Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 14:00:40 Player: StaticNoob Result: Destroyed by H-66 Slayer via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (2778) 2778 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1225) 1225 TOTAL SCORE: 9568 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 250 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 97/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Dual-blade Saw > --- INVENTORY -------- Improved Cesium-ion Thruster Gravity Neutralizer Advanced Terrain Scanner Advanced ECM Suite Cloaking Device Advanced Hacking Suite Authchip [Propulsion] Long-range Missile Launcher Plasma Cutter [Rating: 83] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . 1 Utility 6 | . . . 1 . . . 4 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 97 | 6 12 2 28 10 1 1 21 1 1 14 Power 11 | 1 3 . 2 1 . . 1 . . 3 Engine 7 | 1 3 . 2 1 . . . . . . Core 4 | . . . . . . . 1 . . 3 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 1 1 10 4 1 . 6 . . 1 Treads 16 | 2 1 . 9 4 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . 1 1 . 1 . 6 . . 1 Utility 35 | 1 4 1 7 3 . . 11 . 1 7 Device 11 | . . 1 3 . . . 3 . 1 3 Storage 4 | 1 2 . . . . . 1 . . . Processor 8 | . 2 . . . . . 6 . . . Hackware 5 | . . . . . . . 1 . . 4 Protection 7 | . . . 4 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 4 . 9 2 . 1 3 1 . 3 Energy Gun 4 | 1 1 . 1 . . . . . . 1 Energy Cannon 2 | . . . . . . . 1 . . 1 Ballistic Gun 10 | 1 2 . 6 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 2 . . . . . . 1 Special Weapon 2 | . 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 5 | . . . 1 . 1 . 2 . . 1 Parts Lost 37 | . 2 2 9 5 . . 1 . 1 17 Power 5 | . 1 . 1 1 . . . . . 2 Propulsion 13 | . . 2 3 1 . . 1 . . 6 Utility 12 | . . . 4 1 . . . . . 7 Weapon 7 | . 1 . 1 2 . . . . 1 2 Highest Loss Streak 15 | . 1 1 2 2 . . 1 . 1 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | . 5 10 16 19 20 17 10 10 10 9 Power 1 | . . 1 1 1 1 1 . 1 1 . Propulsion 3 | . . . 3 8 8 5 . . . . Utility 4 | . 2 3 3 4 4 7 5 5 5 5 Weapon 4 | . 1 6 7 4 5 2 1 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . . . 5 . 3 7 5 . 2 7 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 2 2 . . . . Utility 14 | . . . . . 1 2 2 . 2 7 Weapon 11 | . . . 5 . . 3 3 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 97 98 100 91 96 100 99 83 Engine 9 | . 13 14 10 10 11 11 4 . . . Treads 24 | . 28 23 29 33 33 33 . . . . Flight 6 | . . 4 2 . . . 32 33 33 26 Device 6 | . . 10 12 9 . . 9 13 13 10 Storage 10 | . 14 14 11 11 11 11 6 6 6 4 Processor 4 | . 10 3 . . . . 14 20 20 16 Hackware 1 | . . . . . . . 5 6 6 10 Protection 10 | . . . 8 11 22 22 7 . . . Ballistic Gun 15 | . 23 28 21 20 22 6 . . . . Slashing Weapon 2 | . . . . . . 7 7 13 7 4 Peak Build Rating 83 | 6 8 10 18 19 20 19 68 72 72 83 Average Rating 23 | 4 6 9 15 17 18 17 50 71 66 71 On Entrance 26 | . 6 8 10 15 18 17 17 68 72 62 Avg Prop Armor Cover (%) 5 | . . 3 3 . . . . . . 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 14 46 47 57 63 63 63 26 26 26 25 Greatest Support 60 | 40 40 40 60 60 60 60 27 27 27 36 Greatest Overweight (x) 15 | 4 1 11 15 1 1 1 . . . 1 Average Overweight (x) . | . . 1 . . 1 . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 10 10 10 Average Capacity 17 | 7 14 20 20 20 20 20 10 10 10 9 Most Carried 20 | 1 11 11 20 20 20 20 19 10 10 10 Average Carried 14 | . 