Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 19:15:55 Player: Koritus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3038) 3038 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 8592 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Hardlight Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Layered Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Coolant Injector Improved Propulsion Shielding Improved Light Armor Plating Medium Reflective Plating Hardlight Generator Heavy Machine Gun Improved Grenade Launcher [Rating: 73] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 . . Power 3 | . . . . 1 1 . . 1 . . Propulsion 4 | . . 2 . . 1 . . 1 . . Utility 3 | . . . 1 1 . . 1 . . . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 103 | 5 15 14 14 9 9 14 13 3 2 5 Power 18 | 1 3 2 1 2 1 3 2 3 . . Engine 12 | 1 3 2 . 2 . 2 2 . . . Core 6 | . . . 1 . 1 1 . 3 . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 3 6 5 . 4 5 7 . 1 2 Treads 2 | . . . . . . 1 1 . . . Leg 31 | 2 3 6 5 . 4 4 6 . 1 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 22 | . 3 1 3 4 3 3 3 . . 2 Device 8 | . . 1 . 2 2 1 1 . . 1 Storage 2 | . 2 . . . . . . . . . Processor 1 | . 1 . . . . . . . . . Hackware 2 | . . . . 1 1 . . . . . Protection 9 | . . . 3 1 . 2 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 6 5 5 3 1 3 1 . 1 1 Energy Gun 5 | . 1 3 . 1 . . . . . . Energy Cannon 2 | . 1 . . . . . . . . 1 Ballistic Gun 14 | 2 2 1 3 2 1 2 . . 1 . Ballistic Cannon 5 | . . 1 2 . . 1 1 . . . Launcher 2 | . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 26 | . . 1 2 1 1 1 . . 8 12 Power 3 | . . . . . . . . . 1 2 Propulsion 9 | . . . . 1 1 1 . . 2 4 Utility 6 | . . . 1 . . . . . 2 3 Weapon 8 | . . 1 1 . . . . . 3 3 Highest Loss Streak 11 | . . 1 1 1 1 1 . . 7 11 To Critical Strikes 3 | . . . 1 . 1 . . . 1 . Average Slot Usage (%) 89 | . 94 96 98 95 89 99 92 87 45 17 Engine 11 | . 13 11 7 13 13 16 11 2 . 2 Core 2 | . . . 1 . 6 3 . 11 5 . Leg 28 | . 27 40 36 27 23 31 28 26 13 . Device 5 | . . 9 2 6 6 6 10 10 5 1 Storage 7 | . 13 11 9 7 6 6 5 5 3 . Processor 1 | . 11 1 . . . . . . . . Hackware 2 | . . . . 4 5 6 5 5 3 . Protection 5 | . . . 14 9 6 6 4 5 2 3 Energy Gun 5 | . 3 10 6 2 6 5 . . . 4 Energy Cannon 2 | . 10 5 . . . . . . . 1 Ballistic Gun 9 | . 9 1 10 18 13 12 11 10 4 . Ballistic Cannon 3 | . . 3 9 1 . . 10 10 4 . Naked Turns 89 | . . . . . . . . . 46 43 Heaviest Build 79 | 6 21 31 39 49 51 63 77 79 79 6 Greatest Support 85 | 20 20 40 40 49 84 85 76 76 76 12 Greatest Overweight (x) 3 | . 1 . . 1 1 2 2 1 3 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 8 5 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 5 Average Carried 8 | 2 7 9 9 8 9 9 8 9 8 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 8 10 9 9 10 10 10 9 5 2 Class Distribution -------------------- 56% | Scavenger-Tank 32% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Hacker-Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Matter Collected 2335 | 262 241 214 495 160 240 466 . 13 238 6 Remotely . | . . . . . . . . . . . Salvage Created 3562 | 33 314 748 786 188 365 603 . 84 441 . Parts 207 | 3 31 59 41 10 18 38 . 6 1 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Combat Hostiles Destroyed 72 | 1 9 19 17 3 6 12 . 3 2 . Guns 44 | 1 5 7 7 3 6 12 . 3 . . Cannons 28 | . 4 12 10 . . . . . 2 . Classes Destroyed 13 | 1 3 2 2 2 1 1 . . 1 . Worker 3 | . 2 . . . . 1 . . . . Builder 3 | . . 1 1 . 1 . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 2 | . . . . 1 . 1 . . . . Watcher 10 | . 2 4 3 . . 1 . . . . Swarmer 22 | . 6 7 3 . . 3 . 3 . . Grunt 28 | 1 3 8 9 . 3 4 . . . . Brawler 1 | . . . . . 1 . . . . . Sentry 12 | . . 4 4 2 . 2 . . . . Hunter 2 | . . . 1 . 1 . . . . . Programmer 3 | . . . . 