Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.26 @ 21:51:57

Player: Cekkent

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (95)      475
Value Destroyed (3435)     3435
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (696)                696
              TOTAL SCORE: 7646

 Bonus
-------
Follower Combat Kills      757
Friendly Fire              -61

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/300
Energy                     80/100
System Corruption          1%
Temperature                Warm (148)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (3) -------
    Particle Gun
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Cooling System
           Trap Scanner
           Weapon Cycler
  Improved Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Arc Projector
           Field Laser
     Heavy Battle Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Deuterium Engine
   Armored Wheel
  Improved Heat Sink
           Battle Rifle
[Rating: 52]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Trap Scanner
  Device                   Trap Scanner
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Slots Evolved              7    | .   1   .   2   2   2   .   .   
  Power                    2    | .   1   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             82   | 7   .   5   13  6   31  5   15  
  Power                    15   | 1   .   1   3   1   4   2   3   
    Engine                 10   | 1   .   .   2   1   4   .   2   
    Core                   2    | .   .   1   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   2   1   
  Propulsion               22   | 2   .   .   2   4   10  .   4   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    14   | 2   .   .   2   4   6   .   .   
    Wheel                  7    | .   .   .   .   .   3   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 2   .   1   1   1   8   1   3   
    Device                 8    | .   .   .   1   .   6   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | 1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | 1   .   1   .   1   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   3   7   .   9   2   5   
    Energy Gun             18   | 2   .   2   6   .   5   1   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          5    | .   .   .   1   .   1   1   2   
    Ballistic Cannon       3    | .   .   1   .   .   1   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   2   .   1   
Parts Lost                 27   | .   .   .   .   .   7   1   19  
  Power                    6    | .   .   .   .   .   1   .   5   
  Propulsion               6    | .   .   .   .   .   2   .   4   
  Utility                  8    | .   .   .   .   .   2   .   6   
  Weapon                   7    | .   .   .   .   .   2   1   4   
  Highest Loss Streak      19   | .   .   .   .   .   3   1   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   98  100 97  99  94  95  96  
  Engine                   17   | .   23  15  16  24  20  9   7   
  Core                     1    | .   .   8   3   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   11  13  
  Leg                      17   | .   25  25  20  24  18  .   .   
  Wheel                    4    | .   .   .   .   .   1   21  20  
  Device                   16   | .   .   .   8   8   23  28  27  
  Processor                5    | .   12  12  10  8   2   .   .   
  Protection               7    | .   12  12  10  8   5   7   6   
  Energy Gun               12   | .   25  24  11  8   9   13  12  
  Energy Cannon            1    | .   .   .   .   .   3   .   .   
  Ballistic Gun            4    | .   .   .   7   8   .   2   6   
  Ballistic Cannon         5    | .   .   .   10  8   6   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   8   
Heaviest Build             69   | 10  11  22  37  47  56  69  69  
  Greatest Support         53   | 20  20  20  30  45  53  36  36  
  Greatest Overweight (x)  8    | .   .   1   1   1   4   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   
  Average Carried          4    | 1   1   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   5   .   

 Class Distribution 
--------------------
 53% | Hacker-Gunner
 15% | Hacker-Mutant
 14% | Hacker-Tank
 13% | Generator-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
 Generator-Mutant | -7/Waste
   Generator-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Matter Collected           2495 | 260  10   30   433  499  855  222  186  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3175 | .    116  127  775  382  1475 .    300  
  Parts                    183  | .    4    8    58   31   66   .    16   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  61   | .   3   4   16  8   25  .   5   
  Guns                     33   | .   3   4   5   5   11  .   5   
  Cannons                  24   | .   .   .   11  3   10  .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   
Classes Destroyed          15   | .   2   .   6   2   3   .   2   
  Worker                   9    | .   .   .   1   1   6   .   1   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   .   .   
  Operator                 5    | .   .   .   2   1   2   .   .   
