Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 22:20:50 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (85) 425 Value Destroyed (2159) 2159 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 10233 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 45 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 688/1000 Matter 248/300 Energy 91/100 System Corruption 1% Temperature Cool (0) Movement Flying (360) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Experimental Terrain Scan Processor Experimental Melee Analysis Suite EM Shield Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved Dynamic Insulation System > --- WEAPON (2) ------- Plasma Sword > --- INVENTORY (16) --- Micro Fission Core Advanced Cooling System Matter Compressor (112) Advanced Sensor Array Experimental Terrain Scanner Improved Hacking Suite Advanced System Shield System Restoration Module High-powered Shock Rifle Neutron Cannon Coil Gun Guided Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Medium Reactive Plating Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Neutron Cannon Plasma Sword > --- INVENTORY -------- Micro Fission Core Field Propulsion Drive Advanced Cooling System Matter Compressor Advanced Sensor Array EM Shield Improved Hacking Suite Advanced System Shield Improved Dynamic Insulation System System Restoration Module High-powered Shock Rifle Coil Gun Improved Proton Missile Launcher Guided Missile Launcher Long-range Missile Launcher [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flying Fortress v7 Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Experimental Terrain Scanner Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Plasma Sword Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . Utility 8 | . . . . . 3 1 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 123 | 3 . . 4 1 25 14 7 4 . 3 21 1 2 9 3 26 Power 13 | . . . . 1 2 4 1 1 . 1 1 . . 1 . 1 Engine 2 | . . . . 1 . . . . . . . . . 1 . . Core 11 | . . . . . 2 4 1 1 . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 16 | 2 . . . . 12 1 . . . . . . . . . 1 Treads 7 | 1 . . . . 6 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 5 | 1 . . . . 4 . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . Flight 3 | . . . . . 1 1 . . . . . . . . . 1 Utility 57 | . . . 4 . 3 6 6 2 . 2 12 1 2 5 . 14 Device 16 | . . . . . . . 3 . . . 3 1 1 1 . 7 Storage 7 | . . . 4 . . 2 . . . . . . . . . 1 Processor 7 | . . . . . . . . . . . 2 . . 4 . 1 Hackware 10 | . . . . . . 4 . . . . 3 . . . . 3 Protection 17 | . . . . . 3 . 3 2 . 2 4 . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | 1 . . . . 8 3 . 1 . . 8 . . 3 3 10 Energy Gun 5 | 1 . . . . 3 . . . . . 1 . . . . . Energy Cannon 4 | . . . . . . . . . . . 1 . . . . 3 Ballistic Gun 7 | . . . . . 3 1 . . . . 2 . . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . 2 . . 1 1 1 Launcher 7 | . . . . . . . . 1 . . . . . 1 2 3 Special Weapon 3 | . . . . . 2 . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 . . . . 2 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 2 . . . . 5 . . 4 . . Parts Lost 17 | . . . . . 3 1 1 4 . 2 . . . . . 6 Power 3 | . . . . . . . . 2 . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . . . . . . . . 1 Utility 8 | . . . . . . 1 1 1 . 2 . . . . . 3 Weapon 3 | . . . . . 1 . . 1 . . . . . . . 1 Highest Loss Streak 5 | . . . . . 2 1 1 3 . 1 . . . . . 5 Average Slot Usage (%) 82 | . 85 85 97 100 93 72 76 68 61 64 75 80 80 79 80 81 Engine 3 | . 14 14 14 14 4 . . . . . . . . 5 6 2 Core 3 | . . . . . 4 7 7 3 . 3 6 6 6 . . 2 Treads 3 | . 14 14 14 14 10 . . . . . . . . . . . Wheel 4 | . 14 14 14 14 14 . . . . . . . . . . . Flight 4 | . . . . . . 6 7 7 7 7 6 6 6 6 6 4 Device 3 | . . . . . . . 5 1 . . 6 13 13 12 13 5 Storage 15 | . 