Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.16 @ 22:26:18 Player: Xax Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (213) 1065 Value Destroyed (8280) 8280 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 14370 Bonus ------- Pacifist 200 High Alert Combat Kills 52 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 52/450 Energy 156/170 System Corruption 30% Temperature Cool (114) Movement Core (1100) Ox21 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Large Storage Unit High-capacity Storage Unit Compact Matter Pod Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (2) ------- Matter Neutralizer > --- INVENTORY (18) --- Myomer Leg Terrain Scanner Dispersion Rifle Improved Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Fusion Compressor Coolant Injector Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Cloaking Device Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Matter Neutralizer Railgun > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Micro Fission Core Medium Treads Medium Treads Matter Neutralizer Matter Neutralizer Improved Assault Rifle High-powered Shotgun Magnetic Acceleration Cannon Mass Driver Missile Launcher Heavy Rocket Launcher Smartbomb Launcher [Rating: 107] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 10 | . 1 2 . 2 2 2 . 1 Weapon . | . . . . . . . . . Parts Attached 202 | 7 4 16 28 36 15 28 18 50 Power 26 | 1 . 3 6 3 3 . 4 6 Engine 11 | 1 . 1 6 1 . . 1 1 Core 15 | . . 2 . 2 3 . 3 5 Reactor . | . . . . . . . . . Propulsion 41 | 2 . 4 9 6 2 4 5 9 Treads 38 | 2 . 4 9 6 2 4 5 6 Leg 3 | . . . . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 68 | 2 3 4 5 10 8 14 4 18 Device 26 | . . . . 2 3 7 3 11 Storage 14 | 1 1 1 1 4 2 . . 4 Processor 7 | 1 . . 1 1 . 3 . 1 Hackware 1 | . . . . . 1 . . . Protection 20 | . 2 3 3 3 2 4 1 2 Artifact . | . . . . . . . . . Weapon 67 | 2 1 5 8 17 2 10 5 17 Energy Gun 4 | . 1 1 1 1 . . . . Energy Cannon 6 | . . . . . . 1 1 4 Ballistic Gun 16 | 2 . 2 3 4 . 1 . 4 Ballistic Cannon 23 | . . 1 3 7 2 4 3 3 Launcher 18 | . . 1 1 5 . 4 1 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 . . . 1 Parts Lost 50 | . . 1 1 . . 5 4 39 Power 6 | . . 1 1 . . . . 4 Propulsion 10 | . . . . . . 1 1 8 Utility 24 | . . . . . . 4 3 17 Weapon 10 | . . . . . . . . 10 Highest Loss Streak 15 | . . 1 1 . . 2 2 15 Average Slot Usage (%) 94 | . 100 99 98 99 91 96 96 77 Engine 3 | . 12 2 9 3 . . . . Core 4 | . . 6 . 4 7 6 4 8 Treads 16 | . 25 20 19 16 13 11 21 10 Device 9 | . . . . 7 17 18 20 14 Storage 20 | . 12 20 19 32 23 18 16 15 Processor 10 | . 12 10 10 8 7 11 16 11 Protection 11 | . 12 19 19 8 6 16 3 3 Energy Cannon 1 | . . . . . . 1 5 3 Ballistic Gun 7 | . 17 16 10 9 4 . . 2 Ballistic Cannon 5 | . . . 9 5 9 9 4 . Naked Turns . | . . . . . . . . . Heaviest Build 101 | 14 27 40 45 61 78 91 88 101 Greatest Support 132 | 40 40 40 40 42 50 51 99 132 Greatest Overweight (x) 22 | 4 . . 9 1 1 2 1 22 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 18 | 8 10 10 10 16 16 16 16 18 Average Capacity 13 | 7 8 10 10 15 16 16 16 14 Most Carried 16 | 7 10 10 10 16 16 16 16 16 Average Carried 12 | 4 8 9 9 14 15 13 15 10 Final Capacity 18 | 8 10 10 10 16 16 16 16 18 Final Carried 16 | 7 10 10 10 16 16 15 14 5 Class Distribution -------------------- 99% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 5809 | 190 90 757 1066 1155 271 328 701 1251 Remotely . | . . . . . . . . . Salvage Created 6232 | . . 