Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 01:16:13 Player: THR33-1NT Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (889) 889 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 2906 Bonus ------- Follower Combat Kills 72 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Compact Matter Pod (150) Decoy Drone Bay Minigun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Pulse Rifle Heavy Laser > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Compact Matter Pod Decoy Drone Bay Heavy Assault Rifle Autogun Flak Cannon Grenade Launcher Signal Generator [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 62 | 8 7 6 21 20 Power 7 | 2 1 1 2 1 Engine 6 | 2 . 1 2 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 14 | 2 2 1 2 7 Treads . | . . . . . Leg 14 | 2 2 1 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 2 5 5 Device 6 | 2 . . 2 2 Storage 5 | . 1 1 3 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 26 | 2 3 2 12 7 Energy Gun 6 | 1 . . 2 3 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 . 6 3 Ballistic Cannon . | . . . . . Launcher 6 | . . 1 4 1 Special Weapon 3 | . 2 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . . 1 12 Power 3 | . . . . 3 Propulsion 7 | . . . . 7 Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 99 99 78 Engine 8 | . 6 4 11 5 Core 2 | . 7 6 . . Leg 30 | . 28 33 33 28 Device 10 | . 24 11 6 4 Storage 10 | . 3 11 14 9 Processor 8 | . . 10 11 8 Protection 1 | . . . . 5 Energy Gun 6 | . 9 . 6 8 Ballistic Gun 9 | . 8 . 14 6 Special Weapon 4 | . 10 22 . . Naked Turns 17 | . . . . 17 Heaviest Build 37 | 9 18 28 32 37 Greatest Support 50 | 20 20 30 30 50 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 10 15 15 10 Average Capacity 10 | 5 6 14 11 8 Most Carried 15 | 5 10 15 15 10 Average Carried 9 | 2 5 13 11 8 Final Capacity 15 | 5 10 15 10 5 Final Carried 15 | 5 10 15 10 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 903 | 284 75 65 294 185 Remotely 153 | . . . 153 . Salvage Created 1001 | 53 41 185 261 461 Parts 71 | 8 10 25 7 21 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 25 | 1 3 5 7 9 Guns 15 | 1 3 . 3 8 Cannons 2 | . . 2 . . AOE 8 | . . 3 4 1 Classes Destroyed 7 | 2 1 2 2 . Tunneler 1 | 1 . . . . Recycler 1 | . . . 1 . Watcher 2 | . . 2 . . Swarmer 7 | . 3 3 1 . Grunt 11 | 1 . . 4 6 Brawler 1 | . . . 1 . Sentry 6 | . . 2 1 3 Best Kill Streak 6 | 2 3 4 6 2 Combat Bots Only 5 | 1 3 3 5 2 Max Kills in Single Turn 4 | 1 1 4 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2698 | 22 97 170 334 2075 Core 633 | . . . 76 557 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 100 . 81 . Volleys Fired 57 | 4 5 9 17 22 Largest 2 | 2 2 2 2 2 Hottest 132 | 60 60 40 79 132 Shots Fired 106 | 8 10 17 29 42 Gun 82 | 8 10 . 24 40 Cannon . | . . . . . Launcher 8 | . . 1 5 2 Special 16 | . . 16 . . Kinetic 46 | 4 5 . 12 25 Thermal 52 | 4 5 16 12 15 Explosive 8 | . . 1 5 2 Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 5 4 11 15 Robot Miss Streak 3 | 1 1 3 1 2 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 1 . 1 4 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 72 | 5 7 8 20 32 Core Hits 55 | 4 3 9 15 24 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1892 | 47 75 221 686 863 Guns 995 | 47 75 . 276 597 Cannons . | . . . . . Explosions 744 | . . 132 373 239 Melee . | . . . . . Ramming 67 | . . 3 37 27 Kinetic 573 | 26 28 . 175 344 Thermal 508 | 21 47 86 101 253 Explosive 744 | . . 132 373 239 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 8 . Message Errors 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles . | . . . . . Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . . . 40 24 Shots 2 | . . . 1 1 Rammed 6 | . . . . 6 Targets Rammed 14 | . . 1 5 8 Kicked 8 | . . 1 5 2 Crushed . | . . . . . Highest Temperature 214 | 32 20 . 214 124 Average Temperature 55 | 16 13 . 84 33 Received Heat Transfer 1095 | 12 . 60 141 882 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 1 1 Heat Transferred 1297 | 50 100 296 259 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 350 | 25 88 259 350 267 Initial 100 | . 16 37 100 20 Average 139 | 8 83 138 212 88 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 68 | 100 100 58 39 91 Level 1 31 | . . 41 60 8 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 1 1 6 Investigation 4 | . 