Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.14 @ 10:48:31 // Winter2019/RPGLIKE

Player: Farfid

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (30)       6000
Robots Destroyed (894)     4470
Value Destroyed (42143)    42143
Prototype IDs (223)        4460
Alien Tech Used (2)        400
Bonus (31176)              31176
              TOTAL SCORE: 92149

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    22686
Follower Combat Kills      2208
Network Hubs Disabled      400
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Exposed GOLEM Chamber      500
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Hacked Protovariant        500
Met R17 at Research        2000
Scanned by Researcher      500
Pursued by Intercept       1000
Friendly Fire              -5318

 Cogmind 
---------
Core Integrity             0/1500
Matter                     452/500
Energy                     143/1600
System Corruption          14%
Temperature                Cool (19)
Movement                   Immobile (Siege)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (4) ---
               Centrium Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY (11) -----
               Fusion Compressor
  Experimental Energy Well
     Makeshift Salvage Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
               Matter Filter
     Precision Energy Filter
      Improved Kinecellerator
      Improved Weapon Cycler
  Experimental Phase Shifter
      Advanced Force Field
>              --- WEAPON (6) -------
               Gatling Laser
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
               Multirail
         Heavy Proton Missile Launcher
>              --- INVENTORY (6) ----
               Protomatter-81
  Experimental Matter Compressor (500)
    Long-range Terrain Scanner
  Experimental Target Analyzer
               System Restoration Module
    Long-range Tractor Beam

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
               Fusion Compressor
  Experimental Energy Well
     Makeshift Salvage Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
               Matter Filter
     Precision Energy Filter
      Improved Kinecellerator
      Improved Weapon Cycler
  Experimental Phase Shifter
      Advanced Force Field
>              --- WEAPON -----------
               Gatling Laser
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
               Multirail
         Heavy Proton Missile Launcher
>              --- INVENTORY --------
               Protomatter
  Experimental Matter Compressor
    Long-range Terrain Scanner
  Experimental Target Analyzer
               System Restoration Module
    Long-range Tractor Beam
[Rating: 183]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
Utility                    Matter Filter
  Device                   Matter Filter
  Storage                  Experimental Energy Well
  Processor                Makeshift Salvage Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Slots Evolved              18   | 2   .   .   3   .   .   .   3   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   5    | 1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             166  | 5   2   2   10  .   .   2   7   17  4   2   10  13  .   30  3   2   2   2   13  2   3   1   5   1   4   9   .   .   1   14  
  Power                    21   | 1   1   .   .   .   .   1   .   5   .   1   1   2   .   1   2   .   1   .   2   .   .   .   1   .   .   1   .   .   .   1   
    Engine                 9    | 1   .   .   .   .   .   1   .   4   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   .   .   .   1   .   .   1   .   .   .   1   
  Propulsion               19   | 2   .   .   .   .   .   .   .   3   2   .   4   .   .   2   .   1   .   .   1   .   .   .   1   .   .   2   .   .   .   1   
    Treads                 19   | 2   .   .   .   .   .   .   .   3   2   .   4   .   .   2   .   1   .   .   1   .   .   .   1   .   .   2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | .   1   .   1   .   .   1   2   4   .   1   5   11  .   6   .   1   1   2   7   2   2   1   3   1   4   1   .   .   1   8   
    Device                 42   | .   .   .   .   .   .   .   2   3   .   1   3   8   .   4   .   1   .   2   6   2   1   1   1   .   2   .   .   .   .   5   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              9    | .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   1   .   .   .   .   .   .   .   1   2   .   2   .   .   1   .   1   .   1   .   1   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   .   2   9   .   .   .   5   5   2   .   .   .   .   21  1   .   .   .   3   .   1   .   .   .   .   5   .   .   .   4   
    Energy Gun             12   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          38   | 2   .   1   8   .   .   .   1   1   2   .   .   .   .   11  1   .   .   .   2   .   1   .   .   .   .   5   .   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   1   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   .   .   1   4   .   1   1   3   .   6   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  100 99  100 100 100 100 98  100 97  95  97  94  97  100 100 100 100 94  95  95  94  94  90  90  90  90  90  90  90  
  Engine                   5    | .   6   .   .   .   .   10  8   9   11  7   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   2   
  Core                     1    | .   9   16  12  11  11  .   .   .   .   3   5   4   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   5   
  Treads                   17   | .   33  33  25  22  22  22  17  16  17  16  17  22  22  21  21  21  21  21  15  15  15  15  13  9   9   9   9   9   9   8   
  Device                   25   | .   .   .   .   .   .   .   13  22  23  22  22  21  22  28  31  31  35  31  34  35  35  34  33  33  32  31  31  31  31  30  
  Processor                8    | .   8   16  12  11  11  11  8   9   11  11  11  8   5   5   5   5   5   5   5   5   5   5   8   9   10  13  13  13  13  13  
  Protection               4    | .   .   .   12  11  11  11  8   5   5   5   5   4   5   3   5   4   .   5   4   5   5   5   3   4   4   4   4   4   4   .   
  Energy Gun               2    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   3   
  Ballistic Gun            19   | .   33  32  31  44  44  44  35  20  22  22  22  22  22  17  15  15  15  15  15  15  15  15  14  14  13  13  13  13  13  14  
  Launcher                 4    | .   .   .   2   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 9   9   9   25  25  25  29  37  53  55  54  52  57  52  64  64  65  73  74  80  79  79  76  79  79  79  86  86  86  86  113 
  Greatest Support         165  | 45  45  45  45  45  45  45  45  65  85  85  121 121 121 125 125 125 125 125 135 135 135 135 145 145 145 165 165 165 165 165 
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 1   1   1   1   1   1   2   3   3   3   3   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Average Capacity         3    | 1   1   1   1   1   1   1   2   3   3   3   3   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   6   
  Most Carried             6    | .   1   1   1   1   1   2   3   3   3   3   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Average Carried          3    | .   .   1   .   1   1   1   2   2   1   1   3   2   3   3   4   4   4   5   4   5   5   5   4   4   4   4   5   5   5   5   
  Final Capacity           6    | 1   1   1   1   1   1   2   3   3   3   3   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Final Carried            6    | .   1   1   1   1   1   1   3   3   1   3   3   3   3   4   4   5   5   5   5   5   5   5   4   5   5   5   5   5   6   6   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 20% | Scavenger-Mutant
 17% | Scavenger-Tank
  8% | Gunner
  7% | Tank
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -9/Mines
             Tank | -9/Exiles
             Tank | -8/Mines
             Tank | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -7/Deep Caves
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Extension
 Commander-Mutant | -4/Cetus
 Scavenger-Gunner | -4/Archives
 Scavenger-Gunner | -4/Hub_04(d)
 Scavenger-Gunner | -3/Research
 Scavenger-Mutant | -3/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  
Matter Collected           13397 | 250  104  348  306  284  .    536  907  2216 76   178  548  574  242  785  308  377  75   429  1138 202  58   .    430  319  486  112  58   118  781  1152 
  Remotely                 10107 | .    .    .    .    .    .    .    810  2211 76   178  548  574  242  785  308  372  75   429  1110 .    10   .    430  316  474  112  58   118  781  90   
Salvage Created            45569 | .    131  678  322  152  .    436  941  4047 140  377  1064 635  788  2346 208  1465 301  1996 8887 615  204  .    2564 1338 3733 .    278  747  2400 8776 
  Parts                    2554  | .    7    40   23   21   .    44   47   261  8    24   109  30   59   140  37   80   22   99   473  20   13   .    105  94   169  21   6    52   129  421  
Haulers Intercepted        22    | .    .    .    2    .    .    .    2    5    .    .    .    .    .    4    .    .    .    1    1    .    .    .    .    1    3    .    .    .    3    .    
