Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.17 @ 22:50:38

Player: Pogmind

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (109)     545
Value Destroyed (2068)     2068
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (-180)               -180
              TOTAL SCORE: 3913

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      137
Friendly Fire              -343

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (24)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
           Huge Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY (25) ---
    Cooled Ion Engine
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Heat Sink
           Disposable Heat Sink
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Trap Extractor (3/4 Blade)
           Ion Cannon
           Ion Cannon
           Rocket Launcher
      Mini Grenade Launcher
           Plasma Cutter
           Mace

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
         Light Armor Plating
>              --- WEAPON -----------
               Ion Cannon
               Ion Cannon
>              --- INVENTORY --------
         Heavy Ion Engine
        Cooled Ion Engine
         Light Treads
         Light Treads
         Light Treads
      Improved Treads
      Improved Heat Sink
               Disposable Heat Sink
         Light Armor Plating
         Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Trap Extractor
               Ion Cannon
               Ion Cannon
  High-powered Shotgun
  High-powered Shotgun
               Rocket Launcher
          Mini Grenade Launcher
               Plasma Cutter
               Mace
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             66   | 8   6   2   50  .   
  Power                    8    | 2   1   .   5   .   
    Engine                 8    | 2   1   .   5   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   1   9   .   
    Treads                 11   | 2   .   1   8   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  13   | 2   1   1   9   .   
    Device                 4    | 1   .   1   2   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   4   .   27  .   
    Energy Gun             5    | 1   2   .   2   .   
    Energy Cannon          3    | .   .   .   3   .   
    Ballistic Gun          16   | 1   2   .   13  .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          5    | .   .   .   5   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  6    | .   .   .   6   .   
Parts Lost                 10   | .   1   1   8   .   
  Power                    3    | .   1   .   2   .   
  Propulsion               3    | .   .   1   2   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      4    | .   1   1   4   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 97  100 
  Engine                   12   | .   14  14  11  11  
  Treads                   30   | .   28  28  32  33  
  Device                   9    | .   14  14  4   11  
  Storage                  12   | .   14  14  11  11  
  Protection               8    | .   .   .   15  11  
  Energy Cannon            4    | .   .   .   5   22  
  Ballistic Gun            18   | .   26  28  14  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             106  | 13  92  92  106 104 
  Greatest Support         69   | 40  40  43  69  60  
  Greatest Overweight (x)  2    | .   2   2   1   1   
  Average Overweight (x)   1    | .   1   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  
  Most Carried             25   | 4   23  25  25  25  
  Average Carried          21   | 3   19  23  23  25  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 4   23  25  25  25  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1969 | 296  419  54   1200 .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3399 | 266  840  298  1822 173  
  Parts                    238  | 18   55   10   141  14   
Haulers Intercepted        7    | .    2    .    5    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  58   | .   19  4   32  3   
  Guns                     50   | .   18  4   28  .   
  Cannons                  3    | .   .   .   .   3   
  AOE                      5    | .   1   .   4   .   
Classes Destroyed          11   | 2   6   .   3   .   
  Worker                   9    | .   2   .   6   1   
  Builder                  6    | .   .   .   6   .   
  Tunneler                 13   | 9   .   1   2   1   
  Hauler                   7    | .   2   .   5   .   
  Recycler                 4    | 1   .   1   1   1   
  Operator                 4    | .   2   .   2   .   
  Watcher                  8    | .   3   .   5   .   
  Swarmer                  19   | .   6   .   10  3   
  Grunt                    28   | .   13  4   11  .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   .   10  .   
Best Kill Streak           12   | 3   3   2   12  3   
  Combat Bots Only         11   | .   3   2   11  3   
Max Kills in Single Turn   4    | 1   2   1   4   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2611 | .    502  174  1517 418  
  Core                     465  | .    63   .    334  68   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  .    74   .    .    
Volleys Fired              219  | 20   65   7    110  17   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 70   80   46   120  120  
Shots Fired                420  | 40   130  14   202  34   
  Gun                      367  | 40   130  14   183  .    
  Cannon                   38   | .    .    .    4    34   
  Launcher                 3    | .    .    .    3    .    
  Special                  12   | .    .    .    12   .    
  Kinetic                  340  | 20   123  14   183  .    
  Thermal                  73   | 20   3    .    16   34   
  Explosive                3    | .    .    .    3    .    
  Electromagnetic          4    | .    4    .    .    .    
  Robot Hit Streak         16   | 13   14   10   16   6    
  Robot Miss Streak        5    | 1    4    1    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           286  | 29   87   12   145  13   
  Core Hits                132  | 13   36   8    68   7    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 3    | .    1    1    1    .    
  Critical Strikes         7    | 3    1    1    2    .    
    Burn                   3    | 3    .    .    .    .    
    Destroy                4    | .    1    1    2    .    
Melee Attacks              15   | .    .    .    15   .    
  Impact                   14   | .    .    .    14   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5685 | 334  1407 248  3344 352  
  Guns                     3903 | 328  1310 186  2079 .    
  Cannons                  339  | .    .    .    .    339  
  Explosions               739  | .    69   .    670  .    
  Melee                    346  | .    .    .    346  .    
  Ramming                  246  | 6    28   62   137  13   
  Kinetic                  3637 | 101  1271 186  2079 .    
  Thermal                  760  | 227  82   .    112  339  
  Explosive                670  | .    .    .    670  .    
  Electromagnetic          26   | .    26   .    .    .    
  Impact                   346  | .    .    .    346  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            213  | .    .    .    207  6    
  Projectiles              11   | .    .    .    5    6    
  Explosions               113  | .    .    .    113  .    
  Melee                    89   | .    .    .    89   .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      224  | .    .    .    224  .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   24   | 1    7    4    10   2    
Targets Rammed             28   | 1    7    5    13   2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  4    | .    .    1    3    .    
Highest Temperature        102  | 70   50   22   102  60   
  Average Temperature      20   | 24   12   7    22   17   
  Received Heat Transfer   762  | .    201  120  441  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       5    | .    .    .    5    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | 3    .    .    .    1    
  Heat Transferred         1813 | 888  37   .    370  518  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             513  | 40  258 70  513 156 