3 . . 1 Extermination . | . . . . . Reinforcement 6 | . 1 1 . 4 Assault 2 | . . . 1 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | 1 4 17 12 40 Peak Tracking Total 18 | 1 3 8 5 18 Tactical Retreats 7 | . . 1 . 6 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 10 | . 4 2 1 3 Terminals 6 | . 3 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 30 | . 10 5 1 14 Successful 14 | . 2 3 1 8 Failed 16 | . 8 2 . 6 Catastrophic 5 | . 4 . . 1 Database Lockouts . | . . . . . Manual 4 | . 3 1 . . Terminals 20 | . 7 5 . 8 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 11 | . 1 3 1 6 Record 9 | . 1 3 . 5 Open Door 1 | . . . 1 . Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 2 . 2 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 2 | . . . 2 1 Highest-Rated Group 41 | . . . 41 10 Highest-Rated Ally 31 | . . . 31 10 Total Orders . | . . . . . Ally Attacks 9 | . . . 9 . Total Damage 168 | . . . 168 . Kills 4 | . . . 4 . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2066 | 103 368 260 835 500 Spaces Moved 1402 | 69 270 151 552 360 Core 99 | 13 . . . 86 Treads . | . . . . . Legs 1303 | 56 270 151 552 274 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 119 | 106 120 120 132 101 Slowest Speed 190 | 120 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 7 66 16 75 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug 30 | . . 6 15 9 Terrain Destroyed 55 | . . 6 29 20 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . . 6 29 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1682 | 87 310 198 629 458 Wait 66 | 1 7 13 12 33 Move 1398 | 68 269 150 551 360 Hop . | . . . . . Pick Up 39 | 5 10 12 6 6 Fast Attach 22 | 7 4 2 3 6 Attach 8 | . . 1 . 7 Detach 1 | . . . . 1 Swap 32 | 1 3 3 18 7 Drop 45 | 1 12 7 17 8 Fire 57 | 4 5 9 17 22 Melee . | . . . . . Ram 6 | . . . . 6 Kick 8 | . . 1 5 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 6) 411 | -10/Materials | Discovered new exit (range 5) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Build established: Mutant 714 | -9/Materials | Discovered new exit (range 16) 730 | -9/Materials | Identified exit to Mines 732 | -9/Materials | Entered Mines 733 | -9/Mines | Met a Derelict testing a Signal Generator 737 | -9/Mines | Found Signal Generator 925 | -9/Mines | Learned Materials emergency access door positions 936 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 981 | -9/Mines | Found the Drone Emporium 993 | -9/Mines | Found Prototype Device 1349 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1352 | -9/Mines | Identified exit to Zion 1539 | -9/Mines | Discovered new exit (range 9) 1548 | -9/Mines | Identified exit to Materials 1567 | -9/Mines | Entered Materials 1567 | -8/Materials | Accompanied by 1 ally 1567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1920 | -8/Materials | Lost 6 parts (2p3n1u) 1962 | -8/Materials | Released all parts (7) 1969 | -8/Materials | Core integrity fell below 50% 1990 | -8/Materials | Lost 3 parts (1p1n1w) 2012 | -8/Materials | Core integrity fell below 20% 2067 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- in-game manual for more details. 02009_ Atomic Centrifuge disabled. 02023_ G-47 Trooper destroyed. 02026_ Acquired Aluminum Leg. 02028_ VSS Leg destroyed. 02043_ Slammed into K-01 Serf. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 02058_ Acquired Minigun. 02062_ Penetrated by Slug. 02062_ VSS Leg destroyed. 02062_ Slammed into A-02 Transporter. 02062_ Destabilizing: System corrupted (+1). 02063_ Slammed into A-02 Transporter. 02065_ C-30 ARC bursts open, deploying its payload. 02065_ S-10 Pest unfolds itself. 02066_ Aluminum Leg destroyed. 02066_ Knocked back. 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[ | | [ #??# #???????################ # # | | [ #??# #######?# | | ! #??# # ### | | #??# # !!! + % | | #??# # !!! ### ####+##### | | #??# # !! #?#! !#? ??? |#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Novice Programmer One Hack Too Far Party Time Please Form A Line Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed HoverVariableCasing Manual? 0 Play Time 00:38:16 Cumulative 1.2 hours Start 2022.04.01 @ 00:34:33 End 2022.04.01 @ 01:16:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc7bf52d-97e9-4aab-93e7-90c85cd74c0d