Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.19 @ 15:27:45 Player: HeartGrenade Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (254) 1270 Value Destroyed (12786) 12786 Prototype IDs (69) 1380 Alien Tech Used (5) 1000 Bonus (11743) 11743 TOTAL SCORE: 35879 Bonus ------- High Alert Combat Kills 1764 Follower Combat Kills 658 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -79 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 46% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Assembled Alloy Leg > --- UTILITY (12) ----- Assembled Combat Suite Advanced Targeting Computer GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced Energy Well (500) GOLEM Unit Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Advanced Targeting Computer Assembled Alloy Armor Medium Regenerative Plating GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Antimatter Reactor Armored Wheel High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Experimental Sensor Array Medium Regenerative Plating Improved Force Field Advanced Hacking Suite Deep Network Scanner Experimental System Shield GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Transdimensional Reconstructor Warp Cannon Hypervelocity Railgun Improved Grenade Launcher Missile Launcher Enhanced Force Lance [Rating: 197] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Assembled Nanovents Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . . . 4 2 . . . . . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . Utility 10 | . . . . . 3 1 . . . . . 2 1 . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 233 | 6 8 3 1 . 25 30 2 . 9 37 8 8 12 3 . 4 1 4 17 9 46 Power 29 | 1 1 . . . 1 3 . . . . . 1 1 . . 1 . 1 7 1 11 Engine 7 | 1 1 . . . 1 3 . . . . . 1 . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 Reactor 19 | . . . . . . . . . . . . . . . . 1 . . 7 1 10 Propulsion 51 | 2 2 . . . 7 4 . . 1 10 1 2 2 . . . . 2 5 . 13 Treads 31 | 2 . . . . 6 2 . . 1 4 1 . . . . . . . 4 . 11 Leg 13 | . . . . . . 1 . . . 3 . 2 2 . . . . 2 1 . 2 Wheel 6 | . 2 . . . 1 1 . . . 2 . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 92 | 1 3 2 1 . 10 12 2 . 5 14 4 . 1 1 . 3 1 1 4 6 21 Device 34 | . 1 1 . . 3 2 2 . 1 5 4 . 1 1 . 2 1 . 1 3 6 Storage 12 | 1 1 . 1 . . . . . . 2 . . . . . 1 . . 1 . 5 Processor 9 | . . . . . 3 . . . 2 . . . . . . . . . . . 4 Hackware 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 Protection 34 | . 1 1 . . 3 9 . . 2 7 . . . . . . . 1 2 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 2 1 . . 7 11 . . 3 13 3 5 8 2 . . . . 1 2 1 Energy Gun 11 | 2 2 1 . . 5 . . . . 1 . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 1 . . . . . . . . 1 1 . Ballistic Gun 17 | . . . . . 2 7 . . 1 2 1 . 3 1 . . . . . . . Ballistic Cannon 8 | . . . . . . . . . 2 2 1 2 1 . . . . . . . . Launcher 9 | . . . . . . . . . . 4 1 . 3 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 11 | . . . . . . 4 . . . 3 . 3 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . . 3 1 . . 1 5 . . . . . 3 . . 1 7 3 Parts Lost 76 | . 2 2 . . 2 5 . . . 8 1 . 4 1 . . . . 13 . 38 Power 7 | . . . . . . . . . . . . . 1 . . . . . 1 . 5 Propulsion 19 | . 2 . . . 1 2 . . . 5 1 . . . . . . . . . 8 Utility 38 | . . 1 . . 1 2 . . . 3 . . 2 . . . . . 9 . 20 Weapon 12 | . . 1 . . . 1 . . . . . . 1 1 . . . . 3 . 5 Highest Loss Streak 18 | . 1 2 . . 1 1 . . . 6 1 . 1 1 . . . . 4 . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 99 100 100 98 92 92 92 91 90 88 91 93 94 94 93 94 89 84 81 84 Engine 4 | . 14 14 14 14 9 7 7 7 7 7 7 6 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 5 5 9 10 8 Treads 7 | . 21 . . . 15 17 7 7 7 2 4 . . . . . . . 9 10 8 Leg 10 | . . . . . . 1 7 7 7 7 8 22 28 29 29 28 29 25 5 6 9 Wheel 4 | . 3 28 28 28 10 3 7 7 7 6 7 1 . . . . . . . . . Device 15 | . 5 12 . . 6 3 15 15 9 11 20 25 23 23 23 20 22 21 21 21 25 Storage 9 | . 16 14 14 14 9 7 7 7 7 8 15 13 11 11 11 13 11 10 10 10 8 Processor 6 | . . . . . 15 7 7 7 12 11 7 6 5 5 5 5 5 5 5 5 4 Hackware 1 | . . . . . 2 6 . . . . . . . . . . . . . . . Protection 9 | . 4 1 14 14 10 18 15 15 15 11 . . 5 5 5 5 5 10 8 7 9 Energy Gun 3 | . 27 28 28 28 14 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . 8 8 11 11 11 10 9 9 8 Ballistic Gun 3 | . . . . . 3 12 7 7 12 4 2 6 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 14 38 36 56 56 67 83 84 84 84 85 85 76 101 94 94 98 98 108 157 157 170 Greatest Support 170 | 40 40 24 24 24 60 80 28 28 28 92 30 94 112 112 112 112 112 112 170 170 170 Greatest Overweight (x) 6 | . 