Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 14:33:16 Player: Feckless Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (49) 245 Value Destroyed (1159) 1159 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 7511 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 175 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -270 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Signal Interpreter Experimental Thermal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Transmission Jammer Shield Generator Latent Energy Streamer Neutron Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Compact Wheel > --- UTILITY ---------- Weight Redist. System Signal Interpreter 0b10 Decoder Chip [Scout] Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Phase Cannon > --- INVENTORY -------- Makeshift Salvage Targeting Computer Shield Generator Latent Energy Streamer Heavy Plasma Cannon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Improved Flight Unit Treads Improved Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . 1 . . . Utility 3 | . . . 1 . . . 1 . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 80 | 3 14 9 13 4 1 . 8 8 2 . 6 7 1 4 Power 9 | 1 1 1 1 . . . 1 1 . . . 3 . . Engine 6 | 1 1 1 1 . . . 1 1 . . . . . . Core 1 | . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . 2 . . Propulsion 28 | 2 6 2 5 1 . . 4 3 1 . 1 1 . 2 Treads 1 | . . . . . . . . . . . . 1 . . Leg 1 | . . . . . . . . . . . . . . 1 Wheel 6 | 2 2 . . . . . . 1 . . . . . 1 Hover 2 | . . . . . . . . 1 1 . . . . . Flight 18 | . 4 2 5 1 . . 4 1 . . 1 . . . Utility 23 | . 3 1 4 1 1 . 2 2 . . 4 3 . 2 Device 10 | . . 1 1 1 1 . . . . . 3 2 . 1 Storage 5 | . 1 . 3 . . . . 1 . . . . . . Processor 7 | . 1 . . . . . 2 1 . . 1 1 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | . 4 5 3 2 . . 1 2 1 . 1 . 1 . Energy Gun 12 | . 3 3 3 2 . . . 1 . . . . . . Energy Cannon 4 | . . . . . . . . 1 1 . 1 . 1 . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . 1 . . . . . 1 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . . . . 1 . 2 Parts Lost 43 | . 3 9 2 . . . 7 4 5 . 4 . . 9 Power 5 | . 1 1 . . . . 1 1 . . . . . 1 Propulsion 14 | . 1 2 1 . . . 3 1 3 . 1 . . 2 Utility 15 | . . 3 . . . . 2 1 1 . 3 . . 5 Weapon 9 | . 1 3 1 . . . 1 1 1 . . . . 1 Highest Loss Streak 9 | . 2 9 2 . . . 6 3 5 . 4 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 70 55 83 80 77 77 82 60 35 7 26 40 58 51 Engine 5 | . 12 7 11 11 11 11 8 6 . . . . . . Core 1 | . . . . . . . . . . . . 3 6 4 Reactor 1 | . . . . . . . . . . . . 3 6 4 Treads 1 | . . . . . . . . . . . . 3 6 4 Wheel 1 | . 11 . . . . . . 6 5 . . . . 3 Flight 17 | . 16 26 31 26 33 33 31 9 . . 4 . . . Device 10 | . . . 4 11 11 11 9 7 7 7 16 17 20 15 Storage 6 | . 4 . 14 14 11 11 9 12 5 . . . . . Processor 7 | . 2 3 . . . . 14 7 6 . 4 10 13 12 Energy Gun 5 | . 9 9 21 17 11 11 6 . . . . . . . Energy Cannon 1 | . . . . . . . . 5 3 . . . 4 4 Launcher 1 | . 10 . . . . . 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 34 | 3 17 8 20 20 16 16 24 34 18 . 4 22 30 30 Greatest Support 36 | 3 20 8 21 16 16 16 20 34 28 3 6 36 36 36 Greatest Overweight (x) 4 | . 4 . 1 1 . . 4 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 5 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 5 6 5 6 10 10 10 10 10 8 5 5 5 5 5 Most Carried 10 | 5 10 5 9 10 10 10 10 10 10 5 5 5 5 5 Average Carried 6 | 3 4 3 5 9 9 10 9 6 8 5 4 4 4 4 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 5 5 5 9 10 10 10 9 8 5 5 5 5 4 5 Class Distribution -------------------- 56% | Mutant 17% | Derelict-Mutant 17% | Scout 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Matter Collected 1377 | 230 85 298 149 . . 