Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:39:53 Player: Pitifulpancake Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (151) 755 Value Destroyed (5121) 5121 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (-131) -131 TOTAL SCORE: 10345 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 111 Friendly Fire -268 Cogmind --------- Core Integrity 0/850 Matter 61/300 Energy 290/290 System Corruption 71% Temperature Cool (9) Movement Hovering (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Cooled Aerolev Unit > --- UTILITY (7) ------ Advanced Heat Sink Phase Shifter Hardened Medium Armor Plating > --- WEAPON (3) ------- Field Laser Precision Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Fission Core Armored Huge Wheel Katana Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Cooled Aerolev Unit Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Armored Huge Wheel Improved Gravmag System Gauss Rifle Magnetic Acceleration Cannon Dirty Datajack [Rating: 75] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Field Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 5 | . . . 1 . 1 2 . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 291 | 7 27 10 14 16 32 46 27 6 13 1 92 Power 34 | 2 2 4 3 1 1 6 2 . . . 13 Engine 23 | 2 2 4 2 . . 3 1 . . . 9 Core 11 | . . . 1 1 1 3 1 . . . 4 Reactor . | . . . . . . . . . . . . Propulsion 111 | 2 14 4 3 8 14 15 14 1 4 1 31 Treads 11 | 1 2 . . 2 . . 4 . . . 2 Leg 49 | . 2 4 . 5 14 4 2 . 3 . 15 Wheel 19 | 1 5 . 3 1 . 5 3 . . . 1 Hover 28 | . 3 . . . . 6 5 . 1 1 12 Flight 4 | . 2 . . . . . . 1 . . 1 Utility 75 | 1 3 1 5 3 7 18 8 2 5 . 22 Device 43 | . . 1 3 3 1 14 5 1 4 . 11 Storage 8 | 1 2 . . . 2 . 1 1 . . 1 Processor 2 | . 1 . . . . . . . 1 . . Hackware 2 | . . . . . 1 1 . . . . . Protection 20 | . . . 2 . 3 3 2 . . . 10 Artifact . | . . . . . . . . . . . . Weapon 71 | 2 8 1 3 4 10 7 3 3 4 . 26 Energy Gun 5 | 1 2 . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 36 | 1 2 . 2 2 6 4 1 1 3 . 14 Ballistic Cannon 5 | . . . . 1 2 . 1 . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 10 | . 2 . 1 1 2 2 . 1 1 . . Slashing Weapon 10 | . 1 . . . . 1 1 . . . 7 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . 1 . . . . . 1 . . 2 Unidentified Prototypes 9 | . . 1 . . 2 2 1 . . . 3 Parts Lost 83 | . 3 3 8 . . 1 11 . 4 . 53 Power 11 | . . 2 1 . . . 2 . . . 6 Propulsion 31 | . 1 1 5 . . 1 4 . 1 . 18 Utility 22 | . . . . . . . 4 . 2 . 16 Weapon 19 | . 2 . 2 . . . 1 . 1 . 13 Highest Loss Streak 12 | . 2 1 4 . . 1 9 . 4 . 12 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 87 | . 94 99 70 91 95 96 78 85 82 87 77 Engine 5 | . 14 13 7 5 . 3 6 7 6 6 4 Core 2 | . . . 2 6 9 3 . . . . 1 Treads 1 | . 4 . . 13 3 . 1 . . . . Leg 13 | . 1 26 7 13 30 14 6 . 11 18 13 Wheel 3 | . 9 1 9 . . 8 3 7 . . . Hover 6 | . 11 . . . . 3 6 20 6 6 11 Device 12 | . . 1 13 21 11 15 15 7 21 25 13 Storage 9 | . 16 14 11 11 9 12 7 14 8 6 5 Processor 1 | . 9 12 . . . . . . 5 6 1 Hackware 2 | . . . . . 6 7 2 . . . . Protection 7 | . . . 3 . 6 9 10 14 3 . 8 Ballistic Gun 6 | . 10 . 3 8 7 6 1 3 9 12 10 Ballistic Cannon 2 | . . . . 5 8 . 4 7 6 6 1 Impact Weapon 3 | . 8 14 9 5 2 4 1 3 1 . . Slashing Weapon 3 | . . 12 . . . 3 6 . . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 14 20 33 35 43 43 56 78 65 69 43 75 Greatest Support 96 | 16 20 20 32 40 60 60 44 28 62 53 96 Greatest Overweight (x) 24 | . 6 1 11 4 1 18 6 2 2 . 24 Average Overweight (x) . | . . . . 1 . . 1 2 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 9 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 9 9 9 9 9 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Mutant 10% | Gladiator 4% | Scavenger-Gladiator 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Tank | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Matter Collected 5615 | 228 442 95 181 231 671 593 501 204 275 . 2194 Remotely 40 | . . . . . . . . . . . 40 Salvage Created 6461 | . 465 148 245 252 563 981 403 29 292 . 3083 Parts 249 | . 27 6 8 3 35 46 12 5 8 . 99 Haulers Intercepted 3 | . 1 . . . 1 . . . . . 1 Recyclers Shooed 14 | . . . . 1 2 2 . . . . 9 Parts Field Recycled 46 | . . . . . . 28 . . . . 18 Retrieved Matter 447 | . . . . . . 321 . . . . 126 Parts Self-Destructed 16 | . . . . . . . 14 2 . . . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 107 | . 12 4 6 . 13 21 8 2 8 . 33 Melee 35 | . 2 4 . . . 9 7 . 3 . 10 Guns 46 | . 6 . 4 . 3 10 1 . 3 . 19 Cannons 14 | . 1 . . . 8 . . 2 2 . 1 AOE 3 | . 1 . . . . . . . . . 2 Classes Destroyed 17 | . 7 . 4 1 1 1 1 1 . . 1 Worker 9 | . 1 . . . . 1 . . . . 7 Builder 3 | . 1 . . . 1 1 . . . . . Tunneler 1 | . . . . 1 . . . . . . . Hauler 3 | . 1 . . . 1 . . . . . 1 Recycler 17 | . . . 1 3 1 . . . . . 12 Mechanic 1 | . . . 1 . . . . . . . . Operator 4 | . 1 . . . 1 1 . . 1 . . Drone 1 | . . . 1 . . . . . . . . Watcher 6 | . 1 . . . . 2 . . 2 . 1 Swarmer 26 | . 5 . 3 . 3 3 . . 4 . 8 Grunt 55 | . 7 4 2 . 5 11 6 . 4 . 16 Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 7 | . . . 1 . 3 2 1 . . . . Hunter 6 | . . . . . 2 . . . . . 4 Programmer 10 | . . . . . . 5 . 1 . . 4 Thief 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | . 6 2 4 2 3 6 2 1 3 . 9 Combat Bots Only 4 | . 3 2 3 . 3 4 2 1 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 1 1 . 2 Gunslinging 1 | . . . 1 . . 1 . . . . . Exploded 2 | . 1 . . . . . . . . . 2 Melee 1 | . 1 1 . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Hostile Shots Fired 1185 | . 93 34 117 . 95 162 134 14 47 . 489 Missed 292 | . 22 6 25 . 33 54 28 6 9 . 109 Damage Taken 15559 | . 737 370 1353 . 921 1336 1558 97 587 . 8600 Core 2147 | . 126 73 253 . 137 255 423 16 59 . 805 Absorbed by Shields 393 | . . . . . . 303 90 . . . . Redirected to Shielding 54 | . . . 54 . . . . . . . . Ignored by Resistances 469 | . . . . . . . 65 . 16 . 388 Regen/Repaired (Parts) 516 | . 3 . . . 298 215 . . . . . Core Remaining (%) 46 | 100 . 20 . 36 75 . . . . . . Volleys Fired 353 | . 27 . 18 6 52 44 4 15 24 . 163 Largest 3 | . 2 . 2 2 2 2 2 2 3 . 3 Hottest 120 | . 120 . 40 76 96 56 72 72 100 . 116 Shots Fired 708 | . 44 . 28 11 103 76 13 18 59 . 356 Gun 574 | . 35 . 28 7 49 76 5 3 35 . 336 Cannon 125 | . . . . 4 54 . 8 15 24 . 20 Launcher . | . . . . . . . . . . . . Special 9 | . 9 . . . . . . . . . . Kinetic 657 | . 18 . 28 11 103 76 13 18 59 . 331 Thermal 51 | . 26 . . . . . . . . . 25 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . 8 . 4 3 7 10 6 3 8 . 14 Robot Miss Streak 17 | . 5 . 3 1 7 6 12 6 8 . 17 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . Shots Hit Robots 564 | . 38 9 30 7 62 84 29 10 41 . 