Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.03 @ 18:02:19 Player: viper Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (86) 430 Value Destroyed (2123) 2123 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4318 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 43/300 Energy 379/460 System Corruption 0% Temperature Cool (698) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Sensor Array Targeting Computer Utility Shielding > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (12) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Targeting Computer Utility Shielding > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . 1 . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 37 | 7 5 15 10 Power 8 | 1 2 5 . Engine 8 | 1 2 5 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads . | . . . . Leg 10 | 2 2 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 2 2 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 12 | 2 . 4 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon 6 | . . 2 4 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 99 | . 100 99 96 Engine 20 | . 25 20 16 Leg 20 | . 25 19 16 Device 10 | . 12 10 8 Storage 10 | . 12 10 8 Protection 15 | . . 20 11 Ballistic Gun 13 | . 25 10 10 Ballistic Cannon 8 | . . 9 21 Naked Turns . | . . . . Heaviest Build 70 | 14 43 61 70 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 21 | . 2 5 21 Average Overweight (x) 2 | . 1 2 3 Largest Inventory Capacity 12 | 8 12 12 12 Average Capacity 11 | 6 11 12 12 Most Carried 12 | 5 7 12 11 Average Carried 7 | 2 4 7 9 Final Capacity 12 | 8 12 12 12 Final Carried 12 | 5 4 12 6 Class Distribution -------------------- 91% | Hacker-Mutant 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1667 | 170 240 795 462 Remotely . | . . . . Salvage Created 2842 | . 489 1726 627 Parts 183 | . 33 107 43 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 55 | . 11 32 12 Guns 28 | . 11 14 3 Cannons 27 | . . 18 9 Classes Destroyed 10 | . 4 6 . Worker 7 | . 1 3 3 Builder 4 | . . 2 2 Hauler 5 | . . 4 1 Recycler 6 | . . 4 2 Operator 2 | . . 1 1 Watcher 7 | . 3 1 3 Swarmer 10 | . 2 3 5 Grunt 32 | . 9 19 4 Brawler 2 | . . 1 1 Sentry 11 | . . 9 2 Best Kill Streak 9 | . 8 9 9 Combat Bots Only 6 | . 6 4 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1859 | . 266 612 981 Core 726 | . 33 112 581 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 86 72 . Volleys Fired 198 | . 45 114 39 Largest 4 | . 2 2 4 Hottest 176 | . 40 88 176 Shots Fired 454 | . 90 228 136 Gun 266 | . 90 136 40 Cannon 188 | . . 92 96 Launcher . | . . . . Special . | . . . . Kinetic 454 | . 90 228 136 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 32 | . 24 32 13 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 325 | . 70 179 76 Core Hits 135 | . 31 73 31 Critical Hits 4 | . . 1 3 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4692 | . 571 2695 1426 Guns 2054 | . 571 1116 367 Cannons 2637 | . . 1579 1058 Explosions . | . . . . Melee . | . . . . Ramming 1 | . . . 1 Kinetic 4691 | . 571 2695 1425 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 4 | . . 4 . Message Errors 2 | . . 2 . Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 51 | . . 23 28 Projectiles 51 | . . 23 28 Explosions . | . . . . Melee . | . . . . Knockbacks 20 | . . 13 7 Impact . | . . . . Kinetic 18 | . . 12 6 Secondary 2 | . . 1 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 698 | . 57 324 698 Average Temperature 119 | . 25 63 285 Received Heat Transfer 786 | . 198 399 189 Effects 50 | . . 3 47 Shutdowns 15 | . . . 15 Energy Bleed 9 | . . 3 6 Interference 6 | . . . 6 Matter Decay 2 | . . . 2 Short Circuit 6 | . . . 6 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 7 | . . . 7 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 457 | . 327 424 457 Average Influence 149 | . 113 155 230 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 73 | 100 79 74 44 Level 1 20 | . 20 18 48 Level 2 5 | . . 7 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 6 2 Investigation 6 | . 3 3 . Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 15 46 20 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed 11 | . 11 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 7 . Terminals 10 | . 4 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 64 | . 21 43 . Successful 48 | . 15 33 . Failed 16 | . 6 10 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 58 | . 21 37 . Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 43 | . 15 28 . Record 5 | . 2 3 . Robot Analysis 3 | . . 3 . Prototype ID Bank 3 | . 1 2 . Terminal Index 1 | . . 1 . Alert Level 2 | . 1 1 . Unreport Threat 2 | . . 2 . Locate Traps 3 | . 2 1 . Disarm Traps 1 | . . 1 . Reprogram Traps 3 | . 3 . . Dispatch Records 2 | . . 2 . Maintenance Status 3 | . . 3 . Security Status 1 | . 1 . . Surveillance Status 2 | . . 2 . Patrol Status 1 | . . 1 . Transport Status 1 | . . 1 . Reinforcement Status 2 | . 2 . . Assault Status 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Recall Assault 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 10 | . 4 6 . Full Trace Events 10 | . 4 6 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . . 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2723 | 110 502 1839 272 Spaces Moved 1039 | 74 189 720 56 Core 12 | 11 . . 1 Treads . | . . . . Legs 1027 | 63 189 720 55 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 210 Average Speed 184 | 109 171 191 225 Slowest Speed 1100 | 120 180 270 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 6 41 79 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 29 | . . 14 15 Melee . | . . . . Projectile 29 | . . 14 15 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1475 | 99 296 969 111 Wait 176 | 14 52 108 2 Move 1036 | 73 188 719 56 Hop . | . . . . Pick Up 12 | 5 1 6 . Fast Attach 11 | 7 . 4 . Attach 10 | . 1 3 6 Detach 2 | . . 2 . Swap 16 | . 4 8 4 Drop 13 | . 5 5 3 Fire 198 | . 45 114 39 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 313 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Discovered exit to Materials (range 15) 488 | -10/Materials | Discovered exit to Materials (range 16) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 1000 | -9/Materials | Repaired Aluminum Leg 1028 | -9/Materials | Repaired Aluminum Leg 1430 | -9/Materials | Identified exit to Mines 1430 | -9/Materials | Discovered exit to Mines (range 15) 2357 | -9/Materials | Identified exit to Materials 2357 | -9/Materials | Discovered exit to Materials (range 15) 2452 | -9/Materials | Entered another Materials area 2452 | -8/Materials | Evolved 2 slots: Weapon x2 2613 | -8/Materials | Core integrity fell below 50% 2715 | -8/Materials | Core integrity fell below 20% 2725 | -8/Materials | Core destroyed Last Messages --------------- 02713_ U-05 Engineer builds a Wall. 02713_ U-05 Engineer destroyed. 02713_ Destroyed Flight Unit. 02713_ S-10 Pest knocked back. 02715_ Overheating: Core damaged (-77). 02716_ Power failure, Hvy. Ion Engine shutdown. 02716_ Overheating: Energy bleed (-69). 02717_ U-05 Engineer builds a Wall. 02718_ S-10 Pest IFF system glitched. 02719_ Overheating: System interference. 02719_ Assault Cannon temporarily disabled. 02720_ Targeting Computer permanently disabled. 02720_ Overheating: Short circuit. 02720_ S-10 Pest destroyed. 02721_ Overheating: System interference. 02721_ Adv. Sensor Array temporarily disabled. 02722_ Power failure, Hvy. Ion Engine shutdown. 02723_ S-10 Pest destroyed. 02724_ Overheating: Energy bleed (-66). 02725_ Overheating: Core damaged (-110). 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