29 75 . 114 . . 147 . 250 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1269 | . 213 59 466 . . . 304 161 . . . . . 66 Parts 94 | . 22 8 26 . . . 32 4 . . . . . 2 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 2 . . . . 7 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 30 | . 9 4 3 . . . 9 4 . . . . . 1 Guns 6 | . 1 4 1 . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . 1 AOE 23 | . 8 . 2 . . . 9 4 . . . . . . Classes Destroyed 12 | . 6 1 3 . . . 2 . . . . . . . Worker 3 | . 2 . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . Watcher 5 | . 3 . 1 . . . 1 . . . . . . . Swarmer 12 | . 6 3 . . . . 3 . . . . . . . Grunt 16 | . 3 . 3 . . . 5 4 . . . . . 1 Brawler 2 | . . . 1 . . . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 13 | . 9 3 4 . . . 13 4 . . . . . 1 Combat Bots Only 9 | . 5 3 2 . . . 9 3 . . . . . 1 Max Kills in Single Turn 5 | . 5 1 4 . . . 4 3 . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 4 . 2 . . . 3 3 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Damage Taken 4873 | 10 266 394 384 . . . 739 853 538 36 365 83 . 1205 Core 1972 | 10 88 80 113 . . . 278 184 310 36 207 21 . 645 Absorbed by Shields 10 | . . . . . . . . . . . 10 . . . Redirected to Shielding 24 | . . 24 . . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . 20 . . . . . . . . . . . Core Remaining (%) 53 | 96 . 28 . . . 71 49 . . 24 . . . . Volleys Fired 116 | . 21 8 16 2 . . 28 24 2 . . . . 15 Largest 2 | . 2 1 2 2 . . 1 1 1 . . . . 1 Hottest 100 | . 70 65 100 100 . . 50 60 65 . . . . 85 Shots Fired 138 | . 25 9 31 4 . . 28 24 2 . . . . 15 Gun 78 | . 6 9 31 4 . . 7 21 . . . . . . Cannon 20 | . . . . . . . . 3 2 . . . . 15 Launcher 40 | . 19 . . . . . 21 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . Thermal 31 | . 6 8 . . . . . . 2 . . . . 15 Explosive 40 | . 19 . . . . . 21 . . . . . . . Electromagnetic 66 | . . . 31 4 . . 7 24 . . . . . . Robot Hit Streak 7 | . 2 4 3 7 . . 3 7 . . . . . 4 Robot Miss Streak 7 | . 2 2 7 . . . 4 2 2 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 65 | . 8 4 11 4 . . 6 20 . . . . . 12 Core Hits 89 | . 26 6 12 . . . 22 18 . . 1 . . 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . 2 . . . . . . . . . . . Corrupt 2 | . . . 2 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3797 | . 1000 95 374 74 . . 996 888 . . 7 . . 363 Guns 659 | . 26 95 272 74 . . 70 122 . . . . . . Cannons 364 | . . . . . . . . 1 . . . . . 363 Explosions 2755 | . 974 . 102 . . . 926 753 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . 12 . . 7 . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 792 | . 95 95 102 . . . . 137 . . . . . 363 Explosive 2267 | . 905 . . . . . 926 436 . . . . . . Electromagnetic 719 | . . . 272 74 . . 70 303 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . 18 . . . . 16 16 16 16 . . . 7 Average Corruption 14 | . . 17 . . . . 12 13 16 16 . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 50 | . . 16 . . . . 1 8 16 1 . . . 8 Message Errors 12 | . . 3 . . . . . 1 6 1 . . . 1 Matter Fused 19 | . . 6 . . . . . 2 7 . . . . 4 Heat Flow Errors 3 | . . 2 . . . . . . 1 . . . . . Energy Discharges 8 | . . 2 . . . . 1 3 1 . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . 1 . . . . . 1 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 114 | . 91 . . . . . 11 8 . . . . . 4 Projectiles 4 | . . . . . . . . . . . . . . 4 Explosions 110 | . 91 . . . . . 