Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 21:40:05

Player: Mutetourette

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1641)     1641
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (17)                 17
              TOTAL SCORE: 3583

 Bonus
-------
High Alert Combat Kills    17

 Cogmind 
---------
Core Integrity             451/550
Matter                     8/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
                Seismic Detector
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Minigun
       Improved Grenade Launcher
>               --- INVENTORY (20) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Sensor Array
                Transport Network Coupler
       Improved Assault Rifle
                Minigun
                Minigun
                Minigun
          Light Cannon
          Light Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Seismic Detector
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Minigun
           Minigun
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Sensor Array
           Transport Network Coupler
  Improved Assault Rifle
           Minigun
           Minigun
     Light Cannon
     Light Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
  Improved Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             63   | 7   10  19  27  
  Power                    7    | 1   1   2   3   
    Engine                 3    | 1   .   1   1   
    Core                   4    | .   1   1   2   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 3   3   7   7   
    Treads                 7    | 1   2   .   4   
    Leg                    13   | 2   1   7   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   4   2   6   
    Device                 3    | .   1   1   1   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   2   8   11  
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 2   1   6   3   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               8    | .   1   2   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 7    | .   .   1   6   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   1   2   
  Utility                  3    | .   .   .   3   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  91  
  Engine                   6    | .   13  3   5   
  Core                     4    | .   .   7   3   
  Treads                   6    | .   4   7   4   
  Leg                      23   | .   23  24  22  
  Device                   8    | .   3   10  9   
  Storage                  11   | .   14  11  9   
  Processor                8    | .   4   11  9   
  Protection               3    | .   1   .   11  
  Ballistic Gun            19   | .   26  20  10  
  Launcher                 2    | .   1   1   4   
Peak Build Rating          24   | 6   11  18  24  
  Average Rating           13   | 3   7   15  18  
  On Entrance              7    | .   6   11  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 12  28  34  59  
  Greatest Support         63   | 20  40  40  63  
  Greatest Overweight (x)  2    | .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  
  Average Capacity         13   | 7   9   15  15  
  Most Carried             15   | 6   13  15  15  
  Average Carried          12   | 3   7   14  13  
  Final Capacity           20   | 8   15  15  20  
  Final Carried            15   | 4   12  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1395 | 200 330 433 432 
  Remotely                 .    | .   .   .   .   
Salvage Created            1776 | .   585 632 559 
  Parts                    112  | .   38  50  24  
Haulers Intercepted        4    | .   1   1   2   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  45   | .   12  17  16  
  Guns                     24   | .   7   11  6   
  Cannons                  2    | .   .   .   2   
  AOE                      19   | .   5   6   8   
Classes Destroyed          10   | .   6   3   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   2   .   
  Hauler                   4    | .   1   1   2   
  Recycler                 3    | .   2   1   .   
  Watcher                  6    | .   2   4   .   
  Swarmer                  12   | .   3   6   3   
  Grunt                    27   | .   9   9   9   
  Duelist                  2    | .   .   1   1   
  Sentry                   3    | .   .   1   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | .   10  7   4   
  Combat Bots Only         7    | .   7   5   4   
Max Kills in Single Turn   3    | .   3   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        206  | .    53   57   96   
  Missed                   62   | .    15   21   26   
Damage Taken               2137 | .    506  451  1180 
  Core                     190  | .    48   43   99   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    24   .    26   
  Regen/Repaired (Parts)   58   | .    .    58   .    
Core Remaining (%)         89   | 100  80   89   .    
Volleys Fired              148  | .    48   51   49   
  Largest                  2    | .    2    2    2    
  Hottest                  60   | .    50   53   60   
Shots Fired                276  | .    89   98   89   
  Gun                      234  | .    84   90   60   
  Cannon                   10   | .    .    .    10   
  Launcher                 32   | .    5    8    19   
  Special                  .    | .    .    .    .    
  Kinetic                  244  | .    84   90   70   
  Thermal                  .    | .    .    .    .    
  Explosive                32   | .    5    8    19   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | .    11   10   18   
  Robot Miss Streak        5    | .    2    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           173  | .    59   55   59   
  Core Hits                114  | .    32   36   46   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         4    | .    1    1    2    
    Destroy                3    | .    1    1    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3955 | .    898  1255 1802 