2 1 2 2 5 2 2 2 2 6 3 2 . . . 1 . 1 4 3 3 Average Overweight (x) 1 | . . 1 1 2 2 1 2 2 2 2 2 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 20 | 6 14 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 24 Most Carried 25 | 1 10 12 14 17 20 20 20 20 20 20 20 20 20 19 20 20 20 20 22 25 25 Average Carried 19 | . 7 10 11 15 19 19 19 20 20 19 19 19 19 18 19 19 20 20 19 24 23 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 Final Carried 25 | 1 10 10 14 17 20 20 20 20 20 19 19 20 19 19 20 20 20 20 21 25 4 Class Distribution -------------------- 40% | Mutant 35% | Golem 14% | Alien-Golem 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Alien-Golem | -4/Lab Alien-Golem | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 5431 | 219 111 40 20 10 1053 1453 76 . 90 750 119 220 336 84 16 . 60 53 256 77 388 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12631 | . 567 135 . . 1046 1610 . 19 . 611 52 123 692 261 . . 91 351 2679 77 4317 Parts 599 | . 35 13 . . 47 67 . . . 16 4 8 39 3 . . 9 20 122 11 205 Haulers Intercepted 6 | . 1 . . . 4 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . . . . . . . Parts Field Recycled 15 | . . . . . . 12 . . . 1 2 . . . . . . . . . . Retrieved Matter 259 | . . . . . . 208 . . . 45 6 . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 6 2 . 3 . . 2 . . 9 . . . . Prevented 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 262 | . 15 9 . . 18 30 . . . 43 2 3 18 6 . . 1 5 44 1 67 Melee 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Guns 75 | . 15 9 . . 16 30 . . . 1 . 1 2 1 . . . . . . . Cannons 126 | . . . . . . . . . . 1 . 2 7 2 . . 1 5 42 1 65 AOE 53 | . . . . . . . . . . 39 2 . 9 2 . . . . . . 1 Classes Destroyed 23 | . 5 1 . . 1 5 . 1 . 5 . . . . . . . . 3 . 2 Worker 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 4 1 . . . . . . . . . . . . . . . Recycler 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 Minesweeper 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Watcher 14 | . 1 . . . 1 3 . . . . . 2 1 . . . . 2 2 . 2 Swarmer 69 | . 6 9 . . 3 12 . . . . . . 8 1 . . . . 11 . 19 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . Grunt 48 | . 9 . . . 10 5 . . . . . . 3 2 . . . . 9 . 10 Brawler 9 | . . . . . . 2 . . . . . . 1 1 . . . . 2 . 3 Duelist 5 | . . . . . . 1 . . . . . . . 1 . . . . 3 . . Protector 3 | . . . . . . . . . . . . . . . . . . . 3 . . Sentry 19 | . . . . . 5 4 . . . . . 1 3 1 . . . . 1 . 4 Hunter 13 | . . . . . . 2 . . . . 2 . 1 . . . . . 6 . 2 Programmer 43 | . . . . . . 4 . . . . . 2 2 . . . 1 5 7 . 22 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . Tracker 5 | . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . 2 Z-Technician 5 | . . . . . . . . . . 5 . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . 2 . . . . . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . . . . Assembled 38 | . . . . . . . . . . 38 . . . . . . . . . . . Golem 2 | . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 40 | . 6 3 . . 4 4 . 1 . 40 2 1 4 2 . . 1 2 10 1 12 Combat Bots Only 38 | . 6 3 . . 4 4 . . . 38 2 1 4 2 . . 1 2 10 1 12 Max Kills in Single Turn 19 | . 2 1 . . 1 1 . 1 . 19 1 1 3 1 . . 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 19 | . . . . . . . . . . 19 1 . 3 1 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 25941 | . 664 238 . . 1094 2133 . . . 2127 259 285 1125 694 76 . 26 492 4932 508 11288 Core 2526 | . 125 33 . . 124 111 . . . 128 29 46 125 53 . . . 24 443 41 1244 Absorbed by Shields 915 | . . . . . . . . . . . . . . . . . 9 188 356 . 362 Reduced by Siege Mode 1151 | . . . . . . . . . . . . . . . . . . . 601 67 483 Redirected to Shielding 303 | . . . . . . . . . . 303 . . . . . . . . . . . Regen/Repaired (Parts) 2514 | . . . . . . 193 . . 800 . . . 88 . . . . 402 . 115 916 Core Remaining (%) 71 | 100 . . . 36 77 . . . . . 61 94 . . . . 82 . . 52 . Volleys Fired 859 | . 41 21 . . 61 132 . . . 31 7 15 63 11 . . 16 29 182 22 228 Largest 2 | . 2 2 . . 2 2 . . . 2 2 2 2 2 . . 2 2 2 2 2 Hottest 145 | . 130 130 . . 130 50 . . . 119 73 73 73 50 . . 50 50 145 50 61 Shots Fired 1435 | . 81 42 . . 121 264 . . . 62 10 29 96 19 . . 19 46 267 42 337 Gun 558 | . 81 42 . . 121 264 . . . 9 2 14 20 5 . . . . . . . Cannon 847 | . . . . . . . . . . 39 3 15 69 11 . . 19 46 267 42 336 Launcher 30 | . . . . . . . . . . 14 5 . 7 3 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 391 | . . . . . 28 264 . . . 36 5 29 24 5 . . . . . . . Thermal 972 | . 51 42 . . 93 . . . . . . . 65 11 . . 19 46 267 42 336 Explosive 30 | . . . . . . . . . . 