5 10 16 19 19 17 9 10 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 10 5 Final Carried 20 | 1 11 11 19 20 18 19 10 10 10 2 Class Distribution -------------------- 65% | Scavenger-Mutant 14% | Mutant 12% | Scout 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Matter Collected 2641 | 156 402 165 828 559 12 40 230 . . 249 Remotely . | . . . . . . . . . . . Salvage Created 4140 | 22 388 167 1769 705 . . 300 . . 789 Parts 253 | 2 25 14 117 44 . . 18 . . 33 Haulers Intercepted 14 | . 2 . 5 3 . . . . . 4 Recyclers Shooed 4 | . 1 . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 9 5 39 13 . . 1 . . 10 Melee 5 | . . . . . . . 1 . . 4 Guns 53 | . 9 5 30 9 . . . . . . AOE 19 | . . . 9 4 . . . . . 6 Classes Destroyed 13 | 1 4 . 6 . . . 1 . . 1 Worker 4 | . . . 3 1 . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 4 | 1 . . . . . . 3 . . . Hauler 14 | . 2 . 5 3 . . . . . 4 Recycler 4 | . . . 2 . . . 1 . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 6 | . 1 . 1 1 . . 2 . . 1 Swarmer 33 | . 5 2 15 4 . . . . . 7 Grunt 27 | . 4 3 15 5 . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 13 | . . . 8 5 . . . . . . Programmer 4 | . . . . . . . 1 . . 3 Best Kill Streak 8 | 1 3 2 7 4 . . 2 . . 8 Combat Bots Only 7 | . 3 2 6 4 . . 1 . . 7 Max Kills in Single Turn 4 | 1 1 1 4 2 . . 1 . . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 4 2 . . . . . 4 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Hostile Shots Fired 593 | . 69 30 168 64 . . 27 . 27 208 Missed 213 | . 16 10 43 16 . . 14 . 15 99 Hits 380 | . 53 20 125 48 . . 13 . 12 109 Melee 1 | . . . 1 . . . . . . . Projectile 379 | . 53 20 124 48 . . 13 . 12 109 AOE 1 | . . . . . . . . . . 1 Critical Strikes 18 | . . 3 4 1 . . . . . 10 Damage Taken 5509 | . 593 283 1675 677 . . 204 . 92 1985 Core 1633 | . 105 72 191 100 . . 40 . 32 1093 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 138 | . . . 85 . . . . . . 53 Core Remaining (%) 61 | 100 . 29 . . . 27 . . 91 . Volleys Fired 291 | 2 71 18 124 59 . . 4 . . 13 Largest 2 | 2 2 2 2 2 . . 1 . . 1 Hottest 225 | 60 120 40 53 46 . . 90 . . 225 Shots Fired 527 | 4 126 36 229 115 . . 4 . . 13 Gun 507 | 4 123 36 224 113 . . . . . 7 Cannon 5 | . . . . . . . 4 . . 1 Launcher 12 | . . . 5 2 . . . . . 5 Special 3 | . 3 . . . . . . . . . Kinetic 479 | 2 112 36 216 113 . . . . . . Thermal 26 | . 14 . . . . . 4 . . 8 Explosive 12 | . . . 5 2 . . . . . 5 Electromagnetic 10 | 2 . . 8 . . . . . . . Robot Hit Streak 24 | 3 17 7 24 22 . . . . . 5 Robot Miss Streak 5 | 1 4 2 5 4 . . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 387 | 3 77 23 156 90 . . 11 . . 27 Core Hits 177 | 1 25 11 81 29 . . 5 . . 25 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 5 | . 2 . 2 1 . . . . . . Critical Strikes 10 | . 2 . 3 1 . . . . . 4 Destroy 6 | . 2 . 3 1 . . . . . . Sever 4 | . . . . . . . . . . 4 Melee Attacks 96 | . . . . . . . 37 . 7 52 Impact . | . . . . . . . . . . . Slashing 96 | . . . . . . . 37 . 7 52 Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 6 . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . Damage Inflicted 7811 | 66 890 253 2654 1570 . . 712 . . 1666 Guns 4523 | 30 889 244 1998 1305 . . . . . 57 Cannons . | . . . . . . . . . . . Explosions 1682 | 36 . . 623 248 . . . . . 775 Melee 1544 | . . . . . . . 712 . . 832 Ramming 62 | . 1 9 33 17 . . . . . 2 Kinetic 4243 | 15 777 244 1902 1305 . . . . . . Thermal 205 | 36 112 . . . . . . . . 