14 14 25 28 18 15 15 15 15 15 13 13 13 13 13 11 Processor 3 | . . . . . . . . . . . 6 6 6 6 6 11 Hackware 13 | . . . . . . 15 23 23 23 18 16 20 20 20 20 22 Protection 8 | . . . . . 23 10 1 5 7 11 9 . . . . 4 Energy Gun 5 | . 28 28 28 28 6 . . . . . . . . . . . Ballistic Gun 3 | . . . . . 11 7 7 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 2 6 6 5 3 . Slashing Weapon 4 | . . . . . . 6 7 7 7 7 6 6 6 5 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 13 13 73 75 120 69 64 64 55 67 71 51 70 51 50 70 Greatest Support 72 | 16 16 16 16 16 40 72 72 72 72 72 72 72 72 72 72 72 Greatest Overweight (x) 7 | . . . 4 4 7 . . . . . . . . . . 4 Average Overweight (x) . | . . . 2 4 3 . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 6 20 20 20 20 16 16 16 16 16 16 16 16 16 16 Average Capacity 16 | 6 6 6 15 20 20 16 16 16 16 16 16 16 16 16 16 16 Most Carried 20 | 6 3 3 10 14 20 20 16 15 13 13 16 14 14 16 16 16 Average Carried 14 | 3 3 3 6 11 18 14 15 13 13 12 14 14 14 15 15 15 Final Capacity 20 | 6 6 6 20 20 20 16 16 16 16 16 16 16 16 16 16 16 Final Carried 20 | 3 3 3 10 14 20 16 15 13 13 12 14 14 14 16 16 14 Class Distribution -------------------- 37% | Hacker-Scout 27% | Hauler-Mutant 25% | Hacker-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2163 | 230 . . . 50 633 158 65 115 . 20 172 11 27 91 312 279 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3145 | 65 . 21 . 26 1201 254 102 12 . 200 572 . 14 . 88 590 Parts 196 | 1 . 3 . 5 83 13 4 . . 9 23 . 2 . 8 45 Haulers Intercepted 9 | . . . . . 4 1 . . . . 4 . . . . . Recyclers Shooed 5 | 1 . . . . 2 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 7 2 . 12 . . 2 . 6 . Prevented 1 | . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 54 | . . . . . 20 3 4 1 . 3 3 . 2 . 5 13 Melee 19 | . . . . . . 3 4 1 . 3 3 . . . . 5 Guns 20 | . . . . . 20 . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . 2 . . . AOE 13 | . . . . . . . . . . . . . . . 5 8 Classes Destroyed 14 | 1 . 1 . . 9 . . 1 . 1 1 . . . . . Worker 1 | . . . . . 1 . . . . . . . . . . . Builder 5 | . . . . . 2 . . . . . 1 . . . . 2 Tunneler 2 | . . 1 . 1 . . . . . . . . . . . . Hauler 9 | . . . . . 4 1 . . . . 4 . . . . . Recycler 5 | 1 . . . . 2 1 . . . . . . . . . 1 Operator 5 | . . . . . 2 . . . . . . . . . . 3 Watcher 2 | . . . . . 1 1 . . . . . . . . . . Swarmer 34 | . . . . . 9 2 4 . . 3 1 . 2 . 5 8 Grunt 7 | . . . . . 6 1 . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 3 | . . . . . 3 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . Programmer 7 | . . . . . . . . . . . 2 . . . . 5 Samaritan 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 7 | 1 . 1 . 1 4 3 4 1 . 3 2 . 2 . 5 7 Combat Bots Only 6 | . . . . . 4 3 4 1 . 3 1 . 2 . 5 6 Max Kills in Single Turn 4 | 1 . 1 . 1 1 1 1 1 . 1 1 . 1 . 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . 4 4 Melee 1 | . . . . . . 1 1 1 . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 4656 | 22 . . . . 1269 105 97 781 . 703 165 . 139 . 103 1272 Core 1039 | . . . . . 368 15 28 115 . 119 21 . 31 . 30 312 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 100 33 . . . . 60 . . . . 90 . Volleys Fired 185 | 3 . 1 . 2 105 . . 7 . . 4 . 18 . 3 42 Largest 2 | 2 . 2 . 2 2 . . 1 . . 1 . 1 . 1 1 Hottest 100 | 90 . 90 . 90 100 . . 33 . . 40 . 40 . 43 90 Shots Fired 282 | 6 . 2 . 4 196 . . 7 . . 4 . 18 . 3 42 Gun 206 | 6 . 2 . 4 193 . . . . . . . . . . 1 Cannon 56 | . . . . . . . . . . . 4 . 18 . 1 33 Launcher 15 | . . . . . . . . 7 . . . . . . 2 6 Special 5 | . . . . . 3 . . . . . . . . . . 2 Kinetic 140 | . . . . . 115 . . . . . 4 . 18 . 1 2 Thermal 82 | 3 . 1 . 2 42 . . . . . . . . . . 34 Explosive 11 | . . . . . . . . 7 . . . . . . 1 3 Electromagnetic 49 | 3 . 1 . 2 39 . . . . . . . . . 1 3 Robot Hit Streak 19 | 2 . . . 1 19 . . 