Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.23 @ 22:01:12 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (3983) 3983 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4589) 4589 TOTAL SCORE: 12197 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1840 Follower Combat Kills 2558 Friendly Fire -309 Cogmind --------- Core Integrity 35/700 Matter 125/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Rolling (125) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON (4) ------- Advanced Beam Cannon Improved Assault Rifle Coil Gun Great Axe > --- INVENTORY (25) --- Cooled Ion Engine Micro Nuclear Core Armored Treads Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Huge Storage Unit Huge Storage Unit High-capacity Matter Pod (0) Structural Scanner Improved Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Scatter Rocket Array Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Coil Gun Scatter Rocket Array > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Armored Treads Armored Wheel Large Storage Unit Huge Storage Unit Huge Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Hacking Suite Authchip [Propulsion] Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Great Axe Great Axe [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware Authchip [Propulsion] Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . . 2 Weapon 2 | . . . 2 . . . Parts Attached 160 | 6 14 3 32 15 23 67 Power 14 | 1 5 . 5 1 1 1 Engine 8 | 1 2 . 2 1 1 1 Core 6 | . 3 . 3 . . . Reactor . | . . . . . . . Propulsion 35 | 2 3 . 9 1 11 9 Treads 9 | . . . 5 . 2 2 Leg 3 | 2 1 . . . . . Wheel 23 | . 2 . 4 1 9 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | 1 4 1 1 . 1 30 Device 19 | . 2 . . . . 17 Storage 4 | 1 2 1 . . . . Processor 3 | . . . 1 . 1 1 Hackware 1 | . . . . . . 1 Protection 11 | . . . . . . 11 Artifact . | . . . . . . . Weapon 73 | 2 2 2 17 13 10 27 Energy Gun 3 | 1 . . 2 . . . Energy Cannon 4 | . . . 1 . . 3 Ballistic Gun 44 | 1 2 2 13 11 5 10 Ballistic Cannon . | . . . . . . . Launcher 10 | . . . 1 2 3 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 12 | . . . . . 2 10 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Corrupted Parts 1 | . 1 . . . . . System Corruption 3 | . 3 . . . . . Parts Lost 6 | . . . 2 1 . 3 Power 2 | . . . 2 . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 2 | . . . 1 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 99 100 96 95 Engine 6 | . 5 . . 11 9 7 Core 3 | . 8 14 9 . . . Treads 7 | . . . 9 11 9 7 Leg 3 | . 27 . . . . . Wheel 15 | . . 28 12 11 26 18 Device 4 | . 12 14 1 . . 6 Storage 10 | . 14 14 11 11 9 7 Processor 9 | . . . 9 11 9 15 Energy Gun 1 | . 1 . 3 5 . . Energy Cannon 1 | . . . . . . 4 Ballistic Gun 27 | . 26 28 39 36 25 15 Slashing Weapon 3 | . . . . . 5 8 Naked Turns . | . . . . . . . Heaviest Build 110 | 14 29 89 100 100 101 110 Greatest Support 40 | 20 20 20 20 12 34 40 Greatest Overweight (x) 9 | . 1 4 9 9 3 3 Average Overweight (x) 3 | . . 2 8 8 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 6 13 21 25 25 25 25 Most Carried 25 | 4 15 18 25 25 25 25 Average Carried 22 | 3 12 16 24 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 4 15 18 25 25 24 23 Class Distribution -------------------- 33% | Gunner 28% | Mutant 21% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Matter Collected 4178 | 205 549 96 655 614 796 1263 Remotely . | . . . . . . . Salvage Created 5109 | . 