Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 14:16:55 Player: Kathisto Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (4478) 4478 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 9410 Bonus ------- High Alert Combat Kills 255 Friendly Fire -113 Cogmind --------- Core Integrity 792/850 Matter 282/300 Energy 315/315 System Corruption 3% Temperature Cool (0) Movement Treading (162) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Salvage Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (5) ------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY (20) --- Angular Momentum Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Armored Treads Improved Cooling System Huge Storage Unit Energy Well (350) Matter Compressor (250) Advanced Targeting Computer Graphene Brace High-powered Tractor Beam Autogun Flak Gun Flak Gun Long-range Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Salvage Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Armored Treads Improved Cooling System Huge Storage Unit Energy Well Matter Compressor Advanced Targeting Computer Graphene Brace High-powered Tractor Beam Autogun Flak Gun Flak Gun Long-range Missile Launcher Plasma Cutter [Rating: 61] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Utility Salvage Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 3 | . . . . 1 1 1 . . . . Weapon 3 | . . . 1 1 . 1 . . . . Parts Attached 77 | 7 4 5 17 20 6 12 4 2 . . Power 9 | 1 1 . 2 2 1 1 1 . . . Engine 7 | 1 1 . 2 2 1 . . . . . Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 1 8 7 1 1 1 1 . . Treads 22 | 2 . 1 8 7 1 1 1 1 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 2 2 3 2 4 2 1 . . Device 6 | . . 2 . . 2 2 . . . . Storage 4 | 1 2 . . 1 . . . . . . Processor 4 | . . . 1 2 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . 1 . . 1 2 1 . . Artifact . | . . . . . . . . . . . Weapon 27 | 3 1 2 5 8 2 6 . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 3 1 . 5 7 1 5 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . 1 . 1 . . . . Special Weapon 2 | . . 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Corrupted Parts 3 | . . 3 . . . . . . . . System Corruption 9 | . . 9 . . . . . . . . Parts Lost 18 | . 2 1 5 6 1 3 . . . . Power 3 | . 1 . 2 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 11 | . 1 . 2 6 . 2 . . . . Highest Loss Streak 2 | . 1 1 1 2 1 1 . . . . To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 1 4 7 12 18 19 19 20 20 20 . Power . | . . . . . 1 1 1 1 1 . Propulsion 5 | . . . 4 8 7 7 7 7 7 . Utility 4 | . 1 3 3 3 5 6 7 7 7 . Weapon 4 | . 2 3 4 4 4 4 4 4 4 . Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . . . 3 6 3 . . 2 . 14 Power 2 | . . . . . . . . 1 . 1 Propulsion 10 | . . . . 5 . . . . . 5 Utility 9 | . . . 2 . . . . 1 . 6 Weapon 7 | . . . 1 1 3 . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 84 79 90 99 99 98 97 100 100 . Engine 7 | . 13 14 4 9 7 1 . . . . Core 1 | . . . . . . 4 6 6 6 . Treads 27 | . 27 22 32 26 30 26 26 26 26 . Device 3 | . . 5 . . 6 11 6 6 6 . Storage 9 | . 14 14 11 9 7 6 6 6 6 . Processor 10 | . . . 9 17 15 13 13 13 13 . Ballistic Gun 30 | . 27 15 32 35 29 32 33 33 33 . Peak Build Rating 61 | 6 7 10 17 31 37 56 58 61 59 . Average Rating 28 | 5 5 7 13 27 36 49 55 58 59 . On Entrance 30 | . 6 6 9 17 31 37 51 58 59 59 Avg Prop Armor Cover (%) 10 | . . 10 10 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 11 28 30 36 68 72 71 82 82 82 . Greatest Support 106 | 40 40 40 63 63 83 88 96 106 106 . Greatest Overweight (x) 1 | . . 1 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 . Average Capacity 17 | 6 12 15 15 19 20 20 20 20 20 . Most Carried 20 | 2 7 9 15 20 20 20 20 20 20 . Average Carried 15 | 1 4 7 12 18 19 19 20 20 20 . Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 7 6 15 19 20 20 20 20 20 20 Class Distribution -------------------- 63% | Scavenger-Gunner 23% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 5279 | 286 456 230 719 1576 517 579 218 698 . . Remotely 300 | . . . . . . 230 . 