1 . . . . 2 . . 2 Robot Miss Streak 3 | 3 . 1 . 1 3 . . 3 . . . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . Shots Hit Robots 222 | 3 . . . 2 136 10 6 5 . 9 23 . 2 . . 26 Core Hits 131 | 2 . 1 . 1 65 6 4 11 . 5 9 . 2 . 7 18 Critical Hits 5 | . . . . . 1 . . 1 . 1 1 . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . 1 . 1 . . 1 . . . Melee Attacks 222 | . . . . . . 40 7 7 . 13 64 2 5 . 1 83 Impact . | . . . . . . . . . . . . . . . . . Slashing 222 | . . . . . . 40 7 7 . 13 64 2 5 . 1 83 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 2 . 1 . 5 5 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8457 | 69 . 13 . 38 1691 519 202 580 . 717 1437 . 151 . 360 2680 Guns 1750 | 40 . 13 . 38 1634 . . . . . . . . . . 25 Cannons 151 | . . . . . . . . . . . . . 151 . . . Explosions 1920 | 29 . . . . 40 . . 433 . . . . . . 360 1058 Melee 4619 | . . . . . . 519 202 147 . 717 1437 . . . . 1597 Ramming 17 | . . . . . 17 . . . . . . . . . . . Kinetic 1194 | . . . . . 1018 . . . . . . . 151 . . 25 Thermal 477 | 41 . 13 . 25 398 . . . . . . . . . . . Explosive 1603 | . . . . . . . . 433 . . . . . . 262 908 Electromagnetic 547 | 28 . . . 13 258 . . . . . . . . . 98 150 Impact . | . . . . . . . . . . . . . . . . . Slashing 4619 | . . . . . . 519 202 147 . 717 1437 . . . . 1597 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 5 5 4 3 3 . . . 5 . 1 Average Corruption 2 | . . . . . 1 5 4 3 3 3 . . . 5 . 1 Corruption Purged 2 | . . . . . . . 1 1 . . . . . . . . Effects 22 | . . . . . 3 . 4 6 1 6 . . . 2 . . Message Errors 6 | . . . . . 2 . . 2 . 2 . . . . . . Matter Fused 2 | . . . . . . . . 2 . . . . . . . . Heat Flow Errors 4 | . . . . . . . . 1 . 2 . . . 1 . . Energy Discharges 2 | . . . . . . . . 1 . 1 . . . . . . Data Loss (minor) 4 | . . . . . . . 2 . 1 1 . . . . . . Data Loss (major) 3 | . . . . . . . 2 . . . . . . 1 . . Targeting Errors 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 756 | 4 . . . . . 124 10 1 . 155 13 . . . . 449 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 74 | 4 . . . . . . . 1 . . . . . . . 69 Melee 682 | . . . . . . 124 10 . . 155 13 . . . . 380 Knockbacks 1 | . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | 22 . . . . 5 . . 75 . . . . . . . 38 Shots 6 | 1 . . . . . . . 3 . . . . . . . 2 Rammed 3 | . . . . . 3 . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 608 | 102 . 30 . 33 608 1 . 183 . 113 13 . 17 221 . 162 Average Temperature 91 | 54 . 17 . 20 114 1 . 33 . 42 4 . 10 113 . 50 Received Heat Transfer 879 | . . . . . 171 27 . 351 . 264 18 . 18 . . 30 Effects 24 | . . . . . 24 . . . . . . . . . . . Shutdowns 5 | . . . . . 5 . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . Matter Decay 5 | . . . . . 5 . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . Damage (core) 4 | . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . . . . Heat Transferred 1284 | 87 . 37 . 74 1086 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 578 | 5 3 5 . 5 421 578 . . . . 319 . . . . 404 Initial 151 | . 3 . . . . 84 . . . . 151 . . . . 88 Average 152 | 2 3 1 . 1 174 241 . . . . 161 . . . . 148 Maximum Alert Level 2 | . . . . . 2 2 . . . . 1 . . . . 2 Low Security (%) 64 | 100 100 100 . 100 50 62 . . . . 63 . . . . 64 Level 1 27 | . . . . . 47 . . . . . 36 . . . . 32 Level 2 7 | . . . . . 1 37 . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . . 6 2 . . . . 5 . . . . 8 Investigation 6 | . . . . . 1 1 . . . . 2 . . . . 2 Extermination 4 | . . . . . . . . . . . 1 . . . . 3 Reinforcement 6 | . . . . . 1 1 . . . . 2 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 4 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 12 | . . . . . 8 1 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 186 | . . . . . 43 11 6 29 . 28 15 . 14 . 