  Initial                  156  | .   6   57  20  156 
  Average                  195  | 17  121 25  325 63  
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         56   | 100 96  100 9   100 
  Level 1                  36   | .   3   .   77  .   
  Level 2                  6    | .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   7   .   3   .   
  Investigation            7    | .   5   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   30  6   42  9   
  Peak Tracking Total      11   | .   4   2   11  3   
  Tactical Retreats        5    | .   1   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            4    | .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         39   | .   .   .   39  .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   
  Reprogrammed             3    | .   .   .   3   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            3    | .   .   .   3   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          6    | .   1   1   4   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          24   | .   8   .   16  .   
  Terminals                18   | .   6   .   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                71   | .   22  .   49  .   
  Successful               43   | .   8   .   35  .   
  Failed                   26   | .   13  .   13  .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   
  Manual                   53   | .   22  .   31  .   
  Terminals                53   | .   19  .   34  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   3   .   4   .   
  Scanalyzers              11   | .   .   .   11  .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   4   .   13  .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           5    | .   2   .   3   .   
  Prototype ID Bank        2    | .   .   .   2   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          2    | .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 11   | .   .   .   11  .   
  Insert Component         4    | .   .   .   4   .   
  Analyze                  7    | .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   11  .   
  Terminals                9    | .   2   .   7   .   
    Assimilate             2    | .   .   .   2   .   
    Botnet                 5    | .   2   .   3   .   
    Operators              2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   
    Reject                 1    | .   .   .   1   .   
    Mask                   1    | .   .   .   1   .   
    Tunnel                 4    | .   2   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   6   .   11  .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   4   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               6    | .   .   1   2   3   
  Largest Group            3    | .   .   1   2   3   
  Highest-Rated Group      40   | .   .   31  20  40  
  Highest-Rated Ally       31   | .   .   31  10  16  
Total Orders               2    | .   .   .   2   .   
  STAY                     2    | .   .   .   2   .   
Ally Attacks               35   | .   .   8   .   27  
  Total Damage             402  | .   .   127 .   275 
  Kills                    6    | .   .   2   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       5    | .   2   .   3   .   
Derelict Logs Recovered    4    | .   .   2   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   
-------------              Run   | Scr  Mat  Min  Mat  Min  
Turns Passed               17684 | 520  5243 2382 8162 1377 
Spaces Moved               6012  | 273  1367 722  3110 540  
  Core                     8     | 8    .    .    .    .    
  Treads                   6004  | 265  1367 722  3110 540  
  Legs                     .     | .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  240  240  
  Average Speed            262   | 156  312  320  240  240  
  Slowest Speed            320   | 160  320  320  240  240  
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       82    | 18   99   99   99   98   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     6     | .    2    .    2    2    
  Known Exits Taken        2     | .    .    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    
Scrap Searched             3     | .    .    1    .    2    
Spaces Dug                 10    | .    .    .    6    4    
Terrain Destroyed          68    | .    2    .    58   8    
  Melee                    6     | .    .    .    6    .    
  Projectile               10    | .    .    .    2    8    
  AOE                      52    | .    2    .    50   .    
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      7484 | 325  2199 771  3605 584  
  Wait                     949  | 20   733  28   143  25   
  Move                     6008 | 272  1366 721  3109 540  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  85   | 4    21   5    55   .    
  Fast Attach              27   | 7    .    .    20   .    
  Attach                   15   | .    1    1    13   .    
  Detach                   8    | .    .    .    8    .    
  Swap                     24   | 1    5    1    17   .    
  Drop                     67   | .    1    3    63   .    
  Fire                     219  | 20   65   7    110  17   
  Melee                    15   | .    .    .    15   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    28   | 1    7    5    13   2    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     39   | .    .    .    39   .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 13)
   521 | -11/Scrapyard | Entered Materials
   522 | -10/Materials | Build established: Mutant
  1859 | -10/Materials | Discovered new exit (range 7)
  1958 | -10/Materials | Discovered new exit (range 14)
  2092 | -10/Materials | Discovered new exit (range 15)
  2741 | -10/Materials | Central database locked down
  2929 | -10/Materials | Discovered new exit (range 8)
  3087 | -10/Materials | Discovered new exit (range 3)
  5764 | -10/Materials | Entered Mines
  5825 | -10/Mines     | Discovered new exit (range 10)
  5950 | -10/Mines     | Identified exit to Materials
  6072 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  6101 | -10/Mines     | Found a hidden stash of uninstalled traps
  6130 | -10/Mines     | Learned location of 1 exit from Materials
  7562 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  8146 | -10/Mines     | Entered Materials
  8146 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8147 | -9/Materials  | Identified exit to Storage
  8277 | -9/Materials  | Lost 4 parts (1p1n2w)
  8286 | -9/Materials  | Destroyed 11 combat bots
  8311 | -9/Materials  | Core integrity fell below 50%
  8441 | -9/Materials  | Identified exit to Mines
  8842 | -9/Materials  | Discovered new exit (range 16)
 10187 | -9/Materials  | Discovered new exit (range 5)
 10616 | -9/Materials  | Discovered new exit (range 16)
 10693 | -9/Materials  | Central database locked down
 11061 | -9/Materials  | Build established: Scavenger-Mutant
 11659 | -9/Materials  | Core integrity fell below 20%
 16308 | -9/Materials  | Entered Mines
 16332 | -9/Mines      | Discovered new exit (range 5)
 16347 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 16444 | -9/Mines      | Learned location of Storage (-9)
 16545 | -9/Mines      | Assembled infested the area
 16550 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 17173 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 17173 | -9/Mines      | Discovered new exit (range 5)
 17475 | -9/Mines      | Discovered new exit (range 9)
 17685 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
17173_ "No threat detected, you may enter."
17173_ EXIT=FOUND
17315_ Slammed into R-06 Scavenger.
17397_ U-05 Engineer builds a Wall.
17415_ S-10 Pest destroyed.
17418_ Destroyed Flight Unit.
17421_ Lgt. Assault Rifle melted.
17421_ S-10 Pest destroyed. <x2>
17475_ EXIT=FOUND
17535_ Searching scrap...
17535_ Found Com. Wheel.
17535_ Found 34 Matter.
17559_ Searching scrap...
17559_ Found Med. Matter Pod.
17559_ Found Beam Cannon.
17559_ Found Mace.
17559_ Found Imp. Aluminum Leg.
17559_ Found 20 Matter.
17677_ Trooper 2a destroyed.
17680_ The unstable cave ceiling collapses. <x5>