1 1 1 . . . . Behemoth 2 | . . . . . . 2 . . . . Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 7 | 1 4 7 5 1 6 3 . 3 2 . Combat Bots Only 6 | 1 3 6 4 1 5 3 . 3 2 . Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 . 1 1 . Gunslinging 1 | . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Hostile Shots Fired 702 | 4 28 56 87 85 22 137 . 72 7 204 Missed 274 | 3 8 19 26 42 7 53 . 26 1 89 Damage Taken 5380 | 9 189 230 759 382 203 1271 . 376 203 1758 Core 1551 | . 40 48 76 20 31 174 . 32 114 1016 Absorbed by Shields 376 | . . 80 80 . . . . 149 31 36 Ignored by Resistances 1664 | 3 56 95 239 117 56 364 . 159 62 513 Regen/Repaired (Parts) 7 | . 7 . . . . . . . . . Core Remaining (%) 90 | 100 84 88 86 97 . 75 100 . . . Volleys Fired 210 | 3 29 40 40 14 11 51 1 8 13 . Largest 4 | 2 2 2 3 3 3 3 4 4 4 . Hottest 161 | 40 100 107 130 136 136 161 161 161 161 . Shots Fired 510 | 6 49 76 96 42 32 138 4 20 47 . Gun 359 | 6 18 43 57 40 32 127 2 12 22 . Cannon 146 | . 26 33 39 2 . 11 2 8 25 . Launcher 5 | . 5 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 341 | 6 14 12 74 40 22 102 4 20 47 . Thermal 129 | . 26 33 22 2 10 36 . . . . Explosive 5 | . 5 . . . . . . . . . Electromagnetic 35 | . 4 31 . . . . . . . . Robot Hit Streak 31 | 5 27 30 10 28 14 31 2 7 13 . Robot Miss Streak 7 | 1 1 7 5 3 2 3 2 5 3 . Penetration Max 1 | . . . . . 1 1 . . 1 . Secondary Targets 3 | . . . . . 3 . . . . . Max Gunslinging Chain 2 | . . . . . 2 . . . . . Shots Hit Robots 371 | 5 27 50 69 33 29 111 2 7 38 . Core Hits 217 | 2 17 38 64 13 20 54 . 3 6 . Critical Kills 3 | . . . . . 2 1 . . . . Critical Parts Destroyed 3 | . . . . . . 2 . 1 . . Critical Strikes 9 | . . 2 . . 2 3 . 1 1 . Burn 1 | . . 1 . . . . . . . . Destroy 6 | . . . . . 2 3 . 1 . . Blast 1 | . . . . . . . . . 1 . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8154 | 51 455 996 1289 623 640 2706 59 223 1112 . Guns 5723 | 51 163 505 685 604 640 2449 . 178 448 . Cannons 2320 | . 279 438 604 19 . 257 59 . 664 . Explosions 63 | . 13 50 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 48 | . . 3 . . . . . 45 . . Kinetic 5478 | 51 141 182 996 565 387 1807 59 178 1112 . Thermal 2250 | . 279 468 293 58 253 899 . . . . Explosive 13 | . 13 . . . . . . . . . Electromagnetic 365 | . 22 343 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 . 1 . . 2 . . 8 8 Average Corruption 3 | . 1 . 1 . . 1 . . 5 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . 2 . 3 . . 1 . . 7 7 Message Errors 2 | . . . . . . . . . 1 1 Matter Fused 7 | . 1 . 1 . . . . . 3 2 Energy Discharges 3 | . 1 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 1 Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 21 | . . 12 . . . . 9 . . . Projectiles 21 | . . 12 . . . . 9 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 17 | . . 1 16 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 16 | . . 1 15 . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 40 | . 13 . 27 . . . . . . . Shots 3 | . 1 . 2 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . 1 . . . . . 7 . . Kicked 8 | . . 1 . . . . . 7 . . Crushed . | . . . . . . . . . . . Highest Temperature 477 | . 141 322 477 312 451 274 21 108 48 256 Average Temperature 107 | . 55 81 143 107 260 87 14 50 21 148 Received Heat Transfer 1292 | 6 39 101 165 114 81 369 . . . 417 Effects 17 | . . 1 9 1 5 1 . . . . Shutdowns 8 | . . . 2 1 5 . . . . . Energy Bleed 3 | . . . 2 . . 1 . . . . Interference 4 | . . 1 3 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 4958 | . 592 1062 629 100 575 2000 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Peak Influence 450 | 20 201 440 450 273 115 257 15 92 28 164 Initial 158 | . 11 42 82 158 30 48 . 