Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.01 @ 18:57:18 // Halloween2020/ForbiddenLore Player: Winter Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (214) 1070 Value Destroyed (6961) 6961 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 14332 Bonus ------- High Alert Combat Kills 400 Follower Combat Kills 537 Met Imprinter 300 Was Imprinted 300 Friendly Fire -556 Cogmind --------- Core Integrity 0/1000 Matter 84/300 Energy 82/100 System Corruption 7% Temperature Cool (27) Movement Core (1900) Ox37 Location -5/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (34) --- Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Advanced Heat Sink Makeshift Salvage Targeting Computer Matter Filter Layered Heavy Armor Plating Relay Coupler [Programmer] (100) Relay Coupler [Programmer] (60) Improved Field Recycling Unit (81) Mini Grenade Launcher Remote Datajack Plasma Flamer Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Heavy Armor Plating > --- WEAPON ----------- Flak Gun KE Penetrator > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Advanced Heat Sink Large Storage Unit Makeshift Salvage Targeting Computer Matter Filter Core Shielding Makeshift Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Shock Absorption System Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Field Recycling Unit Improved Arc Projector Flak Gun Advanced Assault Cannon Improved Proton Missile Launcher Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Missile Launcher Remote Datajack Plasma Flamer Makeshift Sword [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 . Power 2 | . . . . 1 . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . . . . . . Utility 7 | . . 2 . 1 2 . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 157 | 5 6 9 15 24 19 18 . 24 3 3 . 2 17 12 Power 32 | 1 . 1 1 8 4 4 . 4 1 . . . 7 1 Engine 19 | 1 . 1 1 5 1 3 . 4 . . . . 2 1 Core 13 | . . . . 3 3 1 . . 1 . . . 5 . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 1 1 2 8 3 4 1 . 5 . 2 . 1 7 . Treads 16 | . . . 6 1 . 1 . . . . . 1 7 . Leg 19 | 1 1 2 2 2 4 . . 5 . 2 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 49 | 1 1 4 4 7 7 6 . 9 2 1 . . 2 5 Device 17 | . . 1 . 6 3 2 . 3 1 . . . . 1 Storage 13 | 1 . 1 2 . 2 1 . 4 . 1 . . . 1 Processor 7 | . . . 1 . . 3 . 2 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . 1 2 1 1 2 . . . . . . . 2 3 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 4 2 2 6 4 7 . 6 . . . 1 1 6 Energy Gun 9 | 2 2 . . 1 . 2 . 1 . . . . . 1 Energy Cannon 4 | . . . . 1 2 . . 1 . . . . . . Ballistic Gun 10 | . . 1 1 2 1 1 . 2 . . . 1 . 1 Ballistic Cannon 7 | . 1 1 . 1 1 2 . . . . . . 1 . Launcher 9 | . . . 1 1 . 1 . 2 . . . . . 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . Parts Lost 79 | . 3 4 2 14 2 15 . 11 . 1 . 2 5 20 Power 15 | . . . . 4 . 4 . 2 . . . . 1 4 Propulsion 15 | . . 1 . 3 . 2 . 4 . 1 . 1 1 2 Utility 24 | . 1 1 1 3 2 5 . 2 . . . 1 1 7 Weapon 25 | . 2 2 1 4 . 4 . 3 . . . . 2 7 Highest Loss Streak 13 | . 2 4 2 8 2 8 . 2 . 1 . 1 2 13 Average Slot Usage (%) 90 | . 85 96 98 86 99 72 92 87 92 94 100 92 89 75 Engine 8 | . 14 11 11 12 . 13 15 7 11 6 6 6 12 8 Core 4 | . . . . 4 14 . . . 1 6 6 6 3 4 Treads 3 | . . . 13 9 . 1 7 2 . . . 3 10 7 Leg 11 | . 22 21 8 7 14 5 . 12 13 14 20 15 5 . Device 9 | . . 9 11 9 24 13 7 4 9 6 6 . . . Storage 22 | . 