Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 20:59:42 Player: Zeldest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2103) 2103 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4283 Bonus ------- None Cogmind --------- Core Integrity 308/550 Matter 235/300 Energy 98/100 System Corruption 0% Temperature Warm (168) Movement Walking (265) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Trap Scanner Machine Analyzer Improved Sensor Array Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON (2) ------- Arc Projector Flak Cannon > --- INVENTORY (25) --- Improved Ion Engine Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Huge Storage Unit Structural Scanner Machine Analyzer Sensor Array Improved Light Armor Plating System Shield Arc Projector Arc Projector Arc Projector Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Trap Scanner Machine Analyzer Improved Sensor Array Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Huge Storage Unit Structural Scanner Machine Analyzer Sensor Array Light Armor Plating Improved Light Armor Plating System Shield Arc Projector Arc Projector Beam Rifle Beam Rifle Advanced Beam Cannon Ion Cannon High-powered Shotgun Gauss Rifle Flak Cannon Katana [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 69 | 7 2 33 2 25 Power 11 | 1 1 6 . 3 Engine 9 | 1 1 6 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | 2 . 14 . 4 Treads . | . . . . . Leg 20 | 2 . 14 . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 1 8 . 10 Device 12 | 1 . 7 . 4 Storage 4 | 1 1 . . 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 17 | 2 . 5 2 8 Energy Gun 7 | 2 . 1 2 2 Energy Cannon 4 | . . 3 . 1 Ballistic Gun 3 | . . . . 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 17 | . 3 10 . 4 Power 4 | . 2 . . 2 Propulsion 4 | . . 4 . . Utility 5 | . . 3 . 2 Weapon 4 | . 1 3 . . Highest Loss Streak 4 | . 2 4 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 93 95 94 96 Engine 8 | . 10 10 11 3 Core 1 | . . . . 5 Leg 21 | . 28 21 22 18 Device 24 | . 14 30 22 21 Storage 11 | . 14 11 11 12 Processor 2 | . . . . 8 Protection 4 | . . 1 11 9 Energy Gun 5 | . 25 1 12 2 Energy Cannon 10 | . . 17 4 6 Ballistic Gun 2 | . . . . 8 Peak Build Rating 40 | 7 7 21 20 40 Average Rating 20 | 5 6 17 18 28 On Entrance 9 | . 7 5 18 19 Naked Turns . | . . . . . Heaviest Build 183 | 13 28 39 39 183 Greatest Support 35 | 20 20 26 26 35 Greatest Overweight (x) 10 | . 1 10 1 6 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 17 | 7 14 15 15 21 Most Carried 23 | 5 4 15 14 23 Average Carried 11 | 3 3 11 13 14 Final Capacity 25 | 8 15 15 15 25 Final Carried 19 | 3 4 14 13 19 Class Distribution -------------------- 55% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 937 | 270 20 250 82 315 Remotely 305 | . . . . 305 Salvage Created 2626 | 191 252 1171 40 972 Parts 155 | 18 6 67 5 59 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 6 27 3 19 Melee 2 | . . 1 . 1 Guns 20 | . 5 3 3 9 Cannons 31 | . . 22 . 9 Classes Destroyed 10 | 3 1 4 . 2 Worker 4 | 1 1 1 . 1 Builder 1 | . . . . 1 Tunneler 5 | 5 . . . . Recycler 2 | 1 . . . 1 Watcher 1 | . . 1 . . Swarmer 10 | . . 4 3 3 Grunt 25 | . 6 12 . 7 Duelist 4 | . . 3 . 1 Sentry 15 | . . 8 . 7 Hunter 1 | . . . . 1 Best Kill Streak 4 | 4 3 3 3 4 Combat Bots Only 3 | . 2 3 3 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 332 | . 55 133 7 137 Missed 90 | . 11 41 5 33 Damage Taken 3424 | . 591 1345 14 1474 Core 683 | . 187 247 7 242 Absorbed by Shields . | . . . . . Core Remaining (%) 53 | 100 25 . 36 . Volleys Fired 182 | 15 34 82 2 49 Largest 2 | 2 2 2 2 2 Hottest 136 | 100 100 136 112 112 Shots Fired 317 | 30 59 131 4 93 Gun 177 | 30 59 24 4 60 Cannon 140 | . . 107 . 33 Launcher . | . . . . . Special . | . . . . . Kinetic 35 | . . . . 35 Thermal 272 | 30 59 131 4 48 Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 14 | 8 11 14 4 12 Robot Miss Streak 4 | 2 3 3 . 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 224 | 18 45 95 3 63 Core Hits 99 | 8 14 37 3 37 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 1 5 2 . 1 Burn 8 | 1 5 2 . . Destroy 1 | . . . . 1 Melee Attacks 4 | . . 1 . 3 Impact . | . . . . . Slashing 4 | . . 1 . 3 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4136 | 238 680 1778 46 1394 Guns 1712 | 238 564 215 43 652 Cannons 2143 | . . 1538 . 605 Explosions 116 | . 116 . . . Melee 161 | . . 24 . 137 Ramming 4 | . . 1 3 . Kinetic 562 | . . . . 562 Thermal 3282 | 238 627 1753 43 621 Explosive . | . . . . . Electromagnetic 127 | . 53 . . 74 Impact . | . . . . . Slashing 161 | . . 24 . 137 Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Message Errors 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 13 | . . 13 . . Projectiles 13 | . . 13 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 67 | . 67 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 4 | . 