Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.22 @ 02:00:32 // Winter2019/RPGLIKE

Player: Agod

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (662)     3310
Value Destroyed (33478)    33478
Prototype IDs (133)        2660
Alien Tech Used (11)       2200
Bonus (36988)              36988
              TOTAL SCORE: 90336

 Bonus
-------
High Alert Combat Kills    2261
Follower Combat Kills      2553
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3406
Used Core Reset Matrix     3000
Hacked Protovariant        1000
Met Warlord at Research    2000
Hacked God Mode            5000
Acquired SGEMP             2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Architect              300
Win                        3000
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             6/1650
Matter                     326/550
Energy                     844/850
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (20)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
        Zionite Light DM Reactor
                Quantum Reactor
>               --- PROPULSION (6) ---
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Antigrav System
>               --- UTILITY (10) -----
        Zionite Metafield Generator
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
                Weapon Mount
   Experimental Target Analyzer
   Experimental Core Analyzer
                System Purifier
>               --- WEAPON (4) -------
  Hypervelocity Multirail
  Hypervelocity Mass Driver
                Omega Cannon
>               --- INVENTORY (8) ----
       Enhanced Nova Cannon
                Sigix Broadsword
                Zhirov Special

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
                Quantum Reactor
>               --- PROPULSION -------
         Cooled Aerolev Unit
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
>               --- UTILITY ----------
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
   Experimental Hacking Suite
                System Mapper
   Experimental System Shield
                Microwarp Drive
>               --- WEAPON -----------
  Hypervelocity Multirail
  Hypervelocity Mass Driver
                Sigix Broadsword
>               --- INVENTORY --------
   Experimental Force Field
                System Purifier
                Transdimensional Reconstructor
                Subatomic Replicator
                Omega Cannon
                SGEMP Prototype
[Rating: 196]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Cooled Gravmag System
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Zionite Metafield Generator
  Storage                  Zionite Biocell
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Improved Medium Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Hypervelocity Mass Driver
  Energy Gun               Vortex Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Multirail
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | 5   .   1   2   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 2   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             249  | 7   10  9   23  2   .   .   5   16  2   1   3   21  .   13  .   1   .   4   3   .   2   7   5   10  .   .   14  .   14  20  7   19  8   15  8   .   
  Power                    27   | 1   1   2   2   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   1   .   .   3   .   .   1   2   3   1   2   .   .   
    Engine                 8    | 1   1   2   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   .   .   1   2   3   1   2   .   .   
  Propulsion               55   | 2   6   4   13  .   .   .   2   5   1   .   .   6   .   3   .   .   .   .   1   .   .   .   1   .   .   .   1   .   3   1   .   1   .   3   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  38   | .   2   .   6   .   .   .   2   5   1   .   .   6   .   3   .   .   .   .   1   .   .   .   1   .   .   .   1   .   3   1   .   1   .   3   2   .   
    Flight                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  101  | 3   2   1   3   1   .   .   1   6   .   1   2   14  .   6   .   1   .   .   .   .   .   5   .   5   .   .   6   .   11  10  2   2   7   9   3   .   
    Device                 46   | 1   .   .   .   .   .   .   .   1   .   .   .   5   .   2   .   1   .   .   .   .   .   1   .   2   .   .   4   .   7   6   2   .   6   6   2   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              13   | 1   .   1   .   .   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   1   .   
    Hackware               12   | .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   2   .   2   .   .   
    Protection             28   | 1   2   .   2   1   .   .   .   2   .   .   .   8   .   3   .   .   .   .   .   .   .   3   .   1   .   .   1   .   1   3   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   66   | 1   1   2   5   1   .   .   .   4   1   .   1   .   .   4   .   .   .   4   1   .   2   .   3   4   .   .   4   .   .   8   3   13  .   1   3   .   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          13   | 1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   1   .   1   .   1   .   .   .   .   .   .   2   .   1   .   .   1   .   
    Ballistic Cannon       19   | .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   6   .   2   .   .   1   .   
    Launcher               5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Special Weapon         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        13   | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   5   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   1   .   .   .   7   .   .   5   1   4   2   3   .   .   
Parts Lost                 7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   92  97  99  100 100 100 100 99  100 100 99  99  100 100 100 98  93  98  98  100 100 100 99  99  100 100 99  100 99  99  100 94  94  94  92  81  
  Engine                   2    | .   11  10  8   7   7   7   4   1   7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   3   7   6   6   6   6   6   5   5   5   5   5   6   10  10  9   10  10  9   10  9   9   9   9   9   
  Leg                      2    | .   32  37  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    25   | .   5   3   8   30  30  30  30  28  28  28  28  28  28  26  26  25  25  25  26  27  27  27  31  30  30  30  30  30  30  29  30  28  28  27  26  27  
  Device                   7    | .   11  10  8   7   7   7   6   .   .   .   .   .   .   5   6   7   12  12  11  11  11  11  10  10  10  10  10  10  10  9   10  9   8   9   9   13  
  Processor                19   | .   11  19  17  15  15  15  15  20  21  21  21  21  21  20  20  19  18  18  17  16  16  16  15  18  20  20  20  20  19  25  25  22  19  20  21  18  
  Hackware                 10   | .   .   .   2   7   7   7   7   14  14  14  14  14  14  13  13  12  12  12  11  11  11  11  10  10  10  10  10  10  10  10  10  9   14  13  11  .   
  Protection               4    | .   9   .   5   5   7   7   7   6   7   7   7   6   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   5   4   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   3   .   .   .   .   .   .   .   .   7   7   7   7   4   6   4   .   5   5   5   4   5   4   .   .   .   .   .   .   3   5   3   4   4   3   4   
  Ballistic Cannon         6    | .   .   9   8   7   7   7   7   7   7   7   7   7   7   5   6   6   6   6   5   5   5   5   5   9   10  10  10  10  10  6   5   4   4   4   4   9   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   2   .   .   6   7   7   6   6   6   6   6   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   7   5   7   7   7   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   3   4   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 10  11  19  22  24  24  24  26  30  32  32  33  33  28  42  42  42  40  46  58  58  58  58  58  70  64  64  64  64  68  57  53  69  67  69  83  83  
  Greatest Support         83   | 25  35  55  55  31  31  31  34  40  40  40  45  54  54  54  44  44  44  49  60  60  60  60  71  71  71  71  71  71  79  79  79  79  79  83  83  83  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 3   3   3   4   4   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   8   8   8   8   8   8   
  Average Capacity         6    | 3   3   3   3   4   4   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   8   8   8   8   8   
  Most Carried             8    | 3   3   3   4   4   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   8   8   8   8   8   5   
  Average Carried          5    | 1   3   2   3   3   4   4   4   5   6   6   5   5   6   5   6   5   6   5   5   6   5   5   5   5   6   6   6   7   6   6   7   7   7   6   6   4   
  Final Capacity           8    | 3   3   3   4   4   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   8   8   8   8   8   8   
  Final Carried            8    | 3   3   3   4   4   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   5   6   6   6   7   7   7   7   8   8   7   6   5   4   

 Class Distribution 
--------------------
 62% | Wizard-Sprinter
 12% | Wizard-Mutant
  9% | Hacker-Scout
  7% | Hacker-Mutant
  7% | Wizard-Gladiator

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
     Hacker-Scout | -9/Materials
     Hacker-Scout | -9/Mines
     Hacker-Scout | -9/Exiles
     Hacker-Scout | -8/Mines
     Hacker-Scout | -8/Materials
 Wizard-Gladiator | -7/Factory
 Wizard-Gladiator | -7/Lower Caves
    Wizard-Mutant | -7/Lower Caves
    Wizard-Mutant | -7/Zion
    Wizard-Mutant | -7/Deep Caves
    Wizard-Mutant | -6/Proximity Caves
  Wizard-Sprinter | -6/Factory
  Wizard-Sprinter | -6/Lower Caves
  Wizard-Sprinter | -6/Lower Caves
  Wizard-Sprinter | -6/Data Miner
  Wizard-Sprinter | -5/Proximity Caves
  Wizard-Sprinter | -5/Factory
  Wizard-Sprinter | -5/Upper Caves
  Wizard-Sprinter | -5/Upper Caves
  Wizard-Sprinter | -5/Zhirov
  Wizard-Sprinter | -4/Proximity Caves
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Warlord
  Wizard-Sprinter | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -3/Testing
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/Quarantine
  Wizard-Sprinter | -2/Section 7
  Wizard-Sprinter | -1/Access
  Wizard-Sprinter | -1/Command
  Wizard-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           15976 | 230  164  181  1012 76   .    10   501  331  432  271  30   466  221  742  178  168  .    350  550  112  392  51   425  1293 16   9    931  232  1040 564  824  1240 866  958  1110 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            32731 | .    420  176  1554 46   .    11   909  932  386  437  70   275  167  1243 185  501  .    344  1442 272  979  108  472  2575 178  .    1524 813  2501 1326 3078 1590 2863 3721 1633 .    
  Parts                    1562  | .    21   10   92   6    .    1    65   44   14   35   .    9    5    57   23   13   .    18   56   9    31   1    21   137  5    2    50   17   145  62   137  87   148  146  95   .    
Haulers Intercepted        23    | .    1    .    3    .    .    .    3    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    3    1    .    2    .    .    
