Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.26 @ 12:31:34 Player: lsend Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (35) 7000 Robots Destroyed (1) 5 Value Destroyed (240) 240 Prototype IDs (90) 1800 Alien Tech Used (7) 1400 Bonus (14195) 14195 TOTAL SCORE: 28640 Bonus ------- Pacifist 6940 High Alert Combat Kills 25 Follower Combat Kills 730 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Vortex Chain Reactor Antimissile System Subatomic Replicator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Energy Well Gravity Neutralizing Apparatus Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Experimental Cloaking Device Improved Power Shielding Experimental Utility Shielding Zionite Weapon Casing Light Regenerative Plating Advanced Remote Shield > --- WEAPON ----------- Nanosword Sigix Broadsword > --- INVENTORY -------- Gravity Neutralizing Apparatus Antimissile System Subatomic Replicator [Rating: 195] Favorites ----------- Power Micro Nuclear Core Engine Backup Power III Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Electron Diverter Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit Electron Diverter Utility Advanced Signal Interpreter Device Structural Scanner Storage Advanced Energy Well Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon CR-A16's Pointy Stick Energy Gun Backup Laser III Impact Weapon Hammer Slashing Weapon Nanosword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Utility 11 | . . . 1 . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 98 | 2 . . 1 . 2 1 . 4 2 . 4 1 . 2 3 13 . 2 . . 9 . . 8 . 3 . 2 8 2 14 4 5 4 2 Power 8 | . . . . . . . . . . . . . . . . 3 . 1 . . 1 . . 1 . . . . 1 . . . 1 . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . 3 . 1 . . 1 . . 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 26 | 2 . . 1 . . . . . . . 3 . . . 2 4 . 1 . . 1 . . 2 . 1 . . 3 . 3 2 . 1 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Flight 22 | . . . 1 . . . . . . . 3 . . . 2 4 . 1 . . 1 . . . . 1 . . 3 . 3 2 . 1 . Utility 50 | . . . . . 2 1 . 3 1 . 1 . . . 1 5 . . . . 6 . . 5 . 2 . 1 4 1 8 2 4 2 1 Device 23 | . . . . . 2 . . 2 . . . . . . . 1 . . . . 3 . . 1 . 2 . 1 4 . 3 1 2 . 1 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Processor 4 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Protection 18 | . . . . . . . . 1 . . 1 . . . 1 4 . . . . 2 . . 3 . . . . . . 3 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 14 | . . . . . . . . 1 1 . . 1 . 2 . 1 . . . . 1 . . . . . . 1 . 1 3 . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Piercing Weapon 8 | . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . 1 . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 6 . . . 1 6 . 4 1 1 3 . Parts Lost 32 | . . . . . . . 1 . . . . . . . 5 2 . 1 . 3 1 1 . . . . . . . . . . . 1 17 Power 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Propulsion 15 | . . . . . . . 1 . . . . . . . 3 1 . . . 2 1 1 . . . . . . . . . . . 1 5 Utility 12 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 10 Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Highest Loss Streak 17 | . . . . . . . 1 . . . . . . . 3 2 . 1 . 2 1 1 . . . . . . . . . . . 1 17 Average Slot Usage (%) 74 | . 28 28 25 33 38 51 45 42 39 46 72 96 100 99 97 90 86 86 86 82 58 80 64 72 82 77 78 81 75 75 77 89 83 87 78 Engine 2 | . . . . . . . . . . . 11 15 15 15 14 6 6 4 . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 6 6 8 13 13 11 11 11 11 11 10 10 10 5 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 4 4 4 3 Treads 1 | . 28 28 22 22 22 22 18 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 3 11 11 11 9 9 7 7 16 30 30 30 28 29 26 28 33 29 14 16 11 11 11 11 15 15 17 20 18 21 20 20 19 Device 14 | . . . . . 5 11 9 13 7 7 7 7 7 7 7 5 6 6 6 6 7 16 11 11 11 16 21 20 19 20 18 21 24 27 25 Processor 9 | . . . . . . 7 9 9 8 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 10 9 4 3 . . Protection 10 | . . . . . . . . 3 7 7 11 15 15 15 15 15 13 13 13 12 4 11 11 13 17 15 15 15 12 10 12 13 12 16 13 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 4 6 7 Piercing Weapon 4 | . . . . . . . . . 2 7 7 7 7 14 15 12 13 10 6 5 3 4 . . . . . 3 2 . 3 4 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | . . . . . 2 2 2 16 4 4 11 14 14 14 18 30 29 30 30 30 35 35 26 27 27 40 40 43 53 53 61 61 68 76 76 Greatest Support 87 | 3 3 3 3 3 3 3 5 5 5 5 11 18 18 18 27 30 30 30 30 38 36 36 28 28 28 48 48 48 54 54 73 75 75 87 87 Greatest Overweight (x) 5 | . . . . . . . . 5 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . . 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . . . . 2 4 4 3 4 4 3 3 3 4 3 3 4 3 3 3 3 2 3 3 4 4 4 3 3 3 3 4 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . . 2 4 4 4 4 4 4 4 4 4 4 3 4 4 3 3 4 2 3 3 4 4 4 4 3 4 4 4 4 4 3 4 Class Distribution -------------------- 32% | Messiah-Ninja 26% | Messiah-Sprinter 19% | Mutant 14% | Messiah-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Testing Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Ninja | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 1191 | 181 . 29 . . . 42 . 48 . . . 70 . 10 35 . 56 64 . 20 75 . . . . . 61 . 31 91 82 110 112 . 74 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . 5 . 3 . . . . 1 . . . . . . . . . . . . . . . Prevented 13 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 12 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Bots Only 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Damage Taken 7169 | . 23 . 177 . . . 130 . . . 93 . 32 . 426 162 . 80 . 279 141 197 114 . 171 12 41 . 9 100 218 124 783 360 3497 Core 1835 | . 12 . 48 . . . . . . . 23 . . . 130 33 . 23 . 19 73 . 15 . 17 . 20 . . 19 21 19 77 38 1248 Absorbed by Shields 1270 | . . . . . . . . . . . . . . . . . . . . . . 73 42 . 65 4 15 . 3 31 68 39 241 109 580 Core Remaining (%) 91 | 100 . 95 . . . 88 . 100 . . . . . . 78 . . . . 91 . . . . 81 . . . . 96 . 96 . . . Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Core Hits 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 211 | . . . . . . . . 9 . . . 1 . 9 2 11 3 . . 5 10 4 . . . . . 31 . 1 34 23 31 14 23 Impact 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 19 30 13 23 Piercing 111 | . . . . . . . . . . . . 1 . 9 2 11 3 . . 5 10 4 . . . . . 31 . 1 28 4 1 1 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 380 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 380 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 380 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 11 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . . . . . . . . . . . . . 8 . . 123 136 174 124 281 369 2 4 . . . 2 . . 18 407 284 252 . 5 Average Temperature 89 | . . . . . . . . . . . . . 8 . . 37 71 79 64 143 133 1 4 . . . 2 . . 9 110 75 75 . 5 Received Heat Transfer 566 | . 12 . . . . . 9 . . . 36 . 18 . 45 36 . 18 . 126 27 . 12 . 6 . 6 . . 22 37 . 61 26 69 Effects 5 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Peak Influence 623 | . 15 5 46 51 . . 57 265 202 100 102 . . . . 90 . . . . 604 . . . . 90 . . . . 344 362 623 555 438 Average Influence 235 | . 11 5 19 18 . . 22 94 168 80 78 . . . . 50 . . . . 306 . . . . 26 . . . . 182 242 399 447 385 Maximum Alert Level 2 | . . . . . . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . 1 1 2 2 2 Low Security (%) 44 | 100 100 100 100 100 . 100 100 74 46 100 100 . . . . 100 . . . . 42 . . . . 100 . . . . 55 27 . . . Level 1 34 | . . . . . . . . 25 53 . . . . . . . . . . . 15 . . . . . . . . . 44 72 47 19 78 Level 2 21 | . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . 52 80 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 2 . . . 2 2 . . . . . . 1 . . 1 . . 3 . . . . . . . . . 1 1 8 3 9 Investigation 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 3 . Extermination 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . Reinforcement 9 | . 1 . 1 . . . 2 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Assault 4 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 10 | . . . 1 . . . 1 2 . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . Communications Jammed 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 23 22 15 6 4 Distress Signals 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 23 22 10 6 4 Times Spotted 351 | . 5 . 13 3 . . 9 10 2 5 5 1 6 . 26 7 1 13 . 20 28 6 8 . 9 10 1 . 3 6 30 23 56 19 26 Peak Tracking Total 18 | . 5 . 12 3 . . 7 5 1 5 3 1 5 . 11 5 1 14 . 8 10 6 7 . 6 6 1 . 3 6 6 7 18 14 18 Tactical Retreats 56 | . 1 . . 1 . . . . . . 1 . 1 . 4 1 . 1 . 2 10 1 3 . 2 1 . . . 1 2 6 14 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 12 | . . . 1 . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . 1 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Triggered 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . Power Sources Rigged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 15 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 3 3 1 2 3 Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 67 | . . . . 1 2 . 2 10 4 . 3 . 2 1 . . . . 4 . 3 . . 4 . 1 1 . 11 1 8 . 9 . . Terminals 17 | . . . . . . . 2 10 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 4 . 2 . . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 4 . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 171 | . . . . 1 3 . 6 33 7 . 6 . 5 3 . . . . 25 . 8 . . 16 . 4 1 . 19 1 18 . 15 . . Successful 132 | . . . . 1 3 . 4 22 1 . 5 . 