70 . . Salvage Created 6488 | 72 510 117 1179 2746 585 890 172 217 . . Parts 377 | 1 38 3 83 150 30 57 7 8 . . Haulers Intercepted 14 | . 2 . 4 6 . 2 . . . . Recyclers Shooed 7 | . 1 . 2 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 112 | . 11 4 22 48 12 12 . 3 . . Guns 100 | . 11 3 22 40 12 9 . 3 . . AOE 12 | . . 1 . 8 . 3 . . . . Classes Destroyed 20 | 1 6 2 2 5 2 1 1 . . . Worker 4 | . 2 . . . 1 1 . . . . Builder 4 | . . . . 3 . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 14 | . 2 . 4 6 . 2 . . . . Recycler 5 | 1 . . 2 2 . . . . . . Operator 2 | . 1 . . 1 . . . . . . Watcher 12 | . 1 . 4 5 . 2 . . . . Swarmer 36 | . 3 . 9 14 4 3 . 3 . . Grunt 30 | . 8 2 5 12 3 . . . . . Brawler 6 | . . . . 6 . . . . . . Duelist 2 | . . . 1 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 18 | . . . 7 9 1 1 . . . . Demolisher 1 | . . 1 . . . . . . . . Specialist 4 | . . . . 4 . . . . . . Hunter 5 | . . . . . 2 3 . . . . Programmer 7 | . . . . . 2 5 . . . . Heavy 1 | . . . . 1 . . . . . . Samaritan 3 | . . . . . . . 3 . . . Assembled 1 | . . 1 . . . . . . . . Thug 1 | . . 1 . . . . . . . . Best Kill Streak 14 | 1 4 2 5 14 4 8 . 3 . . Combat Bots Only 11 | . 4 2 4 11 4 8 . 3 . . Max Kills in Single Turn 3 | 1 1 1 2 3 1 2 1 2 . . Gunslinging 1 | . . . . 1 . . . 1 . . Exploded 3 | . . 1 . 3 . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 533 | . 60 21 92 181 112 55 . 12 . . Missed 145 | . 11 7 26 50 26 21 . 4 . . Hits 388 | . 49 14 66 131 86 34 . 8 . . Melee 2 | . . . 2 . . . . . . . Projectile 386 | . 49 14 64 131 86 34 . 8 . . AOE 2 | . . 2 . . . . . . . . Critical Strikes 9 | . 1 3 2 3 . . . . . . Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 5161 | . 584 267 839 1848 895 673 . 55 . . Core 752 | . 119 113 121 268 73 43 . 15 . . Absorbed by Shields 272 | . . . . . 272 . . . . . Core Remaining (%) 63 | 100 . 7 69 51 89 . . . . . Volleys Fired 356 | 4 53 26 66 102 31 30 3 41 . . Largest 5 | 2 2 2 3 4 4 5 5 5 . . Hottest 132 | 40 40 100 69 92 92 132 132 132 . . Shots Fired 1125 | 8 106 39 199 393 124 142 17 97 . . Gun 1105 | 8 106 26 199 388 124 140 17 97 . . Cannon . | . . . . . . . . . . . Launcher 10 | . . 3 . 5 . 2 . . . . Special 10 | . . 10 . . . . . . . . Kinetic 1105 | 8 106 26 199 388 124 140 17 97 . . Thermal 10 | . . 10 . . . . . . . . Explosive 10 | . . 3 . 5 . 2 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | 6 9 6 13 29 18 12 12 10 . . Robot Miss Streak 5 | 2 3 2 5 4 4 3 1 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 22 | . 2 1 1 11 5 1 . 1 . . Max Gunslinging Chain 2 | . 1 1 1 2 1 1 . 1 . . Shots Hit Robots 649 | 6 64 19 127 241 77 86 13 16 . . Core Hits 300 | 2 27 11 55 120 30 41 7 7 . . Critical Kills 3 | . 1 . . . . 2 . . . . Critical Parts Destroyed 6 | . . . . 3 . 2 1 . . . Critical Strikes 9 | . 1 . . 3 . 4 1 . . . Destroy 9 | . 1 . . 3 . 4 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11133 | 65 678 310 1747 4917 1221 1634 233 328 . . Guns 9307 | 65 662 174 1697 3660 1201 1287 233 328 . . Cannons . | . . . . . . . . . . . Explosions 1628 | . . 99 . 1205 . 324 . . . . Melee . | . . . . . . . . . . . Ramming 174 | . 16 13 50 52 20 23 . . . . Kinetic 9307 | 65 662 174 1697 3660 1201 1287 233 328 . . Thermal 24 | . . 24 . . . . . . . . Explosive 1628 | . . 99 . 1205 . 324 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . 9 10 . 1 3 3 3 3 . Average Corruption 2 | . . 5 2 . 1 1 3 3 3 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . 14 . . 4 9 23 . . Message Errors 10 | . . . 3 . . 1 2 4 . . Matter Fused 10 | . . . 2 . . . 2 6 . . Heat Flow Errors 8 | . . . 3 . . . . 5 . . Energy Discharges 6 | . . . 2 . . 1 1 2 . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 8 | . . . 2 . . 2 2 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 4 | . . . 1 . . . 2 1 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 17 | . . 7 . 10 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 17 | . . 7 . 10 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 123 | . . . . 123 . . . . . . Shots 4 | . . . . 4 . . . . . . Rammed 32 | . 3 7 7 8 2 5 . . . . Targets Rammed 38 | . 