Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 20:03:04 Player: Yanche Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1653) 1653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5228 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 36/125 System Corruption 4% Temperature Cool (21) Movement Rolling (100) Location -7/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Supersonic Drone Bay (1/1) Shock Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Transmission Jammer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Compact Wheel Armored Huge Wheel Advanced Weight Redist. System Supersonic Drone Bay Heavy Ion Cannon Assault Cannon Mini Assault Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Medium Battery Device Transmission Jammer Storage Medium Battery Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . 1 . . Parts Attached 58 | 6 . 4 1 2 10 19 16 Power 11 | 1 . . . . 3 3 4 Engine 6 | 1 . . . . 1 1 3 Core 5 | . . . . . 2 2 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 . 2 . 5 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 12 | 2 . 1 . 2 . 5 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 . 1 1 . 5 4 4 Device 10 | . . . . . 4 2 4 Storage 3 | 1 . 1 1 . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 19 | 2 . 2 . . 2 7 6 Energy Gun 7 | 2 . . . . 2 2 1 Energy Cannon 4 | . . 1 . . . 1 2 Ballistic Gun 2 | . . 1 . . . 1 . Ballistic Cannon 5 | . . . . . . 2 3 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 27 | . . 2 . 1 2 12 10 Power 8 | . . . . . 1 3 4 Propulsion 5 | . . . . 1 . 2 2 Utility 3 | . . . . . . 2 1 Weapon 11 | . . 2 . . 1 5 3 Highest Loss Streak 6 | . . 2 . 1 1 6 6 Average Slot Usage (%) 88 | . 85 98 100 86 89 87 80 Engine 7 | . 14 14 14 14 1 7 5 Core 6 | . . . . . 15 6 3 Wheel 16 | . 28 28 28 15 9 14 14 Device 7 | . . . . . 9 9 17 Storage 17 | . 14 26 28 28 18 14 7 Hackware 3 | . . . . . . 6 7 Protection 3 | . . . . . 9 5 . Energy Gun 7 | . 28 15 . . 10 6 . Energy Cannon 5 | . . 6 14 14 7 1 3 Ballistic Gun 6 | . . 5 14 14 9 4 . Ballistic Cannon 4 | . . . . . . 6 17 Naked Turns . | . . . . . . . . Heaviest Build 50 | 12 12 15 27 27 44 50 50 Greatest Support 53 | 26 26 26 26 28 28 44 53 Greatest Overweight (x) 15 | . . . 1 1 1 15 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 10 10 10 10 Most Carried 10 | 2 5 6 7 10 10 10 9 Average Carried 7 | . 3 5 6 9 9 8 4 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 2 5 6 7 10 10 9 3 Class Distribution -------------------- 47% | Skirmisher 37% | Mutant 10% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 1624 | 242 . 50 . 21 163 514 634 Remotely . | . . . . . . . . Salvage Created 2086 | . . 288 . . 319 699 780 Parts 120 | . . 10 . . 22 58 30 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . . 2 . . 1 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 35 | . . 4 . . 6 13 12 Guns 8 | . . 2 . . 4 2 . Cannons 21 | . . 1 . . . 8 12 AOE 5 | . . . . . 2 3 . Classes Destroyed 10 | . . 2 . . 4 3 1 Worker 6 | . . . . . 2 4 . Builder 10 | . . . . . 1 8 1 Recycler 7 | . . 1 . . . 2 4 Mechanic 1 | . . . . . . . 1 Swarmer 8 | . . . . . 2 6 . Grunt 14 | . . 4 . . 3 . 7 Duelist 1 | . . . . . . 1 . Sentry 6 | . . . . . 1 1 4 Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 3 1 Best Kill Streak 7 | . . 2 . . 3 6 7 Combat Bots Only 4 | . . 2 . . 2 3 4 Max Kills in Single Turn 5 | . . 1 . . 1 5 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 3984 | . 16 241 . 20 224 1831 1652 Core 734 | . . 28 . . . 341 365 Absorbed by Shields 59 | . . . . . . . 59 Core Remaining (%) 96 | 100 . . . 88 100 . . Volleys Fired 147 | . . 21 . 1 23 56 46 Largest 3 | . . 2 . 2 3 3 3 Hottest 176 | . . 100 . 80 155 156 176 Shots Fired 351 | . . 42 . 2 59 125 123 Gun 141 | . . 33 . 1 45 59 3 Cannon 208 | . . 9 . 1 14 64 120 Launcher 2 | . . . . . . 2 . Special . | . . . . . . . . Kinetic 187 | . . 