Recyclers Shooed           11    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      282   | .    .    .    .    .    .    .    .    .    5    24   .    .    57   .    25   57   .    58   .    5    1    .    50   .    .    .    .    .    .    .    
  Prevented                136   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   18   .    38   .    6    11   .    51   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Combat Hostiles Destroyed  722  | .   3   20  9   10  .   17  18  99  1   9   7   8   17  26  12  26  3   31  133 11  8   .   33  22  36  .   2   7   25  129 
  Guns                     498  | .   3   14  6   10  .   17  17  66  1   9   7   6   11  25  6   19  3   15  70  4   .   .   13  19  30  .   2   7   25  93  
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      171  | .   .   6   3   .   .   .   .   33  .   .   .   2   6   1   5   5   .   11  44  6   7   .   10  2   4   .   .   .   .   26  
Classes Destroyed          28   | .   1   4   1   .   .   .   2   6   1   .   2   3   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Worker                   28   | .   .   1   1   3   .   .   .   7   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   2   .   .   6   2   .   
  Builder                  28   | .   .   1   .   .   .   .   1   11  .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   4   .   .   5   2   1   
  Tunneler                 11   | .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   
  Hauler                   22   | .   .   .   2   .   .   .   2   5   .   .   .   .   .   4   .   .   .   1   1   .   .   .   .   1   3   .   .   .   3   .   
  Recycler                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 15   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   
  Swarmer                  102  | .   .   6   3   10  .   9   .   .   .   2   .   .   4   5   8   6   .   5   10  6   6   .   5   3   3   .   .   .   3   8   
  Saboteur                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   .   5   
  Grunt                    339  | .   3   14  6   .   .   8   12  66  .   6   .   .   6   7   .   18  .   17  50  3   1   .   18  5   25  .   .   1   9   64  
  Brawler                  37   | .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   .   1   11  .   .   .   4   2   .   .   .   .   1   12  
  Duelist                  28   | .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   1   9   .   .   .   .   2   2   .   .   .   .   5   
  Protector                27   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   11  
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   43   | .   .   .   .   .   .   .   5   5   .   1   .   .   1   4   1   .   .   1   7   1   1   .   2   2   2   .   2   2   6   .   
  Hunter                   45   | .   .   .   .   .   .   .   1   2   .   .   .   .   2   3   3   .   .   3   15  .   .   .   2   1   3   .   .   3   5   2   
  Programmer               45   | .   .   .   .   .   .   .   .   5   .   .   .   .   1   5   .   1   .   2   15  .   .   .   .   4   .   .   .   1   .   11  
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   
  Enhanced Grunt           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zionite                  30   | .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   7    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           51   | .   1   6   5   4   .   6   6   10  1   7   17  5   3   5   4   7   3   6   51  4   5   .   15  5   16  .   1   9   9   30  
  Combat Bots Only         46   | .   1   6   5   4   .   6   5   10  1   7   2   3   3   4   4   7   3   5   46  4   5   .   15  4   6   .   1   3   5   29  
Max Kills in Single Turn   8    | .   1   3   3   2   .   2   2   7   1   2   2   5   3   3   3   2   1   2   4   2   3   .   3   3   3   2   1   8   3   5   
  Gunslinging              2    | .   .   .   .   1   .   1   .   1   .   .   .   1   .   2   1   .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   
  Exploded                 4    | .   .   3   3   .   .   .   .   3   .   .   .   2   3   1   3   1   .   2   4   2   3   .   3   2   2   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Imprinter (-7/Zion)
  A7 (-4/Cetus)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   
Damage Taken               27756  | .     118   607   374   177   .     458   570   1940  494   236   279   2106  588   1318  386   553   258   1239  5276  184   116   .     1170  1249  1298  115   251   668   1554  4174  
  Core                     20647  | .     94    482   265   122   .     323   395   1391  365   179   200   1565  427   1011  288   424   204   938   3866  128   79    .     853   920   989   89    186   508   1127  3229  
  Absorbed by Shields      2686   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    8     .     .     .     2660  
  Reduced by Siege Mode    133    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     10    .     .     .     .     101   
  Redirected to Core       18752  | .     85    405   204   105   .     266   395   1222  345   148   200   1337  367   962   272   347   204   828   3524  116   79    .     755   920   867   89    186   451   1077  2996  
Core Remaining (%)         88     | 100   .     79    .     .     .     100   82    .     .     .     .     .     50    .     .     .     .     100   .     .     .     .     100   .     .     .     .     94    .     .     
Volleys Fired              1387   | .     14    52    29    17    .     24    49    200   6     24    56    62    30    79    22    44    11    58    177   14    7     .     66    48    66    3     7     23    50    149   
  Largest                  5      | .     2     2     4     4     .     4     5     4     4     4     4     4     4     4     4     4     4     4     4     4     1     .     4     4     4     4     4     4     4     5     
  Hottest                  230    | .     40    40    92    92    .     92    160   92    89    99    99    99    99    155   160   160   160   160   181   181   40    .     181   181   181   185   185   185   185   230   
Shots Fired                4447   | .     28    100   65    68    .     96    207   635   23    74    224   215   114   282   63    142   31    174   514   34    7     .     157   161   220   13    26    72    183   519   
  Gun                      4208   | .     28    96    64    68    .     96    196   596   23    74    224   213   112   281   55    131   31    156   458   28    .     .     123   157   208   12    26    72    183   497   
  Cannon                   11     | .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 228    | .     .     4     1     .     .     .     .     39    .     .     .     2     2     1     8     11    .     18    56    6     7     .     34    4     12    1     .     .     .     22    
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3625   | .     28    96    64    68    .     96    196   528   18    74    224   213   112   261   41    98    24    120   352   21    .     .     96    119   158   9     21    59    138   391   
  Thermal                  577    | .     .     .     .     .     .     .     11    68    5     .     .     .     .     3     14    33    7     36    106   7     .     .     27    38    50    3     5     13    45    106   
  Explosive                49     | .     .     4     1     .     .     .     .     39    .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          196    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    8     11    .     18    56    6     7     .     34    4     12    1     .     .     .     22    
  Robot Hit Streak         93     | .     7     17    29    8     .     30    32    45    20    52    48    54    41    49    23    26    32    80    93    17    5     .     29    46    53    45    28    29    55    62    
  Robot Miss Streak        4      | .     1     3     1     4     .     2     4     2     1     2     1     2     1     2     2     4     1     2     2     1     1     .     2     2     3     1     1     1     2     2     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     1     2     .     .     .     1     2     1     1     .     1     1     2     
  Secondary Targets        126    | .     .     3     2     4     .     5     2     12    .     2     10    2     3     5     1     4     .     4     17    .     .     .     2     3     8     .     .     .     7     30    
    Max Gunslinging Chain  2      | .     .     1     1     1     .     1     1     1     .     1     2     1     1     2     1     1     .     1     1     .     .     .     1     1     1     .     .     .     2     2     
Shots Hit Robots           3564   | .     23    74    50    38    .     74    146   485   19    57    169   187   98    203   44    115   25    148   434   29    5     .     118   135   194   12    25    52    152   453   
  Core Hits                2172   | .     8     41    20    14    .     30    49    291   6     25    54    41    40    80    23    72    13    70    376   19    12    .     74    74    131   14    11    45    91    448   
  Critical Hits            242    | .     1     .     .     2     .     1     .     3     .     1     1     4     .     3     .     8     3     16    40    2     .     .     13    16    29    3     4     11    26    55    
  Critical Kills           81     | .     1     .     .     1     .     1     .     1     .     .     .     2     .     2     .     3     2     1     16    .     .     .     3     5     12    1     .     2     7     21    
  Critical Parts Destroyed 125    | .     .     .     .     1     .     .     .     2     .     1     1     2     .     1     .     5     .     11    22    2     .     .     8     9     12    1     3     7     15    22    
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           123165 | .     291   1416  769   542   .     956   2127  15000 343   1062  3203  5588  2146  5162  1142  2795  601   4806  21150 1116  515   .     4557  4083  6851  1104  857   3400  5232  26351 
  Guns                     78450  | .     291   967   646   542   .     956   1924  6787  343   1062  3203  3278  1746  4967  654   2129  601   2833  10270 621   .     .     2331  3270  4939  489   857   1936  5232  15576 
  Cannons                  203    | .     .     .     .     .     .     .     203   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               44512  | .     .     449   123   .     .     .     .     8213  .     .     .     2310  400   195   488   666   .     1973  10880 495   515   .     2226  813   1912  615   .     1464  .     10775 
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  63982  | .     291   967   646   542   .     956   1924  6096  266   1062  3203  3278  1746  4518  336   1399  479   1977  7091  417   .     .     1703  2215  3523  392   682   1566  3952  12755 
  Thermal                  25029  | .     .     .     .     .     .     .     203   691   77    .     .     2150  .     113   318   730   122   900   5570  204   .     .     747   1055  1949  430   175   370   1280  7945  
  Explosive                10173  | .     .     449   123   .     .     .     .     8213  .     .     .     160   400   195   .     .     .     .     138   .     .     .     .     495   .     .     .     .     .     .     