14 22 22 18 22 17 23 26 26 26 26 26 23 22 Processor 10 | . . . 5 5 . 4 23 19 16 20 20 20 17 16 Protection 2 | . 6 10 5 3 5 . . . . . . . 2 6 Energy Gun 1 | . 24 8 . 3 1 . . 1 . . . . . . Energy Cannon 1 | . . . . . 5 . . . . . . . . . Ballistic Gun 5 | . . 1 4 8 2 . . . 13 13 13 13 10 1 Ballistic Cannon 4 | . 2 10 11 3 3 6 7 5 . . . . . 2 Launcher 1 | . . . 5 . . 4 . 2 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 155 | 11 14 22 50 62 70 93 88 118 118 133 133 134 155 145 Greatest Support 74 | 10 20 20 40 40 30 23 23 45 30 48 48 48 74 46 Greatest Overweight (x) 43 | 1 1 1 2 16 3 29 3 6 3 4 2 5 7 43 Average Overweight (x) 2 | . . . 1 1 2 4 3 2 3 2 2 3 3 4 Largest Inventory Capacity 34 | 6 6 6 16 16 16 24 24 26 26 28 28 28 28 34 Average Capacity 20 | 5 6 6 13 16 16 17 24 25 26 26 28 28 28 28 Most Carried 28 | 4 6 6 16 16 16 24 24 26 26 27 28 28 28 27 Average Carried 19 | 3 5 5 12 14 15 16 24 24 25 25 27 28 27 24 Final Capacity 34 | 6 6 6 16 16 16 24 24 26 26 28 28 28 28 34 Final Carried 28 | 4 5 5 16 16 16 24 24 26 26 27 28 28 27 15 Class Distribution -------------------- 39% | Scavenger-Mutant 28% | Hauler-Mutant 20% | Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Matter Collected 4566 | 198 128 190 739 750 596 476 . 699 141 194 14 73 368 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 6658 | . 620 306 1216 958 786 375 . 1004 . 187 . 51 513 642 Parts 407 | . 22 29 82 56 46 17 . 54 . 7 . 3 28 63 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . Recyclers Shooed 7 | . 3 1 . . 1 . . 2 . . . . . . Parts Field Recycled 31 | . . . . . . . . 31 . . . . . . Retrieved Matter 457 | . . . . . . . . 457 . . . . . . Parts Self-Destructed 26 | . . . . . . 15 . . . 7 . 4 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 142 | . 9 8 27 26 20 16 . 19 . 3 . 1 6 7 Guns 36 | . 8 1 1 10 3 . . 2 . 3 . 1 6 1 Cannons 65 | . 1 7 10 11 16 8 . 12 . . . . . . AOE 39 | . . . 16 5 . 8 . 5 . . . . . 5 Classes Destroyed 18 | . 4 1 7 1 3 . . . . . . . 1 1 Worker 21 | . . . 3 5 2 . . 6 . . . . . 5 Builder 15 | . . . 2 2 . . . 5 . . . . . 6 Tunneler 3 | . . . . . 1 . . . . . . . . 2 Hauler 2 | . . . 2 . . . . . . . . . . . Recycler 9 | . 2 . 2 1 1 . . 2 . . . . . 1 Operator 3 | . . . 1 1 1 . . . . . . . . . Drone 1 | . . . . 1 . . . . . . . . . . Watcher 16 | . 2 3 1 4 4 . . . . . . . 1 1 Swarmer 26 | . 2 . . 9 8 3 . . . . . . . 4 Grunt 69 | . 7 5 15 15 6 6 . 13 . 2 . . . . Brawler 4 | . . . 1 . . 1 . 1 . 1 . . . . Duelist 5 | . . . 2 . . 3 . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . Sentry 23 | . . 3 7 2 1 3 . 3 . . . . 4 . Hunter 3 | . . . . . 2 . . . . . . 1 . . Programmer 8 | . . . . . 3 . . 2 . . . . 2 1 Behemoth 2 | . . . . . . . . . . . . . . 2 Thug 1 | . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 24 | . 7 3 12 24 8 8 . 6 . 3 . 1 3 9 Combat Bots Only 10 | . 4 3 10 8 6 8 . 4 . 3 . 1 3 4 Max Kills in Single Turn 5 | . 1 1 4 5 2 2 . 2 . 1 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 3 . 2 . 1 . . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Damage Taken 12485 | . 336 375 521 1757 693 1677 . 1737 . 200 . 369 1618 3202 Core 2342 | . 81 43 61 259 122 391 . 288 . 29 . 56 239 773 Absorbed by Shields 366 | . . . . 60 262 44 . . . . . . . . Core Remaining (%) 62 | 100 67 . 74 52 . . 26 . . . . 56 . . Volleys Fired 523 | 3 42 35 72 87 84 26 . 