Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 13:08:09 Player: Arttano Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2064) 2064 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4699 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 100/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Compact Wheel Hover Unit Particle Gun Remote Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 68 | 6 7 12 24 19 Power 7 | 1 1 2 2 1 Engine 4 | 1 1 2 . . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 21 | 2 . 5 10 4 Treads 6 | 2 . 4 . . Leg 8 | . . . 5 3 Wheel 3 | . . 1 1 1 Hover 4 | . . . 4 . Flight . | . . . . . Utility 22 | 1 2 3 9 7 Device 8 | . . . 3 5 Storage 3 | 1 1 1 . . Processor 10 | . 1 2 6 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 4 2 3 7 Energy Gun 7 | 2 3 . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . 1 . . Special Weapon 2 | . . . 1 1 Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 40 | . 1 4 12 23 Power 5 | . 1 1 1 2 Propulsion 14 | . . 3 5 6 Utility 12 | . . . 3 9 Weapon 9 | . . . 3 6 Highest Loss Streak 11 | . 1 2 8 11 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 11 5 4 Power 1 | . 1 . 1 1 Propulsion 2 | 1 1 4 2 1 Utility . | . 1 1 . . Weapon 1 | 1 1 3 1 1 Tool/Special . | . . . . . Unused Backups 9 | . 3 . 2 4 Power 2 | . . . . 2 Propulsion 3 | . 1 . . 2 Utility 1 | . 1 . . . Weapon 2 | . . . 2 . Tool/Special 1 | . 1 . . . Average Slot Usage (%) 84 | . 97 96 91 62 Engine 5 | . 13 9 1 . Core 3 | . . . 6 6 Treads 11 | . 28 22 1 . Leg 4 | . . . 4 9 Wheel 2 | . . 9 . . Hover 3 | . . . 19 . Device 7 | . . . 12 15 Storage 5 | . 14 11 . . Processor 21 | . 12 20 27 22 Energy Gun 10 | . 21 20 1 . Launcher 1 | . . 1 4 1 Special Weapon 2 | . . . 6 2 Special Melee Weapon 1 | . 6 . . . Peak Build Rating 36 | 6 11 15 29 36 Average Rating 18 | 4 8 13 22 25 On Entrance 12 | . 6 11 15 28 Avg Prop Armor Cover (%) 20 | . . 21 23 3 Naked Turns . | . . . . . Heaviest Build 89 | 11 14 89 88 22 Greatest Support 63 | 40 40 63 40 50 Greatest Overweight (x) 5 | 2 . 5 5 4 Average Overweight (x) 1 | . . 4 . 1 Largest Inventory Capacity 25 | 8 8 25 25 5 Average Capacity 10 | 7 8 24 6 5 Most Carried 17 | 6 8 17 16 5 Average Carried 7 | 3 7 11 5 4 Final Capacity 25 | 8 8 25 5 5 Final Carried 16 | 3 8 16 5 4 Class Distribution -------------------- 81% | Mutant 13% | Scavenger-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1240 | 198 162 165 276 439 Remotely . | . . . . . Salvage Created 1704 | . 395 606 368 335 Parts 99 | . 20 34 28 17 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 14 20 12 8 Melee 2 | . . . 2 . Guns 40 | . 14 16 6 4 Cannons 3 | . . . . 3 AOE 9 | . . 4 4 1 Classes Destroyed 10 | . 4 4 1 1 Worker 5 | . 1 . 3 1 Builder 1 | . . . 1 . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 5 | . 2 3 . . Swarmer 12 | . 6 2 4 . Grunt 30 | . 8 11 6 5 Duelist 1 | . . 1 . . Sentry 8 | . . 6 2 . Programmer 3 | . . . . 3 Best Kill Streak 6 | . 4 4 6 4 Combat Bots Only 4 | . 4 4 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 391 | . 64 91 87 149 Missed 110 | . 13 27 25 45 Hits 281 | . 51 64 62 104 Melee 9 | . . 2 . 7 Projectile 272 | . 51 62 62 97 AOE 1 | . . . . 1 Critical Strikes 10 | . 1 1 4 4 Damage Taken 4575 | . 581 871 1106 2017 Core 1299 | . 140 139 240 780 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 44 65 56 . Volleys Fired 157 | . 39 49 39 30 Largest 2 | . 2 2 2 2 Hottest 130 | . 130 130 128 102 Shots Fired 258 | . 62 96 51 49 Gun 197 | . 62 87 30 18 Cannon 24 | . . . . 24 Launcher 23 | . . 9 12 2 Special 14 | . . . 9 5 Kinetic 54 | . . . 19 35 Thermal 176 | . 62 87 20 7 Explosive 23 | . . 9 12 2 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 9 10 11 13 Robot Miss Streak 11 | . 11 7 5 3 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 186 | . 55 64 30 37 Core Hits 222 | . 