Recyclers Shooed           15    | .    3    .    .    .    .    .    1    2    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    1    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  463  | .   5   8   31  2   .   .   19  8   10  11  .   11  3   14  8   9   .   5   21  4   14  .   8   33  2   2   28  8   29  17  34  19  34  41  25  .   
  Melee                    28   | .   3   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   8   4   3   .   
  Guns                     132  | .   2   .   .   .   .   .   .   .   .   8   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  24  13  18  30  19  .   
  Cannons                  295  | .   .   4   30  2   .   .   14  8   10  3   .   6   3   13  8   9   .   4   19  4   14  .   8   32  2   2   28  8   28  3   10  5   8   7   3   .   
  AOE                      5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          30   | .   5   2   6   .   .   1   1   1   1   1   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   3   .   .   3   1   1   .   .   .   .   
  Worker                   31   | .   .   .   1   .   .   .   3   2   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   4   .   3   .   2   2   1   .   
  Builder                  17   | .   .   .   1   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   .   1   1   .   .   .   
  Tunneler                 4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   1   .   3   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   3   1   .   2   .   .   
  Recycler                 34   | .   3   .   4   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   2   2   .   4   3   3   .   
  Minesweeper              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 8    | .   1   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Operator                 22   | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   5   3   .   .   4   2   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  59   | .   .   .   3   .   .   .   4   4   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   9   .   .   .   .   9   3   6   3   5   4   2   .   
  Swarmer                  81   | .   2   .   5   .   .   .   7   .   1   1   .   .   .   .   6   1   .   .   6   .   2   .   .   2   .   .   3   1   2   5   4   .   10  14  9   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    133  | .   3   2   14  2   .   .   5   2   6   5   .   .   1   .   .   4   .   2   9   .   6   .   .   7   .   .   14  5   8   6   7   5   6   10  4   .   
  Brawler                  9    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Duelist                  6    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   
  Sentry                   71   | .   .   2   10  .   .   .   6   5   1   1   .   .   1   6   .   1   .   1   2   1   1   .   .   7   .   .   .   1   6   3   2   .   8   3   3   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   70   | .   .   .   .   .   .   .   1   .   1   1   .   .   .   6   2   .   .   2   2   1   2   .   3   12  2   2   2   .   3   .   7   2   2   12  5   .   
  Programmer               35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   3   4   .   .   .   .   10  .   5   .   5   1   3   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Quarantine Guard         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alpha 7                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                13   | .   .   4   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Best Kill Streak           22   | .   3   4   12  2   .   1   10  4   3   4   .   4   2   7   5   9   .   3   6   3   5   .   4   14  2   2   8   8   11  5   22  9   12  12  13  .   
  Combat Bots Only         9    | .   2   4   6   2   .   .   6   2   3   4   .   4   1   2   5   9   .   2   6   3   5   .   3   6   2   2   8   8   6   5   6   9   7   8   8   .   
Max Kills in Single Turn   3    | .   1   1   2   1   .   1   2   3   1   1   .   1   1   1   1   2   .   2   1   1   1   .   1   2   2   1   2   2   2   1   2   2   2   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   1   1   1   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Z-Imprinter (-7/Deep Caves)
  Warlord (-2/Research)
  Zhirov (-1/Access)
  Perun (-1/Access)
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Hostile Shots Fired        1825  | .    64   60   75   5    .    .    43   93   60   39   .    33   50   178  15   6    .    24   37   7    20   .    53   214  .    6    22   5    101  28   33   31   126  223  167  7    
  Missed                   716   | .    19   24   34   2    .    .    13   51   27   19   .    12   20   79   8    3    .    11   10   5    7    .    15   81   .    2    9    3    38   12   12   15   38   67   76   4    
Damage Taken               12774 | .    304  383  334  28   .    .    265  211  398  223  .    339  218  722  47   33   .    128  334  25   141  .    289  1543 .    45   132  22   1042 228  356  394  883  852  2805 50   
  Core                     9424  | .    199  268  241  26   .    .    198  136  280  152  .    220  140  439  35   25   .    92   241  14   108  .    196  1149 .    34   101  13   749  174  277  316  678  620  2264 39   
  Absorbed by Shields      98    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    
  Redirected to Core       8425  | .    158  253  204  7    .    .    148  114  204  145  .    213  120  382  35   25   .    92   241  14   96   .    196  986  .    34   91   13   692  163  265  280  653  598  1964 39   
  Ignored by Resistances   8933  | .    199  230  209  20   .    .    201  154  285  163  .    242  157  539  34   24   .    95   211  17   101  .    190  1100 .    32   163  17   596  205  329  396  838  814  1343 29   
  Regen/Repaired (Parts)   656   | .    25   .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    143  .    26   148  154  140  .    
Core Remaining (%)         88    | 100  .    96   .    .    .    100  98   .    .    .    .    .    100  .    .    .    .    94   .    .    .    .    90   .    .    .    .    100  .    100  .    .    100  .    .    .    
Volleys Fired              1314  | .    24   15   109  5    .    .    55   36   45   54   .    67   26   93   23   21   .    25   65   14   48   .    41   86   1    3    47   16   53   31   53   64   54   57   83   .    
  Largest                  3     | .    1    1    1    1    .    .    1    2    1    1    .    1    1    1    1    1    .    1    1    1    1    .    1    2    2    2    2    2    2    2    2    2    2    2    3    .    
  Hottest                  216   | .    20   57   57   57   .    .    57   85   57   57   .    57   57   90   66   66   .    66   66   66   66   .    66   132  132  132  132  132  132  132  116  116  116  116  216  .    
Shots Fired                1799  | .    24   15   109  5    .    .    55   40   45   54   .    67   26   93   23   21   .    25   65   14   48   .    41   147  2    6    94   29   106  55   105  97   108  114  166  .    
  Gun                      439   | .    24   .    .    .    .    .    .    4    .    39   .    51   2    20   2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    28   53   33   54   57   69   .    
  Cannon                   1355  | .    .    15   109  5    .    .    51   36   45   15   .    16   24   73   21   21   .    25   65   14   45   .    41   147  2    6    94   29   106  27   52   63   54   57   97   .    
  Launcher                 5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1779  | .    24   15   109  5    .    .    51   40   45   54   .    67   26   91   23   21   .    25   65   14   48   .    41   147  2    6    94   29   106  55   105  96   108  114  153  .    
  Thermal                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    13   .    
  Explosive                4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         116   | .    24   31   20   4    .    .    20   20   18   24   .    17   10   30   9    21   .    16   19   25   68   .    109  116  11   15   43   19   28   32   46   45   28   75   89   .    
  Robot Miss Streak        3     | .    .    1    2    1    .    .    2    2    3    1    .    1    1    2    1    1    .    1    1    .    .    .    .    1    .    .    1    1    1    1    2    1    2    1    2    .    
  Penetration Max          2     | .    .    1    2    1    .    .    1    2    .    1    .    1    .    1    .    1    .    1    1    .    1    .    .    2    1    1    1    1    1    1    2    1    2    2    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1809  | .    43   22   105  4    .    1    58   62   39   47   2    51   19   102  22   19   .    25   75   16   49   6    47   162  2    4    77   23   117  57   106  83   123  103  138  .    
  Core Hits                1024  | .    15   9    60   2    .    1    31   27   15   23   .    22   7    31   11   10   .    7    30   7    23   1    14   72   2    4    39   10   62   46   83   59   108  92   101  .    
  Critical Kills           410   | .    .    3    16   2    .    .    10   10   6    5    .    5    2    17   8    9    .    4    17   4    10   .    9    35   2    2    25   8    29   18   34   21   29   45   25   .    
  Critical Parts Destroyed 516   | .    .    6    20   2    .    .    11   14   6    4    .    2    6    27   3    4    .    5    30   2    14   2    14   48   1    4    36   5    35   22   49   21   39   52   32   .    
  Critical Strikes         1055  | .    .    9    39   4    .    .    22   27   18   9    .    7    10   45   11   14   .    15   47   6    24   2    23   89   3    6    61   14   65   47   90   46   94   104  104  .    
    Destroy                1027  | .    .    9    39   4    .    .    22   24   18   9    .    7    10   43   10   14   .    15   41   6    24   .    23   88   3    6    61   14   64   46   90   44   89   100  104  .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Smash                  12    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    6    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    5    4    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              672   | .    25   10   29   .    4    1    24   38   9    2    5    1    6    42   12   .    .    2    26   2    7    6    10   71   .    .    6    4    63   41   54   23   54   48   47   .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   125   | .    .    .    .    .    .    .    .    2    .    .    5    1    6    42   12   .    .    2    26   2    7    6    10   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 485   | .    25   10   29   .    4    1    24   34   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    6    4    63   41   52   22   54   48   47   .    
  Piercing                 59    | .    .    .    .    .    .    .    .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            109   | .    9    .    14   .    .    1    4    11   .    .    .    .    1    8    .    .    .    1    8    1    .    .    .    15   .    .    .    .    9    4    9    4    5    3    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           61574 | .    744  511  3101 92   .    83   1945 2347 943  1089 196  1290 558  3372 407  436  .    571  2570 425  1428 602  1183 6063 59   133  2058 624  4567 1980 3110 4508 5983 3960 4636 .    
  Guns                     7106  | .    200  .    .    .    .    .    .    73   .    848  .    890  .    96   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    436  874  432  1004 976  1269 .    
