Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:32:07

Player: Sap

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1600)     1600
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 3263

 Bonus
-------
Follower Combat Kills      50
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/400
Matter                     433/500
Energy                     95/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (15) ---
          Light Ion Engine
          Large Storage Unit
  High-capacity Matter Pod (200)
   High-powered Tractor Beam
                Field Recycling Unit (0)
                Field Recycling Unit (0)
                EMP Blaster
                EMP Blaster
                EMP Blaster
                EMP Blaster
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Remote Shield
>               --- WEAPON -----------
                Beamcaster
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
   High-powered Tractor Beam
                Field Recycling Unit
                Field Recycling Unit
                EM Pulse Gun
                Beam Cannon
                EMP Blaster
                EMP Blaster
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-powered Tractor Beam
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             73   | 6   13  4   21  29  
  Power                    8    | 1   2   .   2   3   
    Engine                 8    | 1   2   .   2   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   2   3   8   8   
    Treads                 1    | .   .   .   .   1   
    Leg                    22   | 2   2   3   8   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   3   1   7   2   
    Device                 7    | .   3   .   3   1   
    Storage                7    | 1   .   1   4   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   6   .   4   16  
    Energy Gun             6    | 1   .   .   .   5   
    Energy Cannon          3    | .   2   .   .   1   
    Ballistic Gun          10   | 1   3   .   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   .   .   .   8   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 17   | .   .   1   9   7   
  Power                    .    | .   .   .   .   .   
  Propulsion               11   | .   .   1   6   4   
  Utility                  1    | .   .   .   1   .   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      7    | .   .   1   5   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 98  90  85  
  Engine                   12   | .   14  14  11  9   
  Leg                      32   | .   28  26  38  38  
  Device                   11   | .   14  14  8   5   
  Storage                  13   | .   14  14  11  12  
  Energy Gun               2    | .   1   .   .   11  
  Energy Cannon            4    | .   9   .   .   .   
  Ballistic Gun            17   | .   16  28  21  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 14  21  93  93  42  
  Greatest Support         45   | 20  20  25  45  40  
  Greatest Overweight (x)  7    | .   1   4   2   7   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  15  
  Average Capacity         12   | 7   8   19  15  15  
  Most Carried             15   | 6   8   10  11  15  
  Average Carried          9    | 2   7   7   10  13  
  Final Capacity           25   | 8   8   25  15  15  
  Final Carried            11   | 6   7   10  10  11  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1646 | 263 220 66  636 461 
  Remotely                 532  | .   220 66  246 .   
Salvage Created            1638 | .   458 166 459 555 
  Parts                    99   | .   29  8   28  34  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           3    | .   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  40   | .   11  4   11  14  
  Guns                     22   | .   4   4   11  3   
  Cannons                  7    | .   7   .   .   .   
  AOE                      11   | .   .   .   .   11  
Classes Destroyed          11   | .   3   .   1   7   
  Worker                   2    | .   .   .   .   2   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  7    | .   3   .   3   1   
  Swarmer                  5    | .   2   .   3   .   
  Grunt                    27   | .   9   4   5   9   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   3   2   
Best Kill Streak           9    | .   2   2   2   9   
  Combat Bots Only         8    | .   2   2   2   8   
Max Kills in Single Turn   4    | .   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        291  | .    58   18   151  64   
  Missed                   89   | .    18   4    50   17   
Damage Taken               2831 | .    572  177  1119 963  
  Core                     466  | .    49   10   217  190  
  Absorbed by Shields      51   | .    .    .    16   35   
Core Remaining (%)         88   | 100  .    76   .    .    
Volleys Fired              171  | 1    45   13   80   32   
  Largest                  2    | 1    2    2    2    2    
  Hottest                  135  | 20   120  40   43   135  
Shots Fired                305  | 1    89   26   143  46   
  Gun                      246  | 1    50   26   143  26   
  Cannon                   42   | .    37   .    .    5    
  Launcher                 15   | .    .    .    .    15   
  Special                  2    | .    2    .    .    .    
  Kinetic                  230  | 1    48   26   143  12   
  Thermal                  56   | .    39   .    .    17   
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          9    | .    2    .    .    7    
  Robot Hit Streak         9    | .    8    5    9    6    
  Robot Miss Streak        5    | 1    4    2    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           175  | .    47   17   89   22   
  Core Hits                107  | .    20   11   34   42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         2    | .    .    .    1    1    
    Burn                   1    | .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3169 | .    701  141  907  1420 
  Guns                     1522 | .    271  140  891  220  
  Cannons                  474  | .    422  .    .    52   
  Explosions               1094 | .    .    .    .    1094 
  Melee                    .    | .    .    .    .    .    
  Ramming                  79   | .    8    1    16   54   
  Kinetic                  1353 | .    271  140  891  51   
  Thermal                  643  | .    422  .    .    221  
  Explosive                929  | .    .    .    .    929  
  Electromagnetic          165  | .    .    .    .    165  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    3    .    .    12   