14 5 . 7 3 . . . . . . 1 Electromagnetic 42 | . 30 . . . . . . . . 12 . . . . . . . . . . . Robot Hit Streak 61 | . 12 7 . . 22 33 . . . 16 7 16 13 8 . . 7 16 36 25 61 Robot Miss Streak 5 | . 4 5 . . 2 3 . . . 5 1 2 3 2 . . 1 1 5 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 979 | . 48 20 . . 95 190 . 1 . 42 7 24 53 17 . . 4 23 176 37 242 Core Hits 511 | . 22 10 . . 37 73 . . . 106 5 8 35 11 . . 2 8 77 10 107 Critical Kills 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . Critical Strikes 18 | . 1 . . . 8 . . . . 5 . 1 2 . . . . . 1 . . Burn 9 | . 1 . . . 8 . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . . Destroy 4 | . . . . . . . . . . 2 . . 2 . . . . . . . . Blast 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 74 | . . . . . . 17 . 5 1 32 1 8 5 5 . . . . . . . Impact 69 | . . . . . . 17 . 5 1 32 1 8 5 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . 5 . . . . . . . Sneak Attacks 7 | . . . . . . 1 . 1 . 5 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39473 | . 810 354 . . 1752 3384 . 128 . 4494 305 599 2806 945 . . 211 1167 8213 1217 13088 Guns 6870 | . 777 354 . . 1752 3301 . . . 126 . 228 280 52 . . . . . . . Cannons 25925 | . . . . . . . . . . 566 59 371 1517 364 . . 211 1167 8213 1217 12240 Explosions 5793 | . 33 . . . . . . . . 3250 246 . 1009 419 . . . . . . 836 Melee 873 | . . . . . . 83 . 128 . 552 . . . 110 . . . . . . . Ramming 12 | . . . . . . . . . . . . . . . . . . . . . 12 Kinetic 5136 | . . . . . 330 3301 . . . 443 59 599 352 52 . . . . . . . Thermal 27236 | . 521 354 . . 1422 . . . . . . . 1527 364 . . 211 1167 8213 1217 12240 Explosive 5657 | . . . . . . . . . . 3250 246 . 927 419 . . . . . . 815 Electromagnetic 559 | . 289 . . . . . . . . 249 . . . . . . . . . . 21 Impact 763 | . . . . . . 83 . 128 . 552 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 110 | . . . . . . . . . . . . . . 110 . . . . . . . Highest Corruption 46 | . 2 2 2 2 2 . . . . 4 4 5 1 1 1 1 1 4 10 13 46 Average Corruption 6 | . 2 2 2 2 2 . . . . 4 4 5 1 1 1 1 1 2 7 12 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 279 | . . 9 6 2 13 . . . . 14 9 9 5 3 4 1 2 7 73 14 108 Message Errors 75 | . . 3 2 . 4 . . . . 4 2 1 2 1 1 1 1 1 21 2 29 Matter Fused 57 | . . . . . 2 . . . . . 2 3 1 . 2 . . 2 17 3 25 Heat Flow Errors 39 | . . 2 1 . 3 . . . . 3 1 1 . . 1 . . 1 15 1 10 Energy Discharges 27 | . . 2 1 . 1 . . . . . . . 1 2 . . . 3 5 1 11 Parts Rejected 6 | . . . . . . . . . . 1 . . . . . . . . 1 . 4 Data Loss (minor) 31 | . . 1 2 . . . . . . 3 2 2 1 . . . . . 7 4 9 Data Loss (major) 15 | . . . . 1 . . . . . 1 . 1 . . . . 1 . 4 2 5 Misfires 11 | . . 1 . . 1 . . . . 2 2 . . . . . . . . 1 4 Alerts 5 | . . . . 1 . . . . . . . 1 . . . . . . 1 . 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 7 | . . . . . 2 . . . . . . . . . . . . . 2 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1980 | . . . . . . 63 . 108 . 310 . . 187 62 . . . 125 249 22 854 Projectiles 1329 | . . . . . . . . . . 7 . . 100 26 . . . 125 249 22 800 Explosions 248 | . . . . . . . . . . 71 . . 87 36 . . . . . . 54 Melee 403 | . . . . . . 63 . 108 . 232 . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 238 | . . . . . . . . . . 56 29 . . . . . . . . . 153 Shots 5 | . . . . . . . . . . 1 1 . . . . . . . . . 3 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 443 252 226 . 234 129 . . . 174 177 72 . . 146 . . 216 248 153 232 Average Temperature 85 | . 159 86 114 . 59 36 . . . 34 102 42 . . 85 . . 111 102 87 85 Received Heat Transfer 3423 | . 258 . . . 549 291 . . . 345 . 57 279 216 9 . . 36 605 . 778 Effects 10 | . 6 1 . . 3 . . . . . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Interference 6 | . 2 1 . . 3 . . . . . . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . . . 5 1 12 Total Turns 704 | . . . . . . . . . . . . . . . . . . . 262 59 383 Longest Duration 76 | . . . . . . . . . . . . . . . . . . . 76 59 76 Robots Corrupted 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . . . . . . Parts Fried 7 | . . . . . . 1 . 2 . 4 . . . . . . . . . . . Impact Corruptions 17 | . . . . . . 2 . 2 . 13 . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 Combat Hostiles 4 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 Parts Melted 26 | . 1 2 . . 10 . . . . . . . 1 . . . . 3 2 . 7 Heat Transferred 18246 | . 1234 740 . . 3478 . . . . . . . 775 225 . . 100 575 4110 784 6225 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 1256 | . 293 304 . . 228 656 . . . . . 102 307 . . . . 190 981 . 