Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 20:22:58 Player: Folded_Phoenix Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (3034) 3034 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 6028 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 404 Cogmind --------- Core Integrity 0/550 Matter 145/300 Energy 26/100 System Corruption 5% Temperature Cool (18) Movement Core (450) Ox8 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Core Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Advanced EMP Blaster Missile Launcher > --- INVENTORY (10) --- Weight Redist. System Trap Scanner Transport Network Coupler Improved Light Armor Plating Improved Light Armor Plating Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Light Treads Improved Heat Sink Trap Scanner Transport Network Coupler Targeting Computer Improved Light Armor Plating Improved Light Armor Plating System Shield Improved Datajack [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Targeting Computer Device Reaction Control System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 69 | 8 1 10 29 21 Power 7 | 1 . 1 4 1 Engine 2 | 1 . . 1 . Core 5 | . . 1 3 1 Reactor . | . . . . . Propulsion 23 | 3 . 3 11 6 Treads 9 | 1 . . 3 5 Leg 14 | 2 . 3 8 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 1 4 7 8 Device 6 | . . 3 1 2 Storage 2 | 1 . . 1 . Processor 3 | . 1 . 2 . Hackware 1 | . . . . 1 Protection 9 | . . 1 3 5 Artifact . | . . . . . Weapon 18 | 3 . 2 7 6 Energy Gun 8 | 2 . . 5 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon . | . . . . . Launcher 5 | . . . . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 26 | . . 1 14 11 Power 4 | . . . 2 2 Propulsion 10 | . . 1 6 3 Utility 4 | . . . 2 2 Weapon 8 | . . . 4 4 Highest Loss Streak 5 | . . 1 5 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 97 91 97 Engine 2 | . 14 5 . . Core 6 | . . 5 7 8 Treads 9 | . . . 1 25 Leg 14 | . 28 21 20 . Device 9 | . . 17 10 7 Storage 9 | . 14 11 9 9 Processor 13 | . 12 11 16 12 Hackware 2 | . . . . 6 Protection 6 | . . 2 7 8 Energy Gun 8 | . 14 . 11 8 Ballistic Gun 7 | . 14 21 5 . Launcher 3 | . . . . 9 Peak Build Rating 33 | 6 7 21 33 33 Average Rating 23 | 4 6 17 25 30 On Entrance 13 | . 6 7 19 33 Naked Turns . | . . . . . Heaviest Build 32 | 12 12 20 25 32 Greatest Support 60 | 20 20 20 40 60 Greatest Overweight (x) 2 | 1 . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 10 Most Carried 10 | 5 6 8 10 10 Average Carried 7 | 3 4 7 6 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 4 6 8 10 8 Class Distribution -------------------- 61% | Mutant 34% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1728 | 213 128 321 579 487 Remotely . | . . . . . Salvage Created 3041 | . 236 473 1333 999 Parts 162 | . 14 28 73 47 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 61 | . 4 11 24 22 Guns 45 | . 4 11 24 6 AOE 14 | . . . . 14 Classes Destroyed 12 | . 2 3 4 3 Worker 2 | . . 1 1 . Builder 2 | . . . . 2 Hauler 4 | . . . 3 1 Recycler 2 | . . 1 . 1 Mechanic 2 | . . . 1 1 Watcher 5 | . 2 . 3 . Grunt 38 | . 4 7 15 12 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Protector 4 | . . . . 4 Sentry 13 | . . 4 6 3 Hunter 2 | . . . 2 . Best Kill Streak 10 | . 2 3 8 10 Combat Bots Only 7 | . 2 3 4 7 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 376 | . 20 46 137 173 Missed 97 | . 5 18 29 45 Damage Taken 4828 | . 183 385 1745 2515 Core 642 | . 24 61 252 305 Absorbed by Shields . | . . . . . Redirected to Shielding 19 | . . . . 19 Regen/Repaired (Parts) 139 | . . . 139 . Core Remaining (%) 91 | 100 90 84 . . Volleys Fired 211 | . 17 27 98 69 Largest 2 | . 2 2 2 2 Hottest 130 | . 60 50 130 124 Shots Fired 368 | . 34 54 165 115 Gun 326 | . 34 54 165 73 Cannon . | . . . . . Launcher 42 | . . . . 42 Special . | . . . . . Kinetic 157 | . 17 54 86 . Thermal 152 | . . . 79 73 Explosive 30 | . . . . 30 Electromagnetic 29 | . 17 . . 12 Robot Hit Streak 17 | . 11 17 12 16 Robot Miss Streak 10 | . 2 10 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 255 | . 25 38 120 72 Core Hits 164 | . 10 26 70 58 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . 1 3 Burn 4 | . . . 1 3 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6788 | . 321 857 2394 3216 Guns 4630 | . 319 857 2394 1060 Cannons . | . . . . . Explosions 2151 | . . . . 2151 Melee . | . . . . . Ramming 7 | . 2 . . 5 Kinetic 2385 | . 162 857 1366 . Thermal 2209 | . . . 1028 1181 Explosive 1515 | . . . . 1515 Electromagnetic 672 | . 157 . . 515 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 2 . 5 Average Corruption 3 | . . 2 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 1 . 2 Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 19 | . . . . 19 Projectiles . | . . . . . Explosions 19 | . . . . 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 291 | . . . . 291 Shots 14 | . . . . 14 Rammed 2 | . . . . 