Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.02 @ 20:34:51 Player: Jay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (399) 399 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2264 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 136/300 Energy 100/100 System Corruption 0% Temperature Warm (131) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (4) ------- Particle Cannon Particle Cannon > --- INVENTORY (5) ---- Improved Terrain Scanner Light EM Pulse Cannon Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Beam Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved Terrain Scanner Light Armor Plating Small Laser Light EM Pulse Cannon Particle Cannon Particle Cannon Particle Cannon Ion Cannon [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 26 | 5 2 2 17 Power 8 | 1 . 1 6 Engine 7 | 1 . 1 5 Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 2 | . . . 2 Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 9 | 1 1 1 6 Energy Gun 3 | . 1 1 1 Energy Cannon 4 | . . . 4 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 1 9 Power 3 | . . 1 2 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Backups 6 | 2 2 6 6 Power . | . 1 . . Propulsion . | . . . . Utility 1 | . . 1 1 Weapon 4 | 1 1 5 4 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 91 99 89 Engine 18 | . 14 21 15 Treads 3 | . . . 7 Leg 16 | . 28 22 10 Storage 10 | . 14 11 8 Processor 9 | . 6 11 9 Protection 3 | . . . 6 Energy Gun 17 | . 14 21 14 Energy Cannon 3 | . . . 6 Ballistic Gun 10 | . 14 11 8 Peak Build Rating 20 | 5 7 10 20 Average Rating 11 | 3 6 9 15 On Entrance 5 | . 5 7 9 Naked Turns . | . . . . Heaviest Build 37 | 9 11 17 37 Greatest Support 40 | 3 20 20 40 Greatest Overweight (x) 6 | 2 . . 6 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 5 3 8 8 Average Carried 6 | 2 2 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 3 2 8 3 Class Distribution -------------------- 43% | Gunner 26% | Tank 13% | Mutant 10% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 477 | 155 . 51 271 Remotely . | . . . . Salvage Created 472 | . . 121 351 Parts 32 | . . 7 25 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 11 | . . 2 9 Guns 10 | . . 2 8 Cannons 1 | . . . 1 Classes Destroyed 6 | . . 3 3 Operator 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 4 | . . . 4 Grunt 3 | . . 1 2 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . . 1 6 Combat Bots Only 6 | . . 1 6 Max Kills in Single Turn 2 | . . 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 135 | . . 10 125 Missed 21 | . . 4 17 Damage Taken 1932 | . . 172 1760 Core 589 | . . 26 563 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 100 93 . Volleys Fired 50 | . . 12 38 Largest 4 | . . 3 4 Hottest 216 | . . 100 216 Shots Fired 141 | . . 36 105 Gun 115 | . . 36 79 Cannon 25 | . . . 25 Launcher 1 | . . . 1 Special . | . . . . Kinetic 49 | . . 12 37 Thermal 70 | . . 12 58 Explosive 1 | . . . 1 Electromagnetic 21 | . . 12 9 Robot Hit Streak 11 | . . 11 7 Robot Miss Streak 8 | . . 4 8 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 81 | . . 21 60 Core Hits 27 | . . 5 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1049 | . . 223 826 Guns 669 | . . 223 446 Cannons 380 | . . . 380 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 224 | . . 52 172 Thermal 649 | . . 83 566 Explosive . | . . . . Electromagnetic 176 | . . 88 88 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 733 | . . 270 733 Average Temperature 243 | . . 91 284 Received Heat Transfer 711 | . . 45 666 Effects 49 | . . . 49 Shutdowns 17 | . . . 17 Energy Bleed 5 | . . . 5 Interference 6 | . . . 6 Matter Decay 7 | . . . 7 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 4 | . . . 4 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1325 | . . 200 1125 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 120 | . . 30 120 Initial 1 | . . . 1 Average 21 | . . 3 42 Influence Increases 334 | . . 66 268 Destroy 0b10 Robot/C 220 | . . 40 180 Destroy 0b10 Robot/NC 10 | . . 5 5 Destroy Leader 62 | . . 20 42 Successful Hack 1 | . . 1 . Destroy Structure 11 | . . . 11 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 309 | . . 