5 3 . . . . 25 . 4 . . 16 . 1 1 . 19 1 12 . 9 . . Failed 39 | . . . . . . . 2 11 6 . 1 . . . . . . . . . 4 . . . . 3 . . . . 6 . 6 . . Catastrophic 5 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 201 | . . . . . 1 . 3 23 1 . 1 . . . . 11 . . . . 31 . . . . 6 . . 1 . 36 24 28 23 12 Terminals 49 | . . . . . . . 6 33 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . . . . . . 2 . . . . . . . . . . . 5 . . . . 4 . . . . 9 . 3 . . Repair Stations 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . Recycling Units 15 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 5 . 7 . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 88 | . . . . 1 3 . 2 9 . . 3 . 5 3 . . . . 25 . . . . 16 . . 1 . 19 1 . . . . . Record 40 | . . . . . 2 . . . . . . . 4 . . . . . 11 . . . . 5 . . . . 17 1 . . . . . Part Schematic 10 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . 3 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . 1 . . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 9 | . . . . 1 . . . 4 . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 8 . 2 . . Load Schematic 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 . 1 . . Build 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . 1 . . Repair Station Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . Retrieve Matter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Retrieve Components 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . . . . . 2 13 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 17 | . . . . . . . 2 13 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . . . . . 1 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . . . . . 2 9 4 . 2 . . . . . . . . . 1 . . . . 1 . . . . 7 . 5 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . . . . . . . . . . . 7 . 4 . . . . . . . . . 10 4 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . . . . . . . . . . . . 3 . . . . 4 . 9 . . 3 . . . . . . 31 30 14 . 15 Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 . . Matter 1590 | . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . 921 . 384 . . Time 631 | . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . 275 . 204 . . Total Part Build Rating 30 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 17 . 8 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 42 | . . . . 2 . . . 10 1 . . . . 9 . 3 . . . 1 3 . . . . . . . . . 2 . 5 . 6 Largest Group 10 | . . . . 2 . . . 10 8 4 4 . . 9 9 3 2 1 . 1 3 . . . . . . . . . 1 . 2 . 3 Highest-Rated Group 268 | . . . . 41 . . . 173 148 77 71 . . 259 259 210 134 64 . 94 84 . . . . . . . . . 31 . 268 . 43 Highest-Rated Ally 268 | . . . . 31 . . . 29 29 29 26 . . 39 39 70 70 64 . 94 28 . . . . . . . . . 31 . 268 . 15 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . 5 . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . 4 . . TUNNEL 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . COLLECT 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 132 | . . . . 8 . . . 32 13 7 12 . . . 21 4 . . . 6 5 . . . . . . . . . . . 18 . 6 Total Damage 3852 | . . . . 106 . . . 474 166 71 169 . . . 352 86 . . . 233 67 . . . . . . . . . . . 2016 . 112 Kills 21 | . . . . 1 . . . 6 1 . 1 . . . 3 . . . . 1 . . . . . . . . . . . . 8 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . 2 . . . . . . . . 1 . 2 . 2 2 . 1 . 1 2 . 1 . . 1 . . . . . . . Drone Launches 19 | . . . . . . . . 16 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . . . . . . 2 . . . . 8 . . . . 1 . . . . 9 7 5 7 3 Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Active Garrisons 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 7016 | 14 47 23 65 162 112 86 95 314 251 60 177 97 192 520 234 176 136 61 23 147 473 112 101 73 90 127 67 190 254 93 583 310 1014 208 329 Spaces Moved 16518 | 22 93 45 126 319 216 108 189 351 572 107 451 262 413 853 676 381 363 201 78 337 1303 255 297 162 264 363 210 278 797 320 1565 1019 2244 699 579 Core 1170 | 22 93 45 126 319 216 108 187 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15348 | . . . . . . . 2 343 572 107 451 262 413 853 676 381 363 201 78 337 1303 255 297 162 264 363 210 278 797 320 1565 1019 2244 699 533 Fastest Speed 20 | 50 50 50 50 50 50 50 50 40 40 40 37 34 34 34 29 29 29 29 29 27 32 32 34 34 34 32 32 32 27 27 27 20 20 24 23 Average Speed 31 | 50 50 50 50 50 50 50 50 41 40 40 37 35 34 34 32 29 29 29 29 29 32 32 34 34 34 33 32 32 29 27 28 25 26 24 28 Slowest Speed 300 | 50 50 50 50 50 50 50 80 300 40 40 40 37 34 34 34 114 29 29 29 32 34 34 34 34 34 34 32 32 32 27 98 28 27 24 150 Overloaded Moves 282 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 107 32 17 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 126 | . . . . . . . 