Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 13:27:27 Player: derk Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (1668) 1668 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 8118 Bonus ------- High Alert Combat Kills 30 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 267/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Sensor Array Improved Weapon Cycler Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Signal Generator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Airjet Combat Airjet Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Energy Well Advanced Visual Processing Unit Advanced Sensor Array Layered Light Armor Plating Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Ripper Heavy Pick > --- INVENTORY -------- Neutrino Core Cooled Fission Core Improved Gravmag System Antigrav System Large Storage Unit Compact Matter Pod Improved Weapon Cycler Improved Transmission Jammer Makeshift Hacking Suite Heavy Laser [Rating: 79] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Antigrav System Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Pick Energy Gun Small Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 9 | . . 2 1 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 131 | 7 6 26 14 13 10 16 18 4 9 6 2 Power 15 | 1 1 3 1 1 3 1 1 . 3 . . Engine 7 | 1 1 2 1 1 1 . . . . . . Core 8 | . . 1 . . 2 1 1 . 3 . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 3 1 6 5 2 2 4 5 . 3 2 . Treads 4 | 1 . 3 . . . . . . . . . Leg 6 | . . 2 2 . . . . . . 2 . Wheel 5 | 2 1 1 . . . 1 . . . . . Hover 9 | . . . . . . 1 5 . 3 . . Flight 9 | . . . 3 2 2 2 . . . . . Utility 56 | 1 2 7 5 7 1 10 12 4 1 4 2 Device 15 | . 1 1 . . . 2 5 2 1 1 2 Storage 14 | 1 1 . 4 . . 4 3 1 . . . Processor 5 | . . 1 1 . . 1 1 . . 1 . Hackware 14 | . . 3 . 5 . 3 2 . . 1 . Protection 8 | . . 2 . 2 1 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 10 3 3 4 1 . . 2 . . Energy Gun 3 | 1 . 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | 1 2 6 3 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . 2 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon 4 | . . . . 1 2 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 3 . 2 . 1 . . Parts Lost 47 | . 2 4 2 4 5 5 1 1 10 12 1 Power 7 | . 1 . 1 1 1 1 . . 1 1 . Propulsion 14 | . . 2 . 1 2 1 . . 4 4 . Utility 18 | . . . . 2 1 2 1 1 4 6 1 Weapon 8 | . 1 2 1 . 1 1 . . 1 1 . Highest Loss Streak 11 | . 2 2 1 2 5 5 1 1 7 11 1 Average Slot Usage (%) 78 | . 97 97 98 83 80 73 84 86 82 65 27 Engine 2 | . 13 8 . 7 . . . . . . . Core 3 | . . 2 7 . 2 4 4 5 5 4 . Leg 2 | . . 3 25 . . . . . . . . Wheel 3 | . 28 13 . . . . . . . . . Hover 4 | . . . . . . . 13 17 15 5 . Flight 4 | . . . 1 23 20 13 2 . . . . Device 5 | . 11 13 . . . 9 5 7 3 1 11 Storage 8 | . 14 11 12 7 7 2 5 9 11 10 . Processor 6 | . . 9 5 7 7 6 12 6 5 6 4 Hackware 24 | . . 8 27 35 34 33 33 29 26 27 11 Protection 1 | . . 1 . . . . 2 6 6 . . Energy Gun 1 | . 9 5 . . . . . . . . . Ballistic Gun 4 | . 18 15 17 . 2 . . . . . . Piercing Weapon 1 | . . . . . 3 . . . 3 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 10 17 20 35 20 18 16 35 44 50 39 2 Greatest Support 51 | 20 20 40 45 18 18 18 51 51 51 40 3 Greatest Overweight (x) 2 | 1 . 1 2 1 1 1 . . 2 2 . Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 16 | 6 8 8 16 8 8 10 10 10 10 10 4 Average Capacity 8 | 5 7 8 10 8 8 5 9 10 10 9 4 Most Carried 10 | 3 8 8 10 8 8 5 10 10 10 10 3 Average Carried 7 | 1 6 7 8 7 6 3 7 9 9 8 2 Final Capacity 10 | 6 8 8 8 8 8 4 10 10 10 4 4 Final Carried 10 | 3 8 8 8 7 6 3 9 10 9 4 2 Class Distribution -------------------- 60% | Hacker-Mutant 12% | Hacker-Sprinter 8% | Scavenger-Mutant 8% | Mutant 7% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Mutant | -6/Factory Wizard-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Matter Collected 2639 | 285 255 547 429 69 129 79 . 341 455 50 . Remotely . | . . . . . . . . . . . . Salvage Created 2101 | 80 377 505 502 50 . 41 . . 546 . . Parts 115 | . 24 34 24 2 . 4 . . 27 . . Haulers Intercepted 3 | . 