Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 08:11:10

Player: Ciaphas

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (1399)     1399
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (286)                286
              TOTAL SCORE: 5550

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             700/700
Matter                     176/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
    Xenon Bombardment Thruster
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Xenon Bombardment Thruster
    Xenon Bombardment Thruster
    Xenon Bombardment Thruster
    Scrap Suit

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                ECM Suite
       Improved Power Shielding
>               --- WEAPON -----------
       Improved Light Cannon
                Missile Launcher
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Scrap Suit
         Medium Battery
          Large Matter Pod
   Experimental Sensor Array
                Authchip [Propulsion]
                Field Recycling Unit
       Improved Light Cannon
                Missile Launcher
       Improved Datajack
                Field Lobotomy Kit
          Heavy Hammer
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 3   13  1   1   3   19  1   
  Power                    4    | .   1   .   .   1   2   .   
    Engine                 2    | .   1   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | .   6   .   .   .   5   1   
    Treads                 10   | .   5   .   .   .   5   .   
    Leg                    1    | .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  12   | 2   1   1   .   .   8   .   
    Device                 8    | 2   .   1   .   .   5   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 1   5   .   1   2   4   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   3   .   
    Launcher               3    | .   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 5    | .   1   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   1   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            13   | 5   8   12  14  15  18  19  
  Power                    .    | 1   1   1   1   .   .   1   
  Propulsion               3    | 4   1   2   2   2   6   7   
  Utility                  5    | .   3   4   6   7   6   6   
  Weapon                   3    | .   2   4   4   4   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             30   | 7   3   .   .   1   6   13  
  Power                    2    | 1   .   .   .   .   .   1   
  Propulsion               12   | 2   2   .   .   .   4   4   
  Utility                  7    | 1   1   .   .   1   .   4   
  Weapon                   7    | 3   .   .   .   .   2   2   
  Tool/Special             2    | .   .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   99  99  100 100 94  71  
  Engine                   9    | .   14  14  14  14  1   .   
  Core                     2    | .   .   .   .   .   7   5   
  Treads                   26   | .   23  28  28  28  27  19  
  Leg                      1    | .   4   .   .   .   .   .   
  Device                   17   | .   13  13  14  14  24  19  
  Storage                  12   | .   14  14  14  14  9   5   
  Protection               2    | .   .   .   .   .   6   5   
  Energy Gun               1    | .   3   .   .   .   .   .   
  Energy Cannon            12   | .   10  28  15  27  1   .   
  Ballistic Gun            4    | .   12  .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   16  12  
  Special Melee Weapon     1    | .   .   .   12  .   .   .   
Peak Build Rating          28   | 9   10  17  18  11  28  26  
  Average Rating           14   | 6   8   13  17  10  23  23  
  On Entrance              12   | 6   9   8   17  10  11  26  
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             64   | 13  50  50  50  50  64  59  
  Greatest Support         63   | 20  40  40  40  40  63  63  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  18  
  Most Carried             20   | 6   13  14  16  18  20  20  
  Average Carried          13   | 5   8   12  14  15  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  5   
  Final Carried            20   | 6   12  14  15  18  20  5   

 Class Distribution 
--------------------
 71% | Mutant
 22% | Infiltrator-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Infiltrator-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1832 | 275 562 10  .   200 785 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1824 | 171 682 .   .   286 685 .   
  Parts                    112  | 11  35  .   .   24  42  .   
Haulers Intercepted        5    | .   2   .   .   .   3   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  38   | .   15  .   .   10  13  .   
  Guns                     14   | .   14  .   .   .   .   .   
  Cannons                  14   | .   1   .   .   .   13  .   
  AOE                      10   | .   .   .   .   10  .   .   
Classes Destroyed          13   | 2   7   .   .   2   2   .   
  Worker                   5    | .   3   .   .   .   2   .   
  Builder                  3    | .   1   .   .   1   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   3   .   
  Recycler                 4    | 1   .   .   .   2   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   .   
  Swarmer                  15   | .   8   .   .   7   .   .   
  Grunt                    14   | .   7   .   .   2   5   .   
  Duelist                  2    | .   .   .   .   1   1   .   
  Sentry                   5    | .   .   .   .   .   5   .   
  Hunter                   2    | .   .   .   .   .   2   .   
  Zionite                  1    | .   .   .   .   1   .   .   
Best Kill Streak           8    | 1   4   .   .   8   5   .   
  Combat Bots Only         7    | .   3   .   .   7   4   .   