87 . 9 . 7 30 41 Largest 2 | 2 2 2 2 2 2 2 . 2 . 2 . 2 2 2 Hottest 155 | 80 80 75 68 112 155 98 . 111 . 53 . 53 76 76 Shots Fired 835 | 6 82 55 110 133 142 33 . 130 . 17 . 14 57 56 Gun 372 | 6 78 20 15 67 45 4 . 32 . 17 . 14 54 20 Cannon 372 | . 4 35 72 53 97 20 . 82 . . . . 3 6 Launcher 91 | . . . 23 13 . 9 . 16 . . . . . 30 Special . | . . . . . . . . . . . . . . . Kinetic 551 | . 4 43 87 106 90 21 . 86 . 17 . 14 57 26 Thermal 164 | 6 78 12 . 14 52 2 . . . . . . . . Explosive 72 | . . . 23 13 . 9 . 16 . . . . . 11 Electromagnetic 48 | . . . . . . 1 . 28 . . . . . 19 Robot Hit Streak 53 | 2 26 17 20 36 18 29 . 47 . 53 . 8 33 21 Robot Miss Streak 5 | 2 2 2 3 3 5 2 . 1 . 2 . 2 4 3 Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 668 | 3 66 45 73 113 102 27 . 113 . 17 . 11 51 47 Core Hits 504 | . 29 20 67 97 42 48 . 65 . 15 . 9 51 61 Critical Hits 19 | . . . 2 1 5 2 . 8 . . . . 1 . Critical Kills 10 | . . . 2 1 1 2 . 4 . . . . . . Critical Parts Destroyed 7 | . . . . . 4 . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20404 | 10 735 662 3158 2601 2576 1870 . 3835 . 330 . 205 1421 3001 Guns 5646 | 10 677 148 222 843 804 48 . 354 . 330 . 205 1340 665 Cannons 6908 | . 58 507 915 981 1746 509 . 1946 . . . . 81 165 Explosions 7804 | . . . 2013 772 . 1313 . 1535 . . . . . 2171 Melee . | . . . . . . . . . . . . . . . Ramming 46 | . . 7 8 5 26 . . . . . . . . . Kinetic 10292 | . 58 573 1137 1686 1547 509 . 1996 . 330 . 205 1421 830 Thermal 2455 | 10 677 82 . 184 1003 32 . 242 . . . . . 225 Explosive 6352 | . . . 2013 726 . 1313 . 1293 . . . . . 1007 Electromagnetic 1259 | . . . . . . 16 . 304 . . . . . 939 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 2 2 1 10 10 10 10 . 2 7 Average Corruption 3 | . . . . 2 1 1 1 8 10 10 10 . 1 4 Corruption Purged 1 | . . . . . . 1 . . . . . . . . Effects 121 | . . . . 1 18 16 . 23 19 20 4 . 1 19 Message Errors 26 | . . . . 1 9 3 . 3 2 4 . . . 4 Matter Fused 19 | . . . . . . . . 5 7 5 1 . . 1 Heat Flow Errors 15 | . . . . . 2 3 . 2 2 2 . . . 4 Energy Discharges 16 | . . . . . 4 4 . 3 2 1 1 . . 1 Data Loss (minor) 15 | . . . . . 2 5 . 4 2 2 . . . . Data Loss (major) 6 | . . . . . . . . 1 1 2 1 . . 1 Alerts 1 | . . . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . 1 3 . 1 . . . Targeting Errors 13 | . . . . . 1 1 . 3 . 2 . . 1 5 Weapon Failures 5 | . . . . . . . . 1 . 1 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 256 | . . 8 14 23 14 51 . 95 . . . . . 51 Projectiles 86 | . . 8 12 . 14 18 . 25 . . . . . 9 Explosions 170 | . . . 2 23 . 33 . 70 . . . . . 42 Melee . | . . . . . . . . . . . . . . . Knockbacks 38 | . . 3 1 7 12 2 . 11 . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 37 | . . 3 1 7 11 2 . 11 . . . . . 2 Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 367 | . . 3 49 2 2 193 . 118 . . . . . . Shots 11 | . . . 2 . . 7 . 2 . . . . . . Rammed 8 | . . 4 1 2 1 . . . . . . . . . Targets Rammed 10 | . . 4 1 2 3 . . . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 651 | 54 234 90 54 606 651 160 . 250 230 158 . 34 132 172 Average Temperature 93 | 29 76 24 12 164 194 35 . 44 112 74 . 16 45 57 Received Heat Transfer 3297 | . 213 204 198 1140 54 165 . 462 . 117 . 99 300 345 Effects 41 | . . . . 21 20 . . . . . . . . . Shutdowns 13 | . . . . 7 6 . . . . . . . . . Energy Bleed 5 | . . . . 