11 8 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . 152 . 17 . . . 42 5 . . 3 . . . Shots 7 | . 4 . 1 . . . 2 . . . . . . . Rammed 6 | . . . . . . . . 4 . . 1 . . 1 Targets Rammed 6 | . . . . . . . . 4 . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 316 | . 45 208 225 198 . . 10 20 178 . . . . 316 Average Temperature 71 | . 20 70 87 75 . . 4 8 93 . . . . 113 Received Heat Transfer 1214 | 6 39 40 117 . . . 72 66 126 18 66 30 . 634 Effects 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . Heat Transferred 1028 | . 112 222 150 . . . . 100 . . . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 600 | . . . . . . . . 600 . . . . . . LE Corruption 9 | . . . . . . . . 9 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Peak Influence 739 | . 739 386 443 172 . 90 458 498 . . 158 . . . Initial 288 | . . 288 72 172 . . 5 182 . . 128 . . . Average 139 | . 299 324 193 172 . 29 45 273 . . 134 . . . Maximum Alert Level 3 | . 3 1 2 . . . 2 2 . . . . . . Low Security (%) 74 | 100 30 14 52 100 . 100 90 60 . . 100 . . . Level 1 17 | . 37 85 38 . . . 1 12 . . . . . . Level 2 7 | . 14 . 9 . . . 8 27 . . . . . . Level 3 1 | . 17 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 7 | . 3 . . . . . . 3 . . 1 . . . Investigation . | . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . Reinforcement 6 | . 3 . . . . . . 2 . . 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Distress Signals 4 | . 4 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 137 | 1 15 28 16 4 . 7 23 8 15 3 6 1 . 10 Peak Tracking Total 11 | 1 7 10 7 4 . 3 7 3 11 3 3 1 . 5 Tactical Retreats 18 | . 1 2 . . . 5 2 3 3 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Traps Triggered 2 | . . . . . . . . 2 . . . . . . Indirectly 2 | . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Machines Disabled 13 | . 3 . . . . . 2 8 . . . . . . Max in Single Turn 6 | . 2 . . . . . 2 6 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Machines Accessed 24 | . 4 . 3 . 5 . 3 1 . . 4 . 4 . Terminals 10 | . 3 . 2 . . . 2 1 . . 2 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 130 | . 11 . 9 . 50 . 19 1 . . 12 . 28 . Successful 118 | . 8 . 6 . 50 . 16 1 . . 9 . 28 . Failed 11 | . 3 . 2 . . . 3 . . . 3 . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . Terminals 28 | . 8 . 7 . . . 8 1 . . 4 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . 11 . . . 7 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 96 | . 7 . 4 . 50 . 5 1 . . 1 . 28 . Record 65 | . 1 . 4 . 49 . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Robot Analysis 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . Locate Traps 3 | . 2 . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Scanalyzer 18 | . . . . . . . 11 . . . 7 . . . Insert Component 8 | . . . . . . . 6 . . . 2 . . . Analyze 10 | . . . . . . . 5 . . . 5 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 2 . . . 3 . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 5 . . . 2 . 9 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 5 . . . 2 . . . Part Schematics Acquired 7 | . . . . . . . 5 . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Total Allies 4 | . . 3 . . . . . . . . . . . 1 Largest Group 3 | . . 3 3 . . . . . . . . . . 1 Highest-Rated Group 96 | . . 40 40 . . . . . . . . . . 96 Highest-Rated Ally 96 | . . 16 16 . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 58 | . . 16 27 . . . . . . . . . . 15 Total Damage 896 | . . 181 278 . . . . . . . . . . 437 Kills 12 | . . 3 7 . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 2 . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Turns Passed 6363 | 49 340 469 317 71 192 741 1370 453 390 8 422 528 153 860 Spaces Moved 6244 | 71 418 696 359 100 491 628 885 230 438 16 461 568 96 787 Core 1197 | 71 7 . . . . . . . 127 16 199 369 . 408 Treads 660 | . . . . . . . . . . . . 199 96 365 Legs 14 | . . . . . . . . . . . . . . 14 Wheels 568 | . 112 . . . . . . 170 286 . . . . . Hover 62 | . . . . . . . . 37 25 . . . . . Flight 3743 | . 299 696 359 100 491 628 885 23 . . 262 . . . Fastest Speed 26 | 50 32 32 32 37 37 37 26 32 50 50 40 50 160 50 Average Speed 57 | 50 45 33 34 48 37 37 31 94 83 50 44 88 160 102 Slowest Speed 360 | 50 360 35 117 107 37 37 192 130 150 50 50 160 160 160 Overloaded Moves 28 | . . . . . . . 5 23 . . . . . . Propulsion Burnouts 1 | . . . . . . . 1 . . . . . . . Robots Hopped 44 | . 1 6 3 2 . 15 15 . . . 2 . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . . . . . Exploration Rate (%) 46 | 7 55 92 29 12 74 91 41 7 64 4 13 64 70 76 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . . . . 1 . . . 1 . . . 1 1 Known Exits Taken 3 | . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 15 | . . 1 . . . 1 . . 3 . . 6 . 4 Spaces Dug 111 | . . . . . . . 111 . . . . . . . Terrain Destroyed 450 | . 148 . 8 . . . 204 86 1 . . . . 3 Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 1 . . . . 3 AOE 446 | . 148 . 8 . . . 204 86 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Total 8859 | 84 544 919 521 116 502 1121 1933 444 460 15 679 596 96 829 Wait 2305 | 3 60 201 104 9 6 509 1016 170 7 . 200 6 . 14 Move 6143 | 70 415 683 352 95 490 598 852 230 437 15 457 567 95 787 Hop 43 | . 1 6 3 2 . 14 15 . . . 2 . . . Pick Up 103 | 6 20 10 21 2 2 . 7 6 5 . 9 10 . 5 Fast Attach 2 | . . . . . . . 1 . . . . 1 . . Attach 61 | 3 11 8 6 2 1 . 3 8 2 . 6 6 1 4 Detach 10 | 2 1 . . 1 1 . . 2 . . 1 1 . 1 Swap 17 | . 3 1 7 2 . . 4 . . . . . . . Drop 48 | . 12 2 12 1 2 . 5 1 2 . 4 5 . 2 Fire 116 | . 21 8 16 2 . . 28 24 2 . . . . 15 Melee . | . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . 3 . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . Rewire 5 | . . . . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 8) 50 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 264 | -10/Materials | Discovered new exit (range 13) 390 | -10/Materials | Entered Mines 395 | -10/Mines | Core integrity fell below 50% 451 | -10/Mines | Assembled infested the area 506 | -10/Mines | Build established: Sprinter 519 | -10/Mines | System corruption reached 10% 541 | -10/Mines | Learned 2 Materials zone layouts 552 | -10/Mines | Lost 9 parts (1p2n3u3w) 554 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 634 | -10/Mines | Discovered new exit (range 5) 859 | -10/Mines | Entered Materials 859 | -9/Materials | Accompanied by 3 allies 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 947 | -9/Materials | Repaired VTOL Module 1134 | -9/Materials | Central database locked down 1159 | -9/Materials | Discovered new exit (range 15) 1176 | -9/Materials | Entered Mines 1202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1224 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1224 | -9/Mines | Discovered new exit (range 5) 1247 | -9/Mines | Entered Exiles 1257 | -9/Exiles | Met 8R-AWN 1270 | -9/Exiles | Discovered new exit (range 15) 1286 | -9/Exiles | Met EX-HEX 1313 | -9/Exiles | Build established: Mutant 1316 | -9/Exiles | Met EX-DEC 1333 | -9/Exiles | Learned location of Zion (-7) 1355 | -9/Exiles | Met EX-BIN 1362 | -9/Exiles | Aligned with FarCom