  Electromagnetic          23981  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     336   488   666   .     1929  8351  495   515   .     2107  318   1379  282   .     1464  .     5651  
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14     | .     .     .     .     .     .     .     .     2     2     2     2     1     1     4     4     4     4     4     6     6     .     .     .     5     5     5     5     6     .     14    
  Average Corruption       3      | .     .     .     .     .     .     .     .     2     2     2     1     1     1     2     4     4     4     4     3     4     .     .     .     2     5     5     5     5     .     4     
  Corruption Purged        6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     
  Effects                  395    | .     .     .     .     .     .     .     .     33    8     15    2     12    3     20    30    45    5     38    46    7     .     .     .     12    53    15    8     12    .     31    
    Message Errors         99     | .     .     .     .     .     .     .     .     7     3     5     .     5     2     3     4     16    1     9     14    1     .     .     .     2     13    4     .     3     .     7     
    Matter Fused           49     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     8     10    .     8     6     4     .     .     .     2     4     .     2     .     .     1     
    Heat Flow Errors       46     | .     .     .     .     .     .     .     .     7     2     1     .     .     .     4     6     3     1     4     3     .     .     .     .     2     5     4     .     3     .     1     
    Energy Discharges      44     | .     .     .     .     .     .     .     .     6     .     3     .     3     .     1     2     7     2     5     6     .     .     .     .     .     7     1     1     .     .     .     
    Parts Rejected         4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     .     .     .     1     
    Data Loss (minor)      45     | .     .     .     .     .     .     .     .     5     2     2     1     2     .     5     5     2     .     5     3     1     .     .     .     1     6     2     .     1     .     2     
    Data Loss (major)      3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     1     
    Misfires               6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     1     2     .     .     .     .     
    Targeting Errors       83     | .     .     .     .     .     .     .     .     6     1     3     1     2     1     3     4     5     1     6     9     .     .     .     .     2     15    .     4     5     .     15    
    Weapon Failures        16     | .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     1     1     .     .     2     1     .     .     .     2     2     1     .     .     .     3     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1378   | .     .     15    .     .     .     .     .     260   .     .     .     123   .     .     32    .     .     .     382   8     12    .     29    100   98    45    .     98    .     176   
  Projectiles              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1378   | .     .     15    .     .     .     .     .     260   .     .     .     123   .     .     32    .     .     .     382   8     12    .     29    100   98    45    .     98    .     176   
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      243    | .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     21    .     .     46    .     143   .     .     
  Shots                    8      | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     2     .     2     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        252    | .     .     .     42    135   .     95    252   243   153   76    13    11    5     132   195   156   124   237   216   59    .     .     44    159   194   186   47    215   94    206   
  Average Temperature      39     | .     .     .     11    58    .     22    52    33    65    12    9     5     2     27    66    44    41    56    39    34    .     .     24    31    35    91    32    53    30    38    
  Received Heat Transfer   6413   | .     78    246   195   .     .     252   324   1020  96    117   69    396   120   288   12    252   42    330   1054  36    .     .     204   144   214   .     36    60    288   540   
Siege Activations          7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     .     3     
  Total Turns              202    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     .     .     .     .     34    .     .     .     .     70    
  Longest Duration         55     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     34    .     .     .     .     35    
Robots Corrupted           55     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     5     20    1     1     .     10    1     2     .     .     2     .     10    
  Combat Hostiles          51     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     5     19    1     1     .     10    1     2     .     .     .     .     9     
  Parts Fried              150    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     7     2     12    55    7     5     .     21    2     9     .     .     6     .     19    
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             60     | .     .     .     .     .     .     .     1     1     1     .     .     .     .     2     1     1     4     2     13    1     .     .     3     3     8     .     .     2     8     9     
  Heat Transferred         36848  | .     .     .     .     .     .     .     370   1259  148   .     .     .     .     225   725   1625  400   1800  8330  425   .     .     1400  1928  3360  437   375   775   2637  10629 
Parts Sabotaged            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      59     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     28    1     1     .     2     .     4     1     .     .     .     19    
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  
Peak Influence             4892 | .    126  285  344  398  .    270  478  2942 .    .    .    .    .    506  .    .    .    .    4892 .    .    .    .    895  893  1192 672  1820 2092 4415 
  Initial                  1176 | .    .    48   51   133  .    .    105  217  .    .    .    .    .    75   .    .    .    .    158  .    .    .    .    297  364  500  474  235  955  1176 
  Average                  1186 | .    48   160  204  228  .    105  260  1478 .    .    .    .    .    262  .    .    .    .    3181 .    .    .    .    549  459  934  626  701  1508 2253 
Maximum Alert Level        5    | .    .    1    1    1    .    1    2    5    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    3    3    4    2    5    5    5    
  Low Security (%)         21   | 100  100  52   41   58   .    80   36   1    .    .    .    .    .    37   .    .    .    .    2    .    .    .    .    .    33   .    .    .    .    .    
  Level 1                  19   | .    .    47   58   41   .    19   48   14   .    .    .    .    .    39   .    .    .    .    2    .    .    .    .    27   9    .    .    16   .    .    
  Level 2                  11   | .    .    .    .    .    .    .    15   1    .    .    .    .    .    22   .    .    .    .    5    .    .    .    .    43   22   35   100  40   .    .    
