Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.20 @ 19:02:37 Player: NeoBioHazard Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (195) 975 Value Destroyed (10547) 10547 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (500) 500 TOTAL SCORE: 17842 Bonus ------- Scanned by Researcher 500 Cogmind --------- Core Integrity 255/1300 Matter 300/300 Energy 340/340 System Corruption 10% Temperature Cool (-191) Movement Walking (190) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Dispersion Rifle Chainsword > --- INVENTORY (15) --- Particle Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Gatling Laser Gatling Laser Plasma Rifle Gamma Bomb Array Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Phase Armor > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Chainsword > --- INVENTORY -------- Particle Reactor Improved VSS Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Gatling Laser Gatling Laser Plasma Rifle Improved Heavy Laser Dispersion Rifle Gamma Bomb Array Grenade Launcher [Rating: 149] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Gamma Bomb Array Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 4 | . 1 1 . . . 1 1 . . Utility 8 | . . 1 2 2 1 . . 2 . Weapon 2 | . . . . . . 1 1 . . Parts Attached 126 | 7 1 5 11 8 5 12 25 33 19 Power 16 | 1 . 1 . . 1 2 3 7 1 Engine 5 | 1 . 1 . . 1 2 . . . Core 3 | . . . . . . . 2 1 . Reactor 8 | . . . . . . . 1 6 1 Propulsion 38 | 2 1 1 4 3 . 2 8 8 9 Treads . | . . . . . . . . . . Leg 38 | 2 1 1 4 3 . 2 8 8 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 . 1 3 3 1 4 9 11 6 Device 23 | . . 1 3 1 1 2 4 8 3 Storage 2 | 1 . . . . . . 1 . . Processor 7 | . . . . 2 . 1 2 1 1 Hackware . | . . . . . . . . . . Protection 7 | 1 . . . . . 1 2 2 1 Artifact 1 | . . . . . . . . . 1 Weapon 32 | 2 . 2 4 2 3 4 5 7 3 Energy Gun 17 | 1 . . . . 3 4 3 4 2 Energy Cannon 4 | . . . . . . . 2 2 . Ballistic Gun 3 | 1 . 2 . . . . . . . Ballistic Cannon 6 | . . . 4 2 . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 2 1 1 1 1 Parts Lost 37 | . . . . . . . 3 18 16 Power 5 | . . . . . . . . 3 2 Propulsion 11 | . . . . . . . 1 4 6 Utility 10 | . . . . . . . 1 5 4 Weapon 11 | . . . . . . . 1 6 4 Highest Loss Streak 10 | . . . . . . . 2 7 10 To Critical Strikes 2 | . . . . . . . . 1 1 Average Backups 12 | 1 3 9 9 9 9 9 14 13 14 Power 1 | . . . 1 1 . 1 1 1 1 Propulsion . | . . . . . . . . 1 1 Utility 2 | . 2 1 . . 1 1 2 2 5 Weapon 7 | . 1 7 8 7 7 7 9 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . . 2 5 5 5 1 2 . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . 1 1 . . 1 Weapon 19 | . . 2 5 5 4 . 2 . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 92 99 93 87 92 94 92 91 Engine 4 | . 12 10 8 7 12 11 2 . . Core 2 | . . . . . . . 5 3 3 Reactor 2 | . . . . . . . 1 5 3 Leg 25 | . 35 38 33 27 18 22 24 22 25 Device 16 | . . 3 24 21 19 19 14 19 18 Storage 5 | . 12 10 8 7 6 5 5 4 4 Processor 11 | . . . . 8 12 11 15 14 13 Protection 4 | . 12 10 8 7 6 5 5 3 . Energy Gun 10 | . 12 1 . . 8 15 15 10 12 Energy Cannon 2 | . . . . . . . 3 5 . Ballistic Gun 1 | . 12 18 1 . . . . . . Ballistic Cannon 2 | . . . 14 13 3 . . . . Peak Build Rating 149 | 7 8 19 38 48 61 83 117 135 149 Average Rating 93 | 5 7 15 33 43 55 75 111 126 135 On Entrance 50 | . 