  Watcher                  13   | .   .   .   4   4   4   .   1   
  Swarmer                  9    | .   1   2   1   .   5   .   .   
  Grunt                    20   | .   2   2   7   4   5   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   
  Sentry                   13   | .   .   .   7   1   4   .   1   
  Specialist               1    | .   .   .   .   .   .   .   1   
  Hunter                   8    | .   .   .   .   2   5   .   1   
  Programmer               7    | .   .   .   .   .   6   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   2   3   2   7   .   2   
  Combat Bots Only         5    | .   2   2   2   2   5   .   1   
Max Kills in Single Turn   4    | .   1   1   2   2   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Damage Taken               4271 | .    45   35   291  588  1326 31   1955 
  Core                     987  | .    23   9    51   192  73   .    639  
  Absorbed by Shields      258  | .    .    .    .    .    110  13   135  
  Regen/Repaired (Parts)   69   | .    .    .    27   .    .    .    42   
Core Remaining (%)         84   | 100  .    87   87   65   .    .    .    
Volleys Fired              217  | .    9    8    34   38   92   8    28   
  Largest                  3    | .    2    2    3    3    3    2    3    
  Hottest                  216  | .    100  115  150  123  216  118  156  
Shots Fired                572  | .    18   16   99   113  245  13   68   
  Gun                      374  | .    18   16   65   76   129  13   57   
  Cannon                   198  | .    .    .    34   37   116  .    11   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  270  | .    .    .    58   75   100  .    37   
  Thermal                  225  | .    18   16   33   38   95   6    19   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          77   | .    .    .    8    .    50   7    12   
  Robot Hit Streak         34   | .    10   20   13   27   34   13   28   
  Robot Miss Streak        6    | .    2    1    2    5    6    .    2    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           388  | .    13   11   52   78   164  13   57   
  Core Hits                186  | .    6    6    28   27   76   .    43   
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         22   | .    3    .    1    7    10   .    1    
    Burn                   7    | .    3    .    .    3    1    .    .    
    Destroy                2    | .    .    .    .    1    1    .    .    
    Blast                  12   | .    .    .    1    3    7    .    1    
    Corrupt                1    | .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8555 | .    162  148  1143 1445 4243 106  1308 
  Guns                     4387 | .    162  148  491  701  1756 106  1023 
  Cannons                  3532 | .    .    .    649  744  1854 .    285  
  Explosions               633  | .    .    .    .    .    633  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    3    .    .    .    .    
  Kinetic                  4247 | .    .    .    814  1110 1591 .    732  
  Thermal                  3478 | .    162  148  204  335  2038 101  490  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          827  | .    .    .    122  .    614  5    86   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    1    1    1    
  Average Corruption       1    | .    .    .    1    .    1    1    1    
  Corruption Purged        2    | .    .    .    .    .    2    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    26   .    14   4    12   
    Message Errors         14   | .    .    .    6    .    5    1    2    
    Matter Fused           16   | .    .    .    9    .    3    1    3    
    Heat Flow Errors       8    | .    .    .    4    .    1    1    2    
    Energy Discharges      4    | .    .    .    2    .    1    .    1    
    Parts Rejected         2    | .    .    .    1    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    3    .    2    .    2    
    Data Loss (major)      3    | .    .    .    1    .    1    1    .    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            250  | .    .    .    30   31   189  .    .    
  Projectiles              113  | .    .    .    30   31   52   .    .    
  Explosions               137  | .    .    .    .    .    137  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    .    .    2    11   12   .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    2    11   12   .    3    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      101  | .    .    .    .    .    101  .    .    