  Level 3                  8    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    28   33   30   .    24   23   3    
  Level 4                  14   | .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    34   .    16   33   39   
  Level 5                  9    | .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    1    20   17   
  High Security            15   | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    23   39   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          157  | .    5    1    4    .    .    .    3    35   .    1    .    .    .    13   .    1    .    .    31   .    .    .    1    9    7    .    .    3    8    35   
  Investigation            41   | .    2    1    2    .    .    .    1    6    .    1    .    .    .    10   .    1    .    .    5    .    .    .    .    1    4    .    .    1    4    2    
  Extermination            11   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    
  Reinforcement            23   | .    3    .    2    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    .    .    2    4    2    
  Assault                  71   | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    24   .    .    .    1    2    .    .    .    .    .    25   
  Garrison                 6    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
Construction Impeded       7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    1    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Distress Signals           21   | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   .   8   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1112 | .   10  20  17  13  .   18  30  149 1   13  34  9   18  40  11  29  3   40  220 11  6   .   50  46  48  24  3   12  41  196 
  Peak Tracking Total      29   | .   3   6   4   4   .   3   8   10  1   5   5   3   3   4   4   5   3   5   17  4   5   .   8   6   5   7   3   3   9   29  
  Tactical Retreats        75   | .   .   .   1   .   .   1   1   12  .   3   .   1   1   3   .   3   .   7   14  .   .   .   10  11  1   .   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Traps Triggered            17   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Machines Disabled          144  | .   .   2   .   .   .   .   .   36  .   1   1   3   .   4   .   .   .   .   31  1   .   .   .   12  5   .   2   25  3   18  
  Max in Single Turn       13   | .   .   1   .   .   .   .   .   7   .   1   1   2   .   2   .   .   .   .   6   1   .   .   .   2   2   .   1   13  1   2   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   1   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Machines Accessed          97   | .   5   1   1   .   1   .   3   11  .   1   .   .   .   16  .   2   4   .   10  1   .   4   .   6   13  .   .   5   5   8   
  Terminals                63   | .   4   1   1   .   .   .   3   5   .   1   .   .   .   11  .   1   .   .   6   1   .   .   .   4   13  .   .   5   2   5   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   1   
Total Hacks                329  | .   16  4   5   .   1   .   11  27  .   5   .   .   .   39  .   6   27  .   26  6   .   13  .   17  51  .   .   17  22  36  
  Successful               184  | .   6   2   2   .   1   .   7   14  .   5   .   .   .   15  .   6   27  .   15  4   .   13  .   9   25  .   .   10  11  12  
  Failed                   143  | .   10  2   3   .   .   .   3   12  .   .   .   .   .   24  .   .   .   .   11  2   .   .   .   8   26  .   .   7   11  24  
    Catastrophic           25   | .   4   1   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   1   .   .   .   .   .   1   .   .   2   3   4   
  Database Lockouts        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   135  | .   12  4   3   .   .   .   8   20  .   .   4   .   .   5   .   .   .   .   9   4   .   .   .   5   24  1   .   10  9   17  
  Terminals                237  | .   15  4   5   .   .   .   11  18  .   5   .   .   .   33  .   5   .   .   17  6   .   .   .   12  51  .   .   17  12  26  
  Fabricators              20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   3   7   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   7   3   
Terminal Hacks             125  | .   5   2   1   .   1   .   6   9   .   5   .   .   .   7   .   6   27  .   5   4   .   13  .   4   14  .   .   6   3   7   
  Record                   29   | .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   5   11  .   .   2   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        28   | .   2   2   .   .   .   .   3   5   .   .   .   .   .   1   .   .   3   .   2   2   .   4   .   2   .   .   .   .   .   2   
  Open Door                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Unreport Threat          9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   1   
  Locate Traps             8    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         8    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         48   | .   1   .   1   .   .   .   1   5   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   2   11  .   .   4   5   5   
  Terminals                29   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   11  .   .   4   4   2   
    Track                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   4   .   .   2   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   5   .   .   1   2   1   
    Disrupt                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   4   1   1   .   .   .   3   7   .   1   .   .   .   10  .   1   .   .   7   1   .   .   .   6   10  .   .   4   2   6   
  Full Trace Events        19   | .   1   1   .   .   .   .   .   1   .   1   .   .   .   6   .   1   .   .   1   1   .   .   .   1   4   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   
    Matter                 789  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   252 .   .   .   .   252 .   .   .   .   285 .   
    Time                   353  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   67  .   .   .   .   152 .   
  Total Robot Build Rating 38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   12  .   .   .   .   10  .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   8   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  
Total Allies               44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    1    3    22   5    .    .    3    .    
  Largest Group            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    3    16   16   5    3    2    1    
  Highest-Rated Group      961   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    49   90   760  961  347  277  28   26   
  Highest-Rated Ally       156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    49   30   156  156  94   94   26   26   
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               369   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   .    .    .    7    15   93   105  16   37   2    .    
  Total Damage             10515 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1327 .    .    .    289  440  2225 4207 558  1469 .    .    
  Kills                    66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    2    2    9    26   2    10   .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   1   .   1   .   .   .   .   3   .   1   .   2   .   3   2   .   1   .   3   .   .   1   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  
Turns Passed               33256 | 57   343  1211 355  602  221  753  680  3302 987  1220 1668 1284 1018 2591 1426 2019 342  1443 2795 961  749  191  1274 1035 1317 457  141  393  880  1541 
Spaces Moved               16178 | 34   179  441  131  330  139  406  292  1055 592  689  920  622  561  1364 825  1131 155  747  1285 562  445  118  629  519  600  208  67   176  389  567  
  Core                     4     | 3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   16174 | 31   179  441  131  330  139  406  292  1054 592  689  920  622  561  1364 825  1131 155  747  1285 562  445  118  629  519  600  208  67   176  389  567  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  
  Average Speed            159   | 150  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  
  Slowest Speed            250   | 160  160  160  160  160  160  160  160  250  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 3    52   93   17   87   53   91   38   27   90   85   85   63   86   48   93   91   80   86   66   86   84   60   83   17   79   58   83   30   16   84   
  Regions Visited          30
    Branch Regions         22
  Pre-discovered Areas     39    | .    1    .    .    1    1    .    .    4    1    .    2    .    .    1    2    3    19   1    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    1    1    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      22    | 1    .    1    1    1    1    1    1    .    1    1    1    1    1    .    .    1    1    1    .    .    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             32    | .    .    1    .    1    .    1    .    .    4    2    2    .    .    .    3    4    .    3    .    3    3    .    5    .    .    .    .    .    .    .    