  Cannons                  27312 | .    .    264  1901 92   .    .    1063 803  943  241  .    400  471  1802 258  436  .    426  1357 306  792  .    669  2697 59   133  2058 390  2168 286  623  3105 645  579  2345 .    
  Explosions               681   | .    .    .    104  .    .    .    235  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    261  .    .    .    .    
  Melee                    26374 | .    544  235  1096 .    .    83   647  1471 .    .    196  .    87   1474 141  .    .    145  1124 119  636  602  514  3285 .    .    .    234  2399 1258 1613 710  4334 2405 1022 .    
  Ramming                  101   | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34382 | .    200  264  1901 92   .    .    1063 876  943  1089 .    1290 471  1862 266  436  .    426  1357 306  792  .    669  2697 59   133  2058 390  2168 722  1497 3537 1649 1555 3614 .    
  Thermal                  297   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    261  .    .    .    .    
  Explosive                359   | .    .    .    43   .    .    .    235  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          61    | .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   5328  | .    .    .    .    .    .    .    .    35   .    .    196  .    87   1474 141  .    .    145  1124 119  636  602  514  255  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18766 | .    544  235  1096 .    .    83   647  1436 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    750  .    .    .    234  2399 1258 1613 710  4334 2405 1022 .    
  Piercing                 2280  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2280 .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    3    .    1    .    .    2    5    4    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    .    .    1    3    4    
  Corruption Purged        16    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    8    .    1    .    .    2    2    .    
  Corruption Blocked       21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   6    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   .    .    .    .    1    .    .    .    .    2    2    .    
    Message Errors         9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    2    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            6274  | .    31   17   143  .    .    .    193  224  .    .    176  15   51   682  .    12   .    85   698  34   227  412  301  867  .    .    .    155  236  256  269  143  468  298  281  .    
  Projectiles              162   | .    .    .    21   .    .    .    66   .    .    .    .    15   4    .    .    12   .    .    21   .    21   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Explosions               38    | .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6074  | .    31   17   122  .    .    .    89   224  .    .    176  .    47   682  .    .    .    85   677  34   206  412  301  867  .    .    .    155  236  256  269  143  468  296  281  .    
Knockbacks                 127   | .    .    2    7    1    .    .    6    6    .    1    .    3    .    16   4    2    .    6    15   1    4    .    4    15   .    .    .    .    22   2    1    .    1    1    7    .    
  Impact                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    2    3    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  107   | .    .    2    7    1    .    .    6    6    .    1    .    3    .    9    3    2    .    4    12   1    2    .    2    14   .    .    .    .    20   2    1    .    1    1    7    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        271   | .    15   196  6    .    .    .    28   208  155  12   .    .    5    32   48   60   .    81   51   110  90   .    80   271  .    .    .    .    25   .    .    50   21   .    102  .    
  Average Temperature      36    | .    5    77   5    .    .    .    9    68   44   12   .    .    3    17   22   32   .    32   16   51   30   .    26   64   .    .    .    .    15   .    .    14   12   .    42   .    
  Received Heat Transfer   2527  | .    192  113  207  27   .    .    198  75   324  162  .    128  27   132  .    18   .    81   63   36   9    .    .    333  .    .    6    9    129  24   9    .    153  45   27   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              35    | .    .    .    .    .    .    .    .    3    .    .    2    .    1    14   .    .    .    .    8    1    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       85    | .    .    .    .    .    .    .    .    2    .    .    6    .    1    24   .    .    .    3    21   1    4    10   12   1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    2    .    .    .    
  Heat Transferred         110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1264 | .    76   137  309  69   .    5    327  296  .    .    .    .    .    345  .    .    .    .    482  .    .    .    .    686  .    .    .    .    652  347  510  684  366  1033 1264 .    
  Initial                  506  | .    .    14   .    18   .    .    1    107  .    .    .    .    .    36   .    .    .    .    57   .    .    .    .    386  .    .    .    .    85   .    3    151  150  38   506  .    
  Average                  213  | .    41   38   135  65   .    4    118  119  .    .    .    .    .    97   .    .    .    .    163  .    .    .    .    223  .    .    .    .    254  130  320  310  78   359  950  .    
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    1    2    2    1    3    4    .    
  Low Security (%)         61   | 100  100  100  70   100  .    100  80   71   .    .    .    .    .    87   .    .    .    .    76   .    .    .    .    45   .    .    .    .    46   76   15   25   96   52   .    .    
  Level 1                  22   | .    .    .    29   .    .    .    20   28   .    .    .    .    .    12   .    .    .    .    15   .    .    .    .    33   .    .    .    .    30   23   56   45   3    12   .    .    
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    21   .    .    .    .    23   .    28   29   .    7    13   .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   68   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    1    .    4    .    .    .    2    8    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    6    .    .    .    .    4    8    2    .    7    4    4    .    
  Investigation            6    | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Extermination            14   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    1    .    .    3    1    1    .    
  Reinforcement            21   | .    .    .    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    4    2    .    2    1    .    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           21   | .   2   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   5   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              612  | .   11  16  39  2   .   .   22  19  15  16  .   19  3   18  7   9   .   5   28  4   13  .   8   52  .   2   66  7   44  17  41  18  35  40  31  5   
  Peak Tracking Total      19   | .   4   9   5   2   .   .   3   3   7   7   .   3   1   3   3   9   .   2   5   2   4   .   2   8   .   1   19  4   5   3   5   6   4   7   6   4   
  Tactical Retreats        29   | .   .   3   .   .   .   .   .   .   3   1   .   1   .   .   1   2   .   .   1   .   .   .   .   3   .   .   5   .   1   .   .   2   2   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            23   | .   4   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   3   .   1   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  .   .   6   .   .   .   
  Reprogrammed             49   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   17  .   20  1   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                31   | .   .   .   .   5   .   .   .   .   .   6   .   .   8   .   .   .   .   3   .   5   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   9   .   .   .   .   2   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          57   | .   .   .   10  .   .   .   1   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   .   1   9   6   11  5   1   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   1   1   1   1   1   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   1   .   1   1   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          200  | .   7   .   8   .   .   .   9   19  1   .   .   .   .   17  .   .   4   .   19  .   1   5   .   22  .   1   4   .   13  13  1   13  21  19  3   .   
  Terminals                121  | .   5   .   5   .   .   .   6   8   1   .   .   .   .   11  .   .   .   .   13  .   .   .   .   12  .   .   .   .   7   8   1   11  19  12  2   .   
  Fabricators              16   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   2   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              15   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   2   .   1   1   2   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   1   .   1   1   3   .   .   
Total Hacks                779  | .   31  .   26  .   .   .   31  59  10  .   .   .   .   63  .   .   27  .   64  .   1   17  .   88  .   2   5   .   68  69  1   52  80  75  10  .   
  Successful               631  | .   25  .   20  .   .   .   21  47  10  .   .   .   .   47  .   .   27  .   51  .   1   17  .   66  .   2   5   .   51  53  1   41  72  65  9   .   
  Failed                   148  | .   6   .   6   .   .   .   10  12  .   .   .   .   .   16  .   .   .   .   13  .   .   .   .   22  .   .   .   .   17  16  .   11  8   10  1   .   
    Catastrophic           12   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   373  | .   21  .   13  .   .   .   24  31  .   .   2   .   .   37  .   .   .   .   34  .   .   .   1   53  .   .   1   .   30  24  1   27  39  29  6   .   
  Terminals                572  | .   26  .   17  .   .   .   26  32  10  .   .   .   .   48  .   .   .   .   50  .   .   .   .   60  .   .   .   .   52  54  1   49  75  65  7   .   
  Fabricators              43   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   13  .   .   .   .   10  .   .   .   .   2   .   .   
  Repair Stations          11   | .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Recycling Units          38   | .   3   .   8   .   .   .   3   9   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              43   | .   .   .   1   .   .   .   1   7   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   5   9   .   2   4   5   .   .   
  Garrison Access          20   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   1   1   .   1   1   3   .   .   
Terminal Hacks             371  | .   15  .   8   .   .   .   11  16  10  .   .   .   .   21  .   .   27  .   22  .   1   17  .   29  .   2   5   .   30  31  .   28  50  44  4   .   
  Record                   48   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   11  .   3   .   .   6   .   .   .   2   3   .   4   .   .   4   2   1   .   .   
  Part Schematic           36   | .   4   .   .   .   .   .   2   2   .   .   .   .   .   2   .   .   10  .   .   .   .   3   .   6   .   .   .   .   5   .   .   1   .   1   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           21   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   4   .   .   .   .   .   .   2   3   .   2   2   1   .   .   
  Prototype ID Bank        35   | .   7   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   3   .   1   .   .   4   .   2   .   .   .   .   1   1   .   .   6   4   1   .   
  Open Door                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   5   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Branch Access Points     7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   2   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   
  Fabricator Index         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              15   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   .   4   2   1   .   .   
  Unreport Threat          68   | .   2   .   5   .   .   .   4   3   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   9   .   .   .   .   8   4   .   7   12  5   .   .   
  Locate Traps             15   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   3   1   4   1   .   
  Disarm Traps             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   1   1   .   .   
  Reprogram Traps          14   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   4   .   6   1   .   
  Dispatch Records         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Transport Status         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination Status     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recall Extermination     7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   1   .   .   
