Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:54:07

Player: OwwMyBits

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (739)      739
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2684

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/550
Matter                     106/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
    Terrain Scanner
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scanner
  Hardened Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Terrain Scanner
           Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Terrain Scanner
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             35   | 9   5   3   3   15  
  Power                    9    | 1   2   .   1   5   
    Engine                 6    | 1   2   .   1   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 5   .   1   2   2   
    Treads                 2    | .   .   .   .   2   
    Leg                    5    | 3   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  9    | 1   3   1   .   4   
    Device                 6    | 1   2   .   .   3   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   1   .   4   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   .   4   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      11   | .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  79  88  82  
  Engine                   7    | .   14  11  11  .   
  Core                     3    | .   .   .   .   7   
  Treads                   5    | .   .   .   .   14  
  Leg                      1    | .   .   .   .   2   
  Wheel                    9    | .   28  21  10  .   
  Flight                   3    | .   .   .   10  .   
  Device                   13   | .   18  11  11  14  
  Processor                3    | .   .   .   .   8   
  Protection               9    | .   2   11  11  8   
  Energy Gun               7    | .   .   2   11  8   
  Ballistic Gun            18   | .   28  22  22  11  
  Launcher                 1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 8   9   16  21  24  
  Greatest Support         42   | 20  20  20  20  42  
  Greatest Overweight (x)  3    | .   .   3   3   1   
  Average Overweight (x)   .    | .   .   .   2   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   4   5   
  Average Carried          2    | 3   4   4   2   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 5   4   3   2   .   