429 205 804 1111 1129 1431 Parts 350 | . 28 10 75 70 83 84 Haulers Intercepted 15 | . 1 . 4 5 3 2 Recyclers Shooed 3 | . . 1 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 83 | . 5 4 14 10 21 29 Guns 63 | . 5 4 11 10 20 13 Cannons 1 | . . . . . . 1 AOE 19 | . . . 3 . 1 15 Classes Destroyed 17 | . 4 1 3 2 4 3 Worker 17 | . 3 . 2 6 3 3 Builder 5 | . . . 2 2 1 . Hauler 15 | . 1 . 4 5 3 2 Recycler 7 | . 1 2 . 3 . 1 Mechanic 2 | . . . . . 1 1 Operator 1 | . . . . 1 . . Watcher 7 | . . . 2 1 3 1 Swarmer 19 | . . 4 4 . 8 3 Grunt 30 | . 5 . 5 6 4 10 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Protector 2 | . . . . . . 2 Sentry 18 | . . . 5 3 6 4 Specialist 4 | . . . . . 1 3 Hunter 3 | . . . . . 1 2 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 2 4 5 3 8 8 Combat Bots Only 8 | . 2 3 4 3 5 8 Max Kills in Single Turn 4 | . 1 1 4 2 3 4 Gunslinging 1 | . . . . . 1 . Exploded 4 | . . . 3 . 1 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Damage Taken 3743 | . 215 110 567 376 1079 1396 Core 523 | . 77 36 84 12 116 198 Absorbed by Shields . | . . . . . . . Redirected to Shielding 275 | . . . . . . 275 Regen/Repaired (Parts) 255 | . 36 . . 74 62 83 Core Remaining (%) 62 | 100 . 40 . 63 47 . Volleys Fired 255 | . 33 13 46 47 57 59 Largest 4 | . 2 2 4 4 4 4 Hottest 171 | . 60 40 128 125 99 171 Shots Fired 820 | . 65 26 178 168 196 187 Gun 754 | . 65 26 173 163 193 134 Cannon 49 | . . . 3 . . 46 Launcher 17 | . . . 2 5 3 7 Special . | . . . . . . . Kinetic 713 | . 59 26 163 138 193 134 Thermal 84 | . . . 13 25 . 46 Explosive 17 | . . . 2 5 3 7 Electromagnetic 6 | . 6 . . . . . Robot Hit Streak 20 | . 7 4 20 12 20 16 Robot Miss Streak 13 | . 4 4 7 3 5 13 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . . . . 3 3 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 492 | . 42 14 93 89 127 127 Core Hits 254 | . 20 9 45 41 50 89 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . 1 1 . 2 Burn 2 | . . . 1 1 . . Destroy 2 | . . . . . . 2 Melee Attacks 41 | . . . . . 4 37 Impact . | . . . . . . . Slashing 41 | . . . . . 4 37 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 2 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10383 | . 470 167 1550 1540 2460 4196 Guns 7162 | . 470 167 1303 1527 2032 1663 Cannons 685 | . . . 21 . . 664 Explosions 1975 | . . . 226 13 230 1506 Melee 561 | . . . . . 198 363 Ramming . | . . . . . . . Kinetic 6815 | . 445 167 1229 1279 2032 1663 Thermal 1007 | . . . 95 248 . 664 Explosive 1975 | . . . 226 13 230 1506 Electromagnetic 25 | . 25 . . . . . Impact . | . . . . . . . Slashing 561 | . . . . . 198 363 Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . . 2 Average Corruption 2 | . 3 3 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . 22 9 . . . . Message Errors 10 | . 9 1 . . . . Matter Fused 6 | . 4 2 . . . . Heat Flow Errors 6 | . 4 2 . . . . Energy Discharges 2 | . 1 1 . . . . Data Loss (minor) 4 | . 1 3 . . . . Data Loss (major) 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 194 | . . . 9 . 65 120 Projectiles 11 | . . . . . . 11 Explosions 36 | . . . 9 . 27 . Melee 147 | . . . . . 38 109 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 197 | . . . . 38 . 159 Shots 7 | . . . . 1 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 285 | . 235 252 99 167 39 285 Average Temperature 41 | . 64 103 30 39 6 64 Received Heat Transfer 903 | . 