Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 19:11:02 Player: Jack Trades Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3088) 3088 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 7848 Bonus ------- High Alert Combat Kills 155 Friendly Fire -140 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 469/470 System Corruption 2% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (6) ------ Compact Battery Advanced Targeting Computer > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Compact Battery Advanced Targeting Computer Hacking Suite Improved Integration Mediator > --- WEAPON ----------- Gatling Laser Plasma Cannon Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Gravmag System Improved Gravmag System Improved Gravmag System Compact Battery Arc Projector Arc Projector Improved Spread Laser [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . . . 1 2 1 . Weapon 2 | . . . 1 . . . . 1 Parts Attached 124 | 5 19 2 2 3 23 24 24 22 Power 21 | 1 3 . . . 4 5 2 6 Engine 16 | 1 3 . . . 4 3 2 3 Core 5 | . . . . . . 2 . 3 Reactor . | . . . . . . . . . Propulsion 28 | 2 6 . 1 . 1 5 10 3 Treads . | . . . . . . . . . Leg 6 | 2 4 . . . . . . . Wheel 12 | . 2 . 1 . 1 5 3 . Hover 10 | . . . . . . . 7 3 Flight . | . . . . . . . . . Utility 28 | . 3 . . . 6 8 7 4 Device 8 | . . . . . 1 2 5 . Storage 6 | . 1 . . . . 2 . 3 Processor 5 | . 2 . . . 2 . 1 . Hackware 1 | . . . . . . . 1 . Protection 8 | . . . . . 3 4 . 1 Artifact . | . . . . . . . . . Weapon 47 | 2 7 2 1 3 12 6 5 9 Energy Gun 21 | . 3 2 1 2 3 4 1 5 Energy Cannon 8 | . 1 . . . 1 . 4 2 Ballistic Gun 7 | 2 . . . . 3 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 10 | . 3 . . 1 5 . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 1 Parts Lost 41 | . 2 1 . 1 13 1 6 17 Power 5 | . . . . . 1 . . 4 Propulsion 11 | . 1 . . . 2 1 4 3 Utility 8 | . . . . . 2 . 2 4 Weapon 17 | . 1 1 . 1 8 . . 6 Highest Loss Streak 11 | . 2 1 . 1 11 1 2 11 Average Slot Usage (%) 87 | . 92 99 100 98 91 75 82 86 Engine 10 | . 14 14 11 11 16 10 1 10 Core 2 | . . . . . . 1 11 3 Leg 6 | . 23 . . . . . . . Wheel 12 | . 3 28 33 33 23 16 11 . Hover 3 | . . . . . . . 2 20 Device 4 | . . . . . . 5 14 7 Storage 9 | . 11 14 11 11 8 6 6 10 Processor 9 | . 11 14 11 11 9 7 10 6 Protection 2 | . . . . . 7 7 1 . Energy Gun 12 | . 13 14 33 31 15 11 1 5 Energy Cannon 6 | . 5 10 . . 1 . 18 9 Ballistic Gun 2 | . 5 . . . 5 5 . . Launcher 1 | . 2 2 . . 1 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 5 43 43 46 46 58 55 70 88 Greatest Support 88 | 20 24 24 36 36 36 30 88 88 Greatest Overweight (x) 5 | . 4 1 1 1 4 2 5 5 Average Overweight (x) 1 | . 1 1 1 1 1 . 1 . Largest Inventory Capacity 12 | 4 12 12 12 12 12 10 10 10 Average Capacity 9 | 4 10 12 12 12 11 6 10 9 Most Carried 12 | 4 12 11 9 12 10 8 10 10 Average Carried 6 | 1 4 9 8 9 7 4 7 5 Final Capacity 12 | 4 12 12 12 12 4 10 10 4 Final Carried 11 | 3 10 10 8 11 4 7 10 . Class Distribution -------------------- 51% | Mutant 31% | Gunner 6% | Generator-Gunner 5% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Matter Collected 1680 | 250 303 15 . 74 163 349 441 85 Remotely . | . . . . . . . . . Salvage Created 3544 | 43 478 122 . 190 847 245 734 885 Parts 191 | 4 49 8 . 13 43 13 27 34 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 72 | 1 17 3 . 5 17 1 9 19 Melee 1 | . . . . . . . . 1 Guns 31 | 1 15 2 . 2 7 . 1 3 Cannons 18 | . 2 1 . . . . 8 7 AOE 19 | . . . . 3 9 1 . 6 Classes Destroyed 15 | 1 5 1 . 1 2 2 1 2 Worker 9 | . 1 . . 1 1 2 4 . Builder 6 | . 1 . . . 2 1 . 2 Tunneler 1 | . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . Recycler 3 | . 1 . . . 2 . . . Mechanic 3 | . . . . . . 1 . 2 Watcher 6 | . 2 . . . 1 . 2 1 Swarmer 23 | . 14 1 . 1 3 . . 4 Saboteur 1 | . . . . . . . . 