254 Core Hits 377 | . 16 6 8 3 23 45 18 12 50 . 196 Critical Kills 5 | . 1 . . . . 1 . . 1 . 2 Critical Parts Destroyed 15 | . 1 . 3 . 2 7 1 . . . 1 Critical Strikes 34 | . 3 . 4 1 4 9 4 . 1 . 8 Burn 1 | . 1 . . . . . . . . . . Destroy 3 | . . . . . . . . . . . 3 Blast 3 | . . . . 1 2 . . . . . . Smash 18 | . 2 . 4 . 2 8 1 . 1 . . Sever 9 | . . . . . . 1 3 . . . 5 Melee Attacks 369 | . 23 18 20 1 33 111 32 1 8 . 122 Impact 156 | . 22 3 20 1 33 66 2 1 8 . . Slashing 203 | . 1 15 . . . 45 30 . . . 112 Piercing 10 | . . . . . . . . . . . 10 Sneak Attacks 22 | . 3 . 2 1 1 3 . . 1 . 11 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 10 | . . 2 . . . 5 3 . . . . Damage Inflicted 15336 | . 844 227 802 219 1546 2736 902 195 863 . 7002 Guns 7391 | . 349 . 257 100 451 1000 46 . 395 . 4793 Cannons 1471 | . . . . 53 839 . 79 195 168 . 137 Explosions 132 | . . . . . . . . . . . 132 Melee 6270 | . 423 227 545 66 256 1736 777 . 300 . 1940 Ramming . | . . . . . . . . . . . . Kinetic 8529 | . 188 . 257 153 1290 1000 125 195 563 . 4758 Thermal 463 | . 233 . . . . . . . . . 230 Explosive . | . . . . . . . . . . . . Electromagnetic 74 | . . . . . . . . . . . 74 Impact 2771 | . 368 88 545 66 256 1115 33 . 300 . . Slashing 3475 | . 55 139 . . . 621 744 . . . 1916 Piercing 24 | . . . . . . . . . . . 24 Highest Corruption 71 | . . . 7 7 1 8 17 18 . 6 71 Average Corruption 10 | . . . 7 7 1 3 13 17 . 6 20 Corruption Purged 3 | . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 330 | . . . 3 21 9 45 91 38 . 4 119 Message Errors 63 | . . . 1 4 1 5 16 11 . 1 24 Matter Fused 74 | . . . 1 3 2 14 27 5 . . 22 Heat Flow Errors 49 | . . . . 3 2 5 15 5 . 2 17 Energy Discharges 38 | . . . . 5 1 3 9 6 . . 14 Parts Rejected 6 | . . . 1 . . 1 1 . . . 3 Parts Fused 4 | . . . . . . 1 1 1 . . 1 Data Loss (minor) 41 | . . . . 2 3 6 13 4 . 1 12 Data Loss (major) 17 | . . . . 2 . 4 2 2 . . 7 Misfires 12 | . . . . 1 . 2 5 2 . . 2 Alerts 10 | . . . . . . 2 2 . . . 6 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 12 | . . . . 1 . 2 . 2 . . 7 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1527 | . 139 . 249 26 114 651 56 . 98 . 194 Projectiles 1 | . . . . . 1 . . . . . . Explosions 57 | . . . . . . . . . . . 57 Melee 1469 | . 139 . 249 26 113 651 56 . 98 . 137 Knockbacks 43 | . 1 2 3 1 8 6 1 5 11 . 5 Impact 14 | . 1 2 3 . 2 6 . . . . . Kinetic 26 | . . . . 1 5 . 1 5 10 . 4 Secondary 3 | . . . . . 1 . . . 1 . 1 Self-Inflicted Damage 215 | . . . . . . . . . . . 215 Shots 5 | . . . . . . . . . . . 5 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 433 | . 235 14 8 238 254 284 280 433 18 234 378 Average Temperature 102 | . 83 14 1 107 76 68 91 173 11 123 116 Received Heat Transfer 3995 | . 201 228 528 . 297 299 693 . 63 . 1686 Effects 11 | . . . . . . . 3 1 . . 7 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 6 | . . . . . . . 3 1 . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 20 | . 3 . 3 3 1 7 . . 3 . . Impact Corruptions 43 | . 6 . 7 1 4 20 1 . 4 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 1088 | . 681 . . . . . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Peak Influence 443 | . 196 95 98 25 189 443 . . 180 34 378 Initial 76 | . . 6 . 15 4 76 . . . 4 23 Average 112 | . 69 27 53 17 92 139 . . 65 29 188 Maximum Alert Level 2 | . . . . . . 