Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 19:43:15 Player: russur Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1219) 1219 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 3764 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 226 Met Imprinter 300 Was Imprinted 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 200/200 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ High-capacity Storage Unit Advanced Hacking Suite > --- WEAPON (2) ------- Datajack Remote Datajack > --- INVENTORY (12) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Visual Processing Unit 0b10 Decoder Chip [Generic] Advanced Armor Integrity Analyzer High-powered Tractor Beam Mini Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Hacking Suite > --- WEAPON ----------- Datajack Remote Datajack > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Visual Processing Unit 0b10 Decoder Chip [Generic] Advanced Armor Integrity Analyzer High-powered Tractor Beam Mini Grenade Launcher Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware Advanced Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 50 | 6 6 23 1 4 10 Power 11 | 1 1 5 . . 4 Engine 10 | 1 1 5 . . 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 2 8 . 1 3 Treads . | . . . . . . Leg 10 | . . 6 . 1 3 Wheel 6 | 2 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 . 1 . Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 2 | . . 1 . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 1 9 1 2 3 Energy Gun 4 | . . 2 . 2 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 2 . 4 . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . 1 1 . 1 Special Weapon 2 | . . 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 4 . 2 2 Power 1 | . 1 . . . . Propulsion 3 | . . 3 . . . Utility . | . . . . . . Weapon 5 | . . 1 . 2 2 Highest Loss Streak 2 | . 1 2 . 2 2 Average Slot Usage (%) 98 | . 93 98 100 99 97 Engine 20 | . 11 21 22 22 18 Leg 30 | . . 27 33 33 33 Wheel 2 | . 28 5 . . . Storage 11 | . 14 11 11 11 11 Hackware 10 | . . 10 11 10 11 Energy Gun 11 | . . 2 . 14 17 Energy Cannon 2 | . . 1 11 3 . Ballistic Gun 3 | . 16 11 . . . Launcher 2 | . . 3 11 3 . Naked Turns . | . . . . . . Heaviest Build 54 | 13 43 50 52 52 54 Greatest Support 40 | 32 32 30 30 30 40 Greatest Overweight (x) 4 | . 2 4 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 4 9 12 12 12 12 Average Carried 10 | 2 5 10 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 4 7 12 12 11 12 Class Distribution -------------------- 54% | Scavenger-Mutant 38% | Messiah-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1304 | 230 131 746 . 24 173 Remotely . | . . . . . . Salvage Created 1546 | . 131 1282 . . 133 Parts 99 | . 5 88 . . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 6 25 . . 3 Guns 17 | . 4 12 . . 1 Cannons 5 | . 2 3 . . . AOE 12 | . . 10 . . 2 Classes Destroyed 10 | . 2 8 . . . Worker 5 | . . 5 . . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 4 | . . 4 . . . Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 8 | . 3 3 . . 2 Grunt 21 | . 3 17 . . 1 Brawler 1 | . . 1 . . . Sentry 4 | . . 4 . . . Thug 1 | . . . . . 1 Best Kill Streak 7 | . 4 7 . . 2 Combat Bots Only 6 | . 4 6 . . 2 Max Kills in Single Turn 3 | . 1 3 . . 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2077 | . 296 1186 . 223 372 Core 465 | . 52 333 . 24 56 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 117 | . 22 83 . 4 8 Largest 2 | . 2 2 . 2 1 Hottest 101 | . 55 98 . 101 56 Shots Fired 196 | . 41 139 . 8 8 Gun 134 | . 22 104 . 4 4 Cannon 30 | . 19 9 . 2 . Launcher 22 | . . 16 . 2 4 Special 10 | . . 10 . . . Kinetic 125 | . 41 84 . . . Thermal 29 | . . 21 . 4 4 Explosive 22 | . . 16 . 2 4 Electromagnetic 20 | . . 18 . 2 . Robot Hit Streak 11 | . 4 11 . 1 2 Robot Miss Streak 4 | . 2 4 . 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 106 | . 22 78 . 2 4 Core Hits 87 | . 9 69 . 1 8 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3354 | . 335 2623 . 114 282 Guns 1316 | . 197 1064 . 12 43 Cannons 278 | . 138 140 . . . Explosions 1692 | . . 1351 . 102 239 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1186 | . 335 851 . . . Thermal 335 | . . 234 . 58 43 Explosive 1634 | . . 1351 . 44 239 Electromagnetic 199 | . . 187 . 12 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . . 38 . . 25 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 237 | . 14 237 . 107 113 Average Temperature 54 | . 6 64 . 44 46 Received Heat Transfer 678 | . 72 513 . . 93 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 716 | . . 555 . 50 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 546 | . 165 546 212 . . Average Influence 226 | . 79 270 212 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 46 | 100 100 36 . . . Level 1 46 | . . 53 100 . . Level 2 7 | . . 10 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 5 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 2 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 8 35 . 1 11 Peak Tracking Total 4 | . 3 4 . 1 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 1 6 . . . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 1 20 . . . Successful 19 | . 1 18 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 3 . 1 . Terminals 9 | . . 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 3 . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 7 . . . Record 3 | . . 