1256 Initial 103 | . . 59 . . . 103 . . . . . . 49 . . . . 2 88 . . Average 288 | . 130 188 . . 81 330 . . . . . 24 179 . . . . 70 556 . 434 Maximum Alert Level 4 | . 1 1 . . 1 2 . . . . . . 1 . . . . . 3 . 4 Low Security (%) 53 | 100 76 43 . 100 97 36 . . . . . 100 49 . . . . 100 14 . 43 Level 1 20 | . 23 56 . . 2 26 . . . . . . 50 . . . . . 27 . 8 Level 2 12 | . . . . . . 36 . . . . . . . . . . . . 12 . 16 Level 3 12 | . . . . . . . . . . . . . . . . . . . 45 . 25 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 . . . 5 10 . . . . . 2 5 . . . . 2 8 . 32 Investigation 4 | . 2 . . . . . . . . . . . . . . . . . 1 . 1 Extermination 21 | . . . . . . 5 . . . . . 1 2 . . . . 2 4 . 7 Reinforcement 13 | . 1 . . . 2 1 . . . . . . 3 . . . . . . . 6 Assault 8 | . . . . . . 1 . . . . . . . . . . . . 3 . 4 Garrison 10 | . . . . . 3 3 . . . . . 1 . . . . . . . . 3 Intercept 11 | . . . . . . . . . . . . . . . . . . . . . 11 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 18 | . . . . . 3 3 . . . . . . . . . . . . 6 . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 419 | . 22 12 . . 26 48 . 1 . 44 2 10 25 5 3 . 1 18 68 1 133 Peak Tracking Total 37 | . 4 3 . . 6 6 . 1 . 37 2 3 4 4 3 . 1 8 7 1 21 Tactical Retreats 19 | . . 2 . . 3 1 . . . . . . 1 . . . . 4 4 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 13 | . 2 . . . . 3 . . . . . 1 . . . . . . 4 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 31 | . . . . . 1 1 . . . 2 . 1 9 . . . . 2 10 2 3 Max in Single Turn 2 | . . . . . 1 1 . . . 1 . 1 2 . . . . 1 1 1 1 Garrison Access 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 77 | . 8 . 1 . 8 13 . 1 . . . 4 10 . . 4 . 6 11 2 9 Terminals 41 | . 7 . . . 5 6 . 1 . . . 1 5 . . . . 5 6 . 5 Fabricators 8 | . . . . . . 1 . . . . . 1 1 . . . . . 3 . 2 Repair Stations 8 | . . . . . . 2 . . . . . 1 2 . . . . 1 1 . 1 Recycling Units 4 | . 1 . . . 1 1 . . . . . . . . . . . . 1 . . Scanalyzers 5 | . . . . . 1 1 . . . . . . 2 . . . . . . . 1 Garrison Access 4 | . . . . . 1 2 . . . . . 1 . . . . . . . . . Total Hacks 192 | . 21 . 1 . 27 25 . 1 . . . 8 20 . . 17 . 15 23 19 15 Successful 119 | . 9 . 1 . 15 13 . 1 . . . 3 13 . . 17 . 9 11 19 8 Failed 72 | . 12 . . . 11 12 . . . . . 5 7 . . . . 6 12 . 7 Catastrophic 17 | . 5 . . . . 1 . . . . . 3 3 . . . . 1 3 . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Manual 84 | . 14 . 1 . 15 15 . . 7 . . 4 3 . . . . 12 8 1 4 Terminals 96 | . 18 . . . 19 15 . 1 . . . 2 7 . . . . 11 14 . 9 Fabricators 13 | . . . . . . 1 . . . . . 2 2 . . . . . 4 . 4 Repair Stations 17 | . . . . . . 4 . . . . . 1 5 . . . . 4 2 . 1 Recycling Units 9 | . 3 . . . 2 1 . . . . . . . . . . . . 3 . . Scanalyzers 13 | . . . . . 4 2 . . . . . . 6 . . . . . . . 1 Garrison Access 7 | . . . . . 2 2 . . . . . 3 . . . . . . . . . Terminal Hacks 66 | . 7 . 1 . 7 2 . 1 . . . . 3 . . 17 . 2 5 19 2 Record 27 | . . . . . . . . 1 . . . . . . . 5 . . 2 19 . Part Schematic 6 | . . . . . . . . . . . . . 1 . . 4 . . 1 . . Robot Analysis 10 | . 3 . . . 1 . . . . . . . . . . 4 . 2 . . . Prototype ID Bank 7 | . 2 . . . 1 . . . . . . . . . . 4 . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 1 . . . . . 1 1 . . . . . 3 . 1 Network Status 5 | . . . . . . 1 . . . . . 1 1 . . . . . 1 . 1 Build 2 | . . . . . . . . . . . . . . . . . . . 2 . . Repair Station Hacks 13 | . . . . . . 4 . . . . . . 3 . . . . 4 1 . 1 Scan Component 8 | . . . . . . 2 . . . . . . 2 . . . . 2 1 . 1 Repair 5 | . . . . . . 2 . . . . . . 1 . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 3 2 . . . . . . 5 . . . . . . . 1 Insert Component 7 | . . . . . 2 1 . . . . . . 3 . . . . . . . 1 Analyze 4 | . . . . . 1 1 . . . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . . 3 2 . . . . . 2 1 . . . . 3 2 . 3 Terminals 11 | . . . . . 2 2 . . . . . 1 . . . . . 3 1 . 2 Assimilate 4 | . . . . . 1 2 . . . . . . . . . . . 1 . . . Botnet 5 | . . . . . . . . . . . . 1 . . . . . 2 1 . 1 Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Mechanics 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . . . . . . . . . 1 . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . Mask 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 8 . . . 7 10 . 1 . . . 3 8 . . . . 5 8 . 8 Full Trace Events 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 1 1 . . 15 . . . 3 . . 4 . . 1 . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 278 | . . . . . . . . . . . . . . . . . . . 278 . . Total Part Build Rating 27 | . . . . . . . . . . . . . . . . . . . 27 . . Parts Repaired 5 | . . . . . . 