2 . . . . 1 Low Security (%) 81 | 100 100 100 100 100 100 78 . . 100 100 51 Level 1 16 | . . . . . . 15 . . . . 48 Level 2 1 | . . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 2 . . . 3 10 . . 2 . 12 Investigation 15 | . 1 . . . 3 4 . . . . 7 Extermination 7 | . . . . . . 5 . . . . 2 Reinforcement 5 | . 1 . . . . . . . 1 . 3 Assault 1 | . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Distress Signals 13 | . 1 1 1 . 1 4 . . . . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 206 | . 19 4 14 . 28 30 23 3 12 5 68 Peak Tracking Total 8 | . 4 2 6 . 5 5 7 2 4 5 8 Tactical Retreats 19 | . . . . . 2 2 8 . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Traps Triggered 13 | . 1 . . 1 . 3 . . 1 . 7 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Machines Disabled 11 | . . 1 1 . 1 1 . . . . 7 Max in Single Turn 4 | . . 1 1 . 1 1 . . . . 4 Garrison Access 2 | . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Machines Accessed 45 | . 5 1 2 1 8 13 . 1 1 . 13 Terminals 25 | . 3 . 2 . 4 8 . . 1 . 7 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 7 | . 1 . . . 2 2 . . . . 2 Recycling Units 4 | . 1 . . . 1 1 . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 127 | . 11 1 5 1 31 38 . 1 4 . 35 Successful 57 | . 4 1 1 1 21 15 . 1 1 . 12 Failed 70 | . 7 . 4 . 10 23 . . 3 . 23 Catastrophic 12 | . 2 . 1 . . 3 . . . . 6 Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 2 . 2 . 12 6 . . . . 3 Terminals 74 | . 7 . 5 . 15 23 . . 4 . 20 Fabricators 6 | . . . . . . 3 . . . . 3 Repair Stations 22 | . 3 . . . 8 7 . . . . 4 Recycling Units 7 | . 1 . . . 2 3 . . . . 1 Scanalyzers 11 | . . . . . 6 . . . . . 5 Garrison Access 4 | . . . . . . 2 . . . . 2 Terminal Hacks 27 | . 1 1 1 1 7 9 . 1 1 . 5 Record 3 | . . . . . . . . . . . 3 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 3 | . . 1 . 1 . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 2 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . Alert Level 7 | . . . . . 1 5 . . . . 1 Unreport Threat 2 | . . . . . 1 . . . . . 1 Locate Traps 4 | . 1 . . . 1 2 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 14 | . 2 . . . 6 5 . . . . 1 Scan Component 8 | . 1 . . . 3 3 . . . . 1 Repair 6 | . 1 . . . 3 2 . . . . . Recycling Unit Hacks 5 | . 1 . . . 2 1 . . . . 1 Report Inventory 4 | . 1 . . . 1 1 . . . . 1 Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 8 | . . . . . 6 . . . . . 2 Insert Component 4 | . . . . . 3 . . . . . 1 Analyze 4 | . . . . . 3 . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 40 | . 4 . 2 . 7 13 . . 1 . 13 Full Trace Events 14 | . . . . . 3 4 . . . . 7 Feedback Events 2 | . . . . . 1 1 . . . . . Corruption 2 | . . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . 3 2 . . . . . Time 192 | . 26 . . . 90 76 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . Parts Scanalyzed 4 | . . . . . 3 . . . . . 1 Part Schematics Acquired 4 | . . . . . 3 . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 2 . . . . 8 Machine Destruction 2 | . . . . . . 2 . . . . . Programmers 8 | . . . . . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Total Allies 3 | . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . 21 Total Damage 390 | . . . . . . . . . . . 390 Kills 3 | . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 2 . . . Drone Launches 25 | . . . 