  Shots                    3    | .    .    .    .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        1017 | .    216  133  351  661  1017 153  837  
  Average Temperature      183  | .    93   53   92   187  245  43   307  
  Received Heat Transfer   1445 | .    27   18   132  126  348  6    788  
  Effects                  146  | .    .    .    1    35   69   .    41   
    Shutdowns              51   | .    .    .    .    18   21   .    12   
    Energy Bleed           22   | .    .    .    1    3    13   .    5    
    Interference           24   | .    .    .    .    5    14   .    5    
    Matter Decay           10   | .    .    .    .    3    6    .    1    
    Short Circuit          6    | .    .    .    .    1    3    .    2    
    Damage (minor)         9    | .    .    .    .    2    5    .    2    
    Damage (major)         22   | .    .    .    .    1    7    .    14   
    Damage (core)          2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    
  Parts Melted             5    | .    1    .    .    1    3    .    .    
  Heat Transferred         6629 | .    703  407  518  1073 3241 222  465  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Peak Influence             381  | .   123 135 242 136 381 47  201 
  Initial                  36   | .   .   33  36  3   .   3   25  
  Average                  76   | .   49  95  78  43  93  39  81  
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   
  Low Security (%)         92   | 100 100 100 91  100 83  100 99  
  Level 1                  7    | .   .   .   8   .   16  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   1   3   2   11  .   7   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   5   .   2   
  Reinforcement            11   | .   .   .   3   2   5   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Distress Signals           10   | .   .   .   4   2   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   6   8   31  17  35  5   21  
  Peak Tracking Total      12   | .   2   2   2   5   6   4   12  
  Tactical Retreats        2    | .   .   1   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Traps Triggered            5    | .   .   .   2   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   1   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac 
Machines Disabled          20   | .   .   .   .   1   16  .   3   
  Max in Single Turn       9    | .   .   .   .   1   9   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Machines Accessed          20   | .   2   1   7   2   4   .   4   
  Terminals                12   | .   1   .   4   1   4   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                48   | .   3   1   23  4   5   .   12  
  Successful               39   | .   2   1   21  4   4   .   7   
  Failed                   9    | .   1   .   2   .   1   .   5   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                27   | .   2   .   11  3   5   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          8    | .   1   .   3   .   .   .   4   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             21   | .   1   1   9   3   4   .   3   
  Record                   3    | .   .   .   3   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   .   1   
  Alert Level              2    | .   .   .   1   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Disarm Traps             2    | .   .   .   .   1   1   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   
  Recall Reinforcements    3    | .   1   .   1   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   1   .   3   .   .   .   2   
  Scan Component           2    | .   .   .   1   .   .   .   1   
  Repair                   2    | .   .   .   1   .   .   .   1   
  Refit                    2    | .   1   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   2   .   1   .   1   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         9    | .   1   .   3   1   1   .   3   
  Full Trace Events        3    | .   .   .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   
  Time                     69   | .   .   .   38  .   .   .   31  
Parts Recycled             1    | .   .   .   1   .   .   .   .   
  Recycled Matter          442  | .   .   .   442 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Total Allies               25   | .    .    5    .    .    .    20   .    
  Largest Group            18   | .    .    4    4    .    .    18   13   
  Highest-Rated Group      451  | .    .    71   71   .    .    451  375  
  Highest-Rated Ally       35   | .    .    31   31   .    .    35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               261  | .    .    22   36   .    .    111  92   
  Total Damage             6266 | .    .    239  428  .    .    3382 2217 
  Kills                    39   | .    .    5    7    .    .    11   16   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Turns Passed               9492 | 193  206  797  2057 1313 3244 390  1292 
Spaces Moved               5651 | 118  146  622  967  608  1772 322  1096 
  Core                     23   | 12   .    .    .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4087 | 106  146  622  967  608  1638 .    .    
  Wheels                   1541 | .    .    .    .    .    134  322  1085 
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  105  105  50   
  Average Speed            146  | 112  120  122  184  181  160  105  104  
  Slowest Speed            450  | 120  120  190  190  193  330  105  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 5    37   94   84   34   38   96   30   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          54   | .    .    .    5    2    47   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    5    2    19   .    .    
