Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 16:42:34 Player: KTG-V3 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (556) 2780 Value Destroyed (24458) 24458 Prototype IDs (52) 1040 Alien Tech Used (7) 1400 Bonus (10656) 10656 TOTAL SCORE: 51234 Bonus ------- High Alert Combat Kills 4263 Follower Combat Kills 1078 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1785 Cogmind --------- Core Integrity 778/1600 Matter 166/300 Energy 597/600 System Corruption 0% Temperature Cool (6) Movement Treading (121) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (7) --- Improved Heavy Siege Treads Treaded Antigrav-Gyrokinetic Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Experimental Signal Interpreter Advanced Transmission Jammer Heavy Regenerative Plating Advanced Hacking Suite Microwarp Drive > --- WEAPON (4) ------- Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Micro-nuke Launcher > --- INVENTORY (20) --- Light Ion Engine Advanced Energy Well (500) Experimental Energy Well (600) Compact Matter Pod (137) Matter Compressor (0) Advanced Sensor Array Graphene Brace Point Defense Array Antimissile System Long-range Tractor Beam Advanced Recalibrator Subatomic Replicator Spacefold Activator Gamma Rifle Backup Laser VII Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum-Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Treaded Antigrav-Gyrokinetic Exoskeleton > --- UTILITY ---------- Scrap Engine High-capacity Storage Unit Experimental Signal Interpreter Heavy Regenerative Plating Advanced Force Field Advanced Hacking Suite Spacefold Activator Microwarp Drive > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Ion Engine Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Energy Well Experimental Energy Well Compact Matter Pod Matter Compressor Advanced Sensor Array Advanced Transmission Jammer Graphene Brace Point Defense Array Antimissile System Long-range Tractor Beam Advanced Recalibrator Subatomic Replicator Phase Gun Micro-nuke Launcher [Rating: 223] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Utility 9 | . . . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 781 | 7 20 2 18 30 11 52 5 17 1 17 35 6 4 1 26 50 13 17 . 32 96 14 17 7 19 28 56 64 25 39 40 12 Power 16 | 1 3 . 1 3 . . . . . 1 . . . . 1 2 . . . . . . . . . . . . . . 4 . Engine 10 | 1 3 . 1 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Core 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 34 | 2 4 . 4 6 2 5 . . . . 1 . . . . . . . . . 2 . . . . . . 4 1 . 3 . Treads 28 | 2 4 . 4 6 2 2 . . . . 1 . . . . . . . . . 2 . . . . . . 3 1 . 1 . Leg 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 557 | 2 5 . 3 7 1 34 5 11 . 9 22 4 2 1 12 38 6 14 . 22 83 12 17 7 19 27 54 50 21 36 27 6 Device 484 | 1 4 . 3 4 1 28 5 10 . 8 20 3 2 1 11 30 5 12 . 18 77 11 16 5 18 22 49 43 20 36 17 4 Storage 14 | 1 1 . . 1 . 1 . . . . . . . . 1 2 . . . . 1 1 . 1 . 1 1 . . . 2 . Processor 15 | . . . . . . 2 . . . . . 1 . . . 1 1 1 . 1 4 . . . 1 2 . . . . 1 . Hackware 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Protection 34 | . . . . 2 . 3 . 1 . 1 2 . . . . 4 . 1 . 3 . . 1 1 . . 4 7 1 . 2 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Weapon 174 | 2 8 2 10 14 8 13 . 6 1 7 12 2 2 . 13 10 7 3 . 10 11 2 . . . 1 2 10 3 3 6 6 Energy Gun 36 | 1 1 . 4 4 3 . . . . . 2 1 . . 2 1 . 1 . . 5 1 . . . . . . 1 . 6 3 Energy Cannon 38 | . . . . 6 1 3 . 3 . . 5 . 1 . 1 4 . . . . 3 . . . . 1 1 4 1 3 . 1 Ballistic Gun 32 | 1 5 . 1 2 4 3 . . . . 1 . . . 3 2 1 1 . 5 1 1 . . . . . 1 . . . . Ballistic Cannon 28 | . 2 1 4 . . 2 . 2 1 3 2 . . . . 2 4 . . . . . . . . . 1 4 . . . . Launcher 39 | . . 1 1 2 . 5 . . . 4 2 1 1 . 7 1 2 1 . 5 2 . . . . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . 1 . 1 4 1 . . . . . . . . . 1 3 . . . . 5 . . 4 . . 3 1 2 2 . . Parts Lost 40 | . 1 . 3 2 2 5 1 1 . 2 . . . . 2 1 . . . . 1 . 1 . 1 . . . 1 12 2 2 Power 7 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 3 . 1 Propulsion 5 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 21 | . 1 . 1 1 . 3 1 1 . 1 . . . . 1 1 . . . . 1 . 1 . 1 . . . 1 4 2 . Weapon 7 | . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 3 . 1 Highest Loss Streak 9 | . 1 . 3 2 2 2 1 1 . 1 . . . . 1 1 . . . . 1 . 1 . 1 . . . 1 9 1 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Average Slot Usage (%) 66 | . 