Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 13:02:20 Player: Akl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (12) 60 Value Destroyed (556) 556 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 5482 Bonus ------- Pacifist 200 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 100/100 System Corruption 51% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Thermic Laser Thermic Laser Thermic Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Battery Compact Battery Improved Targeting Computer Hardened Medium Armor Plating Medium Reactive Plating Improved Thermal Shield > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Fusion Compressor Phase Shifter Recalibrator Hypervelocity Gauss Rifle [Rating: 67] Favorites ----------- Power Fusion Compressor Engine Light Ion Engine Power Core Fusion Compressor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Recoil Stabilizer Storage Compact Battery Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 5 | . . . 2 . 2 . . . . . 1 Utility 4 | . . . . 1 . . . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 72 | 4 2 . 11 10 2 9 4 10 7 . 13 Power 7 | 1 . . 1 . . 1 1 1 1 . 1 Engine 4 | 1 . . 1 . . . 1 . . . 1 Core 3 | . . . . . . 1 . 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 25 | . 2 . 8 2 . 3 1 2 4 . 3 Treads 3 | . . . . . . . . 1 2 . . Leg 19 | . 2 . 8 2 . 1 1 1 2 . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . 2 . . . . 1 Utility 23 | 1 . . . 6 2 3 . 4 2 . 5 Device 9 | . . . . 1 1 1 . 3 . . 3 Storage 3 | 1 . . . 1 . . . . 1 . . Processor 6 | . . . . 1 1 2 . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . 3 . . . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 17 | 2 . . 2 2 . 2 2 3 . . 4 Energy Gun 9 | 1 . . 1 2 . 1 . 3 . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 4 | 1 . . . . . 1 . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Corrupted Parts 7 | . . . . . . . . . 4 . 3 System Corruption 57 | . . . . . . . . . 28 . 29 Parts Lost 48 | . . 3 6 5 . 1 7 5 1 . 20 Power 6 | . . . 2 . . 1 1 . . . 2 Propulsion 18 | . . 1 4 1 . . 3 1 . . 8 Utility 12 | . . . . 1 . . 1 3 1 . 6 Weapon 12 | . . 2 . 3 . . 2 1 . . 4 Highest Loss Streak 15 | . . 3 2 3 . 1 7 5 1 . 15 To Critical Strikes . | . . . . . . . . . . . . Average Backups 2 | 2 1 2 2 2 4 4 5 1 2 4 2 Power . | . 1 1 . . . . . . . 1 . Propulsion . | 1 . 1 2 . . . . . . . . Utility 1 | . . . . 2 4 3 4 1 . 2 1 Weapon . | . . . . . . 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . . . . 1 1 . . 2 . 3 Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . 1 . . Utility 1 | . . . . . 1 . . . . . . Weapon 4 | . . . . . . 1 . . . . 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 82 78 58 49 9 43 64 47 80 100 70 Engine 1 | . 14 14 3 . . . 4 . . . . Core 3 | . . . . . . 1 . 3 6 6 3 Treads 5 | . . . . . . . . 2 9 20 10 Leg 13 | . 25 25 32 15 . 3 9 3 11 20 15 Flight 2 | . . . . . . 13 13 1 . . . Device 3 | . . . . 1 8 7 5 5 3 . 3 Storage 7 | . 14 14 11 9 . . . 3 7 13 8 Processor 9 | . . . . 5 . 11 15 12 13 13 4 Protection 4 | . . . . 5 . . . 3 5 6 7 Energy Gun 12 | . 14 13 5 9 1 . . 10 20 20 9 Ballistic Gun 1 | . 14 11 . . . 5 5 . . . 1 Peak Build Rating 67 | 4 6 6 14 21 12 21 31 46 56 56 67 Average Rating 33 | 3 5 5 9 13 5 16 23 28 48 56 45 On Entrance 18 | . 4 6 3 7 9 5 18 9 46 56 56 Avg Prop Armor Cover (%) 9 | . . . 18 . . 11 8 5 8 14 8 Naked Turns 35 | . . . . . . . . . . . 35 Heaviest Build 53 | 12 12 12 13 26 3 14 31 27 43 43 53 Greatest Support 90 | 3 20 20 52 41 3 11 25 30 50 50 90 Greatest Overweight (x) 5 | 3 . 1 . 5 . 1 2 4 2 . 1 Average Overweight (x) . | 2 . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 5 Most Carried 5 | 4 2 2 5 5 5 5 5 5 5 4 5 Average Carried 2 | 2 1 2 2 2 4 4 5 1 2 4 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 5 | 3 2 2 1 4 5 5 5 . 4 4 4 Class Distribution -------------------- 34% | Mutant 32% | Gunner 12% | Scavenger-Gunner 7% | Derelict-Mutant 7% | Scavenger-Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 1136 | 218 . . . 64 . 227 33 . 444 . 150 Remotely . | . . . . . . . . . . . . Salvage Created 575 | . . . 40 . . . 