5 10 . 6 2 . 1 . 1 Drone Recoveries 14 | . . . 3 . 6 3 1 . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Turns Passed 14077 | 59 827 1013 443 661 1442 2853 2725 836 467 92 2659 Spaces Moved 8048 | 45 526 471 235 261 781 1939 1427 604 239 76 1444 Core 26 | 1 5 . 6 . . 1 11 . . . 2 Treads 285 | . 1 . . 144 72 . 66 . . . 2 Legs 3523 | . 5 461 67 117 709 815 449 . 148 76 676 Wheels 2659 | 44 305 10 162 . . 840 595 604 31 . 68 Hover 1550 | . 205 . . . . 283 306 . 60 . 696 Flight 5 | . 5 . . . . . . . . . . Fastest Speed 44 | 50 80 80 100 190 120 100 100 130 112 120 44 Average Speed 133 | 98 105 128 134 234 131 117 169 130 125 120 116 Slowest Speed 1250 | 100 350 190 600 400 240 950 400 130 190 120 1250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 10 | . . . 1 . . 1 . . . . 8 Exploration Rate (%) 45 | 4 76 68 20 30 51 30 94 67 5 70 32 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 . 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 . 1 . . . . Scrap Searched 8 | . . 2 . 2 . . 4 . . . . Spaces Dug 156 | . 10 . 7 . 23 45 1 1 . . 69 Terrain Destroyed 192 | . 14 . 7 3 43 45 1 1 . . 78 Melee 146 | . 10 . 7 . 22 45 1 1 . . 60 Projectile 39 | . 4 . . 3 21 . . . . . 11 AOE 7 | . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Total 10227 | 56 687 849 293 298 1052 2329 1673 636 346 77 1931 Wait 927 | . 55 342 . . 114 140 168 3 57 . 48 Move 8038 | 44 525 470 234 260 780 1938 1426 603 239 75 1444 Hop . | . . . . . . . . . . . . Pick Up 82 | 5 11 4 3 3 13 16 6 2 2 . 17 Fast Attach 154 | 4 12 2 5 12 19 23 13 3 4 . 57 Attach 63 | 2 6 4 3 2 1 8 10 1 4 1 21 Detach 24 | . 4 1 1 2 . 4 6 1 1 1 3 Swap 75 | 1 9 4 6 2 12 15 5 2 5 . 14 Drop 144 | . 15 7 3 10 28 34 6 5 2 . 34 Fire 353 | . 27 . 18 6 52 44 4 15 24 . 163 Melee 343 | . 23 15 20 1 33 91 29 1 8 . 122 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . Rewire 14 | . . . . . . 6 . . . . 8 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 5) 326 | -10/Materials | Build established: Mutant 414 | -10/Materials | Repaired Hover Unit 589 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Discovered new exit (range 13) 804 | -10/Materials | Core integrity fell below 50% 832 | -10/Materials | Discovered new exit (range 12) 881 | -10/Materials | Discovered new exit (range 9) 887 | -10/Materials | Identified exit to Mines 887 | -10/Materials | Entered Mines 1135 | -10/Mines | Assembled infested the area 1415 | -10/Mines | Build established: Scavenger-Mutant 1751 | -10/Mines | Discovered new exit (range 12) 1769 | -10/Mines | Identified exit to Materials 1773 | -10/Mines | Found the Drone Emporium 1780 | -10/Mines | Found Prototype Device 1780 | -10/Mines | Identified Sensor Drone Bay 1840 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1900 | -10/Mines | Entered Materials 1900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1901 | -9/Materials | Identified exit to Mines 2095 | -9/Materials | Build established: Mutant 2111 | -9/Materials | Lost 4 parts (2n2w) 2284 | -9/Materials | Crushed by falling debris 2326 | -9/Materials | Core integrity fell below 50% 2343 | -9/Materials | Entered Mines 2344 | -9/Mines | Learned location of Storage (-8) 2356 | -9/Mines | Lost 4 parts (1p3n) 2601 | -9/Mines | Discovered new exit (range 12) 2625 | -9/Mines | Identified exit