Max Kills in Single Turn   7    | 1   1   .   .   7   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   6   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        153  | .    58   .    .    12   83   .    
  Missed                   55   | .    18   .    .    1    36   .    
  Hits                     98   | .    40   .    .    11   47   .    
    Melee                  1    | .    .    .    .    .    1    .    
    Projectile             97   | .    40   .    .    11   46   .    
  Critical Strikes         6    | .    1    .    .    .    5    .    
Damage Taken               1302 | .    390  .    .    113  799  .    
  Core                     150  | .    68   .    .    25   57   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  3    | .    .    .    .    .    3    .    
Core Remaining (%)         83   | 100  .    .    .    62   89   .    
Volleys Fired              157  | 15   56   .    .    5    81   .    
  Largest                  2    | 2    2    .    .    2    2    .    
  Hottest                  120  | 70   120  .    .    120  120  .    
Shots Fired                312  | 30   112  .    .    10   160  .    
  Gun                      122  | 30   92   .    .    .    .    .    
  Cannon                   181  | .    20   .    .    2    159  .    
  Launcher                 9    | .    .    .    .    8    1    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  243  | 15   77   .    .    .    151  .    
  Thermal                  60   | 15   35   .    .    2    8    .    
  Explosive                9    | .    .    .    .    8    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 4    11   .    .    3    20   .    
  Robot Miss Streak        6    | 4    5    .    .    .    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           164  | 16   62   .    3    1    82   .    
  Core Hits                87   | 5    32   .    .    19   31   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | 1    2    .    .    .    4    .    
    Burn                   2    | 1    1    .    .    .    .    .    
    Blast                  5    | .    1    .    .    .    4    .    
Melee Attacks              3    | .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3461 | 207  900  .    .    601  1753 .    
  Guns                     981  | 203  778  .    .    .    .    .    
  Cannons                  1895 | .    119  .    .    34   1742 .    
  Explosions               551  | .    .    .    .    551  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  34   | 4    3    .    .    16   11   .    
  Kinetic                  2374 | 91   612  .    .    .    1671 .    
  Thermal                  502  | 112  285  .    .    34   71   .    
  Explosive                551  | .    .    .    .    551  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    .    
  Average Corruption       4    | .    .    .    .    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    34   .    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           6    | .    .    .    .    .    6    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    
    Energy Discharges      4    | .    .    .    .    .    4    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    .    .    9    .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    9    24   .    
  Projectiles              24   | .    .    .    .    .    24   .    
  Explosions               9    | .    .    .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    1    13   .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  12   | .    .    .    .    .    12   .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      54   | .    .    .    .    9    45   .    
  Shots                    2    | .    .    .    .    1    1    .    
  Rammed                   5    | .    1    .    .    2    2    .    
Targets Rammed             6    | 1    1    .    .    2    2    .    
  Kicked                   1    | 1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        252  | 92   96   .    .    45   252  .    
  Average Temperature      39   | 37   27   .    .    22   54   .    
  Received Heat Transfer   492  | .    126  .    .    24   342  .    
  Effects                  1    | .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    
  Heat Transferred         1480 | 407  851  .    .    74   148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         98   | 100 100 100 .   89  100 100 
  Level 1                  1    | .   .   .   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             242  | 5   163 .   .   242 128 51  
  Initial                  51   | .   3   .   .   .   .   51  
  Average                  63   | 1   81  .   .   81  53  40  
Influence Increases        1497 | 20  577 .   .   312 588 .   
  Destroy 0b10 Robot/C     780  | .   300 .   .   200 280 .   
  Destroy 0b10 Robot/NC    130  | 20  50  .   .   15  45  .   
  Destroy Leader           190  | .   70  .   .   30  90  .   
  Allied During Kill       4    | .   .   .   .   .   4   .   
  Successful Hack          35   | .   5   .   .   .   30  .   
  Select Force Hacks       60   | .   60  .   .   .   .   .   
  Disable Machine          135  | .   45  .   .   30  60  .   
  Destroy Structure        73   | .   2   .   .   37  34  .   
  Lose Combat Pursuer      90   | .   45  .   .   .   45  .   
Influence Decreases        1486 | 15  581 1   .   312 474 103 
  Entered New Map          66   | .   2   1   .   .   .   63  
  Time Decay               1384 | 15  569 .   .   312 468 20  
  Lost Part                35   | .   10  .   .   .   5   20  
  Lost Ally                1    | .   .   .   .   .   1   .   