1 1 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . 3 24 120 . Prevented 19 | . . . . . . . . . . 19 . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 46 | . 11 11 8 1 . 4 . . 11 . . Melee 12 | . . . . 1 . . . . 11 . . Guns 24 | . 11 5 8 . . . . . . . . AOE 10 | . . 6 . . . 4 . . . . . Classes Destroyed 11 | 1 3 5 1 1 . . . . . . . Worker 2 | . . 2 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . Hauler 3 | . 1 1 1 . . . . . . . . Recycler 3 | 1 . 2 . . . . . . . . . Operator 2 | . . 2 . . . . . . . . . Watcher 3 | . . 2 1 . . . . . . . . Swarmer 23 | . 6 4 . . . 4 . . 9 . . Grunt 16 | . 5 5 6 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 3 | . . 2 1 . . . . . . . . Programmer 3 | . . . . 1 . . . . 2 . . Best Kill Streak 10 | 1 6 10 4 1 . 4 . . 5 . . Combat Bots Only 6 | . 6 4 2 1 . 4 . . 5 . . Max Kills in Single Turn 4 | 1 1 4 1 1 . 3 . . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 . . . 3 . . . . . Melee 1 | . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Damage Taken 5880 | . 406 403 721 357 756 521 133 284 858 1274 167 Core 1919 | . 128 70 121 127 255 199 22 62 184 626 125 Absorbed by Shields 189 | . . . . 20 . . . 34 135 . . Core Remaining (%) 71 | 100 48 82 78 . 45 76 . . . . . Volleys Fired 130 | 5 38 38 46 . . 3 . . . . . Largest 2 | 2 2 2 2 . . 1 . . . . . Hottest 98 | 60 60 98 48 . . 43 . . . . . Shots Fired 246 | 10 75 67 91 . . 3 . . . . . Gun 237 | 10 75 61 91 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 9 | . . 6 . . . 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 180 | 5 43 41 91 . . . . . . . . Thermal 57 | 5 32 20 . . . . . . . . . Explosive 9 | . . 6 . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 5 6 15 13 . . 4 . . . . . Robot Miss Streak 14 | 1 14 3 4 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 186 | 7 34 46 65 7 . 3 . . 23 1 . Core Hits 107 | 2 19 37 23 1 1 7 1 . 16 . . Critical Hits 2 | . . 1 . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . . Melee Attacks 55 | . . . . 19 8 . . . 27 1 . Impact 15 | . . . . 15 . . . . . . . Slashing 13 | . . . . . . . . . 13 . . Piercing 27 | . . . . 4 8 . . . 14 1 . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . Damage Inflicted 4993 | 82 439 1451 1019 257 4 460 37 . 1140 104 . Guns 2105 | 82 439 567 1017 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1344 | . . 884 . . . 460 . . . . . Melee 1501 | . . . . 257 . . . . 1140 104 . Ramming 43 | . . . 2 . 4 . 37 . . . . Kinetic 1615 | 25 241 332 1017 . . . . . . . . Thermal 490 | 57 198 235 . . . . . . . . . Explosive 1344 | . . 884 . . . 460 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 257 | . . . . 257 . . . . . . . Slashing 782 | . . . . . . . . . 782 . . Piercing 462 | . . . . . . . . . 358 104 . Highest Corruption 9 | . 2 . . 2 2 . . . 3 9 8 Average Corruption 3 | . 2 . . 1 2 . . . 2 5 7 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . . . 2 3 . . . 6 2 11 Message Errors 6 | . . . . 1 1 . . . 1 1 2 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 6 | . . . . 1 2 . . . 1 1 1 Energy Discharges 4 | . . . . . . . . . 1 . 3 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . 8 . 74 . . . . 135 . . Projectiles . | . . . . . . . . . . . . Explosions 8 | . . 8 . . . . . . . . . Melee 209 | . . . . 74 . . . . 135 . . Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 202 | . . 50 . . 2 132 18 . . . . Shots 4 | . . 1 . . . 3 . . . . . Rammed 3 | . . . . . 1 . 2 . . . . Targets Rammed 4 | . . . 1 . 1 . 2 . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 326 | . 12 54 30 209 240 19 . 1 246 326 160 Average Temperature 62 | . 7 20 10 104 115 10 . 1 107 148 100 Received Heat Transfer 1012 | . 114 156 324 85 84 96 27 51 6 42 27 Effects 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 1131 | 125 450 556 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Peak Influence 595 | 5 294 595 379 218 119 256 194 . . . . Average Influence 176 | 1 150 353 248 112 45 112 105 . . . . Maximum Alert Level 2 | . 1 2 1 1 . 