2 Targets Rammed 3 | . 1 . . 2 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 420 | . 63 24 420 378 Average Temperature 129 | . 28 8 149 128 Received Heat Transfer 2262 | . 99 210 855 1098 Effects 14 | . . . 6 8 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . . . 2 2 Interference 9 | . . . 4 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 9 | . . . 4 5 Heat Transferred 4405 | . . . 2146 2259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 888 | . 144 323 450 888 Initial 128 | . . 60 50 128 Average 325 | . 78 153 291 538 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 38 | 100 100 81 15 14 Level 1 25 | . . 18 61 4 Level 2 34 | . . . 22 76 Level 3 1 | . . . . 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 1 1 7 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault 5 | . . . . 5 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 7 | . . . 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 7 15 36 47 Peak Tracking Total 10 | . 2 3 7 10 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . . 1 . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 9 | . . . . 9 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 18 | . 3 5 3 7 Terminals 14 | . 2 5 1 6 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 7 13 12 14 Successful 22 | . 5 5 6 6 Failed 24 | . 2 8 6 8 Catastrophic 6 | . 1 2 2 1 Database Lockouts . | . . . . . Manual 18 | . 1 8 6 3 Terminals 33 | . 6 13 4 10 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access 4 | . . . . 4 Terminal Hacks 16 | . 4 5 1 6 Robot Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 2 . . . Open Door 2 | . . . . 2 Branch Access Points 1 | . . . . 1 Terminal Index 4 | . 1 1 1 1 Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Transport Status 1 | . . 1 . . Hauler Manifests 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 5 2 5 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 12 | . . . . 12 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 118 | . . . . 118 Total Damage 1747 | . . . . 1747 Kills 13 | . . . . 13 Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2693 | 62 260 546 854 971 Spaces Moved 1264 | 35 160 313 323 433 Core 12 | 12 . . . . Treads 407 | 3 . . . 404 Legs 845 | 20 160 313 323 29 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 136 | 133 120 120 122 164 Slowest Speed 260 | 190 120 190 260 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 33 30 25 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 38 | . . . . 38 Terrain Destroyed 180 | . . . . 180 Melee . | . . . . . Projectile . | . . . . . AOE 180 | . . . . 180 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1849 | 48 194 429 612 566 Wait 222 | . 10 63 129 20 Move 1260 | 34 159 312 322 433 Hop . | . . . . . Pick Up 47 | 6 4 7 21 9 Fast Attach 28 | 4 1 5 11 7 Attach 19 | 2 . . 8 9 Detach 2 | . . . . 2 Swap 26 | 2 . 5 11 8 Drop 30 | . 2 10 12 6 Fire 211 | . 17 27 98 69 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 8) 230 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x2 727 | -9/Materials | Discovered new exit (range 10) 869 | -9/Materials | Entered another Materials area 869 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -8/Materials | Discovered new exit (range 16) 1262 | -8/Materials | Lost 5 parts (1p2n1u1w) 1321 | -8/Materials | Lost 3 parts (2n1w) 1533 | -8/Materials | Discovered new exit (range 4) 1549 | -8/Materials | Build established: Scavenger-Mutant 1641 | -8/Materials | Repaired Imp. Light Armor Plating 1716 | -8/Materials | Identified exit to Storage 1723 | -8/Materials | Entered Storage 1813 | -8/Storage | Identified exit to Recycling 1830 | -8/Storage | Met a pair of Derelict thieves 1859 | -8/Storage | Core integrity fell below 50% 1904 | -8/Storage | Garrison activated, responded to threat 1953 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2035 | -8/Storage | Lost 6 allies 2096 | -8/Storage | Lost 3 allies 2111 | -8/Storage | Core integrity fell below 20% 2123 | -8/Storage | First assault squad dispatched 2222 | -8/Storage | Destroyed 7 combat bots 2222 | -8/Storage | Lost 3 parts (1n2w) 2444 | -8/Storage | Build established: Mutant 2694 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- U-05 Engineer builds a Wall. System corrupted: Heat flow error (+136). K-01 Serf cleans the Component Storage. Y-45 Defender destroyed. Door malfunctions. Y-45 Defender destroyed. G-47 Trooper destroyed. R-06 Scavenger collects Corrupted Lgt. Treads. U-05 Engineer builds a Wall. System corrupted: FCS attempts to trigger Adv. EMP Blaster. System corrupted: Adv. EMP Blaster misfires. Chain reaction triggered in Lgt. Nuclear Core. Arm. Treads destroyed. R-06 Scavenger collects Corrupted Imp. Heat Sink. Lgt. Treads destroyed. Transfer Shaft disabled. Terminal disabled. Missile Launcher destroyed. 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