6 34 Peak Tracking Total 13 | . . . . . 8 5 4 13 . 8 5 . 8 . 5 6 Tactical Retreats 37 | . . . . . 3 2 1 10 . 7 3 . 3 . 1 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . 2 1 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 48 | . 1 . 2 1 6 11 . . 4 . 12 . . . . 11 Terminals 28 | . 1 . . . 5 6 . . . . 8 . . . . 8 Fabricators 6 | . . . . . . 3 . . . . 2 . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . . Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . 1 Total Hacks 177 | . 3 . 2 1 20 33 . . 28 . 47 . . . . 43 Successful 108 | . . . 2 1 8 16 . . 28 . 28 . . . . 25 Failed 68 | . 3 . . . 12 17 . . . . 18 . . . . 18 Catastrophic 5 | . . . . . 2 2 . . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . Manual 71 | . 3 . 1 . 13 10 . . . . 22 . . 2 . 20 Terminals 110 | . 3 . . . 18 19 . . . . 35 . . . . 35 Fabricators 23 | . . . . . . 10 . . . . 9 . . . . 4 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 3 . . . . 2 . . . . . Garrison Access 7 | . . . . . 2 1 . . . . 1 . . . . 3 Terminal Hacks 78 | . . . 2 1 7 6 . . 28 . 16 . . . . 18 Record 15 | . . . 1 . . 1 . . 11 . 1 . . . . 1 Part Schematic 15 | . . . . . . 3 . . 8 . 1 . . . . 3 Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Robot Analysis 3 | . . . . . 3 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . . . . . 1 1 . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 Alert Level 4 | . . . . . . . . . . . 1 . . . . 3 Unreport Threat 6 | . . . . . 1 . . . . . 4 . . . . 1 Locate Traps 7 | . . . . . . . . . . . 2 . . . . 5 Extermination Status 1 | . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Recall Reinforcements 4 | . . . . . . . . . . . 2 . . . . 2 Hauler Manifests 4 | . . . . . 1 1 . . . . 1 . . . . 1 Registered Components 1 | . . . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . 7 . . . . 5 . . . . 3 Load Schematic 7 | . . . . . . 3 . . . . 3 . . . . 1 Build 8 | . . . . . . 4 . . . . 2 . . . . 2 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 10 | . . . . . 1 2 . . . . 4 . . . . 3 Terminals 7 | . . . . . 1 2 . . . . 2 . . . . 2 Botnet 7 | . . . . . 1 2 . . . . 2 . . . . 2 Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 Siphon 3 | . . . . . . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . 2 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 34 | . 1 . . . 6 9 . . . . 9 . . . . 9 Full Trace Events 5 | . . . . . . 1 . . . . 2 . . . . 2 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 3 . . 8 . 2 . . . . 3 Parts Built 8 | . . . . . . 4 . . . . 2 . . . . 2 Matter 1158 | . . . . . . 460 . . . . 380 . . . . 318 Time 632 | . . . . . . 156 . . . . 264 . . . . 212 Total Part Build Rating 37 | . . . . . . 14 . . . . 11 . . . . 12 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 5 | . . . . 4 . . . . . 1 . . . . . . Largest Group 4 | . . . . 4 3 . . . . 1 . . . . . . Highest-Rated Group 94 | . . . . 71 40 . . . . 94 . . . . . . Highest-Rated Ally 94 | . . . . 31 16 . . . . 94 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . 7 . . . . 12 . . . . . . Total Damage 452 | . . . . . 86 . . . . 366 . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . . . . . 3 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . 1 . . 1 . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 8773 | 24 43 84 467 653 1634 957 197 351 74 465 943 123 157 555 188 1858 Spaces Moved 8985 | 10 44 82 376 456 770 1097 326 534 103 690 1139 210 173 1026 310 1639 Core . | . . . . . . . . . . . . . . . . . Treads 53 | . . . . . 53 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1685 | 10 44 82 376 456 717 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7247 | . . . . . . 