98 100 98 99 83 66 64 64 53 65 62 52 50 53 56 57 57 55 58 54 55 52 51 51 51 55 52 54 47 46 65 66 Engine 4 | . 14 14 11 11 10 6 2 . . 1 4 . 1 6 1 3 5 5 5 2 . . . . . . . . . . . . Core 2 | . . . . . . . 4 7 7 5 1 6 4 . 4 2 . . . 2 3 5 5 5 5 1 . . . . . . Treads 8 | . 27 28 21 21 15 6 7 7 7 7 12 6 4 . 3 5 . 5 5 5 5 5 5 5 5 4 . 3 3 2 2 8 Device 18 | . 12 14 20 18 11 18 20 22 23 18 16 13 12 13 25 21 17 16 17 16 20 20 20 20 20 22 24 20 17 16 16 14 Storage 7 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 2 | . . . . . . . . . . . . . . . . 3 5 5 5 5 9 10 10 10 10 8 4 4 4 4 5 4 Protection 2 | . . . . 3 5 3 1 . . 4 5 6 6 6 . 2 5 5 5 4 . . . . . . 2 3 4 3 3 4 Energy Gun 4 | . 4 . 13 13 12 8 10 8 . 6 1 5 2 . . . . . . . 1 . . . . . . . . . 12 13 Energy Cannon 2 | . . . . 8 5 1 3 2 7 . 1 5 7 13 4 2 . . . . 1 3 . . . 2 . . 2 4 . . Ballistic Gun 2 | . 15 . . 6 10 2 . 2 . . 3 . . . 2 2 . 1 5 2 . . . . . . . 1 . . . . Ballistic Cannon 4 | . 8 27 18 4 . 4 4 2 . 11 5 . . . 1 4 10 6 5 5 3 1 5 5 5 4 4 5 1 2 . . Peak Build Rating 223 | 7 13 10 21 29 44 56 54 59 50 59 80 69 70 73 76 101 100 97 92 98 123 126 124 122 120 138 146 175 186 188 223 215 Average Rating 76 | 5 10 10 17 24 34 48 51 52 47 55 67 65 65 70 70 90 95 90 92 91 113 117 122 118 118 130 133 165 174 178 187 199 On Entrance 82 | . 7 10 10 20 29 40 52 52 50 50 55 64 66 70 73 76 100 93 92 92 89 123 123 117 120 120 138 146 172 177 89 207 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 14 33 33 38 105 104 110 110 113 101 117 132 124 138 138 134 94 89 93 83 95 90 93 93 77 85 90 108 133 134 129 160 152 Greatest Support 262 | 40 40 40 43 43 47 104 104 104 104 104 132 85 98 98 98 119 119 119 119 119 219 219 219 219 219 219 219 233 262 262 171 91 Greatest Overweight (x) 6 | . 1 . 1 5 6 3 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 13 15 15 21 25 25 25 25 25 25 25 25 25 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 6 15 15 15 25 25 25 20 25 22 23 25 25 25 21 20 20 20 20 19 20 20 20 19 20 20 20 20 20 20 20 20 20 Average Carried 19 | 4 12 15 14 20 22 20 19 23 22 21 23 23 22 21 16 19 19 19 19 19 19 18 18 19 19 19 19 19 18 18 18 18 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 6 15 15 15 25 21 19 20 22 22 21 24 23 21 21 18 20 20 19 19 20 20 18 19 20 20 18 20 20 17 20 18 16 Scrap Engine Consumption 325 | . . . . . 39 45 3 11 . 5 26 2 5 . 17 33 3 3 . 2 33 15 6 1 6 12 8 21 4 16 7 2 Constructs Created 8 | . . . . . 3 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Constructs Modified 140 | . . . . . 15 19 3 4 . 1 12 1 3 . 4 13 4 1 . 2 16 9 2 . 2 3 5 10 2 6 3 . Class Distribution -------------------- 70% | Construct 13% | Gunner 6% | Mutant 4% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Scavenger-Construct | -5/Warlord Scavenger-Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Quarantine Construct | -2/Research Construct | -2/Testing Alien-Construct | -2/Section 7 Alien-Skirmisher | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 23955 | 288 518 351 598 497 569 865 76 379 . 684 1217 115 66 . 774 730 321 237 . 843 1094 358 724 239 864 968 3433 3853 999 1719 554 22 Remotely 7207 | . . . . . . . . . . 180 574 . . . . 99 33 . . 315 528 . 101 . . 369 1741 1331 737 938 261 . Salvage Created 28854 | 122 513 419 1266 1476 1075 1178 98 270 . 393 1098 51 42 . 2075 1409 773 343 . 857 2728 202 582 352 426 1788 3263 3145 947 1361 540 62 Parts 1358 | 18 31 15 75 101 45 60 7 6 . 9 60 5 4 . 58 76 22 15 . 17 138 7 22 5 11 72 184 151 28 83 27 6 Haulers Intercepted 13 | . 1 . 5 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 . 1 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 186 | . . . . . . . 7 9 . 8 . 2 3 . 46 . 14 14 . 21 . 14 20 4 24 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 398 | . 9 7 19 25 6 23 2 5 . 8 22 4 3 . 28 16 18 6 . 21 36 3 7 . 4 11 37 37 11 21 6 3 Guns 44 | . 7 . 4 9 6 2 . 2 . 1 3 . . . 4 . . . . . . . . . . . . . . . 5 1 Cannons 251 | . 2 4 11 10 . 8 2 2 . 4 12 . . . 14 15 4 4 . 6 29 3 7 . 4 11 37 34 8 20 . . AOE 99 | . . 3 4 6 . 13 . . . 3 6 4 3 . 10 1 14 2 . 15 7 . . . . . . 3 3 . . 2 Classes Destroyed 23 | 2 6 1 3 1 2 2 . 1 . 2 1 . . . 1 . . . . . . . . . . . . . . 1 . . Worker 29 | . 1 . 1 6 . 10 . . . . 2 . . . . 1 . . . . 2 . . . . . 1 1 2 1 1 . Builder 24 | . . 1 1 3 1 . . . . . 3 . . . . . . . . . 2 . . . . 1 2 5 1 4 . . Tunneler 8 | 4 . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 5 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 49 | 1 1 2 8 3 9 2 . . . . 1 . . . . 3 . . . . 4 . . . . 7 4 2 1 . 1 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Operator 7 | . 1 . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Drone 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Watcher 22 | . 2 . 2 2 . . . . . . 1 . . . . 1 . . . . 4 . . . . 2 3 4 . 1 . . Swarmer 71 | . 2 3 8 7 . 3 . . . . 3 4 3 . 6 . 8 1 . 1 5 2 1 . . . . 6 . 5 . 3 Grunt 137 | . 7 4 7 10 . 14 . 3 . 5 10 . . . 7 3 6 1 . 11 13 1 1 . . 3 11 9 7 3 1 . Brawler 10 | . . . 1 2 . 1 . 1 . . . . . . 1 . . . . 3 . . . . . . . 1 . . . . Duelist 12 | . . . 1 1 . 1 . . . 1 . . . . 3 . . . . . . . . . . 1 1 3 . . . . Protector 5 | . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . Sentry 36 | . . . 2 4 3 1 . . . . 2 . . . 3 4 2 1 . 2 6 . 1 . . 2 . 3 . . . . Demolisher 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Hunter 28 | . . . . . . . . . . . 5 . . . 2 4 . 1 . . 1 . . . 4 1 4 4 2 . . . Programmer 80 | . . . . . . 2 2 . . . 2 . . . . 4 2 2 . . 11 . 4 . . 4 21 9 2 10 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 5 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . 1 . 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scientist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 13 | 5 3 3 6 8 4 10 1 4 . 2 8 4 3 . 9 3 13 3 . 5 5 2 2 . 2 4 6 9 6 5 3 3 Combat Bots Only 13 | . 3 3 5 5 2 4 1 4 . 2 5 4 3 . 9 2 13 3 . 5 5 2 2 . 2 3 6 9 5 5 3 3 Max Kills in Single Turn 6 | 2 1 1 2 6 1 5 1 1 . 1 2 1 2 . 3 1 6 2 . 3 4 1 1 . 1 2 2 3 3 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 2 3 . 3 . . . 1 2 1 2 . 3 1 6 2 . 3 4 . . . . . . 3 2 . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 2810 | . 32 17 77 76 27 150 8 81 . 37 200 27 5 . 124 160 43 21 . 67 268 48 27 . 100 43 207 285 109 377 154 40 Missed 874 | . 5 5 21 18 4 47 . 28 . 11 69 10 2 . 27 39 19 9 . 25 91 16 8 . 34 11 74 100 35 100 53 13 Damage Taken 32620 | . 352 146 729 862 510 1807 122 918 . 494 1990 311 54 . 2338 1832 449 146 51 681 2576 418 286 . 1055 665 1284 2129 804 6746 1998 867 Core 3024 | . 38 31 159 101 20 234 16 56 . 18 116 . . . 147 64 44 67 . 63 147 40 . . 101 68 101 110 12 449 699 123 Absorbed by Shields 9618 | . . . . . . 75 . 54 . . 102 . . . 255 585 87 108 . 347 1466 180 97 . . 20 1350 2181 835 748 1056 72 Reduced by Siege Mode 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . Ignored by Resistances 361 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 81 205 . . . Regen/Repaired (Parts) 15419 | . 108 . . 67 42 458 297 390 . 13 902 . 225 . 1269 1808 492 48 . 84 1479 86 313 . 221 389 1364 1166 493 2131 1310 264 Core Remaining (%) 65 | 100 . 72 . . 30 . . . . 53 . . . . 69 . . . . 76 . . . . 74 . 78 . . 52 . 48 Volleys Fired 1544 | 6 41 32 66 61 42 69 3 26 . 44 76 5 2 . 164 106 25 19 . 35 159 36 22 8 25 43 142 145 39 79 21 3 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 3 1 1 . 2 2 2 1 . 1 2 1 1 1 1 1 2 2 1 1 4 3 Hottest 345 | 60 70 70 166 180 180 164 164 167 . 134 176 33 33 . 137 169 136 79 . 79 212 201 301 301 301 301 211 211 87 345 293 218 Shots Fired 2208 | 12 82 59 177 174 104 143 11 65 . 80 133 5 2 . 183 123 31 19 . 35 160 36 22 7 25 43 146 143 38 80 63 7 Gun 670 | 12 74 . 86 98 82 67 5 35 . 33 42 . . . 58 6 . . . . 2 1 . . . . . . . . 63 6 Cannon 1446 | . 8 54 89 74 22 61 6 30 . 40 84 . . . 110 116 26 18 . 20 152 35 22 7 25 43 146 142 36 80 . . Launcher 92 | . . 5 2 2 . 15 . . . 7 7 5 2 . 15 1 5 1 . 15 6 . . . . . . 1 2 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1372 | 6 54 54 95 62 45 47 3 19 . 34 90 . . . 118 96 26 18 . 20 148 4 22 7 25 43 146 142 36 12 . . Thermal 701 | 6 28 . 80 110 59 81 8 46 . 39 7 . . . 50 26 . . . . 3 32 . . . . . . . 58 62 6 Explosive 92 | . . 5 2 2 . 15 . . . 7 7 5 2 . 15 1 5 1 . 15 6 . . . . . . 1 2 . . 1 Electromagnetic 43 | . . . . . . . . . . . 29 . . . . . . . . . 3 . . . . . . . . 10 1 . Robot Hit Streak 21 | 5 10 5 9 17 17 15 5 8 . 7 10 1 . . 20 21 11 16 . 5 16 7 11 8 11 10 6 8 12 9 9 3 Robot Miss Streak 8 | 2 2 2 3 4 2 3 1 4 . 5 8 2 2 . 5 3 3 1 . 2 4 2 2 . 2 4 7 8 2 4 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 1 . . 1 . . . . 1 1 1 1 . . . Secondary Targets 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1305 | 6 49 18 96 84 69 84 6 37 . 42 72 1 . . 143 92 17 16 . 