Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 01:32:49 Player: alice_fexa Result: Destroyed by 72-JJ0(h) with Bolt Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1417) 1417 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7961) 7961 TOTAL SCORE: 10623 Bonus ------- Follower Combat Kills 348 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1850 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/350 Matter 365/500 Energy 78/100 System Corruption 0% Temperature Hot (270) Movement Core (50) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Wheel > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Ion Engine Master Drone Bay (1/1) Beam Rifle Subdweller Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Light Cannon Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Wheel Compact Wheel Heat Sink Seismic Detector Master Drone Bay X0-1V1's Piety Tracker Improved EM Shotgun Medium Laser Medium Laser Beam Rifle Subdweller Laser Beam Cannon Subdweller Beam Cannon CPS Tube [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 33 | 6 13 2 6 6 Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 3 . 3 2 Treads 7 | 2 1 . 3 1 Leg . | . . . . . Wheel 3 | . 2 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 . . 2 Device 2 | . 2 . . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 12 | 2 5 2 1 2 Energy Gun 7 | 1 4 1 1 . Energy Cannon 1 | . 1 . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 11 | . . 1 6 4 Power 2 | . . . 2 . Propulsion 4 | . . . 2 2 Utility 1 | . . . 1 . Weapon 4 | . . 1 1 2 Highest Loss Streak 5 | . . 1 5 4 To Critical Strikes . | . . . . . Average Backups 18 | 3 15 19 19 19 Power 2 | . 2 3 2 2 Propulsion 4 | 1 4 5 4 4 Utility 2 | . 1 3 2 3 Weapon 8 | . 5 8 9 9 Tool/Special . | . . . . . Unused Backups 29 | . 13 2 . 14 Power 10 | . 8 . . 2 Propulsion 4 | . 1 . . 3 Utility 3 | . . . . 3 Weapon 11 | . 4 2 . 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 95 100 97 94 Engine 13 | . 14 14 13 13 Treads 32 | . 17 14 39 41 Wheel 4 | . 10 14 1 . Device 12 | . 9 11 13 13 Storage 13 | . 14 14 14 13 Energy Gun 13 | . 17 27 12 8 Energy Cannon 1 | . 5 . . . Ballistic Gun 1 | . 5 . . . Peak Build Rating 20 | 6 15 15 15 20 Average Rating 12 | 5 8 14 11 14 On Entrance 9 | . 6 15 15 10 Avg Prop Armor Cover (%) 12 | . 12 10 13 . Naked Turns . | . . . . . Heaviest Build 57 | 12 54 56 54 57 Greatest Support 70 | 40 40 10 60 70 Greatest Overweight (x) 5 | . 5 5 5 . Average Overweight (x) 1 | . 3 5 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 19 Most Carried 20 | 5 20 20 20 20 Average Carried 18 | 3 15 19 19 19 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 5 20 19 20 5 Class Distribution -------------------- 50% | Commander-Mutant 39% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1826 | 279 140 182 986 239 Remotely . | . . . . . Salvage Created 1986 | 134 448 240 854 310 Parts 106 | 10 30 15 36 15 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 9 | . 8 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . 6 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 35 | . 8 7 11 9 Guns 15 | . 7 3 5 . Cannons 1 | . 1 . . . AOE 18 | . . 4 5 9 Classes Destroyed 17 | 2 4 2 4 5 Tunneler 3 | 3 . . . . Hauler 2 | . 2 . . . Recycler 8 | 1 1 . 6 . Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 7 | . 3 4 . . Grunt 11 | . 5 . 6 . Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Hunter 2 | . . . 2 . Programmer 1 | . . . 1 . Subdweller 3 | . . 3 . . Federalist 2 | . . . . 2 Explorer 2 | . . . . 2 Ranger 2 | . . . . 2 Guru 1 | . . . . 1 Scrapper 2 | . . . . 2 Best Kill Streak 6 | 2 4 6 6 5 Combat Bots Only 6 | . 3 4 6 5 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 199 | . 27 58 57 57 Missed 62 | . 9 26 14 13 Hits 137 | . 18 32 43 44 Melee 6 | . . . 6 . Projectile 131 | . 18 32 37 44 Critical Strikes 11 | . . . 4 7 Damage Taken 1875 | . 194 279 690 712 Core 399 | . 41 62 90 206 Absorbed by Shields 45 | . . . . 45 Core Remaining (%) 100 | 100 . . . . Volleys Fired 154 | 19 46 14 50 25 Largest 2 | 2 2 2 1 1 Hottest 110 | 60 110 90 60 60 Shots Fired 232 | 38 91 26 52 25 Gun 195 | 38 88 24 44 1 Cannon 3 | . 3 . . . Launcher 34 | . . 2 8 24 Special . | . . . . . Kinetic 61 | 19 42 . . . Thermal 107 | 19 49 . 38 1 Explosive 34 | . . 2 8 24 Electromagnetic 30 | . . 