1097 326 534 103 690 1139 210 173 1026 310 1639 Fastest Speed 50 | 100 100 100 100 140 130 50 50 50 50 50 50 50 50 50 50 50 Average Speed 66 | 100 100 100 122 140 138 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 360 | 100 100 100 140 140 260 50 50 50 50 50 50 50 50 50 50 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . 2 3 . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 15 25 68 92 57 27 58 65 75 79 38 45 35 82 56 36 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . 1 . . . . 2 . . Known Exits Taken 6 | . . . . . 1 1 1 . . . 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . . 1 1 1 . 1 . 1 . . Scrap Searched 15 | . . . . 2 . . 2 2 . . . 2 . 4 3 . Spaces Dug 164 | . . . . . 2 18 . 3 . 1 34 2 18 . 2 84 Terrain Destroyed 310 | . . . . . 6 18 . 66 . 1 34 2 18 . 23 142 Melee 111 | . . . . . . 18 . 3 . 1 30 2 4 . 1 52 Projectile 54 | . . . . . 2 . . . . . 4 . 14 . 1 33 AOE 145 | . . . . . 4 . . 63 . . . . . . 21 57 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 11189 | 18 43 82 382 467 1141 1449 347 598 124 787 1416 223 216 1069 337 2490 Wait 1506 | . . . . 3 200 271 4 47 22 83 144 11 19 21 15 666 Move 8956 | 9 43 81 375 455 769 1096 325 533 102 685 1133 209 172 1025 309 1635 Hop 6 | . . . . . . . . . . 2 2 . . . . 2 Pick Up 66 | . . . 2 3 20 9 . . . 1 19 . . 3 3 6 Fast Attach 42 | . . . 1 . 8 6 2 . . 1 10 . . 7 . 7 Attach 27 | 2 . . . . 5 3 1 2 . 2 5 . . 2 . 5 Detach 19 | . . . . . 4 2 2 . . . 5 . . 5 . 1 Swap 54 | 1 . . 3 1 12 5 4 2 . . 6 1 2 . 3 14 Drop 83 | 3 . . 1 1 15 17 2 . . . 24 . . 6 3 11 Fire 185 | 3 . 1 . 2 105 . . 7 . . 4 . 18 . 3 42 Melee 222 | . . . . . . 40 7 7 . 13 64 2 5 . 1 83 Ram 2 | . . . . . 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . 18 Rewire 2 | . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 14) 68 | -10/Materials | Entered Mines 119 | -10/Mines | Discovered new exit (range 12) 123 | -10/Mines | Met a Derelict bent on vengeance 147 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 148 | -10/Mines | Discovered new exit (range 5) 152 | -10/Mines | Entered Exiles 176 | -10/Exiles | Met 8R-AWN 192 | -10/Exiles | Met EX-HEX 252 | -10/Exiles | Met EX-DEC 272 | -10/Exiles | Learned location of Zion (-6) 294 | -10/Exiles | Met EX-BIN 313 | -10/Exiles | Build established: Mutant 313 | -10/Exiles | Aligned with FarCom system 314 | -10/Exiles | Given EX-Vault access code 342 | -10/Exiles | Opened EX-Vault 348 | -10/Exiles | Found Flying Fortress v7 373 | -10/Exiles | Warned to stay clear of 0b10 Research branches 600 | -10/Exiles | Discovered new exit (range 14) 619 | -10/Exiles | Left Exiles lab with Flying Fortress v7 619 | -10/Exiles | Entered Mines 697 | -9/Mines | Learned location of 1 exit from Lower Caves 761 | -9/Mines | Build established: Hauler-Mutant 897 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1011 | -9/Mines | Found the Drone Emporium 1022 | -9/Mines | Found Prototype Device 1151 | -9/Mines | Received a Mining Laser from a helpful Derelict 1188 | -9/Mines | Discovered new exit (range 15) 1215 | -9/Mines | Learned location of 1 exit from Materials 1263 | -9/Mines | Discovered new exit (range 9) 1272 | -9/Mines | Entered Materials 1272 | -8/Materials | Accompanied by 3 allies 1272 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1273 | -8/Materials | Identified exit to Factory 1698 | -8/Materials | Discovered exit to Factory (range 10) 1895 | -8/Materials | Core integrity fell below 50% 2155 | -8/Materials | Identified exit to Storage 2395 | -8/Materials | Garrison activated, responded to threat 2534 | -8/Materials | Garrison activated, responded to threat 2863 | -8/Materials | Discovered exit to Factory (range 11) 2906 | -8/Materials | Entered Factory 2906 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3197 | -7/Factory | Build established: Mutant 3242 | -7/Factory | Fabricated Hacking Suite (x1) 3279 | -7/Factory | Fabricated Hacking Suite (x1) 3297 | -7/Factory | Identified exit to Lower Caves 3297 | -7/Factory | System Shield fried by hacking feedback 3502 | -7/Factory | Local fabrication network quarantined 3539 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 3546 | -7/Factory | Build established: Hacker-Mutant 3863 | -7/Factory | Entered Lower Caves 3864 | -7/Lower Caves | Identified exit to Lower Caves 3892 | -7/Lower Caves | Spotted B-75 Beast 3982 | -7/Lower Caves | Learned 4 Factory zone layouts 4060 | -7/Lower Caves | Entered another Lower Caves area 4061 | -7/Lower Caves | Encountered a Warlord checkpoint 4278 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4401 | -7/Lower Caves | Discovered new exit (range 15) 4411 | -7/Lower Caves | Entered Data Miner 4411 | -7/Data Miner | Discovered new exit (range 6) 4421 | -7/Data Miner | Met Data Miner 4436 | -7/Data Miner | Learned location of Section 7 (-2) 4436 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4445 | -7/Data Miner | Received God Mode back door access code from Data Miner 4485 | -7/Data Miner | Entered Proximity Caves 4516 | -6/Proximity Caves | Spotted B-75 Beast 4556 | -6/Proximity Caves | Escorted by Enhanced Grunt 4637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4651 | -6/Proximity Caves | Learned Factory machine intel 4947 | -6/Proximity Caves | Discovered new exit (range 7) 4950 | -6/Proximity Caves | Entered Factory 4950 | -6/Factory | Evolved 2 slots: Utility x2 4951 | -6/Factory | Identified exit to Factory 4952 | -6/Factory | Loaded intel: 246 machine locations 5115 | -6/Factory | Central database locked down 5116 | -6/Factory | Discovered new exit (range 17) 5132 | -6/Factory | Found Unknown Device 5132 | -6/Factory | Identified Launcher Loader 5249 | -6/Factory | Fabricated Plasma Sword? 5254 | -6/Factory | Build established: Hacker-Scout 5396 | -6/Factory | Fabricated Imp. System Shield? 5562 | -6/Factory | Found Prototype Processor 5563 | -6/Factory | Identified Exp. Signal Interpreter 5565 | -6/Factory | Found Exp. Signal Interpreter 5574 | -6/Factory | Identified exit to Lower Caves 5636 | -6/Factory | Incoming investigation squad redirected 5836 | -6/Factory | Found Exp. Terrain Scanner 5893 | -6/Factory | Entered Lower Caves 6010 | -6/Lower Caves | Discovered new exit (range 12) 6016 | -6/Lower Caves | Entered another Lower Caves area 6110 | -6/Lower Caves | Identified exit to Zion 6172 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6173 | -6/Lower Caves | Entered Zion 6192 | -6/Zion | Found Prototype Processor 6192 | -6/Zion | Identified Exp. Targeting Computer 6194 | -6/Zion | Found Prototype Processor 6194 | -6/Zion | Identified Exp. Target Analyzer 6197 | -6/Zion | Found Exp. Terrain Scan Processor 6202 | -6/Zion | Found Prototype Processor 6202 | -6/Zion | Identified Exp. Melee Analysis Suite 6229 | -6/Zion | Found Exp. Melee Analysis Suite 6242 | -6/Zion | System corruption cleaned by Quarantine Array 6295 | -6/Zion | Learned location of Quarantine (-2) 6298 | -6/Zion | Found Prototype Launcher 6298 | -6/Zion | Identified Gui. Missile Launcher 6338 | -6/Zion | Learned Factory emergency access door positions 6346 | -6/Zion | Discovered new exit (range 25) 6441 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6455 | -6/Zion | Received a hallucinogenic algorithm 6631 | -6/Zion | Rebuked by Imprinter 6714 | -6/Zion | Discovered new exit (range 28) 6728 | -6/Zion | Entered Proximity Caves 6787 | -5/Proximity Caves | Learned Factory security intel 6864 | -5/Proximity Caves | Discovered exit to Factory (range 29) 6916 | -5/Proximity Caves | Entered Factory 6916 | -5/Factory | Evolved 2 slots: Utility x2 6939 | -5/Factory | Discovered new exit (range 22) 7315 | -5/Factory | Discovered new exit (range 25) 7651 | -5/Factory | Identified exit to Upper Caves 8267 | -5/Factory | Fabricated Adv. Hacking Suite? 