1 . . . . . Low Security (%) 65 | 100 51 19 36 88 100 80 100 . . . . Level 1 25 | . 48 28 63 11 . 19 . . . . . Level 2 9 | . . 51 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 2 3 . 4 5 2 2 . . . . Investigation 5 | . 1 . . 2 1 1 . . . . . Extermination 2 | . . . . 1 . . 1 . . . . Reinforcement 9 | . 1 3 . 1 2 1 1 . . . . Assault 2 | . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Distress Signals 4 | . . 1 1 1 . 1 . . . . . Communications Jammed 9 | . . . . . . 9 . . . . . Distress Signals 9 | . . . . . . 9 . . . . . Times Spotted 178 | . 16 19 14 23 20 21 14 19 13 16 3 Peak Tracking Total 16 | . 6 7 4 5 16 8 4 6 5 15 3 Tactical Retreats 28 | . . 1 1 7 2 3 2 10 2 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Traps Triggered 6 | . 1 1 . 2 . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 6 2 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Machines Disabled 8 | . 1 5 1 . 1 . . . . . . Max in Single Turn 2 | . 1 2 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Machines Accessed 43 | . 3 3 1 7 6 4 8 . . 11 . Terminals 27 | . 2 3 1 6 6 2 7 . . . . Fabricators 3 | . . . . 1 . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 153 | . 8 10 5 30 25 16 39 . . 20 . Successful 126 | . 5 8 3 24 22 12 32 . . 20 . Failed 25 | . 2 2 2 5 3 4 7 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . Manual 56 | . 2 6 4 12 11 4 17 . . . . Terminals 116 | . 4 10 5 28 25 9 35 . . . . Fabricators 9 | . . . . 2 . 7 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 4 . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 94 | . 2 8 2 19 18 6 19 . . 20 . Record 18 | . . . . . . . . . . 18 . Part Schematic 15 | . 1 4 1 3 2 . 4 . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 5 | . . . . 3 . 1 1 . . . . Open Door 4 | . . . . . 2 . . . . 2 . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 4 | . . 1 . 1 1 . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Machine Index 2 | . . . . . 1 . 1 . . . . Terminal Index 2 | . . . . 1 . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . Locate Traps 11 | . . 1 . 1 3 2 4 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Recall Investigation 3 | . . . . 1 2 . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 6 | . 1 1 . 1 1 1 1 . . . . Registered Prototypes 3 | . . 1 . 1 . . 1 . . . . Zone Layout 9 | . . . . 2 1 2 4 . . . . Fabricator Hacks 5 | . . . . 1 . 4 . . . . . Load Schematic 2 | . . . . . . 2 . . . . . Build 3 | . . . . 1 . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . . . 3 . . . . Process 3 | . 1 . . . . . 2 . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 47 | . . 2 2 9 8 5 21 . . . . Terminals 21 | . . . 1 4 4 2 10 . . . . Track 10 | . . . . 2 2 . 6 . . . . Assimilate 4 | . . . . 1 . 2 1 . . . . Botnet 7 | . . . 1 1 2 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 2 1 5 2 3 7 . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . Feedback Events 2 | . . . . 2 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 4 1 3 2 . 4 . . . . Parts Built 6 | . . . . 2 . 4 . . . . . Matter 636 | . . . . 234 . 402 . . . . . Time 124 | . . . . 58 . 66 . . . . . Total Part Build Rating 36 | . . . . 14 . 22 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 358 | . 348 . . . . . 10 . . . . Retrieved Matter 358 | . 348 . . . . . 10 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Total Allies 6 | . . . . 1 2 1 1 . . 1 . Largest Group 2 | . . . . 1 2 1 1 . . 1 . Highest-Rated Group 62 | . . . . 26 62 26 29 . . 49 . Highest-Rated Ally 49 | . . . . 26 31 26 29 . . 49 . Total Orders 10 | . . . . 1 . 1 1 7 . . . STAY 3 | . . . . 1 . 1 1 . . . . GOTO 1 | . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . 2 . . . EXPLORE 4 | . . . . . . . . 4 . . . Ally Attacks 9 | . . . . . 6 . 3 . . . . Total Damage 164 | . . . . . 125 . 39 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 3 1 . 1 Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Turns Passed 5359 | 65 383 572 455 537 150 320 536 348 379 1267 347 Spaces Moved 6158 | 40 305 408 282 1171 219 631 845 584 498 716 459 Core 490 | 6 . . . . . 17 . . . 