Spaces Dug                 60    | .    .    .    .    .    .    .    .    6    .    4    .    .    .    6    .    .    4    .    5    .    .    .    .    6    .    .    .    7    11   11   
Terrain Destroyed          1712  | .    .    5    8    .    .    .    .    308  .    9    .    5    31   32   21   19   6    30   227  12   5    .    63   83   72   17   17   334  106  302  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               736   | .    .    .    .    .    .    .    .    .    .    9    .    2    3    22   21   19   6    25   97   12   .    .    59   46   55   6    17   31   106  200  
  AOE                      976   | .    .    5    8    .    .    .    .    308  .    .    .    3    28   10   .    .    .    5    130  .    5    .    4    37   17   11   .    303  .    102  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  
Total                      21452 | 38   207  846  219  375  138  469  421  2417 626  779  1041 842  642  1651 897  1267 235  902  1762 604  477  120  814  642  847  330  89   249  555  951  
  Wait                     2185  | .    6    336  20   13   .    12   42   1031 3    36   29   67   18   101  8    29   34   33   67   19   5    .    18   11   27   68   4    24   57   67   
  Move                     16148 | 33   178  440  130  329  138  405  291  1054 591  688  919  621  560  1363 824  1130 154  746  1284 561  444  117  628  518  599  207  66   175  388  567  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61    | .    1    .    1    .    .    1    4    1    1    3    1    5    2    3    .    6    6    .    8    .    .    .    3    4    2    2    1    .    2    4    
  Fast Attach              113   | 5    2    .    6    .    .    1    5    15   1    2    6    12   .    24   2    1    .    1    7    .    .    2    4    1    2    5    .    .    .    9    
  Attach                   13    | .    .    .    2    .    .    .    1    .    .    1    .    1    .    2    .    1    .    .    1    .    .    .    1    .    1    .    .    .    .    2    
  Detach                   4     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     42    | .    .    2    2    .    .    1    1    2    3    .    4    .    .    4    1    .    2    1    5    2    3    .    .    .    1    4    .    .    1    3    
  Drop                     169   | .    1    .    6    .    .    2    5    10   7    2    9    24   2    26   3    4    7    1    18   .    2    1    8    3    4    10   1    .    1    12   
  Fire                     1387  | .    14   52   29   17   .    24   49   200  6    24   56   62   30   79   22   44   11   58   177  14   7    .    66   48   66   3    7    23   50   149  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    77   .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1237  | .    5    16   22   16   .    23   23   104  14   23   17   49   30   48   37   51   17   62   195  8    16   .    81   57   68   31   10   27   56   131  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Ext / Arm)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    58 | -11/Scrapyard      | Entered Materials
   125 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   401 | -10/Materials      | Entered Mines
   415 | -10/Mines          | Excavation squad dispatched
   415 | -10/Mines          | A large section of the Mines collapsed
   665 | -10/Mines          | Excavation squad dispatched
   806 | -10/Mines          | Reached level 2
   915 | -10/Mines          | Excavation squad dispatched
   981 | -10/Mines          | Core integrity fell below 50%
  1165 | -10/Mines          | Excavation squad dispatched
  1233 | -10/Mines          | Reached level 3
  1296 | -10/Mines          | Discovered new exit (range 5)
  1318 | -10/Mines          | Learned Materials emergency access door positions
  1382 | -10/Mines          | Discovered new exit (range 8)
  1612 | -10/Mines          | Entered Materials
  1612 | -9/Materials       | Upgraded with Utility slot (x1)
  1614 | -9/Materials       | Reached level 4
  1760 | -9/Materials       | Upgraded with Weapon slot (x1)
  1795 | -9/Materials       | Met 8R-AWN
  1843 | -9/Materials       | Upgraded with Weapon slot (x1)
  1889 | -9/Materials       | Reached level 5
  1954 | -9/Materials       | Discovered new exit (range 5)
  1967 | -9/Materials       | Entered Mines
  1969 | -9/Mines           | Followed 8R-AWN into the Mines
  2137 | -9/Mines           | Build established: Tank
  2149 | -9/Mines           | Discovered new exit (range 5)
  2185 | -9/Mines           | Discovered new exit (range 8)
  2197 | -9/Mines           | Discovered new exit (range 6)
  2214 | -9/Mines           | Learned location of Storage (-7)
  2246 | -9/Mines           | Reached level 6
  2569 | -9/Mines           | Entered Exiles
  2608 | -9/Exiles          | Welcomed by 8R-AWN
  2635 | -9/Exiles          | Met EX-HEX
  2694 | -9/Exiles          | Met EX-DEC
  2725 | -9/Exiles          | Learned location of Zion (-7)
  2769 | -9/Exiles          | Discovered new exit (range 14)
  2790 | -9/Exiles          | Entered Mines
  3115 | -8/Mines           | Discovered new exit (range 14)
  3154 | -8/Mines           | Reached level 7
  3495 | -8/Mines           | Discovered new exit (range 19)
  3520 | -8/Mines           | Reached level 8
  3543 | -8/Mines           | Entered Materials
  3545 | -8/Materials       | Reached level 9
  3615 | -8/Materials       | Upgraded with Utility slot (x1)
  3699 | -8/Materials       | Upgraded with Weapon slot (x1)
  3737 | -8/Materials       | Upgraded with Utility slot (x1)
  3921 | -8/Materials       | Reached level 10
  4076 | -8/Materials       | Discovered new exit (range 15)
  4171 | -8/Materials       | Central database locked down
  4223 | -8/Materials       | Entered Factory
  4225 | -7/Factory         | Reached level 11
  4314 | -7/Factory         | Upgraded with Utility slot (x1)
  4499 | -7/Factory         | Garrison activated, responded to threat
  4556 | -7/Factory         | Reached level 12
  4706 | -7/Factory         | Build established: Gunner
  4728 | -7/Factory         | Garrison activated, responded to threat
  4764 | -7/Factory         | Reached level 13
  4826 | -7/Factory         | Reached level 14
  4847 | -7/Factory         | Identified exit to Storage
  4847 | -7/Factory         | Identified exit to Lower Caves
  5017 | -7/Factory         | Discovered new exit (range 18)
  5023 | -7/Factory         | First assault squad dispatched
  5087 | -7/Factory         | Reached level 15
  5146 | -7/Factory         | Destroyed 8 combat bots
  5335 | -7/Factory         | Upgraded with Utility slot (x1)
  5390 | -7/Factory         | Upgraded with Power slot (x1)
  5390 | -7/Factory         | Upgraded with Propulsion slot (x1)
  5535 | -7/Factory         | Upgraded with Utility slot (x1)
  5600 | -7/Factory         | Discovered new exit (range 19)
  5601 | -7/Factory         | Central database locked down
  5680 | -7/Factory         | Destroyed 7 combat bots
  5998 | -7/Factory         | Reached level 16
  6984 | -7/Factory         | Reached level 17
  7236 | -7/Factory         | High security lockdown imminent
  7264 | -7/Factory         | Destroyed 9 combat bots
  7316 | -7/Factory         | High security lockdown engaged
  7418 | -7/Factory         | Destroyed 10 combat bots
  7525 | -7/Factory         | Entered Lower Caves
  7568 | -7/Lower Caves     | Spotted B-75 Beast
  7628 | -7/Lower Caves     | Destroyed B-75 Beast
  7720 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7805 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7929 | -7/Lower Caves     | Build established: Scavenger-Gunner
  8129 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8317 | -7/Lower Caves     | Discovered new exit (range 8)
  8512 | -7/Lower Caves     | Entered another Lower Caves area
  8552 | -7/Lower Caves     | Discovered new exit (range 8)
  8919 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  8964 | -7/Lower Caves     | Destroyed 7 combat bots
  8978 | -7/Lower Caves     | Learned Armory terminal intel
  8978 | -7/Lower Caves     | Learned Research terminal intel
  8978 | -7/Lower Caves     | Learned Armory stockpile data
  8978 | -7/Lower Caves     | Learned location of 2 exits from Upper Caves
  9306 | -7/Lower Caves     | Found Alien Artifact
  9306 | -7/Lower Caves     | Identified Core Expander
  9306 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  9560 | -7/Lower Caves     | Discovered new exit (range 12)