22 105 18 17 7 17 27 68 81 25 44 39 3 Core Hits 764 | 5 24 18 43 53 29 71 3 13 . 22 56 8 2 . 89 34 29 8 . 47 51 4 6 4 4 16 33 40 15 18 15 4 Critical Kills 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . 2 . 1 . . Critical Parts Destroyed 27 | . . . . . . . . 2 . . . . . . 1 . 1 1 . . 1 . . . 4 9 4 3 1 . . . Critical Strikes 90 | . 2 . 10 4 3 4 1 5 . 2 4 . . . 8 . 1 2 . 3 9 . . 1 6 11 4 6 1 1 1 1 Burn 28 | . . . 9 3 3 4 1 2 . . . . . . 4 . . . . . . . . . . . . . . . 1 1 Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 37 | . . . . . . . . 2 . . . . . . 4 . 1 1 . . 1 . . . 6 11 4 5 1 1 . . Blast 24 | . 2 . 1 . . . . 1 . 2 4 . . . . . . 1 . 3 8 . . 1 . . . 1 . . . . Melee Attacks 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Impact 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 90722 | 84 666 677 2189 2203 1106 3794 173 930 . 1534 3232 197 165 . 6408 4147 2351 1334 . 3914 9066 1250 2320 976 1683 4375 10892 12493 3871 6851 1421 420 Guns 8447 | 84 592 . 950 932 861 767 42 604 . 438 590 . . . 986 69 . . . . 25 . . . . . . . . . 1421 86 Cannons 68656 | . 74 441 995 872 245 1008 131 326 . 704 1704 . . . 3897 3880 949 1126 . 915 7806 1250 2320 976 1683 4375 10892 12178 3058 6851 . . Explosions 13612 | . . 236 244 392 . 2019 . . . 392 938 197 165 . 1525 198 1402 208 . 2999 1235 . . . . . . 315 813 . . 334 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 59599 | 40 440 441 1025 474 402 729 33 345 . 558 1499 . . . 2975 2931 949 1126 . 915 7651 146 2320 976 1683 4375 10892 12178 3058 1438 . . Thermal 16860 | 44 226 . 920 1330 704 1046 140 585 . 584 363 . . . 1908 1115 . . . . 79 1104 . . . . . . . 5205 1421 86 Explosive 13367 | . . 236 244 392 . 2019 . . . 392 790 197 165 . 1525 101 1402 208 . 2999 1235 . . . . . . 315 813 . . 334 Electromagnetic 889 | . . . . . . . . . . . 580 . . . . . . . . . 101 . . . . . . . . 208 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 6 6 6 3 3 3 3 1 1 1 1 . 4 4 4 4 1 12 12 15 15 15 . 5 8 13 13 . . Average Corruption 5 | . . . . 5 6 3 2 3 3 3 1 1 1 1 . 1 4 4 1 1 7 12 13 15 11 . 2 7 10 13 . . Corruption Purged 12 | . . . . . . 8 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 738 | . . . . 21 140 22 36 52 1 38 2 5 10 . . 11 27 31 3 11 64 52 32 8 50 . 25 40 18 39 . . Message Errors 183 | . . . . 4 30 5 18 9 . 9 . 2 2 . . 4 4 8 1 2 21 16 6 2 12 . 6 11 3 8 . . Matter Fused 189 | . . . . 7 35 9 4 12 . 14 . . 3 . . 2 9 5 . 2 12 14 12 1 13 . 10 9 4 12 . . Heat Flow Errors 80 | . . . . 2 15 1 1 9 . 5 . 2 1 . . 1 2 5 1 1 3 5 3 3 5 . 3 3 4 5 . . Energy Discharges 85 | . . . . 5 22 2 6 6 . 5 1 . 2 . . 1 3 4 1 2 6 4 2 . 4 . 2 2 1 4 . . Parts Rejected 11 | . . . . . 1 1 . 1 . . . . . . . . . 1 . . 1 1 . . 2 . . 2 1 . . . Parts Fused 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . 1 . . . . Data Loss (minor) 91 | . . . . 2 14 4 5 9 1 3 1 . . . . 2 5 5 . 2 8 6 4 . 7 . 2 6 3 2 . . Data Loss (major) 47 | . . . . 1 11 . . . . 1 . 1 . . . . 4 3 . 2 7 2 3 1 5 . 1 1 1 3 . . Misfires 17 | . . . . . 6 . 2 4 . . . . . . . 1 . . . . 1 1 . . . . . . . 2 . . Alerts 12 | . . . . . 2 . . 1 . . . . 1 . . . . . . . 2 1 2 . . . 1 2 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Weapon Failures 16 | . . . . . 4 . . 1 . 1 . . . . . . . . . . 3 1 . 1 . . . 3 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 14228 | . . . 34 32 . 84 . . . 29 59 . 35 . 155 118 51 226 . 120 1192 17 693 146 332 1393 3606 2778 847 2281 . . Projectiles 13797 | . . . 16 16 . 12 . . . 29 37 . . . 79 118 51 200 . 11 1191 17 693 146 332 1393 3606 2765 804 2281 . . Explosions 431 | . . . 18 16 . 72 . . . . 22 . 35 . 76 . . 26 . 109 1 . . . . . . 13 43 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 239 | . 2 6 11 1 . 11 . . . 6 14 . . . 20 14 3 7 . 2 35 . 3 . 6 13 24 37 18 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 219 | . 2 6 11 1 . 11 . . . 6 14 . . . 17 14 3 7 . 2 32 . 3 . 6 11 22 31 15 5 . . Secondary 20 | . . . . . . . . . . . . . . . 3 . . . . . 3 . . . . 2 2 6 3 1 . . Self-Inflicted Damage 1027 | . . . . . . 405 . . . 4 43 45 5 . 144 . 28 . . 176 106 . . . . . . . 71 . . . Shots 28 | . . . . . . 8 . . . 1 1 2 1 . 4 . 1 . . 6 2 . . . . . . . 2 . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | . 81 . 165 207 276 297 106 239 . 258 366 216 106 . 72 312 129 239 123 253 366 376 281 321 287 356 320 339 321 456 351 111 Average Temperature 87 | . 33 . 55 50 107 82 26 54 . 