57 Explosive 1646 | . . . 623 248 . . . . . 775 Electromagnetic 111 | 15 . . 96 . . . . . . . Impact . | . . . . . . . . . . . Slashing 1544 | . . . . . . . 712 . . 832 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 7 1 Average Corruption 3 | . . . . . . . 1 3 7 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . 2 . 6 . Message Errors 5 | . . . . . . . 1 . 4 . Matter Fused 1 | . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . Overload Shots 6 | . . . . . . . . . . 6 Overflow Damage 304 | . . . 28 . . . 211 . . 65 Projectiles . | . . . . . . . . . . . Explosions 50 | . . . 28 . . . . . . 22 Melee 254 | . . . . . . . 211 . . 43 Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 211 | . . . 210 . . . . . . 1 Shots 3 | . . . 3 . . . . . . . Rammed 11 | . 2 1 3 4 . . . . . 1 Targets Rammed 12 | . 2 1 4 4 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 372 | . 73 46 87 21 . . 184 . 10 372 Average Temperature 42 | . 23 17 30 7 . . 13 . 5 117 Received Heat Transfer 1593 | . 255 204 519 231 . . 27 . 30 327 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 350 | 50 250 . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Maximum Alert Level 2 | . . . 2 1 . . . . . 2 Low Security (%) 69 | 100 100 100 45 2 100 . 100 100 100 64 Level 1 17 | . . . 4 97 . . . . . 27 Level 2 12 | . . . 50 . . . . . . 7 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 693 | 5 70 47 693 365 160 . 116 28 21 672 Initial 289 | . . 13 . 289 140 . . 28 12 . Average 138 | . 13 8 297 277 38 . 36 24 3 150 Influence Increases 4217 | 5 293 140 1283 784 189 . 364 . 26 1133 Destroy 0b10 Robot/C 1700 | . 180 100 780 420 . . 20 . . 200 Destroy 0b10 Robot/NC 180 | 5 15 . 65 30 . . 30 . . 35 Destroy Leader 430 | . 56 20 172 138 . . 14 . . 30 Allied During Kill 64 | . . . . 64 . . . . . . Successful Hack 278 | . 26 5 36 47 39 . 37 . 21 67 Select Force Hacks 210 | . . . 30 . 150 . 30 . . . Disable Machine 270 | . 15 . 75 75 . . . . . 105 Destroy Structure 170 | . 1 . 65 10 . . 23 . 5 66 Partial Spotted 135 | . . . . . . . 30 . . 105 Lose Combat Pursuer 780 | . . 15 60 . . . 180 . . 525 Influence Decreases 3581 | 5 259 174 596 1110 550 . 283 63 44 497 Entered New Map 699 | . . 21 . 398 221 . . 53 6 . Time Decay 2342 | 5 239 143 506 482 329 . 273 10 38 317 Lost Part 350 | . 20 10 90 50 . . 10 . . 170 Lost Ally 190 | . . . . 180 . . . . . 10 Squads Dispatched 38 | . 2 . 4 1 . . 13 . 2 16 Investigation 19 | . . . 1 . . . 7 . 1 10 Extermination 6 | . . . . . . . 3 . . 3 Reinforcement 11 | . 2 . 1 1 . . 3 . 1 3 Assault 2 | . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Distress Signals 13 | . 1 1 7 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 23 7 57 25 . . 17 6 1 75 Peak Tracking Total 17 | . 4 3 6 5 . . 5 6 1 17 Tactical Retreats 23 | . . 1 4 . . . 6 . . 12 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Traps Triggered 5 | . . . . . . . 2 . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Machines Disabled 20 | . 1 . 7 5 . . . . . 7 Max in Single Turn 4 | . 1 . 4 1 . . . . . 2 Garrison Access 3 | . . . . 1 . . 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Machines Accessed 96 | . 7 1 12 12 11 3 25 . 5 20 Terminals 50 | . 6 1 9 10 6 . 9 . 1 8 Fabricators 7 | . . . . . . . 4 . . 3 Repair Stations 5 | . . . 1 . . . 1 . 1 2 Recycling Units 20 | . 1 . 1 1 5 . 6 . 1 5 Scanalyzers 7 | . . . 1 . . . 2 . 2 2 Garrison Access 4 | . . . . 1 . . 3 . . . Total Hacks 279 | . 