Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 02:51:30

Player: EYE-VY

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (290)     1450
Value Destroyed (14401)    14401
Prototype IDs (47)         940
Alien Tech Used (2)        400
Bonus (1648)               1648
              TOTAL SCORE: 26739

 Bonus
-------
High Alert Combat Kills    1048
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     149/300
Energy                     78/100
System Corruption          12%
Temperature                Cool (11)
Movement                   Walking (120)
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
           Myomer Leg
>          --- UTILITY (10) -----
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Advanced Target Analyzer
           Core Analyzer
>          --- WEAPON (7) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
           Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Centrium Leg
           Centrium Leg
  Improved Antigrav System
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Energy Well
  Improved Matter Compressor
           Structural Scanner
           Core Analyzer
  Advanced Weapon Cycler
  Advanced Reaction Control System
           Graphene Brace
>          --- WEAPON -----------
           Quantum Rifle
           Quantum Rifle
           Quantum Rifle
  Enhanced Nova Cannon
  Advanced Micro-nuke Launcher
>          --- INVENTORY --------
           Gamma Rifle
           Phase Gun
           Phase Gun
           Quantum Rifle
  Enhanced Force Lance
[Rating: 167]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Reinforced Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Micro Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Firepult
  Energy Gun               Quantum Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   2   .   .   .   .   2   2   2   2   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   .   .   1   1   .   .   .   .   .   1   2   1   .   
  Weapon                   5    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   2   
Parts Attached             431  | 6   9   22  3   2   2   25  12  17  1   11  4   13  7   34  87  108 68  
  Power                    62   | 1   .   3   .   .   .   5   2   .   .   .   .   .   .   10  11  16  14  
    Engine                 14   | 1   .   3   .   .   .   5   2   .   .   .   .   .   .   2   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
    Reactor                44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   11  14  14  
  Propulsion               78   | 2   2   4   1   .   .   9   3   3   .   3   .   9   .   4   12  19  7   
    Treads                 38   | 2   2   4   1   .   .   7   3   1   .   3   .   3   .   .   5   7   .   
    Leg                    27   | .   .   .   .   .   .   2   .   .   .   .   .   6   .   4   5   3   7   
    Wheel                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Utility                  143  | 1   3   7   .   1   .   4   5   7   .   3   2   4   5   6   31  42  22  
    Device                 93   | .   1   4   .   1   .   1   3   3   .   1   2   1   3   4   26  29  14  
    Storage                12   | 1   1   1   .   .   .   .   .   .   .   1   .   1   .   2   1   2   2   
    Processor              15   | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   4   3   5   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   1   .   .   .   2   2   4   .   1   .   2   1   .   .   8   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | 2   4   8   2   1   2   7   2   7   1   5   2   .   2   14  33  31  25  
    Energy Gun             45   | 2   .   2   .   .   .   1   1   2   .   1   .   .   .   1   12  16  7   
    Energy Cannon          25   | .   2   1   2   1   .   3   .   2   .   .   .   .   1   4   4   2   3   
    Ballistic Gun          28   | .   .   .   .   .   .   3   .   2   .   1   1   .   .   1   2   6   12  
    Ballistic Cannon       27   | .   2   4   .   .   2   .   1   .   1   .   1   .   1   7   8   .   .   
    Launcher               9    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   4   .   
    Special Weapon         4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   2   .   .   .   .   .   2   .   .   .   5   .   .   3   3   .   
Parts Lost                 171  | .   .   1   .   .   .   5   .   .   .   .   1   .   2   7   36  65  54  
  Power                    29   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   7   10  9   
  Propulsion               27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   13  8   
  Utility                  56   | .   .   .   .   .   .   2   .   .   .   .   1   .   2   1   10  24  16  
  Weapon                   59   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   14  18  21  
  Highest Loss Streak      26   | .   .   1   .   .   .   2   .   .   .   .   1   .   1   5   9   17  26  
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   
Average Slot Usage (%)     90   | .   92  98  100 92  89  98  99  87  82  90  93  91  93  96  91  83  83  
  Engine                   7    | .   14  10  11  11  11  18  14  13  11  11  11  11  11  2   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  12  13  13  
  Treads                   11   | .   28  22  22  22  22  17  22  11  5   17  23  17  5   .   2   5   3   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   4   17  20  11  2   7   
  Device                   15   | .   4   13  11  11  11  10  15  15  17  12  10  7   5   17  20  22  13  
  Storage                  6    | .   14  11  11  11  11  9   7   6   5   5   5   5   5   5   4   6   1   
  Processor                5    | .   3   10  11  11  11  4   .   .   .   .   .   .   3   5   10  5   13  
  Hackware                 2    | .   .   .   .   .   .   3   7   6   5   5   5   5   5   5   2   .   .   