61 . 343 . 131 Parts 26 | . . . . . . . 7 . 11 . 8 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 5 . 1 . . Prevented 4 | . . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 12 | . . . 1 . . . 4 . 5 . 2 Guns 1 | . . . . . . . . . 1 . . Cannons 1 | . . . . . . . . . . . 1 AOE 4 | . . . . . . . 4 . . . . Classes Destroyed 8 | . . . 1 . . . 1 . 4 . 2 Swarmer 3 | . . . . . . . 3 . . . . Grunt 5 | . . . 1 . . . 1 . 3 . . Brawler 1 | . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 3 | . . . 1 . . . 3 . 2 . 1 Combat Bots Only 3 | . . . 1 . . . 3 . 2 . 1 Max Kills in Single Turn 2 | . . . 1 . . . 2 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 676 | . . 57 163 85 15 24 36 30 25 . 241 Missed 232 | . . 17 67 24 7 11 15 6 5 . 80 Hits 444 | . . 40 96 61 8 13 21 24 20 . 161 Melee 22 | . . . . 19 . . . . 3 . . Projectile 422 | . . 40 96 42 8 13 21 24 17 . 161 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 24 | . . . 3 6 . 2 . . 1 . 12 Part Disruptions 3 | . . . . . . . . . 2 . 1 Damage Taken 7582 | . . 575 1259 1272 72 207 435 359 352 . 3051 Core 2286 | . . 202 394 333 40 33 138 118 28 . 1000 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 49 | . . . . . . . . . . . 49 Core Remaining (%) 51 | 100 . 19 1 39 . . 69 . . 82 . Volleys Fired 58 | . . 7 . 6 . 4 4 1 12 . 24 Largest 3 | . . 2 . 2 . 1 1 1 3 . 3 Hottest 272 | . . 70 . 138 . 25 39 60 180 . 272 Shots Fired 124 | . . 14 . 7 . 4 5 1 37 . 56 Gun 115 | . . 14 . 7 . 4 . 1 37 . 52 Cannon 4 | . . . . . . . . . . . 4 Launcher 5 | . . . . . . . 5 . . . . Special . | . . . . . . . . . . . . Kinetic 33 | . . 7 . . . 4 . . . . 22 Thermal 13 | . . 7 . 2 . . . . . . 4 Explosive 5 | . . . . . . . 5 . . . . Electromagnetic 73 | . . . . 5 . . . 1 37 . 30 Robot Hit Streak 6 | . . 6 . 5 . 2 1 2 6 . 6 Robot Miss Streak 4 | . . 3 . 1 . 2 2 . 3 . 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 74 | . . 10 5 4 . 2 1 1 22 . 29 Core Hits 31 | . . 1 1 3 . 2 6 1 9 . 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 3 Critical Strikes 6 | . . 1 . . . . . . . . 5 Burn 1 | . . 1 . . . . . . . . . Destroy 3 | . . . . . . . . . . . 3 Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks 13 | . . . 13 . . . . . . . . Impact 13 | . . . 13 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1924 | . . 144 178 67 24 32 457 33 601 . 388 Guns 1199 | . . 143 . 57 . 32 . 21 601 . 345 Cannons 43 | . . . . . . . . . . . 43 Explosions 457 | . . . . . . . 457 . . . . Melee 167 | . . . 167 . . . . . . . . Ramming 58 | . . 1 11 10 24 . . 12 . . . Kinetic 235 | . . 80 . . . 32 . . . . 123 Thermal 176 | . . 63 . 19 . . . . . . 94 Explosive 457 | . . . . . . . 457 . . . . Electromagnetic 831 | . . . . 38 . . . 21 601 . 171 Impact 167 | . . . 167 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 51 | . . . . . . 1 1 . 30 30 51 Average Corruption 17 | . . . . . . 1 1 . 16 30 37 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . . . . . . . 2 . 33 1 33 Message Errors 11 | . . . . . . . 1 . 4 . 6 Matter Fused 11 | . . . . . . . . . 11 . . Heat Flow Errors 4 | . . . . . . . . . 4 . . Energy Discharges 9 | . . . . . . . . . 7 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . 4 1 4 Data Loss (major) 6 | . . . . . . . . . 2 . 4 Misfires 3 | . . . . . . . 1 . 1 . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 13 | . . . . . . . . . . . 13 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 76 | . . . 37 . . . 39 . . . . Projectiles . | . . . . . . . . . . . . Explosions 39 | . . . . . . . 39 . . . . Melee 37 | . . . 37 . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 12 . 82 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed 5 | . . . . . 4 . . 1 . . . Targets Rammed 16 | . . 1 5 5 4 . . 1 . . . Kicked 11 | . . 1 5 5 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 365 | . . 50 8 75 . 1 21 . 365 . 318 Average Temperature 117 | . . 26 4 30 . 1 16 . 119 . 136 Received Heat Transfer 1615 | . . 225 648 369 18 81 126 . 139 . 9 Effects 5 | . . . . . . . . . 3 . 2 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . 1 Interference 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . . . . . 4 . 1 Combat Hostiles 6 | . . . 1 . . . . . 4 . 1 Parts Fried 6 | . . . 1 . . . . . 3 . 2 Impact Corruptions 2 | . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 407 | . . 259 . 37 . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 110 | . . 50 110 33 . . . 15 . . 34 Initial 33 | . . . . 33 . . . 6 . . . Average 8 | . . 13 26 6 . . . 1 . . 2 Influence Increases 780 | . . 60 245 19 . 135 120 15 90 . 96 Destroy 0b10 Robot/C 220 | . . . 20 . . . 80 . 80 . 40 Destroy Leader 40 | . . . . . . . 10 . 10 . 20 Successful Hack 4 | . . . . 4 . . . . . . . Destroy Structure 6 | . . . . . . . . . . . 6 Lose Combat Pursuer 510 | . . 60 225 15 . 135 30 15 . . 30 Influence Decreases 776 | . . 60 165 99 . 115 130 25 90 . 92 Entered New Map 55 | . . . . 47 . . 4 4 . . . Time Decay 541 | . . 30 115 52 . 105 96 21 80 . 42 Lost Part 180 | . . 30 50 . . 10 30 . 10 . 50 Squads Dispatched 7 | . . . 4 . 1 . . . . . 2 Investigation 1 | . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . . . 3 . 1 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 4 | . . . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 87 | . . 8 27 7 2 9 8 1 4 . 21 Peak Tracking Total 14 | . . 4 13 8 3 4 4 1 3 . 14 Tactical Retreats 17 | . . 1 8 1 . 4 1 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 3 | . . . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 2 | . . . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 6 | . 1 . . 1 . . . 1 2 . 1 Terminals 3 | . 1 . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 16 | . 5 . . 1 . . . 3 4 . 3 Successful 11 | . 4 . . 1 . . . 2 4 . . Failed 5 | . 1 . . . . . . 1 . . 3 Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 11 | . 5 . . . . . . 3 . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 10 | . 4 . . . . . . 2 4 . . Record 6 | . 3 . . . . . . . 3 . . Open Door 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 2 | . 1 . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 4040 | 57 48 152 346 286 67 290 292 297 1585 37 583 Spaces Moved 3246 | 29 38 108 234 181 107 558 285 300 884 29 493 Core 381 | 29 . . . 18 107 . . 72 . . 155 Treads 345 | . . . . . . . . 75 130 . 140 Legs 1513 | . 38 108 234 163 . . 71 20 754 29 96 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1007 | . . . . . . 558 214 133 . . 102 Fastest Speed 34 | 50 120 120 120 120 50 34 40 40 120 120 40 Average Speed 111 | 163 120 120 120 136 50 46 97 87 172 120 94 Slowest Speed 300 | 200 120 190 120 300 50 124 260 250 260 120 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 8 44 37 22 4 68 58 8 89 10 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . . 5 1 . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 82 | . . . . . . . 79 . . . 3 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 AOE 79 | . . . . . . . 79 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Total 3519 | 39 40 115 275 211 122 583 293 330 921 31 559 Wait 33 | . . . 2 . . 3 . 10 . 3 15 Move 3232 | 28 37 107 233 180 106 557 284 299 883 28 490 Hop 1 | . . . . . . . . . . . 1 Pick Up 50 | 7 1 . 8 8 2 7 . 2 8 . 7 Fast Attach 30 | . . . 3 3 2 2 4 6 5 . 5 Attach 52 | 4 2 . 9 6 1 7 . 9 5 . 9 Detach 11 | . . . . 1 2 1 . 2 3 . 2 Swap 3 | . . . . 1 . . . . 1 . 1 Drop 20 | . . . 2 1 5 2 1 . 4 . 5 Fire 58 | . . 7 . 6 . 4 4 1 12 . 24 Melee 13 | . . . 13 . . . . . . . . Ram 4 | . . . . . 4 . . . . . . Kick 11 | . . 1 5 5 . . . . . . . Crush 1 | . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials (discovered 2 exits: [*Fac] / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 7) 106 | -10/Materials | Entered Mines 150 | -10/Mines | Met a Derelict bent on vengeance 239 | -10/Mines | Learned location of Zion (-7) 245 | -10/Mines | Core integrity fell below 50% 246 | -10/Mines | Discovered new exit (range 9) 251 | -10/Mines | Core integrity fell below 20% 258 | -10/Mines | Entered Materials 258 | -9/Materials | Evolved 2 slots: Propulsion x2 259 | -9/Materials | Identified exit to Storage 272 | -9/Materials | Lost 3 parts (1n2w) 303 | -9/Materials | Build established: Mutant 424 | -9/Materials | Core integrity fell below 50% 