7 8 19 38 48 57 83 117 132 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 20 20 28 42 42 50 56 87 100 124 Greatest Support 139 | 20 30 43 72 74 70 93 128 139 130 Greatest Overweight (x) 4 | 4 . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 15 15 15 Average Capacity 13 | 9 10 10 10 10 10 10 14 15 15 Most Carried 15 | 3 4 10 10 10 10 10 15 15 15 Average Carried 12 | 1 3 9 9 9 9 9 14 13 14 Final Capacity 15 | 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 3 4 10 9 10 10 10 15 15 11 Class Distribution -------------------- 53% | Scavenger-Gunner 27% | Hacker-Mutant 16% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 2349 | 279 16 102 173 356 283 100 297 514 229 Remotely . | . . . . . . . . . . Salvage Created 11419 | 66 56 226 26 233 164 343 3692 3884 2729 Parts 430 | 7 4 18 5 12 9 11 104 145 115 Haulers Intercepted 6 | . 1 1 . 1 1 1 1 . . Recyclers Shooed 3 | . . . . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 146 | . . 3 . 4 3 4 47 49 36 Melee 2 | . . . . . . . . . 2 Guns 96 | . . 3 . . 2 4 29 24 34 Cannons 18 | . . . . 4 1 . 4 9 . AOE 4 | . . . . . . . . 4 . Classes Destroyed 19 | 1 1 6 . 3 . . 2 3 3 Worker 6 | . . 1 1 . . . 1 3 . Builder 9 | . . 1 . . 1 . 4 2 1 Tunneler 4 | 3 . . . . . . 1 . . Hauler 6 | . 1 1 . 1 1 1 1 . . Recycler 4 | . . . . 1 . . 2 1 . Mechanic 1 | . . . . . . . . . 1 Operator 3 | . . 1 . . . . . 1 1 Watcher 14 | . . 2 2 1 . . 3 3 3 Swarmer 19 | . . . . . . . 4 9 6 Grunt 72 | . . 2 . . 2 3 24 19 22 Duelist 1 | . . . . . . . 1 . . Researcher 2 | . . . . . . . . . 2 Sentry 15 | . . 1 . 2 . 1 5 5 1 Specialist 3 | . . . . . . . . 3 . Hunter 10 | . . . . 1 . . 4 3 2 Programmer 23 | . . . . 1 1 . 9 8 4 Heavy 1 | . . . . . . . . 1 . Striker 1 | . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . 1 Best Kill Streak 11 | 3 1 4 1 2 2 2 6 11 8 Combat Bots Only 9 | . . 2 . 1 2 2 6 9 7 Max Kills in Single Turn 3 | 1 1 2 1 1 1 1 2 3 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Hostile Shots Fired 1234 | . . 6 2 54 10 11 234 391 526 Missed 438 | . . 1 2 26 3 3 93 123 187 Hits 796 | . . 5 . 28 7 8 141 268 339 Melee 6 | . . . . . . . . 6 . Projectile 790 | . . 5 . 28 7 8 141 262 339 AOE 2 | . . . . . . . 2 . . Critical Strikes 43 | . . 1 . 1 1 . 10 17 13 Part Disruptions 2 | . . . . . . . 1 . 1 Damage Taken 9902 | . . 43 . 181 79 106 1866 3696 3931 Core 1165 | . . . . 35 . 16 69 354 691 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 436 | . . . . . . . . . 436 Ignored by Resistances 5854 | . . 26 . 119 46 62 1108 2139 2354 Core Remaining (%) 98 | 100 100 100 100 95 100 98 94 . . Volleys Fired 378 | 3 2 13 5 18 17 11 115 98 96 Largest 4 | 2 2 2 2 2 2 3 4 4 4 Hottest 349 | 70 70 50 80 80 130 195 234 349 260 Shots Fired 1195 | 6 4 27 10 36 34 33 436 322 287 Gun 973 | 6 4 27 . . 14 33 363 239 287 Cannon 215 | . . . 10 36 20 . 73 76 . Launcher 7 | . . . . . . . . 7 . Special . | . . . . . . . . . . Kinetic 98 | 3 2 27 10 36 20 . . . . Thermal 1053 | 3 2 . . . 14 33 436 278 287 Explosive . | . . . . . . . . . . Electromagnetic 44 | . . . . . . . . 44 . Robot Hit Streak 57 | 3 5 21 4 14 16 10 36 57 52 Robot Miss Streak 4 | 1 . 3 1 2 1 2 2 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 18 | . . . . . . . . 8 10 Max Gunslinging Chain 2 | . . . . . . . . 2 1 Shots Hit Robots 923 | 4 4 20 7 27 29 23 297 257 255 Core Hits 426 | 3 1 14 2 10 8 11 123 136 118 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 101 | . . . 