  Protection               5    | .   .   7   11  11  11  9   7   10  5   9   11  13  12  2   .   2   6   
  Energy Gun               5    | .   10  .   .   .   .   6   5   3   .   4   1   .   .   .   8   9   10  
  Energy Cannon            4    | .   3   6   22  15  9   8   .   4   11  11  6   5   5   7   1   .   4   
  Ballistic Gun            4    | .   .   .   .   .   .   7   15  6   5   .   9   11  10  2   2   4   8   
  Ballistic Cannon         5    | .   13  15  .   .   2   3   1   3   5   .   3   5   5   12  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             169  | 14  22  30  29  46  46  47  54  83  83  86  94  94  96  122 134 143 169 
  Greatest Support         150  | 40  40  43  43  40  40  56  84  56  28  98  98  98  90  115 150 150 121 
  Greatest Overweight (x)  23   | 1   .   .   .   1   1   12  1   2   2   3   .   3   1   1   6   3   23  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  
  Average Capacity         8    | 7   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  6   5   
  Average Carried          8    | 2   7   9   9   10  9   9   9   9   9   9   9   9   9   9   9   3   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 4   10  10  10  10  10  10  10  10  9   10  9   10  9   9   7   5   2   

 Class Distribution 
--------------------
 17% | Mutant
 15% | Tank
 15% | Skirmisher
 12% | Scavenger-Gunner
 11% | Scavenger-Tank
 10% | Scavenger-Skirmisher
  5% | Scavenger-Executioner
  5% | Pyromaniac-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -9/Materials
                Mutant | -9/Mines
                Mutant | -9/Exiles
                Mutant | -8/Mines
  Scavenger-Skirmisher | -8/Materials
  Scavenger-Skirmisher | -7/Factory
                  Tank | -6/Factory
            Skirmisher | -5/Factory
       Pyromaniac-Tank | -5/Upper Caves
        Scavenger-Tank | -5/Upper Caves
        Scavenger-Tank | -5/Zhirov
                  Tank | -4/Proximity Caves
            Skirmisher | -4/Factory
      Scavenger-Gunner | -3/Research
      Scavenger-Gunner | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Matter Collected           8793  | 194  324  225  .    .    228  424  27   530  30   177  254  .    438  853  2018 1871 1200 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13599 | .    471  372  .    .    299  689  24   1190 111  825  554  .    524  932  2319 3013 2276 
  Parts                    622   | .    40   18   .    .    4    36   4    33   3    15   13   .    9    45   132  164  106  
Haulers Intercepted        8     | .    2    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           7     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    2    2    1    
Parts Field Recycled       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Retrieved Matter         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    
Parts Self-Destructed      33    | .    .    .    .    .    .    .    .    .    .    12   13   .    8    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Combat Hostiles Destroyed  217  | .   11  5   .   .   6   14  .   15  1   14  12  .   8   20  36  42  33  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  1   
  Guns                     70   | .   2   .   .   .   .   4   .   2   .   1   4   .   .   1   13  22  21  
  Cannons                  76   | .   9   5   .   .   1   9   .   1   1   5   4   .   3   15  17  2   4   
  AOE                      31   | .   .   .   .   .   1   .   .   4   .   4   2   .   3   1   3   7   6   
Classes Destroyed          20   | .   6   3   .   .   1   1   .   3   .   1   .   .   1   2   1   1   .   