20 2 39 34 48 17 55 . 9 55 Successful 143 | . 7 1 23 17 24 17 23 . 4 27 Failed 135 | . 13 1 15 17 24 . 32 . 5 28 Catastrophic 16 | . 1 . 1 1 1 . 6 . 1 5 Database Lockouts 1 | . . . 1 . . . . . . . Manual 134 | . 18 1 16 17 30 . 25 . 3 24 Terminals 153 | . 16 2 28 31 37 . 19 . 2 18 Fabricators 17 | . . . . . . . 7 . . 10 Repair Stations 13 | . . . 4 . . . 1 . 2 6 Recycling Units 53 | . 4 . 3 1 11 . 18 . 2 14 Scanalyzers 18 | . . . 4 . . . 4 . 3 7 Garrison Access 8 | . . . . 2 . . 6 . . . Terminal Hacks 63 | . . 1 7 14 17 17 4 . . 3 Record 16 | . . . 2 . 2 12 . . . . Part Schematic 2 | . . . . 1 1 . . . . . Robot Analysis 9 | . . . 1 1 2 5 . . . . Prototype ID Bank 11 | . . . 1 4 5 . . . . 1 Open Door 2 | . . . . 2 . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . . . Locate Traps 6 | . . . 1 . 1 . 3 . . 1 Dispatch Records 1 | . . . . . 1 . . . . . Security Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . Registered Components 2 | . . . . 1 1 . . . . . Zone Layout 5 | . . 1 . 2 . . 1 . . 1 Fabricator Hacks 3 | . . . . . . . 1 . . 2 Network Status 3 | . . . . . . . 1 . . 2 Repair Station Hacks 7 | . . . 4 . . . . . 1 2 Scan Component 4 | . . . 2 . . . . . 1 1 Repair 3 | . . . 2 . . . . . . 1 Recycling Unit Hacks 16 | . 1 . 1 1 2 . 6 . 1 4 Retrieve Components 16 | . 1 . 1 1 2 . 6 . 1 4 Scanalyzer 12 | . . . 2 . . . 3 . 1 6 Insert Component 1 | . . . . . . . . . . 1 Retrieve Study 11 | . . . 2 . . . 3 . 1 5 Garrison Access Hacks 3 | . . . . 1 . . 2 . . . Seal Access 3 | . . . . 1 . . 2 . . . Unauthorized Hacks 39 | . 6 . 9 1 5 . 7 . 1 10 Terminals 16 | . 5 . 7 1 . . 1 . . 2 Assimilate 2 | . . . . . . . . . . 2 Botnet 3 | . . . 2 . . . 1 . . . Skim 11 | . 5 . 5 1 . . . . . . Fabricators 4 | . . . . . . . 1 . . 3 Report 1 | . . . . . . . . . . 1 Liberate 2 | . . . . . . . 1 . . 1 Haulers 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . 1 Recycling Units 18 | . 1 . 2 . 5 . 5 . 1 4 Recyclers 2 | . 1 . 1 . . . . . . . Tunnel 7 | . . . 1 . 5 . 1 . . . Fedlink 9 | . . . . . . . 4 . 1 4 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 74 | . 6 1 8 9 7 . 24 . 4 15 Full Trace Events 6 | . . . . . . . 2 . . 4 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 10 | . . . 2 . . . 3 . . 5 Parts Repaired 3 | . . . 2 . . . . . . 1 Time 120 | . . . 52 . . . . . . 68 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 46 | . 2 . 10 10 3 . 16 . 2 3 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Total Allies 11 | . . . . 10 . . . . . 1 Largest Group 10 | . . . . 10 . . . . . 1 Highest-Rated Group 88 | . . . . 88 . . . . . 10 Highest-Rated Ally 16 | . . . . 16 . . . . . 10 Initial UFD Resources 46 | . . . . . . . 24 42 42 46 Total Orders . | . . . . . . . . . . . Ally Attacks 57 | . . . . 57 . . . . . . Total Damage 547 | . . . . 547 . . . . . . Kills 9 | . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Active Infowar (turns) 2263 | . . . 317 . . . 845 29 198 874 Optics 1943 | . . . . . . . 842 29 198 874 Sensors 2134 | . . . 308 . . . 845 29 198 754 Terrain 926 | . . . 9 . . . 456 29 198 234 ECM 10 | . . . . . . . 4 . . 6 Robot Analysis Total 9 | . . . 1 1 2 5 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Turns Passed 10769 | 98 1265 783 2088 1247 1300 2034 853 29 198 874 Spaces Moved 8090 | 51 536 271 889 503 646 1094 1877 94 497 1632 Core 66 | 12 . . 5 . . . . . . 49 Treads 3972 | 39 536 270 884 503 646 1094 . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4052 | . . 1 . . . . 1877 94 497 1583 Fastest Speed 26 | 50 160 240 160 160 200 160 26 26 26 26 Average Speed 105 | 162 193 264 173 168 200 171 27 26 26 27 Slowest Speed 940 | 250 240 940 800 200 200 200 28 26 26 96 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 41 | . . . . . . . 9 2 . 30 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 67 | 3 86 77 81 90 92 87 54 90 16 61 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 14 | . 3 . 4 . 5 . 2 . . . Known Exits Taken 5 | . 1 1 1 1 . . . . 1 . Unknown Exits Taken 3 | 1 . . . . 1 1 . . . . Scrap Searched 5 | . . 1 . . . 4 . . . . Spaces Dug 51 | . . . . . . . 25 . 5 21 Terrain Destroyed 154 | 3 1 . 79 7 . . 25 . 5 34 Melee 41 | . . . . . . . 21 . 5 15 Projectile 11 | . 1 . . . . . 4 . . 6 AOE 102 | 3 . . 79 7 . . . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Fac Total 9620 | 59 636 304 1211 756 657 1260 2157 96 552 1932 Wait 861 | . 2 10 124 146 . 144 197 3 25 210 Move 8007 | 50 535 270 888 502 645 1093 1859 90 496 1579 Hop 33 | . . . . . . . 9 1 . 23 Pick Up 72 | 1 8 1 17 6 4 10 12 . 3 10 Fast Attach 39 | 6 5 2 11 1 . 1 4 . 1 8 Attach 37 | . 2 1 6 5 . . 12 . 1 10 Detach 8 | . 1 . 1 . . . 1 . . 5 Swap 61 | . 6 . 19 15 2 1 10 1 1 6 Drop 80 | . 4 1 17 5 6 11 17 1 3 15 Fire 291 | 2 71 18 124 59 . . 4 . . 13 Melee 91 | . . . . . . . 32 . 7 52 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 11 | . 2 1 4 4 . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 13 | . . . . 13 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 15) 932 | -10/Materials | Discovered new exit (range 6) 1019 | -10/Materials | Learned Storage stockpile data 1079 | -10/Materials | Learned 4 Subcaves zone layouts 1109 | -10/Materials | Discovered new exit (range 15) 1127 | -10/Materials | Learned location of Mines (-10) 1163 | -10/Materials | Learned Storage trap positions 1179 | -10/Materials | Identified exit to Materials 1188 | -10/Materials | Learned 2 Materials zone layouts 1227 | -10/Materials | Identified exit to Subcaves 1260 | -10/Materials | Learned location of Subcaves (-10) 1271 | -10/Materials | Identified exit to Mines 1358 | -10/Materials | Learned Storage emergency access door positions 1364 | -10/Materials | Entered Mines 1501 | -10/Mines | Core integrity fell below 50% 1829 | -10/Mines | Build established: Scavenger-Mutant 2112 | -10/Mines | Discovered exit to Materials (range 10) 2131 | -10/Mines | Discovered exit to Subcaves (range 8) 2147 | -10/Mines | Entered Materials 2147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -9/Materials | Identified exit to Mines 2676 | -9/Materials | Central database locked down 2752 | -9/Materials | Repaired Lgt. Assault Rifle 2779 | -9/Materials | Repaired Lgt. Assault Rifle 3146 | -9/Materials | Discovered new exit (range 11) 3349 | -9/Materials | Identified exit to Storage 3437 | -9/Materials | Learned Storage stockpile data 3463 | -9/Materials | Learned location of Mines (-9) 3482 | -9/Materials | Identified exit to Materials 3483 | -9/Materials | Learned 2 Materials zone layouts 3506 | -9/Materials | Learned location of Zion (-7) 3532 | -9/Materials | Learned Storage emergency access door positions 3747 | -9/Materials | First assault squad dispatched 4235 | -9/Materials | Entered Storage 4236 | -9/Storage | Loaded intel: 10 trap records 4260 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4464 | -9/Storage | Lost 4 allies 4732 | -9/Storage | Lost 3 allies 4826 | -9/Storage | Discovered exit to Materials (range 14) 4839 | -9/Storage | Core integrity fell below 50% 5344 | -9/Storage | Identified exit to Recycling 5474 | -9/Storage | Used back door to open Recycling access 5482 | -9/Storage | Entered Recycling 5758 | -9/Recycling | Discovered new exit (range 16) 6537 | -9/Recycling | Scanned before Scraplab entrance 6757 | -9/Recycling | Entered Scraplab 6773 | -9/Recycling | Discovered new exit (range 3) 6782 | -9/Recycling | Entered Scraptown 7006 | -9/Scraptown | Visited UFD Registry 7006 | -9/Scraptown | Registered with UFD as "Wrenchnade" 7022 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7032 | -9/Scraptown | Visited Cave Peace 7108 | -9/Scraptown | Visited Comm Corps 7212 | -9/Scraptown | Discovered new exit (range 13) 7631 | -9/Scraptown | Visited Scrapoid Research Area 7664 | -9/Scraptown | Visited SPCMW 7709 | -9/Scraptown | Visited Spacefarers 7836 | -9/Scraptown | Visited Symbiants 7893 | -9/Scraptown | Visited LU-1G1's Boring Crew 7940 | -9/Scraptown | Visited Scrapoid Pod Storage 7975 | -9/Scraptown | Visited Junk Repository 8032 | -9/Scraptown | Visited Infowarlord's Domain 8044 | -9/Scraptown | Found Exp. Sensor Array 8062 | -9/Scraptown | Visited Supply Room 8097 | -9/Scraptown | Visited Supply Room 8142 | -9/Scraptown | Visited Abandonware Association 8164 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8164 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 8274 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8281 | -9/Scraptown | Found DCF Scrap (26 items) 8455 | -9/Scraptown | Visited Scrap Suit Storage 8490 | -9/Scraptown | Visited Analyses Database 8735 | -9/Scraptown | Met Optimus 8735 | -9/Scraptown | Accepted into 0bPrime 8813 | -9/Scraptown | Discovered new exit (range 3) 8816 | -9/Scraptown | Entered Factory 8816 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9005 | -6/Factory | Loaded intel: 8 recycling unit locations 9121 | -6/Factory | Build established: Scout 9124 | -6/Factory | Discovered new exit (range 12) 9168 | -6/Factory | Identified exit to Lower Caves 9321 | -6/Factory | Learned location of Protoforge (-3) 9513 | -6/Factory | Discovered exit to Lower Caves (range 4) 9533 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 9669 | -6/Factory | Manually triggered Chute Trap 9669 | -6/Factory | Sucked down chute 9669 | -6/Factory | Entered Waste 9670 | -6/Waste | Spotted C-40 Crusher 9684 | -6/Waste | EMP discharged 9684 | -6/Waste | Spotted C-40 Crusher 9685 | -6/Waste | Spotted C-40 Crusher 9686 | -6/Waste | Spotted C-40 Crusher 9692 | -6/Waste | Spotted C-40 Crusher 9693 | -6/Waste | Spotted C-40 Crusher 9693 | -6/Waste | Discovered new exit (range 11) 9697 | -6/Waste | Identified exit to Factory 9698 | -6/Waste | Entered Factory 9805 | -6/Factory | Discovered new exit (range 20) 9821 | -6/Factory | Loaded intel: 8 recycling unit locations 9864 | -6/Factory | Identified exit to Factory 9896 | -6/Factory | Entered another Factory area 9896 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9967 | -5/Factory | Repaired Broken Exp. Sensor Array 10106 | -5/Factory | Loaded intel: 8 recycling unit locations 10347 | -5/Factory | Discovered new exit (range 8) 10352 | -5/Factory | Identified exit to Upper Caves 10412 | -5/Factory | Spotted B-75 Beast 10474 | -5/Factory | Build established: Hacker-Scout 10706 | -5/Factory | Core integrity fell below 50% 10752 | -5/Factory | Core integrity fell below 20% 10765 | -5/Factory | Destroyed 7 combat bots 10770 | -5/Factory | Destroyed by H-66 Slayer via exploding Power Conduit Last Messages --------------- 10722_ Destroyed VTOL Module. 