24 6 . Robot Hit Streak 24 | 10 7 24 17 23 Robot Miss Streak 4 | 4 4 3 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 148 | 23 50 22 44 9 Core Hits 117 | 7 31 21 24 34 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3646 | 228 588 552 1197 1081 Guns 1905 | 228 531 345 801 . Cannons 54 | . 54 . . . Explosions 1684 | . . 207 396 1081 Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 266 | 81 185 . . . Thermal 1274 | 147 400 . 727 . Explosive 1684 | . . 207 396 1081 Electromagnetic 419 | . . 345 74 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 10 . Matter Fused 1 | . . . 1 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 10 | . . . 3 7 Projectiles . | . . . . . Explosions 10 | . . . 3 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 42 | . . 39 . 3 Shots 3 | . . 2 . 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 258 | 40 123 15 246 258 Average Temperature 39 | 19 35 6 49 42 Received Heat Transfer 914 | . 75 165 138 536 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 1 2 1 Heat Transferred 2196 | 325 996 . 875 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 . 79 . Level 1 6 | . . . 20 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 257 | 5 129 . 257 . Initial 158 | . . . 158 . Average 69 | . 30 . 157 . Influence Increases 985 | 20 296 360 309 . Destroy 0b10 Robot/C 500 | . 160 120 220 . Destroy 0b10 Robot/NC 80 | 20 30 . 30 . Destroy Leader 60 | . 50 . 10 . Successful Hack 11 | . 11 . . . Destroy Structure 34 | . . . 34 . Lose Combat Pursuer 300 | . 45 240 15 . Influence Decreases 985 | 20 296 30 566 73 Entered New Map 245 | . . . 172 73 Time Decay 670 | 20 296 20 334 . Lost Part 70 | . . 10 60 . Squads Dispatched 3 | . 2 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 19 20 12 26 Peak Tracking Total 6 | . 4 6 3 6 Tactical Retreats 5 | . 2 2 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 9 | . . 1 . 8 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 11 | . 8 . 2 1 Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 17 . 4 1 Successful 15 | . 12 . 2 1 Failed 7 | . 5 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . 16 . . . Terminals 16 | . 16 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . . 1 Locate Traps 2 | . 2 . . . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 8 . . . Terminals 8 | . 8 . . . Botnet 2 | . 2 . . . Skim 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 1 . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 7 | . . . 7 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Total Allies 7 | . . . 7 . Largest Group 7 | . . . 7 7 Highest-Rated Group 92 | . . . 92 92 Highest-Rated Ally 27 | . . . 27 27 Total Orders . | . . . . . Ally Attacks 39 | . . . . 39 Total Damage 704 | . . . . 704 Kills 12 | . . . . 12 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . X0-1V1 Amusement Gains 101 | . 2 . . 99 Good Acts 9 | . . 2 6 1 Bad Acts 10 | . . . 10 . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 362 | . 6 319 37 . Seismic 362 | . 6 319 37 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 5249 | 144 1450 376 759 2520 Spaces Moved 2598 | 51 675 205 329 1338 Core 8 | 7 . . . 1 Treads 1775 | 44 95 . 300 1336 Legs . | . . . . . Wheels 815 | . 580 205 29 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 130 155 155 50 Average Speed 157 | 144 155 155 159 159 Slowest Speed 240 | 160 240 155 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 99 17 71 82 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . 1 Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 3 | . . . . 3 Spaces Dug . | . . . . . Terrain Destroyed 141 | . . 12 39 90 Melee . | . . . . . Projectile . | . . . . . AOE 141 | . . 12 39 90 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Total 3534 | 84 1007 235 511 1697 Wait 590 | 4 213 6 55 312 Move 2594 | 50 674 204 328 1338 Hop . | . . . . . Pick Up 48 | 5 31 2 7 3 Fast Attach 16 | 6 6 . 1 3 Attach 12 | . . 1 7 4 Detach 4 | . 2 . 1 1 Swap 23 | . 9 6 6 2 Drop 37 | . 25 2 1 9 Fire 154 | 19 46 14 50 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire 55 | . . . 