Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.06 @ 21:57:55 Player: YouButSmellier Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3683) 3683 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 7576 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Ion Cannon Ion Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Sensor Array Transport Network Coupler Core Analyzer > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Energy Filter Light Armor Plating Improved Light Armor Plating Hardlight Generator Shield Generator Hacking Suite Lightning Gun Arc Projector Gatling Laser Improved EM Pulse Cannon Ion Cannon Ion Cannon High-powered Shotgun Assault Cannon Assault Cannon Flak Cannon Rocket Launcher Mini Grenade Launcher Improved Datajack Scythe [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . 2 . . . Weapon . | . . . . . . . . Parts Attached 79 | 6 9 27 10 18 . 6 3 Power 12 | 1 1 5 1 2 . 1 1 Engine 10 | 1 1 5 1 1 . . 1 Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 1 6 2 6 . 2 . Treads 9 | . . 4 2 3 . . . Leg 10 | 2 1 2 . 3 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 5 1 7 . 1 . Device 6 | . 2 . . 3 . 1 . Storage 3 | 1 1 1 . . . . . Processor 4 | . . 2 1 1 . . . Hackware 1 | . . . . 1 . . . Protection 4 | . . 2 . 2 . . . Artifact . | . . . . . . . . Weapon 30 | 2 4 11 6 3 . 2 2 Energy Gun 15 | 1 2 6 2 2 . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 1 . . 1 . 1 1 Ballistic Cannon 4 | . . 3 1 . . . . Launcher 4 | . . 2 2 . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 2 . . . Parts Lost 20 | . . 5 2 . 5 . 8 Power 4 | . . 1 . . 1 . 2 Propulsion 7 | . . 1 1 . 3 . 2 Utility 4 | . . 2 . . 1 . 1 Weapon 5 | . . 1 1 . . . 3 Highest Loss Streak 5 | . . 2 1 . 5 . 4 To Critical Strikes . | . . . . . . . . Average Backups 17 | 1 9 16 24 24 19 4 3 Power . | . . . . 1 . . . Propulsion 1 | . 1 1 1 2 2 . . Utility 6 | . 3 5 9 8 3 1 1 Weapon 9 | 1 3 9 12 12 11 3 2 Tool/Special . | . . . . . . . . Unused Backups 34 | . 1 4 12 6 8 . 3 Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 12 | . . . 4 4 4 . . Weapon 18 | . . 4 6 2 3 . 3 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 92 | . 97 99 96 99 56 30 27 Engine 11 | . 13 10 16 9 4 . 2 Core 1 | . . . . 4 4 4 1 Treads 23 | . . 29 34 29 18 . . Leg 5 | . 26 3 . . . 10 3 Device 5 | . 10 5 . 7 4 3 6 Storage 9 | . 16 11 9 7 4 . . Processor 12 | . . 12 18 21 15 . . Protection 1 | . . 2 . . . . . Energy Gun 13 | . 13 17 12 9 1 5 6 Ballistic Gun 3 | . 13 . . 2 1 5 6 Ballistic Cannon 1 | . . 1 1 1 . . . Launcher 1 | . . 2 3 . . . . Peak Build Rating 48 | 6 9 25 33 48 47 18 18 Average Rating 24 | 4 7 21 30 43 26 12 12 On Entrance 17 | . 6 8 25 33 47 1 18 Naked Turns 113 | . . . . . 35 53 25 Heaviest Build 112 | 9 31 99 108 112 104 13 13 Greatest Support 96 | 20 20 60 82 96 96 25 25 Greatest Overweight (x) 26 | . 9 2 1 3 26 2 3 Average Overweight (x) . | . . . 1 1 . . 1 Largest Inventory Capacity 25 | 5 15 25 25 25 25 5 5 Average Capacity 21 | 5 14 23 25 25 18 5 5 Most Carried 25 | 5 14 23 25 25 25 5 5 Average Carried 17 | 2 9 16 24 24 18 4 4 Final Capacity 25 | 5 15 25 25 25 5 5 5 Final Carried 25 | 3 14 23 24 25 5 4 4 Class Distribution -------------------- 87% | Mutant 6% | Infiltrator-Mutant 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 2185 | 361 249 596 442 299 . 170 68 Remotely . | . . . . . . . . Salvage Created 4748 | 69 308 1918 1306 704 . 201 242 Parts 235 | 4 15 97 72 28 . 7 12 Haulers Intercepted 7 | . . 4 3 . . . . Recyclers Shooed 3 | . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 82 | 1 8 35 23 9 . 4 2 Guns 55 | 1 5 29 6 8 . 4 2 Cannons 9 | . 2 2 4 1 . . . AOE 17 | . 1 4 12 . . . . Classes Destroyed 13 | 2 2 6 2 1 . . . Worker 4 | 1 . 2 1 . . . . Builder 4 | . . 2 2 . . . . Tunneler 1 | . . . 1 . . . . Hauler 7 | . . 4 3 . . . . Recycler 5 | . . 3 . 2 . . . Operator 2 | . . . 1 1 . . . Watcher 11 | . 3 4 3 1 . . . Swarmer 9 | . 2 7 . . . . . Grunt 50 | 1 6 18 18 4 . 3 . Brawler 2 | . . 1 . 1 . . . Duelist 3 | . . 1 1 . . 1 . Sentry 16 | . . 8 4 2 . . 2 Programmer 2 | . . . . 