8441 | -5/Factory | Fabricated Adv. Hacking Suite? 8730 | -5/Factory | Garrison activated, responded to threat 8774 | -5/Factory | Self-destructed Last Messages --------------- 08730_ ALERT: Activating Garrison Access F004. 08731_ Slug penetrates Wall. 08732_ Destroyed Imp. Heat Sink. 08733_ Imp. System Shield destroyed. 08735_ P-70 Sage Antigrav System severed. 08737_ P-70 Sage destroyed. 08737_ Slug penetrates Wall. 08746_ Critical hit. 08746_ Flying Fortress v7 destroyed. 08750_ Imp. Proton Missile Launcher destroyed. 08750_ Penetrated by Slug. 08757_ Slug penetrates Wall. 08763_ Destroyed Antigrav System. 08766_ Slug penetrates Wall. 08768_ P-70 Sage destroyed. 08770_ Slug penetrates Wall. 08770_ Mic. Fission Core destroyed. 08770_ Slug penetrates Wall. 08773_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | """"" ############## """"""" # ############### | | """"" ############## """"""" # ############### | | """ ############## """"""" # ############### | | ############## """"""" # ############### | | """"" ############## # ############### | | """"" ############## # ############### | | """ ############## # ############### | | ############## """ # ############### | | """ ############## "G # #### ## | | """ ############## """ + s # ## | | """ ############## # s # ## | | ######################## %" # ## | | """"" ###################### = s + """"" ## | | """"" ###################### % "s"# """"" ## | | """ ###################### " """ ## | | ###################### ## | | ############################# [ ########### | | ############################# %* ########### | | ############################# %[ ############ | | ############################# # ############ | | ############################# # # ############ | | ############################### ##### ############ | | ################## #### ####/############ | | ################## """ +![ T #! !####### | | ################## [ """Yh#%## # [ ! # | | ################## """[@#=### ## # | | ################## =|=/%### ## """ """ + | | ################## """*!##### ## """ """ # ### | | ################## """|!##### ## """ """ # ### | | ################## """ ##### ## s # ### | | ################## ##### ## ! =# ### | | ############################### ############ ### | | ############################### ############ ### | | ############################### ############ ### | | ############################### ############ ### | | ###############################+############ | | ####################### # ### | | | ####################### ! / # ### | | ####################### [ # ### | | ####################### """ """ # ### | | ####################### """ """ # | | # ########## """ """ + ### | | # ########## ! # ### | | # ########## """ """ # ### | | #####+### ########## """ """ # | | "" + ########## """ """ # | | Y" ### ########## # | | " ### ########## ##+#### | | ### ####################+### | | ### #################### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 EM Shielding 3 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Evasion (%) 60 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Imp. System Shield | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Adv. Weapon Cycler | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Adv. Terrain Scan Processor | x2 | -7/Factory Plasma Sword | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer I'm Back, Baby! Leap Before You Look The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed SubatomicEnergyDiverter Manual? 0 Play Time 02:39:59 Cumulative 58.7 hours Start 2020.11.04 @ 19:11:27 End 2020.11.04 @ 22:20:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 627af27b-eadb-4d43-8b54-2d5789f81a13