Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 22:41:58

Player: Bort

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (32)      160
Value Destroyed (1437)     1437
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (884)                884
              TOTAL SCORE: 5741

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      180
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     119/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
     Light Treads
  Improved Titanium Leg

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
               Fission Core
>              --- PROPULSION -------
         Light Treads
      Improved Treads
      Improved Treads
        Medium Treads
>              --- UTILITY ----------
               Power Amplifier
               Shock Absorption System
      Improved Shield Generator
>              --- WEAPON -----------
  High-powered Shock Rifle
  High-powered Shock Rifle
      Advanced Assault Cannon
               Magnetic Acceleration Cannon
               Mace
>              --- INVENTORY --------
         Light Treads
               Phase Cannon
               Gauss Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Bomb Factory No. 2
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Mace
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   3    | .   .   1   .   .   .   2   
Parts Attached             53   | 6   6   16  .   3   6   16  
  Power                    12   | 1   3   5   .   .   2   1   
    Engine                 8    | 1   2   3   .   .   1   1   
    Core                   4    | .   1   2   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   3   .   .   .   3   
    Treads                 7    | 2   .   2   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | .   2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   1   1   .   2   1   4   
    Device                 8    | .   .   1   .   2   1   4   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   7   .   1   3   8   
    Energy Gun             8    | 1   .   5   .   .   .   2   
    Energy Cannon          2    | .   .   1   .   .   .   1   
    Ballistic Gun          3    | 1   .   1   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   1   .   2   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   .   
Parts Lost                 17   | .   .   1   .   .   1   15  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               5    | .   .   1   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      13   | .   .   1   .   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  94  100 93  83  81  
  Engine                   5    | .   9   7   .   .   6   10  
  Core                     13   | .   4   12  22  22  10  5   
  Treads                   20   | .   21  13  22  22  22  19  
  Wheel                    1    | .   6   8   .   .   .   .   
  Device                   9    | .   .   4   11  11  11  16  
  Storage                  2    | .   14  6   .   .   .   .   
  Processor                4    | .   9   11  11  5   .   .   
  Energy Gun               20   | .   14  20  33  26  20  7   
  Ballistic Gun            2    | .   14  5   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   9   
  Special Weapon           4    | .   .   .   .   6   11  2   
Naked Turns                12   | .   .   .   .   .   .   12  
Heaviest Build             66   | 13  13  24  24  58  61  66  
  Greatest Support         94   | 40  40  46  46  46  46  94  
  Greatest Overweight (x)  2    | .   .   2   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         5    | 6   8   6   5   5   5   5   
  Most Carried             8    | 5   5   8   1   5   5   5   
  Average Carried          2    | 1   2   2   1   2   4   2   
  Final Capacity           8    | 8   8   5   5   5   5   5   
  Final Carried            4    | 1   3   1   1   4   3   3   