  AOE                      28   | .    .    .    .    .    28   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Total                      6442 | 178  159  647  1162 734  2010 364  1188 
  Wait                     407  | 46   1    3    136  75   77   24   45   
  Move                     5645 | 117  145  621  966  607  1772 321  1096 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  41   | 8    4    4    2    3    16   3    1    
  Fast Attach              43   | .    .    1    11   4    16   2    9    
  Attach                   34   | 7    .    3    .    2    13   3    6    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     5    | .    .    1    2    .    2    .    .    
  Drop                     49   | .    .    6    10   5    22   3    3    
  Fire                     217  | .    9    8    34   38   92   8    28   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 14)
  194 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Evolved 1 slot: Power x1
  291 | -10/Materials | Identified exit to Materials
  291 | -10/Materials | Discovered exit to Materials (range 14)
  309 | -10/Materials | Build established: Hacker-Mutant
  379 | -10/Materials | Identified exit to Mines
  379 | -10/Materials | Discovered exit to Mines (range 9)
  400 | -10/Materials | Entered Mines
  443 | -10/Mines     | Discovered exit to Materials (range 8)
  538 | -10/Mines     | Learned location of Zion (-7)
  568 | -10/Mines     | Learned Materials terminal intel
  821 | -10/Mines     | Learned 2 Materials zone layouts
  828 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1148 | -10/Mines     | Discovered exit to Materials (range 11)
 1156 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1197 | -10/Mines     | Entered Materials
 1197 | -9/Materials  | Accompanied by 4 allies
 1197 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1199 | -9/Materials  | Loaded intel: 11 terminal locations
 1202 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1421 | -9/Materials  | Repaired Lgt. Nuclear Core
 1669 | -9/Materials  | Build established: Hacker-Gunner
 1992 | -9/Materials  | Identified exit to Materials
 1992 | -9/Materials  | Discovered exit to Materials (range 5)
 2325 | -9/Materials  | Discovered exit to Materials (range 7)
 2712 | -9/Materials  | Discovered exit to Materials (range 3)
 2866 | -9/Materials  | Identified exit to Mines
 2866 | -9/Materials  | Discovered exit to Mines (range 12)
 3254 | -9/Materials  | Entered another Materials area
 3254 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3609 | -8/Materials  | Identified exit to Factory
 3609 | -8/Materials  | Discovered exit to Factory (range 16)
 4567 | -8/Materials  | Entered Factory
 4567 | -7/Factory    | Evolved 2 slots: Utility x2
 4591 | -7/Factory    | Identified exit to DSF
 4761 | -7/Factory    | Lost 3 parts (1n2w)
 6827 | -7/Factory    | Build established: Hacker-Tank
 7811 | -7/Factory    | Sucked down chute
 7811 | -7/Factory    | Entered Waste
 7812 | -7/Waste      | Met a frightened Derelict
 7826 | -7/Waste      | Spotted C-40 Crusher
 7826 | -7/Waste      | Spotted C-40 Crusher
 7829 | -7/Waste      | Spotted C-40 Crusher
 7838 | -7/Waste      | Spotted C-40 Crusher
 7842 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7847 | -7/Waste      | Warlord forces began an assault
 7850 | -7/Waste      | Allies destroyed C-40 Crusher
 7856 | -7/Waste      | Allies destroyed C-40 Crusher
 7864 | -7/Waste      | Allies destroyed C-40 Crusher
 7872 | -7/Waste      | Allies destroyed C-40 Crusher
 7876 | -7/Waste      | Spotted C-40 Crusher
 7878 | -7/Waste      | Allies destroyed C-40 Crusher
 7893 | -7/Waste      | Spotted C-40 Crusher
 7899 | -7/Waste      | Allies destroyed C-40 Crusher
 7919 | -7/Waste      | Identified exit to Factory
 7919 | -7/Waste      | Discovered exit to Factory (range 15)
 8201 | -7/Waste      | Entered Factory
 8201 | -7/Factory    | Accompanied by 13 allies
 8364 | -7/Factory    | Build established: Generator-Tank
 8869 | -7/Factory    | Identified exit to Factory
 8869 | -7/Factory    | Discovered exit to Factory (range 15)
 9393 | -7/Factory    | Repaired Antimatter Reactor
 9408 | -7/Factory    | P-60 Hacker assimilated allied V4-Z81(m)
 9420 | -7/Factory    | Cargo convoy interrupted
 9480 | -7/Factory    | Core integrity fell below 50%
 9490 | -7/Factory    | Core integrity fell below 20%
 9493 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
09470_ K-01 Serf collects debris.