2 3 . . . . . . . . . Interference 3 | . . . . 1 2 . . . . . . . . . Matter Decay 6 | . . . . 3 3 . . . . . . . . . Short Circuit 3 | . . . . 3 . . . . . . . . . . Damage (minor) 3 | . . . . 2 1 . . . . . . . . . Damage (major) 7 | . . . . 3 4 . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 10 | . 3 . . . 7 . . . . . . . . . Heat Transferred 4415 | 25 1525 200 . 359 1582 74 . 200 . . . . . 450 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Peak Influence 836 | . 277 288 836 748 244 . . 282 . . . . 303 179 Initial 204 | . . 27 31 204 187 . . . . . . . . 53 Average 204 | . 80 111 576 482 82 . . 95 . . . . 99 80 Maximum Alert Level 3 | . 1 1 3 3 1 . . 1 . . . . 1 . Low Security (%) 66 | 100 83 81 14 3 85 . . 81 . . . . 94 100 Level 1 14 | . 16 18 6 30 14 . . 18 . . . . 5 . Level 2 12 | . . . 33 66 . . . . . . . . . . Level 3 7 | . . . 45 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 7 4 9 . . 6 . . . . 1 2 Investigation 6 | . . . 2 . 2 . . 2 . . . . . . Extermination 7 | . . . . . 4 . . 2 . . . . 1 . Reinforcement 11 | . . 1 . 3 3 . . 2 . . . . . 2 Assault 3 | . . . 2 1 . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . 2 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Distress Signals 13 | . 1 1 4 4 1 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 212 | . 14 12 33 39 32 14 . 21 . 3 . 4 20 20 Peak Tracking Total 11 | . 4 7 11 10 5 7 . 4 . 3 . 3 5 9 Tactical Retreats 3 | . 1 . . . 1 . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Traps Triggered 6 | . . . 1 . 2 . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Machines Disabled 35 | . . . 10 3 2 . . 13 . . . . 5 2 Max in Single Turn 5 | . . . 3 3 1 . . 5 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Machines Accessed 25 | . 2 3 11 2 4 . . 1 1 . 1 . . . Terminals 22 | . 2 3 10 2 4 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 56 | . 6 5 23 4 10 . . 2 1 . 5 . . . Successful 29 | . 2 3 14 2 2 . . . 1 . 5 . . . Failed 27 | . 4 2 9 2 8 . . 2 . . . . . . Catastrophic 4 | . . . 1 . 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 57 | . 7 6 23 4 10 . . 2 1 . 4 . . . Terminals 49 | . 6 5 22 4 10 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 14 | . 1 . 6 . 1 . . . 1 . 5 . . . Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . Open Door 2 | . . . 1 . . . . . 1 . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 1 3 7 2 1 . . . . . . . . . Terminals 14 | . 1 3 7 2 1 . . . . . . . . . Assimilate 14 | . 1 3 7 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 2 5 1 4 . . 1 . . . . . . Full Trace Events 5 | . 1 . 2 . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Total Allies 6 | . . . 2 . . . . . . . 4 . . . Largest Group 4 | . . . 2 . . . . . . . 4 3 3 . Highest-Rated Group 150 | . . . 62 . . . . . . . 150 112 112 . Highest-Rated Ally 38 | . . . 31 . . . . . . . 38 38 38 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 54 | . . . 34 . . . . . . . . 8 12 . Total Damage 1820 | . . . 483 . . . . . . . . 257 1080 . Kills 23 | . . . 11 . . . . . . . . 3 9 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . . 1 . . 1 . . Drone Launches 9 | . . . . 7 . . . 2 . . . . . . Drone Recoveries 5 | . . . . 3 . . . 2 . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . 17 3 Traps 16 | . . . . . . . . . . . . . 15 1 Emergency Access 1 | . . . . . . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . . . . . 1 . Exits 2 | . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Turns Passed 14258 | 85 458 406 1402 962 2460 2059 27 1886 474 413 1238 857 1132 399 Spaces Moved 6126 | 50 228 227 668 359 1167 737 13 664 222 187 686 381 442 95 Core 30 | 10 . . . 1 . 15 . . . . . . . 4 Treads 1397 | . . . 422 121 . 176 13 88 . . . 183 303 91 Legs 4699 | 40 228 227 246 237 1167 546 . 576 222 187 686 198 139 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 180 210 220 180 210 180 180 180 180 200 Average Speed 197 | 125 132 129 171 169 184 263 220 205 210 204 180 219 222 299 Slowest Speed 2200 | 150 150 150 180 850 210 1500 220 300 210 240 180 260 330 2200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 38 | 4 39 26 87 31 26 75 3 19 46 39 86 66 13 24 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 . . . . 1 . . Unknown Exits Taken 9 | 1 . 1 . 1 1 . . 1 1 1 1 . 1 . Scrap Searched 17 | . . . . . . 8 . . 2 2 1 4 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 429 | . . . 150 97 5 45 . 112 . . . . 3 17 Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . . . . 5 2 . 5 . . . . 3 . AOE 414 | . . . 150 97 . 43 . 107 . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Ext Total 7472 | 66 301 284 817 578 1336 815 12 1058 232 201 690 390 538 154 Wait 492 | . 21 1 33 79 38 16 . 264 . . 2 . 32 6 Move 6112 | 49 227 226 667 358 1166 736 12 663 221 186 685 380 441 95 Hop . | . . . . . . . . . . . . . . . Pick Up 102 | 9 5 7 15 19 7 17 . 10 3 3 2 . 5 . Fast Attach 51 | . . 1 3 6 12 7 . 10 2 . . 1 9 . Attach 70 | 5 4 7 . 16 3 8 . 8 1 2 . . 4 12 Detach 2 | . . . . . . . . 2 . . . . . . Swap 36 | . 2 1 12 2 4 3 . 6 . 1 . 1 4 . Drop 74 | . . 2 14 9 19 2 . 8 5 . 1 1 13 . Fire 523 | 3 42 35 72 87 84 26 . 87 . 9 . 7 30 41 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 9 | . . 4 . 2 3 . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / [*Ext]) -5/Extension (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Identified exit to Materials 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Utility x2 845 | -9/Materials | Discovered new exit (range 15) 922 | -9/Materials | Lost 4 parts (1n1u2w) 950 | -9/Materials | Entered Storage 1049 | -9/Storage | Identified exit to Materials 1196 | -9/Storage | Build established: Scavenger-Mutant 1203 | -9/Storage | Met a pair of Derelict thieves 1233 | -9/Storage | Garrison activated, responded to threat 1281 | -9/Storage | Destroyed 10 combat bots 1486 | -9/Storage | Identified exit to Garrison 2352 | -9/Storage | Entered Materials 2352 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2706 | -8/Materials | Destroyed 8 combat bots 2752 | -8/Materials | First assault squad dispatched 2818 | -8/Materials | Lost 3 parts (1p1n1w) 2908 | -8/Materials | Lost 8 parts (3p2n1u2w) 3098 | -8/Materials | Discovered new exit (range 16) 3314 | -8/Materials | Entered Factory 3314 | -7/Factory | Evolved 2 slots: Utility x2 5207 | -7/Factory | Discovered new exit (range 16) 5760 | -7/Factory | Discovered new exit (range 6) 5774 | -7/Factory | Entered Lower Caves 5891 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5939 | -7/Lower Caves | Destroyed 8 combat bots 5947 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 6199 | -7/Lower Caves | Build established: Mutant 6417 | -7/Lower Caves | Learned Factory