Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 16:46:12 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3014) 3014 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 6900 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 54 Cogmind --------- Core Integrity 714/850 Matter 108/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- Medium Treads Improved Titanium Leg Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (0) Compact Matter Pod (0) Improved Terrain Scanner Advanced Terrain Scan Processor Kinecellerator System Restoration Module Heavy Particle Cannon Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Battery Machine Analyzer Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Guided EMP Blaster Heavy Rocket Launcher > --- INVENTORY -------- Medium Treads Improved Titanium Leg Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Improved Terrain Scanner Kinecellerator System Restoration Module Heavy Particle Cannon Rocket Launcher Heavy Rocket Launcher Power Maul [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . . . . 1 Parts Attached 105 | 1 14 7 . 31 47 5 Power 13 | . 1 1 . 4 5 2 Engine 10 | . . 1 . 4 3 2 Core 3 | . 1 . . . 2 . Reactor . | . . . . . . . Propulsion 31 | . 3 1 . 12 15 . Treads 6 | . . 1 . 1 4 . Leg 23 | . 3 . . 10 10 . Wheel 2 | . . . . 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 6 2 . 7 18 . Device 19 | 1 3 . . 5 10 . Storage 5 | . 1 . . 1 3 . Processor 4 | . . 1 . 1 2 . Hackware 1 | . . . . . 1 . Protection 5 | . 2 1 . . 2 . Artifact . | . . . . . . . Weapon 27 | . 4 3 . 8 9 3 Energy Gun 2 | . . . . . 2 . Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 4 | . 1 1 . 1 1 . Ballistic Cannon 7 | . 1 1 . 2 3 . Launcher 5 | . 1 . . 1 1 2 Special Weapon 2 | . 1 . . 1 . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . 1 . . System Corruption 11 | . . . . 11 . . Parts Lost 54 | . 1 2 . 18 23 10 Power 7 | . . 1 . 2 2 2 Propulsion 17 | . . . . 6 9 2 Utility 17 | . 1 . . 5 7 4 Weapon 13 | . . 1 . 5 5 2 Highest Loss Streak 14 | . 1 2 . 5 14 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 89 88 79 91 79 Engine 5 | . 4 4 11 8 3 3 Core 2 | . 9 6 . . 2 . Treads 8 | . . 7 11 7 11 . Leg 19 | . 28 22 22 13 16 25 Device 11 | . 5 . . 15 16 6 Storage 12 | . 14 11 11 10 14 13 Processor 1 | . . 5 . 2 1 12 Hackware 2 | . . . . . 5 . Protection 5 | . 8 10 11 2 3 5 Energy Cannon 2 | . . 4 11 4 . . Ballistic Gun 3 | . 14 3 . 1 1 . Ballistic Cannon 5 | . 9 11 11 5 3 1 Launcher 1 | . 3 . . . 1 6 Impact Weapon 1 | . . . . 4 1 1 Slashing Weapon 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 54 | 12 32 48 48 49 50 54 Greatest Support 88 | 20 20 20 20 49 88 40 Greatest Overweight (x) 10 | . 1 2 2 10 3 1 Average Overweight (x) . | . . 1 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 Most Carried 15 | 8 12 15 15 15 15 15 Average Carried 13 | 6 8 13 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 12 15 15 14 15 15 Class Distribution -------------------- 87% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2525 | 302 471 45 150 756 737 64 Remotely . | . . . . . . . Salvage Created 3082 | 123 319 166 . 653 1493 328 Parts 169 | 10 24 7 . 28 81 19 Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 68 | . 10 4 . 18 30 6 Melee 6 | . . . . 2 4 . Guns 16 | . 5 1 . 2 8 . Cannons 21 | . 3 3 . 8 7 . AOE 21 | . 2 . . 3 11 5 Classes Destroyed 12 | 2 4 1 . 4 1 . Worker 12 | . 1 1 . . 9 1 Builder 7 | . . . . 2 2 3 Tunneler 5 | 3 . . . . 