Squads Dispatched          4    | .   3   .   .   .   1   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   25  .   .   11  26  .   
  Peak Tracking Total      7    | .   3   .   .   7   6   .   
  Tactical Retreats        4    | .   1   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          9    | .   3   .   .   2   4   .   
  Max in Single Turn       2    | .   1   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          18   | .   9   .   2   .   7   .   
  Terminals                13   | .   7   .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                42   | .   20  .   2   .   20  .   
  Successful               30   | .   14  .   2   .   14  .   
  Failed                   12   | .   6   .   .   .   6   .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   30   | .   14  .   1   .   15  .   
  Terminals                35   | .   16  .   .   .   19  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   3   .   2   .   7   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   9   .   .   .   6   .   
  Terminals                13   | .   7   .   .   .   6   .   
    Botnet                 2    | .   1   .   .   .   1   .   
    Skim                   11   | .   6   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   8   .   .   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   3   .   .   .   
  Non-combat               2    | .   .   .   2   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   
Robot Hacks Applied        3    | .   .   .   3   .   .   .   
  parse_system             3    | .   .   .   3   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      46   | .   .   .   .   46  46  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   
  Total Damage             144  | .   .   .   .   .   144 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Active Infowar (turns)     5355 | 55   1825 334  609  860  1627 45   
  Sensors                  813  | .    .    218  595  .    .    .    
  Terrain                  507  | 13   494  .    .    .    .    .    
  Structural               1566 | .    .    .    .    .    1521 45   
  Seismic                  2469 | 42   1331 116  14   860  106  .    
  ECM                      11   | .    .    .    .    .    11   .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5429 | 110  1830 337  610  860  1632 50   
Spaces Moved               2359 | 49   761  140  251  343  785  30   
  Core                     2    | .    .    .    .    .    .    2    
  Treads                   2133 | .    586  140  251  343  785  28   
  Legs                     224  | 49   175  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  240  240  240  160  50   
  Average Speed            202  | 120  212  240  240  240  165  152  
  Slowest Speed            240  | 120  240  240  240  240  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    89   39   60   69   67   1    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    4    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    3    .    1    .    .    
Spaces Dug                 32   | .    .    .    .    .    32   .    
Terrain Destroyed          81   | .    .    .    .    40   41   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    11   .    
  AOE                      70   | .    .    .    .    40   30   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2702 | 69  875 142 258 364 961 33  
  Wait                     49   | .   14  .   .   .   35  .   
  Move                     2354 | 49  760 139 250 342 784 30  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  32   | .   11  1   1   4   15  .   
  Fast Attach              18   | 2   4   1   .   .   9   2   
  Attach                   9    | .   4   .   1   .   4   .   
  Detach                   8    | 1   5   1   1   .   .   .   
  Swap                     28   | 1   6   .   2   9   10  .   
  Drop                     39   | 1   14  .   .   2   21  1   
  Fire                     157  | 15  56  .   .   5   81  .   
  Melee                    3    | .   .   .   3   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    5    | .   1   .   .   2   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2])
-7/Factory (discovered 3 exits: Fac / Low x2)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 3)
  111 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 10)
  314 | -10/Materials | Build established: Mutant
  551 | -10/Materials | Discovered new exit (range 13)
  878 | -10/Materials | Discovered new exit (range 16)
 1066 | -10/Materials | Discovered new exit (range 14)
 1204 | -10/Materials | Learned 4 Recycling zone layouts
 1298 | -10/Materials | Learned 4 Recycling zone layouts
 1332 | -10/Materials | Loaded intel: 11 trap records
 1429 | -10/Materials | Loaded intel: 11 interactive machine locations
 1491 | -10/Materials | Learned Storage emergency access door positions
 1941 | -10/Materials | Entered Mines
 1942 | -10/Mines     | Met a Derelict bent on vengeance
 1942 | -10/Mines     | Identified exit to Materials
 2054 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2060 | -10/Mines     | Found Prototype Device