machine intel 7225 | -7/Lower Caves | Learned Factory security intel 7255 | -7/Lower Caves | Core integrity fell below 50% 7339 | -7/Lower Caves | Lost 8 parts (3p1n2u2w) 7649 | -7/Lower Caves | Build established: Derelict-Mutant 7653 | -7/Lower Caves | Discovered new exit (range 19) 7681 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7829 | -7/Lower Caves | Identified exit to Lower Caves 7833 | -7/Lower Caves | Entered another Lower Caves area 7834 | -7/Lower Caves | Encountered a Warlord checkpoint 7836 | -7/Lower Caves | Discovered new exit (range 11) 7858 | -7/Lower Caves | Identified exit to Factory 7860 | -7/Lower Caves | Entered Factory 7860 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7862 | -6/Factory | Loaded intel: 309 machine locations 9061 | -6/Factory | Crushed by falling debris 9272 | -6/Factory | Build established: Hauler-Mutant 9604 | -6/Factory | System corruption reached 10% 9699 | -6/Factory | Discovered new exit (range 16) 9746 | -6/Factory | Entered Lower Caves 9825 | -6/Lower Caves | Encountered a Warlord checkpoint 9950 | -6/Lower Caves | Learned Factory emergency access door positions 10172 | -6/Lower Caves | Discovered new exit (range 11) 10220 | -6/Lower Caves | Entered another Lower Caves area 10422 | -6/Lower Caves | Encountered a Warlord checkpoint 10612 | -6/Lower Caves | Discovered new exit (range 13) 10633 | -6/Lower Caves | Entered Zion 10696 | -6/Zion | Found Relay Coupler [Programmer] 10703 | -6/Zion | Found Relay Coupler [Programmer] 10746 | -6/Zion | System corruption cleaned by Quarantine Array 11389 | -6/Zion | Imprinted 11392 | -6/Zion | Declared Zion's savior 11833 | -6/Zion | Discovered new exit (range 15) 11871 | -6/Zion | Entered Proximity Caves 11871 | -5/Proximity Caves | Accompanied by 3 allies 12207 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12315 | -5/Proximity Caves | Identified exit to Factory 12546 | -5/Proximity Caves | Build established: Scavenger-Mutant 12728 | -5/Proximity Caves | Entered Factory 12728 | -5/Factory | Accompanied by 3 allies 12728 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13427 | -5/Factory | Build established: Hauler-Mutant 13814 | -5/Factory | Discovered new exit (range 17) 13832 | -5/Factory | Build established: Scavenger-Mutant 13845 | -5/Factory | Identified exit to Upper Caves 13860 | -5/Factory | Entered Extension 14041 | -5/Extension | Spotted B-75 Beast 14094 | -5/Extension | Destroyed B-75 Beast 14097 | -5/Extension | Spotted B-75 Beast 14110 | -5/Extension | Disrupted transfer network 14135 | -5/Extension | Identified exit to Factory 14172 | -5/Extension | Destroyed B-75 Beast 14178 | -5/Extension | Lost 7 parts (2p2n1u2w) 14215 | -5/Extension | Core integrity fell below 50% 14250 | -5/Extension | Core integrity fell below 20% 14259 | -5/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Penetrated by Slug. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. S-27 Virus destroyed. T-07 Excavator destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. Imp. Arc Projector destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. S-27 Virus destroyed. R-10 Processor collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. Mak. Armor Plating destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. 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