1 Grunt 31 | 1 3 2 . 3 10 . 3 9 Brawler 3 | . . . . . 1 . 1 1 Duelist 1 | . . . . . . . . 1 Sentry 8 | . . . . 1 2 1 3 1 Hunter 2 | . . . . . 1 . 1 . Programmer 3 | . . . . . . . 1 2 Best Kill Streak 14 | 1 6 3 . 3 10 2 5 14 Combat Bots Only 10 | 1 6 2 . 3 9 1 3 10 Max Kills in Single Turn 4 | 1 2 1 . 2 4 1 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . 2 3 1 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Damage Taken 6620 | . 669 222 . 116 1721 256 864 2772 Core 1803 | . 167 16 . 14 490 . 101 1015 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 26 . 96 10 100 88 . Volleys Fired 216 | 1 60 14 . 7 33 13 48 40 Largest 4 | 2 2 2 . 3 3 3 3 4 Hottest 340 | 40 100 105 . 135 135 128 239 340 Shots Fired 461 | 2 99 20 . 19 88 28 94 111 Gun 271 | 2 94 10 . 17 69 28 6 45 Cannon 164 | . 3 10 . . 8 . 88 55 Launcher 24 | . 2 . . 2 11 . . 9 Special 2 | . . . . . . . . 2 Kinetic 92 | 2 50 . . . 31 9 . . Thermal 188 | . 47 10 . . . . 56 75 Explosive 24 | . 2 . . 2 11 . . 9 Electromagnetic 155 | . . 10 . 17 46 19 38 25 Robot Hit Streak 22 | 2 7 11 . 5 22 12 8 15 Robot Miss Streak 23 | . 5 1 . 4 4 1 4 23 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 4 . . 1 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 309 | 2 54 16 . 16 57 23 66 75 Core Hits 186 | 2 29 9 . 11 40 9 31 55 Critical Hits 1 | . . . . . . . 1 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8636 | 18 591 234 . 277 1740 464 2171 3141 Guns 2193 | 18 524 94 . 128 527 395 82 425 Cannons 3066 | . 52 140 . . 102 . 1949 823 Explosions 3342 | . 15 . . 144 1111 69 110 1893 Melee . | . . . . . . . . . Ramming 35 | . . . . 5 . . 30 . Kinetic 553 | 18 195 . . . 203 137 . . Thermal 3261 | . 381 140 . . 176 69 1366 1129 Explosive 2968 | . 15 . . 144 916 . . 1893 Electromagnetic 1819 | . . 94 . 128 445 258 775 119 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 3 3 . . 2 . 5 2 Average Corruption 2 | . 2 3 . . 2 . 2 2 Corruption Purged . | . . . . . . . . . Effects 38 | . 24 2 . . 1 . 6 5 Message Errors 7 | . 4 . . . . . 2 1 Matter Fused 7 | . 6 1 . . . . . . Heat Flow Errors 8 | . 5 1 . . . . 1 1 Energy Discharges 5 | . 3 . . . . . . 2 Data Loss (minor) 3 | . 2 . . . 1 . . . Targeting Errors 7 | . 4 . . . . . 2 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 169 | . . . . . 18 . 94 57 Projectiles 94 | . . . . . . . 94 . Explosions 75 | . . . . . 18 . . 57 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 537 | . . . . 10 100 . 56 371 Shots 13 | . . . . 1 5 . 1 6 Rammed 4 | . . . . 1 . . 3 . Targets Rammed 4 | . . . . 1 . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1343 | . 231 355 . 132 594 282 365 1343 Average Temperature 192 | . 68 129 . 60 247 83 109 361 Received Heat Transfer 1539 | . 72 90 . 33 594 84 210 456 Effects 94 | . . 2 . . 21 . 2 69 Shutdowns 36 | . . 1 . . 5 . . 30 Energy Bleed 6 | . . 1 . . 2 . 1 2 Interference 13 | . . . . . 6 . 1 6 Matter Decay 3 | . . . . . . . . 3 Short Circuit 8 | . . . . . 2 . . 6 Damage (minor) 4 | . . . . . 1 . . 3 Damage (major) 19 | . . . . . 2 . . 17 Damage (core) 5 | . . . . . 3 . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 7 | . . . . . 2 1 4 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 12 | . 1 . . . . . 6 5 Heat Transferred 4961 | . 1073 296 . . 100 . 1770 1722 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Peak Influence 610 | 20 307 124 48 174 495 284 341 610 Initial 215 | . 13 49 48 18 . 215 75 157 Average 186 | 3 141 92 48 114 193 197 211 363 Maximum Alert Level 2 | . 1 . . . 2 1 1 2 Low Security (%) 57 | 100 71 100 100 100 55 40 48 7 Level 1 34 | . 28 . . . 20 59 51 43 Level 2 7 | . . . . . 24 . . 48 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . . 4 1 7 4 Investigation 3 | . . . . . 1 . 2 . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 2 . . . 