  Recall Reinforcements    10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   2   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   5   8   .   .   
  Protovariant Controls    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabricator Hacks           39   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   12  .   .   .   .   8   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           19   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   
  Build                    19   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   5    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       15   | .   2   .   3   .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      12   | .   1   .   2   .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 40   | .   .   .   1   .   .   .   1   5   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   5   9   .   2   4   4   .   .   
  Insert Component         27   | .   .   .   1   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   6   .   2   2   3   .   .   
  Analyze                  13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   3   .   .   2   1   .   .   
Garrison Access Hacks      17   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   1   .   1   1   3   .   .   
  Seal Access              17   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   1   .   1   1   3   .   .   
Unauthorized Hacks         139  | .   6   .   8   .   .   .   7   11  .   .   .   .   .   15  .   .   .   .   16  .   .   .   .   16  .   .   .   .   7   8   1   10  17  13  4   .   
  Terminals                117  | .   5   .   4   .   .   .   5   6   .   .   .   .   .   13  .   .   .   .   15  .   .   .   .   12  .   .   .   .   7   8   1   10  17  12  2   .   
    Assimilate             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   1   .   3   .   .   .   
    Botnet                 100  | .   5   .   4   .   .   .   5   6   .   .   .   .   .   10  .   .   .   .   11  .   .   .   .   12  .   .   .   .   6   5   .   9   13  12  2   .   
    Operators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   1   .   4   .   .   .   2   5   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
    Monitor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Reject                 11   | .   1   .   2   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   6    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       15   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   3   .   .   2   1   .   .   
  Used                     6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   .   
Hacking Detections         110  | .   6   .   7   .   .   .   5   8   .   .   .   .   .   11  .   .   .   .   8   .   .   .   .   14  .   .   .   .   8   8   .   8   12  12  3   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   80   | .   4   .   .   .   .   .   2   4   .   .   15  .   .   2   .   .   10  .   1   .   .   3   .   8   .   .   .   .   6   18  .   3   2   2   .   .   
  Parts Built              24   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1425 | .   .   .   .   .   .   .   .   162 .   .   .   .   .   242 .   .   .   .   252 .   .   .   .   538 .   .   .   .   231 .   .   .   .   .   .   .   
  Total Part Build Rating  136  | .   .   .   .   .   .   .   .   12  .   .   .   .   .   32  .   .   .   .   18  .   .   .   .   50  .   .   .   .   24  .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     172  | .   26  .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   82  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         242  | .   242 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     39   | .   10  .   1   .   .   .   6   16  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           11   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   2   1   .   .   
  Part Schematics Acquired 11   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   2   1   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   2   2   1   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               40   | .    .    .    .    .    .    .    .    2    .    .    5    .    .    1    .    2    .    .    5    2    1    .    .    .    .    .    5    .    .    1    5    .    1    3    7    .    
  Largest Group            7    | .    .    .    .    .    .    .    .    2    .    .    5    5    .    1    .    2    2    2    6    3    3    2    2    .    .    .    5    .    .    1    6    6    1    1    7    .    
  Highest-Rated Group      745  | .    .    .    .    .    .    .    .    48   .    .    273  273  .    10   .    60   60   60   178  72   72   59   59   .    .    .    278  .    .    45   745  745  26   96   104  .    
  Highest-Rated Ally       337  | .    .    .    .    .    .    .    .    32   .    .    96   96   .    10   .    30   30   30   41   31   49   49   49   .    .    .    65   .    .    45   337  325  26   96   15   .    
Total Orders               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    2    .    .    .    .    .    .    
  STAY                     8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  GUARD                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Ally Attacks               200  | .    .    .    .    .    .    .    .    16   .    .    .    51   .    .    .    .    .    .    15   .    13   .    2    .    .    .    23   .    .    .    13   44   .    2    21   .    
  Total Damage             9249 | .    .    .    .    .    .    .    .    491  .    .    .    1215 .    .    .    .    .    .    466  .    199  .    92   .    .    .    1285 .    .    .    1180 3374 .    151  796  .    
  Kills                    47   | .    .    .    .    .    .    .    .    11   .    .    .    9    .    .    .    .    .    .    4    .    2    .    1    .    .    .    7    .    .    .    2    9    .    1    1    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       21   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   4   .   .   .   .   .   .   2   3   .   2   2   1   .   .   
Derelict Logs Recovered    14   | .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   1   2   .   1   .   1   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               18370 | 71   698  619  903  132  147  102  615  1062 680  491  436  599  272  789  218  394  19   177  736  207  304  110  253  1250 95   96   591  150  1090 881  1089 752  881  789  668  4    
Spaces Moved               34471 | 51   458  426  1051 230  290  208  780  1683 1075 612  609  750  437  1855 683  644  83   309  2260 447  514  182  592  2529 458  372  1173 386  2462 2088 1799 2205 1987 1671 1104 8    
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1025  | 47   458  426  94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    32787 | .    .    .    302  230  290  208  780  1683 1075 612  609  750  437  1855 683  644  83   309  2260 447  514  182  592  2529 458  372  1173 386  2462 2088 1799 2205 1987 1671 1104 8    
  Flight                   655   | .    .    .    655  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20    | 50   120  120  31   48   48   48   45   45   45   45   45   21   43   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   
  Average Speed            28    | 114  120  120  45   48   48   48   46   45   45   45   45   43   43   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   
  Slowest Speed            120   | 120  120  120  120  48   48   48   48   45   45   45   45   45   43   43   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   20   30   20   20   20   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       62    | 5    67   90   78   63   63   73   52   35   83   75   76   64   64   40   82   82   71   53   43   61   81   62   68   47   67   63   90   69   46   95   33   96   91   47   40   2    
  Regions Visited          36
    Branch Regions         26
  Pre-discovered Areas     12    | .    .    .    .    2    .    .    .    .    2    .    2    .    .    .    .    .    1    .    .    .    .    3    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        36    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             33    | .    .    .    .    .    .    1    .    .    3    6    3    .    .    .    3    2    .    3    .    1    4    .    3    .    3    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 259   | .    2    .    5    .    3    .    11   7    5    2    2    1    6    21   10   .    .    .    12   .    1    .    .    27   .    .    .    2    31   18   12   5    14   24   38   .    
Terrain Destroyed          1532  | .    2    8    56   1    3    .    56   14   19   12   2    8    20   39   12   1    .    .    18   2    10   .    3    64   .    1    3    3    32   26   23   969  25   54   46   .    
  Melee                    231   | .    2    .    5    .    3    .    1    6    5    2    2    .    5    20   10   .    .    .    12   .    1    .    .    27   .    .    .    2    31   18   12   5    14   24   24   .    
  Projectile               202   | .    .    8    32   1    .    .    19   8    14   10   .    7    15   18   2    1    .    .    6    2    9    .    3    12   .    1    3    1    1    1    6    1    3    1    17   .    
  AOE                      1063  | .    .    .    19   .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    959  .    24   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      40186 | 60   533  499  1316 246  293  208  954  1912 1211 770  765  954  488  2128 728  887  84   394  2453 547  659  249  674  2998 458  386  1427 422  2857 2434 2343 2372 2254 1917 1297 9    
  Wait                     2544  | .    7    14   55   .    .    .    59   101  73   71   144  75   5    75   1    216  2    47   53   73   72   42   14   183  .    .    150  16   204  204  407  26   88   52   14   1    
  Move                     34428 | 50   457  425  1046 229  289  207  779  1682 1074 611  608  749  436  1854 682  643  82   308  2259 446  513  181  591  2528 457  371  1172 385  2461 2087 1798 2204 1986 1670 1101 7    
  Hop                      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92    | 3    2    2    5    1    .    .    6    9    .    .    2    1    .    4    .    .    .    1    4    .    3    3    .    9    .    .    2    .    8    9    2    7    1    7    1    .    
  Fast Attach              155   | 7    10   5    20   1    .    .    2    4    2    .    1    13   .    6    .    .    .    .    3    .    .    7    3    4    .    .    14   .    .    15   3    17   8    8    2    .    
  Attach                   34    | .    .    2    2    1    .    .    1    2    .    .    .    1    .    1    .    1    .    1    .    .    .    .    2    3    .    .    .    .    1    .    .    2    3    5    5    1    
  Detach                   26    | .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    1    1    .    .    2    .    .    2    .    3    3    5    4    .    
  Swap                     67    | .    .    2    1    .    .    .    2    10   .    1    2    7    .    6    .    .    .    3    .    .    2    1    .    3    .    .    .    .    13   5    4    .    .    3    2    .    
  Drop                     195   | .    3    5    20   1    .    .    8    14   1    .    3    14   .    10   .    .    .    .    5    .    3    9    2    12   .    .    15   .    9    19   4    20   7    11   .    .    
  Fire                     1314  | .    24   15   109  5    .    .    55   36   45   54   .    67   26   93   23   21   .    25   65   14   48   .    41   86   1    3    47   16   53   31   53   64   54   57   83   .    
  Melee                    669   | .    25   10   29   .    4    1    24   35   9    2    5    1    6    42   12   .    .    2    26   2    7    6    10   71   .    .    6    4    63   41   54   23   54   48   47   .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    26   .    .    .    .    .    .    .    .    .    10   2    .    