55 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 145 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 645 | -10/Materials | Derelicts attacked the area 688 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Discovered new exit (range 16) 1224 | -10/Materials | Discovered new exit (range 12) 1254 | -10/Materials | Learned location of 1 exit from Recycling 1320 | -10/Materials | Identified exit to Subcaves 1320 | -10/Materials | Identified exit to Materials 1375 | -10/Materials | Learned Storage trap positions 1500 | -10/Materials | Learned location of Subcaves (-10) 1556 | -10/Materials | Loaded intel: 2 recycling unit locations 1585 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1595 | -10/Materials | Entered Subcaves 1596 | -10/Subcaves | Identified exit to Materials 1604 | -10/Subcaves | Learned location of Storage (-9) 1737 | -10/Subcaves | Identified exit to Recycling 1737 | -10/Subcaves | X0-1V1 revealed exit location to -9/Recycling 1796 | -10/Subcaves | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 1971 | -10/Subcaves | Entered Recycling 1972 | -9/Recycling | Identified exit to Factory 1973 | -9/Recycling | X0-1V1 mutated your Weapon slot to Propulsion slot 1980 | -9/Recycling | Sensors blinded by X0-1V1 1996 | -9/Recycling | Core integrity permanently improved by X0-1V1 (+200) 2012 | -9/Recycling | X0-1V1 vaporized surrounding terrain (radius 16) 2075 | -9/Recycling | Lost 5 parts (1p2n1u1w) 2162 | -9/Recycling | X0-1V1 sent hostile G-34 Mercenary (x3) 2321 | -9/Recycling | Build established: Scavenger-Mutant 2415 | -9/Recycling | X0-1V1 sent you into danger 2672 | -9/Recycling | Scanned before Scraplab entrance 2695 | -9/Recycling | Entered Scraplab 2710 | -9/Recycling | Discovered new exit (range 3) 2730 | -9/Recycling | Entered Scraptown 2730 | -9/Scraptown | Accompanied by 7 allies 2730 | -9/Scraptown | System corruption cleaned by C-Scrubber 2809 | -9/Scraptown | Build established: Commander-Mutant 2887 | -9/Scraptown | Visited Fellowship of the Rings 2930 | -9/Scraptown | Visited The Evicted 2943 | -9/Scraptown | Visited Cyclists 2958 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2969 | -9/Scraptown | Visited IN-MT5's Study 2978 | -9/Scraptown | Visited Artisan Demo Area 2994 | -9/Scraptown | Visited CPS Storage 3105 | -9/Scraptown | Visited UFD Registry 3105 | -9/Scraptown | Registered with UFD as "Gammacircuit" 3140 | -9/Scraptown | Visited Observation Area 3162 | -9/Scraptown | Visited Science Guys 3230 | -9/Scraptown | Visited Science Testing Area 3249 | -9/Scraptown | Visited Junk Cannon Lab 3387 | -9/Scraptown | Visited Supply Room 3402 | -9/Scraptown | Visited Curators Association 3455 | -9/Scraptown | Visited Derelict Rescue Squad 3482 | -9/Scraptown | Visited Chapter 10 3509 | -9/Scraptown | Visited Botcube Research 3673 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3677 | -9/Scraptown | Learned location of Extension (-5) 3679 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 4110 | -9/Scraptown | Visited SPCMW 4483 | -9/Scraptown | Visited Scrap Suit Storage 4591 | -9/Scraptown | Discovered new exit (range 3) 4683 | -9/Scraptown | Met Optimus 4683 | -9/Scraptown | Accepted into 0bPrime 5083 | -9/Scraptown | Civil war broke out across Scraptown 5089 | -9/Scraptown | Found Master Drone Bay 5146 | -9/Scraptown | Core integrity fell below 50% 5238 | -9/Scraptown | Weapon slot count temporarily expanded by X0-1V1 (+1) 5249 | -9/Scraptown | Core integrity fell below 20% 5250 | -9/Scraptown | Destroyed by 72-JJ0(h) with Bolt Gun Last Messages --------------- 05243_ YJ-BQC(j) suffers critical hit (Burn). 05243_ YJ-BQC(j) destroyed. 05244_ 9A-S2E(j) cannibalizes Mak. Microdissipator Network to repair Mak. Microdissipator Network. 05244_ Imp. Medium Treads destroyed. 05245_ Critical hit (Burn: +50). 05246_ The unstable cave ceiling collapses. 05246_ Grenade Launcher destroyed. 05246_ Critical hit (Burn: +50). 05247_ Dropped Imp. Ion Engine. 05248_ Dropped Lgt. Cannon. 05248_ Bolt penetrates Wall. 05248_ Critical hit (Burn: +50). 05248_ Dropped Hcp. Storage Unit. 05249_ Critical hit (Burn: +50). 05249_ Dropped Mak. Light Armor Plating. 05250_ 9A-S2E(j) heat spikes uncontrollably. 05250_ Lgt. Treads destroyed. 05250_ Bolt penetrates Wall. 05250_ X0-1V1 giggles madly! 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[ " ""#""#??????? | | "" "" ##????????#"=[[%=!"##########??#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 1065 Matter Stores 1200 Matter Capacity 1200 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceNetworkFlamer Manual? 0 Play Time 00:25:51 Cumulative 1678.7 hours Start 2026.07.04 @ 01:06:23 End 2026.07.04 @ 01:32:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1194 Rogue 1154 Adventurer 40 Explorer 0 Win Type - Total 220 Types 104/11/74/2/2/4/16/2/1/4 Lore% 97 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dba9bc67-9630-4b94-ac02-f13c82419985