1 2 1 . Kicked 4 | . 1 2 1 . Crushed . | . . . . . Highest Temperature 450 | 217 423 306 108 450 Average Temperature 116 | 76 170 90 59 136 Received Heat Transfer 1245 | . 342 345 . 558 Effects 17 | . 6 . . 11 Shutdowns 2 | . . . . 2 Energy Bleed 6 | . 4 . . 2 Interference 8 | . 2 . . 6 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 1 . . Combat Hostiles 2 | . 1 1 . . Parts Melted 15 | . 5 8 1 1 Heat Transferred 7565 | 777 2085 3482 111 1110 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 379 | 35 228 379 205 269 Initial 135 | . 22 45 135 1 Average 159 | 15 59 249 106 99 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 65 | 100 96 31 77 93 Level 1 34 | . 3 68 22 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 4 . 3 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 6 | . 1 2 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 12 | . 2 4 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 18 44 3 35 Peak Tracking Total 8 | . 8 6 3 4 Tactical Retreats 8 | . 3 5 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 3 10 . 4 Terminals 14 | . 3 8 . 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 7 23 . 14 Successful 16 | . 2 6 . 8 Failed 28 | . 5 17 . 6 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 31 | . 7 16 . 8 Terminals 40 | . 7 20 . 13 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . . 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Alert Level 1 | . . 1 . . Unreport Threat 1 | . . . . 1 Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 2 4 . 4 Terminals 10 | . 2 4 . 4 Botnet 9 | . 2 4 . 3 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 9 . 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5868 | 157 543 2562 609 1997 Spaces Moved 2068 | 88 236 880 316 548 Core 22 | 21 . 1 . . Treads . | . . . . . Legs 2046 | 67 236 879 316 548 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 216 | 103 177 191 190 305 Slowest Speed 550 | 120 190 550 190 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 52 66 78 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3137 | 124 300 1622 320 771 Wait 720 | . 24 584 . 112 Move 2064 | 87 235 879 315 548 Hop . | . . . . . Pick Up 52 | 11 3 23 . 15 Fast Attach 11 | 3 . 5 . 3 Attach 20 | 4 1 11 1 3 Detach 3 | . . 2 . 1 Swap 38 | . 1 17 1 19 Drop 39 | 4 1 16 . 18 Fire 182 | 15 34 82 2 49 Melee 4 | . . 1 . 3 Ram . | . . . . . Kick 4 | . 1 2 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / [*Sto x2]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 13) 598 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Discovered new exit (range 8) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Utility x2 1072 | -9/Materials | Build established: Scavenger-Mutant 2055 | -9/Materials | Discovered new exit (range 4) 2321 | -9/Materials | Discovered new exit (range 8) 2348 | -9/Materials | Discovered new exit (range 15) 2417 | -9/Materials | Build established: Mutant 2697 | -9/Materials | Discovered new exit (range 5) 2892 | -9/Materials | Core integrity fell below 50% 2939 | -9/Materials | Lost 4 parts (1n2u1w) 3234 | -9/Materials | Discovered new exit (range 9) 3263 | -9/Materials | Entered Mines 3359 | -9/Mines | Learned location of Storage (-9) 3749 | -9/Mines | Learned Materials trap positions 3751 | -9/Mines | Discovered new exit (range 9) 3808 | -9/Mines | Build established: Scavenger-Mutant 3872 | -9/Mines | Entered Materials 3872 | -8/Materials | Evolved 2 slots: Utility x2 3873 | -8/Materials | Loaded intel: 10 trap records 4480 | -8/Materials | Discovered new exit (range 16) 5219 | -8/Materials | Build established: Mutant 5869 | -8/Materials | Self-destructed Last Messages --------------- 05767_ Dropped Hpw. Shotgun. 05768_ Dropped Lgt. Armor Plating. 05779_ Acquired Hvy. Ion Cannon. 05817_ W-25 Informer sends out distress signal. 05837_ G-47 Trooper IFF system glitched. 05840_ Critical hit (Burn: +37). 05841_ Power failure, Lgt. Nuclear Core shutdown. 05843_ Overheating: System interference. 05843_ Flak Cannon temporarily disabled. 05843_ Machine Analyzer temporarily disabled. 05843_ Hpw. Tractor Beam temporarily disabled. 05843_ G-47 Trooper IFF system glitched. 05846_ Overheating: Energy bleed (-6). 05851_ G-47 Trooper destroyed. 05851_ G-47 Trooper knocked back. 05857_ G-47 Trooper destroyed. 05859_ G-47 Trooper knocked back. 05860_ Flak Cannon broken. 05860_ Overheating: Short circuit. 05862_ Lgt. Nuclear Core destroyed. 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"" # | | # #?#### #??######## # | | # ? # #??# """ # # | | # """ # #??# "T" # """ # | | #] """ # #??# # """ ## | | # """ # #??# * # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumGatlingWarhead Manual? 0 Play Time 00:37:50 Cumulative 44.1 hours Start 2024.11.16 @ 20:22:25 End 2024.11.16 @ 20:59:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b30feba-3e60-47a2-9a2c-53a1b1f5fec5