOE 120 | . 7 13 . . 100 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 3609 | 6 229 456 420 540 1958 Wait 124 | . 13 23 2 3 83 Move 2926 | 6 186 365 372 424 1573 Hop . | . . . . . . Pick Up 38 | . 6 8 5 8 11 Fast Attach 59 | . 2 7 2 15 33 Attach 22 | . . 3 . 6 13 Detach 15 | . 1 2 1 5 6 Swap 40 | . 2 5 3 7 23 Drop 69 | . 4 12 7 12 34 Fire 255 | . 15 31 28 51 130 Melee 57 | . . . . 9 48 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 8) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 773 | -9/Materials | Discovered new exit (range 3) 890 | -9/Materials | Discovered new exit (range 15) 925 | -9/Materials | Repaired Aluminum Leg 1068 | -9/Materials | Entered Mines 1308 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1469 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1488 | -9/Mines | Learned location of 1 exit from Materials 1601 | -9/Mines | Discovered new exit (range 3) 1602 | -9/Mines | Learned location of Storage (-9) 1609 | -9/Mines | Entered Materials 1609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1610 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Lost 5 parts (1p3n1w) 2252 | -8/Materials | Build established: Scavenger-Gunner 2291 | -8/Materials | Core integrity fell below 50% 2318 | -8/Materials | Found Prototype Device 2323 | -8/Materials | Lost 4 parts (3n1u) 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Utility x2 2708 | -7/Factory | Build established: Scavenger-Tank 3136 | -7/Factory | Build established: Mutant 3273 | -7/Factory | System corruption reached 10% 3648 | -7/Factory | Cargo convoy interrupted 4441 | -7/Factory | Build established: Gunner 4552 | -7/Factory | System corruption reached 30% 4818 | -7/Factory | First assault squad dispatched 5033 | -7/Factory | Core integrity fell below 50% 5066 | -7/Factory | Identified Active Sensor Suite 5072 | -7/Factory | Lost 8 parts (1p2n2u3w) 5179 | -7/Factory | Core integrity fell below 20% 5429 | -7/Factory | Build established: Mutant 5723 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05648_ Jacked R-06 Scavenger... >>parse_system Reading system data... 05674_ System corrupted: Energy discharge (-20). 05677_ Sneak attack on K-01 Serf. 05677_ Jacked K-01 Serf... >>no_distress Distress signal routine blocked. 05693_ System corrupted: Matter fused (-8). 05712_ System corrupted: Matter fused (-6). 05717_ Sneak attack on T-07 Excavator. 05717_ Jacked T-07 Excavator... >>no_distress Distress signal routine blocked. 05718_ C-30 ARC bursts open, deploying its payload. 05718_ G-50 Soldier unfolds itself. 05718_ G-47 Trooper unfolds itself. 05718_ L-41 Fighter unfolds itself. 05718_ G-47 Trooper unfolds itself. 05718_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? k ?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????? ???????????# u#?????????????????????? | | ????????? ???????????/k +?????????????????????? | | ????????? ???????????# #?????????????????????? | | ????????? ???????????# #?????????????????????? | | ????????? ???????????# #?????????????????????? | | ????????? ???????????# #?????????????????????? | | ?????????? ???????????# t#?????????????????????? | | ?????????? #??????????# #?????????????????????? | | ?????????? #??????????# #?????????????????????? | | ?????????? #??????????# #?????????????????????? | | ?????????? #??????????# @ #?????????????????????? | | ?????????? #??????????# #?????????????????????? | | ??????????# #?????????# #?????????????????????? | | ########### #?????????# #????????????????????? | | ########## ????????????????????? | | l # ???????????????????? | | ####### ########### ?????????????? | | # ##/########### "?????????????? | | #! # # g ? ?? "?????????????? | | + # ! # g g ? ????????????????? | | # # # i ##?#????????????????? | | # # # ???????????????????? | | # # """ """ # ! ??????????????????? | | # # """ """ # u ?????????????????? | | # # """ """ + """ """ ????????????????? | | # # ??# """ """ ???????????????? | | ###### """ """ ??# """ ""??????????????????? | | #????# ""??""" ??# ?? ???????????????????? | | +## #????# "?????????# ??? ???????????????????? | | #? #????# ??????????? ???????????????????????? | | #? #????###??????????? ???????????????????????? | | #? #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 1500 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Gatling Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravConcussiveMatter Manual? 0 Play Time 00:43:30 Cumulative 454.8 hours Start 2023.07.15 @ 11:35:01 End 2023.07.15 @ 12:14:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 135 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5c12260-ab61-4961-88c7-3303e1cbc3aa