6 7 8 9 2 6 . . . . Kicked . | . . . . . . . . . . . Crushed 6 | . 3 . 1 1 . 1 . . . . Highest Temperature 259 | . 31 100 259 241 238 . . 191 . . Average Temperature 44 | . 10 34 33 48 61 . . 57 . . Received Heat Transfer 1209 | . 288 162 198 405 156 . . . . . Effects 3 | . . . . 3 . . . . . . Interference 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Maximum Alert Level 3 | . . . 1 3 2 1 . . . . Low Security (%) 65 | 100 100 100 95 25 . 99 . . . . Level 1 25 | . . . 4 45 93 . . . . . Level 2 8 | . . . . 26 6 . . . . . Level 3 . | . . . . 2 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 923 | 5 110 50 211 923 419 204 . . . . Initial 419 | . . 10 15 67 419 133 . . . . Average 163 | . 27 2 105 341 300 57 . . . . Influence Increases 3330 | 5 306 107 659 1456 311 396 . 90 . . Destroy 0b10 Robot/C 2200 | . 220 60 440 940 240 240 . 60 . . Destroy 0b10 Robot/NC 220 | 5 30 . 50 90 5 35 . 5 . . Destroy Leader 592 | . 56 20 136 242 50 78 . 10 . . Successful Hack 5 | . . . . . . 5 . . . . Disable Machine 60 | . . . . 45 . 15 . . . . Destroy Structure 103 | . . 27 3 49 1 23 . . . . Lose Combat Pursuer 150 | . . . 30 90 15 . . 15 . . Influence Decreases 3330 | 5 278 95 539 694 959 516 154 90 . . Entered New Map 838 | . . 18 25 93 503 141 58 . . . Time Decay 2352 | 5 268 77 474 541 446 355 96 90 . . Lost Part 140 | . 10 . 40 60 10 20 . . . . Squads Dispatched 20 | . 2 . 1 8 4 5 . . . . Investigation 1 | . . . . . 1 . . . . . Extermination 5 | . . . . . 2 3 . . . . Reinforcement 12 | . 2 . 1 6 1 2 . . . . Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 12 | . 1 1 3 5 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 171 | . 21 5 37 70 14 20 . 4 . . Peak Tracking Total 9 | . 4 2 5 9 4 4 . 3 . . Tactical Retreats 7 | . . 1 1 3 1 . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 15 | . 1 2 7 1 1 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 4 | . . . . 3 . 1 . . . . Max in Single Turn 2 | . . . . 2 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 4 | . . . . . 3 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 4 | . . . . . 3 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 6 | . . . . . 3 3 . . . . Successful 2 | . . . . . 1 1 . . . . Failed 4 | . . . . . 2 2 . . . . Catastrophic 3 | . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . Fabricators 6 | . . . . . 3 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . 2 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . Total Damage 41 | . . 41 . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 11414 | 86 1039 1620 1451 2879 1107 1509 569 1145 9 . Spaces Moved 5001 | 46 534 508 711 988 540 810 335 523 6 . Core 8 | 8 . . . . . . . . . . Treads 4993 | 38 534 508 711 988 540 810 335 523 6 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 167 167 165 162 162 . Average Speed 179 | 140 160 199 162 224 168 167 165 162 162 . Slowest Speed 250 | 160 160 240 240 250 170 167 167 165 162 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 82 94 77 90 18 27 50 70 22 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 4 2 . . Spaces Dug 32 | . . 21 . . . . . 11 . . Terrain Destroyed 125 | . . 34 . 52 . 24 . 15 . . Melee . | . . . . . . . . . . . Projectile 19 | . . 8 . . . 1 . 10 . . AOE 101 | . . 26 . 52 . 23 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 6683 | 57 619 1047 883 1439 667 887 344 735 5 . Wait 1089 | . 12 493 54 285 66 18 . 161 . . Move 4991 | 45 533 507 710 987 539 809 334 522 5 . Hop . | . . . . . . . . . . . Pick Up 59 | 1 7 3 14 19 10 3 . 2 . . Fast Attach 20 | 6 4 1 6 1 . 1 1 . . . Attach 22 | . 2 3 3 8 3 3 . . . . Detach 1 | . . . 1 . . . . . . . Swap 54 | 1 . 6 9 12 6 13 3 4 . . Drop 49 | . 2 1 12 16 7 4 3 4 . . Fire 356 | 4 53 26 66 102 31 30 3 41 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 38 | . 