  Worker                   26   | .   4   .   .   .   .   .   .   8   .   .   .   .   .   2   5   4   3   
  Builder                  15   | .   1   1   .   .   .   .   .   3   .   .   .   .   .   2   3   1   4   
  Tunneler                 4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   
  Hauler                   8    | .   2   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 4    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   2   .   .   .   1   1   1   .   .   .   .   .   1   2   3   2   
  Swarmer                  30   | .   5   .   .   .   .   3   .   .   .   2   4   .   2   .   .   6   8   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    57   | .   6   2   .   .   4   7   .   6   .   8   5   .   2   4   2   8   3   
  Brawler                  4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   
  Duelist                  4    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   2   .   .   .   2   .   2   1   1   .   .   1   2   2   6   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   2   6   2   12  
  Programmer               70   | .   .   .   .   .   .   .   .   5   .   .   2   .   3   10  23  19  8   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   7   3   .   .   3   5   1   5   2   5   4   .   5   9   8   9   8   
  Combat Bots Only         9    | .   5   2   .   .   3   5   .   2   1   5   4   .   5   6   4   9   6   
Max Kills in Single Turn   4    | .   2   1   .   .   2   1   1   4   2   2   1   .   1   2   3   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Exploded                 4    | .   .   .   .   .   1   .   .   1   .   1   1   .   1   1   2   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Hostile Shots Fired        2032  | .    59   38   .    .    16   101  .    64   2    35   49   .    35   128  568  461  476  
  Missed                   577   | .    19   9    .    .    7    28   .    16   .    5    17   .    14   37   188  101  136  
Damage Taken               30444 | .    394  439  .    .    162  1054 25   839  80   637  467  .    453  2090 6404 9749 7651 
  Core                     3943  | .    44   146  .    .    .    128  .    121  2    18   15   .    9    209  569  1082 1600 
  Absorbed by Shields      2507  | .    .    .    .    .    .    .    .    .    .    .    147  .    82   431  1674 173  .    
  Reduced by Siege Mode    166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    152  11   
  Redirected to Shielding  446   | .    .    .    .    .    .    .    .    .    .    .    .    .    161  .    .    181  104  
Core Remaining (%)         75    | 100  82   .    .    .    63   76   100  85   .    .    .    .    87   81   56   25   .    
Volleys Fired              582   | .    39   48   .    .    8    53   2    47   2    17   26   .    15   41   101  108  75   
  Largest                  7     | .    2    2    .    .    1    3    3    3    2    4    4    .    4    5    5    5    7    
  Hottest                  543   | .    120  120  .    .    250  189  94   367  325  433  400  .    371  447  453  432  543  
Shots Fired                1703  | .    78   96   .    .    8    146  6    73   4    40   71   .    46   139  328  319  349  
  Gun                      955   | .    26   .    .    .    .    51   4    36   1    8    41   .    24   18   157  291  298  
  Cannon                   718   | .    52   96   .    .    8    95   2    36   3    25   30   .    22   121  159  21   48   
  Launcher                 30    | .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    12   7    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  826   | .    42   42   .    .    .    63   6    39   2    .    44   .    37   113  163  94   181  
  Thermal                  729   | .    10   54   .    .    8    83   .    33   2    33   27   .    9    14   134  157  165  
  Explosive                30    | .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    12   7    3    
  Electromagnetic          118   | .    26   .    .    .    .    .    .    .    .    .    .    .    .    12   19   61   .    
  Robot Hit Streak         25    | .    4    11   .    .    4    8    2    7    5    9    6    .    5    13   25   15   12   
  Robot Miss Streak        11    | .    9    4    .    .    3    3    3    7    1    2    3    .    11   4    4    7    6    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    2    1    
  Secondary Targets        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Shots Hit Robots           1067  | .    34   64   .    .    8    82   3    40   4    22   40   .    27   92   222  235  194  
  Core Hits                563   | .    21   15   .    .    7    30   2    59   6    36   22   .    21   40   92   112  100  
  Critical Kills           17    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    6    1    4    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    6    
  Critical Strikes         76    | .    1    1    .    .    .    5    .    2    .    1    .    .    2    14   26   12   12   
    Burn                   6     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    3    .    