to Materials 2631 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3004 | -9/Mines | Entered Materials 3004 | -8/Materials | Accompanied by 10 allies 3004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3102 | -8/Materials | Repaired Med. Storage Unit 3191 | -8/Materials | Repaired Maul 3224 | -8/Materials | Repaired Imp. Aluminum Leg 3644 | -8/Materials | Identified exit to Storage 3855 | -8/Materials | Discovered new exit (range 4) 4446 | -8/Materials | Entered Factory 4446 | -7/Factory | Evolved 2 slots: Utility x2 5180 | -7/Factory | Build established: Scavenger-Mutant 5285 | -7/Factory | Repaired Carbon-fiber Leg 5326 | -7/Factory | Repaired Hrd. Medium Armor Plating? 5576 | -7/Factory | Discovered new exit (range 14) 5605 | -7/Factory | Identified exit to Factory 6011 | -7/Factory | Build established: Mutant 6096 | -7/Factory | Discovered exit to Factory (range 7) 6380 | -7/Factory | Build established: Gladiator 6979 | -7/Factory | Crushed by falling debris 7186 | -7/Factory | Build established: Scavenger-Gladiator 7289 | -7/Factory | Discovered new exit (range 7) 7299 | -7/Factory | Identified exit to Lower Caves 7299 | -7/Factory | Entered Lower Caves 7299 | -7/Lower Caves | Accompanied by 1 ally 7312 | -7/Lower Caves | Encountered a Warlord checkpoint 7557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7869 | -7/Lower Caves | Build established: Gladiator 8074 | -7/Lower Caves | Discovered new exit (range 15) 8308 | -7/Lower Caves | System corruption reached 10% 8322 | -7/Lower Caves | Core integrity fell below 50% 8359 | -7/Lower Caves | Core integrity fell below 20% 8395 | -7/Lower Caves | Lost 9 parts (2p2n4u1w) 8610 | -7/Lower Caves | Build established: Mutant 9065 | -7/Lower Caves | Found Alien Artifact 9065 | -7/Lower Caves | Identified Core Expander 9065 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 9614 | -7/Lower Caves | Attracted the attention of an 0b10 base 10024 | -7/Lower Caves | Entered another Lower Caves area 10044 | -7/Lower Caves | Discovered exit to Factory (range 3) 10221 | -7/Lower Caves | Learned Factory stockpile data 10860 | -7/Lower Caves | Entered Factory 10860 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11089 | -6/Factory | Lost 4 parts (1n2u1w) 11276 | -6/Factory | Garrison activated, responded to threat 11327 | -6/Factory | Sucked down chute 11327 | -6/Factory | Entered Waste 11337 | -6/Waste | 1 allies followed down the chute 11339 | -6/Waste | Spotted C-40 Crusher 11340 | -6/Waste | Spotted C-40 Crusher 11340 | -6/Waste | Spotted C-40 Crusher 11342 | -6/Waste | EMP discharged 11366 | -6/Waste | Spotted C-40 Crusher 11372 | -6/Waste | Spotted C-40 Crusher 11387 | -6/Waste | Build established: Tank 11407 | -6/Waste | Discovered new exit (range 10) 11419 | -6/Waste | Entered Factory 11850 | -6/Factory | Lost 10 parts (1p4n2u3w) 12050 | -6/Factory | Lost 3 parts (1p1u1w) 12235 | -6/Factory | Lost 7 parts (1p3n3u) 12315 | -6/Factory | Build established: Scavenger-Mutant 12530 | -6/Factory | Crushed by falling debris 12530 | -6/Factory | System corruption reached 10% 12561 | -6/Factory | Lost 3 parts (1n2w) 12825 | -6/Factory | Lost 3 parts (3n) 12924 | -6/Factory | Allied Derelicts emerged from ambush trap array 12995 | -6/Factory | Lost 3 allies 13074 | -6/Factory | Lost 5 parts (1p1n3u) 13419 | -6/Factory | Crushed by falling debris 13634 | -6/Factory | Crushed by falling debris 13634 | -6/Factory | Core integrity fell below 50% 13634 | -6/Factory | System corruption reached 30% 13665 | -6/Factory | Lost 4 parts (2n2w) 13861 | -6/Factory | Crushed by falling debris 13867 | -6/Factory | Crushed by falling debris 13872 | -6/Factory | Crushed by falling debris 13882 | -6/Factory | Crushed by falling debris 13882 | -6/Factory | Core integrity fell below 20% 13885 | -6/Factory | Crushed by falling debris 13913 | -6/Factory | Lost 12 parts (2p2n5u3w) 14078 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (-110). 13997_ Triggered Shock Trap. 13997_ The floor emits a surge of raw power. 13997_ System corrupted (+2). 13999_ Triggered Shock Trap. 13999_ The floor emits a surge of raw power. 13999_ System corrupted (+1). 14001_ Triggered Shock Trap. 14001_ The floor emits a surge of raw power. 14001_ System corrupted (+2). 14006_ System corrupted: Heat flow error (+280). 14007_ Overheating: Energy bleed (-37). 14021_ System corrupted: Heat flow error (+273). 14031_ Acquired Unknown Device. 14031_ Identified Phase Shifter. 14036_ System corrupted: Heat flow error (+224). 14043_ U-05 Engineer lays Concrete. 14051_ System corrupted: Matter fused (-10). 14071_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????# ???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????+ ##??????????????????????????????? | | ?????????# T#??????????????????????????????? | | ?????????# ???????????????????????????????? | | ?????????# ##############??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # """ """ #??????????????????? | | ?????????# # """ """ #??????????????????? | | ?????????# # """ """ +??????????????????? | | ?????????# # @ #??????????????????? | | ?????????# g """ """ #??????????????????? | | ?????????# # """ """ #??????????????????? | | ########## # """ """ #??????????????????? | | # # #??????????????????? | | """""" # # "Y" #??????????????????? | | """""" # ^ # """ #??????????????????? | | """""" # ^ ##############??????????????????? | | """""" # #???????????????????????????????? | | # #???????????????????????????????? | | """""" + #???????????????????????????????? | | """""" # #???????????????????????????????? | | """""" # #???????????????????????????????? | | """""" # #???????????????? ??????????????? | | # #???????????????? ??????????????? | | ! # ##########??????? ??????????????? | | ########## #????" # ??????????????? | | ?????##### % #??""" # ??????????????? | | ??????# ##% """ """ """ # """ # ??????????????? | | ??????## #% """ """ "T" + # #?????????????? | | ??????#### """ """ " " # !# #?????????????? | | ??????#### #?? # #?????????????? | | ??????## # ######## #?????????????? | | ?????####"###+##+######## # ## ######????????? | | ?????# % #?# #""" ## # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -8/Materials | Scanalyzed Mace | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Alien Tech Factory Defaults Release The Drones! Universal Adapter Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SurgeLargeTorch Manual? 0 Play Time 02:42:13 Cumulative 19.6 hours Start 2024.04.18 @ 10:51:51 End 2024.04.21 @ 15:39:53 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad5367dc-5b43-43d5-b552-464a937c9bc9