Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 12:00:27 Player: void Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (403) 403 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3868 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 606/700 Matter 193/300 Energy 290/290 System Corruption 5% Temperature Cool (18) Movement Treading (160) Location -7/DSF Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Heat Sink Small Storage Unit Sensor Array Hardened Heavy Armor Plating > --- WEAPON (3) ------- Pulse Rifle Assault Rifle Grenade Launcher > --- INVENTORY (8) ---- Surge Thruster Surge Thruster Surge Thruster Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Sensor Array Hardened Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Assault Rifle Grenade Launcher > --- INVENTORY -------- Surge Thruster Surge Thruster Surge Thruster Mining Laser Plasma Cutter [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . . . 1 1 . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 29 | 7 3 1 5 . 1 3 9 Power 5 | 1 1 . . . . 2 1 Engine 5 | 1 1 . . . . 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . . . . . 4 Treads 6 | 2 . . . . . . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 2 1 . 3 . 1 . 1 Device 6 | 1 1 . 3 . 1 . . Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 10 | 2 1 1 2 . . 1 3 Energy Gun 1 | . . . . . . 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | 2 . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . . . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 7 | . . . . . . . 7 Power 3 | . . . . . . . 3 Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . . . . . . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 100 100 97 100 84 100 82 Engine 13 | . 14 14 11 11 9 23 14 Treads 23 | . 28 28 22 22 18 15 13 Device 19 | . 14 14 30 33 30 30 19 Storage 11 | . 14 14 11 11 9 7 7 Energy Gun 1 | . . . . . . 7 7 Ballistic Gun 20 | . 27 28 20 11 9 7 6 Special Weapon 1 | . . . 1 11 9 7 1 Naked Turns . | . . . . . . . . Heaviest Build 55 | 13 16 15 17 16 17 28 55 Greatest Support 56 | 40 40 40 40 40 40 40 56 Greatest Overweight (x) 1 | 1 . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 6 8 Average Carried 6 | 2 5 7 7 8 7 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 7 4 5 Class Distribution -------------------- 85% | Mutant 9% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 517 | 253 107 . . . . . 157 Remotely . | . . . . . . . . Salvage Created 472 | 56 210 . . . . . 206 Parts 28 | 6 6 . . . . . 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 11 | . 5 . . . . . 6 Guns 8 | . 5 . . . . . 3 Cannons 1 | . . . . . . . 1 AOE 2 | . . . . . . . 2 Classes Destroyed 4 | 1 1 . . . . . 2 Tunneler 2 | 2 . . . . . . . Cutter 3 | . . . . . . . 3 Grunt 7 | . 5 . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | 1 2 . . . . . 4 Combat Bots Only 4 | . 2 . . . . . 4 Max Kills in Single Turn 1 | 1 1 . . . . . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 72 | . 17 . . . 16 . 39 Missed 14 | . 3 . . . 5 . 6 Damage Taken 1302 | . 184 . . . 186 . 932 Core 148 | . 17 . . . 37 . 94 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 96 | 100 . 93 . 100 93 . . Volleys Fired 30 | 3 14 . 2 . 2 . 9 Largest 3 | 2 2 . 1 . 2 . 3 Hottest 158 | 40 40 . 100 . 120 . 158 Shots Fired 63 | 6 27 . 2 . 3 . 25 Gun 52 | 6 26 . . . 2 . 18 Cannon 4 | . . . . . . . 4 Launcher 4 | . 1 . . . . . 3 Special 3 | . . . 2 . 1 . . Kinetic 43 | 6 26 . . . 2 . 9 Thermal 16 | . . . 2 . 1 . 13 Explosive 4 | . 1 . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | 6 11 . . . . . 7 Robot Miss Streak 2 | . 2 . . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 41 | 6 17 . . . . . 18 Core Hits 24 | 2 9 . . . . . 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 700 | 76 207 . . . . . 417 Guns 452 | 76 207 . . . . . 169 Cannons 100 | . . . . . . . 100 Explosions 148 | . . . . . . . 148 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 354 | 76 207 . . . . . 71 Thermal 198 | . . . . . . . 198 Explosive 148 | . . . . . . . 148 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 2 . . . . 5 Average Corruption 2 | . 2 2 . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . 2 . . . . 2 Message Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . 1 . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 71 | . 18 . . . . . 53 Shots 3 | . 1 . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 16 | . 10 . 16 . . . 7 Average Temperature 7 | . 5 . 9 . . . 5 Received Heat Transfer 264 | . 93 . . . 36 . 135 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 370 | . . . . . . . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 152 | 10 152 4 25 9 43 18 114 Initial 18 | . 6 4 1 9 3 18 12 Average 41 | 5 73 4 8 9 24 18 71 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . . 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 26 | . 10 . . . 3 . 13 Peak Tracking Total 6 | . 3 . 1 . 3 . 6 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 5 | . 2 . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 4 | . 1 . 1 . 1 1 . Terminals 4 | . 1 . 1 . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 1 . 3 . 3 2 . Successful 4 | . 1 . 1 . 1 1 . Failed 5 | . . . 2 . 2 1 . Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 3 . 3 . . Terminals 9 | . 1 . 3 . 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . 1 . 1 1 . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 1433 | 96 524 257 160 60 133 15 188 Spaces Moved 770 | 50 281 160 80 35 75 8 81 Core 5 | 5 . . . . . . . Treads 765 | 45 281 160 80 35 75 8 81 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 64 49 15 12 15 . 80 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . 6 . 1 . . . . Terrain Destroyed 14 | . 6 . 1 . . . 7 Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 13 | . 6 . . . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 908 | 62 328 162 105 39 84 10 118 Wait 63 | . 26 . 17 5 3 . 12 Move 763 | 49 280 159 79 34 74 7 81 Hop . | . . . . . . . . Pick Up 16 | 3 4 1 1 . 2 . 5 Fast Attach 10 | 7 . . 1 . . . 2 Attach 11 | . . 1 2 . 1 3 4 Detach 1 | . . . 1 . . . . Swap 8 | . 3 . 2 . . . 3 Drop 6 | . 1 1 . . 2 . 2 Fire 30 | 3 14 . 2 . 2 . 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 3) 594 | -10/Materials | Identified exit to Mines 621 | -10/Materials | Entered Mines 710 | -10/Mines | Discovered new exit (range 11) 878 | -10/Mines | Entered Materials 878 | -9/Materials | Evolved 2 slots: Utility x2 920 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Entered Mines 1045 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1064 | -9/Mines | Discovered new exit (range 8) 1098 | -9/Mines | Entered Materials 1098 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1118 | -8/Materials | Identified exit to Factory 1231 | -8/Materials | Entered Factory 1231 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1242 | -7/Factory | Identified exit to DSF 1246 | -7/Factory | Entered DSF 1273 | -7/DSF | Additional patrols routed to DSF 1337 | -7/DSF | Lost 6 parts (2p2u2w) 1431 | -7/DSF | Discovered new exit (range 15) 1434 | -7/DSF | Self-destructed Last Messages --------------- Acquired Hrd. Heavy Armor Plating. Acquired Rnf. Deuterium Engine. System corrupted: Component data lost. The unstable cave ceiling collapses. G-47 Trooper destroyed. Acquired 38 matter. System corrupted: Energy discharge (-127). Acquired 44 matter. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. The unstable cave ceiling collapses. Ion Engine destroyed. Triggered Alarm Trap. An alarm sounds. EXIT=FOUND C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????###???????? | | ??????????????????????!!!!!??????? | | ?????????"""??????????!!!!!??????? | | ?????????< ?????????? ??????? | | ????????? ?????????? ??????? | | ?????????%b ??????????# #??????? | | ?????????gg#????????### ##?????? | | ????????# #????????? ?????? | | ????????! ????????? ??????? | | ????????! ?????????? ??????? | | ????????# ##???????### ###????? | | ????????! ???????#// !!#????# | | ????????! ????????#// !!#????? | | ????????! ?????????// !!#???#? | | ??????### #??#####???# ######## | | ??????# ##!!!#!!!### ## !!!#! | | ??????# ##!!!#!!!## #!!!#! | | ??????# @% a * ! | | ??????# ! = = | | ??????# = | | ??????# ## #!!!## ## !#] | | ??????# ## #!!!### ### !! ] | | ??????### ###?####?### ######## | | ???????# #??????#!! ]]#????? | | ???????# #??????#!! ]]#????? | | ???????# #??????#!! ]]#?#??? | | ???????## ###??????### ###????? | | ???????# ==#??????# #????? | | ???????# g==#??????# #????? | | ???????##g ########## #???#? | | ??????### ###==#===### ###???#? | | ??????#"" ##==#===### ###===#= | | ????""""" | | ????"##"" | | ??????#"""""##==#===#!!]]] # # | | ??????#"""""#########!!]]] ###### | | ??????####"##???????#########????? | | ?????????#"#?????????????????????? | | ?????????""??????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumInsulatedSuperbattery Manual? 0 Play Time 00:24:09 Cumulative 21.8 hours Start 2024.05.03 @ 23:34:32 End 2024.05.04 @ 12:00:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 40 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 16% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dc8521d-d9bd-4750-a926-d1574fa99ccb