1 1 Hauler 2 | . . 1 . . 1 . Recycler 9 | 1 . . . 1 7 . Watcher 2 | . 1 . . . 1 . Swarmer 15 | . 3 . . 4 8 . Grunt 40 | . 7 4 . 10 15 4 Brawler 1 | . . . . 1 . . Sentry 7 | . . . . 2 5 . Hunter 3 | . . . . 1 . 2 Programmer 2 | . . . . . 2 . Best Kill Streak 13 | 1 5 2 . 4 13 8 Combat Bots Only 8 | . 4 2 . 4 8 3 Max Kills in Single Turn 8 | 1 1 1 . 2 8 2 Gunslinging . | . . . . . . . Exploded 6 | . 1 . . 1 6 1 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 862 | . 54 22 23 238 380 145 Missed 276 | . 14 6 12 54 136 54 Damage Taken 7568 | . 477 174 96 2464 3107 1250 Core 1211 | . 76 11 10 443 535 136 Absorbed by Shields 56 | . . . . . 56 . Redirected to Shielding 45 | . 21 24 . . . . Core Remaining (%) 61 | 100 69 . 94 19 23 . Volleys Fired 250 | 23 43 14 5 71 80 14 Largest 2 | 2 2 2 1 2 2 1 Hottest 125 | 40 100 100 39 100 125 50 Shots Fired 353 | 46 73 24 5 100 91 14 Gun 173 | 46 54 7 . 22 44 . Cannon 142 | . 16 14 5 68 35 4 Launcher 30 | . 2 . . 6 12 10 Special 8 | . 1 3 . 4 . . Kinetic 273 | 46 70 18 5 78 52 4 Thermal 30 | . 1 3 . 4 22 . Explosive 26 | . 2 . . 6 12 6 Electromagnetic 24 | . . 3 . 12 5 4 Robot Hit Streak 16 | 7 7 10 8 11 16 7 Robot Miss Streak 17 | 6 6 2 2 3 17 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 283 | 26 40 18 2 79 99 19 Core Hits 221 | 7 20 9 . 32 124 29 Critical Kills 3 | 1 1 . . 1 . . Critical Parts Destroyed 4 | . 1 . . 2 . 1 Critical Strikes 12 | 1 2 . . 5 2 2 Destroy 3 | 1 2 . . . . . Blast 1 | . . . . 1 . . Corrupt 1 | . . . . 1 . . Smash 5 | . . . . 3 . 2 Sever 2 | . . . . . 2 . Melee Attacks 70 | . . . . 23 39 8 Impact 44 | . . . . 23 13 8 Slashing 26 | . . . . . 26 . Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 1 8 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8717 | 281 604 301 40 1693 4019 1779 Guns 1671 | 281 321 46 . 189 834 . Cannons 1852 | . 136 207 40 896 526 47 Explosions 3460 | . 147 . . 206 1694 1413 Melee 1662 | . . . . 378 965 319 Ramming . | . . . . . . . Kinetic 2742 | 281 457 183 40 855 879 47 Thermal 619 | . . 48 . 138 433 . Explosive 3007 | . 147 . . 92 1694 1074 Electromagnetic 687 | . . 70 . 230 48 339 Impact 697 | . . . . 378 . 319 Slashing 965 | . . . . . 965 . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 11 2 6 Average Corruption 3 | . . . . 11 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . 5 6 . Message Errors 5 | . . . . 3 2 . Matter Fused 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 499 | . 30 . 2 66 228 173 Projectiles 4 | . . . 2 . 2 . Explosions 152 | . 30 . . . 70 52 Melee 343 | . . . . 66 156 121 Knockbacks 43 | . 1 1 2 9 26 4 Impact 2 | . . . . 2 . . Kinetic 38 | . 1 1 2 5 25 4 Secondary 3 | . . . . 2 1 . Self-Inflicted Damage 435 | . 11 . . 63 341 20 Shots 15 | . 2 . . 2 9 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 230 | . 117 84 12 135 230 6 Average Temperature 46 | . 30 21 5 61 70 4 Received Heat Transfer 2386 | . 225 96 . 837 913 315 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Fried 5 | . . . . 4 . 1 Impact Corruptions 6 | . . . . 4 . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1225 | . . 100 . 150 975 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 496 | 20 246 139 137 301 496 454 Initial 228 | . 13 66 54 1 74 228 Average 153 | 10 125 104 51 130 187 358 Maximum Alert Level 2 | . 1 . . 1 2 2 Low Security (%) 71 | 100 86 100 100 72 62 . Level 1 18 | . 13 . . 27 18 52 Level 2 10 | . . . . . 18 47 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 . . 