2 . . . . . . 1 . . . . 2 . . . Time 190 | . . . . . . 60 . . . . . . 30 . . . . 100 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 1 . . . . . . 3 . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 1 . . . . . . 2 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . 6 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 34 | . . . . 1 . . . . . . . . . . . . . . 16 . 17 Largest Group 10 | . . . . 1 . . . . . . . . . . . . . . 10 . 7 Highest-Rated Group 481 | . . . . 31 . . . . . . . . . . . . . . 481 . 164 Highest-Rated Ally 82 | . . . . 31 . . . . . . . . . . . . . . 65 . 82 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 125 | . . . . . . . . . . . . . . . . . . . 76 . 49 Total Damage 4020 | . . . . . . . . . . . . . . . . . . . 2568 . 1452 Kills 17 | . . . . . . . . . . . . . . . . . . . 13 . 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 10 | . 3 . . . 1 . . . . . . . . . . 4 . 2 . . . Derelict Logs Recovered 12 | . . 2 . 1 . . 1 1 1 . 1 . . 1 3 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 22436 | 68 932 589 432 155 1464 3253 322 433 1008 1648 533 1147 1687 330 447 315 539 940 2380 500 3314 Spaces Moved 12295 | 40 492 452 379 123 668 1527 235 318 762 998 338 721 1024 196 329 166 365 553 1013 265 1331 Core 124 | 4 . . . . . . . . . . . . . . . . . . . . 120 Treads 3351 | 36 358 . . . 145 740 . . . 55 . . . . . . . . 927 260 830 Legs 3735 | . . . . . . . . . . 4 2 624 1024 196 329 166 365 553 86 5 381 Wheels 5085 | . 134 452 379 123 523 787 235 318 762 939 336 97 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 105 105 120 120 130 130 130 130 130 130 130 132 134 134 134 134 134 134 145 50 Average Speed 146 | 149 153 105 112 120 158 171 130 130 130 137 130 143 133 134 134 179 134 138 158 146 175 Slowest Speed 400 | 160 240 105 120 120 240 320 130 130 130 400 210 210 135 134 134 190 134 187 270 240 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 49 | 3 71 75 77 28 49 37 52 59 83 78 43 14 23 39 56 60 52 14 58 96 32 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 11 | . . 2 . . . . . . 5 . . . . . . 3 1 . . . . Known Exits Taken 6 | . . . . . . 1 1 . 1 . . . 1 . . . 1 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 . 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 21 | . . 3 . 1 . . 3 1 3 . 2 . . 1 3 . 4 . . . . Spaces Dug 164 | . . . . . . 12 . 4 . 9 1 8 22 . . . 12 13 43 . 40 Terrain Destroyed 363 | . 3 . . . . 12 . 4 . 32 35 9 44 11 . . 15 21 72 . 105 Melee 36 | . . . . . . 12 . 4 . 9 1 8 2 . . . . . . . . Projectile 231 | . . . . . . . . . . 15 . 1 30 2 . . 15 21 72 . 75 AOE 96 | . 3 . . . . . . . . 8 34 . 12 9 . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 15264 | 46 587 524 384 130 977 1970 251 329 774 1152 420 798 1247 235 335 184 395 677 1532 337 1980 Wait 1362 | . 24 47 . 5 163 227 13 7 . 14 60 33 120 19 6 3 14 92 184 16 315 Move 12274 | 39 491 451 378 122 667 1526 234 317 761 997 337 720 1023 195 328 165 364 552 1012 264 1331 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 1 12 2 4 3 25 11 1 . . 13 1 6 11 . 1 5 . . 15 6 17 Fast Attach 101 | 6 6 . . . 12 10 . . 3 13 1 2 . . . 1 . 3 9 11 24 Attach 49 | . 1 2 . . 4 5 1 . . 10 2 . 2 . . 1 . . 7 . 14 Detach 61 | . 4 . . . 4 2 1 . 1 5 3 1 2 2 . 2 . . 8 8 18 Swap 89 | . 1 1 1 . 9 15 1 . 6 14 5 6 10 3 . 3 1 1 2 1 9 Drop 159 | . 7 . 1 . 32 17 . . 2 23 3 7 11 . . 4 . . 21 9 22 Fire 859 | . 41 21 . . 61 132 . . . 31 7 15 63 11 . . 16 29 182 22 228 Melee 74 | . . . . . . 17 . 5 1 32 1 8 5 5 . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . . . . Rewire 92 | . . . . . . . . . . . . . . . . . . . 92 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Ext / *Arm) -4/Armory -4/Lab -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 10) 801 | -10/Materials | Discovered new exit (range 9) 893 | -10/Materials | Discovered new exit (range 4) 1001 | -10/Materials | Entered Mines 1020 | -10/Mines | Core integrity fell below 50% 1119 | -10/Mines | Discovered new exit (range 9) 1134 | -10/Mines | Learned location of Zion (-7) 1200 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1221 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1221 | -10/Mines | Discovered new exit (range 5) 1363 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1366 | -10/Mines | Found Prototype Device 1379 | -10/Mines | Learned location of Storage (-7) 1527 | -10/Mines | Identified Exp. Sensor Array 1590 | -10/Mines | Entered Exiles 1615 | -10/Exiles | Met 8R-AWN 1635 | -10/Exiles | Met EX-HEX 1666 | -10/Exiles | Met