Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.26 @ 21:51:57 Player: Cekkent Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3435) 3435 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 7646 Bonus ------- Follower Combat Kills 757 Friendly Fire -61 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 80/100 System Corruption 1% Temperature Warm (148) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Trap Scanner Weapon Cycler Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Arc Projector Field Laser Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Deuterium Engine Armored Wheel Improved Heat Sink Battle Rifle [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Trap Scanner Device Trap Scanner Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 7 | . 1 . 2 2 2 . . Power 2 | . 1 . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 82 | 7 . 5 13 6 31 5 15 Power 15 | 1 . 1 3 1 4 2 3 Engine 10 | 1 . . 2 1 4 . 2 Core 2 | . . 1 1 . . . . Reactor 3 | . . . . . . 2 1 Propulsion 22 | 2 . . 2 4 10 . 4 Treads 1 | . . . . . 1 . . Leg 14 | 2 . . 2 4 6 . . Wheel 7 | . . . . . 3 . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 1 1 1 8 1 3 Device 8 | . . . 1 . 6 . 1 Storage . | . . . . . . . . Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 8 | 1 . 1 . 1 2 1 2 Artifact . | . . . . . . . . Weapon 28 | 2 . 3 7 . 9 2 5 Energy Gun 18 | 2 . 2 6 . 5 1 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 5 | . . . 1 . 1 1 2 Ballistic Cannon 3 | . . 1 . . 1 . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 . 1 Parts Lost 27 | . . . . . 7 1 19 Power 6 | . . . . . 1 . 5 Propulsion 6 | . . . . . 2 . 4 Utility 8 | . . . . . 2 . 6 Weapon 7 | . . . . . 2 1 4 Highest Loss Streak 19 | . . . . . 3 1 19 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 97 99 94 95 96 Engine 17 | . 23 15 16 24 20 9 7 Core 1 | . . 8 3 . . . . Reactor 2 | . . . . . . 11 13 Leg 17 | . 25 25 20 24 18 . . Wheel 4 | . . . . . 1 21 20 Device 16 | . . . 8 8 23 28 27 Processor 5 | . 12 12 10 8 2 . . Protection 7 | . 12 12 10 8 5 7 6 Energy Gun 12 | . 25 24 11 8 9 13 12 Energy Cannon 1 | . . . . . 3 . . Ballistic Gun 4 | . . . 7 8 . 2 6 Ballistic Cannon 5 | . . . 10 8 6 . . Naked Turns 8 | . . . . . . . 8 Heaviest Build 69 | 10 11 22 37 47 56 69 69 Greatest Support 53 | 20 20 20 30 45 53 36 36 Greatest Overweight (x) 8 | . . 1 1 1 4 1 8 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 4 | 1 1 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 . Class Distribution -------------------- 53% | Hacker-Gunner 15% | Hacker-Mutant 14% | Hacker-Tank 13% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Generator-Mutant | -7/Waste Generator-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 2495 | 260 10 30 433 499 855 222 186 Remotely . | . . . . . . . . Salvage Created 3175 | . 116 127 775 382 1475 . 300 Parts 183 | . 4 8 58 31 66 . 16 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 61 | . 3 4 16 8 25 . 5 Guns 33 | . 3 4 5 5 11 . 5 Cannons 24 | . . . 11 3 10 . . AOE 2 | . . . . . 2 . . Classes Destroyed 15 | . 2 . 6 2 3 . 2 Worker 9 | . . . 1 1 6 . 1 Builder 2 | . . . . . 2 . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . . . . 3 . . Operator 5 | . . . 2 1 2 . . Watcher 13 | . . . 4 4 4 . 1 Swarmer 9 | . 1 2 1 . 5 . . Grunt 20 | . 2 2 7 4 5 . . Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . 1 . . 1 Sentry 13 | . . . 7 1 4 . 1 Specialist 1 | . . . . . . . 1 Hunter 8 | . . . . 2 5 . 1 Programmer 7 | . . . . . 6 . 1 Surgeon 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 2 3 2 7 . 2 Combat Bots Only 5 | . 2 2 2 2 5 . 1 Max Kills in Single Turn 4 | . 1 1 2 2 4 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 4271 | . 45 35 291 588 1326 31 1955 Core 987 | . 23 9 51 192 73 . 639 Absorbed by Shields 258 | . . . . . 110 13 135 Regen/Repaired (Parts) 69 | . . . 27 . . . 42 Core Remaining (%) 84 | 100 . 87 87 65 . . . Volleys Fired 217 | . 