2 1 1 . Assault 3 | . . . . . . . . 3 Garrison 5 | . . . . . 1 . 4 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | 1 24 5 . 16 23 3 18 32 Peak Tracking Total 20 | 1 5 3 . 20 8 1 3 9 Tactical Retreats 4 | . 1 . . 1 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 2 . . . . 1 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . . 3 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 11 | . . . . . 3 . 2 6 Max in Single Turn 4 | . . . . . 1 . 1 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 20 | . 4 . . . 4 4 5 3 Terminals 15 | . 4 . . . 4 2 3 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 56 | . 15 . . . 9 8 14 10 Successful 31 | . 9 . . . 7 3 5 7 Failed 25 | . 6 . . . 2 5 9 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 44 | . 15 . . . 9 2 11 7 Fabricators 3 | . . . . . . 3 . . Repair Stations 5 | . . . . . . 3 2 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 23 | . 9 . . . 7 . 3 4 Prototype ID Bank 2 | . 1 . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . . . . 2 . . . Locate Traps 5 | . 2 . . . . . 2 1 Disarm Traps 1 | . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 2 | . . . . . 1 . . 1 Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 6 | . 2 . . . 2 . . 2 Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 2 2 . Scan Component 2 | . . . . . . 1 1 . Repair 2 | . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 1 | . . . . . . . . 1 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 . . . 3 4 5 3 Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . Time 32 | . . . . . . 13 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 . . . . Highest-Rated Group 71 | . . . . 71 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . Total Damage 163 | . . . . 163 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Turns Passed 4222 | 70 1199 160 83 410 317 667 781 535 Spaces Moved 2961 | 65 651 123 82 338 171 602 546 383 Core 149 | 33 . . . . 6 78 . 32 Treads . | . . . . . . . . . Legs 555 | 32 523 . . . . . . . Wheels 1836 | . 128 123 82 338 165 524 476 . Hover 421 | . . . . . . . 70 351 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 50 50 63 50 Average Speed 105 | 84 149 100 100 100 100 90 99 73 Slowest Speed 300 | 120 240 100 100 100 130 150 220 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 73 35 11 52 26 12 22 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 204 | . . . . 19 76 8 11 90 Melee . | . . . . . . . . . Projectile 18 | . . . . . . . 10 8 AOE 186 | . . . . 19 76 8 1 82 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total 3718 | 78 795 140 83 396 254 703 708 561 Wait 209 | . 20 . . 40 . 13 46 90 Move 2953 | 64 650 122 81 337 170 601 545 383 Hop . | . . . . . . . . . Pick Up 103 | 8 23 1 . 5 8 25 21 12 Fast Attach 12 | . 1 . . . . 5 6 . Attach 111 | 5 17 2 2 3 23 19 18 22 Detach 42 | . 10 1 . 2 15 4 8 2 Swap 1 | . 1 . . . . . . . Drop 59 | . 13 . . 1 5 15 13 12 Fire 216 | 1 60 14 . 7 33 13 48 40 Melee . | . . . . . . . . . Ram 4 | . . . . 1 . . 3 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Identified exit to Mines 718 | -10/Materials | Build established: Mutant 742 | -10/Materials | Core integrity fell below 50% 791 | -10/Materials | Discovered new exit (range 15) 1270 | -10/Materials | Entered Mines 1424 | -10/Mines | Discovered new exit (range 6) 1425 | -10/Mines | Learned location of Storage (-8) 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1479 | -9/Materials | Discovered new exit (range 14) 1513 | -9/Materials | Entered Mines 1526 | -9/Mines | Met a Derelict bent on vengeance 1631 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1653 | -9/Mines | Discovered new exit (range 9) 1809 | -9/Mines | Received a Mining Laser from a helpful Derelict 