50 99 51 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Burn 1 | . 1 . . . Blast 2 | . . . . 2 Melee Attacks 10 | . 9 . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4211 | . 598 1506 1085 1022 Guns 2311 | . 597 939 415 360 Cannons 483 | . . . . 483 Explosions 1300 | . . 534 627 139 Melee 15 | . . . . 15 Ramming 102 | . 1 33 43 25 Kinetic 967 | . . . 322 645 Thermal 1931 | . 597 939 197 198 Explosive 1196 | . . 534 523 139 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 15 | . . . . 15 Piercing . | . . . . . Highest Corruption 12 | . . 3 . 12 Average Corruption 3 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . 11 . 30 Message Errors 9 | . . 1 . 8 Matter Fused 14 | . . 3 . 11 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 6 | . . 3 . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 1 . 2 Data Loss (major) 2 | . . . . 2 Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 5 | . . . 4 1 Projectiles 1 | . . . . 1 Explosions 4 | . . . 4 . Melee . | . . . . . Knockbacks 8 | . 1 . . 7 Impact 1 | . 1 . . . Kinetic 5 | . . . . 5 Secondary 2 | . . . . 2 Self-Inflicted Damage 220 | . . 26 183 11 Shots 5 | . . 1 4 . Rammed 32 | . 1 3 22 6 Targets Rammed 32 | . 1 3 22 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 432 | . 312 432 87 262 Average Temperature 87 | . 95 113 24 61 Received Heat Transfer 1731 | . 228 330 486 687 Effects 4 | . . 4 . . Shutdowns 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 5 2 . . Heat Transferred 2986 | . 1267 1175 285 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 96 | 100 100 91 95 100 Level 1 3 | . . 8 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 297 | . 161 297 217 87 Initial 121 | . . 50 121 87 Average 53 | . 62 84 71 14 Influence Increases 2025 | . 437 619 556 413 Destroy 0b10 Robot/C 1080 | . 280 400 240 160 Destroy 0b10 Robot/NC 65 | . 15 25 20 5 Destroy Leader 270 | . 54 116 50 50 Successful Hack 69 | . 28 9 . 32 Disable Machine 75 | . . . 60 15 Destroy Structure 196 | . . 54 126 16 Lose Combat Pursuer 270 | . 60 15 60 135 Influence Decreases 2019 | . 316 451 652 600 Entered New Map 345 | . . 71 168 106 Time Decay 1363 | . 316 340 366 341 Lost Part 311 | . . 40 118 153 Squads Dispatched 16 | . 1 5 1 9 Investigation 6 | . . 2 . 4 Extermination 4 | . . . . 4 Reinforcement 6 | . 1 3 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 23 32 22 23 Peak Tracking Total 8 | . 4 4 7 8 Tactical Retreats 9 | . 3 1 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 2 2 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 4 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 8 4 1 5 Terminals 15 | . 6 4 1 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 16 7 2 14 Successful 16 | . 9 2 . 5 Failed 23 | . 7 5 2 9 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 29 | . 8 9 3 9 Terminals 33 | . 13 7 2 11 Fabricators 3 | . . . . 3 Repair Stations 2 | . 2 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 5 1 . 2 Record 2 | . 1 . . 1 Part Schematic 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 1 . 1 Terminals 4 | . 2 1 . 1 Track 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 2 1 5 Full Trace Events 7 | . 1 1 1 4 Feedback Events 2 | . . 1 . 1 Corruption 2 | . . 1 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 36 | . . . . 36 Total Part Build Rating 3 | . . . . 3 Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 6 | . 4 . . 2 Non-combat 4 | . 3 . . 1 Combat 2 | . 1 . . 1 Robot Hacks Applied 8 | . 4 . . 4 parse_system 4 | . 2 . . 2 no_distress 3 | . 2 . . 1 find_station 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5583 | . 1115 1566 978 1924 Optics 4272 | . 1115 1566 978 613 Sensors 2228 | . . . 917 1311 Terrain 205 | . . . . 205 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6077 | 69 1205 1566 1183 2054 Spaces Moved 3064 | 40 607 662 503 1252 Core 917 | 19 . . 