Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 22:30:17

Player: block30

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (822)      822
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (233)                233
              TOTAL SCORE: 2330

 Bonus
-------
Follower Combat Kills      233

 Cogmind 
---------
Core Integrity             266/400
Matter                     295/300
Energy                     430/430
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (330) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (3) ------
           Huge Storage Unit
           Visual Processing Unit
           Core Shielding
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (25) ---
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Wheel
   Compact Wheel
           Heat Sink
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
  Improved Targeting Computer
           ECM Suite
     Light Armor Plating
           Beam Rifle
           Particle Gun
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
           Core Shielding
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Wheel
   Compact Wheel
           Heat Sink
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
  Improved Targeting Computer
           ECM Suite
     Light Armor Plating
           Beam Rifle
           Particle Gun
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
           Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 10  13  3   13  
  Power                    7    | 1   2   1   3   
    Engine                 7    | 1   2   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 4   4   .   2   
    Treads                 4    | .   2   .   2   
    Leg                    4    | 2   2   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 3   4   .   5   
    Device                 4    | 2   .   .   2   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   2   3   
    Energy Gun             5    | 2   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   7   .   4   
  Power                    3    | .   2   .   1   
  Propulsion               3    | .   2   .   1   
  Utility                  4    | .   2   .   2   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      3    | .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   88  84  90  
  Engine                   12   | .   10  14  14  
  Treads                   17   | .   6   28  21  
  Leg                      8    | .   20  .   .   
  Device                   5    | .   8   .   6   
  Storage                  12   | .   14  14  11  
  Processor                1    | .   .   .   3   
  Protection               4    | .   1   .   10  
  Energy Gun               8    | .   16  .   3   
  Ballistic Gun            16   | .   7   26  18  
Peak Build Rating          21   | 8   8   7   21  
  Average Rating           9    | 5   7   6   15  
  On Entrance              5    | .   8   5   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             101  | 13  89  85  101 
  Greatest Support         40   | 26  40  40  40  
  Greatest Overweight (x)  8    | 1   8   2   4   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   15  25  25  
  Most Carried             25   | 8   15  12  25  
  Average Carried          13   | 6   10  10  18  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 8   10  10  25  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           722  | 300 162 30  230 
  Remotely                 .    | .   .   .   .   
Salvage Created            1283 | 140 656 .   487 
  Parts                    76   | 11  32  .   33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  25   | .   15  .   10  
  Guns                     25   | .   15  .   10  
Classes Destroyed          7    | 3   3   .   1   
  Worker                   2    | 1   .   .   1   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Watcher                  3    | .   2   .   1   
  Swarmer                  7    | .   6   .   1   
  Grunt                    14   | .   9   .   5   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           5    | 2   5   .   2   
  Combat Bots Only         5    | .   5   .   2   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        284  | .    133  8    143  
  Missed                   89   | .    40   1    48   
Damage Taken               2211 | .    1032 55   1124 
  Core                     349  | .    205  10   134  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  28   | .    .    .    28   
Core Remaining (%)         57   | 100  .    14   .    
Volleys Fired              125  | 7    70   1    47   
  Largest                  2    | 2    2    1    2    
  Hottest                  90   | 90   90   40   79   
Shots Fired                245  | 14   136  1    94   
  Gun                      245  | 14   136  1    94   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  131  | .    52   .    79   
  Thermal                  93   | 7    70   1    15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          21   | 7    14   .    .    
  Robot Hit Streak         18   | 5    18   .    11   
  Robot Miss Streak        4    | 1    4    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           148  | 8    82   .    58   
  Core Hits                64   | 6    34   .    24   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         8    | 1    5    .    2    
    Burn                   5    | .    5    .    .    
    Destroy                2    | .    .    .    2    
    Corrupt                1    | 1    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1645 | 107  912  1    625  
  Guns                     1634 | 107  912  .    615  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    .    1    10   
  Kinetic                  758  | .    275  .    483  
  Thermal                  703  | 49   522  .    132  
  Explosive                .    | .    .    .    .    
  Electromagnetic          173  | 58   115  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    .    1    2    
Targets Rammed             3    | .    .    1    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        324  | 60   324  .    87   
  Average Temperature      54   | 25   72   .    26   
  Received Heat Transfer   927  | .    468  .    459  
  Effects                  1    | .    1    .    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | 1    4    .    .    
  Heat Transferred         2322 | 148  1841 .    333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             373  | 25  202 .   373 
  Initial                  16   | .   16  .   .   
  Average                  95   | 9   76  .   197 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         81   | 100 98  100 46  
  Level 1                  18   | .   1   .   53  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   3   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           7    | .   1   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   29  3   38  
  Peak Tracking Total      6    | .   6   3   5   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               .    | .   .   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               4    | .   .   4   .   
  Largest Group            4    | .   .   4   4   
  Highest-Rated Group      71   | .   .   71  71  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               62   | .   .   .   62  
  Total Damage             649  | .   .   .   649 
  Kills                    15   | .   .   .   15  
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               4409 | 127  1771 1059 1452 
Spaces Moved               1514 | 79   750  328  357  
  Core                     15   | 15   .    .    .    
  Treads                   821  | .    136  328  357  
  Legs                     671  | 57   614  .    .    
  Wheels                   7    | 7    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  320  320  
  Average Speed            246  | 105  187  320  332  
  Slowest Speed            680  | 190  680  320  480  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 5    98   79   36   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1967 | 106 990 336 535 
  Wait                     232  | .   143 .   89  
  Move                     1511 | 78  749 327 357 
  Hop                      .    | .   .   .   .   
  Pick Up                  45   | 10  9   3   23  
  Fast Attach              6    | 5   .   .   1   
  Attach                   16   | 2   5   2   7   
  Detach                   1    | .   .   .   1   
  Swap                     17   | 3   8   1   5   
  Drop                     11   | 1   6   1   3   
  Fire                     125  | 7   70  1   47  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   .   1   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 3 exits: Mat / [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  128 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 16)
  487 | -10/Materials | Discovered new exit (range 9)
  738 | -10/Materials | Discovered new exit (range 4)
 1329 | -10/Materials | Discovered new exit (range 15)
 1437 | -10/Materials | Core integrity fell below 50%
 1457 | -10/Materials | Core integrity fell below 20%
 1485 | -10/Materials | Lost 3 parts (1n1u1w)
 1899 | -10/Materials | Entered Mines
 1906 | -10/Mines     | Escorted by a lone wolf Derelict
 1909 | -10/Mines     | Met a Derelict bent on vengeance
 1926 | -10/Mines     | Learned location of Storage (-9)
 2177 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2286 | -10/Mines     | Learned location of 1 exit from Materials
 2302 | -10/Mines     | Discovered new exit (range 6)
 2929 | -10/Mines     | Discovered new exit (range 9)
 2958 | -10/Mines     | Entered Materials
 2958 | -9/Materials  | Accompanied by 4 allies
 2958 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2959 | -9/Materials  | Identified exit to Materials
 3792 | -9/Materials  | Build established: Scavenger-Mutant
 3944 | -9/Materials  | Discovered new exit (range 14)
 4043 | -9/Materials  | Discovered new exit (range 10)
 4252 | -9/Materials  | Build established: Mutant
 4410 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  <x2>
04186_ K-01 Serf cleans the Repair Station.
04323_ Destroyed Heat Sink.
04326_ K-01 Serf destroyed.
04331_ K-01 Serf collects debris.
04332_ Y-45 Defender destroyed.
04333_ U-05 Engineer builds a Door.
04334_ K-01 Serf collects debris. <x5>
04356_ R-06 Scavenger collects Lgt. Treads.
04360_ R-06 Scavenger collects Heat Sink.
04362_ Acquired 30 matter.
04367_ R-06 Scavenger collects Med. Matter Pod.
04368_ Acquired Imp. Ion Engine.
04373_ Dropped Lgt. Assault Rifle.
04373_ K-01 Serf collects debris.
04376_ R-06 Scavenger collects Lgt. Assault
  Rifle.
04377_ K-01 Serf collects debris. <x3>
04401_ W-16 Scout destroyed.
04404_ Acquired 21 matter.