68 110 105 56 . 19 89 67 85 77 137 56 109 109 123 120 133 74 81 104 142 59 77 Received Heat Transfer 5405 | . 192 69 219 306 262 479 . 149 . 252 604 36 . . 174 189 90 17 . 109 273 102 9 . 18 66 80 555 73 1026 47 9 Effects 22 | . . . . 1 . 2 . . . . 1 3 . . . . . . . . . . 3 . . 2 1 1 1 6 1 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Energy Bleed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Interference 13 | . . . . . . 2 . . . . . 3 . . . . . . . . . . 3 . . 2 . . . 3 . . Matter Decay 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Total Turns 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . . Longest Duration 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . Robots Corrupted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 16 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . 1 . 5 3 1 . . Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 3 1 . . . Robots Melted 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 39 | . 1 . 2 5 5 9 3 3 . . 1 . . . 5 2 . . . . . . . . . . . . . . 3 . Heat Transferred 18941 | 100 500 . 2368 2568 1581 2365 298 1201 . 805 337 . . . 2300 864 . . . . 87 644 . . . . . . . 1147 1591 185 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 1457 | 25 191 115 290 444 194 928 . . . . 649 . . . . 311 . . . . 1065 . . . . 365 835 1457 1075 1206 893 725 Initial 819 | . 16 7 . 95 148 152 . . . . 460 . . . . 32 . . . . 77 . . . . . 204 469 819 604 573 484 Average 293 | 13 40 58 84 214 16 400 . . . . 496 . . . . 84 . . . . 448 . . . . 79 330 984 960 850 610 559 Maximum Alert Level 4 | . . . 1 2 . 3 . . . . 2 . . . . 1 . . . . 3 . . . . 1 3 4 3 4 3 3 Low Security (%) 56 | 100 100 100 85 51 100 37 . . . . . . . . . 89 . . . . 14 . . . . 88 47 . . . . . Level 1 10 | . . . 14 44 . 7 . . . . 19 . . . . 10 . . . . 32 . . . . 11 14 . . . . . Level 2 20 | . . . . 4 . 46 . . . . 80 . . . . . . . . . 35 . . . . . 28 23 . 34 84 99 Level 3 9 | . . . . . . 8 . . . . . . . . . . . . . . 17 . . . . . 9 34 100 56 15 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . 8 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 2 . 2 4 . 15 . . . . 8 . . . 1 8 . . . 1 13 . . . . 2 9 12 4 7 6 1 Investigation 9 | . . . 1 1 . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . Extermination 34 | . . . . . . 5 . . . . 2 . . . . 2 . . . . 5 . . . . 2 7 4 1 3 2 1 Reinforcement 24 | . 2 . 1 1 . 2 . . . . 4 . . . . 3 . . . . 3 . . . . . 1 . 2 3 2 . Assault 22 | . . . . 2 . 3 . . . . 2 . . . 1 1 . . . 1 3 . . . . . 1 5 . 1 2 . Garrison 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 69 | . 2 . 2 4 . . . . . . 4 . . . 52 . . . . . . . . . . 1 . 2 . 1 1 . Communications Jammed 146 | . . . . . . . . . . 2 4 . . . . . . . . 2 14 . . . . . 29 43 15 28 9 . Distress Signals 136 | . . . . . . . . . . 1 4 . . . . . . . . . 13 . . . . . 29 43 15 22 9 . Times Spotted 610 | . 17 6 24 34 5 42 2 14 . 8 26 12 3 . 32 29 19 6 . 24 50 7 7 . 9 18 53 55 13 44 34 17 Peak Tracking Total 15 | . 4 2 6 5 4 5 1 7 . 2 4 9 3 . 10 3 13 3 . 5 8 4 2 . 4 6 5 8 5 12 12 15 Tactical Retreats 35 | . 1 . 1 3 . 1 . 2 . . 1 . . . 1 3 1 . . 1 3 . . . . 2 1 2 1 3 7 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 24 | . 4 . . 3 . 6 . . . . 1 . . . . 1 . . 1 . 2 . . . . . . 1 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 65 | . . . 2 5 2 13 . . . . 2 . . . 4 5 2 . . 1 5 . . . . . 9 3 4 7 1 . Max in Single Turn 8 | . . . 2 2 2 8 . . . . 1 . . . 1 3 1 . . 1 1 . . . . . 1 1 1 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 90 | . 6 . 6 9 8 8 2 . 4 . 2 . 2 . . 6 2 . . . 4 1 . 4 . 2 10 3 2 4 2 3 Terminals 53 | . 3 . 4 8 3 4 . . . . 1 . . . . 3 1 . . . 3 . . . . 2 8 2 2 4 2 3 Fabricators 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 1 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . Total Hacks 261 | . 20 . 18 22 34 16 7 . 31 . 3 . 6 . . 13 4 . . . 13 1 . 17 . 5 21 9 3 4 5 9 Successful 137 | . 9 . 13 10 17 4 7 . 31 . 2 . 6 . . 5 4 . . . 2 1 . 17 . 1 2 1 . . 3 2 Failed 124 | . 11 . 5 12 17 12 . . . . 1 . . . . 8 . . . . 11 . . . . 4 19 8 3 4 2 7 Catastrophic 32 | . 2 . 3 2 4 7 . . . . 1 . . . . 3 . . . . 2 . . . . 1 2 1 . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 5 . 8 10 12 4 . . . . . . . . . 4 . . . . 6 . . . . . 16 4 . . 1 . Terminals 130 | . 10 . 13 18 12 9 . . . . 1 . . . . 4 3 . . . 10 . . . . 5 17 7 3 4 5 9 Fabricators 12 | . . . . . . 