 Class Distribution 
--------------------
 69% | Tank
 28% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           708  | 308 84  53  59  204 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            862  | 50  103 53  .   656 
  Parts                    57   | 3   10  5   .   39  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  19   | 1   2   1   .   15  
  Guns                     15   | 1   2   1   .   11  
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          6    | 1   1   1   .   3   
  Worker                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  6    | .   .   .   .   6   
  Grunt                    7    | 1   2   .   .   4   
  Sentry                   6    | .   .   1   .   5   
Best Kill Streak           10   | 1   2   1   .   10  
  Combat Bots Only         9    | 1   2   1   .   9   
Max Kills in Single Turn   2    | 1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        143  | 8    11   2    .    122  
  Missed                   34   | 1    3    .    .    30   
Damage Taken               1766 | 75   97   32   .    1562 
  Core                     587  | 20   .    .    .    567  
  Absorbed by Shields      76   | .    .    .    .    76   
Core Remaining (%)         94   | 92   92   .    100  .    
Volleys Fired              54   | 3    12   3    1    35   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  109  | 40   40   40   96   109  
Shots Fired                129  | 6    24   6    3    90   
  Gun                      110  | 6    24   6    3    71   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 19   | .    .    .    .    19   
  Special                  .    | .    .    .    .    .    
  Kinetic                  74   | 6    24   6    2    36   
  Thermal                  36   | .    .    .    1    35   
  Explosive                19   | .    .    .    .    19   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 5    6    6    .    8    
  Robot Miss Streak        5    | 1    3    .    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           75   | 5    13   6    .    51   
  Core Hits                49   | 2    6    3    .    38   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    
    Burn                   3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1637 | 64   161  73   .    1339 
  Guns                     898  | 64   161  73   .    600  
  Cannons                  .    | .    .    .    .    .    
  Explosions               739  | .    .    .    .    739  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  594  | 64   161  73   .    296  
  Thermal                  304  | .    .    .    .    304  
  Explosive                739  | .    .    .    .    739  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    
  Explosions               20   | .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    .    76   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        482  | .    .    4    45   482  
  Average Temperature      157  | .    .    4    26   161  
  Received Heat Transfer   621  | 42   54   9    .    516  
  Effects                  7    | .    .    .    .    7    
    Shutdowns              2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         999  | .    .    .    .    999  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             351  | 20  85  90  59  351 
  Initial                  35   | .   13  35  34  22  
  Average                  85   | 5   60  60  32  161 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         79   | 100 100 100 100 44  
  Level 1                  20   | .   .   .   .   55  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | 1   5   2   3   28  
  Peak Tracking Total      9    | 1   5   2   3   9   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   2   1   .   1   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   5   2   .   1   
  Successful               6    | .   4   1   .   1   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   4   1   .   .   
  Record                   4    | .   3   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   
  Scan Component           1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   1   
  Highest-Rated Group      51   | .   .   .   51  20  
  Highest-Rated Ally       31   | .   .   .   31  20  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   
  Total Damage             187  | .   .   .   187 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1648 | 107 198 151 571 621 
Spaces Moved               995  | 107 184 156 205 343 
  Core                     65   | 29  .   .   .   36  
  Treads                   276  | .   .   .   .   276 
  Legs                     48   | .   .   .   17  31  
  Wheels                   414  | 78  184 152 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   192  | .   .   4   188 .   
  Fastest Speed            50   | 50  80  80  120 50  
  Average Speed            140  | 71  80  85  274 140 
  Slowest Speed            285  | 80  80  285 285 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 6   27  13  52  37  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          99   | .   .   .   .   99  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      99   | .   .   .   .   99  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1145 | 131 213 171 214 416 
  Wait                     .    | .   .   .   .   .   
  Move                     991  | 106 183 155 204 343 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 10  6   5   3   9   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   31   | 8   3   2   3   15  
  Detach                   11   | 3   1   .   .   7   
  Swap                     3    | .   2   1   .   .   
  Drop                     21   | .   6   5   3   7   
  Fire                     54   | 3   12  3   1   35  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
  108 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 4)
  293 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  312 | -9/Materials  | Build established: Mutant
  436 | -9/Materials  | Discovered new exit (range 7)
  457 | -9/Materials  | Entered Mines
  629 | -9/Mines      | Identified exit to Materials
  687 | -9/Mines      | Build established: Tank
  946 | -9/Mines      | Discovered exit to Materials (range 16)
 1028 | -9/Mines      | Entered Materials
 1028 | -8/Materials  | Accompanied by 1 ally
 1028 | -8/Materials  | Evolved 2 slots: Utility x2
 1604 | -8/Materials  | Destroyed 9 combat bots
 1625 | -8/Materials  | Core integrity fell below 50%
 1644 | -8/Materials  | Core integrity fell below 20%
 1649 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
Knocked back.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Beam Rifle destroyed.
Hvy. Assault Rifle destroyed.
Knocked back.
Penetrated by Slug.
Ion Engine destroyed.
Knocked back.
Acquired 3 matter.
Acquired 5 matter.
Imp. Signal Interpreter destroyed.
Critical hit (Blast).
Knocked back.
U-05 Engineer builds a Wall.
Slug penetrates Wall.
U-05 Engineer lays Concrete. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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| ???????????????#????# t    ""  "##         #?????? |
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| ????????????????#     #    T"##### """ """ T#????? |
| ????????????????#     # o  ###???# """ """ "#????? |
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| ?#????#       !##     #   #?###???#?????????##+### |
| ???? ?#   """  ##     #   #?  ??????#????????????? |
| ??????#  """"" ####+###   # /????????????????????? |
| ??????#  """"" #          # ?????????????????????? |
| ? ????#  """"" +          +  =    ???????????????? |
| ?? ???#   """  #        w #        ??????????????? |
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| #####?#       =#??????#   ##?????????#???????????? |
|     ### """    #??#???#   #??????????????????????? |
|     #?# """    #??#???#   #??????????????????????? |
| *   #?# """    #?#??###   #?????#????????????????? |
|     #?#        #??????#    ??????? ??????????????? |
| """ #?#"""     #??????#     ?????????????????????? |
| """ #?#"R      #?#????#     ?????????????????????? |
| """ ###"""     #??????#######????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              IonGlidesysProtection
  Manual?         0
Play Time         00:33:02
  Cumulative      0.5 hours
  Start           2024.03.31 @ 20:21:16
  End             2024.03.31 @ 20:54:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0b6f35d-b43b-4aba-8ea7-93c24422c43e