    Meltdown               4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    
    Destroy                27    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    10   1    10   
    Blast                  27    | .    1    1    .    .    .    2    .    2    .    .    .    .    .    9    12   .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Impale                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    2    
Melee Attacks              118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   81   6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   81   6    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           38923 | .    677  1194 .    .    529  1517 54   2338 166  1330 1313 .    945  3419 9317 9150 6974 
  Guns                     16151 | .    216  .    .    .    .    605  26   332  20   111  517  .    273  306  3463 5656 4626 
  Cannons                  13132 | .    423  1189 .    .    164  912  28   507  82   379  364  .    304  2953 4227 656  944  
  Explosions               7409  | .    34   .    .    .    365  .    .    1499 62   840  432  .    368  120  1260 1270 1159 
  Melee                    2165  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    365  1568 232  
  Ramming                  66    | .    4    5    .    .    .    .    .    .    2    .    .    .    .    40   2    .    13   
  Kinetic                  14196 | .    353  522  .    .    .    669  54   417  20   .    518  .    381  2875 4060 1944 2383 
  Thermal                  16689 | .    104  667  .    .    529  848  .    1728 144  1071 795  .    564  262  3377 3413 3187 
  Explosive                4042  | .    .    .    .    .    .    .    .    94   .    259  .    .    .    .    1260 1270 1159 
  Electromagnetic          1765  | .    216  .    .    .    .    .    .    99   .    .    .    .    .    242  253  955  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2165  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    365  1568 232  
Highest Corruption         47    | .    .    .    .    .    .    6    .    5    .    .    2    2    2    6    32   47   12   
  Average Corruption       15    | .    .    .    .    .    .    5    .    3    .    .    1    2    2    5    21   27   3    
  Corruption Purged        19    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    14   .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  337   | .    .    .    .    .    .    16   .    17   .    .    3    6    9    10   89   165  22   
    Message Errors         79    | .    .    .    .    .    .    5    .    7    .    .    1    2    2    1    17   39   5    
    Matter Fused           58    | .    .    .    .    .    .    2    .    2    .    .    .    2    2    2    16   26   6    
    Heat Flow Errors       39    | .    .    .    .    .    .    4    .    2    .    .    .    .    1    2    7    21   2    
    Energy Discharges      39    | .    .    .    .    .    .    1    .    3    .    .    2    1    1    2    6    22   1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
    Data Loss (minor)      49    | .    .    .    .    .    .    4    .    1    .    .    .    .    3    2    17   19   3    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    9    .    
    Misfires               14    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    7    5    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Weapon Failures        31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    12   18   .    
Overload Shots             9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
Overflow Damage            995   | .    5    11   .    .    13   .    .    3    .    15   27   .    13   125  289  415  79   
  Projectiles              487   | .    1    11   .    .    .    .    .    .    .    15   27   .    13   125  269  11   15   
  Explosions               248   | .    4    .    .    .    13   .    .    3    .    .    .    .    .    .    20   145  63   
  Melee                    260   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    259  1    
Knockbacks                 72    | .    4    7    .    .    .    9    .    1    .    .    1    .    .    16   34   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  62    | .    3    7    .    .    .    8    .    1    .    .    1    .    .    15   27   .    .    
  Secondary                10    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    7    .    .    
Self-Inflicted Damage      533   | .    .    .    .    .    15   .    .    61   34   80   34   .    100  22   124  63   .    
  Shots                    36    | .    .    .    .    .    1    .    .    5    4    7    3    .    7    3    4    2    .    
  Rammed                   2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             12    | .    2    1    .    .    .    .    .    .    1    .    .    .    .    2    1    .    5    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    5    
  Crushed                  2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        779   | .    213  273  .    .    399  280  .    432  116  685  536  .    295  508  501  779  644  
  Average Temperature      133   | .    67   78   .    .    199  105  .    151  66   229  160  .    128  110  109  159  163  
  Received Heat Transfer   2319  | .    117  147  .    .    81   396  .    66   27   138  40   .    71   52   167  576  441  
  Effects                  62    | .    .    .    .    .    2    3    .    4    .    6    2    .    .    5    9    14   17   
    Shutdowns              18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    6    
    Energy Bleed           16    | .    .    .    .    .    1    3    .    2    .    2    2    .    .    1    1    4    .    