4 . . . . . . . . . 8 . . . . . . . . . . . . . . . . Repair Stations 10 | . 7 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 24 | . 3 . 1 4 15 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 10 | . . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . 3 2 . . . . Terminal Hacks 99 | . 3 . 5 8 9 . 7 . 31 . . . 6 . . 1 4 . . . . 1 . 17 . 1 1 . . . 3 2 Record 35 | . . . . . 5 . 6 . 11 . . . 5 . . . 3 . . . . . . 5 . . . . . . . . Part Schematic 16 | . . . . . . . . . 12 . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . . . 2 . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access Points 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 4 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 5 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 6 | . 1 . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 13 | . . . 2 1 6 . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . Terminals 7 | . . . 2 1 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Assimilate 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 5 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 5 . 4 8 5 7 . . . . 2 . . . . 6 1 . . . 4 . . . . 2 10 3 2 4 2 3 Full Trace Events 12 | . 1 . 1 1 3 2 . . . . . . . . . . 1 . . . 2 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 . . . . . 12 . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 96 | . 52 . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 37 | . 3 . 9 9 6 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 10 | . . . . 2 . 4 . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Largest Group 3 | . . . . 2 . 3 . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Highest-Rated Group 93 | . . . . 62 . 93 . . . . . . . . 79 . . . . 49 . . . . . . 26 . . . . . Highest-Rated Ally 49 | . . . . 31 . 31 . . . . . . . . 49 . . . . 49 . . . . . . 26 . . . . . Total Orders 29 | . . . . . . 1 . . . . . . . . . . . 3 . 12 . 3 . . 10 . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . AID 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . . . . . RETURN 21 | . . . . . . . . . . . . . . . . . . . . 9 . 3 . . 9 . . . . . . . Ally Attacks 207 | . . . . 8 . 76 . . . . . . . . 12 . . . . 53 . 24 . . 34 . . . . . . . Total Damage 3760 | . . . . 106 . 1075 . . . . . . . . 326 . . . . 1081 . 505 . . 667 . . . . . . . Kills 24 | . . . . . . 11 . . . . . . . . 1 . . . . 4 . 4 . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . 2 1 . 1 . 1 1 . 1 . 1 2 . 2 . 1 2 . . . . . . . . . Drone Launches 29 | . . . . . . . . . . . . . . . . . . 3 . 10 . 4 . . 12 . . . . . . . Drone Recoveries 28 | . . . . . . . . . . . . . . . . . . 2 . 10 . 4 . . 12 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 48195 | 164 1765 989 2020 1792 5438 2851 1995 2358 124 2278 1374 947 1457 167 2876 1941 1057 1236 234 1748 2559 1323 766 183 1289 753 2375 1559 602 881 830 264 Spaces Moved 25510 | 85 837 544 857 553 1555 1256 941 1140 91 1084 552 497 774 95 1172 1155 1216 593 161 1059 1393 892 848 180 1269 648 1509 694 330 452 889 189 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 19108 | 80 837 544 857 553 1321 807 941 1140 91 1084 518 497 552 . 640 1155 27 593 161 1059 1164 892 848 180 1269 648 191 . . 116 173 170 Legs 1663 | . . . . . . 291 . . . . . . 222 95 532 . . . . . . . . . . . 1 160 111 251 . . Wheels 426 | . . . . . 234 158 . . . . 34 . . . . . . . . . . . . . . . . . . . . . Hover 3519 | . . . . . . . . . . . . . . . . . 1189 . . . 229 . . . . . 1317 229 . 85 470 . Flight 524 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305 219 . . . Fastest Speed 50 | 50 160 160 160 160 166 145 182 135 135 135 147 176 176 176 99 99 63 146 146 146 66 66 66 66 66 66 66 130 130 130 76 121 Average Speed 146 | 153 160 160 160 264 267 197 207 175 135 177 156 176 176 176 177 117 63 146 146 146 140 66 66 66 66 66 105 154 142 130 102 121 Slowest Speed 560 | 160 240 160 240 560 480 234 259 259 135 212 225 176 176 176 200 200 146 146 146 146 217 66 66 66 66 66 142 172 150 130 203 121 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Microwarps 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2 Exploration Rate (%) 61 | 5 89 92 58 85 99 32 97 85 68 88 13 73 86 13 89 28 92 92 16 97 42 88 87 62 95 17 96 24 43 34 23 12 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 10 | . . 1 . . . . . . 1 . . . . . . . 1 1 . 1 . 