126 15 240 108 171 243 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 2120 | . . . 296 695 . 1129 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Peak Influence 2920 | . 203 220 686 1202 1546 2920 Initial 702 | . . 3 7 254 490 702 Average 770 | . 81 118 408 916 964 1278 Maximum Alert Level 5 | . 1 1 2 4 4 5 Low Security (%) 18 | 100 93 52 18 . . . Level 1 9 | . 6 47 23 9 . . Level 2 18 | . . . 58 11 24 8 Level 3 28 | . . . . 34 39 54 Level 4 16 | . . . . 43 35 4 Level 5 6 | . . . . . . 24 High Security 1 | . . . . . . 7 Max Security . | . . . . . . . Squads Dispatched 34 | . 1 . 2 5 6 20 Investigation 2 | . . . 1 . 1 . Extermination 4 | . . . . . . 4 Reinforcement 12 | . 1 . 1 2 3 5 Assault 12 | . . . . 2 2 8 Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Distress Signals 10 | . 1 . 3 2 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 178 | . 14 6 36 32 38 52 Peak Tracking Total 7 | . 5 3 6 6 6 7 Tactical Retreats 4 | . . 1 . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Traps Triggered 7 | . . . 2 1 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Machines Disabled 36 | . . . 1 6 . 29 Max in Single Turn 8 | . . . 1 1 . 8 Garrison Access 5 | . . . . 1 1 3 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Machines Accessed 68 | . 10 . 11 13 17 17 Terminals 39 | . 7 . 8 9 10 5 Fabricators 4 | . . . . . . 4 Repair Stations 8 | . 1 . 1 1 2 3 Recycling Units 9 | . 2 . 2 2 2 1 Scanalyzers 4 | . . . . . 2 2 Garrison Access 4 | . . . . 1 1 2 Total Hacks 145 | . 22 . 27 28 38 30 Successful 80 | . 13 . 16 10 21 20 Failed 65 | . 9 . 11 18 17 10 Catastrophic 8 | . . . 2 3 2 1 Database Lockouts . | . . . . . . . Manual 10 | . . . 3 3 2 2 Terminals 80 | . 17 . 20 16 18 9 Fabricators 7 | . . . . . . 7 Repair Stations 16 | . 2 . 2 3 5 4 Recycling Units 22 | . 3 . 5 7 5 2 Scanalyzers 13 | . . . . . 8 5 Garrison Access 7 | . . . . 2 2 3 Terminal Hacks 39 | . 9 . 11 7 7 5 Prototype ID Bank 4 | . 1 . 1 . 2 . Open Door 3 | . . . . 3 . . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 3 | . . . 3 . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 2 | . . . . . 1 1 Locate Traps 8 | . 5 . . 1 . 2 Patrol Status 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 Hauler Manifests 5 | . . . 1 1 2 1 Registered Components 2 | . 1 . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 6 | . 2 . 2 1 1 . Fabricator Hacks 5 | . . . . . . 5 Network Status 1 | . . . . . . 1 Load Schematic 3 | . . . . . . 3 Build 1 | . . . . . . 1 Repair Station Hacks 9 | . 2 . 1 2 2 2 Scan Component 5 | . 1 . 1 1 1 1 Repair 4 | . 1 . . 1 1 1 Recycling Unit Hacks 10 | . 2 . 3 . 4 1 Recycle Component 1 | . 1 . . . . . Process 2 | . . . 1 . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 2 | . . . 1 . 1 . Retrieve Components 4 | . 1 . 1 . 1 1 Scanalyzer 10 | . . . . . 6 4 Insert Component 6 | . . . . . 3 3 Analyze 4 | . . . . . 3 1 Garrison Access Hacks 4 | . . . . 1 1 2 Seal Access 4 | . . . . 1 1 2 Unauthorized Hacks 3 | . . . 1 . 1 1 Terminals 3 | . . . 1 . 1 1 Botnet 3 | . . . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 51 | . 7 . 9 10 14 11 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 Parts Built 2 | . . . . . . 2 Authchips 1 | . . . . . . 1 Time 20 | . . . . . . 20 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 4 | . 1 . . 1 1 1 Time 127 | . 38 . . 32 25 32 Parts Recycled 1 | . 1 . . . . . Recycled Matter 287 | . . . 