8 459 Treads 43 | 7 . 36 . . . . . . . . . Legs 290 | . . 60 220 . . . . . . 10 . Wheels 644 | 27 305 312 . . . . . . . . . Hover 2627 | . . . . . . 2 845 584 498 698 . Flight 2064 | . . . 62 1171 219 612 . . . . . Fastest Speed 26 | 50 80 80 29 29 26 26 48 55 52 50 50 Average Speed 67 | 92 80 95 100 29 30 36 56 55 55 173 50 Slowest Speed 220 | 160 80 160 182 99 91 106 66 55 220 180 50 Overloaded Moves 54 | . . . . . 31 23 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 13 | . . . . 4 3 6 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 40 34 20 33 59 21 22 77 66 86 31 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 . . 1 Known Exits Taken 3 | . . . . 1 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . . 3 4 . . Spaces Dug 13 | . . . . 6 7 . . . . . . Terrain Destroyed 55 | . . 25 . 6 7 17 . . . . . Melee 13 | . . . . 6 7 . . . . . . Projectile . | . . . . . . . . . . . . AOE 42 | . . 25 . . . 17 . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Total 7052 | 54 372 534 374 1329 288 711 913 611 551 739 576 Wait 383 | . 15 20 17 84 39 58 . 17 10 8 115 Move 6121 | 39 304 407 281 1162 212 618 844 583 497 715 459 Hop 13 | . . . . 4 3 6 . . . . . Pick Up 79 | 2 6 19 5 5 5 3 22 4 5 3 . Fast Attach 52 | 7 2 8 5 3 3 8 8 . 4 4 . Attach 52 | . 1 9 3 6 7 7 7 4 4 2 2 Detach 20 | 1 . 2 . 4 4 3 5 1 . . . Swap 27 | . 3 9 6 4 . 1 3 . 1 . . Drop 80 | . 3 22 10 6 6 4 21 1 4 3 . Fire 130 | 5 38 38 46 . . 3 . . . . . Melee 54 | . . . . 19 8 . . . 26 1 . Ram 3 | . . . . . 1 . 2 . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 32 | . . . . 32 . . . . . . . Rewire 4 | . . . . . . . 1 . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory (discovered 6 exits: [*Fac x2] / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Central database locked down 351 | -10/Materials | Core integrity fell below 50% 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Utility x2 732 | -9/Materials | Identified exit to Mines 896 | -9/Materials | Discovered new exit (range 15) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1242 | -8/Materials | Build established: Hacker-Mutant 1471 | -8/Materials | Discovered new exit (range 14) 1476 | -8/Materials | Entered Factory 1476 | -7/Factory | Evolved 2 slots: Utility x2 1491 | -7/Factory | Identified exit to Storage 1491 | -7/Factory | Identified exit to Lower Caves 1528 | -7/Factory | Hacking Suite fried by hacking feedback 1812 | -7/Factory | Discovered new exit (range 10) 1844 | -7/Factory | Discovered new exit (range 10) 1923 | -7/Factory | Fabricated Imp. Linear Gravjet? 1938 | -7/Factory | Central database locked down 2013 | -7/Factory | Entered Storage 2034 | -7/Storage | Build established: Hacker-Sprinter 2037 | -7/Storage | Met a pair of Derelict thieves 2107 | -7/Storage | Identified exit to Recycling 2137 | -7/Storage | Identified exit to Factory 2161 | -7/Storage | Core integrity fell below 50% 2163 | -7/Storage | Entered Factory 2163 | -6/Factory | Evolved 2 slots: Utility x2 2187 | -6/Factory | Lost 5 parts (1p2n1u1w) 2203 | -6/Factory | Fabricated Lgt. Fission Core (x2) 2383 | -6/Factory | Fabricated Linear Gravjet? 2459 | -6/Factory | Lost 5 parts (1p1n2u1w) 2471 | -6/Factory | Discovered new exit (range 19) 2483 | -6/Factory | Entered another Factory area 2483 | -5/Factory | Evolved 2 slots: Utility x2 2658 | -5/Factory | Discovered new exit (range 17) 2756 | -5/Factory | Identified exit to Upper Caves 2756 | -5/Factory | Identified exit to Extension 2933 | -5/Factory | Build established: Wizard-Mutant 2966 | -5/Factory | Discovered new exit (range 15) 3019 | -5/Factory | Entered Upper Caves 3039 | -5/Upper Caves | Learned Factory terminal intel 3317 | -5/Upper Caves | Build established: Hacker-Mutant 3342 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3350 | -5/Upper Caves | Discovered new exit (range 10) 3367 | -5/Upper Caves | Entered another Upper Caves area 3372 | -5/Upper Caves | Learned 4 Factory zone layouts 3594 | -5/Upper Caves | Lost 7 parts (3n3u1w) 3740 | -5/Upper Caves | Discovered new exit (range 5) 3746 | -5/Upper Caves | Entered Warlord 3755 | -5/Warlord | Lost 3 parts (1p1n1u) 3803 | -5/Warlord | System corruption cleaned by Quarantine Array 4197 | -5/Warlord | Warlord's base attacked by MAIN.C 4505 | -5/Warlord | Met Warlord 4547 | -5/Warlord | Warlord forces counterattacked 4572 | -5/Warlord | Found Signal Generator 4947 | -5/Warlord | Opened side exit 4978 | -5/Warlord | Discovered new exit (range 12) 4999 | -5/Warlord | Spotted Executioner 5010 | -5/Warlord | Core integrity fell below 50% 5013 | -5/Warlord | Entered Proximity Caves 5014 | -4/Proximity Caves | Core integrity fell below 20% 5036 | -4/Proximity Caves | Learned location of Quarantine (-3) 5041 | -4/Proximity Caves | Lost 11 parts (1p3n6u1w) 5355 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5360 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- [Achievement: Charge!!!] LOCATION=UNKNOWN GOAL=ESCAPE 05016_ System corrupted: Matter fused (-5). 05036_ Acquired derelict log, extracted data. World map updated: -3/Quarantine. 05042_ System corrupted: Energy discharge (-19). 05113_ System corrupted: Energy discharge (-26). 05150_ System corrupted: Substantial component data lost. 05179_ System corrupted: Heat flow error (+200). 05195_ System corrupted: Matter fused (-6). 05228_ HAK,JWIH QIL:=QLZ,XPW%Z 05253_ System corrupted: Component data lost. 05280_ System corrupted: Energy discharge (-32). 05302_ YASL :QIIAZZSHOR8P| QY#PDA 05309_ Imp. Targeting Computer destroyed. 05331_ System corrupted: Matter fused (-7). 05354_ Slug penetrates Wall. 05355_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05357_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????##????## #?????????????????????? | | ?????????????### #??## #?????????????????????? | | ????????????## ?## ??????????????????????? | | ????????????# ## #??????????????????????? | | ????????????# #??????????????????????? | | ??????????### #??????????????????????? | | ??????????# ### #?????????????????? | | ??????????# @ #?????????????????? | | ??????????# ### #????????????????? | | ??????????# Y ##???? ???????????? | | ??????????# #??????? ?????????? | | ??????????# ##?????????#### ##?????????? | | ??????????# ##??????????????????????????? | | ??????????##### #???????????????????????????? | | ??????????????## #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ??????????????## ##???????????????????????????? | | ????????????### #????????????????????????????? | | ????????????# #????????????????????????????? | | ???????????## ##???????????????????????????? | | ???????????# #???????????????????????????? | | ??????????## ###???????????????????????????? | | ####????### #?????????????????????????????? | | #???## ##?????????????????????????????? | | #??## ###??????????????????????????????? | | #?## ##????????????????????????????????? | | #?## ###???????????????????????????????? | | #?# #???????????????????????????????? | | ### #####???????????????????????????????? | | ## #???????????????????????????????????? | | # ## ##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 1415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 310 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 50 Defensive Hacking 26 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked System Shield | -7/Factory | Hacked Linear Gravjet | -7/Factory | Hacked Imp. Cooling System | -7/Factory | Hacked Lgt. Fission Core | -7/Storage | Hacked Imp. Signal Interpreter | -7/Storage | Hacked Adv. Hacking Suite | -5/Factory | Hacked Imp. Linear Gravjet | -5/Factory | Hacked Adv. Sensor Array | -5/Factory | Hacked Impulse Thruster | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Lgt. Fission Core | x2 | -6/Factory Linear Gravjet | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Charge!!! Challenges ------------ None Game ------ Seed AngularIonicDeconstructor Manual? 0 Play Time 02:08:59 Cumulative 62.8 hours Start 2020.01.30 @ 11:09:13 End 2020.01.30 @ 13:27:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bef084e1-3f21-4ea4-b7ef-7b672cb111d5