Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 11:28:19 Player: Joel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1010) 1010 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 3781 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 167 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 150/150 System Corruption 0% Temperature Cool (302) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (16) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Advanced Heat Sink Cooling System Improved Cooling System Large Storage Unit Particle Cannon Particle Cannon Rocket Launcher Long-range Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Advanced Heat Sink Cooling System Improved Cooling System Large Storage Unit Particle Cannon Particle Cannon Particle Cannon Rocket Launcher Long-range Missile Launcher Self-destruct Interrupter [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 45 | 6 3 1 22 1 6 6 Power 7 | 1 . 1 3 . 1 1 Engine 7 | 1 . 1 3 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . . 8 . 3 . Treads 13 | 2 . . 8 . 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 . 5 . 1 1 Device . | . . . . . . . Storage 4 | 1 2 . 1 . . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 4 | . 1 . 3 . . . Artifact . | . . . . . . . Weapon 14 | 2 . . 6 1 1 4 Energy Gun . | . . . . . . . Energy Cannon 4 | . . . . 1 . 3 Ballistic Gun 10 | 2 . . 6 . 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . 5 3 . 3 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 1 . . Weapon 6 | . . . 2 2 . 2 Highest Loss Streak 3 | . . . 3 3 . 3 Average Slot Usage (%) 94 | . 98 100 94 98 91 99 Engine 11 | . 14 14 10 11 11 11 Treads 22 | . 28 28 21 22 22 22 Storage 22 | . 19 28 22 22 22 22 Processor 12 | . . . 11 11 14 22 Protection 3 | . 6 . 6 10 . . Energy Cannon 5 | . . . . . 11 10 Ballistic Gun 16 | . 28 28 21 20 10 10 Naked Turns . | . . . . . . . Heaviest Build 54 | 11 39 39 48 48 45 54 Greatest Support 43 | 40 40 40 43 43 43 43 Greatest Overweight (x) 2 | . . . 2 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 15 | 5 9 16 16 16 16 16 Most Carried 16 | 3 16 16 16 16 16 16 Average Carried 14 | 1 6 16 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 3 16 16 16 15 16 15 Class Distribution -------------------- 70% | Mutant 24% | Messiah-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1385 | 239 45 82 802 97 50 70 Remotely . | . . . . . . . Salvage Created 1499 | . 45 46 1079 149 . 180 Parts 100 | . . 1 76 14 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 1 13 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 1 3 29 5 . 3 Guns 38 | . 1 3 29 4 . 1 Cannons 3 | . . . . 1 . 2 Classes Destroyed 8 | . 1 1 4 2 . . Worker 2 | . . . 2 . . . Builder 1 | . . . . 1 . . Recycler 3 | . . . 3 . . . Watcher 3 | . . . 3 . . . Swarmer 25 | . . 3 19 3 . . Grunt 9 | . 1 . 5 1 . 2 Duelist 2 | . . . . 1 . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 5 | . 1 3 5 3 . 2 Combat Bots Only 4 | . 1 3 4 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2752 | . 54 88 1290 408 . 912 Core 439 | . 10 14 170 69 . 176 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 90 . . . . Volleys Fired 136 | . 6 5 94 14 . 17 Largest 2 | . 2 2 2 2 . 2 Hottest 118 | . 40 40 46 68 . 118 Shots Fired 253 | . 12 10 181 24 . 26 Gun 241 | . 12 10 181 23 . 15 Cannon 12 | . . . . 1 . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 241 | . 12 10 181 23 . 15 Thermal 12 | . . . . 1 . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 6 3 18 10 . 13 Robot Miss Streak 3 | . 1 3 3 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 5 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 181 | . 8 5 129 16 . 23 Core Hits 83 | . 2 3 49 8 . 21 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2809 | . 88 49 1772 293 . 607 Guns 2561 | . 88 49 1767 273 . 384 Cannons 243 | . . . . 20 . 223 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 5 | . . . 5 . . . Kinetic 2561 | . 88 49 1767 273 . 384 Thermal 243 | . . . . 20 . 223 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 293 | . . . 18 24 . 293 Average Temperature 72 | . . . 6 8 . 133 Received Heat Transfer 607 | . 30 . 204 60 . 313 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 409 | . . . . 37 . 372 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 523 | . 35 98 523 235 . . Average Influence 192 | . 12 60 284 210 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 50 | 100 100 100 35 11 . . Level 1 39 | . . . 43 88 . . Level 2 10 | . . . 20 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 8 | . 1 . 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 3 3 44 5 . 9 Peak Tracking Total 7 | . 3 3 7 3 . 