  Rewire                   36    | .    .    .    .    .    .    .    .    9    .    .    .    1    .    .    .    2    .    .    8    5    1    .    .    .    .    .    7    .    .    .    .    1    .    2    .    .    
  Trap                     31    | .    .    .    .    5    .    .    .    .    .    6    .    .    8    .    .    .    .    3    .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            547   | .    5    16   27   3    .    .    17   10   7    25   .    24   7    36   10   3    .    4    24   2    10   .    6    72   .    12   12   1    45   21   18   5    50   39   36   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x3)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
     6 | -11/Scrapyard      | Identified exit to Materials
     6 | -11/Scrapyard      | Discovered exit to Materials (range 16)
    72 | -11/Scrapyard      | Entered Materials
   194 | -10/Materials      | Identified exit to Mines
   194 | -10/Materials      | Discovered exit to Mines (range 15)
   249 | -10/Materials      | Identified exit to Materials
   249 | -10/Materials      | Discovered exit to Materials (range 15)
   315 | -10/Materials      | Build established: Hacker-Mutant
   321 | -10/Materials      | Repaired Lgt. Armor Plating?
   460 | -10/Materials      | Identified exit to Subcaves
   460 | -10/Materials      | Discovered exit to Subcaves (range 12)
   513 | -10/Materials      | Discovered exit to Materials (range 16)
   770 | -10/Materials      | Entered Mines
   771 | -10/Mines          | Assembled infested the area
   776 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   926 | -10/Mines          | Discovered exit to Materials (range 9)
  1068 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1081 | -10/Mines          | Reached level 2
  1101 | -10/Mines          | Upgraded with Weapon slot (x1)
  1103 | -10/Mines          | Found Prototype Device
  1355 | -10/Mines          | Discovered exit to Materials (range 12)
  1365 | -10/Mines          | Discovered exit to Subcaves (range 11)
  1389 | -10/Mines          | Entered Materials
  1391 | -9/Materials       | Reached level 3
  1392 | -9/Materials       | Upgraded with Utility slot (x1)
  1411 | -9/Materials       | Identified Exp. Sensor Array
  1523 | -9/Materials       | Reached level 4
  1603 | -9/Materials       | Identified exit to Materials
  1603 | -9/Materials       | Discovered exit to Materials (range 14)
  1719 | -9/Materials       | Identified exit to Mines
  1719 | -9/Materials       | Discovered exit to Mines (range 11)
  1795 | -9/Materials       | Reached level 5
  1841 | -9/Materials       | Build established: Hacker-Scout
  1884 | -9/Materials       | Identified exit to Storage
  1884 | -9/Materials       | Discovered exit to Storage (range 6)
  1921 | -9/Materials       | Discovered exit to Materials (range 10)
  1995 | -9/Materials       | Reached level 6
  2002 | -9/Materials       | Upgraded with Weapon slot (x1)
  2100 | -9/Materials       | Discovered exit to Materials (range 4)
  2292 | -9/Materials       | Entered Mines
  2299 | -9/Mines           | Reached level 7
  2313 | -9/Mines           | Upgraded with Utility slot (x1)
  2321 | -9/Mines           | Learned location of Storage (-9)
  2332 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2358 | -9/Mines           | Found a hidden stash of uninstalled traps
  2370 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2370 | -9/Mines           | Identified exit to Exiles
  2370 | -9/Mines           | Discovered exit to Exiles (range 5)
  2390 | -9/Mines           | Discovered exit to Materials (range 18)
  2393 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2394 | -9/Mines           | Discovered exit to Materials (range 14)
  2398 | -9/Mines           | Learned location of Zion (-7)
  2424 | -9/Mines           | Entered Exiles
  2437 | -9/Exiles          | Met 8R-AWN
  2444 | -9/Exiles          | Met EX-HEX
  2470 | -9/Exiles          | Met EX-DEC
  2486 | -9/Exiles          | Met EX-BIN
  2566 | -9/Exiles          | Identified exit to Mines
  2566 | -9/Exiles          | Discovered exit to Mines (range 12)
  2571 | -9/Exiles          | Entered Mines
  2664 | -8/Mines           | Discovered exit to Materials (range 11)
  2673 | -8/Mines           | Entered Materials
  2675 | -8/Materials       | Reached level 8
  2870 | -8/Materials       | Reached level 9
  3014 | -8/Materials       | Identified exit to Factory
  3014 | -8/Materials       | Discovered exit to Factory (range 18)
  3119 | -8/Materials       | Reached level 10
  3288 | -8/Materials       | Entered Factory
  3290 | -7/Factory         | Reached level 11
  3290 | -7/Factory         | Upgraded with Utility slot (x1)
  3303 | -7/Factory         | Identified exit to DSF
  3367 | -7/Factory         | Fabricated Gravmag System (x2)
  3571 | -7/Factory         | Build established: Wizard-Mutant
  3631 | -7/Factory         | Repaired Weapon Mount
  3759 | -7/Factory         | Garrison activated, responded to threat
  3782 | -7/Factory         | Reached level 12
  3868 | -7/Factory         | Identified exit to Lower Caves
  3889 | -7/Factory         | Repaired System Restoration Module?
  3919 | -7/Factory         | Garrison activated, responded to threat
  4011 | -7/Factory         | Build established: Wizard-Gladiator
  4285 | -7/Factory         | Fabricated Cld. Airjet (x1)
  4350 | -7/Factory         | Entered Lower Caves
  4352 | -7/Lower Caves     | Reached level 13
  4472 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4565 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  4659 | -7/Lower Caves     | Learned location of Extension (-5)
  4659 | -7/Lower Caves     | Identified exit to Lower Caves
  4659 | -7/Lower Caves     | Learned Armory trap positions
  4721 | -7/Lower Caves     | Spotted B-75 Beast
  4869 | -7/Lower Caves     | Destroyed B-75 Beast
  5001 | -7/Lower Caves     | Reached level 14
  5030 | -7/Lower Caves     | Entered another Lower Caves area
  5031 | -7/Lower Caves     | Identified exit to Factory
  5259 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5259 | -7/Lower Caves     | Identified exit to Zion
  5259 | -7/Lower Caves     | Discovered exit to Zion (range 15)
  5328 | -7/Lower Caves     | Build established: Wizard-Mutant
  5337 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5521 | -7/Lower Caves     | Entered Zion
  5523 | -7/Zion            | Reached level 15
  5612 | -7/Zion            | Learned Factory trap positions
  5652 | -7/Zion            | Gained Derelict followers
  5670 | -7/Zion            | Found GAL Module
  5691 | -7/Zion            | Learned location of Warlord (-4)
  5786 | -7/Zion            | Learned 4 Factory zone layouts
  5800 | -7/Zion            | Given A8's code to call for help
  5812 | -7/Zion            | Received a visual enhancement algorithm
  5825 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5832 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5889 | -7/Zion            | Identified exit to Deep Caves
  5889 | -7/Zion            | Discovered exit to Deep Caves (range 5)
  5890 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  5957 | -7/Zion            | Entered Deep Caves
  5957 | -7/Deep Caves      | Accompanied by 5 allies
  6067 | -7/Deep Caves      | Attacked by Z-Imprinter
  6082 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  6115 | -7/Deep Caves      | Lost 3 allies
  6116 | -7/Deep Caves      | Found Prototype Device
  6116 | -7/Deep Caves      | Identified Zio. Metafield Generator
  6123 | -7/Deep Caves      | Found Prototype Protection
  6123 | -7/Deep Caves      | Identified Zio. Weapon Casing
  6366 | -7/Deep Caves      | Found Prototype Device
  6366 | -7/Deep Caves      | Identified Exp. Thermal Shield
  6527 | -7/Deep Caves      | Identified exit to Proximity Caves
  6527 | -7/Deep Caves      | Discovered exit to Proximity Caves (range 6)
  6556 | -7/Deep Caves      | Entered Proximity Caves
  6558 | -6/Proximity Caves | Reached level 16
  6579 | -6/Proximity Caves | Spotted B-75 Beast
  6680 | -6/Proximity Caves | Destroyed B-75 Beast
  6724 | -6/Proximity Caves | Learned Factory terminal intel
  6728 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6801 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6828 | -6/Proximity Caves | Entered Factory
  6829 | -6/Factory         | Identified exit to Factory
  6829 | -6/Factory         | Identified exit to Lower Caves
  6830 | -6/Factory         | Reached level 17
  6831 | -6/Factory         | Loaded intel: 111 trap records
  6831 | -6/Factory         | Upgraded with Utility slot (x1)
  6832 | -6/Factory         | Loaded intel: 26 terminal locations
  7035 | -6/Factory         | Reached level 18
  7036 | -6/Factory         | Fabricated Plasma Cannon?
  7120 | -6/Factory         | Build established: Wizard-Sprinter
  7129 | -6/Factory         | Discovered exit to Factory (range 16)
  7233 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
  7244 | -6/Factory         | Spotted B-75 Beast
  7285 | -6/Factory         | Fabricated Cld. Aerolev Unit?