3 895 Treads 714 | 21 607 86 . . Legs 478 | . . . 133 345 Wheels 621 | . . 576 33 12 Hover 334 | . . . 334 . Flight . | . . . . . Fastest Speed 50 | 50 160 160 52 50 Average Speed 139 | 131 160 180 79 131 Slowest Speed 480 | 160 160 480 292 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 79 48 25 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . 7 . Terrain Destroyed 238 | . . 81 145 12 Melee . | . . . . . Projectile 8 | . . . 8 . AOE 230 | . . 81 137 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4571 | 56 776 931 1203 1605 Wait 1113 | 1 93 184 592 243 Move 3060 | 39 606 661 502 1252 Hop . | . . . . . Pick Up 50 | 7 12 15 9 7 Fast Attach 23 | 3 1 . 8 11 Attach 31 | 4 4 6 7 10 Detach 9 | 1 1 . . 7 Swap 30 | . 4 12 10 4 Drop 26 | 1 6 1 14 4 Fire 157 | . 39 49 39 30 Melee 10 | . 9 . . 1 Ram 31 | . . 3 22 6 Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis 30 | . . . . 30 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 18) 728 | -10/Materials | Discovered new exit (range 13) 988 | -10/Materials | Core integrity fell below 50% 1048 | -10/Materials | Discovered new exit (range 6) 1245 | -10/Materials | Discovered new exit (range 3) 1275 | -10/Materials | Entered another Materials area 1275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -9/Materials | Discovered new exit (range 5) 2217 | -9/Materials | Discovered new exit (range 12) 2530 | -9/Materials | Discovered new exit (range 3) 2841 | -9/Materials | Entered another Materials area 2841 | -8/Materials | Evolved 2 slots: Utility x2 3217 | -8/Materials | Build established: Scavenger-Scout 3828 | -8/Materials | Lost 8 parts (4n2u2w) 3907 | -8/Materials | Lost 3 parts (1p1n1u) 4005 | -8/Materials | Discovered new exit (range 3) 4023 | -8/Materials | Identified exit to Factory 4024 | -8/Materials | Entered Factory 4024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4200 | -7/Factory | Build established: Mutant 4647 | -7/Factory | Core integrity fell below 50% 4677 | -7/Factory | Lost 11 parts (1p4n3u3w) 5313 | -7/Factory | Fabricated Hacking Suite? 5931 | -7/Factory | Lost 3 parts (3u) 5997 | -7/Factory | System corruption reached 10% 6001 | -7/Factory | Core integrity fell below 20% 6027 | -7/Factory | Lost 3 parts (3u) 6078 | -7/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 05976_ Slammed into G-47 Trooper. 05976_ Destabilizing: Core damaged (-14). 05979_ Imp. Sensor Array destroyed. 05996_ Slammed into T-07 Excavator. 05996_ Imp. Signal Interpreter destroyed. 05996_ System corrupted by crushing effect (+3). 05999_ Slammed into T-07 Excavator. 06000_ Destabilizing: Core damaged (-28). 06021_ System corrupted: Matter fused (-5). 06037_ System corrupted: Component data lost. 06054_ U-05 Engineer works on Assembly Bed. 06054_ Acquired Blade Saw. 06056_ U-05 Engineer works on Assembly Bed. 06060_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3I. 06071_ System corrupted: Component data lost. 06075_ Remote Datajack destroyed. 06078_ Power Conduit explodes. 06078_ Blade Saw destroyed. 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" " " # | #?? | | ?????????????????????# " " " # #?? | | ?????????????????????#"" " " " ####+### #?? | | ?????????????????????#"" " " " #??????? #?? | | ?????????????????????#"T " " " #???????? ??? | | ?????????????????????#"" " " " #????????? ???? | | ?????????????????????#"" " " "????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight I Spy Junior Dev Just What I Needed Let's See Who's Tougher Please Form A Line Spot Them First Challenges ------------ None Game ------ Seed ImprovedSixFilter Manual? 0 Play Time 01:19:22 Cumulative 5.8 hours Start 2025.12.24 @ 14:19:53 End 2025.12.26 @ 13:08:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc36d201-a1d3-4ec4-868c-6c26f394c658