Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.20 @ 23:09:48

Player: Morgweiler

Result: Destroyed by as-11901 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (73)      365
Value Destroyed (1047)     1047
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2539

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/400
Matter                     76/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Titanium Leg
           Cryofiber Web
     Large Storage Unit
           Sensor Array
  Advanced Signal Interpreter
           Reclamation Unit
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Signal Interpreter
           Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Cryofiber Web
           Signal Interpreter
  Advanced Signal Interpreter
           Reclamation Unit
           Beam Cannon
     Heavy Assault Rifle
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 7   16  23  4   
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   3   5   2   
    Treads                 5    | .   2   3   .   
    Leg                    5    | 2   1   .   2   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 2   4   6   .   
    Device                 2    | 1   1   .   .   
    Storage                5    | 1   1   3   .   
    Processor              4    | .   2   2   .   
    Hackware               1    | .   .   1   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   8   10  2   
    Energy Gun             5    | 2   3   .   .   
    Energy Cannon          3    | .   2   1   .   
    Ballistic Gun          10   | .   2   7   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   1   1   3   
  Highest Loss Streak      7    | .   1   1   7   
Average Slot Usage (%)     99   | .   99  100 73  
  Engine                   12   | .   14  11  4   
  Treads                   10   | .   3   20  .   
  Leg                      13   | .   24  .   4   
  Device                   2    | .   4   .   .   
  Storage                  16   | .   14  21  11  
  Processor                10   | .   9   11  22  
  Hackware                 4    | .   .   11  8   
  Energy Gun               7    | .   13  .   .   
  Energy Cannon            6    | .   9   2   4   
  Ballistic Gun            9    | .   3   17  6   
  Special Weapon           1    | .   1   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 14  27  43  25  
  Greatest Support         40   | 20  40  40  20  
  Greatest Overweight (x)  4    | 4   2   4   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 16   | 6   10  16  10  
  Average Capacity         11   | 5   9   15  10  
  Most Carried             16   | 5   10  16  10  
  Average Carried          9    | 3   8   12  9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 5   8   10  7   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           911  | 270  232  409  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1958 | 159  723  1033 43   
  Parts                    150  | 17   61   72   .    
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           3    | .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  44   | .   14  19  11  
  Guns                     25   | .   9   14  2   
  Cannons                  5    | .   5   .   .   
  AOE                      14   | .   .   5   9   
Classes Destroyed          11   | 2   6   2   1   
  Worker                   7    | .   2   5   .   
  Builder                  4    | .   2   2   .   
  Tunneler                 5    | 3   .   2   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 6    | 1   1   4   .   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   3   2   .   
  Swarmer                  16   | .   6   10  .   
  Grunt                    13   | .   8   5   .   
  Sentry                   4    | .   .   4   .   
  Assembled                11   | .   .   .   11  
Best Kill Streak           11   | 2   6   9   11  
  Combat Bots Only         11   | .   3   5   11  
Max Kills in Single Turn   5    | 1   1   3   5   
  Gunslinging              1    | .   .   1   .   
  Exploded                 5    | .   .   2   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2137 | .    444  1100 593  
  Core                     494  | .    82   161  251  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  67   .    .    
Volleys Fired              154  | 4    67   71   12   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 80   100  83   93   
Shots Fired                282  | 8    117  140  17   
  Gun                      231  | 8    86   127  10   
  Cannon                   31   | .    25   1    5    
  Launcher                 14   | .    .    12   2    
  Special                  6    | .    6    .    .    
  Kinetic                  164  | .    27   127  10   
  Thermal                  37   | .    31   1    5    
  Explosive                14   | .    .    12   2    
  Electromagnetic          67   | 8    59   .    .    
  Robot Hit Streak         27   | 5    11   27   7    
  Robot Miss Streak        5    | .    5    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           175  | 5    63   98   9    
  Core Hits                115  | 5    30   54   26   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3505 | 63   922  1784 736  
  Guns                     1770 | 63   658  974  75   
  Cannons                  334  | .    264  18   52   
  Explosions               1397 | .    .    792  605  
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  1161 | .    112  974  75   
  Thermal                  334  | .    264  18   52   
  Explosive                1397 | .    .    792  605  
  Electromagnetic          609  | 63   546  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            79   | .    20   20   39   
  Projectiles              20   | .    20   .    .    
  Explosions               59   | .    .    20   39   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      103  | .    .    41   62   
  Shots                    4    | .    .    2    2    
  Rammed                   2    | .    .    .    2    
Targets Rammed             3    | .    .    .    3    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        267  | 18   267  36   131  
  Average Temperature      64   | 12   74   12   60   
  Received Heat Transfer   511  | .    150  261  100  
  Effects                  5    | .    5    .    .    
    Interference           5    | .    5    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         703  | .    555  37   111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             508  | 20  280 508 198 
  Initial                  198  | .   13  94  198 
  Average                  165  | 8   112 265 168 
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         68   | 100 90  29  100 
  Level 1                  24   | .   9   51  .   
  Level 2                  7    | .   .   18  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   19  26  15  
  Peak Tracking Total      15   | .   5   6   15  
  Tactical Retreats        7    | .   2   4   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          7    | .   3   3   1   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   7   15  1   
  Successful               14   | .   3   11  .   
  Failed                   9    | .   4   4   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   1   3   
  Terminals                11   | .   4   6   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   3   4   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   4   .   
  Locate Traps             1    | .   1   .   .   
  Security Status          1    | .   .   1   .   
  Assault Status           1    | .   .   1   .   
  Recall Assault           1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   
  Scan Component           2    | .   1   1   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   3   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     39   | .   26  13  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               1951 | 133  1030 743  45   
Spaces Moved               813  | 67   450  287  9    
  Core                     12   | 12   .    .    .    
  Treads                   284  | .    54   230  .    
  Legs                     451  | 55   396  .    .    
  Wheels                   66   | .    .    57   9    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   
  Average Speed            148  | 128  151  151  90   
  Slowest Speed            250  | 250  180  180  90   
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       24   | 5    60   28   4    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 6    | .    6    .    .    
Terrain Destroyed          81   | .    6    54   21   
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    6    .    .    
  AOE                      75   | .    .    54   21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1270 | 102 671 469 28  
  Wait                     190  | 20  111 59  .   
  Move                     810  | 66  449 286 9   
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 5   15  14  .   
  Fast Attach              10   | 7   1   2   .   
  Attach                   7    | .   1   3   3   
  Detach                   1    | .   .   1   .   
  Swap                     33   | .   14  18  1   
  Drop                     28   | .   13  15  .   
  Fire                     154  | 4   67  71  12  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  134 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  838 | -10/Materials | Repaired Aluminum Leg
  948 | -10/Materials | Discovered new exit (range 13)
 1164 | -10/Materials | Entered another Materials area
 1164 | -9/Materials  | Evolved 2 slots: Utility x2
 1609 | -9/Materials  | Build established: Scavenger-Mutant
 1814 | -9/Materials  | Repaired Lrg. Storage Unit
 1891 | -9/Materials  | Discovered new exit (range 6)
 1896 | -9/Materials  | Identified exit to Mines
 1907 | -9/Materials  | Entered Mines
 1908 | -9/Mines      | Assembled infested the area
 1924 | -9/Mines      | Core integrity fell below 50%
 1944 | -9/Mines      | Core integrity fell below 20%
 1952 | -9/Mines      | Destroyed by as-11901 with Assembled Rifle