1 2 3 . 4 1 . . 4 2 . . . 6 16 3 . . . 3 . . 3 . 19 13 28 12 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 52 | 4 29 24 23 79 60 31 28 89 16 75 19 58 68 91 88 13 63 45 74 63 42 58 67 61 51 17 46 44 91 47 49 95 75 85 34 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 16 | . . . . 1 1 . . . . . . . 1 1 . . . . 1 . . . 1 3 . . . . 1 . . 4 . 2 . Known Exits Taken 26 | . . . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . 1 . . . . . 3 3 3 4 . . 2 . 4 . . . . . . 2 . . 2 . . . . . Spaces Dug 155 | . . . . . . . . 4 . . . . . 7 2 6 2 . . 5 10 4 . . . . . 31 . . 25 12 30 10 7 Terrain Destroyed 155 | . . . . . . . . 4 . . . . . 7 2 6 2 . . 5 10 4 . . . . . 31 . . 25 12 30 10 7 Melee 155 | . . . . . . . . 4 . . . . . 7 2 6 2 . . 5 10 4 . . . . . 31 . . 25 12 30 10 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total 17766 | 23 92 44 126 320 219 138 187 505 590 123 452 263 464 1068 680 420 388 203 77 371 1312 273 296 176 263 364 209 315 813 323 1631 1031 2601 707 699 Wait 955 | . . . . 1 . 29 . 136 18 17 . . 49 203 4 . 24 . . 35 1 16 . . . . . 3 . . 29 4 301 . 85 Move 16240 | 21 92 44 125 318 215 107 186 346 566 106 442 259 412 852 667 376 362 200 77 324 1271 248 296 161 263 356 209 277 791 319 1527 994 2189 675 567 Hop 118 | . . . . . . . 1 2 3 . 4 1 . . 4 2 . . . 6 15 3 . . . 3 . . 2 . 18 11 26 11 6 Pick Up 25 | . . . . 1 1 . . 2 . . 1 1 2 1 . 3 . . . . 2 . . 1 . . . . 1 . 4 . 4 1 . Fast Attach 76 | 2 . . 1 . 1 1 . 3 2 . 3 . . 2 2 10 . . . . 5 . . 8 . 3 . 2 7 1 9 4 4 3 3 Attach 23 | . . . . . 1 . . 1 . . 1 1 . . 1 2 . 2 . . 3 . . . . . . 1 1 1 3 . 1 2 2 Detach 15 | . . . . . 1 . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . . . . 2 1 2 . 1 . 3 Swap 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . 2 . . . . Drop 53 | . . . . . . . . 3 1 . 1 . 1 3 . 1 . . . . 4 1 . 3 . 2 . 1 9 . 9 3 6 3 2 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 186 | . . . . . . . . 9 . . . 1 . 7 2 7 2 . . 5 10 4 . . . . . 31 . 1 28 15 30 12 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . 36 . 9 Rewire 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 15) 42 | -10/Materials | Discovered new exit (range 11) 62 | -10/Materials | Entered Mines 77 | -10/Mines | Discovered new exit (range 15) 85 | -10/Mines | Entered Materials 85 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 142 | -9/Materials | Discovered new exit (range 16) 150 | -9/Materials | Entered Mines 153 | -9/Mines | Discovered new exit (range 11) 243 | -9/Mines | Learned location of Zion (-7) 243 | -9/Mines | Discovered new exit (range 7) 252 | -9/Mines | Learned 2 Materials zone layouts 266 | -9/Mines | Found the Drone Emporium 268 | -9/Mines | Found Prototype Device 309 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 310 | -9/Mines | Discovered new exit (range 5) 311 | -9/Mines | Build established: Mutant 312 | -9/Mines | Entered Exiles 314 | -9/Exiles | Identified Decoy Drone Bay 326 | -9/Exiles | Met 8R-AWN 335 | -9/Exiles | Met EX-HEX 349 | -9/Exiles | Met EX-BIN 356 | -9/Exiles | Aligned with FarCom system 357 | -9/Exiles | Given EX-Vault access code 369 | -9/Exiles | Opened EX-Vault 372 | -9/Exiles | Found Firepult 374 | -9/Exiles | Found PSU Rigger 387 | -9/Exiles | Warned to stay clear of 0b10 Research branches 393 | -9/Exiles | Exiles lab attacked by MAIN.C 420 | -9/Exiles | Discovered new exit (range 11) 424 | -9/Exiles | Stole two prototypes: PSU Rigger, Firepult 424 | -9/Exiles | Entered Mines 481 | -8/Mines | Discovered new exit (range 14) 510 | -8/Mines | Entered Materials 510 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 511 | -8/Materials | Identified exit to Factory 547 | -8/Materials | Identified exit to Storage 605 | -8/Materials | Entered Storage 641 | -8/Storage | Discovered exit to Factory (range 75) 724 | -8/Storage | Used back door to open Recycling access 724 | -8/Storage | Discovered new exit (range 5) 784 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 919 | -8/Storage | Entered Factory 919 | -7/Factory | Accompanied by 8 allies 919 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 921 | -7/Factory | FarCom data flow suspended 1089 | -7/Factory | Build established: Commander-Mutant 1133 | -7/Factory | Discovered new exit (range 16) 1148 | -7/Factory | Identified exit to Factory 1170 | -7/Factory | Manually triggered Chute Trap 1170 | -7/Factory | Sucked down chute 1170 | -7/Factory | Entered Waste 1181 | -7/Waste | Spotted C-40 Crusher 1183 | -7/Waste | Spotted C-40 Crusher 1184 | -7/Waste | Spotted C-40 Crusher 1217 | -7/Waste | Spotted C-40 Crusher 1222 | -7/Waste | Discovered new exit (range 22) 1224 | -7/Waste | Spotted C-40 Crusher 1224 | -7/Waste | Spotted C-40 Crusher 1230 | -7/Waste | Identified exit to Factory 1230 | -7/Waste | Entered Factory 1295 | -7/Factory | 8 allies followed down the chute 1346 | -7/Factory | Identified exit to Lower Caves 1407 | -7/Factory | Entered Lower Caves 1426 | -7/Lower Caves | Encountered a Warlord checkpoint 1480 | -7/Lower Caves | Discovered new exit (range 18) 1503 | -7/Lower Caves | Identified exit to Lower Caves 1504 | -7/Lower Caves | Entered another Lower Caves area 1506 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1514 | -7/Lower Caves | Discovered exit to Factory (range 7) 1521 | -7/Lower Caves | Encountered a Warlord checkpoint 1532 | -7/Lower Caves | Learned 4 Factory zone layouts 1563 | -7/Lower Caves | Learned location of Armory (-3) 1563 | -7/Lower Caves | Learned Extension stockpile data 1655 | -7/Lower Caves | Build established: Mutant 1692 | -7/Lower Caves | Discovered new exit (range 14) 1696 | -7/Lower Caves | Identified exit to Zion 1696 | -7/Lower Caves | Entered Zion 1718 | -7/Zion | Found CR-A16's Pointy Stick 1721 | -7/Zion | Discovered new exit (range 12) 1765 | -7/Zion | Gained Derelict followers 1836 | -7/Zion | Imprinted 1838 | -7/Zion | Declared Zion's savior 1855 | -7/Zion | Learned location of Quarantine (-2) 1894 | -7/Zion | Gained Derelict followers 2004 | -7/Zion | Identified exit to Proximity Caves 2147 | -7/Zion | Build established: Messiah-Mutant 2216 | -7/Zion | Entered Proximity Caves 2216 | -6/Proximity Caves | Accompanied by 9 allies 2218 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2331 | -6/Proximity Caves | Lost 3 parts (2n1u) 2402 | -6/Proximity Caves | Spotted B-75 Beast 2422 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2444 | -6/Proximity Caves | Discovered exit to Factory (range 13) 2446 | -6/Proximity Caves | Learned Factory interactive machine intel 2450 | -6/Proximity Caves | Entered Factory 2450 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2451 | -6/Factory | Identified exit to Lower Caves 2452 | -6/Factory | Loaded intel: 46 interactive machine locations 2516 | -6/Factory | Retrieved Zion intel report: Branch Access 2516 | -6/Factory | Identified exit to Extension 2605 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2606 | -6/Factory | Zion Light squad teleported in 2610 | -6/Factory | Zion Recon squad teleported in 2614 | -6/Factory | Build established: Messiah-Sprinter 2626 | -6/Factory | Entered Lower Caves 2626 | -6/Lower Caves | Accompanied by 2 allies 2628 | -6/Lower Caves | Learned Factory security intel 2698 | -6/Lower Caves | Learned Factory terminal intel 2721 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2743 | -6/Lower Caves | Discovered new exit (range 13) 2746 | -6/Lower Caves | Identified exit to Lower Caves 2762 | -6/Lower Caves | Entered another Lower Caves area 2762 | -6/Lower Caves | Accompanied by 1 ally 2766 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2778 | -6/Lower Caves | Identified exit to Data Miner 2783 | -6/Lower Caves | Discovered new exit (range 8) 2798 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2823 | -6/Lower Caves | Entered Data Miner 2823 | -6/Data Miner | Discovered new exit (range 6) 2827 | -6/Data Miner | Met Data Miner 2835 | -6/Data Miner | Learned location of Section 7 (-2) 2835 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2839 | -6/Data Miner | Received God Mode back door access code from Data Miner 2846 | -6/Data Miner | Identified exit to Proximity Caves 2846 | -6/Data Miner | Entered Proximity Caves 2847 | -5/Proximity Caves | Identified exit to Factory 2881 | -5/Proximity Caves | Escorted by Enhanced Grunt 2976 | -5/Proximity Caves | Learned 4 Factory zone layouts 2993 | -5/Proximity Caves | Entered Factory 2993 | -5/Factory | Evolved 2 slots: Utility x2 2994 | -5/Factory | Identified exit to Upper Caves 2997 | -5/Factory | Loaded intel: 20 terminal locations 3045 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3068 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3077 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3078 | -5/Factory | Retrieved Zion intel report: Emergency Access 3090 | -5/Factory | Spotted B-75 Beast 3094 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3099 | -5/Factory | Retrieved Zion intel report: Trap Installations 3114 | -5/Factory | Retrieved Zion intel report: Branch Access 3195 | -5/Factory | Local fabrication network quarantined 3209 | -5/Factory | Fabricated Lgt. Regenerative Plating? 