  7311 | -6/Factory         | Destroyed B-75 Beast
  7601 | -6/Factory         | Fabricated Hyp. Mass Driver (x2)
  7617 | -6/Factory         | Entered Lower Caves
  7775 | -6/Lower Caves     | Identified exit to Lower Caves
  7775 | -6/Lower Caves     | Discovered exit to Lower Caves (range 9)
  7812 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7835 | -6/Lower Caves     | Entered another Lower Caves area
  7875 | -6/Lower Caves     | Learned Factory terminal intel
  7899 | -6/Lower Caves     | Reached level 19
  7906 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7957 | -6/Lower Caves     | Destroyed 9 combat bots
  8084 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8108 | -6/Lower Caves     | Learned Factory garrison access intel
  8110 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  8156 | -6/Lower Caves     | Identified exit to Data Miner
  8156 | -6/Lower Caves     | Discovered exit to Data Miner (range 8)
  8229 | -6/Lower Caves     | Entered Data Miner
  8229 | -6/Data Miner      | Accompanied by 2 allies
  8229 | -6/Data Miner      | Identified exit to Proximity Caves
  8229 | -6/Data Miner      | Discovered exit to Proximity Caves (range 7)
  8233 | -6/Data Miner      | Met Data Miner
  8238 | -6/Data Miner      | Learned location of Section 7 (-2)
  8238 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8241 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8248 | -6/Data Miner      | Entered Proximity Caves
  8248 | -5/Proximity Caves | Accompanied by 2 allies
  8250 | -5/Proximity Caves | Reached level 20
  8325 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  8360 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8425 | -5/Proximity Caves | Entered Factory
  8425 | -5/Factory         | Accompanied by 2 allies
  8426 | -5/Factory         | Identified exit to Upper Caves
  8427 | -5/Factory         | Identified exit to Factory
  8428 | -5/Factory         | Loaded intel: 28 terminal locations
  8429 | -5/Factory         | Loaded intel: 3 garrison access locations
  8448 | -5/Factory         | Reached level 21
  8494 | -5/Factory         | Identified exit to Extension
  8668 | -5/Factory         | Garrison activated, responded to threat
  8701 | -5/Factory         | Fabricated Cld. Gravmag System?
  8706 | -5/Factory         | Upgraded with Propulsion slot (x1)
  8790 | -5/Factory         | Fabricated Cld. Gravmag System?
  8932 | -5/Factory         | Reached level 22
  8939 | -5/Factory         | Upgraded with Power slot (x1)
  9043 | -5/Factory         | Discovered exit to Factory (range 19)
  9094 | -5/Factory         | Fabricated Enh. Fission Core (x1)
  9161 | -5/Factory         | Entered Upper Caves
  9161 | -5/Upper Caves     | Accompanied by 1 ally
  9222 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9233 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9264 | -5/Upper Caves     | Identified exit to Upper Caves
  9264 | -5/Upper Caves     | Discovered exit to Upper Caves (range 8)
  9293 | -5/Upper Caves     | Attacked by a faux Warlord
  9368 | -5/Upper Caves     | Entered another Upper Caves area
  9368 | -5/Upper Caves     | Accompanied by 3 allies
  9368 | -5/Upper Caves     | Discovered exit to Factory (range 6)
  9428 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9576 | -5/Upper Caves     | Identified exit to Zhirov
  9576 | -5/Upper Caves     | Discovered exit to Zhirov (range 7)
  9672 | -5/Upper Caves     | Entered Zhirov
  9672 | -5/Zhirov          | Accompanied by 2 allies
  9672 | -5/Zhirov          | Identified exit to Proximity Caves
  9672 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
  9676 | -5/Zhirov          | Met Zhirov
  9680 | -5/Zhirov          | Learned location of Quarantine (-2)
  9680 | -5/Zhirov          | Learned location of Testing (-3)
  9680 | -5/Zhirov          | Learned location of Command (-1)
  9683 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9687 | -5/Zhirov          | Found Alien Artifact
  9687 | -5/Zhirov          | Identified Integrated Reactor
  9687 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9693 | -5/Zhirov          | Found Alien Artifact
  9782 | -5/Zhirov          | Entered Proximity Caves
  9782 | -4/Proximity Caves | Accompanied by 2 allies
  9784 | -4/Proximity Caves | Reached level 23
  9784 | -4/Proximity Caves | Upgraded with Propulsion slot (x1)
  9840 | -4/Proximity Caves | Spotter reported a threat
  9840 | -4/Proximity Caves | Spotter reported a threat
  9877 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  9880 | -4/Proximity Caves | Found Prototype Special Weapon
  9880 | -4/Proximity Caves | Identified Molecular Deconstructor
  9896 | -4/Proximity Caves | Learned Research trap positions
  9928 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 10035 | -4/Proximity Caves | Entered Factory
 10036 | -4/Factory         | Identified exit to Armory
 10037 | -4/Factory         | Identified exit to Research
 10037 | -4/Factory         | Reached level 24
 10078 | -4/Factory         | Found Enh. Force Lance
 10148 | -4/Factory         | Fabricated Hyp. Mass Driver (x2)
 10261 | -4/Factory         | Spotted B-86 Titan
 10280 | -4/Factory         | Fabricated Cld. Gravmag System?
 10304 | -4/Factory         | Spotted B-86 Titan
 10365 | -4/Factory         | Reached level 25
 10427 | -4/Factory         | Upgraded with Utility slot (x1)
 10470 | -4/Factory         | Destroyed B-86 Titan
 10580 | -4/Factory         | Identified exit to Upper Caves
 10710 | -4/Factory         | Fabricated Adv. Salvage Targeting Computer?
 10834 | -4/Factory         | Fabricated Adv. System Shield?
 10882 | -4/Factory         | Found Prototype Slashing Weapon
 10887 | -4/Factory         | Identified Molecular Scythe
 10898 | -4/Factory         | Fabricated Adv. System Restoration Module?
 10984 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 11285 | -4/Factory         | Entered Upper Caves
 11307 | -4/Upper Caves     | Learned 4 Research zone layouts
 11336 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11360 | -4/Upper Caves     | Identified exit to Upper Caves
 11360 | -4/Upper Caves     | Discovered exit to Upper Caves (range 9)
 11367 | -4/Upper Caves     | Reached level 26
 11380 | -4/Upper Caves     | Entered another Upper Caves area
 11381 | -4/Upper Caves     | Identified exit to Warlord
 11389 | -4/Upper Caves     | Discovered exit to Research (range 13)
 11436 | -4/Upper Caves     | Learned location of Armory (-4)
 11476 | -4/Upper Caves     | Entered Warlord
 11545 | -4/Warlord         | Visited the Vortex Lab
 11546 | -4/Warlord         | Found Prototype Energy Gun
 11546 | -4/Warlord         | Identified Vortex Rifle
 11556 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11565 | -4/Warlord         | Met Warlord
 11567 | -4/Warlord         | Opened Warlord's prototype stash
 11568 | -4/Warlord         | Found Prototype Reactor
 11568 | -4/Warlord         | Identified Vortex Chain Reactor
 11578 | -4/Warlord         | Found Prototype Device
 11578 | -4/Warlord         | Identified Exp. Phase Shifter
 11581 | -4/Warlord         | Found Prototype Processor
 11581 | -4/Warlord         | Identified Exp. Core Analyzer
 11583 | -4/Warlord         | Found Prototype Device
 11583 | -4/Warlord         | Identified System Purifier
 11626 | -4/Warlord         | Found Prototype Special Weapon
 11626 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 11641 | -4/Warlord         | Learned Research fabricator intel
 11641 | -4/Warlord         | Learned Research stockpile data
 11701 | -4/Warlord         | Destroyed 8 combat bots
 11837 | -4/Warlord         | Warlord forces counterattacked
 11886 | -4/Warlord         | Spotted Executioner
 11891 | -4/Warlord         | Spotted Executioner
 11938 | -4/Warlord         | Lost 5 allies
 11959 | -4/Warlord         | Spotted Executioner
 11963 | -4/Warlord         | P-70 Sage assimilated allied 28-CCM(g)
 11974 | -4/Warlord         | Spotted Executioner
 11974 | -4/Warlord         | Spotted Striker
 11981 | -4/Warlord         | Reached level 27
 12021 | -4/Warlord         | Lost 20 allies
 12042 | -4/Warlord         | Opened side exit
 12046 | -4/Warlord         | Identified exit to Proximity Caves
 12046 | -4/Warlord         | Discovered exit to Proximity Caves (range 9)
 12067 | -4/Warlord         | Entered Proximity Caves
 12155 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12188 | -3/Proximity Caves | Destroyed 8 combat bots
 12191 | -3/Proximity Caves | Discovered exit to Research (range 8)
 12217 | -3/Proximity Caves | Entered Research
 12219 | -3/Research        | Loaded intel: 84 trap records
 12219 | -3/Research        | Reached level 28
 12221 | -3/Research        | Loaded intel: 4 fabricator locations
 12286 | -3/Research        | Fabricated Cld. Gravmag System (x1)
 12325 | -3/Research        | Crushed by falling debris
 12327 | -3/Research        | Spotted B-86 Titan
 12369 | -3/Research        | Fabricated Adv. Salvage Targeting Computer?