3 . . . Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . Process 1 | . . 1 . . . Report Inventory 3 | . 1 2 . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 56 | . . 56 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 13 | . . . . 13 . Largest Group 13 | . . . . 13 6 Highest-Rated Group 387 | . . . . 387 171 Highest-Rated Ally 40 | . . . . 40 31 Total Orders . | . . . . . . Ally Attacks 50 | . . . . 6 44 Total Damage 858 | . . . . 42 816 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5021 | 54 247 1126 116 2231 1247 Spaces Moved 3134 | 42 157 577 77 1471 810 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 2838 | . . 480 77 1471 810 Wheels 295 | 41 157 97 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 90 150 150 150 Average Speed 145 | 98 108 142 150 150 150 Slowest Speed 240 | 100 110 240 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 33 44 34 91 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . 73 . 12 34 Melee . | . . . . . . Projectile . | . . . . . . AOE 119 | . . 73 . 12 34 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3379 | 51 192 736 78 1488 834 Wait 25 | . . 21 . 4 . Move 3129 | 41 156 576 76 1470 810 Hop . | . . . . . . Pick Up 24 | 4 4 12 . 3 1 Fast Attach 23 | 6 3 10 . 1 3 Attach 11 | . 1 5 . 2 3 Detach 8 | . 1 6 . . 1 Swap 16 | . 2 8 1 1 4 Drop 26 | . 3 15 1 3 4 Fire 117 | . 22 83 . 4 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 334 | -9/Materials | Build established: Mutant 743 | -9/Materials | Build established: Scavenger-Mutant 1108 | -9/Materials | Core integrity fell below 50% 1384 | -9/Materials | Core integrity fell below 20% 1416 | -9/Materials | Discovered new exit (range 9) 1428 | -9/Materials | Entered Mines 1435 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1492 | -9/Mines | Discovered new exit (range 4) 1499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1525 | -9/Mines | Met a Derelict bent on vengeance 1544 | -9/Mines | Entered Zion 1652 | -7/Zion | Gained Derelict followers 2815 | -7/Zion | Given A8's code to call for help 2907 | -7/Zion | Gained Derelict followers 3096 | -7/Zion | Imprinted 3099 | -7/Zion | Declared Zion's savior 3387 | -7/Zion | Build established: Messiah-Mutant 3757 | -7/Zion | Discovered new exit (range 13) 3775 | -7/Zion | Entered Proximity Caves 3775 | -6/Proximity Caves | Accompanied by 6 allies 5022 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04949_ Lgt. Nuclear Core fries itself beyond repair. 04949_ Acquired 12 matter. 04951_ Acquired 8 matter. 04958_ Autogun fries itself beyond repair. 04959_ C-30 ARC bursts open, deploying its payload. 04959_ P-60 Hacker unfolds itself. 04960_ Lgt. Nuclear Core fries itself beyond repair. 04961_ VTOL Module fries itself beyond repair. 04962_ P-60 Hacker fails to hack 7S-F6S(g). 04964_ P-60 Hacker destroyed. 04969_ Lgt. Angular Momentum Engine fries itself beyond repair. 04973_ Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 04975_ Dropped Mni. Grenade Launcher. 04977_ Acquired 50 matter. 04981_ Acquired Mni. Grenade Launcher. 04992_ The unstable cave ceiling collapses. 04995_ Acquired 20 matter. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Map ----- +----------------------------------------------------+ | ### ### ##????## #???## #???????????? | | #####?###### ##????## ##???## #???????????? | | ##????????# #?????## # ##??# ##???????????? | | ####????# #?????## #??####????????????? | | ##???#### #??????## #??????????????????? | | #???????# ##???????## ##??????????????????? | | ##????????##??????????##???????????????????? | | ####??????????????????????????????????????????? | | ###???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ########??? ????????????????????????????? | | ????????????????????????????? | | ???????????????????????????? | | # ## ????????????????????????????? | | # #? ## ????????????????????????????? | | #?? ##??? ????????????????????????????? | | ##?? ##???? ????????????????????????????? | | #???? ##?????# #????????????????????????????? | | #?????###??????# #????????????????????????????? | | #??????????????# #????????????????????????????? | | #?#######??????# $#????????????????????????????? | | ### #??????# ###??????????????????????????? | | ## #???#### ##?????????????????????????? | | #### #?#### ## #?????????????????????????? | | ##### ### # #####?????????????????????? | | ## g @ #?????????????????????? | | #### #????????????????????? | | ###### %% #??? #???????????????????? | | ### # # #??????????????????? | | ## % ##### #??????????????????? | | # %### #?????? #?????????????????? | | % ##%#?##### ###?????? s ????????????????? | | # ## #?????# #????????? s ???????????????? | | ##### ????? #????????? ss #??????????????? | | ???? #####??? ?????????? ##??????????????? | | ???? ##??????? ?????????? #???????????????? | | ????####???????# ??????????? ???????????????? | | ??????????????? ?????????? ??????????????? | | ??????????????? ??????????? ????????????????? | | ???????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 42 Offensive Hacking 14 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed QuantumCoilField Manual? 0 Play Time 00:49:35 Cumulative 6.1 hours Start 2019.11.20 @ 18:50:45 End 2019.11.20 @ 19:43:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5356caee-5d09-4bd0-a0b7-d2696ab6dbca