1347 989 1160 294 326 485 1631 Parts 353 | . . 92 75 57 13 14 16 86 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 7 | . . . 1 1 . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 173 | . . 32 30 26 12 17 18 38 Guns 62 | . . 28 12 11 1 . . 10 Cannons 76 | . . 3 18 11 11 8 16 9 AOE 35 | . . 1 . 4 . 9 2 19 Classes Destroyed 14 | . . 8 . 3 2 . . 1 Worker 20 | . . 1 3 3 . 1 1 11 Builder 7 | . . 2 . . . . . 5 Tunneler 1 | . . . . . . . . 1 Hauler 2 | . . . . 1 . . . 1 Recycler 7 | . . 2 1 2 . . . 2 Operator 1 | . . 1 . . . . . . Watcher 2 | . . 1 . 1 . . . . Swarmer 29 | . . 5 11 . 3 3 . 7 Grunt 77 | . . 19 8 17 3 8 11 11 Brawler 2 | . . . . 1 . . 1 . Duelist 1 | . . . . 1 . . . . Sentry 33 | . . 8 11 7 2 2 2 1 Hunter 11 | . . . . . 2 3 . 6 Programmer 20 | . . . . . 2 1 4 13 Best Kill Streak 9 | . . 9 5 8 3 5 3 8 Combat Bots Only 6 | . . 4 3 4 3 4 3 6 Max Kills in Single Turn 3 | . . 2 1 3 1 3 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . 1 . 3 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 11773 | . 64 965 602 1038 410 1376 983 6335 Core 1571 | . . 83 68 85 23 38 118 1156 Absorbed by Shields 353 | . . . . . . . . 353 Core Remaining (%) 89 | 100 100 . 62 84 96 95 88 . Volleys Fired 495 | . . 95 82 72 30 38 57 121 Largest 2 | . . 2 2 2 2 2 2 2 Hottest 162 | . . 85 62 69 92 153 162 158 Shots Fired 858 | . . 189 163 143 51 73 74 165 Gun 399 | . . 172 81 76 13 . . 57 Cannon 394 | . . 13 81 59 38 57 73 73 Launcher 65 | . . 4 1 8 . 16 1 35 Special . | . . . . . . . . . Kinetic 660 | . . 170 162 135 51 51 16 75 Thermal 133 | . . 15 . . . 6 57 55 Explosive 65 | . . 4 1 8 . 16 1 35 Electromagnetic . | . . . . . . . . . Robot Hit Streak 60 | . . 30 44 38 40 32 60 36 Robot Miss Streak 7 | . . 1 2 1 1 7 1 2 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 732 | . . 155 137 126 47 61 68 138 Core Hits 431 | . . 70 45 63 34 54 34 131 Critical Hits 23 | . . 2 1 3 2 5 4 6 Critical Kills 8 | . . 1 . . 1 1 2 3 Critical Parts Destroyed 15 | . . 1 1 3 1 4 2 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22953 | . . 2047 2228 3048 1427 3103 2764 8336 Guns 5563 | . . 1492 937 1350 339 . . 1445 Cannons 9562 | . . 218 1273 1008 1088 1275 2488 2212 Explosions 7810 | . . 337 . 690 . 1828 276 4679 Melee . | . . . . . . . . . Ramming 18 | . . . 18 . . . . . Kinetic 10870 | . . 1495 2210 2358 1427 1057 445 1878 Thermal 4255 | . . 215 . . . 218 2043 1779 Explosive 7810 | . . 337 . 690 . 1828 276 4679 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . 3 4 1 3 1 4 28 Average Corruption 4 | . . 1 3 1 1 1 1 14 Corruption Purged 2 | . . . . . . 1 1 . Effects 169 | . . 12 43 . 13 5 6 90 Message Errors 33 | . . 7 11 . 4 1 2 8 Matter Fused 20 | . . . 13 . 1 . . 6 Heat Flow Errors 23 | . . 1 5 . 4 . 1 12 Energy Discharges 19 | . . 1 6 . 1 1 3 7 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 16 | . . 3 3 . 1 2 . 7 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Misdirections 12 | . . . . . . . . 12 Targeting Errors 31 | . . . 5 . . 1 . 25 Weapon Failures 7 | . . . . . 2 . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 647 | . . . 20 14 16 69 85 443 Projectiles 211 | . . . 20 13 16 15 85 62 Explosions 436 | . . . . 1 . 54 . 381 Melee . | . . . . . . . . . Knockbacks 53 | . . 5 6 13 11 9 7 2 Impact . | . . . . . . . . . Kinetic 51 | . . 4 6 13 11 9 6 2 Secondary 2 | . . 1 . . . . 