2 . . . Best Kill Streak 12 | 1 2 5 12 3 . 3 2 Combat Bots Only 7 | 1 2 4 7 3 . 3 2 Max Kills in Single Turn 3 | 1 1 2 3 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 695 | 8 52 193 133 101 8 18 182 Missed 244 | 2 9 67 52 40 1 7 66 Hits 451 | 6 43 126 81 61 7 11 116 Melee 14 | . . 5 . . 7 1 1 Projectile 437 | 6 43 121 81 61 . 10 115 Critical Strikes 11 | . 2 4 1 1 3 . . Damage Taken 4994 | 49 428 1452 1163 552 266 155 929 Core 1178 | 8 132 235 99 39 224 38 403 Absorbed by Shields 61 | . . . . . . . 61 Ignored by Resistances 1502 | 14 133 427 334 173 69 46 306 Regen/Repaired (Parts) 285 | . 64 221 . . . . . Core Remaining (%) 65 | 96 44 41 82 . . . . Volleys Fired 259 | 8 40 103 55 30 . 10 13 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 165 | 60 165 101 101 115 . 75 108 Shots Fired 509 | 16 80 205 102 60 . 20 26 Gun 429 | 16 74 186 50 57 . 20 26 Cannon 32 | . . 12 17 3 . . . Launcher 42 | . . 7 35 . . . . Special 6 | . 6 . . . . . . Kinetic 133 | 8 39 32 17 14 . 10 13 Thermal 195 | . 31 103 20 30 . . 11 Explosive 17 | . . 7 10 . . . . Electromagnetic 164 | 8 10 63 55 16 . 10 2 Robot Hit Streak 34 | 5 13 27 20 18 . 23 34 Robot Miss Streak 4 | 1 2 3 4 1 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 3 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 Shots Hit Robots 406 | 12 57 158 88 52 . 17 22 Core Hits 257 | 3 20 86 90 24 . 13 21 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | 1 . . . . . 1 . Critical Strikes 16 | 1 1 11 1 1 . 1 . Burn 11 | . . 10 1 . . . . Destroy 3 | 1 . 1 . . . 1 . Corrupt 2 | . 1 . . 1 . . . Melee Attacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9715 | 157 919 3092 3062 1538 . 365 582 Guns 6474 | 157 655 2391 863 1461 . 365 582 Cannons 597 | . . 90 430 77 . . . Explosions 2455 | . 144 609 1702 . . . . Melee 67 | . . . 67 . . . . Ramming 2 | . . 2 . . . . . Kinetic 1815 | 75 319 312 430 258 . 190 231 Thermal 3474 | . 462 1248 458 1001 . . 305 Explosive 1001 | . . 424 577 . . . . Electromagnetic 3356 | 82 138 1106 1530 279 . 175 46 Impact 67 | . . . 67 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 . . . . . Average Corruption 4 | . . 4 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . 52 . . . . . Message Errors 14 | . . 14 . . . . . Matter Fused 11 | . . 11 . . . . . Heat Flow Errors 8 | . . 8 . . . . . Energy Discharges 6 | . . 6 . . . . . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 4 | . . 4 . . . . . Data Loss (major) 4 | . . 4 . . . . . Misfires 3 | . . 3 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots 30 | . . . . 30 . . . Effects 2 | . . . . 2 . . . Energy Bleed 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Overflow Damage 26 | . . 14 12 . . . . Projectiles . | . . . . . . . . Explosions 25 | . . 14 11 . . . . Melee 1 | . . . 1 . . . . Knockbacks 9 | . . . 7 2 . . . Impact . | . . . . . . . . Kinetic 9 | . . . 7 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 412 | . 30 163 219 . . . . Shots 21 | . 1 4 16 . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | 36 154 216 260 315 . 18 18 Average Temperature 69 | 22 69 58 81 97 . 9 9 Received Heat Transfer 2178 | 36 291 627 540 324 . 90 270 Effects 2 | . . . 1 1 . . . Energy Bleed 2 | . . . 1 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 9 | . 1 3 3 . . 2 . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 1 8 . 2 . . . Heat Transferred 7323 | . 935 3597 866 1250 . . 675 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . 2 5 5 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Maximum Alert Level 2 | . . . 2 . . . . Low Security (%) 95 | 100 100 100 73 100 100 100 100 Level 1 3 | . . . 16 . . . . Level 2 1 | . . . 9 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 452 | 20 45 130 452 130 . 90 53 Initial 130 | . . . . 130 . . 28 Average 46 | 2 7 46 112 22 . 46 37 Influence Increases 2728 | 25 257 1142 750 302 . 147 105 Destroy 0b10 Robot/C 1640 | 20 160 700 460 180 . 80 40 Destroy 0b10 Robot/NC 190 | 5 15 75 55 20 . . 20 Destroy Leader 386 | . 36 186 102 52 . 10 . Successful Hack 76 | . 20 9 20 . . 