1 1 3 . . . . . . . . Known Exits Taken 18 | . 1 . 1 . . 1 1 . . 1 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 . 1 . 1 1 . . 1 1 . . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 38 | . . . . . . . 4 5 . 2 . 3 3 . 2 . 3 4 . 3 . 2 3 . 4 . . . . . . . Spaces Dug 193 | . . 20 . . . 10 . 4 . 22 2 14 . . 17 7 . 2 . 21 16 3 . . . 7 12 8 1 3 . 24 Terrain Destroyed 1359 | . . 45 24 22 . 143 2 7 . 80 36 54 14 . 112 46 85 33 . 181 186 21 9 . 21 32 65 56 35 22 1 27 Melee 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 452 | . . . 7 5 . 4 2 3 . 24 16 . . . 8 41 22 8 . 6 75 21 9 . 21 32 65 46 11 22 1 3 AOE 903 | . . 45 17 17 . 139 . . . 56 20 54 14 . 104 5 63 25 . 175 111 . . . . . . 10 24 . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 34441 | 103 1192 603 1371 752 2770 1520 981 1438 92 1369 948 565 873 95 1818 1653 1463 943 160 1221 1821 1588 1025 237 1696 927 2133 1032 416 657 756 223 Wait 6055 | . 251 24 411 68 1133 58 29 226 . 213 231 53 81 . 412 282 202 303 . 57 91 634 132 27 361 186 393 76 13 65 15 28 Move 25234 | 84 836 543 856 552 1554 1255 940 1139 90 1083 551 496 773 94 1171 1154 1215 592 160 1058 1392 891 847 179 1268 647 1508 693 329 451 662 171 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 271 | 6 22 1 9 18 7 33 2 10 . 4 24 1 4 . 8 21 2 1 . 5 23 3 4 5 6 6 10 19 2 7 6 2 Fast Attach 220 | 7 12 . 4 10 2 15 . 6 1 . 6 2 2 . 5 16 4 8 . 5 33 3 1 6 10 13 8 15 3 4 15 4 Attach 128 | . 2 . 5 2 7 15 1 3 . 6 8 2 1 . 7 6 1 2 . 5 9 2 2 . 5 6 2 9 4 5 6 5 Detach 86 | . . . . 1 8 11 1 4 . 4 5 1 1 . 4 2 . 1 . 5 10 2 . 1 5 1 4 3 3 5 3 1 Swap 438 | . 6 2 9 18 2 22 4 8 . 11 21 2 1 1 14 28 8 7 . 22 54 9 14 2 4 9 48 41 18 31 19 3 Drop 421 | . 22 1 11 21 15 42 1 12 1 4 26 3 8 . 13 38 6 10 . 10 50 8 3 9 12 16 18 31 5 10 9 6 Fire 1544 | 6 41 32 66 61 42 69 3 26 . 44 76 5 2 . 164 106 25 19 . 35 159 36 22 8 25 43 142 145 39 79 21 3 Melee 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . . . . . . . . 20 . . . . 19 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Low / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 385 | -10/Materials | Identified exit to Mines 1194 | -10/Materials | Discovered new exit (range 11) 1487 | -10/Materials | Repaired Lgt. Treads 1514 | -10/Materials | Repaired Lgt. Treads 1585 | -10/Materials | Discovered new exit (range 9) 1930 | -10/Materials | Entered Mines 1940 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1990 | -10/Mines | Destroyed YI-UF0 1998 | -10/Mines | Learned Materials machine intel 2326 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2326 | -10/Mines | Discovered new exit (range 5) 2403 | -10/Mines | Discovered new exit (range 8) 2545 | -10/Mines | Discovered new exit (range 13) 2689 | -10/Mines | Learned location of Storage (-9) 2919 | -10/Mines | Entered Materials 2919 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2920 | -9/Materials | Loaded intel: 51 machine locations 2944 | -9/Materials | Identified exit to Mines 2944 | -9/Materials | Identified exit to Storage 3220 | -9/Materials | Build established: Gunner 4600 | -9/Materials | Discovered new exit (range 15) 4668 | -9/Materials | Lost 3 parts (1p1n1u) 4939 | -9/Materials | Entered Storage 5630 | -9/Storage | Discovered new exit (range 15) 5669 | -9/Storage | Met a pair of Derelict thieves 5995 | -9/Storage | Core integrity fell below 50% 6102 | -9/Storage | Found Prototype Protection 6102 | -9/Storage | Identified Lgt. Regenerative Plating 6475 | -9/Storage | Used back door to open Recycling access 6475 | -9/Storage | Discovered new exit (range 5) 6731 | -9/Storage | Entered Recycling 8309 | -9/Recycling | Discovered new exit (range 15) 9128 | -9/Recycling | Scanned before Scraplab entrance 9187 | -9/Recycling | Entered Scraplab 9197 | -9/Recycling | Angered Scraplab inhabitants 9205 | -9/Recycling | Found Prototype Device 9205 | -9/Recycling | Identified Scrap Engine 10000 | -9/Recycling | Build established: Construct 12169 | -9/Recycling | Entered Factory 12169 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 13065 | -7/Factory | Allied Derelicts emerged from ambush trap array 13224 | -7/Factory | Garrison activated, responded to threat 13424 | -7/Factory | P-60 Hacker assimilated allied XK-DT2(g) 13769 | -7/Factory | First assault squad dispatched 13871 | -7/Factory | Discovered new exit (range 8) 13970 | -7/Factory | Discovered new exit (range 12) 14051 | -7/Factory | Identified exit to Factory 14077 | -7/Factory | Identified exit to Lower Caves 14287 | -7/Factory | Fabricated M-13 Machinist? 