9 8 34 38 92 8 28 Largest 3 | . 2 2 3 3 3 2 3 Hottest 216 | . 100 115 150 123 216 118 156 Shots Fired 572 | . 18 16 99 113 245 13 68 Gun 374 | . 18 16 65 76 129 13 57 Cannon 198 | . . . 34 37 116 . 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 270 | . . . 58 75 100 . 37 Thermal 225 | . 18 16 33 38 95 6 19 Explosive . | . . . . . . . . Electromagnetic 77 | . . . 8 . 50 7 12 Robot Hit Streak 34 | . 10 20 13 27 34 13 28 Robot Miss Streak 6 | . 2 1 2 5 6 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 388 | . 13 11 52 78 164 13 57 Core Hits 186 | . 6 6 28 27 76 . 43 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 22 | . 3 . 1 7 10 . 1 Burn 7 | . 3 . . 3 1 . . Destroy 2 | . . . . 1 1 . . Blast 12 | . . . 1 3 7 . 1 Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8555 | . 162 148 1143 1445 4243 106 1308 Guns 4387 | . 162 148 491 701 1756 106 1023 Cannons 3532 | . . . 649 744 1854 . 285 Explosions 633 | . . . . . 633 . . Melee . | . . . . . . . . Ramming 3 | . . . 3 . . . . Kinetic 4247 | . . . 814 1110 1591 . 732 Thermal 3478 | . 162 148 204 335 2038 101 490 Explosive . | . . . . . . . . Electromagnetic 827 | . . . 122 . 614 5 86 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . 1 1 1 Average Corruption 1 | . . . 1 . 1 1 1 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . 26 . 14 4 12 Message Errors 14 | . . . 6 . 5 1 2 Matter Fused 16 | . . . 9 . 3 1 3 Heat Flow Errors 8 | . . . 4 . 1 1 2 Energy Discharges 4 | . . . 2 . 1 . 1 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 7 | . . . 3 . 2 . 2 Data Loss (major) 3 | . . . 1 . 1 1 . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 250 | . . . 30 31 189 . . Projectiles 113 | . . . 30 31 52 . . Explosions 137 | . . . . . 137 . . Melee . | . . . . . . . . Knockbacks 29 | . . . 2 11 12 . 4 Impact . | . . . . . . . . Kinetic 28 | . . . 2 11 12 . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 101 | . . . . . 101 . . Shots 3 | . . . . . 3 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 1017 | . 216 133 351 661 1017 153 837 Average Temperature 183 | . 93 53 92 187 245 43 307 Received Heat Transfer 1445 | . 27 18 132 126 348 6 788 Effects 146 | . . . 1 35 69 . 41 Shutdowns 51 | . . . . 18 21 . 12 Energy Bleed 22 | . . . 1 3 13 . 5 Interference 24 | . . . . 5 14 . 5 Matter Decay 10 | . . . . 3 6 . 1 Short Circuit 6 | . . . . 1 3 . 2 Damage (minor) 9 | . . . . 2 5 . 2 Damage (major) 22 | . . . . 1 7 . 14 Damage (core) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 5 | . 1 . . 1 3 . . Heat Transferred 6629 | . 703 407 518 1073 3241 222 465 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 381 | . 123 135 242 136 381 47 201 Initial 36 | . . 33 36 3 . 3 25 Average 76 | . 49 95 78 43 93 39 81 Maximum Alert Level 1 | . . . 1 . 1 . 1 Low Security (%) 92 | 100 100 100 91 100 83 100 99 Level 1 7 | . . . 8 . 16 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . 1 3 2 11 . 7 Investigation 2 | . . 1 . . . . 1 Extermination 7 | . . . . . 5 . 2 Reinforcement 11 | . . . 3 2 5 . 1 Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 10 | . . . 4 2 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 6 8 31 17 35 5 21 Peak Tracking Total 12 | . 2 2 2 5 6 4 12 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 5 | . . . 2 . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . . . . 1 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 20 | . . . . 1 16 . 3 Max in Single Turn 9 | . . . . 1 9 . . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 20 | . 2 1 7 2 4 . 4 Terminals 12 | . 1 . 4 1 4 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 48 | . 3 1 23 4 5 . 12 Successful 39 | . 2 1 21 4 4 . 7 Failed 9 | . 1 . 2 . 1 . 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 2 . 11 3 5 . 6 Fabricators 2 | . . . . . . . 2 Repair Stations 8 | . 1 . 3 . . . 4 Recycling Units 2 | . . . 2 . . . . Scanalyzers 7 | . . . 