EX-BIN 1681 | -10/Exiles | Aligned with FarCom system 1682 | -10/Exiles | Given EX-Vault access code 1706 | -10/Exiles | Opened EX-Vault 1711 | -10/Exiles | Found Cloak of Protection 1733 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1804 | -10/Exiles | Met EX-DEC 1882 | -10/Exiles | Visited The Gauntlet 2009 | -10/Exiles | Discovered new exit (range 14) 2022 | -10/Exiles | Left Exiles lab with Cloak of Protection 2022 | -10/Exiles | Entered Mines 2025 | -9/Mines | Received a Mining Laser from a helpful Derelict 2031 | -9/Mines | Discovered new exit (range 15) 2051 | -9/Mines | Learned location of 1 exit from Lower Caves 2177 | -9/Mines | Entered Materials 2177 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2218 | -8/Materials | Central database locked down 2403 | -8/Materials | Garrison activated, responded to threat 3414 | -8/Materials | Discovered new exit (range 16) 3641 | -8/Materials | Entered Factory 3641 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3642 | -7/Factory | Identified exit to Storage 3915 | -7/Factory | Build established: Scavenger-Mutant 5006 | -7/Factory | Garrison activated, responded to threat 5869 | -7/Factory | Build established: Mutant 6461 | -7/Factory | Identified exit to Lower Caves 6496 | -7/Factory | Discovered new exit (range 4) 6582 | -7/Factory | Repaired Broken Enh. Autogun 6724 | -7/Factory | Repaired Imp. Medium Armor Plating 6886 | -7/Factory | First assault squad dispatched 6894 | -7/Factory | Entered Lower Caves 6895 | -7/Lower Caves | Identified exit to Lower Caves 6907 | -7/Lower Caves | Learned Factory garrison access intel 7216 | -7/Lower Caves | Entered another Lower Caves area 7431 | -7/Lower Caves | Encountered a Warlord checkpoint 7448 | -7/Lower Caves | Learned Factory garrison access intel 7640 | -7/Lower Caves | Discovered new exit (range 8) 7649 | -7/Lower Caves | Entered Zion 7668 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7704 | -7/Zion | Discovered new exit (range 12) 7708 | -7/Zion | Given the Hacking Drone Bay 7914 | -7/Zion | Visited the Megawrench Repair Shop 7917 | -7/Zion | Megawrench repaired 9 parts 7979 | -7/Zion | Learned location of Recycling (-7) 7981 | -7/Zion | Learned location of Quarantine (-3) 7986 | -7/Zion | Found Prototype Processor 7986 | -7/Zion | Identified Spectral Analyzer 8070 | -7/Zion | Learned 4 Factory zone layouts 8156 | -7/Zion | Identified exit to Deep Caves 8260 | -7/Zion | Learned location of Warlord (-4) 8456 | -7/Zion | Rebuked by Imprinter 8557 | -7/Zion | Learned location of Data Miner (-6) 8595 | -7/Zion | Opened final containment barrier to the Deep Caves 8615 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8657 | -7/Zion | Entered Deep Caves 8751 | -7/Deep Caves | Attacked by Z-Imprinter 8805 | -7/Deep Caves | Destroyed Z-Imprinter 8846 | -7/Deep Caves | Found Prototype Protection 8846 | -7/Deep Caves | Identified Zio. Weapon Casing 8959 | -7/Deep Caves | Found Zio. Weapon Casing 8962 | -7/Deep Caves | Found Zio. Weapon Casing 9180 | -7/Deep Caves | Z-Facility disabled 9536 | -7/Deep Caves | Discovered new exit (range 6) 9617 | -7/Deep Caves | Spotted as-77873 9655 | -7/Deep Caves | Destroyed as-77873 9673 | -7/Deep Caves | Found Corrupted GOLEM Unit 9815 | -7/Deep Caves | Triggered Deep Caves wall 9815 | -7/Deep Caves | Spotted AS-69396 9815 | -7/Deep Caves | Spotted AS-13339 9828 | -7/Deep Caves | Destroyed AS-69396 9835 | -7/Deep Caves | Destroyed AS-13339 9863 | -7/Deep Caves | Destroyed 38 combat bots 9869 | -7/Deep Caves | Lost 6 parts (3n3u) 9949 | -7/Deep Caves | Exposed GOLEM chamber 9953 | -7/Deep Caves | Found GOLEM Unit 9959 | -7/Deep Caves | Found GOLEM Unit 9964 | -7/Deep Caves | Found GOLEM Unit 9969 | -7/Deep Caves | Found GOLEM Unit 9975 | -7/Deep Caves | Found GOLEM Unit 10305 | -7/Deep Caves | Entered Proximity Caves 10515 | -6/Proximity Caves | Learned 4 Factory zone layouts 10649 | -6/Proximity Caves | Discovered new exit (range 13) 10838 | -6/Proximity Caves | Entered Factory 10838 | -6/Factory | Evolved 2 slots: Utility x2 10839 | -6/Factory | Identified exit to Lower Caves 10840 | -6/Factory | Loaded intel: 4 garrison access locations 10979 | -6/Factory | Build established: Golem 10985 | -6/Factory | Discovered new exit (range 13) 11374 | -6/Factory | Discovered new exit (range 15) 11374 | -6/Factory | Discovered exit to Lower Caves (range 3) 11785 | -6/Factory | Garrison activated, responded to threat 11985 | -6/Factory | Entered another Factory area 11985 