 12511 | -3/Research        | Fabricated Cld. Gravmag System (x1)
 12591 | -3/Research        | Identified exit to Research
 12591 | -3/Research        | Discovered exit to Research (range 19)
 12630 | -3/Research        | Identified exit to Testing
 12698 | -3/Research        | Found Prototype Hackware
 12712 | -3/Research        | Identified Exp. System Shield
 12891 | -3/Research        | Reached level 29
 13054 | -3/Research        | Spotted B-86 Titan
 13092 | -3/Research        | Found Prototype Processor
 13111 | -3/Research        | Identified Exp. Melee Analysis Suite
 13124 | -3/Research        | Fabricated Cld. Gravmag System (x1)
 13169 | -3/Research        | Found Prototype Processor
 13192 | -3/Research        | Identified Exp. Target Analyzer
 13307 | -3/Research        | Entered Testing
 13337 | -3/Testing         | Found Prototype Hackware
 13368 | -3/Testing         | Spotted PH-JUCIWS44O0
 13369 | -3/Testing         | Spotted PH-PNYI0TJN6D
 13437 | -3/Testing         | Discovered exit to Research (range 12)
 13517 | -3/Testing         | Identified System Mapper
 13520 | -3/Testing         | Found Prototype Processor
 13523 | -3/Testing         | Identified Spectral Analyzer
 13581 | -3/Testing         | Found Prototype Ballistic Gun
 13587 | -3/Testing         | Identified Hyp. Multirail
 13599 | -3/Testing         | Found Prototype Processor
 13604 | -3/Testing         | Identified Exp. Terrain Scan Processor
 13659 | -3/Testing         | Repaired Hyp. Mass Driver
 13692 | -3/Testing         | Garrison activated, responded to threat
 13700 | -3/Testing         | Repaired Hyp. Mass Driver?
 13746 | -3/Testing         | Protovariant out of control (PH-PNYI0TJN6D)
 13746 | -3/Testing         | Unleashed a protovariant (PH-PNYI0TJN6D)
 13820 | -3/Testing         | Found Prototype Ballistic Cannon
 13820 | -3/Testing         | Identified Omega Cannon
 13940 | -3/Testing         | Spotted Striker
 13944 | -3/Testing         | Destroyed Striker
 13950 | -3/Testing         | Spotted Striker
 13956 | -3/Testing         | Destroyed Striker
 13970 | -3/Testing         | Protovariant out of control (PH-JUCIWS44O0)
 13970 | -3/Testing         | Unleashed a protovariant (PH-JUCIWS44O0)
 13986 | -3/Testing         | Spotted Alpha 7
 14023 | -3/Testing         | Destroyed Alpha 7
 14051 | -3/Testing         | Stole the SGEMP Prototype
 14155 | -3/Testing         | Found Prototype Protection
 14155 | -3/Testing         | Identified Med. Regenerative Plating
 14188 | -3/Testing         | Entered Research
 14188 | -2/Research        | Accompanied by 1 ally
 14188 | -2/Research        | Warlord forces began assault on 0b10
 14190 | -2/Research        | Reached level 30
 14223 | -2/Research        | Reached level 31
 14298 | -2/Research        | Research machine network offline
 14326 | -2/Research        | Found Prototype Hackware
 14348 | -2/Research        | Met up with Warlord
 14564 | -2/Research        | Found Nanosword
 14621 | -2/Research        | Borebot progress halted
 14661 | -2/Research        | Borebot progress halted
 14730 | -2/Research        | Identified exit to Quarantine
 14730 | -2/Research        | Discovered exit to Quarantine (range 19)
 14802 | -2/Research        | Spotted BW-385(L)
 14830 | -2/Research        | Spotted B-90 Cyclops
 14848 | -2/Research        | Lost 4 allies
 15098 | -2/Research        | Spotted Striker
 15098 | -2/Research        | Spotted Executioner
 15100 | -2/Research        | Spotted Striker
 15103 | -2/Research        | Destroyed Striker
 15121 | -2/Research        | Destroyed Executioner
 15157 | -2/Research        | Took control of God Mode
 15157 | -2/Research        | Reached level 32
 15157 | -2/Research        | Attacked by Warlord forces
 15157 | -2/Research        | Attacked by Warlord
 15176 | -2/Research        | Allies destroyed Warlord
 15178 | -2/Research        | Warlord destroyed during the assault
 15277 | -2/Research        | Entered Quarantine
 15277 | -2/Quarantine      | Accompanied by 6 allies (*Silly Mode)
 15285 | -2/Quarantine      | Found Alien Artifact
 15325 | -2/Quarantine      | Cryocooling Duct disabled
 15340 | -2/Quarantine      | Ambient heat levels rising (+20)
 15340 | -2/Quarantine      | Non-combat units ordered to evacuate
 15365 | -2/Quarantine      | Reached level 33
 15376 | -2/Quarantine      | Upgraded with Weapon slot (x1)
 15382 | -2/Quarantine      | Found Alien Impact Weapon
 15382 | -2/Quarantine      | Identified Core Stripper
 15405 | -2/Quarantine      | Found Alien Slashing Weapon
 15405 | -2/Quarantine      | Identified Sigix Broadsword
 15455 | -2/Quarantine      | Found Alien Reactor
 15455 | -2/Quarantine      | Identified Matter Drive
 15477 | -2/Quarantine      | Cryocooling Duct disabled
 15492 | -2/Quarantine      | Ambient heat levels rising (+20)
 15492 | -2/Quarantine      | Combat units ordered to evacuate
 15536 | -2/Quarantine      | Identified Exp. Hacking Suite
 15560 | -2/Quarantine      | Identified exit to Access
 15560 | -2/Quarantine      | Discovered exit to Access (range 16)
 15592 | -2/Quarantine      | Quarantine Guard activated
 15594 | -2/Quarantine      | Spotted Quarantine Guard
 15599 | -2/Quarantine      | Spotted Quarantine Guard
 15599 | -2/Quarantine      | Spotted Quarantine Guard
 15599 | -2/Quarantine      | Spotted Quarantine Guard
 15600 | -2/Quarantine      | Destroyed Quarantine Guard
 15604 | -2/Quarantine      | Spotted Quarantine Guard
 15604 | -2/Quarantine      | Destroyed Quarantine Guard
 15605 | -2/Quarantine      | Spotted Quarantine Guard
 15605 | -2/Quarantine      | Spotted Quarantine Guard
 15607 | -2/Quarantine      | Destroyed Quarantine Guard
 15607 | -2/Quarantine      | Spotted Quarantine Guard
 15607 | -2/Quarantine      | Spotted Quarantine Guard
 15610 | -2/Quarantine      | Destroyed Quarantine Guard
 15613 | -2/Quarantine      | Destroyed Quarantine Guard
 15617 | -2/Quarantine      | Destroyed Quarantine Guard
 15623 | -2/Quarantine      | Destroyed Quarantine Guard
 15623 | -2/Quarantine      | Destroyed Quarantine Guard
 15626 | -2/Quarantine      | Destroyed Quarantine Guard
 15638 | -2/Quarantine      | Spotted Alpha 7
 15643 | -2/Quarantine      | Lost 4 allies
 15647 | -2/Quarantine      | Destroyed 9 combat bots
 15672 | -2/Quarantine      | Destroyed Alpha 7
 15720 | -2/Quarantine      | Found Alien Launcher
 15720 | -2/Quarantine      | Identified Sigix Terminator
 15799 | -2/Quarantine      | Spotted Fortress
 15830 | -2/Quarantine      | Fired Sigix Terminator
 15931 | -2/Quarantine      | Destroyed Fortress
 16012 | -2/Quarantine      | Found Prototype Device
 16028 | -2/Quarantine      | Identified exit to Section 7
 16028 | -2/Quarantine      | Discovered exit to Section 7 (range 6)
 16029 | -2/Quarantine      | Entered Section 7
 16036 | -2/Section 7       | Spotted S7 Guard
 16068 | -2/Section 7       | Spotted B-90 Cyclops
 16109 | -2/Section 7       | Destroyed B-90 Cyclops
 16220 | -2/Section 7       | Identified Exp. Force Field
 16247 | -2/Section 7       | Spotted S7 Guard
 16255 | -2/Section 7       | Found Alien Artifact
 16255 | -2/Section 7       | Identified Microwarp Drive
 16298 | -2/Section 7       | Garrison activated, responded to threat
 16308 | -2/Section 7       | Destroyed 7 combat bots
 16374 | -2/Section 7       | Spotted S7 Guard
 16474 | -2/Section 7       | Spotted S7 Guard
 16516 | -2/Section 7       | Spotted Alpha 7
 16516 | -2/Section 7       | Spotted Alpha 7
 16548 | -2/Section 7       | Garrison activated, responded to threat
 16586 | -2/Section 7       | Destroyed Alpha 7
 16600 | -2/Section 7       | Reached level 34
 16612 | -2/Section 7       | Destroyed Alpha 7
 16658 | -2/Section 7       | Destroyed 7 combat bots
 16658 | -2/Section 7       | Spotted Executioner
 16668 | -2/Section 7       | Spotted B-99 Colossus
 16690 | -2/Section 7       | Spotted Striker
 16690 | -2/Section 7       | Spotted Striker
 16758 | -2/Section 7       | Found Alien Artifact
 16758 | -2/Section 7       | Identified Core Reset Matrix
 16758 | -2/Section 7       | Identified Subatomic Replicator
 16758 | -2/Section 7       | Identified Transdimensional Reconstructor
 16758 | -2/Section 7       | Used Core Reset Matrix
 16762 | -2/Section 7       | Sensed 21 artifacts in vicinity
 16769 | -2/Section 7       | Found LRC Energy Well
 16769 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 16782 | -2/Section 7       | Found Integrated Reactor
 16782 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 16910 | -2/Section 7       | Entered Access
 16911 | -1/Access          | Attacked by Zhirov
 16911 | -1/Access          | Destroyed Zhirov
 16936 | -1/Access          | Destroyed Perun
 16950 | -1/Access          | Found Prototype Hackware
 16952 | -1/Access          | Found Transdimensional Reconstructor
 16953 | -1/Access          | Used Subatomic Replicator to create Supercharged TR
 16957 | -1/Access          | Found Prototype Hackware
 16961 | -1/Access          | Found Prototype Device
 16961 | -1/Access          | Identified Exp. Terrain Scanner
 16992 | -1/Access          | Identified Quantum Router
 16992 | -1/Access          | Identified Deep Network Scanner
 17040 | -1/Access          | Identified exit to Surface