27 . Disable Machine 81 | . . 54 27 . . . . Destroy Structure 145 | . 11 73 56 5 . . . Partial Spotted 30 | . . 15 . 15 . . . Lose Combat Pursuer 180 | . 15 30 30 30 . 30 45 Influence Decreases 2675 | 25 257 1142 416 636 . 100 99 Entered New Map 223 | . . . . 204 . . 19 Time Decay 2332 | 25 257 1122 396 432 . 100 . Lost Part 120 | . . 20 20 . . . 80 Squads Dispatched 14 | . 1 4 4 5 . . . Investigation 3 | . 1 1 1 . . . . Extermination 3 | . . . . 3 . . . Reinforcement 7 | . . 3 3 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 2 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 6 | . 2 1 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | 1 22 52 34 19 6 6 15 Peak Tracking Total 9 | 1 3 5 6 4 6 4 9 Tactical Retreats 18 | . 4 7 2 2 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 13 | . 3 1 . 4 . . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 9 | . . 6 3 . . . . Max in Single Turn 2 | . . 2 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 35 | . 8 9 11 3 . 3 1 Terminals 25 | . 6 5 9 2 . 2 1 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 2 1 1 . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 101 | . 29 24 31 6 . 9 2 Successful 53 | . 16 16 17 1 . 3 . Failed 48 | . 13 8 14 5 . 6 2 Catastrophic 9 | . 1 2 3 . . 3 . Database Lockouts . | . . . . . . . . Manual 36 | . 7 9 8 6 . 4 2 Terminals 77 | . 22 12 29 4 . 8 2 Fabricators . | . . . . . . . . Repair Stations 11 | . 3 5 1 2 . . . Recycling Units 6 | . 4 1 1 . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 36 | . 12 5 16 1 . 2 . Record 7 | . 1 1 5 . . . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 2 | . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 5 | . 1 . 4 . . . . Dispatch Records 1 | . 1 . . . . . . Security Status 2 | . 1 1 . . . . . Transport Status 1 | . 1 . . . . . . Assault Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 2 . 1 . . . . Registered Components 2 | . 1 . . . . 1 . Zone Layout 4 | . 2 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . Scan Component 3 | . 1 2 . . . . . Repair 3 | . 1 2 . . . . . Recycling Unit Hacks 4 | . 2 1 1 . . . . Report Inventory 3 | . 1 1 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 8 8 9 2 . 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . Time 90 | . 26 64 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Active Infowar (turns) 6981 | . 937 2799 1508 1665 72 . . Optics 4485 | . . 1240 1508 1665 72 . . Sensors 1612 | . . . . 1550 62 . . Structural 576 | . 29 547 . . . . . Traps 234 | . . . . 234 . . . T.N.C. 5300 | . . 2055 1508 1665 72 . . ECM 1834 | . 908 926 . . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 8050 | 141 1219 2799 1508 1665 107 250 361 Spaces Moved 3113 | 75 520 935 491 578 85 237 192 Core 344 | 37 3 . . . 51 108 145 Treads 1928 | . . 826 491 577 34 . . Legs 841 | 38 517 109 . 1 . 129 47 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 241 243 50 50 50 Average Speed 208 | 85 184 241 243 247 123 89 136 Slowest Speed 1350 | 120 500 330 250 400 1350 150 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 6 81 67 46 16 75 5 41 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 144 | . 8 73 60 3 . . . Melee . | . . . . . . . . Projectile 7 | . 1 3 . 3 . . . AOE 137 | . 7 70 60 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 4152 | 136 683 1271 703 757 88 252 262 Wait 445 | 39 91 139 95 80 . . 1 Move 3107 | 74 519 934 490 578 84 236 192 Hop . | . . . . . . . . Pick Up 101 | 9 17 35 23 15 . . 2 Fast Attach 24 | . 3 3 4 7 . 5 2 Attach 33 | 6 4 12 2 7 . 1 1 Detach 8 | . . 1 . 5 2 . . Swap 54 | . 6 23 9 16 . . . Drop 66 | . 3 20 22 17 2 . 2 Fire 259 | 8 40 103 55 30 . 10 13 Melee 3 | . . . 3 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 51 | . . . . 2 . . 