61 248 Time Decay 213 | . . 55 158 Lost Part 96 | . . 6 90 Squads Dispatched 3 | . . 1 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 1 6 15 Peak Tracking Total 6 | . 1 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . . 5 3 Successful 6 | . . 5 1 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . . 5 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 95 | . . 95 . Retrieved Matter 95 | . . 95 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1241 | 63 80 507 591 Spaces Moved 608 | 39 65 300 204 Core 47 | 39 . . 8 Treads 73 | . . . 73 Legs 488 | . 65 300 123 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 141 | 132 120 120 183 Slowest Speed 350 | 150 120 120 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 3 19 20 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . . 10 Melee . | . . . . Projectile . | . . . . AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 895 | 51 67 422 355 Wait 175 | . . 100 75 Move 605 | 38 64 299 204 Hop . | . . . . Pick Up 26 | 8 1 9 8 Fast Attach 4 | . . . 4 Attach 22 | 5 2 2 13 Detach . | . . . . Swap 2 | . . . 2 Drop 11 | . . . 11 Fire 50 | . . 12 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 126 | -10/Materials | Discovered new exit (range 15) 143 | -10/Materials | Identified exit to Materials 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 432 | -9/Materials | Build established: Gunner 644 | -9/Materials | Discovered new exit (range 4) 650 | -9/Materials | Identified exit to Materials 651 | -9/Materials | Entered another Materials area 651 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 965 | -8/Materials | Build established: Tank 1013 | -8/Materials | Lost 3 parts (1u2w) 1113 | -8/Materials | Core integrity fell below 50% 1199 | -8/Materials | Core integrity fell below 20% 1242 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01205_ Overheating: Particle Cannon damaged (-66). 01206_ Overheating: System interference. 01206_ Particle Cannon temporarily disabled. 01207_ Overheating: Matter decay (-18). 01210_ Overheating: Energy bleed (-33). 01210_ Lgt. Assault Rifle destroyed. 01211_ Power failure, Lgt. Nuclear Core shutdown. 01213_ Power failure, Imp. Ion Engine shutdown. 01215_ M-13 Machinist repairs G-47 Trooper. 01218_ Sml. Storage Unit destroyed. 01219_ Overheating: Energy bleed (-32). 01219_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01221_ M-13 Machinist repairs Aluminum Leg. 01223_ Power failure, Lgt. Nuclear Core shutdown. 01232_ Lgt. Armor Plating destroyed. 01234_ Lgt. Nuclear Core destroyed. 01235_ Critical hit (Burn: +37). 01238_ Dropped Imp. Ion Engine. 01240_ Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????+ #?????????????????????? | | ????????# #?????????????????????? | | ????????# g#?????????????????????? | | ????????# ###??##???????????????? | | ????????# ?? ???????????????? | | ????????# ?? ???????????????? | | ????????#mY! ??? ???????????????? | | ????????# =g#???# #???????????????? | | ????????# #???# #???????????????? | | ????????# @ #####+#####???????????? | | ????????# # #???????????? | | ????????# # """"""" #???????????? | | ????????# # """"""" #???????????? | | ????????# # "" """" #???????????? | | ????????# + """ """ #???????????? | | ????????# # """" "" #???????????? | | ????????# # #???????????? | | ????????# # #???????????? | | ????????# #########+#???????????? | | ????????# #???????# #???????????? | | ######### #???????# #?????????##? | | # # +???????# #????????!!## | | # ! # #???????# #??????? !# | | # # #???????# ##????? # | | # """ # #???????# ###### # | | # """ # ######?##% | | # """ # #=[* #?## | | # # #="" #### %^ | | # """ + # ""[/ = | | # """ # # "T*############## | | # """ # # ""[##### ##???????? | | # # # ""!#????##??????????? | | ######### # %#????????????????? | | ?# / # #### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMobileFocus Manual? 0 Play Time 00:20:09 Cumulative 42.5 hours Start 2025.03.02 @ 19:54:32 End 2025.03.02 @ 20:34:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 64 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2ae1027-0af6-42eb-80b9-4961675a71d6