    Interference           13    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    2    .    4    
    Matter Decay           7     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    5    
    Short Circuit          5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    
    Damage (minor)         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    
  Total Turns              78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    63   9    
  Longest Duration         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    26   9    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Robots Melted              30    | .    .    1    .    .    4    1    .    9    .    4    2    .    3    2    2    1    1    
  Combat Hostiles          26    | .    .    .    .    .    4    1    .    8    .    4    2    .    2    2    1    1    1    
  Parts Melted             142   | .    .    6    .    .    9    4    .    36   7    9    9    .    7    4    19   16   16   
  Heat Transferred         38073 | .    198  1406 .    .    2800 1887 .    8456 597  4806 2799 .    2837 905  3630 4089 3663 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Peak Influence             761  | .   144 154 5   .   105 201 41  413 256 .   .   .   .   417 761 655 695 
  Initial                  411  | .   .   21  5   .   .   .   40  6   202 .   .   .   .   56  185 411 392 
  Average                  218  | .   37  51  5   .   34  111 23  228 232 .   .   .   .   213 313 251 538 
Maximum Alert Level        3    | .   .   .   .   .   .   1   .   2   1   .   .   .   .   2   3   2   2   
  Low Security (%)         53   | 100 100 100 100 .   100 99  100 31  .   .   .   .   .   49  37  41  .   
  Level 1                  25   | .   .   .   .   .   .   .   .   68  100 .   .   .   .   39  20  22  24  
  Level 2                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  41  35  75  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   1   1   .   .   .   1   .   10  .   .   .   .   .   5   16  12  9   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            28   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   7   7   4   
  Reinforcement            21   | .   1   1   .   .   .   1   .   4   .   .   .   .   .   1   7   2   4   
  Assault                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   3   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Distress Signals           12   | .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   5   2   .   
Communications Jammed      70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   61  .   .   
  Distress Signals         60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   58  .   .   
Times Spotted              299  | .   17  15  .   .   6   26  1   19  1   13  13  .   7   26  60  54  41  
  Peak Tracking Total      8    | .   3   4   .   .   3   5   1   3   1   4   4   .   5   5   8   7   6   
  Tactical Retreats        8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Disabled          22   | .   .   .   .   .   .   3   .   8   1   .   .   .   .   6   3   .   1   
  Max in Single Turn       5    | .   .   .   .   .   .   1   .   5   1   .   .   .   .   2   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Accessed          52   | .   7   5   .   1   .   5   3   2   1   .   .   9   .   7   8   2   2   
  Terminals                24   | .   5   4   .   .   .   4   1   1   1   .   .   .   .   2   5   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   1   .   .   .   1   1   .   .   .   .   .   .   3   2   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   
Total Hacks                148  | .   16  15  .   1   .   16  13  4   4   .   .   48  .   10  13  5   3   
  Successful               102  | .   7   10  .   1   .   9   11  1   .   .   .   48  .   6   5   2   2   
  Failed                   46   | .   9   5   .   .   .   7   2   3   4   .   .   .   .   4   8   3   1   
    Catastrophic           9    | .   2   .   .   .   .   1   .   1   1   .   .   .   .   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                66   | .   11  13  .   .   .   14  4   3   4   .   .   .   .   3   10  4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          21   | .   5   2   .   .   .   2   2   .   .   .   .   .   .   5   2   1   2   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   
Terminal Hacks             79   | .   5   9   .   1   .   8   3   1   .   .   .   48  .   .   3   1   .   
  Record                   43   | .   2   2   .   .   .   1   1   .   .   .   .   36  .   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       14   | .   2   1   .   .   .   1   1   .   .   .   .   .   .   5   1   1   2   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Retrieve Components      11   | .   2   1   .   .   .   1   1   .   .   .   .   .   .   3   1   1   1   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   3   .   .   .   3   3   2   1   .   .   .   .   6   6   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         355  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   355 .   .   .   
  Retrieved Components     41   | .   4   3   .   .   .   8   1   .   .   .   .   .   .   12  3   10  .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Turns Passed               21252 | 89   1019 1196 89   441  906  1084 747  2771 96   1445 511  515  648  2120 2795 3363 1417 
Spaces Moved               8950  | 53   520  468  49   220  347  324  448  931  37   900  266  284  419  1062 1253 897  472  
  Core                     14    | 7    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   4862  | 46   520  468  49   220  347  322  448  425  .    532  266  213  .    .    218  611  177  
  Legs                     2592  | .    .    .    .    .    .    1    .    .    .    .    .    71   419  1062 658  92   289  
  Wheels                   1288  | .    .    .    .    .    .    .    .    506  37   368  .    .    .    .    377  .    .    
  Hover                    186   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    186  .    