3293 | -5/Factory | First assault squad dispatched 3300 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3301 | -5/Factory | Zion Fire squad teleported in 3466 | -5/Factory | Entered Upper Caves 3491 | -5/Upper Caves | Identified exit to Upper Caves 3578 | -5/Upper Caves | Entered another Upper Caves area 3578 | -5/Upper Caves | Discovered new exit (range 12) 3582 | -5/Upper Caves | Learned Factory emergency access door positions 3614 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3641 | -5/Upper Caves | Spotted B-75 Beast 3675 | -5/Upper Caves | Discovered new exit (range 14) 3679 | -5/Upper Caves | Identified exit to Zhirov 3679 | -5/Upper Caves | Entered Zhirov 3679 | -5/Zhirov | Discovered new exit (range 3) 3686 | -5/Zhirov | Met Zhirov 3692 | -5/Zhirov | Learned location of Testing (-3) 3692 | -5/Zhirov | Learned location of Command (-1) 3695 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3702 | -5/Zhirov | Found Alien Artifact 3702 | -5/Zhirov | Identified Integrated Reactor 3702 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3730 | -5/Zhirov | Found Alien Artifact 3730 | -5/Zhirov | Identified Transdimensional Reconstructor 3730 | -5/Zhirov | Warped through subspace 3752 | -5/Zhirov | Identified exit to Proximity Caves 3752 | -5/Zhirov | Entered Proximity Caves 3822 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3832 | -4/Proximity Caves | Discovered new exit (range 10) 3837 | -4/Proximity Caves | Learned Research stockpile data 3842 | -4/Proximity Caves | Identified exit to Factory 3842 | -4/Proximity Caves | Entered Factory 3842 | -4/Factory | Evolved 2 slots: Utility x2 3843 | -4/Factory | Identified exit to Research 3865 | -4/Factory | Build established: Messiah-Mutant 3958 | -4/Factory | Retrieved Zion intel report: Trap Installations 3965 | -4/Factory | Discovered new exit (range 10) 3968 | -4/Factory | Identified exit to Upper Caves 3969 | -4/Factory | Entered Upper Caves 4013 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4032 | -4/Upper Caves | Discovered new exit (range 14) 4036 | -4/Upper Caves | Identified exit to Upper Caves 4036 | -4/Upper Caves | Entered another Upper Caves area 4051 | -4/Upper Caves | Learned 4 Research zone layouts 4055 | -4/Upper Caves | Encountered a Warlord checkpoint 4084 | -4/Upper Caves | Discovered new exit (range 6) 4086 | -4/Upper Caves | Identified exit to Warlord 4220 | -4/Upper Caves | Found Alien Artifact 4220 | -4/Upper Caves | Identified Core Expander 4220 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 4226 | -4/Upper Caves | Entered Warlord 4238 | -4/Warlord | Discovered new exit (range 14) 4243 | -4/Warlord | Build established: Messiah-Sprinter 4255 | -4/Warlord | System corruption cleaned by Quarantine Array 4335 | -4/Warlord | Learned Research security intel 4335 | -4/Warlord | Learned Armory recycling unit intel 4335 | -4/Warlord | Learned Research fabricator intel 4351 | -4/Warlord | Rebuked by Warlord 4354 | -4/Warlord | Opened Warlord's prototype stash 4356 | -4/Warlord | Found Prototype Reactor 4360 | -4/Warlord | Found Prototype Device 4360 | -4/Warlord | Identified Exp. Cloaking Device 4369 | -4/Warlord | Identified Vortex Chain Reactor 4374 | -4/Warlord | Found Prototype Device 4374 | -4/Warlord | Identified System Purifier 4376 | -4/Warlord | Warlord's base attacked by MAIN.C 4473 | -4/Warlord | Opened side exit 4480 | -4/Warlord | Identified exit to Proximity Caves 4480 | -4/Warlord | Entered Proximity Caves 4523 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4562 | -3/Proximity Caves | Spotted B-86 Titan 4569 | -3/Proximity Caves | Discovered exit to Research (range 13) 4573 | -3/Proximity Caves | Entered Research 4573 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4574 | -3/Research | Identified exit to Testing 4577 | -3/Research | Loaded intel: 4 fabricator locations 4611 | -3/Research | Retrieved Zion intel report: Trap Installations 4646 | -3/Research | Spotted B-86 Titan 4687 | -3/Research | Fabricated Exp. Sensor Array? 4689 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 4690 | -3/Research | Zion Zionite Resupply teleported in 4693 | -3/Research | Found Prototype Protection 4693 | -3/Research | Identified Zio. Weapon Casing 4695 | -3/Research | Fabricated Exp. Optical Array? 