5 26 . Average 139 | 4 77 254 299 205 51 130 12 54 10 63 Maximum Alert Level 2 | . 1 2 2 1 . 1 . . . . Low Security (%) 69 | 100 86 23 23 33 100 93 100 100 100 100 Level 1 25 | . 13 70 42 66 . 6 . . . . Level 2 4 | . . 5 34 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 2 1 2 2 1 1 . 3 Investigation 3 | . . . 1 . . . . 1 . 1 Extermination 3 | . . . . 1 1 . 1 . . . Reinforcement 6 | . . . 1 . 1 2 . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Distress Signals 14 | . . 3 7 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | 1 12 26 26 5 7 19 1 5 6 24 Peak Tracking Total 11 | 1 3 6 9 2 5 4 2 5 3 11 Tactical Retreats 8 | . . 1 . . . 2 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Traps Triggered 11 | . 4 . 2 . . 1 2 1 . 1 Indirectly 1 | . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Machines Disabled 7 | . . 1 5 . . . . 1 . . Max in Single Turn 2 | . . 1 2 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 Energy Cycler 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Machines Accessed 22 | . 4 1 3 2 3 2 3 1 . 3 Terminals 11 | . 2 . 3 2 1 2 . . . 1 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . 1 . . . . . . 1 . 1 Recycling Units 6 | . 1 1 . . 1 . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 48 | . 8 2 13 3 6 2 6 3 . 5 Successful 31 | . 5 2 11 . 3 1 5 1 . 3 Failed 17 | . 3 . 2 3 3 1 1 2 . 2 Catastrophic 2 | . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 28 | . 5 . 13 3 2 2 . . . 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 6 | . 2 . . . . . . 3 . 1 Recycling Units 12 | . 1 2 . . 3 . 6 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 16 | . 2 . 11 . 1 1 . . . 1 Record 10 | . 1 . 8 . 1 . . . . . Robot Analysis 1 | . . . . . . . . . . 1 Open Door 1 | . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . 1 . 1 Scan Component 2 | . 1 . . . . . . 1 . . Repair 1 | . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 10 | . 1 2 . . 2 . 5 . . . Process 5 | . . 2 . . . . 3 . . . Report Inventory 2 | . 1 . . . 1 . . . . . Retrieve Matter 3 | . . . . . 1 . 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . 3 2 2 1 2 1 . 1 Full Trace Events 4 | . . . 2 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 284 | . . 202 . . . . 82 . . . Retrieved Matter 82 | . . . . . . . 82 . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Total Allies 3 | . . . . . . 2 . . 1 . Largest Group 1 | . . . . . . 1 . . 1 . Highest-Rated Group 46 | . . . . . . 25 . . 46 . Highest-Rated Ally 46 | . . . . . . 25 . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 15 . Total Damage 536 | . . . . . . . . . 536 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted 2 | . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Turns Passed 4975 | 126 691 831 591 416 651 801 285 135 193 255 Spaces Moved 3241 | 92 446 500 357 229 364 503 222 62 166 300 Core 291 | 31 . . . . . . . . 105 155 Treads 1 | . . . . . . 1 . . . . Legs 2804 | 61 446 500 357 229 364 502 222 62 61 . Wheels . | . . . . . . . . . . . Hover 133 | . . . . . . . . . . 133 Flight 12 | . . . . . . . . . . 12 Fastest Speed 40 | 50 120 120 120 120 112 114 112 114 50 40 Average Speed 120 | 96 125 120 120 152 162 118 116 155 88 61 Slowest Speed 320 | 120 190 120 120 190 190 320 260 188 200 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 9 64 47 32 5 10 53 6 2 97 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 44 | . 28 6 . 1 1 4 . 3 1 . Melee . | . . . . . . . . . . . Projectile 9 | . . . . 1 1 3 . 3 1 . AOE 34 | . 28 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Was Fac Total 3902 | 124 531 663 448 270 396 591 244 83 182 370 Wait 165 | 15 17 57 13 . . 2 . . . 61 Move 3232 | 91 445 499 356 228 363 502 221 62 165 300 Hop . | . . . . . . . . . . . Pick Up 96 | 10 17 28 14 9 6 6 3 . 