  Guns                     1935 | .    569  670  696  
  Cannons                  172  | .    .    .    172  
  Explosions               1846 | .    329  583  934  
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  2107 | .    569  670  868  
  Thermal                  .    | .    .    .    .    
  Explosive                1846 | .    329  583  934  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            89   | .    12   .    77   
  Projectiles              .    | .    .    .    .    
  Explosions               89   | .    12   .    77   
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      231  | .    74   41   116  
  Shots                    7    | .    2    1    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        70   | .    22   23   70   
  Average Temperature      17   | .    8    6    24   
  Received Heat Transfer   882  | .    234  126  522  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             536  | .   269 369 536 
  Initial                  123  | .   .   113 123 
  Average                  160  | .   65  173 239 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         68   | 100 92  66  45  
  Level 1                  30   | .   7   33  51  
  Level 2                  .    | .   .   .   2   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   2   3   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   17  22  26  
  Peak Tracking Total      7    | .   4   4   7   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   .   6   1   
  Terminals                6    | .   .   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   .   14  3   
  Successful               11   | .   .   10  1   
  Failed                   6    | .   .   4   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   .   6   3   
  Terminals                13   | .   .   10  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   4   .   
  Robot Analysis           1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   .   2   1   
  Terminals                3    | .   .   2   1   
    Assimilate             3    | .   .   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   4   1   
  Full Trace Events        3    | .   .   2   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2857 | 73   707  1310 767  
Spaces Moved               1368 | 46   402  600  320  
  Core                     10   | 10   .    .    .    
  Treads                   321  | 17   48   196  60   
  Legs                     1037 | 19   354  404  260  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            143  | 119  124  153  152  
  Slowest Speed            260  | 160  160  260  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 3    59   48   36   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          229  | .    41   79   109  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      229  | .    41   79   109  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2004 | 64  534 898 508 
  Wait                     350  | .   56  201 93  
  Move                     1365 | 45  401 599 320 
  Hop                      .    | .   .   .   .   
  Pick Up                  49   | 11  12  15  11  
  Fast Attach              5    | .   .   4   1   
  Attach                   24   | 6   2   7   9   
  Detach                   1    | .   1   .   .   
  Swap                     34   | 1   8   8   17  
  Drop                     27   | 1   6   12  8   
  Fire                     148  | .   48  51  49  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / *Sto)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 11)
  555 | -10/Materials | Identified exit to Materials
  672 | -10/Materials | Discovered exit to Materials (range 15)
  767 | -10/Materials | Destroyed 7 combat bots
  781 | -10/Materials | Entered another Materials area
  781 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1190 | -9/Materials  | Discovered new exit (range 4)
 1194 | -9/Materials  | Identified exit to Materials
 1470 | -9/Materials  | Repaired Aluminum Leg
 1497 | -9/Materials  | Repaired Aluminum Leg
 2091 | -9/Materials  | Entered another Materials area
 2091 | -8/Materials  | Evolved 2 slots: Utility x2
 2113 | -8/Materials  | Discovered new exit (range 15)
 2136 | -8/Materials  | Identified exit to Storage
 2738 | -8/Materials  | Discovered new exit (range 12)
 2858 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02788_ U-05 Engineer lays Concrete. <x4>
02790_ The unstable cave ceiling collapses.
02790_ U-05 Engineer lays Concrete. <x5>
02794_ U-05 Engineer builds a Wall.
02794_ U-05 Engineer lays Concrete. <x4>
02838_ Dropped Lrg. Storage Unit.
02843_ S-10 Pest destroyed.
02844_ Y-45 Defender emerges from the garrison.
02844_ Critical hit (Burn: +37).
02847_ Destroyed Lgt. Ion Engine.
02847_ S-10 Pest destroyed.
02847_ Destroyed Flight Unit.
02848_ The unstable cave ceiling collapses.
02849_ Y-45 Defender destroyed.
02849_ Critical hit (Burn: +37).
02851_ S-10 Pest destroyed.
02852_ U-05 Engineer lays Concrete. <x2>
02853_ K-01 Serf collects debris.
02854_ U-05 Engineer builds a Wall.
02857_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|               %!   =!!!      *                 ??? |
| ########+##############    =     ##########??????? |
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| ????    ????????????#       [#   #    """ ???????? |
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| ??????????????#             """     #????????????? |
| ????????????      k   Y%  #         #????????????? |
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| ??????????????##*=    "G" #?      ! #????????????? |
| ???????????????#      """ #???#######????????????? |
| ???????????????#=%u#      #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              LegDiametricPlating
  Manual?         0
Play Time         00:40:17
  Cumulative      10.1 hours
  Start           2024.09.22 @ 20:55:03
  End             2024.09.22 @ 21:40:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 748a25fe-361c-4908-a27f-95d0f3fc5672