  Projectiles              3    | .    3    .    .    .    
  Explosions               12   | .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    43   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             22   | .    4    1    6    11   
  Kicked                   22   | .    4    1    6    11   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        304  | .    273  41   91   304  
  Average Temperature      60   | .    90   18   13   93   
  Received Heat Transfer   885  | .    210  99   421  155  
  Effects                  2    | .    1    .    .    1    
    Energy Bleed           2    | .    1    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    2    
  Heat Transferred         1369 | .    888  .    .    481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             321  | .   173 72  189 321 
  Initial                  26   | .   .   26  22  .   
  Average                  82   | .   57  47  74  200 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 100 39  
  Level 1                  9    | .   .   .   .   60  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           7    | .   2   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   22  4   20  23  
  Peak Tracking Total      11   | .   3   2   5   11  
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            8    | .   4   .   1   3   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   2   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          6    | .   2   .   .   4   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          10   | .   6   1   2   1   
  Terminals                10   | .   6   1   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   20  7   6   6   
  Successful               18   | .   10  2   2   4   
  Failed                   21   | .   10  5   4   2   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   .   7   .   2   
  Terminals                39   | .   20  7   6   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   10  2   2   4   
  Prototype ID Bank        4    | .   2   2   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   1   
  Disarm Traps             2    | .   .   .   .   2   
  Patrol Status            1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              3    | .   2   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   6   1   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               4    | .   .   2   .   2   
  Largest Group            2    | .   .   2   1   2   
  Highest-Rated Group      62   | .   .   57  26  62  
  Highest-Rated Ally       31   | .   .   31  26  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   10  .   10  
  Total Damage             352  | .   .   190 .   162 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               3463 | 72   1402 577  855  557  
Spaces Moved               1616 | 50   762  219  355  230  
  Core                     8    | 6    .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     1608 | 44   762  219  355  228  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            164  | 111  155  239  156  148  
  Slowest Speed            400  | 120  190  400  260  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 4    64   44   35   24   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 9    | .    2    .    .    7    
Terrain Destroyed          77   | .    2    .    .    75   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    2    .    .    .    
  AOE                      75   | .    .    .    .    75   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      2126 | 62  889 247 529 399 
  Wait                     181  | .   42  9   53  77  
  Move                     1612 | 49  761 218 354 230 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 6   8   1   10  7   
  Fast Attach              26   | 6   5   1   4   10  
  Attach                   21   | .   .   .   9   12  
  Detach                   7    | .   .   .   1   6   
  Swap                     26   | .   8   3   8   7   
  Drop                     28   | .   16  1   4   7   
  Fire                     171  | 1   45  13  80  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     22   | .   4   1   6   11  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 21)
  304 | -10/Materials | Build established: Mutant
 1224 | -10/Materials | Discovered new exit (range 5)
 1307 | -10/Materials | Identified exit to Mines
 1475 | -10/Materials | Entered Mines
 1515 | -10/Mines     | Met a Derelict bent on vengeance
 1961 | -10/Mines     | Discovered new exit (range 5)
 2052 | -10/Mines     | Entered Materials
 2052 | -9/Materials  | Accompanied by 1 ally
 2052 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2354 | -9/Materials  | Build established: Scavenger-Mutant
 2522 | -9/Materials  | Lost 5 parts (3n2w)
 2581 | -9/Materials  | Core integrity fell below 50%
 2890 | -9/Materials  | Discovered new exit (range 11)
 2907 | -9/Materials  | Entered Storage
 2921 | -9/Storage    | Met a pair of Derelict thieves
 3036 | -9/Storage    | Destroyed 8 combat bots
 3457 | -9/Storage    | Core integrity fell below 20%
 3464 | -9/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03441_ Overheating: Energy bleed (-28).
03444_ Beam Cannon destroyed.
03444_ Ion Engine severed.
03446_ Kicked U-05 Engineer.
03447_ Critical hit (Burn: +37).
03447_ Aluminum Leg destroyed.
03447_ EM Pulse Gun destroyed.
03447_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
03448_ Recycling unit begins recycling process.
03449_ M-13 Machinist repairs Imp. Ion Engine.
03450_ R-06 Scavenger inserts Heat Sink into recycling unit.
03453_ R-06 Scavenger inserts Autogun into recycling unit.
03454_ Recycling unit begins recycling process.
03456_ R-06 Scavenger inserts Autogun into recycling unit.
03457_ Acquired Corrupted Lgt. Treads.
03457_ Integrated Corrupted Lgt. Treads (+1).
03460_ Destroyed Wheel.
03462_ Recycling Unit disabled.
03462_ Destroyed Wheel.
03462_ M-13 Machinist destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              483
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Let's See Who's Tougher
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              MachineRecyclingBiocell
  Manual?         0
Play Time         00:57:13
  Cumulative      11.8 hours
  Start           2024.04.06 @ 16:19:50
  End             2024.04.07 @ 13:32:07
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           7
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b995588-ccdc-4804-a13b-2d27e9d77b54