system 1362 | -9/Exiles | Given EX-Vault access code 1386 | -9/Exiles | Opened EX-Vault 1387 | -9/Exiles | Found Prototype Device 1388 | -9/Exiles | Identified Supersonic Drone Bay 1393 | -9/Exiles | Found Latent Energy Streamer 1402 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1429 | -9/Exiles | Discovered new exit (range 14) 1439 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1439 | -9/Exiles | Entered Mines 1478 | -8/Mines | Discovered new exit (range 12) 2180 | -8/Mines | Entered Materials 2180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2733 | -8/Materials | Build established: Scout 3459 | -8/Materials | Destroyed 9 combat bots 3541 | -8/Materials | Crushed by falling debris 3544 | -8/Materials | Crushed by falling debris 3545 | -8/Materials | System corruption reached 10% 3546 | -8/Materials | Discovered new exit (range 3) 3550 | -8/Materials | Core integrity fell below 50% 3550 | -8/Materials | Entered Factory 3550 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3575 | -7/Factory | Lost 6 parts (3n2u1w) 3816 | -7/Factory | Build established: Mutant 3837 | -7/Factory | System corruption reached 10% 3944 | -7/Factory | Lost 3 parts (1n1u1w) 3993 | -7/Factory | Discovered new exit (range 15) 4003 | -7/Factory | Entered Lower Caves 4081 | -7/Lower Caves | Learned Factory stockpile data 4199 | -7/Lower Caves | Encountered a Warlord checkpoint 4252 | -7/Lower Caves | Ambushed by wild Derelicts 4304 | -7/Lower Caves | Attracted the attention of an 0b10 base 4355 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4355 | -7/Lower Caves | Core integrity fell below 50% 4380 | -7/Lower Caves | Lost 5 parts (3n1u1w) 4385 | -7/Lower Caves | Discovered new exit (range 7) 4393 | -7/Lower Caves | Entered another Lower Caves area 4396 | -7/Lower Caves | Discovered new exit (range 6) 4401 | -7/Lower Caves | Entered Factory 4401 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4448 | -6/Factory | Identified exit to DSF 4792 | -6/Factory | Spotted B-75 Beast 4822 | -6/Factory | Discovered new exit (range 3) 4823 | -6/Factory | Identified exit to Lower Caves 4823 | -6/Factory | Entered Lower Caves 4850 | -6/Lower Caves | Lost 4 parts (1n3u) 5004 | -6/Lower Caves | Learned 8 Factory zone layouts 5303 | -6/Lower Caves | Build established: Derelict-Mutant 5311 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5325 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5350 | -6/Lower Caves | Identified exit to Data Miner 5351 | -6/Lower Caves | Entered Data Miner 5351 | -6/Data Miner | Discovered new exit (range 7) 5383 | -6/Data Miner | Met Data Miner 5432 | -6/Data Miner | Learned location of Section 7 (-2) 5432 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5463 | -6/Data Miner | Received God Mode back door access code from Data Miner 5503 | -6/Data Miner | Identified exit to Proximity Caves 5504 | -6/Data Miner | Entered Proximity Caves 5511 | -5/Proximity Caves | Identified exit to Factory 5664 | -5/Proximity Caves | Learned location of Armory (-4) 5749 | -5/Proximity Caves | Escorted by Enhanced Grunt 6131 | -5/Proximity Caves | Core integrity fell below 50% 6147 | -5/Proximity Caves | Found Prototype Device 6150 | -5/Proximity Caves | Identified Exp. Thermal Shield 6163 | -5/Proximity Caves | Lost 8 parts (1p2n4u1w) 6352 | -5/Proximity Caves | Core integrity fell below 20% 6364 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 06167_ B-60 Warrior heat damages Unknown Protection. 06167_ B-60 Warrior overheating. 