7 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 21 | . 1 1 9 3 4 . 3 Record 3 | . . . 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 3 | . . . . . 2 . 1 Alert Level 2 | . . . 1 . . . 1 Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 2 | . . . . 1 1 . . Security Status 1 | . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Reinforcements 3 | . 1 . 1 . . . 1 Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 6 | . 1 . 3 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Refit 2 | . 1 . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 3 | . . . 3 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . . 2 . 1 . 1 Used 1 | . . . 1 . . . . Hacking Detections 9 | . 1 . 3 1 1 . 3 Full Trace Events 3 | . . . 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 69 | . . . 38 . . . 31 Parts Recycled 1 | . . . 1 . . . . Recycled Matter 442 | . . . 442 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 25 | . . 5 . . . 20 . Largest Group 18 | . . 4 4 . . 18 13 Highest-Rated Group 451 | . . 71 71 . . 451 375 Highest-Rated Ally 35 | . . 31 31 . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 261 | . . 22 36 . . 111 92 Total Damage 6266 | . . 239 428 . . 3382 2217 Kills 39 | . . 5 7 . . 11 16 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 9492 | 193 206 797 2057 1313 3244 390 1292 Spaces Moved 5651 | 118 146 622 967 608 1772 322 1096 Core 23 | 12 . . . . . . 11 Treads . | . . . . . . . . Legs 4087 | 106 146 622 967 608 1638 . . Wheels 1541 | . . . . . 134 322 1085 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 105 50 Average Speed 146 | 112 120 122 184 181 160 105 104 Slowest Speed 450 | 120 120 190 190 193 330 105 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 37 94 84 34 38 96 30 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . 5 2 47 . . Melee . | . . . . . . . . Projectile 26 | . . . 5 2 19 . . AOE 28 | . . . . . 28 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 6442 | 178 159 647 1162 734 2010 364 1188 Wait 407 | 46 1 3 136 75 77 24 45 Move 5645 | 117 145 621 966 607 1772 321 1096 Hop . | . . . . . . . . Pick Up 41 | 8 4 4 2 3 16 3 1 Fast Attach 43 | . . 1 11 4 16 2 9 Attach 34 | 7 . 3 . 2 13 3 6 Detach . | . . . . . . . . Swap 5 | . . 1 2 . 2 . . Drop 49 | . . 6 10 5 22 3 3 Fire 217 | . 9 8 34 38 92 8 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 194 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Evolved 1 slot: Power x1 291 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Discovered exit to Materials (range 14) 309 | -10/Materials | Build established: Hacker-Mutant 379 | -10/Materials | Identified exit to Mines 379 | -10/Materials | Discovered exit to Mines (range 9) 400 | -10/Materials | Entered Mines 443 | -10/Mines | Discovered exit to Materials (range 8) 538 | -10/Mines | Learned location of Zion (-7) 568 | -10/Mines | Learned Materials terminal intel 821 | -10/Mines | Learned 2 Materials zone layouts 828 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1148 | -10/Mines | Discovered exit to Materials (range 11) 1156 | -10/Mines | Met a Derelict shopkeep closing up shop 1197 | -10/Mines | Entered Materials 1197 | -9/Materials | Accompanied by 4 allies 1197 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1199 | -9/Materials | Loaded intel: 11 terminal locations 1202 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1421 | -9/Materials | Repaired Lgt. Nuclear Core 1669 | -9/Materials | Build established: Hacker-Gunner 1992 | -9/Materials | Identified exit to Materials 1992 | -9/Materials | Discovered exit to Materials (range 5) 2325 | -9/Materials | Discovered exit to Materials (range 7) 2712 | -9/Materials | Discovered exit to Materials (range 3) 2866 | -9/Materials | Identified exit to Mines 2866 | -9/Materials | Discovered exit to Mines (range 12) 3254 | -9/Materials | Entered another Materials area 3254 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3609 | -8/Materials | Identified exit to Factory 3609 | -8/Materials | Discovered exit to Factory (range 16) 4567 | -8/Materials | Entered Factory 4567 | -7/Factory | Evolved 2 slots: Utility x2 4591 | -7/Factory | Identified exit to DSF 4761 | -7/Factory | Lost 3 parts (1n2w) 6827 | -7/Factory | Build established: Hacker-Tank 7811 | -7/Factory | Sucked down chute 7811 | -7/Factory | Entered Waste 7812 | -7/Waste | Met a frightened Derelict 7826 | -7/Waste | Spotted C-40 Crusher 7826 | -7/Waste | Spotted C-40 Crusher 7829 | -7/Waste | Spotted C-40 Crusher 7838 | -7/Waste | Spotted C-40 Crusher 7842 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7847 | -7/Waste | Warlord forces began an assault 7850 | -7/Waste | Allies destroyed C-40 Crusher 7856 | -7/Waste | Allies destroyed C-40 Crusher 7864 | -7/Waste | Allies destroyed C-40 Crusher 7872 | -7/Waste | Allies destroyed C-40 Crusher 7876 | -7/Waste | Spotted C-40 Crusher 7878 | -7/Waste | Allies destroyed C-40 Crusher 7893 | -7/Waste | Spotted C-40 Crusher 7899 | -7/Waste | Allies destroyed C-40 Crusher 7919 | -7/Waste | Identified exit to Factory 7919 | -7/Waste | Discovered exit to Factory (range 15) 8201 | -7/Waste | Entered Factory 8201 | -7/Factory | Accompanied by 13 allies 8364 | -7/Factory | Build established: Generator-Tank 8869 | -7/Factory | Identified exit to Factory 8869 | -7/Factory | Discovered exit to Factory (range 15) 9393 | -7/Factory | Repaired Antimatter Reactor 9408 | -7/Factory | P-60 Hacker assimilated allied V4-Z81(m) 9420 | -7/Factory | Cargo convoy interrupted 9480 | -7/Factory | Core integrity fell below 50% 9490 | -7/Factory | Core integrity fell below 20% 9493 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 09470_ K-01 Serf collects debris. 09471_ Slug penetrates Wall. 09472_ Wall collapses. 09472_ Power failure, Cld. Deuterium Engine shutdown. 09473_ Ion Engine destroyed. 09473_ Broken Trap Scanner destroyed. 09473_ Battle Rifle destroyed. 09473_ Cld. Deuterium Engine destroyed. 09474_ Overheating: Energy bleed (-21). 09474_ K-01 Serf collects debris. 09475_ Slug penetrates Wall. 09483_ Penetrated by Slug. 09488_ K-01 Serf collects debris. 09488_ H-55 Commando suffers critical hit (Burn). 09488_ Penetrated by Slug. 09488_ Arm. Wheel destroyed. 09489_ Penetrated by Slug. 09492_ Acquired Particle Gun. 09492_ K-01 Serf collects debris. 09492_ Penetrated by Slug. 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" ?????? | | ???????????????""" # %=%!@=%/h##############?????? | | ???????????????""" # u %#=h Y """" #?????? | | ???????????????????# # g ""R" #?????? | | ???????????????????# # h "" " #?????? | | ???????????????????# %= # #?????? | | ???????????????????# = # m % #?????? | | ???????????????????#r # """"""""" #?????? | | ???????????????????# # #?????? | | ???????????????????# ###################?????? | | ???????????????????# # #??????????? | | ???????????????????# #"" #??????????? | | ????????????######## !% "" #??????????? | | ????????????# ]## "T #??????????? | | ????????????# ## #"" #??????????? | | ????????????# ## "" #??????????? | | ????????????# ![=## # #??????????? | | ????????????# ![ ## # #??????????? | | ????????????# = ## # """ = #??????????? | | ????????????# [ ## # """"" #??????????? | | ????????????# ## / """"" = #??????????? | | ????????????# ## # #??????????? | | ????????????# ## ##############??????????? | | ????????????# ## ## #????????????? | | ???###+###### # * #????????????? | | ???# #T ####/## # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 50 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Rnf. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() The More The Merrier Challenges ------------ None Game ------ Seed CoolingChromaticCoupler Manual? 0 Play Time 01:50:18 Cumulative 9.4 hours Start 2022.09.26 @ 15:18:48 End 2022.09.26 @ 21:51:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b5345e5-e1a5-43a9-a5de-0b010859775f