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11986 | -5/Factory | Loaded intel: 4 garrison access locations 12583 | -5/Factory | Identified exit to Upper Caves 12664 | -5/Factory | Repaired Enh. Autogun 13672 | -5/Factory | Entered Upper Caves 13674 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13693 | -5/Upper Caves | Learned Factory machine intel 13980 | -5/Upper Caves | Discovered new exit (range 14) 14002 | -5/Upper Caves | Entered another Upper Caves area 14003 | -5/Upper Caves | Encountered a Warlord checkpoint 14053 | -5/Upper Caves | Learned 8 Factory zone layouts 14208 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14282 | -5/Upper Caves | Learned 12 Factory zone layouts 14436 | -5/Upper Caves | Discovered new exit (range 11) 14443 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14449 | -5/Upper Caves | Entered Zhirov 14450 | -5/Zhirov | Discovered new exit (range 4) 14484 | -5/Zhirov | Met Zhirov 14522 | -5/Zhirov | Learned location of Testing (-2) 14522 | -5/Zhirov | Learned location of Command (-1) 14539 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14572 | -5/Zhirov | Found Alien Artifact 14573 | -5/Zhirov | Identified Integrated Reactor 14573 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14594 | -5/Zhirov | Found Alien Artifact 14764 | -5/Zhirov | Entered Proximity Caves 14765 | -4/Proximity Caves | Identified exit to Factory 15303 | -4/Proximity Caves | Entered Factory 15303 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15304 | -4/Factory | Identified exit to Extension 15304 | -4/Factory | Identified exit to Armory 15305 | -4/Factory | Loaded intel: 257 machine locations 15498 | -4/Factory | Discovered new exit (range 16) 15641 | -4/Factory | Repaired Arm. Leg 15693 | -4/Factory | Repaired Arm. Leg 16243 | -4/Factory | Entered Armory 16448 | -4/Armory | Spotted B-86 Titan 16506 | -4/Armory | Destroyed B-86 Titan 16523 | -4/Armory | Lost 3 parts (2u1w) 16650 | -4/Armory | Lost 4 parts (1p3u) 16688 | -4/Armory | Destroyed 10 combat bots 17216 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 17243 | -4/Armory | First assault squad dispatched 17403 | -4/Armory | Fabricated Enh. Nova Cannon? 17567 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 17618 | -4/Armory | Found Enh. Force Lance 18302 | -4/Armory | System corruption reached 10% 18486 | -4/Armory | Identified Transdimensional Reconstructor 18486 | -4/Armory | Warped through subspace to slip node 18486 | -4/Armory | Discovered new exit (range 1) 18623 | -4/Armory | Entered Lab 18623 | -4/Lab | Discovered new exit (range 9) 18641 | -4/Lab | Unable to decrypt terminal 18642 | -4/Lab | Unable to decrypt terminal 18642 | -4/Lab | Opened the door to a hidden lab 18642 | -4/Lab | Detected by scanners 18643 | -4/Lab | Gained access to the hidden lab's interior 18650 | -4/Lab | Unable to decrypt terminal 18654 | -4/Lab | Confronted by A5 18710 | -4/Lab | Destroyed A5 18722 | -4/Lab | Found Prototype Protection 18730 | -4/Lab | Found Prototype Hackware 18788 | -4/Lab | Unable to decrypt terminal 18804 | -4/Lab | Found Prototype Energy Cannon 18804 | -4/Lab | Identified Warp Cannon 18829 | -4/Lab | Found Prototype Special Weapon 18829 | -4/Lab | Identified Gui. Remote Datajack 18857 | -4/Lab | Found Prototype Protection 18857 | -4/Lab | Identified Med. Regenerative Plating (x2) 18862 | -4/Lab | Found Prototype Hackware 18900 | -4/Lab | Found Transdimensional Reconstructor 18917 | -4/Lab | Found Alien Artifact 18917 | -4/Lab | Identified Core Reset Matrix 18917 | -4/Lab | Used Core Reset Matrix 18921 | -4/Lab | Sensed 2 artifacts in vicinity 18931 | -4/Lab | Found Integrated Mediator 18931 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 18943 | -4/Lab | Found Core Expander 18943 | -4/Lab | Installed Core Expander, added new Propulsion slot 18983 | -4/Lab | Discovered new exit (range 9) 19021 | -4/Lab | Unable to decrypt terminal 19123 | -4/Lab | Entered Research 19123 | -3/Research | Evolved 2 slots: Utility x2 19185 | -3/Research | Garrison activated, responded to threat 19194 | -3/Research | Build established: Alien-Golem 19881 | -3/Research | Discovered new exit (range 5) 19891 | -3/Research | Identified exit to Quarantine 20514 | -3/Research | Intercept squad dispatched 20555 | -3/Research | Spotted Tracker 20557 | -3/Research | Spotted Tracker 20575 | -3/Research | Destroyed Tracker 20617 | -3/Research | Destroyed Tracker 20637 | -3/Research | Lost 3 parts (3u) 20647 | -3/Research | Spotted Combat Programmer 20648 | -3/Research | Spotted