2 9 6 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 10 | . 1 . . 2 3 4 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 1 1 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 8 | . 1 . . . 5 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 18 4 3 24 41 14 Peak Tracking Total 11 | . 5 2 3 8 11 5 Tactical Retreats 7 | . . . . 6 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . 1 . 1 5 . Max in Single Turn 2 | . . 1 . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 5 1 1 4 7 . Terminals 13 | . 4 1 1 4 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 40 | . 13 1 2 10 14 . Successful 20 | . 7 . 2 4 7 . Failed 20 | . 6 1 . 6 7 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 13 | . 7 . . 6 . . Terminals 28 | . 10 1 2 10 5 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 4 | . 3 . . . 1 . Scanalyzers 4 | . . . . . 4 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 6 | . 2 . 2 1 1 . Record 1 | . . . 1 . . . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 1 | . . . . . 1 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . 3 . . Terminals 6 | . 3 . . 3 . . Botnet 6 | . 3 . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 . 3 4 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 23 | . . . 12 11 . . Total Damage 252 | . . . 91 161 . . Kills 4 | . . . 3 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4856 | 131 743 236 442 953 2124 227 Spaces Moved 2212 | 53 408 78 167 267 1137 102 Core 9 | . . . . 9 . . Treads 552 | . . 46 . 74 432 . Legs 1610 | 53 408 32 167 154 694 102 Wheels 41 | . . . . 30 11 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 120 120 190 260 115 120 130 Average Speed 168 | 120 145 231 260 242 144 162 Slowest Speed 550 | 120 190 320 260 550 260 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 82 12 47 20 30 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . 1 . . 2 4 . Terrain Destroyed 143 | . 9 1 2 39 47 45 Melee 4 | . . . . . 4 . Projectile 10 | . 1 1 2 6 . . AOE 129 | . 8 . . 33 43 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2877 | 78 491 107 171 418 1479 133 Wait 141 | . 8 . . 13 119 1 Move 2206 | 52 407 77 166 266 1136 102 Hop . | . . . . . . . Pick Up 52 | 2 9 6 . 7 26 2 Fast Attach 40 | 1 1 1 . 13 21 3 Attach 25 | . 1 4 . 10 9 1 Detach 4 | . . 2 . 1 1 . Swap 40 | . 12 2 . 8 17 1 Drop 49 | . 10 1 . 6 31 1 Fire 250 | 23 43 14 5 71 80 14 Melee 70 | . . . . 23 39 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 2) 132 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 14) 811 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -9/Materials | Discovered new exit (range 13) 1111 | -9/Materials | Entered Mines 1203 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1492 | -9/Mines | Discovered new exit (range 4) 1553 | -9/Mines | Entered Materials 1553 | -8/Materials | Accompanied by 3 allies 1553 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1772 | -8/Materials | Lost 3 allies 1939 | -8/Materials | Lost 3 parts (1u2w) 2123 | -8/Materials | Lost 5 parts (1p2n1u1w) 2126 | -8/Materials | Core integrity fell below 50% 2371 | -8/Materials | Lost 3 parts (1p1n1w) 2397 | -8/Materials | System corruption reached 10% 2457 | -8/Materials | Discovered new exit (range 15) 2474 | -8/Materials | Core integrity fell below 20% 2506 | -8/Materials | Entered Factory 2506 | -7/Factory | Evolved 2 slots: Utility x2 3010 | -7/Factory | Lost 5 parts (1p1n2u1w) 4256 | -7/Factory | Destroyed 8 combat bots 4266 | -7/Factory | Core integrity fell below 50% 4327 | -7/Factory | Lost 14 parts (1p8n3u2w) 4616 | -7/Factory | Discovered new exit (range 12) 4630 | -7/Factory | Entered another Factory area 4630 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4712 | -6/Factory | Garrison activated, responded to threat 4857 | -6/Factory | Self-destructed Last Messages --------------- 04808_ K-01 Serf collects debris. 