1 . Self-Inflicted Damage 583 | . . . 16 51 . 60 . 456 Shots 23 | . . . 1 2 . 3 . 17 Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 759 | . 2 321 254 238 332 400 476 759 Average Temperature 124 | . 2 104 66 58 104 150 160 193 Received Heat Transfer 2930 | . 57 609 312 711 102 366 351 422 Effects 68 | . . 1 1 1 3 7 1 54 Shutdowns 11 | . . 1 . . . 1 . 9 Energy Bleed 6 | . . . 1 1 1 . . 3 Interference 16 | . . . . . 2 3 . 11 Matter Decay 6 | . . . . . . 1 . 5 Short Circuit 8 | . . . . . . 2 . 6 Damage (minor) 3 | . . . . . . . 1 2 Damage (major) 16 | . . . . . . . . 16 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 4440 | . . 518 . . . 222 1998 1702 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 565 | . 36 294 381 292 255 237 216 565 Average Influence 95 | . 24 103 101 102 68 88 94 131 Maximum Alert Level 2 | . . 1 1 1 1 1 1 2 Low Security (%) 83 | 100 100 79 81 85 94 88 85 64 Level 1 16 | . . 20 18 14 5 11 14 31 Level 2 . | . . . . . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . . 5 2 1 8 6 6 11 Investigation 13 | . . 1 1 . 4 3 3 1 Extermination 11 | . . . . . 3 1 2 5 Reinforcement 15 | . . 4 1 1 1 2 1 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . 1 . . . 1 . 3 Haulers Reinforced 2 | . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 14 | . . 4 2 3 1 . 2 2 Communications Jammed 64 | . . . . . . . . 64 Distress Signals 64 | . . . . . . . . 64 Times Spotted 266 | . 8 49 47 44 21 17 25 55 Peak Tracking Total 6 | . 4 5 5 6 4 4 5 6 Tactical Retreats 12 | . . . 4 2 1 . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 18 | . . 3 4 3 2 2 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 12 | . . 1 . 2 1 6 . 2 Max in Single Turn 2 | . . 1 . 1 1 2 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 46 | . 4 5 10 8 7 5 4 3 Terminals 28 | . 4 3 8 6 3 2 . 2 Fabricators 6 | . . . . . 1 2 2 1 Repair Stations 8 | . . 1 2 1 2 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 . 1 . Garrison Access . | . . . . . . . . . Total Hacks 151 | . 7 23 34 24 23 17 13 10 Successful 121 | . 4 22 30 22 19 12 7 5 Failed 30 | . 3 1 4 2 4 5 6 5 Catastrophic 3 | . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 56 | . 7 8 16 10 6 4 . 5 Fabricators 25 | . . . . . 3 10 7 5 Repair Stations 53 | . . 8 18 11 11 3 2 . Recycling Units . | . . . . . . . . . Scanalyzers 17 | . . 7 . 3 3 . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 4 7 12 9 6 2 . 1 Record 1 | . . . . 1 . . . . Part Schematic 9 | . . . 7 . 1 . . 1 Robot Schematic 1 | . . . 1 . . . . . Robot Analysis 3 | . . . . 2 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 3 | . . . 3 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . Machine Index 1 | . . . 1 . . . . . Alert Level 2 | . . . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . . Reprogram Traps 2 | . . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . . . 1 . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . Extermination Status 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . . . Assault Status 1 | . . . . . 1 . . . Hauler Manifests 3 | . 1 1 . . 1 . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 16 | . . . . . 1 8 3 4 Network Status 1 | . . . . . . 1 . . Load Schematic 8 | . . . . . 1 3 2 2 Build 7 | . . . . . . 4 1 2 Repair Station Hacks 49 | . . 8 18 10 11 2 . . Scan Component 25 | . . 4 9 5 6 1 . . Repair 24 | . . 4 9 5 5 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 15 | . . 