 Class Distribution 
--------------------
 64% | Gunner
 19% | Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Gunner | -9/Mines
         Gunner | -7/Zion
         Gunner | -6/Proximity Caves
 Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           908  | 236 180 245 47  39  70  91  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1196 | .   333 324 47  .   108 384 
  Parts                    51   | .   15  21  2   .   2   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   5   .   
  Prevented                3    | .   .   .   .   .   3   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  29   | .   8   6   1   .   3   11  
  Guns                     14   | .   8   5   1   .   .   .   
  Cannons                  4    | .   .   1   .   .   .   3   
  AOE                      11   | .   .   .   .   .   3   8   
Classes Destroyed          7    | .   2   3   .   .   .   2   
  Worker                   1    | .   .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   
  Grunt                    18   | .   8   2   .   .   2   6   
  Brawler                  4    | .   .   1   .   .   1   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   3   1   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   2   1   .   3   8   
  Combat Bots Only         8    | .   3   2   1   .   3   8   
Max Kills in Single Turn   3    | .   1   1   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        303  | .    54   66   4    .    8    171  
  Missed                   82   | .    20   14   1    .    2    45   
Damage Taken               3786 | .    428  681  44   .    204  2429 
  Core                     1142 | .    103  166  .    .    15   858  
  Absorbed by Shields      252  | .    .    .    .    .    .    252  
Core Remaining (%)         70   | 100  58   .    .    .    54   .    
Volleys Fired              95   | .    33   38   1    .    2    21   
  Largest                  4    | .    2    3    3    .    3    4    
  Hottest                  241  | .    60   189  189  .    126  241  
Shots Fired                203  | .    65   81   3    .    6    48   
  Gun                      138  | .    65   57   3    .    4    9    
  Cannon                   54   | .    .    24   .    .    .    30   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  11   | .    .    .    .    .    2    9    
  Kinetic                  90   | .    33   30   .    .    .    27   
  Thermal                  93   | .    32   51   3    .    4    3    
  Explosive                11   | .    .    .    .    .    2    9    
  Electromagnetic          9    | .    .    .    .    .    .    9    
  Robot Hit Streak         13   | .    7    8    7    .    13   5    
  Robot Miss Streak        5    | .    4    5    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           114  | .    35   46   3    .    6    24   
  Core Hits                59   | .    20   12   2    .    6    19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    2    4    
    Burn                   1    | .    .    .    .    .    1    .    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
    Sever                  4    | .    .    .    .    .    1    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3600 | .    433  723  52   .    683  1709 
  Guns                     1168 | .    421  567  52   .    67   61   
  Cannons                  648  | .    .    156  .    .    .    492  
  Explosions               1572 | .    .    .    .    .    557  1015 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  12   | .    12   .    .    .    .    .    
  Kinetic                  1026 | .    230  334  .    .    .    462  
  Thermal                  729  | .    191  389  52   .    67   30   
  Explosive                1572 | .    .    .    .    .    557  1015 
  Electromagnetic          61   | .    .    .    .    .    .    61   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 200  | .    .    .    .    .    59   141  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    16   .    .    .    37   
  Projectiles              16   | .    .    16   .    .    .    .    
  Explosions               37   | .    .    .    .    .    .    37   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      185  | .    2    .    .    .    .    183  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   3    | .    3    .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        645  | .    36   343  105  .    195  645  
  Average Temperature      139  | .    16   142  60   .    101  222  
  Received Heat Transfer   1481 | .    228  309  9    .    39   896  
  Effects                  24   | .    .    5    .    .    .    19   
    Shutdowns              6    | .    .    .    .    .    .    6    
    Energy Bleed           4    | .    .    3    .    .    .    1    
    Interference           7    | .    .    1    .    .    .    6    
    Matter Decay           1    | .    .    1    .    .    .    .    
    Short Circuit          4    | .    .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1661 | .    450  841  111  .    222  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             625  | .   150 265 61  .   .   625 
  Initial                  300  | .   .   40  41  .   .   300 
  Average                  220  | .   72  146 48  .   .   501 
Maximum Alert Level        2    | .   .   1   .   .   .   2   
  Low Security (%)         61   | 100 100 69  100 .   .   .   
  Level 1                  11   | .   .   30  .   .   .   15  
  Level 2                  27   | .   .   .   .   .   .   84  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   .   5   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           2    | .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   13  18  2   .   6   15  
  Peak Tracking Total      8    | .   3   8   2   .   4   5   
  Tactical Retreats        2    | .   1   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          11   | .   .   .   .   .   .   11  
  Max in Single Turn       6    | .   .   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          3    | .   3   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   .   .   
  Successful               4    | .   4   .   .   .   .   .   
  Failed                   2    | .   2   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   4   4   2   
  Highest-Rated Group      152  | .   .   .   .   152 152 72  
  Highest-Rated Ally       39   | .   .   .   .   39  39  38  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   24  .   
  Total Damage             474  | .   .   .   .   .   474 .   
  Kills                    6    | .   .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5437 | 71   718  574  403  1525 1316 830  