  Flight                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  130  130  130  160  160  120  120  117  118  50   
  Average Speed            170   | 146  160  160  160  198  222  223  160  186  130  150  160  171  140  142  149  217  191  
  Slowest Speed            1200  | 160  160  160  160  240  240  650  240  320  130  320  160  400  190  190  400  320  1200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       35    | 4    75   38   16   61   54   38   11   19   2    84   41   62   56   21   35   19   9    
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    .    5    .    .    3    .    .    .    .    
Spaces Dug                 53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   33   3    
Terrain Destroyed          614   | .    2    .    .    .    82   .    .    31   1    43   6    .    3    66   185  128  67   
  Melee                    51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   33   1    
  Projectile               114   | .    .    .    .    .    4    .    .    2    1    .    6    .    2    31   42   7    19   
  AOE                      446   | .    2    .    .    .    78   .    .    29   .    43   .    .    .    35   126  88   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total                      13491 | 62   628  815  60   225  473  572  471  1900 80   961  295  311  448  1578 1894 1956 762  
  Wait                     3073  | .    40   246  5    .    114  148  2    888  40   23   .    .    .    406  336  715  110  
  Move                     8933  | 52   519  467  48   219  346  323  447  930  36   899  265  283  418  1061 1252 896  472  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | 4    11   11   2    .    .    6    3    5    .    4    .    1    4    11   29   19   11   
  Fast Attach              194   | 6    1    2    .    1    2    9    3    4    .    3    .    14   1    10   31   69   38   
  Attach                   77    | .    .    4    1    .    .    4    3    2    1    1    1    .    1    5    22   20   12   
  Detach                   10    | .    .    .    .    2    1    .    1    1    .    .    .    .    .    .    1    3    1    
  Swap                     162   | .    8    16   2    1    .    12   6    11   .    7    3    1    5    19   34   19   18   
  Drop                     188   | .    8    17   2    2    2    17   4    12   .    6    .    12   4    23   40   26   13   
  Fire                     582   | .    39   48   .    .    8    53   2    47   2    17   26   .    15   41   101  108  75   
  Melee                    118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   81   6    
  Ram                      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kick                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    5    
  Crush                    3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Arm)
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    90 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   497 | -10/Materials      | Discovered new exit (range 14)
   898 | -10/Materials      | Discovered new exit (range 16)
  1109 | -10/Materials      | Entered another Materials area
  1109 | -9/Materials       | Evolved 2 slots: Utility x2
  2080 | -9/Materials       | Identified exit to Mines
  2080 | -9/Materials       | Identified exit to Storage
  2305 | -9/Materials       | Entered Mines
  2308 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2351 | -9/Mines           | Discovered new exit (range 5)
  2359 | -9/Mines           | Identified exit to Materials
  2366 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2388 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2388 | -9/Mines           | Discovered new exit (range 5)
  2393 | -9/Mines           | Identified exit to Exiles
  2394 | -9/Mines           | Entered Exiles
  2394 | -9/Exiles          | Accompanied by 1 ally
  2434 | -9/Exiles          | Met 8R-AWN
  2462 | -9/Exiles          | Met EX-HEX
  2506 | -9/Exiles          | Met EX-BIN
  2524 | -9/Exiles          | Aligned with FarCom system
  2526 | -9/Exiles          | Given EX-Vault access code
  2564 | -9/Exiles          | Opened EX-Vault
  2579 | -9/Exiles          | Found Firepult
  2633 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2700 | -9/Exiles          | Met EX-DEC
  2811 | -9/Exiles          | Discovered new exit (range 10)
  2830 | -9/Exiles          | Identified exit to Mines
  2835 | -9/Exiles          | Left Exiles lab with Firepult
  2835 | -9/Exiles          | Entered Mines
  3717 | -8/Mines           | Discovered exit to Materials (range 15)
  3741 | -8/Mines           | Entered Materials
  3741 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