2 . 1 18 85 81 Thermal 87 | . . 28 . 1 18 17 23 Explosive 2 | . . . . . . 2 . Electromagnetic 75 | . . 12 . . 23 21 19 Robot Hit Streak 11 | . . 6 . . 8 11 7 Robot Miss Streak 5 | . . 2 . 2 3 5 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 202 | . . 28 . . 34 70 70 Core Hits 97 | . . 8 . . 14 44 31 Critical Hits 2 | . . . . . . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4965 | . . 396 . . 526 2103 1940 Guns 1072 | . . 258 . . 275 504 35 Cannons 3228 | . . 138 . . 161 1118 1811 Explosions 654 | . . . . . 90 470 94 Melee . | . . . . . . . . Ramming 11 | . . . . . . 11 . Kinetic 2387 | . . 6 . . 43 1134 1204 Thermal 1377 | . . 271 . . 306 371 429 Explosive 442 | . . . . . . 442 . Electromagnetic 748 | . . 119 . . 177 145 307 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 2 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Effects 30 | . . . . . . 20 10 Message Errors 10 | . . . . . . 8 2 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 . Targeting Errors 6 | . . . . . . 3 3 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 60 | . . 3 . . . 41 16 Projectiles 44 | . . 3 . . . 27 14 Explosions 16 | . . . . . . 14 2 Melee . | . . . . . . . . Knockbacks 14 | . . . . . . 9 5 Impact . | . . . . . . . . Kinetic 13 | . . . . . . 8 5 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 51 | . . . . . 14 37 . Shots 2 | . . . . . 1 1 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 447 | . . 422 . 40 342 447 419 Average Temperature 142 | . . 139 . 26 159 132 139 Received Heat Transfer 968 | . 9 138 . . 63 126 632 Effects 22 | . . 1 . . 6 9 6 Shutdowns 4 | . . 1 . . . 2 1 Energy Bleed 4 | . . . . . 3 1 . Interference 10 | . . . . . 2 5 3 Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . . 1 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 3 | . . . . . 1 1 1 Heat Transferred 2544 | . . 596 . . 558 722 668 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 305 | . 23 67 . . 122 223 305 Initial 61 | . . 8 . . . 44 61 Average 79 | . 7 27 . . 36 104 179 Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 92 | 100 100 100 . 100 100 95 60 Level 1 7 | . . . . . . 4 39 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . . . 4 4 3 Investigation 2 | . . . . . 1 . 1 Extermination 4 | . . . . . . 3 1 Reinforcement 5 | . . . . . 3 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 3 | . . . . . . 2 1 Communications Jammed 1 | . . . . . 1 . . Distress Signals 1 | . . . . . 1 . . Times Spotted 53 | . 2 4 . . 12 20 15 Peak Tracking Total 5 | . 2 2 . . 4 5 4 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 7 | . . . . 1 1 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 11 | . 1 2 . 1 2 4 1 Terminals 5 | . 1 2 . . 1 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . 1 1 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 3 3 . 1 6 8 3 Successful 12 | . 2 . . 1 3 3 3 Failed 12 | . 1 3 . . 3 5 . Catastrophic 3 | . . 1 . . 2 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 13 | . 3 3 . . 4 3 . Fabricators 3 | . . . . . . 3 . Repair Stations 7 | . . . . . 2 2 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 . . 1 2 1 . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Level Access Points 2 | . 1 . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 4 | . . . . . 1 . 3 Scan Component 3 | . . . . . 1 . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 2 . . 1 3 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 45 | . . 45 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders 4 | . . . . . 3 1 . EXPLORE 4 | . . . . . 3 1 . Ally Attacks 5 | . . 5 . . . . . Total Damage 82 | . . 82 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 4 | . . . . . 3 1 . Drone Recoveries 4 | . . . . . 3 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 4462 | 39 116 510 280 320 935 1630 632 Spaces Moved 2744 | 33 100 473 303 309 336 926 264 Core 6 | 2 . . . . . 