49 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 142 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Discovered new exit (range 13) 803 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Repaired Aluminum Leg 1268 | -10/Materials | Discovered new exit (range 13) 1361 | -10/Materials | Entered another Materials area 1361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -9/Materials | Repaired Aluminum Leg 1867 | -9/Materials | Build established: Infiltrator-Mutant 2192 | -9/Materials | Discovered new exit (range 15) 2393 | -9/Materials | Build established: Mutant 2427 | -9/Materials | Discovered new exit (range 15) 2926 | -9/Materials | Discovered new exit (range 18) 3187 | -9/Materials | Discovered new exit (range 17) 3472 | -9/Materials | Core integrity fell below 50% 3767 | -9/Materials | Repaired Arm. Treads 4160 | -9/Materials | Entered another Materials area 4160 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4348 | -8/Materials | Identified exit to Factory 5432 | -8/Materials | Destroyed 7 combat bots 5668 | -8/Materials | Entered Factory 5668 | -7/Factory | Evolved 2 slots: Utility x2 5932 | -7/Factory | Identified exit to DSF 6628 | -7/Factory | Allied Derelicts emerged from ambush trap array 7162 | -7/Factory | Garrison activated, responded to threat 7333 | -7/Factory | Sucked down chute 7333 | -7/Factory | Entered Waste 7351 | -7/Waste | Spotted C-40 Crusher 7353 | -7/Waste | Spotted C-40 Crusher 7357 | -7/Waste | Spotted C-40 Crusher 7381 | -7/Waste | Spotted C-40 Crusher 7393 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7398 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7401 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7405 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7419 | -7/Waste | Spotted C-40 Crusher 7426 | -7/Waste | Spotted C-40 Crusher 7432 | -7/Waste | Discovered new exit (range 14) 7436 | -7/Waste | Lost 5 parts (1p3n1u) 7440 | -7/Waste | Entered Factory 7688 | -7/Factory | Identified exit to Garrison 7690 | -7/Factory | Entered Garrison 7746 | -7/Garrison | Triggered checkpoint 7766 | -7/Garrison | Core integrity fell below 50% 7796 | -7/Garrison | Lost 4 parts (1p2n1w) 7978 | -7/Garrison | Triggered checkpoint 7998 | -7/Garrison | Triggered checkpoint 8033 | -7/Garrison | Core integrity fell below 20% 8042 | -7/Garrison | Triggered checkpoint 8051 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08021_ Field strength at 24. 08022_ Field strength at 18. 08023_ Field strength at 9. 08024_ Stasis field depleted. 08026_ Imp. Heat Sink destroyed. 08042_ Beams of light sweep through the air. An alarm sounds. 08042_ Triggered Stasis Trap. 08042_ A bubble of rippling energy engulfs the area. 08042_ Field strength at 94. 08043_ Field strength at 88. 08044_ Field strength at 79. 08045_ Field strength at 70. 08046_ Field strength at 64. 08047_ Field strength at 51. 08048_ Field strength at 42. 08049_ Field strength at 33. 08050_ Field strength at 23. 08051_ Field strength at 11. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????####?##################### | | ???????????????## +?# | | ???????????????"# +?# | | ???????????????" #?# | | ???????????????? #?# ################# | | ???????????????? #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????#@ #?# #???????????????? | | ??????????????###g #?# #???????????????? | | ??????????????# #?# #???????????????? | | ??????????????# g #?# #???????????????? | | ??????????????# #?# #???????????????? | | ??????????????###l #?# #???????????????? | | ????????????????#gs#?# #???????????????? | | ????????????????# ### #???????????????? | | ????????????????# g #???????????????? | | ????????????????# #???????????????? | | ????????????????###### #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ????????????????????? #???????????????? | | ????????????????????? #???????????????? | | ????????????????????? #???????????????? | | ?????????????????????# ###???????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hyb. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -10/Materials Aluminum Leg | 34% | -9/Materials Arm. Treads | 46% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed StealthFlightDetonator Manual? 0 Play Time 02:17:14 Cumulative 6.0 hours Start 2025.10.06 @ 11:40:40 End 2025.10.06 @ 21:57:55 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4a0ecd1-d09c-4dbe-89d8-8ed9113600d0