04828_ ALERT: Security rotation in progress. 04839_ Destroyed Microactuators. 04839_ L-41 Fighter system corrupted by crushing effect. 04840_ Imp. Titanium Leg severed. 04843_ Fusion Modulator explodes. 04843_ Imp. Light Armor Plating destroyed. 04843_ L-41 Fighter destroyed. 04843_ M-13 Machinist destroyed. 04843_ Imp. Titanium Leg destroyed. 04848_ Machine Analyzer destroyed. 04848_ System corrupted by crushing effect (+3). 04850_ Gui. EMP Blaster destroyed. 04850_ Imp. Titanium Leg destroyed. 04850_ Med. Battery destroyed. 04850_ System corrupted by crushing effect (+2). 04851_ Y-54 Guardian suffers critical hit (Smash). 04853_ Adv. ECM Suite destroyed. 04853_ System corrupted by crushing effect (+1). 04856_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????"""?"" | | ???????????????????????????"????????????????"""?"" | | ???????????????????????????T????????????????"""?"" | | ???????????????????????????"?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"""??????????????? | | ??????????????????#######???????"""??????????????? | | ????????????????##;; ;;###????"""??????????????? | | ??????????????# #????"""??????????????? | | ??????????????# ##????????????????????? | | ??????????????# ] ; ???? ???????????????? | | ??????????????# ;#???"""??????????????? | | ??????????????# ;#?? """??????????????? | | ??????????????# ;#? """??????????????? | | ?????########## # ""??????????????? | | ?????# # ;# ""??????????????? | | ?????# # ; ???????????????????? | | ?????# # ;#????????????????????? | | ?????# # *%=;#????????????????????? | | ?????# # b@ #????#????????????????? | | ?????# #### =A ;;Y;# #???????????????? | | ?????# # % #???????????????? | | ??????? # +???????????????? | | ???????? ?# [ #???????????????? | | ???????###"#### ##+####### #???????????????? | | ???????# ## # ???????## ###???????????????? | | ######## #""""??????? #?????????????????? | | / #""""????????#?????????????????? | | ## #""""??????????????????????????? | | """ ## ######""""??????????????????????????? | | """ ### ##?????""""??????????????????????????? | | """ # # ?????""""??????????????????????????? | | ###????""""??????????????????????????? | | """ # #?????????????"????????????????????? | | """ ## ! # #?????????????""???????????????????? | | """ % ?????????????""?"?????????????????? | | ##????????????""?"?????????????????? | | """ % #?????????????""?"?????????????????? | | """ # ?????????????"T?"?????????????????? | | """ % ! ????????????""?"?????????????????? | | # = = ? ""??""?????""?"?????????????????? | | ##+ = % # ""??""?????""?"?????????????????? | | [ [%[ ? """?"""????""?"?????????????????? | | # """?"""????"??"?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 950 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralActuatorMaul Manual? 0 Play Time 00:53:05 Cumulative 128.1 hours Start 2024.06.15 @ 19:56:06 End 2024.06.17 @ 16:46:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 201 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 696d479c-43c2-4a49-8d05-1da84aa94e2d