 Map 
-----
+----------------------------------------------------+
| "  #?????????????????# """     #??????###########? |
| "  #????????????????## """  ## #??????#         #? |
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| "  #?????????????????#    %=## #???# ## """ """ #? |
|    #?????????????????#  # %### #?### ## """ """ #? |
|  ###???####??????????#  ####?# ###   ##         #? |
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|      ##    ##????????#  #????#  %      ##????????? |
|      ##     ##???????#  #????# ###      #?######## |
| ###  ##      ###?????#  ##???# ####     ###        |
| ??#  ##        ###???#   ##??#%        ###    #### |
| ??#  #   """"    ##??#    ##?#######  ##?#    #??? |
| ?##      """"     #??#     #???????# #####    ##?? |
| ?#       """"     ##?##    #???????#%          #?? |
| ?#                 ##?##   #???????# ####       #? |
| ?##  ######         ####   #???????# #??##      #? |
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| ?#               k    d   ### ##???##### #?#       |
| ## ##########                  ######??# #?#  #### |
|    #????????#         d             ##?# #?#  #??? |
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| ??????????????????????##%####????????####????#     |
| ??????????????????????##=#??????????##  ##???#     |
| ???????????????????????#%#??????????#    ##??#     |
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| ??????????#  "   =##### #?????#      ##  ##  ##?## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           3
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Signal Interpreter | -10/Materials | Hacked
 Lgt. Armor Plating | -9/Materials  | Scanalyzed
   Imp. Flight Unit | -9/Materials  | Scanalyzed
               Mace | -9/Materials  | Scanalyzed
          Heat Sink | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedBladeFirepult
  Manual?         0
Play Time         00:58:12
  Cumulative      565.6 hours
  Start           2022.10.17 @ 00:05:33
  End             2022.10.17 @ 22:50:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           47
  Adventurer      5
  Explorer        5
Win Type          -
  Total           23
  Types           6/6/4/0/3/1/2/0/1
Lore%             88
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d42d222-120f-4c31-8e05-0b992cc4f81a