Combat Programmer 20650 | -3/Research | Destroyed Combat Programmer 20681 | -3/Research | Destroyed Combat Programmer 20787 | -3/Research | System corruption reached 10% 20847 | -3/Research | Lost 3 parts (1p2u) 21139 | -3/Research | Destroyed 12 combat bots 21373 | -3/Research | First assault squad dispatched 21509 | -3/Research | Intercept squad dispatched 21540 | -3/Research | Spotted Tracker 21540 | -3/Research | Spotted Tracker 21541 | -3/Research | Spotted Tracker 21552 | -3/Research | Destroyed Tracker 21557 | -3/Research | Spotted Combat Programmer 21561 | -3/Research | Destroyed Tracker 21570 | -3/Research | Destroyed Tracker 21578 | -3/Research | Warped through subspace 21609 | -3/Research | Lost 8 parts (2p1n3u2w) 22081 | -3/Research | Destroyed 7 combat bots 22145 | -3/Research | System corruption reached 30% 22320 | -3/Research | Intercept squad dispatched 22323 | -3/Research | Spotted Tracker 22324 | -3/Research | Spotted Tracker 22324 | -3/Research | Spotted Tracker 22325 | -3/Research | Spotted Combat Programmer 22348 | -3/Research | Spotted Combat Programmer 22351 | -3/Research | Core integrity fell below 50% 22363 | -3/Research | Emitted hypermatrix ping 22368 | -3/Research | Assembled emerged from beneath the floor 22370 | -3/Research | Identified Exp. System Shield 22387 | -3/Research | Spotted Combat Programmer 22393 | -3/Research | Lost 18 parts (2p6n8u2w) 22394 | -3/Research | Spotted B-86 Titan 22398 | -3/Research | Assembled emerged from beneath the floor 22401 | -3/Research | Spotted Combat Programmer 22412 | -3/Research | Core integrity fell below 20% 22437 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 22410_ Combat Programmer resets Combat Programmer, system corruption cleaned. 22411_ Penetrated by EMDS Slug. 22417_ EMDS Slug penetrates Reaction Chamber. 22418_ EMDS Slug penetrates Wall. 22418_ Exp. System Shield destroyed. 22419_ System corrupted: Component data lost. 22420_ EMDS Slug penetrates Wall. 22420_ Acquired 16 matter. 22420_ Penetrated by EMDS Slug. 22423_ Tracker destroyed. 22424_ Slammed into T-07 Excavator. 22424_ Critical hit (Burn: +37). 22427_ K-01 Serf collects debris. 22434_ Penetrated by EMDS Slug. 22434_ Penetrated by Slug. 22435_ System corrupted: Arm. Heavy Treads rejected. 22435_ Acquired Arm. Heavy Treads. 22436_ EMDS Slug penetrates Wall. 22436_ Arm. Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????###+##????????????????????????????? | | ???????????????# ##############???????????????? | | ???????????????# # #???????????????? | | ???????????????# # #???????????????? | | ??????????????? #^ " "" #???????????????? | | ????############ # "" "" #???????????????? | | ????# ## # "T "" #???????????????? | | ????#== ## # "" #???????????????? | | ????#=! ## # "" #???????????????? | | ???# ## # % % " #???????????????? | | #??# ## # "" #???????????????? | | #??# ## # "" #???????????????? | | #??? ?# # % !p% % %#???????????????? | | #????? ???# # %p% #???????????????? | | ########+###### #####g;#######???????????????? | | # ggp# #????????????????? | | # ^ pg# #????????????????? | | # ^ g ;g #????????????????? | | # w w bpg#gp #????????????????? | | ?# o #################p #g #????????????????? | | ?# #??????? ????# # #????????????????? | | ## #???????? ??# #! #????????????????? | | #????????? """ # ; #????????????????? | | #????????? """ ; k ; #????????????????? | | #????????? """ # @!%#####????????????????? | | #??????????? ? # kBB##????????????????????? | | ###+###???????????? ?# BB#?????????????????????? | | ??????????????????"" ?# #?????????????????????? | | ??????????????????""??# #?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????#"" ????????????????????? | | ??????????????????????#"F ????????????????????? | | ??????????????????????#"" "???????????????????? | | ????????????????????????" ???????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 59 Energy Capacity 2010 Matter Stores 480 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 20 Corruption Containment 12 Armor Coverage 1100 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 58 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -4/Armory | Preloaded Biometal Heavy Treads | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Expander Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed SmallImpulseProjector Manual? 0 Play Time 04:49:26 Cumulative 106.1 hours Start 2022.07.18 @ 14:23:08 End 2022.07.19 @ 15:27:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d584dcec-150f-42f5-9f2a-72ffb8b647e8