 2060 | -10/Mines     | Identified Exp. Sensor Array
 2268 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2268 | -10/Mines     | Discovered new exit (range 5)
 2278 | -10/Mines     | Entered Exiles
 2334 | -10/Exiles    | Met 8R-AWN
 2387 | -10/Exiles    | Met EX-HEX
 2492 | -10/Exiles    | Met EX-BIN
 2522 | -10/Exiles    | Aligned with FarCom system
 2524 | -10/Exiles    | Given EX-Vault access code
 2580 | -10/Exiles    | Opened EX-Vault
 2596 | -10/Exiles    | Found Field Lobotomy Kit
 2678 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2792 | -10/Exiles    | Learned location of Zion (-7)
 2864 | -10/Exiles    | Discovered new exit (range 11)
 2888 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 2888 | -10/Exiles    | Entered Mines
 3045 | -9/Mines      | Destroyed 7 combat bots
 3219 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3552 | -9/Mines      | Found a Scrap Suit stashed away for nefarious purposes
 3556 | -9/Mines      | Found Scrap Suit
 3671 | -9/Mines      | Learned Materials terminal intel
 3724 | -9/Mines      | Discovered new exit (range 11)
 3748 | -9/Mines      | Entered Materials
 3748 | -8/Materials  | Accompanied by 2 allies
 3748 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3749 | -8/Materials  | Loaded intel: 12 terminal locations
 3753 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3896 | -8/Materials  | Discovered new exit (range 16)
 4168 | -8/Materials  | Build established: Infiltrator-Mutant
 4464 | -8/Materials  | Identified exit to Factory
 4910 | -8/Materials  | Discovered new exit (range 16)
 5161 | -8/Materials  | Learned 12 Factory zone layouts
 5194 | -8/Materials  | Learned Factory security intel
 5219 | -8/Materials  | Learned location of 3 exits from Factory
 5232 | -8/Materials  | Learned 4 Factory zone layouts
 5378 | -8/Materials  | Build established: Scavenger-Mutant
 5380 | -8/Materials  | Entered Factory
 5380 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5381 | -7/Factory    | Identified exit to Factory
 5381 | -7/Factory    | Identified exit to Lower Caves
 5425 | -7/Factory    | Released all parts (11)
 5430 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Loading Factory security intel (x11)...
05425_ Released Core Shielding.
05425_ Released Imp. Light Cannon.
05425_ Released Lgt. Treads.
05425_ Released Mic. Nuclear Core.
05425_ Released Imp. Treads.
05425_ Released Structural Scanner.
05425_ Released Hcp. Storage Unit.
05425_ Lrg. Matter Pod crushed and broken.
05425_ Lgt. Treads crushed and broken.
05425_ Released ECM Suite.
05425_ ECM Suite crushed and broken.
05425_ Released Imp. Light Cannon.
05425_ Released Imp. Heat Sink.
05425_ Imp. Heat Sink crushed and broken.
05425_ Released Lgt. Treads.
05425_ Lgt. Treads crushed and broken.
05425_ Acquired Core Shielding.
05427_ Dropped Core Shielding.
05428_ Acquired Xenon Bombardment Thruster.

 Map 
-----
+----------------------------------------------------+
| ???#            #                                  |
| ???#       """" #     ########### ################ |
| ???#       """" #     ###########+####??????????#  |
| ???#       """" #     #              #??????????#  |
| ???#       """" #     #   """""""""  #??????????#  |
| ???#       """" #     #              #??????????#  |
| ???#       """" +     +   """""""""  #??????????#  |
| ???#            #     #              #??????????#  |
| ?????????????   #     #           ??????????????#  |
| ?????????????####     ####+#######??????????????#  |
| ?????????????##                   ??????########## |
| ?????????????##                   ??????           |
| ?????????????##                    ?????           |
| ?????????????##                    ?????           |
| ????????????###                    ?????###+####   |
| ????????????#######+############+???????#      #   |
| ????????????##            #      ???????#      #   |
| ????????????##  """" """  # ????????????#      #   |
| ????????????##[ """" """  # ????????????#    ""#   |
| ????????????##  """" """  # ????????????#    ""#   |
| ????????????##  """"      # ????????????#    T"#   |
| ????????????##            # ????????????#    ""#   |
| ????????????##  """" """"/# ????????????#    ""#   |
| ????????????##  """" """"]# ????????????#      +   |
| ????????????##  """"|""""!# ????????????#########+ |
| ????????????##! """"!""""@# ????????????#          |
| ????????????##     =!=!]=]# ????????????#     """" |
| ????????????##    /!!**!=!# ????????????#          |
| ????????????################????????????#          |
| ????????????################????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????########## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          15
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Core Shielding             20
Power Shielding            66
Evasion (%)                55
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingSmallPerforator
  Manual?         0
Play Time         00:37:34
  Cumulative      29.1 hours
  Start           2025.05.15 @ 07:32:09
  End             2025.05.15 @ 08:11:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12f9d602-1f98-48bd-872a-8019f1d71646