7 . 3 1 . 4 . Insert Component 8 | . . 3 . 2 1 . 2 . Analyze 7 | . . 4 . 1 . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . . 4 5 2 4 4 3 3 Full Trace Events 13 | . . 1 1 1 3 3 3 1 Feedback Events 2 | . . 1 . . . 1 . . Corruption 2 | . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . 3 7 1 1 . 2 1 Parts Built 12 | . . . . . . 6 2 4 Matter 1154 | . . . . . . 650 234 270 Time 440 | . . . . . . 247 58 135 Total Part Build Rating 48 | . . . . . . 24 14 10 Parts Repaired 24 | . . 4 9 5 5 1 . . Time 740 | . . 128 264 154 172 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 3 . 1 1 . 2 . Part Schematics Acquired 6 | . . 3 . 1 . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 99 | . . . 99 . . . . . Highest-Rated Ally 99 | . . . 99 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . Total Damage 266 | . . . 266 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . . . 2 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 13360 | 74 590 1637 2408 1925 1829 1587 1343 1967 Spaces Moved 5688 | 36 356 661 999 772 839 619 614 792 Core 23 | 10 . . 1 . . . . 12 Treads 5590 | 26 356 661 998 772 839 619 614 705 Legs 75 | . . . . . . . . 75 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 172 172 160 120 Average Speed 167 | 150 160 160 160 178 172 175 163 168 Slowest Speed 1150 | 250 160 160 500 180 172 200 183 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 Exploration Rate (%) 39 | 4 60 65 94 65 24 18 14 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . 12 . . . . . Terrain Destroyed 412 | . . 30 14 58 6 57 16 231 Melee . | . . . . . . . . . Projectile 34 | . . 1 2 . 6 7 6 12 AOE 378 | . . 29 12 58 . 50 10 219 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 8678 | 56 380 1071 1646 1184 1171 1038 880 1252 Wait 2084 | . 3 287 507 263 271 337 166 250 Move 5680 | 35 355 660 998 771 838 618 613 792 Hop . | . . . . . . . . . Pick Up 121 | 14 10 5 13 23 7 13 12 24 Fast Attach 40 | . . 6 11 5 8 . 1 9 Attach 75 | 7 1 4 1 10 1 13 6 32 Detach 8 | . . . . 3 1 . 1 3 Swap 87 | . 3 6 16 21 6 15 11 9 Drop 83 | . 8 8 17 16 9 2 13 10 Fire 495 | . . 95 82 72 30 38 57 121 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 4 | . . . . . . 2 . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 102 | -10/Materials | Identified exit to Materials 321 | -10/Materials | Build established: Hacker-Mutant 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Utility x2 778 | -9/Materials | Identified exit to Mines 778 | -9/Materials | Discovered exit to Mines (range 16) 1443 | -9/Materials | Repaired Lgt. Nuclear Core 1477 | -9/Materials | Repaired Hrd. Light Armor Plating 1510 | -9/Materials | Repaired Hrd. Light Armor Plating 1538 | -9/Materials | Repaired Lgt. Assault Rifle 1557 | -9/Materials | Identified exit to Materials 1557 | -9/Materials | Discovered exit to Materials (range 16) 2057 | -9/Materials | Discovered exit to Materials (range 16) 2283 | -9/Materials | Identified exit to Storage 2283 | -9/Materials | Discovered exit to Storage (range 6) 2302 | -9/Materials | Entered Storage 3099 | -9/Storage | Discovered exit to Materials (range 6) 3354 | -9/Storage | Repaired Hrd. Light Armor Plating 3387 | -9/Storage | Repaired Hrd. Light Armor Plating 3421 | -9/Storage | Repaired Imp. Light Cannon 3454 | -9/Storage | Repaired Rocket Launcher 3481 | -9/Storage | Repaired Hcp. Matter Pod 3509 | -9/Storage | Repaired Lgt. Treads 