 Last Messages 
---------------
01929_ Destroyed Asb. F-torch.
01929_ as-08899 destroyed.
01929_ Beam Cannon destroyed.
01929_ Destroyed Beam Cannon.
01930_ U-05 Engineer lays Concrete.
01932_ Rocket Launcher destroyed.
01932_ U-05 Engineer lays Concrete.
01933_ U-05 Engineer builds a Wall.
01934_ as-92588 sneak attacks.
01935_ as-47730 destroyed.
01936_ as-92588 sneak attacks.
01939_ U-05 Engineer destroyed.
01945_ Hvy. Assault Rifle destroyed.
01945_ Hacking Suite destroyed.
01948_ U-05 Engineer lays Concrete.
01949_ Kicked as-92588 out of the way.
01950_ Slammed into as-92588.
01950_ Targeting Computer permanently disabled.
01950_ Destabilizing: Short circuit.
01952_ Slammed into as-92588.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????????##???????????????????? |
| ???????????????????????????  ????????????????????? |
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| ???????????????????#       a##???????????????????? |
| ??????????????????##    aa   #???????????????????? |
| ??????????????????#T    a@%  ### #???????????????? |
| ??????????????????##          %! #???????????????? |
| ???????????????????#         #####???????????????? |
| ???????????????????###        #??????????????????? |
| ?????????????????????##   #   #??????????????????? |
| ??????????????????????#####  ##??????????????????? |
| ???????????????????????????  #???????????????????? |
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| ????????????????????????????   ??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
       Titanium Leg | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              LaserGuidedDoublenader
  Manual?         0
Play Time         00:30:36
  Cumulative      34.2 hours
  Start           2020.09.20 @ 22:40:51
  End             2020.09.20 @ 23:09:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           27
  Adventurer      4
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06e87c93-447a-49ca-8657-b9d347e44531