06169_ B-60 Warrior heat damages Rnf. Fission Core, Broken Imp. Treads, Broken Imp. Treads, Unknown Protection. 06169_ B-60 Warrior overheating. 06170_ B-60 Warrior heat short circuits Rnf. Fission Core. 06170_ B-60 Warrior overheating. 06174_ B-60 Warrior heat damages Broken Rnf. Fission Core. 06180_ System corrupted: Matter fused (-8). 06203_ XTAXVH&UAEOC1HF PHJ1 PPTP 06230_ System corrupted: Substantial component data lost. 06255_ System corrupted: Matter fused (-5). 06286_ System corrupted: Energy discharge (-40). 06345_ System corrupted: IFF burst signal emitted. 06345_ Critical hit (Burn: +50). 06349_ Mak. Salvage Targeting Computer destroyed. 06351_ Slammed into G-67 Veteran. 06351_ Exp. Thermal Shield broken. 06351_ Destabilizing: Short circuit. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????###?????????????????????????????????????? | | ##??????## ###???????????????????????????????????? | | ##?????# ##??????????????????????????????????? | | #?????# #??????????????????????????????????? | | ###?????# #??????????????????????????????????? | | ??####??# #??????????????????????????????????? | | ### ##?## #??????????????????????????????????? | | #??# ##?????????????????????????????????? | | #??# ##????????????????????????????????? | | #?## ##???????????????????????????????? | | ### #???????????????????????????????? | | ## ##???????????????????????????????? | | ### #####????????????????????????????????? | | ##?# ###??????????????????? ??????????????? | | #?## ##????????????????????? ?????????????? | | ### ##???????????????????? ??????????????? | | ## #??????????????????## #??????????????? | | ?# #????????????????? #??????????????? | | ?# #????????????????? #??????????????? | | ?# ##???????????????? #??????????????? | | ?# #??????????????? #??? ??????????? | | ?## #####??????????? ## ?????????? | | ?## ####?????### Y?????????? | | ## ##????# #???????????? | | ### #????# ##??????????? | | ### ## #???##@ ????????? | | # ##### ###### #??????????? | | # ##???#### #??????????? | | # #???????# ????????? | | #???????# ##### ### ## ?????????? | | ##???????# ##???#####??###??? ?????????? | | ####?????# ##??????????????????? ??????????? | | #????## #????????????????????????????????? | | ###### ##???????????????????????????????? | | ######??????????????????????????? | | ### #??????????????????????????? | | ### ##### #??????????????????????????? | | #?# ##???## ## #####??????????????????????????? | | #?# #?????# ##?????????????????????????????????? | | ### #?????# #??????????????????????????????????? | | #???### #??????????????????????????????????? | | #### #??## #??????????????????????????????????? | | #### #### #??????????????????????????????????? | | #??????????????????????????????????? | | # #??????????????????????????????????? | | ########## #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????## #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????## ##??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: TH 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 4 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Minigun | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Survived The Infestation Leap Before You Look Librarian Made in Tau Ceti IV Remodeling Slippery One Storm Trooper System Compromised The Oracle Tourist Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed RiotMyomerNanovents Manual? 0 Play Time 03:30:21 Cumulative 8.7 hours Start 2022.06.26 @ 13:36:53 End 2022.06.27 @ 14:33:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 851ac4d9-1d39-402d-b87d-71eff3e821ee