 Map 
-----
+----------------------------------------------------+
|      ??#???????#      #########+##### ###  %     # |
|      ??????#??##      #?#??#  ^  #[[    #        # |
|      ? ????????#      ####?#     #      #        # |
|      ??????????#+##/###??#?#     #      #        # |
|      ?????????????  ???????# """ #     =#%       # |
|      ????????????? ?????? ## """ # "T" %+          |
|      ????????????? ?????  ?# """ # """  #          |
|      ???????????????????  ?##############          |
|      ?????????????? ????  ####     #####       ### |
|      ?????????????????""                       #?? |
|      ?????????????? ??R"        <              ### |
|      ?????????????????""                           |
|      ?????????????????    ####     #####           |
|      ?????????????????    #??###+#??######+####### |
|      ?????????????????#  u#? ???????#         #??# |
|      ?????????????????#  u#?????????#         ##?# |
|      ?????????????????#   #?????????# """     #### |
|      ?????????????????#   #?????????# """     +    |
|      ?????????????????#   #?????????# """ """ #### |
|      ?????????????????#   #?????????#      R" #??? |
|      ?????????????????#   #?????????#     """ #??? |
|      ?????????????????+   #?????????#         #??? |
|      ?????????????????#   #?????????#########+#?## |
|      ?????????????????# ! #?????????????????# #?#  |
|      ????????????????##= !##????????????????# #?#  |
|      ??????##+########  !@ ################## ###  |
|      ??????#               u                    #  |
|      ??????#             [   %                  +  |
|      ??????#                      %             #  |
|      ??????+   #######[    ### ##################  |
|      ??????# ????????#######?# #????????????????#  |
|      ????????????????????????# #????????????????#  |
|      ????????????????????????# #????????????????## |
|      ????????????????????????#  ?????????????????? |
|      ????????????????????????#  ?????????????????? |
|      ????????????????????????+  ?????????????????? |
|      ????????????????????????#   ????????????????? |
|      ?????????????????????????###????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrodissipatorIonMegatreads
  Manual?         0
Play Time         00:23:16
  Cumulative      8.7 hours
  Start           2024.08.18 @ 13:38:04
  End             2024.12.29 @ 22:30:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           30
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9439f255-82c0-452a-a2c0-93c756c9b39f