251 . 36 . Retrieved Matter 287 | . . . 251 . 36 . Retrieved Components 15 | . 3 . 9 . . 3 Parts Scanalyzed 3 | . . . . . 2 1 Part Schematics Acquired 3 | . . . . . 2 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Total Allies 4 | . 1 1 . 2 . . Largest Group 3 | . 1 2 1 3 1 1 Highest-Rated Group 133 | . 60 91 71 133 80 94 Highest-Rated Ally 94 | . 60 60 71 71 80 94 Total Orders . | . . . . . . . Ally Attacks 234 | . 25 2 26 58 63 60 Total Damage 11685 | . 462 80 827 1515 2861 5940 Kills 129 | . 8 3 15 29 31 43 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Turns Passed 10092 | 60 1292 634 1674 1986 1897 2549 Spaces Moved 5732 | 43 686 487 719 848 1325 1624 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 713 | 37 676 . . . . . Wheels 5013 | . 10 487 719 848 1325 1624 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 140 210 116 116 Average Speed 150 | 110 163 120 201 211 118 126 Slowest Speed 215 | 120 190 140 215 215 128 131 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 74 | 3 97 98 83 93 96 49 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 48 | . . . . 17 . 31 Terrain Destroyed 259 | . . . 14 47 35 163 Melee 31 | . . . . . . 31 Projectile 1 | . . . . . . 1 AOE 227 | . . . 14 47 35 131 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Total 6548 | 52 799 511 839 934 1512 1901 Wait 196 | . 38 3 7 11 76 61 Move 5726 | 42 685 486 718 847 1324 1624 Hop . | . . . . . . . Pick Up 60 | 4 14 3 14 3 9 13 Fast Attach 30 | 6 5 . 9 1 4 5 Attach 17 | . . . 4 1 4 8 Detach 14 | . 4 . 2 . 4 4 Swap 113 | . 9 3 19 13 15 54 Drop 74 | . 11 3 20 11 15 14 Fire 255 | . 33 13 46 47 57 59 Melee 39 | . . . . . 4 35 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . . 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 14) 61 | -11/Junkyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 18) 677 | -10/Materials | Discovered new exit (range 12) 816 | -10/Materials | Discovered new exit (range 6) 1059 | -10/Materials | Repaired Lgt. Nuclear Core 1090 | -10/Materials | Discovered new exit (range 6) 1353 | -10/Materials | Entered Mines 1356 | -10/Mines | Received a Mining Laser from a helpful Derelict 1437 | -10/Mines | Discovered new exit (range 7) 1452 | -10/Mines | Core integrity fell below 50% 1728 | -10/Mines | Build established: Scavenger-Mutant 1850 | -10/Mines | Discovered new exit (range 14) 1906 | -10/Mines | Learned Materials garrison access intel 1987 | -10/Mines | Entered Materials 1987 | -9/Materials | Evolved 2 slots: Weapon x2 2366 | -9/Materials | Discovered new exit (range 17) 2428 | -9/Materials | Build established: Gunner 2528 | -9/Materials | Identified exit to Mines 2528 | -9/Materials | Identified exit to Storage 2775 | -9/Materials | Discovered new exit (range 14) 3032 | -9/Materials | Build established: Scavenger-Gunner 3661 | -9/Materials | Entered Storage 3975 | -9/Storage | Met a pair of Derelict thieves 4351 | -9/Storage | Repaired Arm. Wheel? 