Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 18:29:07 Player: Zon Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (877) 877 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 3617 Bonus ------- Follower Combat Kills 211 Met Imprinter 300 Was Imprinted 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/400 Matter 216/300 Energy 99/300 System Corruption 0% Temperature Critical (618) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (3) ------ Advanced Targeting Computer Layered Medium Armor Plating Improved Force Field > --- WEAPON (3) ------- Heavy Riot Gun Plasma Rifle Minigun > --- INVENTORY (5) ---- Light Nuclear Core Compact Battery (200) Particle Charger Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Makeshift Salvage Targeting Computer Reaction Control System Hacking Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Minigun Barrage Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Hardened Medium Armor Plating Minigun Improved Light Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Reaction Control System Device Reaction Control System Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 49 | 7 8 8 9 3 5 9 Power 10 | 1 1 2 4 . 1 1 Engine 8 | 1 1 2 3 . . 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 2 2 . 1 1 1 Treads . | . . . . . . . Leg 9 | 2 2 2 . 1 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 . 3 1 2 2 3 Device 8 | 1 . 2 1 2 1 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 17 | 2 5 1 4 . 1 4 Energy Gun 4 | 1 . . 1 . . 2 Energy Cannon 3 | . 2 . . . 1 . Ballistic Gun 4 | 1 . 1 . . . 2 Ballistic Cannon 4 | . 2 . 2 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 6 | . 1 . 2 2 1 . Parts Lost 8 | . 3 . . 3 . 2 Power 2 | . 1 . . 1 . . Propulsion 1 | . . . . . . 1 Utility 2 | . 1 . . . . 1 Weapon 3 | . 1 . . 2 . . Highest Loss Streak 3 | . 1 . . 3 . 1 To Critical Strikes . | . . . . . . . Average Backups 5 | 4 6 7 7 7 3 4 Power 1 | . 1 1 1 1 1 1 Propulsion . | 2 3 1 1 . . . Utility 1 | . . . . 1 1 1 Weapon 1 | . 1 2 3 3 1 1 Tool/Special . | . . . . . . . Unused Backups 12 | . 4 4 . 2 . 2 Power 1 | . 1 . . . . . Propulsion 4 | . 2 2 . . . . Utility 4 | . . 1 . 1 . 2 Weapon 3 | . 1 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 91 97 98 80 67 90 Engine 7 | . 13 14 11 9 . 5 Core 3 | . . . . . 9 5 Leg 19 | . 28 28 22 20 9 16 Device 13 | . 6 6 10 18 20 15 Storage 6 | . 14 14 11 10 . . Processor 4 | . . . . . 9 11 Protection 3 | . . 5 11 1 . 5 Energy Gun 3 | . 3 . 3 10 . 5 Energy Cannon 9 | . 10 14 11 10 9 6 Ballistic Gun 8 | . 1 6 8 . 9 19 Ballistic Cannon 3 | . 11 7 7 . . . Peak Build Rating 41 | 7 10 16 24 31 32 41 Average Rating 22 | 5 8 12 20 25 27 34 On Entrance 11 | . 7 9 16 19 1 30 Naked Turns 75 | . . . . 53 22 . Heaviest Build 44 | 13 17 23 30 30 17 44 Greatest Support 38 | 20 20 25 25 25 18 38 Greatest Overweight (x) 2 | 1 . . 1 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 Most Carried 8 | 7 8 8 8 8 5 5 Average Carried 5 | 4 6 7 7 7 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 7 7 8 8 5 3 4 Class Distribution -------------------- 50% | Mutant 25% | Derelict-Mutant 12% | Derelict-Tank 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1259 | 181 244 256 227 52 90 209 Remotely . | . . . . . . . Salvage Created 1235 | 26 261 226 323 12 . 387 Parts 90 | 4 24 32 18 2 . 10 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 11 | . . . . . . 11 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 10 10 3 . . 4 Guns 7 | . 2 1 1 . . 3 Cannons 19 | . 8 9 2 . . . Classes Destroyed 10 | 1 5 2 2 . . . Worker 2 | . . 1 1 . . . Builder 1 | . . 1 . . . . Tunneler 3 | 1 . 1 . 1 . . Hauler 2 | . . . 1 . . 1 Recycler 1 | . . . 1 . . . Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 3 | . 1 . 2 . . . Swarmer 14 | . 6 8 . . . . Grunt 13 | . 4 2 3 . . 4 Best Kill Streak 4 | 1 4 3 3 1 . 2 Combat Bots Only 4 | . 4 3 2 . . 2 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 188 | . 89 35 10 14 . 40 Missed 44 | . 20 9 3 2 . 10 Hits 144 | . 69 26 7 12 . 30 Projectile 144 | . 69 26 7 12 . 30 AOE 14 | . . . . 14 . . Critical Strikes 2 | . 1 1 . . . . Damage Taken 2182 | . 607 228 161 546 . 640 Core 570 | . 101 47 43 217 . 162 Absorbed by Shields 29 | . . . . . . 29 Regen/Repaired (Parts) 9 | . 9 . . . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 119 | 3 42 21 23 5 . 25 Largest 3 | 2 2 2 3 2 . 3 Hottest 160 | 60 101 101 157 124 . 160 Shots Fired 249 | 6 71 42 52 10 . 68 Gun 110 | 6 13 9 21 5 . 56 Cannon 135 | . 58 33 27 5 . 12 Launcher 4 | . . . 4 . . . Special . | . . . . . . . Kinetic 118 | 3 35 21 21 . . 