1 4 1 2 33 28 32 Burn 92 | . . . . . 1 2 33 25 31 Blast 5 | . . . 1 4 . . . . . Corrupt 3 | . . . . . . . . 3 . Sever 1 | . . . . . . . . . 1 Melee Attacks 18 | . . . . . . . . . 18 Impact . | . . . . . . . . . . Slashing 18 | . . . . . . . . . 18 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26219 | 53 53 466 224 856 893 573 8403 8074 6624 Guns 19933 | 53 53 466 . . 309 573 6743 5551 6185 Cannons 4646 | . . . 224 856 584 . 1341 1641 . Explosions 1201 | . . . . . . . 319 882 . Melee 439 | . . . . . . . . . 439 Ramming . | . . . . . . . . . . Kinetic 2185 | 27 28 466 224 856 584 . . . . Thermal 21938 | 26 25 . . . 309 573 8380 6440 6185 Explosive . | . . . . . . . . . . Electromagnetic 1657 | . . . . . . . 23 1634 . Impact . | . . . . . . . . . . Slashing 439 | . . . . . . . . . 439 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . 1 . . . . 5 6 10 Average Corruption 4 | . . 1 . . . . 3 4 7 Corruption Purged 6 | . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . Effects 65 | . . 2 . . . . 34 10 19 Message Errors 15 | . . . . . . . 5 4 6 Matter Fused 20 | . . . . . . . 15 1 4 Heat Flow Errors 4 | . . . . . . . 2 1 1 Energy Discharges 9 | . . . . . . . 5 3 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 9 | . . 1 . . . . 4 . 4 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 4 | . . 1 . . . . 1 . 2 Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 163 | . . . 29 7 7 . 68 20 32 Projectiles 102 | . . . 29 7 7 . 42 17 . Explosions 29 | . . . . . . . 26 3 . Melee 32 | . . . . . . . . . 32 Knockbacks 8 | . . . 1 5 2 . . . . Impact . | . . . . . . . . . . Kinetic 8 | . . . 1 5 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . . 42 . Shots 8 | . . . . . . . . 8 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 44 | 21 36 23 . . 8 . 44 . . Average Temperature 13 | 10 19 14 . . 8 . 11 . . Received Heat Transfer 2435 | . . 48 . 42 54 63 527 820 881 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . 4 . Parts Fried 13 | . . . . . . . . 13 . Impact Corruptions . | . . . . . . . . . . Robots Melted 23 | . . . . . . . 15 8 . Combat Hostiles 22 | . . . . . . . 14 8 . Parts Melted 137 | . . . . . . 3 69 51 14 Heat Transferred 40462 | 74 74 . . . 518 1077 17157 10240 11322 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Maximum Alert Level 2 | . . . . . . . 1 1 2 Low Security (%) 79 | 100 100 100 100 100 100 100 77 71 43 Level 1 20 | . . . . . . . 22 28 55 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 407 | 10 7 52 8 47 35 54 320 348 407 Initial 96 | . . . . . . . . . 96 Average 96 | . . 8 . 4 7 5 108 143 231 Influence Increases 4409 | 15 7 127 22 188 98 111 1437 1361 1043 Destroy 0b10 Robot/C 2960 | . . 60 . 80 60 80 940 980 760 Destroy 0b10 Robot/NC 235 | 15 5 30 15 15 10 5 60 50 30 Destroy Leader 630 | . 2 16 4 44 22 22 198 206 116 Successful Hack 30 | . . 19 . 3 . . . 3 5 Disable Machine 32 | . . . . 4 . . 16 8 4 Destroy Structure 147 | . . 2 3 12 6 4 88 24 8 Partial Spotted 15 | . . . . . . . . 15 . Lose Combat Pursuer 360 | . . . . 30 . . 135 75 120 Influence Decreases 4180 | 15 7 127 22 188 98 111 1437 1133 1042 Entered New Map 132 | . . . . . . . . . 132 Time Decay 3678 | 15 7 127 22 188 98 111 1407 953 750 Lost Part 370 | . . . . . . . 30 180 160 Squads Dispatched 39 | . . . . 