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . . . 13 . . . Successful 9 | . . . 9 . . . Failed 4 | . . . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 9 | . . . 9 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 5 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 153 | . . . . . 153 153 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . . 25 Total Damage 780 | . . . . . . 780 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4711 | 61 307 316 1087 448 1960 532 Spaces Moved 2375 | 33 169 187 396 231 1094 265 Core 2 | 2 . . . . . . Treads 2373 | 31 169 187 396 231 1094 265 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 Average Speed 175 | 153 160 160 178 178 178 180 Slowest Speed 200 | 160 160 160 200 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 23 33 48 47 89 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2684 | 41 193 195 613 245 1101 296 Wait 84 | . . . 84 . . . Move 2369 | 32 168 186 395 230 1093 265 Hop . | . . . . . . . Pick Up 31 | 3 15 1 7 . 2 3 Fast Attach 10 | 6 . . 3 . 1 . Attach 10 | . 1 . 6 1 1 1 Detach . | . . . . . . . Swap 25 | . 2 1 13 . 4 5 Drop 18 | . 1 2 10 . . 5 Fire 136 | . 6 5 94 14 . 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Entered Mines 414 | -10/Mines | Met a Derelict bent on vengeance 460 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 626 | -10/Mines | Discovered new exit (range 6) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Utility x2 686 | -9/Materials | Identified exit to Storage 1098 | -9/Materials | Discovered new exit (range 13) 1298 | -9/Materials | Lost 3 parts (1p1n1w) 1401 | -9/Materials | Repaired Lgt. Treads 1436 | -9/Materials | Repaired Lgt. Treads 1681 | -9/Materials | Discovered new exit (range 16) 1772 | -9/Materials | Entered Mines 1835 | -9/Mines | Discovered new exit (range 15) 1928 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1928 | -9/Mines | Discovered new exit (range 5) 2182 | -9/Mines | Core integrity fell below 50% 2213 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2220 | -9/Mines | Entered Zion 2228 | -7/Zion | Lost 3 parts (1u2w) 2431 | -7/Zion | Learned Factory interactive machine intel 2982 | -7/Zion | Visited the Megawrench Repair Shop 2982 | -7/Zion | Megawrench repaired 6 parts 3526 | -7/Zion | Imprinted 3529 | -7/Zion | Declared Zion's savior 3827 | -7/Zion | Build established: Messiah-Mutant 4135 | -7/Zion | Discovered new exit (range 11) 4180 | -7/Zion | Entered Proximity Caves 4180 | -6/Proximity Caves | Accompanied by 4 allies 4352 | -6/Proximity Caves | Spotted B-75 Beast 4615 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4615 | -6/Proximity Caves | Core integrity fell below 20% 4712 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04615_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04624_ 0Q-13V(M) destroyed. 04659_ Searching scrap... 04659_ Found 28 Matter. 04659_ Found Lrn. Missile Launcher. 04659_ Found Adv. Targeting Computer. 04659_ Found Maneuvering Thrusters. 04659_ Found Cloaking Device. 04662_ Dropped Grenade Launcher. 04663_ Acquired Lrn. Missile Launcher. 04667_ Discarded Imp. Targeting Computer. 04686_ G-67 Veteran destroyed. 04690_ Adv. Heat Sink fries itself beyond repair. 04691_ Hvy. Plasma Cannon destroyed. 04693_ Plasma Rifle fries itself beyond repair. 04699_ G-50 Soldier destroyed. 04700_ Lgt. Antimatter Reactor fries itself beyond repair. 04701_ Flexi-carbon Leg fries itself beyond repair. 04707_ Flak Gun destroyed. 04710_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####???####????????####????????????????????? | | ?????# ##?## ##??????## ##???????????????????? | | ###??# ### ######## #???????????????????? | | #### !! #???????????????????? | | ## ] % #???????????????????? | | ######## ##??????????????????? | | ###??????##Y #??????????????????? | | ##????????## #??????????????????? | | ###############?????????# #??????????????????? | | ????????????????????????#@%####??????????????????? | | ????????????????????????##g#?????????????????????? | | ????????????????????????#=%#?????????????????????? | | ???????????????????????##[#?????????????????????? | | ???????????????????????#!#?????????????????????? | | ??????????????????????#!#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ## ??????????????????????# ?????????????????????? | | ? ??????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? "?????????????????????? | | ??????????????????????????"??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed FusionAerolevBoomstick Manual? 0 Play Time 00:40:26 Cumulative 20.2 hours Start 2019.12.29 @ 01:44:43 End 2019.12.29 @ 11:28:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48218b9e-db47-40d8-9921-e67fbb2bfc2f