  4312 | -8/Materials       | Build established: Scavenger-Skirmisher
  4778 | -8/Materials       | Discovered new exit (range 14)
  4825 | -8/Materials       | Entered Factory
  4825 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5551 | -7/Factory         | Discovered new exit (range 13)
  5572 | -7/Factory         | Entered another Factory area
  5572 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5879 | -6/Factory         | Build established: Tank
  7550 | -6/Factory         | Build established: Skirmisher
  8258 | -6/Factory         | Discovered new exit (range 10)
  8343 | -6/Factory         | Entered another Factory area
  8343 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  8372 | -5/Factory         | Discovered new exit (range 11)
  8439 | -5/Factory         | Entered Upper Caves
  8634 | -5/Upper Caves     | Spotted B-75 Beast
  8637 | -5/Upper Caves     | Destroyed B-75 Beast
  8909 | -5/Upper Caves     | Build established: Pyromaniac-Tank
  9711 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9762 | -5/Upper Caves     | Discovered new exit (range 6)
  9884 | -5/Upper Caves     | Entered another Upper Caves area
 10081 | -5/Upper Caves     | Build established: Scavenger-Tank
 10162 | -5/Upper Caves     | Learned 4 Factory zone layouts
 10194 | -5/Upper Caves     | Learned Factory stockpile data
 10385 | -5/Upper Caves     | Discovered new exit (range 6)
 10395 | -5/Upper Caves     | Entered Zhirov
 10395 | -5/Zhirov          | Discovered new exit (range 3)
 10424 | -5/Zhirov          | Met Zhirov
 10455 | -5/Zhirov          | Learned location of Quarantine (-3)
 10455 | -5/Zhirov          | Learned location of Testing (-2)
 10455 | -5/Zhirov          | Learned location of Command (-1)
 10488 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10592 | -5/Zhirov          | Found Alien Artifact
 10593 | -5/Zhirov          | Identified Integrated Dissipator
 10593 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10640 | -5/Zhirov          | Found Alien Artifact
 10640 | -5/Zhirov          | Identified Transdimensional Reconstructor
 10640 | -5/Zhirov          | Warped through subspace
 10910 | -5/Zhirov          | Entered Proximity Caves
 11035 | -4/Proximity Caves | Build established: Tank
 11449 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11549 | -4/Proximity Caves | Discovered new exit (range 9)
 11558 | -4/Proximity Caves | Entered Factory
 11558 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11559 | -4/Factory         | Identified exit to Armory
 11850 | -4/Factory         | Build established: Scavenger-Tank
 12532 | -4/Factory         | Build established: Tank
 12621 | -4/Factory         | Crushed by falling debris
 12677 | -4/Factory         | Lost 5 parts (1p1n1u2w)
 12932 | -4/Factory         | Build established: Skirmisher
 13512 | -4/Factory         | Discovered new exit (range 10)
 13678 | -4/Factory         | Entered Research
 13678 | -3/Research        | Evolved 2 slots: Utility x2
 14076 | -3/Research        | Spotted B-86 Titan
 14278 | -3/Research        | Lost 8 parts (1p1n2u4w)
 14456 | -3/Research        | Found Enh. Force Lance
 14538 | -3/Research        | Found Fusion Bomb Launcher
 14632 | -3/Research        | Build established: Tank
 14938 | -3/Research        | System corruption reached 10%
 15093 | -3/Research        | Lost 7 parts (2p1n3u1w)
 15168 | -3/Research        | Lost 6 parts (1p1n1u3w)
 15267 | -3/Research        | Build established: Scavenger-Gunner
 15609 | -3/Research        | Found Enh. Force Lance
 16386 | -3/Research        | System corruption reached 30%
 16428 | -3/Research        | First assault squad dispatched
 16438 | -3/Research        | Discovered new exit (range 9)
 16471 | -3/Research        | Identified exit to Research
 16473 | -3/Research        | Entered another Research area
 16473 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 16504 | -2/Research        | Lost 9 parts (2p3u4w)
 16765 | -2/Research        | First assault squad dispatched
 16806 | -2/Research        | System corruption reached 10%
 16839 | -2/Research        | Lost 8 parts (2n3u3w)
 17028 | -2/Research        | Lost 8 parts (1p2n2u3w)
 17384 | -2/Research        | Lost 7 parts (1p2n3u1w)
 17500 | -2/Research        | Found Prototype Launcher
 17500 | -2/Research        | Identified Adv. Micro-nuke Launcher
 17532 | -2/Research        | Build established: Scavenger-Mutant
 18032 | -2/Research        | Lost 3 parts (1p1n1u)
 18080 | -2/Research        | Crushed by falling debris
 18091 | -2/Research        | Crushed by falling debris
 18122 | -2/Research        | Lost 5 parts (1p2u2w)