2 1 2 10 11 13 Investigation 4 | . . . . . . . . . 4 Extermination 12 | . . . . 2 . . 5 3 2 Reinforcement 17 | . . . . . 1 2 5 5 4 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . . 3 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . Haulers Reinforced 2 | . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 11 | . . 2 . . 1 . 3 3 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 228 | . . 7 4 11 5 5 66 70 60 Peak Tracking Total 12 | . . 2 1 3 2 2 9 7 12 Tactical Retreats 15 | . . . . 1 . . 5 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 5 | . . 1 . . . . 1 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 8 | . . . . 1 . . 4 2 1 Max in Single Turn 1 | . . . . 1 . . 1 1 1 Garrison Access 2 | . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 13 | . 1 3 . 1 . . 2 2 4 Terminals 10 | . 1 3 . 1 . . 1 1 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 Total Hacks 40 | . 2 20 . 2 . . 3 4 9 Successful 22 | . 1 13 . 1 . . 2 3 2 Failed 18 | . 1 7 . 1 . . 1 1 7 Catastrophic 3 | . 1 . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 25 | . 2 19 . 2 . . 2 . . Terminals 35 | . 2 20 . 2 . . 2 2 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 2 2 Terminal Hacks 17 | . 1 11 . . . . 1 2 2 Record 1 | . . . . . . . . . 1 Robot Analysis 5 | . . 5 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . Open Door 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . 1 2 . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Seal Access 2 | . . . . . . . 1 1 . Unauthorized Hacks 3 | . . 2 . 1 . . . . . Terminals 3 | . . 2 . 1 . . . . . Botnet 3 | . . 2 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 Used 1 | . . 1 . . . . . . . Hacking Detections 10 | . 1 3 . 1 . . 1 1 3 Full Trace Events 3 | . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Active Infowar (turns) 914 | . . 136 311 467 . . . . . Terrain 80 | . . . 80 . . . . . . Seismic 914 | . . 136 311 467 . . . . . Robot Analysis Total 5 | . . 5 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 7283 | 90 211 361 311 752 300 515 2265 1468 1010 Spaces Moved 4410 | 56 169 233 223 495 168 315 1440 839 472 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4400 | 46 169 233 223 495 168 315 1440 839 472 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 133 130 112 102 115 Average Speed 119 | 120 120 120 120 121 133 130 115 117 116 Slowest Speed 250 | 250 120 120 120 135 133 130 130 175 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 33 28 24 17 4 6 41 25 51 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . . 7 . 1 Terrain Destroyed 78 | . . . 3 11 5 . 49 9 1 Melee 1 | . . . . . . . . . 1 Projectile 61 | . . . 3 11 5 . 33 9 . AOE 16 | . . . . . . . 16 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Total 5567 | 69 172 291 264 614 216 397 1763 1085 696 Wait 492 | 1 . 27 6 70 11 49 167 90 71 Move 4401 | 55 168 232 222 494 167 314 1439 838 472 Hop . | . . . . . . . . . . Pick Up 49 | 3 1 8 5 8 6 4 5 8 1 Fast Attach 46 | 7 1 3 3 5 4 2 4 13 4 Attach 26 | . . 1 2 1 1 2 1 13 5 Detach 7 | . . 2 2 1 . . . 1 1 Swap 67 | . . 1 6 3 1 8 20 14 14 Drop 81 | . . 4 13 14 9 7 12 9 13 Fire 378 | 3 2 13 5 18 17 11 115 98 96 Melee 18 | . . . . . . . . . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 1 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Propulsion x1 244 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Discovered exit to Materials (range 4) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Hacker-Mutant 637 | -9/Materials | Identified exit to Materials 637 | -9/Materials | Discovered exit to Materials (range 13) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Utility x2 753 | -8/Materials | Identified exit to Storage 753 | -8/Materials | Discovered exit to Storage (range 16) 875 | -8/Materials | Identified exit to Factory 875 | -8/Materials | Discovered exit to Factory (range 16) 974 | -8/Materials | Entered Factory 974 | -7/Factory | Evolved 2 slots: Utility x2 1358 | -7/Factory | Identified exit to Lower Caves 1358 | -7/Factory | Discovered exit to Lower Caves (range 15) 1701 | -7/Factory | Identified exit to Factory 1701 | -7/Factory | Discovered exit to Factory (range 15) 1726 | -7/Factory | Entered another Factory area 1726 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2004 | -6/Factory | Identified exit to Factory 2004 | -6/Factory | Discovered exit to Factory (range 7) 2026 | -6/Factory | Entered another Factory area 2026 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2332 | -5/Factory | Build established: Hacker-Gunner 2474 | -5/Factory | Identified exit to Factory 2474 | -5/Factory | Discovered exit to Factory (range 13) 2541 | -5/Factory | Entered another Factory area 2541 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2782 | -4/Factory | Identified exit to Upper Caves 2782 | -4/Factory | Discovered exit to Upper Caves (range 3) 2973 | -4/Factory | Spotted B-86 Titan 3203 | -4/Factory | Build established: Scavenger-Gunner 3754 | -4/Factory | Discovered exit to Upper Caves (range 16) 4789 | -4/Factory | Identified exit to Research 4789 | -4/Factory | Discovered exit to Research (range 5) 4806 | -4/Factory | Entered Research 4806 | -3/Research | Evolved 2 slots: Utility x2 4980 | -3/Research | Spotted B-86 Titan 5172 | -3/Research | Found Gamma Bomb Array 5182 | -3/Research | Destroyed 9 combat bots 5199 | -3/Research | Identified exit to Armory 5199 | -3/Research | Discovered exit to Armory (range 15) 5679 | -3/Research | Garrison activated, responded to threat 5718 | -3/Research | Cargo convoy interrupted 5724 | -3/Research | Spotted Striker 5754 | -3/Research | Destroyed Striker 5783 | -3/Research | Lost 7 parts (1p3n2u1w) 5911 | -3/Research | Destroyed 7 combat bots 6146 | -3/Research | Lost 5 parts (1p1n1u2w) 6147 | -3/Research | Destroyed 7 combat bots 6188 | -3/Research | Identified exit to Quarantine 6188 | -3/Research | Discovered exit to Quarantine (range 4) 6274 | -3/Research | Entered Quarantine 6407 | -3/Quarantine | Found Alien Artifact 6407 | -3/Quarantine | Identified Phase Armor 6774 | -3/Quarantine | Core integrity fell below 50% 6834 | -3/Quarantine | Scanned by Researcher 6872 | -3/Quarantine | Garrison activated, responded to threat 6945 | -3/Quarantine | Destroyed 7 combat bots 6988 | -3/Quarantine | Spotted Alpha 7 7029 | -3/Quarantine | Cryocooling Duct disabled 7035 | -3/Quarantine | Destroyed Alpha 7 7044 | -3/Quarantine | Ambient heat levels rising (+20) 7044 | -3/Quarantine | Non-combat units ordered to evacuate 7284 | -3/Quarantine | Core integrity fell below 20% 7284 | -3/Quarantine | System corruption reached 10% 7284 | -3/Quarantine | Self-destructed Last Messages --------------- 07231_ Slug penetrates Wall. 07232_ Penetrated by Slug. 07237_ 6CBLOX 07242_ Penetrated by Slug. 07243_ Slug penetrates Wall. 07248_ Imp. Heavy Laser destroyed. 