4363 | -9/Storage | Build established: Gunner 4554 | -9/Storage | Used back door to open Recycling access 4554 | -9/Storage | Discovered new exit (range 5) 4723 | -9/Storage | Garrison activated, responded to threat 4772 | -9/Storage | Discovered new exit (range 14) 5647 | -9/Storage | Entered Materials 5647 | -8/Materials | Evolved 2 slots: Propulsion x2 5648 | -8/Materials | Loaded intel: 1 garrison access location 5890 | -8/Materials | Discovered new exit (range 6) 6178 | -8/Materials | Discovered new exit (range 16) 6438 | -8/Materials | Repaired Imp. Assault Rifle 6847 | -8/Materials | First assault squad dispatched 7214 | -8/Materials | Build established: Mutant 7340 | -8/Materials | Core integrity fell below 50% 7532 | -8/Materials | Identified exit to Factory 7544 | -8/Materials | Entered Factory 7544 | -7/Factory | Evolved 2 slots: Utility x2 7640 | -7/Factory | Found Prototype Launcher 8024 | -7/Factory | Discovered new exit (range 6) 8031 | -7/Factory | Identified exit to Factory 8173 | -7/Factory | Build established: Scavenger-Mutant 8348 | -7/Factory | Repaired Arm. Wheel 8717 | -7/Factory | Identified Scatter Rocket Array 8924 | -7/Factory | Cargo convoy interrupted 9084 | -7/Factory | Discovered new exit (range 15) 9112 | -7/Factory | Identified exit to Lower Caves 9144 | -7/Factory | First assault squad dispatched 9740 | -7/Factory | Fabricated Arm. Wheel (x2) 9865 | -7/Factory | Build established: Mutant 9897 | -7/Factory | High security lockdown imminent 9977 | -7/Factory | High security lockdown engaged 10014 | -7/Factory | Core integrity fell below 50% 10051 | -7/Factory | Destroyed 8 combat bots 10089 | -7/Factory | Core integrity fell below 20% 10093 | -7/Factory | Self-destructed Last Messages --------------- 10017_ H-55 Commando destroyed. 10017_ Destroyed Lgt. Nuclear Core. 10017_ H-55 Commando destroyed. 10017_ I-36 Angel destroyed. 10017_ P-60 Hacker destroyed. 10020_ The unstable cave ceiling collapses. 10023_ Power Conduit explodes. 10023_ The unstable cave ceiling collapses. 10023_ Power Conduit explodes. 10023_ Slug penetrates Wall. 10023_ S-27 Virus destroyed. 10023_ I-36 Angel destroyed. 10023_ S-27 Virus destroyed. 10028_ Dropped Hcp. Matter Pod. 10029_ Extracted 112 matter. 10030_ S-27 Virus destroyed. 10034_ Acquired Hcp. Matter Pod. 10050_ Acquired 26 matter. 10052_ The unstable cave ceiling collapses. 10055_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ????????? """ """ """ #????? | | ???????????""??"" 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[ ####+##+#??????????????????????????????? | | # ?? ????????????????????????????????? | | # !?#"""" +??????????????????????????????? | | # ?#"""" #??????????????????????????????? | | # ?#"""" #??????????????????????????????? | | ?########?#"""" !#??????????????????????????????? | | ???????????"""" #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ???????????????"" #??????????????????????????????? | | ???????????????"" #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Authchip Count 4 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 1 | . . 1 . . . . Weapon 2 | . . 1 . . 1 . Parts Attached 92 | . 19 . 14 8 20 31 Parts Lost 18 | . . . . . 1 17 Damage Taken 4403 | . 211 6 101 343 1062 2680 Core 725 | . 35 . 11 38 174 467 Player 2/Cogmind (%) 58 | . 31 . 11 76 60 70 Absorbed by Shields 1028 | . . . . . 113 915 Damage Inflicted 11162 | . 462 58 827 1014 2861 5940 Player 2/Cogmind (%) 51 | . 49 25 34 39 53 58 Combat Hostiles Destroyed 86 | . 4 1 12 15 22 32 Player 2/Cogmind (%) 50 | . 44 20 46 60 51 52 Game ------ Seed DataPowerMembrane Manual? 0 Play Time 02:25:55 Cumulative 857.0 hours Start 2024.01.21 @ 18:28:34 End 2024.01.23 @ 22:01:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 258 Rogue 222 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6a918989-a385-43b4-9eff-56aa29daa4b5