Spaces Moved               2743 | 40   444  339  250  779  552  339  
  Core                     12   | 10   .    .    .    .    .    2    
  Treads                   2401 | 30   277  176  250  779  552  337  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   330  | .    167  163  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   160  160  160  50   
  Average Speed            176  | 132  129  123  160  193  229  183  
  Slowest Speed            320  | 160  160  160  160  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    63   38   49   74   75   13   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    
Scrap Searched             6    | .    .    .    .    2    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          141  | .    .    .    .    .    21   120  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    9    
  AOE                      132  | .    .    .    .    .    21   111  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Total                      3162 | 58  519 425 251 796 598 515 
  Wait                     175  | 6   23  6   1   3   21  115 
  Move                     2737 | 39  443 338 249 778 551 339 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  62   | 7   8   14  .   7   9   17  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   31   | 6   3   5   .   1   2   14  
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     22   | .   3   11  .   2   4   2   
  Drop                     36   | .   3   13  .   4   9   7   
  Fire                     95   | .   33  38  1   .   2   21  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   2   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   38 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  332 | -10/Materials      | Discovered new exit (range 11)
  348 | -10/Materials      | Identified exit to Materials
  657 | -10/Materials      | Discovered new exit (range 7)
  661 | -10/Materials      | Identified exit to Mines
  790 | -10/Materials      | Entered another Materials area
  790 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
 1160 | -9/Materials       | Discovered new exit (range 16)
 1192 | -9/Materials       | Identified exit to Materials
 1351 | -9/Materials       | Discovered new exit (range 8)
 1363 | -9/Materials       | Identified exit to Mines
 1364 | -9/Materials       | Entered Mines
 1404 | -9/Mines           | Build established: Gunner
 1588 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 1713 | -9/Mines           | Learned Materials stockpile data
 1743 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1745 | -9/Mines           | Discovered exit to Materials (range 15)
 1745 | -9/Mines           | Identified exit to Zion
 1767 | -9/Mines           | Entered Zion
 2092 | -7/Zion            | Learned 4 Factory zone layouts
 2421 | -7/Zion            | Found Prototype Special Weapon
 2423 | -7/Zion            | Found Prototype Special Weapon
 2426 | -7/Zion            | Identified RU-N14's Throwing Claymores (x2)
 2432 | -7/Zion            | Found RU-N14's Throwing Claymores
 2498 | -7/Zion            | Found Prototype Device
 2500 | -7/Zion            | Identified Bomb Factory No. 2
 2841 | -7/Zion            | Imprinted
 2843 | -7/Zion            | Declared Zion's savior
 3266 | -7/Zion            | Discovered new exit (range 12)
 3292 | -7/Zion            | Entered Proximity Caves
 3292 | -6/Proximity Caves | Accompanied by 4 allies
 3294 | -6/Proximity Caves | Spotter reported a threat
 3572 | -6/Proximity Caves | Spotter reported a threat
 4448 | -6/Proximity Caves | Learned location of Extension (-4)
 4516 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4569 | -6/Proximity Caves | Discovered new exit (range 14)
 4608 | -6/Proximity Caves | Entered Factory
 4608 | -6/Factory         | Accompanied by 2 allies
 4608 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2
 4609 | -6/Factory         | Identified exit to Factory
 4699 | -6/Factory         | Garrison activated, responded to threat
 4748 | -6/Factory         | Destroyed 8 combat bots
 5216 | -6/Factory         | Build established: Scavenger-Tank
 5417 | -6/Factory         | Core integrity fell below 50%
 5435 | -6/Factory         | Core integrity fell below 20%
 5438 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05392_ Broken Imp. Deuterium Engine destroyed.
05396_ Broken Med. Treads destroyed.
05397_ R-10 Processor collects Adv. Heat Sink.
05401_ K-01 Serf collects debris.
05401_ R-10 Processor collects Adv. Heat Sink.
05404_ R-10 Processor collects Lgt. Antimatter Reactor.
05406_ K-01 Serf collects debris.
05408_ Broken Imp. Shield Generator destroyed.
05409_ K-01 Serf collects debris.
05409_ M-28 Smith fits Backup Plating III on G-50 Soldier.
05410_ Phase Cannon destroyed.
05412_ Critical hit (Burn: +37).
05412_ M-28 Smith repairs Hvy. Laser.
05413_ K-01 Serf collects debris.
05416_ Gauss Cannon destroyed.
05416_ K-01 Serf collects debris. <x2>
05422_ Broken Lgt. Angular Momentum Engine destroyed.
05424_ K-01 Serf collects debris.
05426_ Power Amplifier destroyed.
05428_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#            #         #??? |
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| ????????????????????# g   g   #?# #??????????????? |
| ????????????????????###########?#+#??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          49
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Resistance: EX             25
Evasion (%)                50
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
                 Hvy. Pick | -7/Zion | Archive
           Hvy. Ion Cannon | -7/Zion | Archive
 System Restoration Module | -7/Zion | Archive
         Lgt. Fission Core | -7/Zion | Archive
        Imp. Plasma Cutter | -7/Zion | Archive
            Adv. ECM Suite | -7/Zion | Archive
               Force Field | -7/Zion | Archive
        Mak. Hacking Suite | -7/Zion | Archive
              Focal Shield | -7/Zion | Archive
                Greatsword | -7/Zion | Archive
        Imp. System Shield | -7/Zion | Archive
                  Flak Gun | -7/Zion | Archive
             Neutrino Core | -7/Zion | Archive
         Imp. Trap Scanner | -7/Zion | Archive

 Robot Schematics 
------------------
      H-55 Commando | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
         L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterStormNullifier
  Manual?         0
Play Time         00:27:46
  Cumulative      4.6 hours
  Start           2024.05.28 @ 22:15:42
  End             2024.05.28 @ 22:41:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x35
Zoom Use          54%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1191a265-23c8-442a-b733-9a9e11e1aa0c