Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 14:37:28

Player: Kitarik02

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (300)      300
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1700

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     250/250
System Corruption          9%
Temperature                Cool (9)
Movement                   Rolling (80)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Wheel
        Wheel
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Power Shielding
           Hacking Suite
>          --- WEAPON -----------
    Medium Laser
           Particle Gun
           Datajack
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Wheel
     Small Storage Unit
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             23   | 6   6   4   4   3   
  Power                    4    | 1   .   1   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   1   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   .   1   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   6   1   2   .   
    Energy Gun             5    | 1   2   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   2   1   9   1   
  Power                    2    | .   .   .   2   .   
  Propulsion               3    | .   .   1   2   .   
  Utility                  3    | .   1   .   2   .   
  Weapon                   5    | .   1   .   3   1   
  Highest Loss Streak      9    | .   2   1   8   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   90  75  85  31  
  Engine                   9    | .   14  .   11  11  
  Core                     6    | .   .   14  10  .   
  Leg                      20   | .   28  17  19  .   
  Wheel                    1    | .   .   .   .   20  
  Storage                  10   | .   14  14  2   .   
  Hackware                 2    | .   .   1   9   .   
  Protection               4    | .   5   .   8   .   
  Energy Gun               10   | .   4   14  21  .   
  Ballistic Gun            5    | .   11  .   .   .   
  Ballistic Cannon         6    | .   5   14  2   .   
  Launcher                 2    | .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 13  15  16  23  5   
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  5    | 2   .   1   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         7    | 6   8   8   5   5   
  Most Carried             8    | 3   6   8   6   3   
  Average Carried          4    | 1   4   6   4   1   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            7    | 3   6   7   4   1   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Min 
Matter Collected           499  | 213 130 141 15  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            281  | .   215 66  .   .   
  Parts                    18   | .   17  1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  12   | .   10  2   .   .   
  Guns                     8    | .   7   1   .   .   
  Cannons                  4    | .   3   1   .   .   
Classes Destroyed          2    | .   2   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    6    | .   4   2   .   .   
Best Kill Streak           4    | .   4   1   .   .   
  Combat Bots Only         4    | .   4   1   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Damage Taken               1496 | .   373 171 715 237 
  Core                     500  | .   53  46  278 123 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  80   | .   .   .   80  .   
  Regen/Repaired (Parts)   12   | .   12  .   .   .   
Core Remaining (%)         80   | 100 .   60  .   .   
Volleys Fired              47   | .   32  10  5   .   
  Largest                  2    | .   2   2   2   .   
  Hottest                  115  | .   85  100 115 .   
Shots Fired                87   | .   57  20  10  .   
  Gun                      57   | .   37  10  10  .   
  Cannon                   30   | .   20  10  .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  59   | .   49  10  .   .   
  Thermal                  28   | .   8   10  10  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   5   8   4   .   
  Robot Miss Streak        3    | .   3   3   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           56   | .   37  11  8   .   
  Core Hits                20   | .   15  4   1   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   1   3   .   .   
    Burn                   1    | .   .   1   .   .   
    Blast                  3    | .   1   2   .   .   
Melee Attacks              5    | .   2   .   3   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           696  | .   428 169 99  .   
  Guns                     360  | .   185 77  98  .   
  Cannons                  335  | .   243 92  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   .   1   .   
  Kinetic                  461  | .   369 92  .   .   
  Thermal                  234  | .   59  77  98  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         9    | .   .   .   9   9   
  Average Corruption       4    | .   .   .   3   9   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  4    | .   .   .   2   2   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           1    | .   .   .   1   .   
    Energy Discharges      1    | .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            14   | .   10  4   .   .   
  Projectiles              14   | .   10  4   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 6    | .   5   1   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  5    | .   4   1   .   .   
  Secondary                1    | .   1   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   1   .   
Targets Rammed             1    | .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        368  | .   131 219 368 10  
  Average Temperature      102  | .   55  93  202 10  
  Received Heat Transfer   588  | .   93  96  249 150 
  Effects                  1    | .   .   .   1   .   
    Shutdowns              1    | .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   
  Heat Transferred         777  | .   222 296 259 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             363  | .   363 203 87  2   
  Initial                  133  | .   .   133 78  2   
  Average                  128  | .   165 190 69  .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         66   | 100 61  29  100 100 
  Level 1                  33   | .   38  70  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   18  5   4   2   
  Peak Tracking Total      6    | .   6   2   4   2   
  Tactical Retreats        4    | .   3   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          5    | .   2   1   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   8   1   7   .   
  Successful               12   | .   6   1   5   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   4   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   3   1   5   .   
  Record                   5    | .   .   .   5   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   1   .   1   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   2    | .   1   .   1   .   
Robot Hacks Applied        2    | .   1   .   1   .   
  parse_system             2    | .   1   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Min 
Turns Passed               838  | 62  336 211 168 61  
Spaces Moved               515  | 44  198 99  102 72  
  Core                     26   | 16  .   .   10  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     417  | 28  198 99  92  .   
  Wheels                   72   | .   .   .   .   72  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  80  
  Average Speed            127  | 108 120 173 138 80  
  Slowest Speed            300  | 150 120 190 300 80  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 4   31  22  17  13  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Total                      605  | 58  241 117 114 75  
  Wait                     .    | .   .   .   .   .   
  Move                     511  | 43  197 98  101 72  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 9   4   4   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   15   | 6   1   2   3   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   5   2   1   .   
  Drop                     1    | .   .   1   .   .   
  Fire                     47   | .   32  10  5   .   
  Melee                    5    | .   2   .   3   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   63 | -11/Junkyard  | Entered Materials
  262 | -10/Materials | Repaired Grenade Launcher?
  323 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 15)
  399 | -10/Materials | Entered Mines
  515 | -10/Mines     | Discovered new exit (range 5)
  541 | -10/Mines     | Met a Derelict shopkeep closing up shop
  610 | -10/Mines     | Entered Materials
  610 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  754 | -9/Materials  | Discovered new exit (range 9)
  769 | -9/Materials  | Core integrity fell below 50%
  778 | -9/Materials  | Entered Mines
  789 | -9/Mines      | Core integrity fell below 20%
  810 | -9/Mines      | Lost 9 parts (2p2n2u3w)
  839 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00758_ Aluminum Leg destroyed.
00759_ Slammed into G-34 Mercenary.
00759_ Hacking Suite destroyed.
00759_ System corrupted by crushing effect (+2).
00760_ K-01 Serf collects debris. <x2>
00765_ Particle Gun destroyed.
00765_ System corrupted by crushing effect (+2).
00765_ Lgt. Nuclear Core destroyed.
00770_ Imp. Power Shielding destroyed.
00773_ Acquired 15 matter.
00778_ Ion Engine destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
00779_ Critical hit (Burn: +37).
00779_ Med. Laser destroyed.
00786_ System corrupted: Component data lost.
00786_ Seismic Survey Station disabled.
00810_  M  IP=6U|RQREJ3F0XF0KZV2G&KK2I2PI,J
00810_ T-07 Excavator is excavating. <x5>
00829_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            310
Matter Stores              290
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Power Shielding            66
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireNovaHumpback
  Manual?         0
Play Time         00:12:14
  Cumulative      2.8 hours
  Start           2023.09.25 @ 14:25:45
  End             2023.09.25 @ 14:37:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9bb0196-f810-4764-aa41-9e2122e34f36