1857 | -9/Mines | Assembled infested the area 1923 | -9/Mines | Entered Materials 1923 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2152 | -8/Materials | Garrison activated, responded to threat 2192 | -8/Materials | Core integrity fell below 50% 2200 | -8/Materials | Destroyed 9 combat bots 2230 | -8/Materials | Discovered new exit (range 10) 2238 | -8/Materials | Core integrity fell below 20% 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Utility x2 2266 | -7/Factory | Lost 11 parts (1p2n2u6w) 2491 | -7/Factory | Repaired Lgt. Armor Plating 2878 | -7/Factory | Discovered new exit (range 11) 2907 | -7/Factory | Entered another Factory area 2907 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3079 | -6/Factory | Garrison activated, responded to threat 3207 | -6/Factory | Spotted B-75 Beast 3444 | -6/Factory | Build established: Gunner 3481 | -6/Factory | Garrison activated, responded to threat 3570 | -6/Factory | Repaired Lgt. Nuclear Core 3584 | -6/Factory | Discovered new exit (range 22) 3688 | -6/Factory | Entered another Factory area 3688 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3968 | -5/Factory | Lost 3 parts (1u2w) 3988 | -5/Factory | First assault squad dispatched 4143 | -5/Factory | Core integrity fell below 50% 4170 | -5/Factory | Destroyed 10 combat bots 4203 | -5/Factory | Core integrity fell below 20% 4223 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04181_ U-05 Engineer lays Concrete. 04182_ K-01 Serf collects debris. 04183_ U-05 Engineer lays Concrete. 04185_ System corrupted: Heat flow error (+206). 04185_ U-05 Engineer lays Concrete. 04188_ K-01 Serf collects debris. 04202_ Nuclear Reactor explodes. 04202_ Destroyed Imp. Deuterium Engine. 04202_ Nuclear Reactor explodes. 04207_ Tesla Rifle destroyed. 04211_ The unstable cave ceiling collapses. 04217_ Acquired Imp. Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 04221_ Jacked L-41 Fighter... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #???# ???????????????????????????????? | | # ##??# "???? ]????????????????????????? | | + #??# """ ###########??????????? | | #??# "S ? # """ #??????????? | | # #??# """ ?? # ""F"" #??????????? | | # % #??# "" ??? # "" "" ####???????? | | % % ##### ????? #???????? | | # # ####+#### #???????? | | # % ####????? | | # % ????? | | +% " ????? | | %#% "%"% ???? | | # % " ???? | | #[ # ??? | | !# %! ??? | | %# ## ####+### ??? | | # # ## ??? | | # # ##""""g g # ??? | | # % # ! !##"""" g #????? ???? | | # # ##"""" ## #####??????????? | | # # !! ##"""" ########??????????????? | | # # !! ##"""" #?????????????????????? | | # # ##"""" #?????????????????????? | | # # ##"""" #?????????????????????? | | ### # ## l#?????????????????????? | | ???????? # """" ##"""" @ #?????????????????????? | | ????????? # """" ##"""" #?????????????????????? | | ??????????# ???" ##"""" #?????????????????????? | | ???????????????? ?#"""" #?????????????????????? | | ???????????????????#"""" #?????????????????????? | | ???????????????????#"""" #?????????????????????? | | ???????????????????#"""" #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 43 Energy Capacity 1165 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 53 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Gravmag System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() Hunted I Survived The Infestation It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Risk Taker Serviceable Loadout Shopping List Significant Disruption Slippery One Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed FlightUltimatePropulsion Manual? 0 Play Time 01:12:44 Cumulative 2.3 hours Start 2020.10.15 @ 17:55:13 End 2020.10.15 @ 19:11:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 87ea5c2a-95bc-43f6-bd47-e4fd7f283948