 18312 | -2/Research        | Crushed by falling debris
 18327 | -2/Research        | Crushed by falling debris
 18327 | -2/Research        | System corruption reached 30%
 18358 | -2/Research        | Lost 6 parts (1p2n3u)
 18558 | -2/Research        | Found Adv. Micro-nuke Launcher
 18641 | -2/Research        | Build established: Scavenger-Skirmisher
 18780 | -2/Research        | Core integrity fell below 50%
 18824 | -2/Research        | Destroyed 9 combat bots
 18873 | -2/Research        | Lost 17 parts (5p2n5u5w)
 19142 | -2/Research        | Found Prototype Device
 19143 | -2/Research        | Identified Exp. Actuator Array
 19187 | -2/Research        | Build established: Scavenger-Tank
 19667 | -2/Research        | Lost 3 parts (1n2u)
 19785 | -2/Research        | Discovered new exit (range 11)
 19836 | -2/Research        | Entered Access
 19836 | -1/Access          | Evolved 2 slots: Weapon x2
 20112 | -1/Access          | Build established: Scavenger-Executioner
 20439 | -1/Access          | Lost 11 parts (2p2n2u5w)
 21120 | -1/Access          | Lost 13 parts (3p2n4u4w)
 21125 | -1/Access          | First assault squad dispatched
 21229 | -1/Access          | Core integrity fell below 50%
 21232 | -1/Access          | System corruption reached 10%
 21242 | -1/Access          | Core integrity fell below 20%
 21253 | -1/Access          | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
G-73 Enforcer suffers critical hit (Impale).
G-73 Enforcer destroyed.
K-01 Serf collects debris. <x3>
Sneak attack on K-01 Serf.
K-01 Serf destroyed.
Enh. Force Lance destroyed.
K-01 Serf collects debris. <x2>
M-36 Artificer repairs Phase Gun.
P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
Critical hit (Burn: +37).
Acquired Phase Gun.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Acquired Myomer Leg.
Phase Gun destroyed.
K-01 Serf collects debris. <x5>
[Achievement: 20k Club]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
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|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ???????????????????????"??????????????? |
|            ??????????????????????"""?????????????? |
|            ???????????????????????"""????????????? |
|            ????????????????????????"?????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ?????###?????????????#????????????????? |
|            ?#####"####????????? #????????g???????? |
|            ?#        ########?# ###??g???????????? |
|            ?#        #    = #     #??????????????? |
|            ?#   "    #      #     #??????????????? |
|            ?#  """   #   =g +     #??????????????? |
|            ?#   """  #  !@p #     #??????????????? |
|            ?#    "   #k!*!gk#??   #??????????????? |
|            ?#        # !%k|m#????##??????????????? |
|            ?#    !   ####/###????????????????????? |
|            ?#        #?##*##?????????????????????? |
|            ?####+##+#####!####=[g    #???????????? |
|            ????#   [[| =%=%==!*!=    #???????????? |
|            ????#    ###########%!  h #???????????? |
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|            ????#    #   ####### gg   #???????????? |
|            ????#    #                #???????????? |
|            ????#    #   ###### ##### #???????????? |
|            ????#### ##+#     #+#?????????????????? |
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|            #      #       =!         ####????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           183
Energy Generation          83
Energy Capacity            1420
Matter Stores              600
Matter Capacity            600
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             2400
Resistance: KI             25
Core Shielding             30
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -7/Factory | Scanalyzed
               Med. Treads | -7/Factory | Scanalyzed
         Assault Drone Bay | -5/Zhirov  | Free
            Exp. Heat Sink | -5/Zhirov  | Free
        Exp. Optical Array | -5/Zhirov  | Free
          Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
20k Club
Achiever
Alien Tech
Armchair Analyst
Can't Touch This
Dangerous Findings
Denied?
Executioner
Hey, That's Mine!
More Power To You
Pyromaniac
Rockin' Loadout
Subspace Traveler
Tank
The Science Guy
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              RecoilHypervelocityShifter
  Manual?         0
Play Time         04:35:26
  Cumulative      34.0 hours
  Start           2024.04.27 @ 21:49:28
  End             2024.04.28 @ 02:51:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          39
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8aa3ae92-8cef-46ff-8a0a-523244ed4bee