  9675 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9732 | -7/Lower Caves     | Entered Zion
  9892 | -7/Zion            | Discovered new exit (range 13)
  9918 | -7/Zion            | System corruption cleaned by Quarantine Array
 10079 | -7/Zion            | Learned location of Recycling (-7)
 10316 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 10797 | -7/Zion            | Opened final containment barrier to the Deep Caves
 10846 | -7/Zion            | Attacked by Zionites
 10879 | -7/Zion            | Discovered new exit (range 15)
 11164 | -7/Zion            | Destroyed Imprinter
 11199 | -7/Zion            | Extracted access codes from Imprinter's data core
 11395 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 11400 | -7/Zion            | Entered Deep Caves
 11402 | -7/Deep Caves      | Reached level 18
 11483 | -7/Deep Caves      | Z-Facility disabled
 11712 | -7/Deep Caves      | Discovered new exit (range 20)
 11876 | -7/Deep Caves      | Exposed GOLEM chamber
 12030 | -7/Deep Caves      | Spotted as-56981
 12193 | -7/Deep Caves      | Found GOLEM Unit
 12488 | -7/Deep Caves      | Core integrity fell below 50%
 12523 | -7/Deep Caves      | Core integrity fell below 20%
 12537 | -7/Deep Caves      | Destroyed as-56981
 12575 | -7/Deep Caves      | Found GOLEM Unit
 12684 | -7/Deep Caves      | Entered Proximity Caves
 12918 | -6/Proximity Caves | Learned Factory emergency access door positions
 13169 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13257 | -6/Proximity Caves | Learned Factory security intel
 13485 | -6/Proximity Caves | Discovered new exit (range 20)
 13670 | -6/Proximity Caves | Reached level 19
 13702 | -6/Proximity Caves | Entered Factory
 13703 | -6/Factory         | Identified exit to Lower Caves
 13997 | -6/Factory         | Build established: Scavenger-Mutant
 14092 | -6/Factory         | Core integrity fell below 50%
 14379 | -6/Factory         | Reached level 20
 14394 | -6/Factory         | Discovered new exit (range 19)
 14686 | -6/Factory         | Spotted B-75 Beast
 14743 | -6/Factory         | Destroyed B-75 Beast
 14860 | -6/Factory         | Discovered new exit (range 13)
 15010 | -6/Factory         | Upgraded with Utility slot (x1)
 15031 | -6/Factory         | Build established: Scavenger-Gunner
 15339 | -6/Factory         | Build established: Scavenger-Tank
 15851 | -6/Factory         | Discovered new exit (range 20)
 16031 | -6/Factory         | Discovered exit to Lower Caves (range 17)
 16293 | -6/Factory         | Entered Lower Caves
 16478 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16519 | -6/Lower Caves     | Identified exit to Lower Caves
 16814 | -6/Lower Caves     | Learned location of Extension (-4)
 17292 | -6/Lower Caves     | Build established: Scavenger-Mutant
 17719 | -6/Lower Caves     | Entered another Lower Caves area
 17825 | -6/Lower Caves     | Build established: Scavenger-Tank
 17849 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18000 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18355 | -6/Lower Caves     | Reached level 21
 18367 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 18428 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18428 | -6/Lower Caves     | Learned Research trap positions
 18428 | -6/Lower Caves     | Learned Factory security intel
 18667 | -6/Lower Caves     | Discovered new exit (range 15)
 19166 | -6/Lower Caves     | Destroyed 7 combat bots
 19738 | -6/Lower Caves     | Entered Data Miner
 19738 | -6/Data Miner      | Discovered new exit (range 6)
 19806 | -6/Data Miner      | Met Data Miner
 19838 | -6/Data Miner      | Learned location of Section 7 (-2)
 19838 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 19863 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 19952 | -6/Data Miner      | Interfaced with the Data Conduit
 20080 | -6/Data Miner      | Entered Proximity Caves
 20339 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20357 | -5/Proximity Caves | Reached level 22
 20603 | -5/Proximity Caves | Spotted B-75 Beast
 20634 | -5/Proximity Caves | Destroyed B-75 Beast
 21458 | -5/Proximity Caves | Discovered new exit (range 6)
 21523 | -5/Proximity Caves | Entered Factory
 21524 | -5/Factory         | Identified exit to Upper Caves
 21524 | -5/Factory         | Identified exit to Factory
 21526 | -5/Factory         | Loaded intel: 260 machine locations
 21580 | -5/Factory         | Reached level 23
 21680 | -5/Factory         | Upgraded with Utility slot (x1)
 21709 | -5/Factory         | Spotted B-75 Beast
 21823 | -5/Factory         | Local fabrication network quarantined
 21829 | -5/Factory         | Fabricated S-27 Virus?
 21846 | -5/Factory         | Destroyed B-75 Beast
 22123 | -5/Factory         | First assault squad dispatched
 22163 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 22193 | -5/Factory         | Destroyed 8 combat bots
 22199 | -5/Factory         | Reached level 24
 22502 | -5/Factory         | High security lockdown imminent
 22582 | -5/Factory         | High security lockdown engaged
 22616 | -5/Factory         | Discovered exit to Factory (range 16)
 22718 | -5/Factory         | Build established: Scavenger-Gunner
 22831 | -5/Factory         | Reached level 25
 22899 | -5/Factory         | Destroyed 46 combat bots
 23028 | -5/Factory         | Destroyed 14 combat bots
 23097 | -5/Factory         | Destroyed 7 combat bots
 23172 | -5/Factory         | Core integrity fell below 50%
 23182 | -5/Factory         | Core integrity fell below 20%
 23196 | -5/Factory         | Sterilization system engaged
 23196 | -5/Factory         | Non-combat units ordered to evacuate
 23227 | -5/Factory         | Destroyed 22 combat bots
 23296 | -5/Factory         | Combat units ordered to evacuate
 23398 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 23496 | -5/Factory         | Ambient heat levels rising (+10)
 23646 | -5/Factory         | Ambient heat levels rising (+10)
 23733 | -5/Factory         | Discovered exit to Factory (range 25)
 23796 | -5/Factory         | Ambient heat levels rising (+10)
 23894 | -5/Factory         | Assembled infested ambush trap array
 23946 | -5/Factory         | Ambient heat levels rising (+10)
 24096 | -5/Factory         | Ambient heat levels rising (+10)
 24238 | -5/Factory         | Build established: Scavenger-Mutant
 24246 | -5/Factory         | Ambient heat levels rising (+10)
 24318 | -5/Factory         | Entered Upper Caves
 24319 | -5/Upper Caves     | Identified exit to Upper Caves
 24592 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 24609 | -5/Upper Caves     | Learned Factory trap positions
 24715 | -5/Upper Caves     | Learned location of 1 exit from Factory
 24748 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24985 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 25279 | -5/Upper Caves     | Entered another Upper Caves area
 25712 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25895 | -5/Upper Caves     | Discovered new exit (range 13)
 26028 | -5/Upper Caves     | Entered Zhirov
 26028 | -5/Zhirov          | Discovered new exit (range 5)
 26059 | -5/Zhirov          | Met Zhirov
 26104 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26128 | -5/Zhirov          | Found Alien Artifact
 26128 | -5/Zhirov          | Identified Integrated Reactor
 26128 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26219 | -5/Zhirov          | Entered Proximity Caves
 26221 | -4/Proximity Caves | Reached level 26
 26248 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 26284 | -4/Proximity Caves | Learned Research security intel
 26948 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 27041 | -4/Proximity Caves | Destroyed 15 combat bots
 27176 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27271 | -4/Proximity Caves | Spotted B-86 Titan
 27298 | -4/Proximity Caves | Destroyed B-86 Titan
 27327 | -4/Proximity Caves | Discovered exit to Factory (range 22)
 27493 | -4/Proximity Caves | Entered Factory
 27494 | -4/Factory         | Identified exit to Armory
 27495 | -4/Factory         | Loaded intel: 94 trap records
 27496 | -4/Factory         | Loaded intel: 261 machine locations
 27497 | -4/Factory         | Loaded intel: 213 non-interactive machine locations
 27743 | -4/Factory         | Discovered new exit (range 20)
 27822 | -4/Factory         | Discovered new exit (range 2)
 27939 | -4/Factory         | Reached level 27
 27993 | -4/Factory         | First assault squad dispatched
 28137 | -4/Factory         | Fabricated L-41 Fighter?