451 | -9/Materials | Discovered new exit (range 12) 491 | -9/Materials | Core integrity fell below 20% 591 | -9/Materials | Discovered new exit (range 10) 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 687 | -8/Materials | Identified exit to Garrison 864 | -8/Materials | Discovered new exit (range 12) 881 | -8/Materials | Lost 3 parts (1n1u1w) 887 | -8/Materials | Core integrity fell below 50% 890 | -8/Materials | Entered Factory 890 | -7/Factory | Evolved 2 slots: Propulsion x2 947 | -7/Factory | Discovered new exit (range 11) 957 | -7/Factory | Entered Lower Caves 986 | -7/Lower Caves | Encountered a Warlord checkpoint 1244 | -7/Lower Caves | Discovered new exit (range 5) 1247 | -7/Lower Caves | Entered another Lower Caves area 1248 | -7/Lower Caves | Encountered a Warlord checkpoint 1466 | -7/Lower Caves | Spotted B-75 Beast 1480 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1508 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 1534 | -7/Lower Caves | Discovered new exit (range 16) 1539 | -7/Lower Caves | Entered Factory 1539 | -6/Factory | Evolved 2 slots: Utility x2 1668 | -6/Factory | Lost 5 parts (1n3u1w) 1830 | -6/Factory | Discovered new exit (range 5) 1834 | -6/Factory | Identified exit to Lower Caves 1836 | -6/Factory | Entered Lower Caves 1961 | -6/Lower Caves | Build established: Gunner 1980 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2767 | -6/Lower Caves | System corruption reached 10% 3092 | -6/Lower Caves | Entered an active Warlord outpost 3105 | -6/Lower Caves | Learned Factory trap positions 3105 | -6/Lower Caves | Learned Extension security intel 3280 | -6/Lower Caves | Build established: Scavenger-Gunner 3350 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3365 | -6/Lower Caves | System corruption reached 30% 3410 | -6/Lower Caves | Discovered new exit (range 9) 3421 | -6/Lower Caves | Entered another Lower Caves area 3442 | -6/Lower Caves | Discovered new exit (range 13) 3458 | -6/Lower Caves | Entered Factory 3458 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3459 | -5/Factory | Loaded intel: 95 trap records 3707 | -5/Factory | System corruption reached 10% 3825 | -5/Factory | System corruption reached 30% 3943 | -5/Factory | Lost 15 parts (1p6n6u2w) 3970 | -5/Factory | Core integrity fell below 50% 4036 | -5/Factory | Core integrity fell below 20% 4041 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03978_ P-80 Master resets P-70 Sage, system corruption cleaned. 03978_ K-01 Serf destroyed. [Achievement: Z1$+NX3F=JRE3_ZNQR] 03979_ K-01 Serf collects debris. 03979_ K-01 Serf destroyed. 03980_ K-01 Serf collects debris. 03981_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03985_ K-01 Serf cleans the Recycling Unit. 03986_ System corrupted: Substantial component data lost. 03987_ K-01 Serf cleans the Repair Station. 03987_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 03993_ Penetrated by Slug. 04006_ Nuclear Pulse Thruster destroyed. 04006_ Slug penetrates Wall. 04008_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????^^??^???????????? | | ?????????????????????????????????^?^?^???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################+#+##?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | @ #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #####+############## #?????????????????????? | | #??????# #####?????????????????? | | """"" """" #??????# ??????????? | | ""T"" """" #??????# s ??????????? | | """" #??????+ ss ??????????? | | """"????????# ""???????????? | | """"????????# s "????????????? | | """?????????# "????????????? | | ""??????????# ????????????? | | ??????????########## "????????????? | | ????????????????????? ?????????????? | | ?? ????????????????????? ?????????????? | | ???? ?????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Leap Before You Look Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AluminumConstructShearcannon Manual? 0 Play Time 00:52:37 Cumulative 17.1 hours Start 2026.07.16 @ 11:48:20 End 2026.07.16 @ 13:02:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d7db591-0ee1-49fc-9067-1ba63fabbd48