6 7 8 9 2 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 9) 606 | -10/Materials | Discovered new exit (range 5) 668 | -10/Materials | Discovered new exit (range 8) 786 | -10/Materials | Discovered new exit (range 14) 1126 | -10/Materials | Entered Mines 1127 | -10/Mines | Assembled infested the area 1860 | -10/Mines | Met a Derelict testing a Signal Generator 1932 | -10/Mines | Core integrity fell below 50% 2066 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2340 | -10/Mines | Learned Materials garrison access intel 2398 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2687 | -10/Mines | Core integrity fell below 20% 2722 | -10/Mines | Discovered new exit (range 9) 2746 | -10/Mines | Entered Materials 2746 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3345 | -9/Materials | Discovered new exit (range 16) 3454 | -9/Materials | Build established: Scavenger-Gunner 3886 | -9/Materials | Discovered new exit (range 8) 4179 | -9/Materials | System corruption reached 10% 4197 | -9/Materials | Entered another Materials area 4197 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4198 | -8/Materials | Loaded intel: 1 garrison access location 4430 | -8/Materials | Discovered new exit (range 5) 4956 | -8/Materials | Destroyed 11 combat bots 5005 | -8/Materials | Discovered new exit (range 9) 5717 | -8/Materials | Discovered new exit (range 10) 6375 | -8/Materials | Build established: Gunner 6597 | -8/Materials | First assault squad dispatched 7019 | -8/Materials | Destroyed 9 combat bots 7076 | -8/Materials | Entered Factory 7076 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7379 | -7/Factory | Build established: Scavenger-Gunner 7730 | -7/Factory | Discovered new exit (range 4) 7947 | -7/Factory | Discovered new exit (range 10) 8183 | -7/Factory | Entered another Factory area 8183 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8645 | -6/Factory | Fabricated Matter Neutralizer? 9374 | -6/Factory | Destroyed 8 combat bots 9687 | -6/Factory | Discovered new exit (range 2) 9692 | -6/Factory | Entered Lower Caves 9896 | -6/Lower Caves | Learned Factory non-interactive machine intel 10243 | -6/Lower Caves | Discovered new exit (range 6) 10261 | -6/Lower Caves | Entered another Lower Caves area 10304 | -6/Lower Caves | Spotted B-75 Beast 10366 | -6/Lower Caves | Discovered new exit (range 9) 10370 | -6/Lower Caves | Encountered a Warlord checkpoint 10599 | -6/Lower Caves | Found DCF Scrap (12 items) 11383 | -6/Lower Caves | Discovered new exit (range 15) 11406 | -6/Lower Caves | Entered Data Miner 11406 | -6/Data Miner | Discovered new exit (range 6) 11415 | -6/Data Miner | Entered Proximity Caves 11415 | -5/Proximity Caves | Self-destructed Last Messages --------------- 11219_ System corrupted: Heat flow error (+229). 11227_ B-48 Gladiator destroyed. 11231_ Acquired 72 matter. 11236_ Imp. Light Armor Plating fries itself beyond repair. 11236_ Attempting to rewire 28-B4S(g). 11236_ 28-B4S(g) is broken beyond repair. 11237_ Slug penetrates 28-B4S(g). 11237_ Destroyed Beamcaster. 11237_ 28-B4S(g) destroyed. 11240_ Acquired 36 matter. 11244_ Lgt. Treads fries itself beyond repair. 11256_ System corrupted: Matter fused (-8). 11302_ System corrupted: Matter fused (-10). 11383_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 11406_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# ##?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? ?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? ##????????????????????? | | ???????????####?## ###??????????????????? | | ???????????#" ## ##?????????????????? | | ???????????# "" ##????????????????? | | ?????????????"" ####?????????????? | | ??????????????? ??????????????? | | ???????????# "## #?????????????????? | | ??????????????# @ #?????????????????? | | ??????????????# ##?????????????????? | | ??????????????## # ###??????????????????? | | ???????????????####? #????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ???????????????????? | | ?????????????????????####??????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoImprovedSuite Manual? 0 Play Time 00:42:02 Cumulative 257.3 hours Start 2025.11.29 @ 12:21:10 End 2025.11.29 @ 14:16:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 31 Types 13/1/11/1/0/1/2/1/0/1 Lore% 82 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f013d7f1-5c44-49e5-8cfe-3d246936f3be