38 Thermal 90 | . 25 21 27 10 . 7 Explosive 4 | . . . 4 . . . Electromagnetic 37 | 3 11 . . . . 23 Robot Hit Streak 7 | 1 5 6 4 4 . 7 Robot Miss Streak 13 | 2 13 2 4 1 . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 134 | 1 27 24 33 7 . 42 Core Hits 56 | 1 14 14 9 2 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks 9 | . . . 9 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2832 | 12 546 512 674 175 . 913 Guns 1113 | 12 72 115 189 88 . 637 Cannons 1562 | . 474 397 332 83 . 276 Explosions 153 | . . . 153 . . . Melee . | . . . . . . . Ramming 4 | . . . . 4 . . Kinetic 1182 | . 272 264 247 . . 399 Thermal 1055 | . 228 248 274 171 . 134 Explosive 153 | . . . 153 . . . Electromagnetic 438 | 12 46 . . . . 380 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . 5 1 36 . . . Projectiles 6 | . 5 1 . . . . Explosions 36 | . . . 36 . . . Melee . | . . . . . . . Knockbacks 4 | . 4 . . . . . Impact . | . . . . . . . Kinetic 3 | . 3 . . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 46 | . . . 44 2 . . Shots 1 | . . . 1 . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 702 | . 390 385 324 108 . 702 Average Temperature 144 | . 174 114 85 49 . 204 Received Heat Transfer 393 | . 81 39 63 . . 210 Effects 16 | . 6 1 . . . 9 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . 2 . . . . . Interference 7 | . 3 1 . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . 1 . . . . . Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 2102 | . 407 444 518 333 . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 90 | 100 51 100 100 100 . . Level 1 9 | . 48 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 297 | 5 297 197 67 23 . . Initial 97 | . . 97 6 23 . . Average 63 | . 141 93 18 1 . . Influence Increases 1238 | 5 439 306 232 5 . 251 Destroy 0b10 Robot/C 640 | . 200 200 60 . . 180 Destroy 0b10 Robot/NC 75 | 5 15 15 30 5 . 5 Destroy Leader 118 | . 42 40 16 . . 20 Allied During Kill 46 | . . . . . . 46 Successful Hack 10 | . . . 10 . . . Disable Machine 90 | . 45 15 30 . . . Destroy Structure 49 | . 2 6 41 . . . Lose Combat Pursuer 210 | . 135 30 45 . . . Influence Decreases 1183 | 5 187 541 189 65 . 196 Entered New Map 203 | . . 155 11 37 . . Time Decay 870 | 5 167 386 178 28 . 106 Lost Part 30 | . 20 . . . . 10 Lost Ally 80 | . . . . . . 80 Squads Dispatched 2 | . 2 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 26 12 16 2 . 13 Peak Tracking Total 7 | . 7 3 4 2 . 5 Tactical Retreats 5 | . 3 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 3 1 2 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 3 2 2 1 . . Terminals 5 | . 2 1 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 9 2 8 1 . . Successful 8 | . 3 1 3 1 . . Failed 12 | . 6 1 5 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . 2 . 2 . Terminals 15 | . 6 1 8 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 1 2 1 . . Open Door 2 | . . 1 . 1 . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 6 | . 3 1 2 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 2 . . . Non-combat 2 | . . . 2 . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . parse_system 2 | . . . 2 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders 3 | . . . . 3 . . ROAM 1 | . . . . 1 . . RETURN 2 | . . . . 2 . . Ally Attacks 22 | . . . . . . 22 Total Damage 1033 | . . . . . . 1033 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1181 | 29 279 403 . 470 . . Sensors 470 | . . . . 470 . . Seismic 711 | 29 279 403 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 2 Drone Launches 20 | . . . . 20 . . Drone Recoveries 20 | . . . . 20 . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5027 | 119 573 907 624 604 1275 925 Spaces Moved 3480 | 80 329 604 292 390 1178 607 Core 424 | 11 . . . 104 309 . Treads . | . . . . . . . Legs 3056 | 69 329 604 292 286 869 607 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 120 Average Speed 121 | 111 120 120 174 120 101 136 Slowest Speed 260 | 120 120 120 190 190 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 35 91 29 72 86 55 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 1 2 Spaces Dug 20 | . . . 20 . . . Terrain Destroyed 55 | . 1 6 48 . . . Melee . | . . . . . . . Projectile 3 | . 1 1 1 . . . AOE 52 | . . 5 47 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4067 | 100 439 748 357 514 1254 655 Wait 327 | 4 34 100 13 111 65 . Move 3474 | 79 328 603 291 389 1177 607 Hop . | . . . . . . . Pick Up 34 | 7 11 6 3 2 1 4 Fast Attach 25 | 7 2 3 2 . 4 7 Attach 13 | . 3 . 3 1 5 1 Detach 5 | . 1 . 1 . 2 1 Swap 23 | . 6 5 7 3 . 2 Drop 37 | . 