 28275 | -4/Factory         | Intercept squad dispatched
 28302 | -4/Factory         | Spotted Tracker
 28304 | -4/Factory         | Destroyed Tracker
 28322 | -4/Factory         | Found Prototype Processor
 28324 | -4/Factory         | Spotted Combat Programmer
 28325 | -4/Factory         | Found Exp. Phase Shifter
 28335 | -4/Factory         | Destroyed Combat Programmer
 28528 | -4/Factory         | Entered Extension
 28529 | -4/Extension       | Loaded intel: 41 machine locations
 28672 | -4/Extension       | Rescued a captive Derelict
 28725 | -4/Extension       | Build established: Scavenger-Gunner
 28732 | -4/Extension       | Rescued a captive Derelict
 28740 | -4/Extension       | Rescued a captive Derelict
 28749 | -4/Extension       | Rescued a captive Derelict
 28928 | -4/Extension       | Disrupted transfer network
 29020 | -4/Extension       | Spotted B-86 Titan
 29036 | -4/Extension       | Discovered new exit (range 24)
 29043 | -4/Extension       | Allies destroyed B-86 Titan
 29065 | -4/Extension       | Spotted B-86 Titan
 29079 | -4/Extension       | Destroyed B-86 Titan
 29255 | -4/Extension       | Rescued a captive Derelict
 29257 | -4/Extension       | Rescued a captive Derelict
 29296 | -4/Extension       | Rescued a captive Derelict
 29411 | -4/Extension       | Reached level 28
 29423 | -4/Extension       | Upgraded with Utility slot (x1)
 29423 | -4/Extension       | Identified Exp. Targeting Computer
 29478 | -4/Extension       | Rescued a captive Derelict
 29479 | -4/Extension       | Rescued a captive Derelict
 29499 | -4/Extension       | Rescued a captive Derelict
 29501 | -4/Extension       | Rescued a captive Derelict
 29725 | -4/Extension       | Rescued A7
 29781 | -4/Extension       | Discovered new exit (range 23)
 29807 | -4/Extension       | Discovered new exit (range 10)
 29845 | -4/Extension       | Entered Cetus
 29845 | -4/Cetus           | Accompanied by 16 allies (A7)
 29846 | -4/Cetus           | Loaded intel: 24 machine locations
 29850 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 29862 | -4/Cetus           | Spotted Cetus Guard
 29862 | -4/Cetus           | Spotted Cetus Guard
 29863 | -4/Cetus           | Spotted Cetus Guard
 29870 | -4/Cetus           | Allies destroyed Cetus Guard
 29874 | -4/Cetus           | Allies destroyed Cetus Guard
 29878 | -4/Cetus           | Allies destroyed Cetus Guard
 29990 | -4/Cetus           | Started Cetus Manufacturing Module
 30015 | -4/Cetus           | Manufactured an Enhanced Grunt
 30029 | -4/Cetus           | Discovered new exit (range 18)
 30040 | -4/Cetus           | Manufactured an Enhanced Grunt
 30065 | -4/Cetus           | Manufactured an Enhanced Grunt
 30077 | -4/Cetus           | Spotted Cetus Guard
 30077 | -4/Cetus           | Spotted Cetus Guard
 30083 | -4/Cetus           | Spotted Cetus Guard
 30087 | -4/Cetus           | Allies destroyed Cetus Guard
 30088 | -4/Cetus           | Spotted Cetus Guard
 30090 | -4/Cetus           | Manufactured an Enhanced Grunt
 30097 | -4/Cetus           | Allies destroyed Cetus Guard
 30100 | -4/Cetus           | Discovered new exit (range 18)
 30100 | -4/Cetus           | Allies destroyed Cetus Guard
 30104 | -4/Cetus           | Allies destroyed Cetus Guard
 30112 | -4/Cetus           | Met Revision 17
 30115 | -4/Cetus           | Manufactured an Enhanced Grunt
 30141 | -4/Cetus           | Destroyed A7
 30151 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 30302 | -4/Cetus           | Entered Archives
 30302 | -4/Archives        | Accompanied by 5 allies
 30303 | -4/Archives        | Loaded intel: 8 machine locations
 30319 | -4/Archives        | Discovered new exit (range 21)
 30352 | -4/Archives        | Discovered new exit (range 19)
 30380 | -4/Archives        | Unable to access archive contents
 30396 | -4/Archives        | Unable to access archive contents
 30402 | -4/Archives        | Discovered new exit (range 20)
 30443 | -4/Archives        | Entered Hub_04(d)
 30443 | -4/Hub_04(d)       | Accompanied by 3 allies
 30444 | -4/Hub_04(d)       | Discovered new exit (range 20)
 30444 | -4/Hub_04(d)       | Loaded intel: 108 machine locations
 30643 | -4/Hub_04(d)       | Discovered new exit (range 3)
 30752 | -4/Hub_04(d)       | Reached level 29
 30764 | -4/Hub_04(d)       | Network Hub disabled
 30830 | -4/Hub_04(d)       | Network Hub disabled
 30836 | -4/Hub_04(d)       | Entered Research
 30837 | -3/Research        | Loaded intel: 63 trap records
 30839 | -3/Research        | Loaded intel: 99 machine locations
 30840 | -3/Research        | Loaded intel: 16 terminal locations
 30876 | -3/Research        | Identified exit to Testing
 31005 | -3/Research        | Fabricated E-15 Imp?
 31036 | -3/Research        | Revision forces began assault on 0b10
 31219 | -3/Research        | Met up with Revision 17++
 31335 | -3/Research        | Local fabrication network quarantined
 31353 | -3/Research        | Spotted B-86 Titan
 31415 | -3/Research        | Reached level 30
 31512 | -3/Research        | High security lockdown imminent
 31536 | -3/Research        | Research terminal network offline
 31592 | -3/Research        | High security lockdown engaged
 31716 | -3/Research        | Entered Testing
 31716 | -3/Testing         | Accompanied by 1 ally
 31717 | -3/Testing         | Loaded intel: 71 machine locations
 31803 | -3/Testing         | Found Prototype Processor
 31803 | -3/Testing         | Identified Exp. Melee Analysis Suite
 31814 | -3/Testing         | Spotted PY-7SVDF4DD3L
 31831 | -3/Testing         | Destroyed PY-7SVDF4DD3L
 32073 | -3/Testing         | Unstable Terrabomb Derivative detonated
 32129 | -3/Testing         | Build established: Scavenger-Mutant
 32217 | -3/Testing         | Protovariant out of control (PL-D51VK6YIZ2)
 32217 | -3/Testing         | Unleashed a protovariant (PL-D51VK6YIZ2)
 32224 | -3/Testing         | Discovered new exit (range 20)
 32252 | -3/Testing         | Garrison activated, responded to threat
 32278 | -3/Testing         | Intercept squad dispatched
 32285 | -3/Testing         | Spotted Tracker
 32286 | -3/Testing         | Spotted Tracker
 32292 | -3/Testing         | Destroyed Tracker
 32296 | -3/Testing         | Spotted Combat Programmer
 32298 | -3/Testing         | Destroyed Tracker
 32298 | -3/Testing         | Spotted Combat Programmer
 32334 | -3/Testing         | Destroyed Combat Programmer
 32342 | -3/Testing         | Destroyed Combat Programmer
 32464 | -3/Testing         | Found Exp. Core Analyzer
 32466 | -3/Testing         | First assault squad dispatched
 32470 | -3/Testing         | Scanned by Researcher
 32471 | -3/Testing         | Reached level 31
 32497 | -3/Testing         | Destroyed 17 combat bots
 32645 | -3/Testing         | High security lockdown imminent
 32667 | -3/Testing         | Spotted Striker
 32675 | -3/Testing         | Spotted Striker
 32692 | -3/Testing         | Spotted Alpha 7
 32694 | -3/Testing         | Destroyed Striker
 32700 | -3/Testing         | Destroyed Striker
 32723 | -3/Testing         | Destroyed Alpha 7
 32725 | -3/Testing         | High security lockdown engaged
 32735 | -3/Testing         | Found Prototype Ballistic Gun
 32735 | -3/Testing         | Identified Multirail
 32760 | -3/Testing         | Found Exp. Target Analyzer
 32765 | -3/Testing         | Upgraded with Weapon slot (x1)
 32828 | -3/Testing         | Destroyed 18 combat bots
 32881 | -3/Testing         | Spotted Investigator
 32884 | -3/Testing         | Destroyed Investigator
 32932 | -3/Testing         | Destroyed 17 combat bots
 33023 | -3/Testing         | Spotted Striker
 33026 | -3/Testing         | Spotted Investigator
 33045 | -3/Testing         | Destroyed Striker
 33069 | -3/Testing         | Destroyed Investigator
 33108 | -3/Testing         | Destroyed 29 combat bots
 33223 | -3/Testing         | Spotted Striker
 33225 | -3/Testing         | Spotted Executioner
 33240 | -3/Testing         | Destroyed Striker
 33240 | -3/Testing         | Destroyed Executioner
 33241 | -3/Testing         | Spotted Executioner
 33244 | -3/Testing         | System corruption reached 10%
 33246 | -3/Testing         | Core integrity fell below 50%
 33252 | -3/Testing         | Sterilization system engaged
 33252 | -3/Testing         | Non-combat units ordered to evacuate
 33254 | -3/Testing         | Core integrity fell below 20%
 33257 | -3/Testing         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
33252_ Slug penetrates P-80 Master.