4777 | -3/Research | Found Prototype Processor 4794 | -3/Research | Retrieved Zion intel report: Unaware Schematics 4850 | -3/Research | Identified Exp. Melee Analysis Suite 4871 | -3/Research | Retrieved Zion intel report: Active Terminals 4894 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster? 4895 | -3/Research | Retrieved Zion intel report: Unaware Schematics 4896 | -3/Research | Zion Defense Resupply teleported in 4899 | -3/Research | Found Prototype Device 4899 | -3/Research | Identified Exp. Thermal Shield 4905 | -3/Research | Found Antimissile System 4930 | -3/Research | Discovered new exit (range 18) 4939 | -3/Research | Retrieved Zion intel report: Active Garrisons 4943 | -3/Research | Identified exit to Research 4992 | -3/Research | Build established: Messiah-Ninja 4996 | -3/Research | Retrieved Zion intel report: Component Schematics 5010 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5020 | -3/Research | Spotted B-86 Titan 5062 | -3/Research | Found Prototype Slashing Weapon 5062 | -3/Research | Identified Nanosword 5064 | -3/Research | Found Nanosword 5095 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5149 | -3/Research | Discovered exit to Testing (range 6) 5156 | -3/Research | Entered Testing 5205 | -3/Testing | Spotted PH-Y65QCB15SB 5205 | -3/Testing | Discovered exit to Research (range 15) 5233 | -3/Testing | Retrieved Zion intel report: Active Terminals 5240 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 5245 | -3/Testing | Found Prototype Hackware 5245 | -3/Testing | Identified System Mapper 5261 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 5267 | -3/Testing | Retrieved Zion intel report: Active Garrisons 5281 | -3/Testing | Spotted PL-ERDIPLTV2L 5300 | -3/Testing | Spotted Striker 5300 | -3/Testing | Spotted Striker 5338 | -3/Testing | Retrieved Zion intel report: Component Schematics 5355 | -3/Testing | Retrieved Zion intel report: Emergency Access 5427 | -3/Testing | Retrieved Zion intel report: Component Schematics 5466 | -3/Testing | Entered Research 5466 | -2/Research | Evolved 2 slots: Utility x2 5471 | -2/Research | Spotted B-90 Cyclops 5477 | -2/Research | Spotted B-90 Cyclops 5499 | -2/Research | Incoming investigation squad redirected 5530 | -2/Research | Spotted B-90 Cyclops 5637 | -2/Research | Repaired Exp. Utility Shielding 5695 | -2/Research | Zion Infowar Resupply teleported in 5697 | -2/Research | Found Prototype Device 5697 | -2/Research | Identified Exp. ECM Suite 5711 | -2/Research | Zion Trap Resupply teleported in 5804 | -2/Research | Spotted B-90 Cyclops 5812 | -2/Research | Retrieved Zion intel report: Trap Installations 5889 | -2/Research | Retrieved Zion intel report: Component Stockpiles 5890 | -2/Research | Zion Experimental squad teleported in 5896 | -2/Research | Incoming investigation squad redirected 6017 | -2/Research | Retrieved Zion intel report: Active Garrisons 6017 | -2/Research | Discovered new exit (range 7) 6019 | -2/Research | Identified exit to Access 6059 | -2/Research | Retrieved Zion intel report: Component Schematics 6064 | -2/Research | Incoming investigation squad redirected 6156 | -2/Research | Discovered exit to Access (range 17) 6313 | -2/Research | Fabricated Exp. Power Amplifier? 6353 | -2/Research | Retrieved Zion intel report: Unaware Schematics 6354 | -2/Research | Zion Zionite Resupply teleported in 6457 | -2/Research | Zion Offense Resupply teleported in 6466 | -2/Research | First assault squad dispatched 6477 | -2/Research | Discovered new exit (range 3) 6480 | -2/Research | Identified exit to Quarantine 6480 | -2/Research | Entered Quarantine 6506 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 6517 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 6521 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 6526 | -2/Quarantine | Incoming investigation squad redirected 6571 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 6572 | -2/Quarantine | Discovered exit to Access (range 6) 6579 | -2/Quarantine | Found Alien Slashing Weapon 6579 | -2/Quarantine | Identified Sigix Broadsword 6598 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6604 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 6616 | -2/Quarantine | Found Alien Artifact 6625 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 6631 | -2/Quarantine | Found Alien Artifact 6631 | -2/Quarantine | Identified Core Reset Matrix 6631 | -2/Quarantine | Identified Subatomic Replicator 6631 | -2/Quarantine | Used Core Reset Matrix 6635 | -2/Quarantine | Detected hypermatrix surge 6635 | -2/Quarantine | Sensed 9 artifacts in vicinity 6669 | -2/Quarantine | Spotted Fortress 6687 | -2/Quarantine | Discovered new exit (range 5) 6688 | -2/Quarantine | Identified exit to Section 7 6688 | -2/Quarantine | Entered Section 7 6689 | -2/Section 7 | Sensed 17 artifacts in vicinity 6704 | -2/Section 7 | Found Integrated Dissipator 6704 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6712 | -2/Section 7 | Found Integrated Dissipator 6712 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6727 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 6741 | -2/Section 7 | Found Integrity Redistributor 6741 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-116) 6742 | -2/Section 7 | Scanned by Researcher 6915 | -2/Section 7 | Intercept