Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 19:28:55 Player: Olafz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1532) 1532 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3792 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 278/280 System Corruption 7% Temperature Critical (560) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg (fused) > --- UTILITY (6) ------ Large Storage Unit Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY (15) --- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit Aerolev Unit High-capacity Storage Unit High-capacity Battery (250) Advanced Weight Redist. System Hacking Suite Improved EM Shotgun Heavy Laser Improved Assault Rifle Minigun Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Melee Analysis Suite > --- WEAPON ----------- Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit High-capacity Battery Advanced Weight Redist. System Hacking Suite EM Pulse Gun Light Assault Rifle High-powered Shotgun [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 56 | . 9 10 9 28 Power 9 | . 1 1 2 5 Engine 6 | . 1 1 . 4 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 16 | . 3 2 4 7 Treads . | . . . . . Leg 16 | . 3 2 4 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 3 2 3 2 Device 5 | . 1 2 1 1 Storage 2 | . 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | . 2 5 . 14 Energy Gun 12 | . 1 5 . 6 Energy Cannon . | . . . . . Ballistic Gun 8 | . 1 . . 7 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . . 6 Parts Lost 18 | . 2 . 4 12 Power 4 | . 1 . . 3 Propulsion 3 | . . . 1 2 Utility 5 | . . . 3 2 Weapon 6 | . 1 . . 5 Highest Loss Streak 8 | . 2 . 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 75 | . 88 72 82 66 Engine 7 | . 13 10 2 5 Core 1 | . . . 6 . Leg 20 | . 28 21 17 17 Device 9 | . 10 14 16 3 Storage 10 | . 14 11 9 9 Processor 5 | . . . 7 9 Protection 2 | . . . 4 3 Energy Gun 11 | . 8 14 18 9 Ballistic Gun 6 | . 13 . . 7 Naked Turns . | . . . . . Heaviest Build 47 | 11 47 32 37 42 Greatest Support 30 | 20 20 20 25 30 Greatest Overweight (x) 2 | . 2 2 1 1 Average Overweight (x) . | . 1 1 1 . Largest Inventory Capacity 20 | . 20 15 15 15 Average Capacity 15 | . 15 15 15 15 Most Carried 15 | . 10 10 15 15 Average Carried 11 | . 8 9 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 9 10 15 15 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1132 | 200 196 10 172 554 Remotely . | . . . . . Salvage Created 2038 | . 710 178 412 738 Parts 86 | . 38 7 18 23 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 5 | . 4 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 38 | . 10 2 11 15 Guns 35 | . 10 1 11 13 Cannons 1 | . . . . 1 AOE 1 | . . 1 . . Classes Destroyed 11 | . 6 . 1 4 Worker 1 | . 1 . . . Hauler 2 | . . . . 2 Recycler 5 | . 4 1 . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 6 | . 2 . 4 . Grunt 24 | . 8 2 6 8 Duelist 3 | . . . . 3 Protector 2 | . . . . 2 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 6 3 4 5 Combat Bots Only 5 | . 4 2 4 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 303 | . 99 6 61 137 Missed 102 | . 38 1 25 38 Damage Taken 3150 | . 648 68 519 1915 Core 751 | . 171 12 88 480 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 50 . Core Remaining (%) 76 | 100 31 97 . . Volleys Fired 197 | . 56 11 32 98 Largest 2 | . 2 1 2 2 Hottest 130 | . 60 40 130 130 Shots Fired 338 | . 95 11 64 168 Gun 331 | . 95 11 64 161 Cannon 7 | . . . . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 162 | . 68 . . 94 Thermal 134 | . . . 64 70 Explosive . | . . . . . Electromagnetic 42 | . 27 11 . 4 Robot Hit Streak 10 | . 5 2 10 8 Robot Miss Streak 8 | . 6 1 2 8 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 199 | . 48 7 46 98 Core Hits 109 | . 32 5 23 49 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 10 | . 1 . 3 6 Burn 8 | . . . 3 5 Destroy 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3069 | . 704 196 701 1468 Guns 2862 | . 704 92 695 1371 Cannons 95 | . . . . 95 Explosions 104 | . . 104 . . Melee . | . . . . . Ramming 8 | . . . 6 2 Kinetic 1271 | . 421 . . 850 Thermal 1363 | . . 104 695 564 Explosive . | . . . . . Electromagnetic 427 | . 283 92 . 52 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 3 7 Average Corruption 5 | . . . 2 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . 1 25 Message Errors 5 | . . . . 5 Matter Fused 6 | . . . 1 5 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 5 | . . . 3 2 Kicked 5 | . . . 3 2 Crushed . | . . . . . Highest Temperature 560 | . 30 . 186 560 Average Temperature 84 | . 13 . 80 92 Received Heat Transfer 1389 | . 279 39 324 747 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | . . . 6 4 Heat Transferred 3612 | . . 50 1961 1601 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 353 | . 262 102 353 337 Initial 148 | . . 38 42 148 Average 157 | . 132 89 155 191 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 75 | . 68 100 79 70 Level 1 24 | . 31 . 20 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 1 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 2 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 20 2 20 37 Peak Tracking Total 10 | . 5 2 7 10 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 9 | . . 3 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . 3 1 . 3 Terminals 7 | . 3 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 8 2 . 5 Successful 5 | . 2 1 . 2 Failed 10 | . 6 1 . 3 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 7 | . 6 . . 1 Terminals 15 | . 8 2 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 . 2 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Level Access Points 1 | . . 1 . . Alert Level 1 | . 1 . . . Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 250 | . . . . 250 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2029 | . 479 288 344 918 Spaces Moved 752 | 1 156 132 118 345 Core . | . . . . . Treads . | . . . . . Legs 752 | 1 156 132 118 345 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 190 120 Average Speed 180 | 120 199 191 190 163 Slowest Speed 260 | 120 260 260 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 2 30 14 16 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . 9 . . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . 9 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1108 | . 235 153 171 549 Wait 38 | . 5 . . 33 Move 748 | . 155 131 117 345 Hop . | . . . . . Pick Up 22 | . 6 . 6 10 Fast Attach 30 | . 3 10 3 14 Attach 10 | . 1 . 1 8 Detach 6 | . 1 1 . 4 Swap 17 | . 5 . 5 7 Drop 25 | . 3 . 4 18 Fire 197 | . 56 11 32 98 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . 3 2 Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 503 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Utility x2 1100 | -8/Materials | Discovered new exit (range 7) 1112 | -8/Materials | Entered Storage 1194 | -8/Storage | Met a pair of Derelict thieves 1439 | -8/Storage | Core integrity fell below 50% 1481 | -8/Storage | Core integrity fell below 20% 1507 | -8/Storage | Lost 8 parts (1p2n1u4w) 2031 | -8/Storage | Core destroyed Last Messages --------------- Acquired 64 matter. System corrupted: Matter fused (-8). R-06 Scavenger collects Lrg. Storage Unit. R-06 Scavenger collects Hrd. Light Armor Plating. Acquired 109 matter. K-01 Serf cleans the Transfer Shaft. Acquired 74 matter. System corrupted: FCS attempts to trigger Adv. Beam Rifle. System corrupted: Adv. Beam Rifle misfires. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue destroyed. Acquired 20 matter. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. System corrupted: Heat flow error (+267). R-06 Scavenger collects Particle Gun. Overheating: Core damaged (-88). 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