12 10 5 2 . 8 Fire 119 | 3 42 21 23 5 . 25 Melee 9 | . . . 9 . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Repaired Lgt. Ion Engine 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Entered Mines 1138 | -10/Mines | Discovered new exit (range 8) 1152 | -10/Mines | Learned location of Storage (-9) 1190 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1303 | -10/Mines | Core integrity fell below 50% 1600 | -10/Mines | Entered Materials 1600 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1821 | -9/Materials | Discovered new exit (range 5) 1907 | -9/Materials | Build established: Tank 2146 | -9/Materials | Discovered new exit (range 7) 2224 | -9/Materials | Entered Mines 2244 | -9/Mines | Discovered new exit (range 3) 2254 | -9/Mines | Discovered new exit (range 14) 2300 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2304 | -9/Mines | Found Prototype Device 2305 | -9/Mines | Identified Exp. Sensor Array 2398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2458 | -9/Mines | Found the Drone Emporium 2459 | -9/Mines | Build established: Mutant 2463 | -9/Mines | Found Prototype Device 2464 | -9/Mines | Identified Sensor Drone Bay 2583 | -9/Mines | Identified exit to Materials 2757 | -9/Mines | Assembled infested the area 2762 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2775 | -9/Mines | Released all parts (6) 2777 | -9/Mines | Core integrity fell below 50% 2803 | -9/Mines | Lost 3 parts (1p2w) 2828 | -9/Mines | Entered Zion 2848 | -7/Zion | Given the Hacking Drone Bay 2850 | -7/Zion | Found Prototype Device 2850 | -7/Zion | Identified Hacking Drone Bay 2905 | -7/Zion | Learned location of Armory (-3) 3092 | -7/Zion | Met Imprinter 3254 | -7/Zion | Received a hallucinogenic algorithm 3302 | -7/Zion | Build established: Derelict-Mutant 3565 | -7/Zion | Imprinted 3567 | -7/Zion | Declared Zion's savior 3805 | -7/Zion | Given A8's code to call for help 4051 | -7/Zion | Discovered new exit (range 8) 4103 | -7/Zion | Entered Proximity Caves 4103 | -6/Proximity Caves | Accompanied by 4 allies 4300 | -6/Proximity Caves | Learned Factory terminal intel 4583 | -6/Proximity Caves | Build established: Derelict-Tank 4680 | -6/Proximity Caves | Learned Factory garrison access intel 5019 | -6/Proximity Caves | Core integrity fell below 20% 5029 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04992_ 4V-EMJ(M) destroyed. 04996_ Adv. Heat Sink melted. 04996_ Flexi-carbon Leg melted. 04996_ G-67 Veteran destroyed. 05002_ BJ-VB9(M) destroyed. 05007_ Overheating: Matter decay (-51). 05007_ Flexi-carbon Leg self-destruct mechanism malfunctions. 05014_ G-50 Soldier misfires. 05016_ Power failure, Angular Momentum Engine shutdown. 05019_ Imp. Carbon-fiber Leg destroyed. 05022_ G-50 Soldier destroyed. 05023_ Overheating: Core damaged (-48). 05025_ Power failure, Angular Momentum Engine shutdown. 05027_ Hvy. Laser fries itself beyond repair. 05027_ Adv. Heat Sink fries itself beyond repair. 05029_ Overheating: Core damaged (-52). Map ----- +----------------------------------------------------+ | ######## ##"" &%&#### "## #?????????????? | | #?????# ##"" %& " "# #?????????????? | | #??#### ###"" % "# #?????????????? | | ## ## % #?????????????? | | #### [ ##????????????? | | ### ##### ### ####?????????? | | #?# #????## ### ## ##????????? | | #?# #??????#### #?## ### ##???????? | | #?# #??????????# #??### ### #???????? | | #?# ???????????# ##????# #???????? | | ??# ????????????####?????# ### ! ##???????? | | ??#??????????????????????# #?#[% ###????????? | | ?????????????????????????# ### ##??????????? | | ???????????????#####????## #######???????????? | | ??????????????? %" ##### %* #?????????????????? | | ??????????????????# [%! #?????????????????? | | ??????????????????# =%= #?????????????????? | | ??????????????????#### [ #?????????????????? | | ?????????????????????# % ##?????????????????? | | ?????????????????????# g ##??????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????##g ##?????? ????????? | | ???????????????????????## #### ??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????#@ ## ??????? | | ????????????????????????# ##?# ???????? | | ???????????????????????? ##???#### #???????? | | ??????????????????????? ##?????????? #????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 77% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed CargoGreatCarapace Manual? 0 Play Time 01:09:00 Cumulative 30.0 hours Start 2025.10.04 @ 14:09:23 End 2025.10.04 @ 18:29:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d52cac4-1cbf-4211-96f2-355b26eae238