07248_ Flexi-carbon Leg destroyed. 07255_ G-67 Veteran Plasma Rifle severed. 07259_ Rnf. Fission Core destroyed. 07259_ Myomer Leg destroyed. 07260_ G-67 Veteran destroyed. 07265_ Flexi-carbon Leg destroyed. 07265_ Slug penetrates Wall. 07265_ Penetrated by Slug. 07275_ Acquired 15 matter. 07276_ System corrupted: Matter fused (-9). 07276_ Acquired 9 matter. 07284_ Penetrated by Slug. 07284_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????# """S""" #????????? | | ??????????????????????????????# #????????? | | ????????????????????????#####?#####+########?????? | | ????????????????????????# ??# #?????? | | ????????????????????????+ ??# #?????? | | ????????????????????????# ??# " """" #?????? | | ????????????????????????# ??# """"""" !#?????? | | ????????????????????????# #?# """""" #?????? | | ????????????????????????# #?# ####### | | ????????????????????????# ### # | | ????????????????????????# #= | | ?????????#######????????# # | | ????????# #????????# """ """ # "" ! | | ????????#""" #????????# """ """ /=""" | | ????????#""" #????????# """ """ #["S | | ????????#""" ! #????????# """ #%" " | | ????????? =!#????????# """ #!=""*= | | ??????????? [!*#????????# !!! """ #* !%! | | #############=#####/###?# !!! ####### | | !*!== %*# #?# !! #?????? | | ### !%!%####!# ""G"" #?# #?????? | | ??# ![ !#??#%# " " #?# ####### | | ??# ![|#??#!# " " #?# ## "" | | ### ! #??#=#*=[ #?#% | =!= ## "] | | ## #??#[##"######## =! ## "" | | ## #??#=[%=%[! @ =! Yp ## #### | | ## #?####%!;####### p ## T### | | ## #?# ==* %= # ! p g + """ | | ## #?# !=[ ! # ### # "" | | ??# #?# ""[* # % #?# # """ | | #?# #?# "" *#=[!!! #?# ####### | | #?# #?# " !%#%=!!! #?# #??? | | #?#%######?# " !![*!!! #?# #??? | | ###=#??????# "" # #?# #??? | | ""# #??????# "" # #?# #??? | | ""# #??????# "" # #############"#####?? | | ""# #??????# " # # % # #?? | | T# #??????# # # "T" # #?? | | ""# #??????# # gg# ! " #?? | | ""#[#??????############## # # #?? | | ""#[#???????????????????# [/% # #?? | | ###%#???????????????????# #! # """ #?? | | %|%*#???????????????????###### """ # ""!"" #?? | | *!=!#????????????????????????# """ # """"" #?? | | [ [%#????????????????????????# """ # #?? | | !* #????????????????????????# ##########?? | | [[#????????????????????????# """ #??????????? | | #????????????????????????# """ !#??????????? | | #????????????????????????# """ #??????????? | | #####????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Gatling Laser | -3/Quarantine | Archive Exp. Cooling System | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Exp. Terrain Scanner | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Cld. Gravmag System | -3/Quarantine | Archive Gravity Flail | -3/Quarantine | Archive Robot Schematics ------------------ G-67 Veteran | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftShrapnelInitializer Manual? 0 Play Time 01:10:11 Cumulative 178.9 hours Start 2026.02.18 @ 13:50:26 End 2026.02.20 @ 19:02:37 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 327 Rogue 216 Adventurer 15 Explorer 96 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aca032f-4258-40cd-a77d-ac6c62fbee72