squad dispatched 6916 | -2/Section 7 | Spotted Tracker 6917 | -2/Section 7 | Spotted Tracker 6948 | -2/Section 7 | Spotted Combat Programmer 6949 | -2/Section 7 | Spotted Combat Programmer 6958 | -2/Section 7 | Destroyed Tracker 6976 | -2/Section 7 | Spotted B-90 Cyclops 6979 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 6982 | -2/Section 7 | Intercept squad dispatched 6984 | -2/Section 7 | Spotted Tracker 6984 | -2/Section 7 | Spotted Tracker 6984 | -2/Section 7 | Spotted Tracker 6991 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 7002 | -2/Section 7 | Core integrity fell below 50% 7003 | -2/Section 7 | System corruption reached 10% 7007 | -2/Section 7 | Spotted Alpha 7 7008 | -2/Section 7 | Emitted hypermatrix ping 7008 | -2/Section 7 | Spotted Alpha 7 7010 | -2/Section 7 | Spotted Combat Programmer 7012 | -2/Section 7 | Core integrity fell below 20% 7013 | -2/Section 7 | Assembled emerged from beneath the floor 7016 | -2/Section 7 | Spotted Combat Programmer 7017 | -2/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 07011_ Penetrated by EMDS Slug. 07011_ Nanosword destroyed. 07011_ Gravity Neutralizing Apparatus destroyed. 07012_ Exp. Power Amplifier destroyed. 07013_ Assembled emerge from beneath the floor. 07013_ Slug penetrates Tracker. 07013_ Door malfunctions. 07013_ C-65 Expert calls for reinforcements. 07013_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07013_ as-77119 held in stasis. 07014_ EMDS Slug penetrates as-27154. 07014_ as-27154 suffers critical hit. 07014_ as-27154 destroyed. 07014_ as-77119 destroyed. 07014_ EMDS Slug penetrates Door. 07015_ Penetrated by Slug. 07015_ Slug penetrates Wall. 07016_ Slug penetrates as-88278. 07016_ as-88278 destroyed. 07017_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##?####???????????????????????????? | | ???????????????#^ #???????????????????????????? | | ???????????????#^""" #????????? ?? ???????????? | | ???????????????# """ #????????? k ???????????? | | ???????????????# """ #???????? ????????????? | | ???????????????# """ #???????? ?????????????? | | ???????????????# """ #??????? "??????????????? | | ???????????????# ^ #??????? "?????"????????? | | ???????????????# #?????? """" "????????? | | ????########???#^ #?????? ?????????? | | ???? ???# #?????"" ????????????? | | ????? ??# #?????"" "??????????????? | | ????= """ " ??# #?###""" "??????????????? | | ????? """""" ####;##### # """"???????????? | | ?? """""" # w @ ?? | | ?? """"" p/ 7 7 / ?? | | ?# # / ""?????? | | ?# p """ " # A / "??????? | | ?# """""" ?# %%p##### # "????? | | ?# """""" ?# #???###""" """????? | | ??? """""??#% #??????""" ????? | | #??? ] ??#% #??????""" ???? | | #????######???# #??????"" ????? | | ###???????????# #??????" ????? | | #???????????# #?????? """"""""""""?????? | | #???????????# #?????? """""""""""??????? | | #??????????# #???????#############?????????? | | # ########### #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | % #?????????????????????????????? | | ####+######+####+###?????????????????????????????? | | ?? ! ??? ? ^ #???????????????????????????????? | | """ #?? ] ^ #???????????????????????????????? | | "!" #? #???????????????????????????????? | | """ # ^ #???????????????????????????????? | | """""" # ^ ^ #???????????????????????????????? | | """""" #^ #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 85 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 5 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Additional Mass Support 24 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 65 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Adv. Thermal Shield | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Myomer Leg | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Adv. Particle Charger | -2/Section 7 | Z-intel Impulse Thruster | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Lrg. Storage Unit | -2/Section 7 | Z-intel Plasma Cutter | -2/Section 7 | Z-intel Adv. Hardlight Generator | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Exp. Sensor Array | x1 | -3/Research Exp. Optical Array | x1 | -3/Research Cld. Nuclear Pulse Thruster | x1 | -3/Research Exp. Power Amplifier | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Sigix Broadsword Core Reset Matrix Integrated Dissipator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed BackupSignalMultirail Manual? 0 Play Time 03:24:35 Cumulative 532.8 hours Start 2020.08.25 @ 15:30:17 End 2020.08.26 @ 12:31:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 426 Rogue 426 Adventurer 0 Explorer 0 Win Type - Total 142 Types 84/8/35/6/3/2/4 Lore% 98 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c59518-7e15-40c4-9616-defc4af0bc6f