 17059 | -1/Access          | Identified exit to Command
 17084 | -1/Access          | Spotted B-99 Colossus
 17182 | -1/Access          | Found Prototype Processor
 17274 | -1/Access          | Reached level 35
 17285 | -1/Access          | Upgraded with Utility slot (x1)
 17296 | -1/Access          | Identified Exp. Terrain Scan Processor
 17374 | -1/Access          | Garrison activated, responded to threat
 17404 | -1/Access          | Destroyed 7 combat bots
 17442 | -1/Access          | Spotted B-99 Colossus
 17446 | -1/Access          | Spotted B-99 Colossus
 17464 | -1/Access          | Destroyed 8 combat bots
 17699 | -1/Access          | Entered Command
 17701 | -1/Command         | Reached level 36
 17723 | -1/Command         | Spotted B-99 Colossus
 17828 | -1/Command         | Destroyed 8 combat bots
 18035 | -1/Command         | Destroyed B-99 Colossus
 18177 | -1/Command         | Spotted Combat Programmer
 18177 | -1/Command         | Spotted Combat Programmer
 18199 | -1/Command         | First assault squad dispatched
 18257 | -1/Command         | Crushed by falling debris
 18260 | -1/Command         | Crushed by falling debris
 18268 | -1/Command         | Crushed by falling debris
 18268 | -1/Command         | Core integrity fell below 50%
 18272 | -1/Command         | Crushed by falling debris
 18273 | -1/Command         | Emitted hypermatrix ping
 18276 | -1/Command         | Crushed by falling debris
 18277 | -1/Command         | Core integrity fell below 20%
 18278 | -1/Command         | Assembled emerged from beneath the floor
 18307 | -1/Command         | Lost 4 parts (4u)
 18308 | -1/Command         | Met MAIN.C
 18334 | -1/Command         | Reached level 37
 18334 | -1/Command         | Allies destroyed MAIN.C Shell
 18335 | -1/Command         | 0b10 Conduit disabled
 18336 | -1/Command         | MAIN.C activated Command garrisons
 18366 | -1/Command         | Warped through subspace to slip node
 18366 | -1/Command         | Identified exit to Access_0
 18366 | -1/Command         | Discovered exit to Access_0 (range 3)
 18367 | -1/Command         | Entered Access_0
 18368 | -1/Access_0        | Sensed 3 artifacts in vicinity
 18368 | -1/Access_0        | Met Architect
 18368 | -1/Access_0        | Warped through subspace to slip node
 18368 | -1/Access_0        | Discovered exit to Surface (range 8)
 18371 | ***                | Heading to fleet!

 Last Messages 
---------------
  a little too hopeful that you'd be able to
  take care of MAIN.C.
So promising for a while, and then what happened
  at the end there?
Oh well, I guess it was still worth all the
  trouble we went through to see that you got at
  least that far.
That said, you, my wayward friend, are far too
  dangerous and unpredictable to let you
  continue any further. So it's about time we
  end this.
18368_ Warped through subspace, drawn to slip
  node.
18368_ EXIT=FOUND: SURFACE
18370_ A0_COM: INTRUDER ALERT. CALLING ALL
  ARCHITECTS.
18370_ A0_RES: I have more important things to
  do than play hide-and-seek. Deal with this
  piece of junk if it returns.
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          72
Energy Capacity            900
Matter Stores              550
Matter Capacity            550
Sight Range                21
Robot Scan Range           2
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             400
Resistance: KI             50
Resistance: TH             45
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          90
Phase Shifting             20
Evasion (%)                81
Targeting Accuracy         36
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   30
Salvage Targeting          4
Offensive Hacking          85
Defensive Hacking          45

 Item Schematics 
-----------------
         Cmb. Linear Gravjet | -1/Access | Hacked
 Exp. Terrain Scan Processor | -1/Access | Scanalyzed

 Robot Schematics 
------------------
 Y-72 Warden | -1/Access | Hacked

 Fabricated
------------
                  Gravmag System | x2 | -7/Factory  
                     Cld. Airjet | x1 | -7/Factory  
                   Plasma Cannon | x2 | -6/Factory  
               Cld. Aerolev Unit | x1 | -6/Factory  
               Cld. Aerolev Unit | x1 | -6/Factory  
                Hyp. Mass Driver | x2 | -6/Factory  
             Cld. Gravmag System | x1 | -5/Factory  
             Cld. Gravmag System | x1 | -5/Factory  
               Enh. Fission Core | x1 | -5/Factory  
                Hyp. Mass Driver | x2 | -4/Factory  
             Cld. Gravmag System | x1 | -4/Factory  
 Adv. Salvage Targeting Computer | x1 | -4/Factory  
              Adv. System Shield | x1 | -4/Factory  
  Adv. System Restoration Module | x2 | -4/Factory  
              Adv. Hacking Suite | x1 | -4/Factory  
             Cld. Gravmag System | x1 | -3/Research 
 Adv. Salvage Targeting Computer | x1 | -3/Research 
             Cld. Gravmag System | x1 | -3/Research 
             Cld. Gravmag System | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Stripper
Sigix Broadsword
Matter Drive
Sigix Terminator
Microwarp Drive
Core Reset Matrix
LRC Energy Well
Subatomic Replicator
Supercharged TR
Transdimensional Reconstructor

 Achievements 
--------------
Equal Opportunity Bot
Great Explorer
Help From High Places
Production Line
Rampage
Treasure Hunter
Victory By Combat

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Levels Raised              36    | .    .    1    4    1    .    .    3    2    2    .    1    .    1    2    .    1    .    1    2    .    .    .    1    2    1    .    1    .    2    .    3    1    1    1    2    .    
  XP Earned                60613 | 6000 635  950  6845 750  200  500  4195 3920 1650 1178 349  781  1350 2750 700  556  220  1384 2710 253  778  220  1588 2804 253  175  1366 849  2265 1220 4118 1122 1165 2088 2123 603  
  XP Spent                 59485 | 6000 .    1455 5990 1550 .    .    2955 4500 2950 .    1525 .    .    3025 .    2300 750  1375 1900 150  .    .    2535 2960 1310 .    1750 .    2880 .    4550 1500 .    3065 2510 .    
Upgrades                   113   | 14   .    8    17   2    .    .    8    4    7    .    4    .    .    4    .    1    2    2    2    1    .    .    3    3    4    .    1    .    8    .    4    2    .    2    10   .    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 2    .    .    1    1    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Weapon Slot              3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Core Integrity           21    | .    .    3    2    .    .    .    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    1    6    .    
  Heat Dissipation         13    | .    .    1    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    1    .    .    .    .    .    3    .    
  Energy Generation        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Matter Storage           5     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Mass Support             3     | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       8     | 3    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Sight Range              5     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Sensor Range             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    .    .    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Melee Accuracy           4     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Hack Attack %            4     | 1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           4     | 1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  KI Resistance %          3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        10184 | .    54   82   313  33   .    .    177  113  114  341  22   44   48   445  124  125  .    44   328  65   348  192  302  1080 .    125  542  5    741  566  933  363  911  769  835  .    
  Integrity Restored       10340 | .    94   345  488  28   .    .    264  212  129  503  .    389  143  686  172  33   .    46   412  25   154  .    131  1501 .    248  132  13   973  369  318  61   1043 704  724  .    
    Core                   7789  | .    94   345  269  26   .    .    180  154  99   333  .    220  140  350  124  25   .    33   300  14   108  .    86   1111 .    182  101  13   680  243  247  53   971  620  668  .    
    Parts                  2551  | .    .    .    219  2    .    .    84   58   30   170  .    169  3    336  48   8    .    13   112  11   46   .    45   390  .    66   31   .    293  126  71   8    72   84   56   .    
Protomatter Decayed        8575  | .    22   12   61   23   .    .    30   53   95   94   22   34   .    137  24   113  .    28   382  125  344  .    354  548  .    .    956  .    366  458  2687 352  387  339  529  .    

 Game 
------
Seed              DynamicDroneLink
  Manual?         0
Play Time         09:02:35
  Cumulative      63.9 hours
  Start           2024.06.19 @ 22:49:19
  End             2024.06.22 @ 02:00:32
Sessions          13
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          14
  Rogue           0
  Adventurer      0
  Explorer        14
Win Type          2
  Total           9
  Types           5/0/3/0/0/0/0/1/0
Lore%             65
Gallery%          46
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 302aff63-2a28-4fab-a007-19ad0014afd4