3542 | -9/Storage | Repaired Imp. Light Cannon 3569 | -9/Storage | Repaired Lgt. Ion Engine 3936 | -9/Storage | Repaired Lgt. Ion Engine 4174 | -9/Storage | Met 01-MTF 4710 | -9/Storage | Entered Materials 4710 | -8/Materials | Accompanied by 1 ally 4710 | -8/Materials | Evolved 2 slots: Utility x2 4715 | -8/Materials | 01-MTF left 5302 | -8/Materials | Identified exit to Factory 5302 | -8/Materials | Discovered exit to Factory (range 8) 5845 | -8/Materials | Repaired Hcp. Matter Pod 5885 | -8/Materials | Repaired Hrd. Medium Armor Plating 5913 | -8/Materials | Repaired Lgt. Treads 5940 | -8/Materials | Repaired Lgt. Treads 5979 | -8/Materials | Repaired Lgt. Nuclear Core 6594 | -8/Materials | Discovered exit to Factory (range 13) 6635 | -8/Materials | Entered Factory 6635 | -7/Factory | Evolved 2 slots: Utility x2 7070 | -7/Factory | Repaired Lrg. Battery 8063 | -7/Factory | Repaired Adv. Treads 8091 | -7/Factory | Repaired Hcp. Matter Pod 8136 | -7/Factory | Repaired Kinecellerator 8176 | -7/Factory | Repaired Hvy. Armor Plating 8457 | -7/Factory | Identified exit to Factory 8457 | -7/Factory | Discovered exit to Factory (range 4) 8464 | -7/Factory | Entered another Factory area 8464 | -6/Factory | Evolved 2 slots: Utility x2 8863 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 8926 | -6/Factory | Fabricated Imp. Treads (x2) 9243 | -6/Factory | Repaired Kinecellerator 9502 | -6/Factory | Identified exit to Lower Caves 9502 | -6/Factory | Identified exit to Extension 9673 | -6/Factory | Fabricated Matter Neutralizer (x2) 9824 | -6/Factory | Identified exit to Factory 9824 | -6/Factory | Discovered exit to Factory (range 5) 10051 | -6/Factory | Entered another Factory area 10051 | -5/Factory | Evolved 2 slots: Propulsion x2 10810 | -5/Factory | Fabricated Matter Neutralizer (x2) 11079 | -5/Factory | Identified exit to Factory 11079 | -5/Factory | Discovered exit to Factory (range 13) 11394 | -5/Factory | Entered another Factory area 11394 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12198 | -4/Factory | Fabricated Com. Matter Pod (x2) 12267 | -4/Factory | Fabricated Hrd. Light Armor Plating (x2) 12401 | -4/Factory | System corruption reached 10% 12428 | -4/Factory | Core integrity fell below 50% 12469 | -4/Factory | Lost 15 parts (1p3n7u4w) 12487 | -4/Factory | Crushed by falling debris 12527 | -4/Factory | Lost 5 parts (1p1n2u1w) 12569 | -4/Factory | Lost 4 parts (1n1u2w) 13053 | -4/Factory | Core integrity fell below 20% 13355 | -4/Factory | Crushed by falling debris 13362 | -4/Factory | Crushed by falling debris 13362 | -4/Factory | Smashed by cave-in Last Messages --------------- 13358_ Slug penetrates Wall. 13358_ Penetrated by Slug. 13358_ U-05 Engineer lays Concrete. 13359_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 13359_ U-05 Engineer lays Concrete. 13359_ Slug penetrates Earth. 13359_ Slug penetrates Wall. 13360_ K-01 Serf collects debris. 13360_ U-05 Engineer lays Concrete. 13361_ U-05 Engineer builds a Wall. 13361_ Penetrated by Slug. 13361_ Broken Prc. Energy Filter destroyed. 13362_ The unstable cave ceiling collapses. 13362_ Crushed by falling debris. 13362_ Adv. Transmission Jammer destroyed. 13362_ System corrupted by crushing effect (+1). 13362_ Magnetic Acceleration Cannon destroyed. 13362_ System corrupted by crushing effect (+1). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????? ## ?????????????????????? | | ???????????????? # "???????????????????? | | ??????????????? ""??????????????????? | | ?????????????#?# % ""??????????????????? | | ?????????????? + """""???????????????? | | ???# ????????## ! ^ """""""?????????????? | | ???# ???????# % ! ?????????????? | | ???# ???????# ??????????????? | | ???# ??????# ??????????????? | | ???# ???????? ????????????????? | | ???# ???????? #??????????????????? | | ???# ########## "#### % #??????????????????? | | ???# ^ % u #??????????????????? | | " # ^ % #??????????????????? | | " + ^ = u[ #??????????????????? | | ???# k #??????????????????? | | ???# #??????????????????? | | ???# ###+###### ####??????????????????? | | ???# # # h ##?????????????????????? | | ???# # #g #??????????????????????? | | ???# # # hs#??????????????????????? | | ???# # # ;??????????????????????? | | ???# # ## #??????????????????????? | | ???# # ## #??????????????????????? | | ???# # ## #??????????????????????? | | ???# # ## @#??????????????????????? | | ???# # ### #??????????????????????? | | ??## # #?# #??????????????????????? | | ??## # #?###??????????????????????? | | ??# #??????????????????????????? | | ??# ########"###??????????????????????????? | | ??# # #????##?????????????????????????????? | | #### ##???????????????????????????????????? | | # ##??????????????????????????????????? | | ## ###?????????????????????????????????? | | #?????????????????????????????????? | | # #?????????????????????????????????? | | # # #?????????????????????????????????? | | ##### # # # #?????????????????????????????????? | | # # ###+####??????????????????????????????? | | " ##### ### #??????????????????????????????? | | " #?# # #??????????????????????????????? | | " ### " # #??????????????????????????????? | | " + "T # #??????????????????????????????? | | " ### # #??????????????????????????????? | | " #?# # #??????????????????????????????? | | " #?## #########??????????????????????????????? | | #??# #??????????????????????????????????????? | | ####??# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 65 Energy Generation 31 Energy Capacity 460 Matter Stores 500 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 975 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Salvage Targeting Computer | -9/Storage | Hacked Imp. Deuterium Engine | -9/Storage | Hacked Com. Matter Pod | -9/Storage | Hacked Component Analysis Suite | -9/Storage | Hacked Imp. Treads | -9/Storage | Hacked Lgt. Nuclear Core | -9/Storage | Hacked Imp. Terrain Scanner | -9/Storage | Hacked Hrd. Light Armor Plating | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Hacked Gauss Cannon | -5/Factory | Scanalyzed Matter Neutralizer | -5/Factory | Scanalyzed Imp. Remote Force Field | -4/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Lgt. Nuclear Core | x2 | -6/Factory Imp. Treads | x2 | -6/Factory Matter Neutralizer | x2 | -6/Factory | Preloaded Matter Neutralizer | x2 | -5/Factory Com. Matter Pod | x2 | -4/Factory Hrd. Light Armor Plating | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed MetafiberMiningNanosword Manual? 0 Play Time 02:27:13 Cumulative 127.5 hours Start 2020.02.16 @ 19:35:18 End 2020.02.16 @ 22:26:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 1 Adventurer 0 Explorer 27 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 25 Gallery% 58 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91243b2b-fe00-44fd-a37b-5623824cdd0f