09471_ Slug penetrates Wall. <x2>
09472_ Wall collapses.
09472_ Power failure, Cld. Deuterium Engine shutdown.
09473_ Ion Engine destroyed.
09473_ Broken Trap Scanner destroyed.
09473_ Battle Rifle destroyed.
09473_ Cld. Deuterium Engine destroyed.
09474_ Overheating: Energy bleed (-21).
09474_ K-01 Serf collects debris.
09475_ Slug penetrates Wall. <x3>
09483_ Penetrated by Slug. <x2>
09488_ K-01 Serf collects debris.
09488_ H-55 Commando suffers critical hit (Burn).
09488_ Penetrated by Slug.
09488_ Arm. Wheel destroyed.
09489_ Penetrated by Slug.
09492_ Acquired Particle Gun.
09492_ K-01 Serf collects debris.
09492_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????   ????????????????????????????????? |
| ?????????????     ???????????? ??????????????????? |
| ??????????????    ############+######/???????????? |
| ??????????????                          ?????????? |
| ???????????????                         ?????????? |
| ????????????????                         ????????? |
| ?????????????????                        ????????? |
| ??????????????????                        ???????? |
| ??????????????####?#            %         ???????? |
| ???????????????    #                      ???????? |
| ??????????????? "  #                       ??????? |
| ?????????????? "G"%#         [= %          ??????? |
| ???????????#!  " "!u%%=  |%!=%=           " ?????? |
| ???????????#    % [#!%! =|*%!k%%         "%"?????? |
| ???????????????""" #!*% !%!=Y%!           " ?????? |
| ???????????????""" # %=%!@=%/h##############?????? |
| ???????????????""" # u  %#=h Y        """" #?????? |
| ???????????????????#     #  g         ""R" #?????? |
| ???????????????????#     #   h        "" " #?????? |
| ???????????????????#  %= #                 #?????? |
| ???????????????????#  =  #   m        %    #?????? |
| ???????????????????#r    #      """""""""  #?????? |
| ???????????????????#     #                 #?????? |
| ???????????????????#     ###################?????? |
| ???????????????????#     #            #??????????? |
| ???????????????????#     #""          #??????????? |
| ????????????########   !% ""          #??????????? |
| ????????????#    ]##      "T          #??????????? |
| ????????????#     ##     #""          #??????????? |
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| ????????????#  [  ##     # """""      #??????????? |
| ????????????#     ##     / """"" =    #??????????? |
| ????????????#     ##     #            #??????????? |
| ????????????#     ##     ##############??????????? |
| ????????????#     ##     ##         #????????????? |
| ???###+######     #  *              #????????????? |
| ???#     #T ####/##       #         #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          50
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Rnf. Ion Engine | -9/Materials | Scanalyzed
    Aluminum Leg | -9/Materials | Scanalyzed
      Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
GoHome()
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              CoolingChromaticCoupler
  Manual?         0
Play Time         01:50:18
  Cumulative      9.4 hours
  Start           2022.09.26 @ 15:18:48
  End             2022.09.26 @ 21:51:57
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b5345e5-e1a5-43a9-a5de-0b010859775f