33252_ Penetrated by Slug.
33252_ Slug penetrates Reinforced Barrier. <x2>
33252_ P-80 Master suffers critical hit.
33252_ P-80 Master resets P-80 Master, system corruption cleaned.
33253_ Penetrated by Slug. <x2>
33253_ P-80 Master resets H-77 Assassin, system corruption cleaned. <x2>
33254_ P-80 Master resets G-67 Veteran, system corruption cleaned.
33254_ Penetrated by Slug.
33254_ Slug penetrates Reinforced Barrier.
33254_ Penetrated by Slug.
33254_ H-77 Assassin destroyed.
33254_ G-67 Veteran destroyed.
33255_ P-80 Master resets P-80 Master, system corruption cleaned.
33255_ Slug penetrates P-80 Master. <x5>
33255_ P-80 Master destroyed.
33256_ Penetrated by Slug.
33256_ Slug penetrates Reinforced Barrier.
33257_ P-80 Master resets P-80 Master, system corruption cleaned.
33257_ Slug penetrates P-80 Master.

 Map 
-----
+----------------------------------------------------+
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|            ############################## ######## |
|            ############################=     ### " |
|            #########""""""########### %  ! | *=!!  |
|            #########  &"""###  %=#%% =%%= [#=!%!*  |
|            #########    ""##"==%p==/!==%%%%#%!!!== |
|            #########"     #%![%!/=%gp!=*!%= ==[ !  |
|            #########     @%=!%p!g!====m![==[ =%%*% |
|            ####### #     !*/!]%*p=%=i*%%!=m%[%%%*  |
|            #########      #%!%ppg/h%/=|/%=%=*==!=  |
|            #########" "   ###[=/=%*h%=% =*!=]!%[ # |
|            #############  ####[!!h=%%!!=*[!!!%=[%  |
|            ####################!=%E=![!=[*%!=][! ! |
|            #####################%g=!%/![==!=%=%!   |
|            #####################=%!""%##!=*!==*=== |
|            #####################   *%/###%# !=     |
|            #####################"#######  # !    = |
|            ##################### ###### ###        |
|            ########################### ####      * |
|            #?######################## #####[       |
|            ######################### ############# |
|            ?###################################### |
|            ??##################################### |
|            ???#################################### |
|            ????################################### |
|            ?????################################## |
|            ??????################################# |
|            ???????#?############################## |
|            ?????????############################## |
|            ???????????############################ |
|            ?????????????########################## |
|            ?????????????#??####################### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Energy Generation          64
Energy Capacity            1750
Matter Stores              500
Matter Capacity            500
Sight Range                19
Robot Scan Range           2
Terrain Scan Range         24
Terrain Scan Density       310
Jamming Range              14
Power Amplification        20
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             10
Resistance: EM             25
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Core Analysis              15
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           50
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
            Centrium Wheel | -6/Factory    | Hacked
             Gatling Laser | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
        Imp. Core Analyzer | -5/Factory    | Hacked
          Imp. Arc Thrower | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
         Assault Drone Bay | -5/Zhirov     | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
   S-27 Virus | x4 | -5/Factory  
 L-41 Fighter | x3 | -4/Factory  
     E-15 Imp | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    
---------                  Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   
Levels Raised              30    | .     .     2     2     1     .     2     2     7     .     .     .     1     1     1     .     1     .     1     3     .     .     .     1     1     1     .     .     1     1     1     
  XP Earned                49416 | 3000  530   2810  2940  1650  200   2450  4027  10205 159   352   152   279   1397  2172  438   603   356   1753  4317  185   153   73    1263  1109  1199  672   154   557   1546  2715  
  XP Spent                 46900 | 2960  .     150   4170  200   .     3980  4270  11240 .     .     .     1480  .     2830  .     1250  .     .     4430  .     .     .     2900  .     3200  .     .     .     1500  2340  
Upgrades                   89    | 14    .     1     9     1     .     12    6     21    .     .     .     5     .     3     .     1     .     .     10    .     .     .     1     .     1     .     .     .     1     3     
  Power Slot               1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          2     | 1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             10    | .     .     .     1     .     .     .     2     3     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     .     1     .     .     .     .     .     
  Weapon Slot              5     | 1     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Core Integrity           18    | 2     .     .     2     .     .     .     .     4     .     .     .     4     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Heat Dissipation         15    | 1     .     .     1     .     .     3     .     4     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     
  Energy Generation        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Matter Storage           4     | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Inventory Capacity       6     | 1     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Sight Range              3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sensor Range             1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Terrain Scan Density     3     | 1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          3     | 1     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Attack %            1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Defense %           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          4     | 2     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Resistance %          4     | 2     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EX Resistance %          2     | .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Damage %              4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        12935 | .     42    123   129   81    .     178   342   1328  .     313   243   226   228   355   271   496   82    611   2251  72    123   .     651   522   643   224   .     381   499   2521  
  Integrity Restored       26120 | .     85    369   477   235   .     454   457   2123  318   512   308   1066  660   1065  807   1061  333   1282  4179  180   354   .     1774  1210  1462  630   214   523   1226  2756  
    Core                   19146 | .     62    369   410   122   .     323   252   1469  318   291   200   738   660   1065  807   445   204   938   3384  180   354   .     1008  920   989   89    186   422   1039  1902  
    Parts                  6974  | .     23    .     67    113   .     131   205   654   .     221   108   328   .     .     .     616   129   344   795   .     .     .     766   290   473   541   28    101   187   854   
Protomatter Decayed        5719  | .     56    .     275   94    .     21    28    274   .     72    131   .     .     .     91    .     .     133   577   .     .     .     97    172   250   159   .     308   2206  775   

 Game 
------
Seed              LayeredShadeRegulator
  Manual?         0
Play Time         04:02:13
  Cumulative      591.0 hours
  Start           2021.07.14 @ 01:55:28
  End             2021.07.14 @ 10:48:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          204
  Rogue           204
  Adventurer      0
  Explorer        0
Win Type          -
  Total           44
  Types           25/2/7/4/3/0/2/0/1
Lore%             91
Gallery%          94
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 19e1a301-2b03-420d-af76-29af23df54ef