1 2 Fast Attach 29 | . . . . . 7 9 7 3 1 2 Attach 47 | 5 10 7 4 9 1 3 4 . 1 3 Detach 8 | . 2 . . 3 . . 2 . 1 . Swap 28 | . 5 8 10 . 1 2 2 . . . Drop 76 | . 6 23 11 7 7 13 4 3 . 2 Fire 210 | 3 29 40 40 14 11 51 1 8 13 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . 1 . . . . . 7 . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 13) 356 | -10/Materials | Discovered new exit (range 14) 397 | -10/Materials | Repaired Heat Sink 674 | -10/Materials | Discovered new exit (range 8) 814 | -10/Materials | Discovered new exit (range 3) 817 | -10/Materials | Identified exit to Materials 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Propulsion x2 996 | -9/Materials | Discovered new exit (range 15) 1250 | -9/Materials | Discovered new exit (range 8) 1603 | -9/Materials | Discovered new exit (range 3) 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1948 | -8/Materials | Build established: Scavenger-Tank 2221 | -8/Materials | Discovered new exit (range 14) 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2425 | -7/Factory | Discovered new exit (range 14) 2656 | -7/Factory | Entered another Factory area 2656 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3205 | -6/Factory | Discovered new exit (range 5) 3307 | -6/Factory | Entered Extension 3518 | -6/Extension | Energy Cycler disabled 3518 | -6/Extension | Rescued a captive Derelict 3518 | -6/Extension | Rescued a captive Derelict 3520 | -6/Extension | Rescued a captive Derelict 3520 | -6/Extension | Rescued a captive Derelict 3523 | -6/Extension | Rescued a captive Derelict 3584 | -6/Extension | Spotted B-75 Beast 3985 | -6/Extension | Destroyed B-75 Beast 4001 | -6/Extension | Spotted B-75 Beast 4004 | -6/Extension | Discovered new exit (range 15) 4040 | -6/Extension | Destroyed B-75 Beast 4108 | -6/Extension | Entered Factory 4108 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4252 | -5/Factory | Discovered new exit (range 13) 4393 | -5/Factory | Entered another Factory area 4393 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4528 | -4/Factory | Sucked down chute 4528 | -4/Factory | Entered Waste 4529 | -4/Waste | Met a frightened Derelict 4541 | -4/Waste | Spotted C-40 Crusher 4543 | -4/Waste | EMP discharged 4555 | -4/Waste | Spotted C-40 Crusher 4563 | -4/Waste | Allies destroyed C-40 Crusher 4573 | -4/Waste | Spotted C-40 Crusher 4576 | -4/Waste | Spotted C-40 Crusher 4580 | -4/Waste | Spotted C-40 Crusher 4584 | -4/Waste | Destroyed C-40 Crusher 4591 | -4/Waste | Destroyed C-40 Crusher 4597 | -4/Waste | Spotted C-40 Crusher 4604 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4618 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4627 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4629 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4642 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4643 | -4/Waste | EMP discharged 4673 | -4/Waste | Lost 7 parts (1p2n1u3w) 4675 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4696 | -4/Waste | Discovered new exit (range 16) 4721 | -4/Waste | Entered Factory 4848 | -4/Factory | Spotted B-86 Titan 4879 | -4/Factory | Core integrity fell below 50% 4895 | -4/Factory | Core integrity fell below 20% 4925 | -4/Factory | Lost 11 parts (2p4n3u2w) 4974 | -4/Factory | Build established: Mutant 4976 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Tier: 7 X-series specialists each possess unique loadouts for a specific purpose. Although relatively slow to attack, X-77 Beamers are capable of inflicting significant thermal damage, often enough to melt any targets with insufficient cooling. Time lost during attacking is also made up for by quicker repositioning enabled by VSS legs. ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. Q4I 2V8%WJ