10722_ S-27 Virus destroyed. 10726_ Assembly Bed disabled. 10728_ Destroyed Mic. Fission Core. 10731_ R-10 Processor destroyed. 10731_ Lrn. Missile Launcher+ destroyed. 10734_ R-10 Processor collects Autogun. 10744_ Subcomponent Replicator disabled. 10744_ Imp. Cesium-ion Thruster destroyed. 10744_ Slammed into P-70 Sage. 10744_ P-70 Sage destroyed. 10747_ Adv. Melee Analysis Suite destroyed. 10749_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10749_ Critical hit (Burn: +37). 10751_ Adv. System Shield destroyed. 10760_ ALERT: Security rotation in progress. 10767_ Adv. Hacking Suite destroyed. 10767_ Penetrated by Slug. 10770_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????##########??#"###??############??#####"###### | | #????#############"######???????###???????###????? | | #????# # #???????# ??????????????? | | #????# """"""" # #???????# ??????????????? | | #????# """"""" # #???????# ??????????????? | | #????# """"""" # ######### ??????????????? | | #???## """"""" # + + ??????????????? | | #??? # # #### # ??????????????? | | #???## """"""" # #??# # ??????????????? | | #????# """"""" # #??# + ??????????????? | | #????# """"""" # #??# # ??????????????? | | #????# """"""" ######### #####/#??????????? | | #????# + ?? | | ############+##+##################### #??????????? | | #?????????????????????#??????????? | | #???????????????????? #??????????? | | #????????????######## #??????????? | | #???????????# ##?????????? | | #???????????# #?????????? | | #???????????# ######????? | | #+##+######## +????? | | ############ #### #????? | | ### # #??# #????? | | # # #### """ #????? | | # ] # "Y" #????? | | # # k @ #????? | | # # ## #????? | | # # ## #????? | | / # # """"""""" h ## +????? | | # + g #######h## #????? | | # # k g # """ # ###### | | ### # #### g # ""R" # | | # # #??# # "" " # | | # # #??# p # + """"" | | # + #??# # # ""T"" | | # #######+#### p # ]# | | # ## # # ]] # | | # ## p + ]] # | | # ## #### # ] + | | #####+##### #??# ############+#### | | #######+####??# #? #???#! ## | | ##### #???# # /// #???# * ## | | ##### # // #???#** ## | | A + // #???#* ## | | """""" #####+##+# #???# !## | | """""" ##### #?? # ! #???# ## | | """""" #???### ###?# #?######???# | "# | | """""" ###?????# #???# [ """#??????????#####" | | #???????# ##### """#??????????????## | | """""" #???????# ##] """#???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Adv. Terrain Scan Processor | -9/Storage | Hacked Visual Processing Unit | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 85% | -9/Materials Lgt. Assault Rifle | 8% | -9/Materials Exp. Sensor Array | 13% | -5/Factory | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Ion Engine | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Katana | -6/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Dual-blade Saw | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightUtilityAnalyzer Manual? 0 Play Time 01:36:28 Cumulative 273.2 hours Start 2026.03.01 @ 12:19:47 End 2026.03.01 @ 14:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0/0 Lore% 85 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4aae498e-72bd-4ce9-8e04-f1e2b294d664