4 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2738 | 31 100 473 303 309 336 922 264 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 110 90 100 Average Speed 99 | 85 90 90 91 100 110 102 102 Slowest Speed 800 | 90 90 90 100 100 110 800 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 20 86 70 53 52 57 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . . . . 10 19 33 Melee . | . . . . . . . . Projectile 39 | . . . . . . 7 32 AOE 23 | . . . . . 10 12 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 4195 | 40 125 516 307 319 863 1501 524 Wait 1167 | . 23 11 . . 476 483 174 Move 2737 | 32 99 472 302 308 335 925 264 Hop . | . . . . . . . . Pick Up 40 | 2 3 5 2 5 10 11 2 Fast Attach 21 | 6 . 1 . 1 2 5 6 Attach 29 | . . 2 . 1 8 11 7 Detach 3 | . . . . . 3 . . Swap 8 | . . 1 1 . . 3 3 Drop 23 | . . 3 2 3 6 6 3 Fire 147 | . . 21 . 1 23 56 46 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 12) 40 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Materials 93 | -10/Materials | Discovered new exit (range 9) 156 | -10/Materials | Entered Mines 201 | -10/Mines | Found a hidden stash of uninstalled traps 312 | -10/Mines | Build established: Mutant 531 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 532 | -10/Mines | Discovered new exit (range 5) 572 | -10/Mines | Discovered exit to Materials (range 11) 575 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 608 | -10/Mines | Discovered exit to Materials (range 8) 627 | -10/Mines | Learned Materials non-interactive machine intel 666 | -10/Mines | Entered Exiles 688 | -10/Exiles | Met 8R-AWN 704 | -10/Exiles | Met EX-HEX 731 | -10/Exiles | Met EX-BIN 743 | -10/Exiles | Aligned with FarCom system 744 | -10/Exiles | Given EX-Vault access code 767 | -10/Exiles | Opened EX-Vault 775 | -10/Exiles | Found Prototype Device 795 | -10/Exiles | Warned to stay clear of 0b10 Research branches 862 | -10/Exiles | Met EX-DEC 934 | -10/Exiles | Discovered new exit (range 14) 946 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 946 | -10/Exiles | Entered Mines 957 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1001 | -9/Mines | Discovered new exit (range 10) 1238 | -9/Mines | Learned location of Zion (-7) 1266 | -9/Mines | Entered Materials 1266 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1267 | -8/Materials | Loaded intel: 40 non-interactive machine locations 1269 | -8/Materials | Identified Supersonic Drone Bay 1423 | -8/Materials | Discovered new exit (range 41) 1480 | -8/Materials | Identified exit to Factory 1548 | -8/Materials | Build established: Skirmisher 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -7/Factory | Identified exit to Storage 2223 | -7/Factory | Discovered new exit (range 182) 2335 | -7/Factory | Identified exit to Lower Caves 3079 | -7/Factory | Lost 4 parts (1p1n2w) 3523 | -7/Factory | Lost 6 parts (2p1n1u2w) 3831 | -7/Factory | Entered Storage 3890 | -7/Storage | Core integrity fell below 50% 4091 | -7/Storage | Core integrity fell below 20% 4117 | -7/Storage | Lost 6 parts (2p2n2w) 4416 | -7/Storage | Repaired Assault Cannon 4463 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ALERT: Suspicious activity at Repair Station S002. Dispatching Investigation squad. Acquired 20 matter. U-05 Engineer builds a Wall. G-47 Trooper knocked back. Imp. Deuterium Engine destroyed. System corrupted: Shock Rifle targeting data glitched. R-06 Scavenger destroyed. K-01 Serf collects debris. U-05 Engineer destroyed. K-01 Serf collects debris. Acquired 18 matter. Shock Rifle destroyed. K-01 Serf collects debris. G-47 Trooper knocked back. K-01 Serf collects debris. Adv. Heat Sink destroyed. Acquired Lgt. Ion Engine. G-47 Trooper destroyed. K-01 Serf collects debris. 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