15020 | -7/Factory | Entered Lower Caves 15353 | -7/Lower Caves | Learned Factory terminal intel 15871 | -7/Lower Caves | Identified exit to Lower Caves 15900 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16014 | -7/Lower Caves | Encountered a Warlord checkpoint 16803 | -7/Lower Caves | Learned Research trap positions 16803 | -7/Lower Caves | Learned Armory emergency access door positions 16803 | -7/Lower Caves | Learned Armory security intel 16803 | -7/Lower Caves | Learned Research terminal intel 16803 | -7/Lower Caves | Learned Extension garrison access intel 17015 | -7/Lower Caves | Entered another Lower Caves area 17077 | -7/Lower Caves | Discovered exit to Factory (range 10) 17122 | -7/Lower Caves | Learned location of 1 exit from Factory 18182 | -7/Lower Caves | Spotted B-75 Beast 18708 | -7/Lower Caves | Destroyed B-75 Beast 19248 | -7/Lower Caves | Discovered new exit (range 14) 19373 | -7/Lower Caves | Entered Data Miner 19374 | -7/Data Miner | Discovered new exit (range 6) 19400 | -7/Data Miner | Met Data Miner 19425 | -7/Data Miner | Learned location of Section 7 (-2) 19425 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19446 | -7/Data Miner | Received God Mode back door access code from Data Miner 19497 | -7/Data Miner | Entered Proximity Caves 19537 | -6/Proximity Caves | Learned 4 Factory zone layouts 19623 | -6/Proximity Caves | Spotter reported a threat 19853 | -6/Proximity Caves | Spotter reported a threat 19857 | -6/Proximity Caves | Spotter reported a threat 20958 | -6/Proximity Caves | Discovered exit to Factory (range 6) 21775 | -6/Proximity Caves | Entered Factory 21775 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21776 | -6/Factory | Identified exit to Lower Caves 21777 | -6/Factory | Identified exit to Extension 21778 | -6/Factory | Loaded intel: 28 terminal locations 21844 | -6/Factory | Repaired Imp. Medium Armor Plating 22125 | -6/Factory | Search patrols dispatched 22475 | -6/Factory | First assault squad dispatched 22501 | -6/Factory | Incoming assault squad redirected 22851 | -6/Factory | Incoming assault squad redirected 23149 | -6/Factory | Entered Lower Caves 23431 | -6/Lower Caves | Encountered a Warlord checkpoint 23824 | -6/Lower Caves | Learned 4 Factory zone layouts 24031 | -6/Lower Caves | Discovered new exit (range 14) 24077 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 24096 | -6/Lower Caves | Entered another Lower Caves area 24112 | -6/Lower Caves | Discovered new exit (range 13) 24356 | -6/Lower Caves | Learned Extension emergency access door positions 24356 | -6/Lower Caves | Learned Armory terminal intel 24356 | -6/Lower Caves | Learned Factory garrison access intel 25315 | -6/Lower Caves | Encountered a Warlord checkpoint 25342 | -6/Lower Caves | Discovered new exit (range 15) 25553 | -6/Lower Caves | Entered Zion 25613 | -6/Zion | System corruption cleaned by Quarantine Array 25636 | -6/Zion | Discovered new exit (range 16) 25720 | -6/Zion | Entered Proximity Caves 25784 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25869 | -5/Proximity Caves | Destroyed 9 combat bots 26587 | -5/Proximity Caves | Learned Factory machine intel 27173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28145 | -5/Proximity Caves | Discovered new exit (range 5) 28503 | -5/Proximity Caves | Found Prototype Launcher 28503 | -5/Proximity Caves | Identified Rocket Array 28596 | -5/Proximity Caves | Entered Factory 28596 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 28597 | -5/Factory | Identified exit to Upper Caves 28599 | -5/Factory | Loaded intel: 284 machine locations 28600 | -5/Factory | Loaded intel: 4 garrison access locations 28907 | -5/Factory | Build established: Scavenger-Construct 28930 | -5/Factory | Spotted B-75 Beast 28935 | -5/Factory | Destroyed B-75 Beast 29435 | -5/Factory | Build established: Construct 29540 | -5/Factory | Discovered new exit (range 16) 29846 | -5/Factory | Fabricated Combat Drone Bay (x1) 30316 | -5/Factory | Cargo convoy interrupted 30537 | -5/Factory | Entered Upper Caves 30538 | -5/Upper Caves | Encountered a Warlord checkpoint 30885 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30998 | -5/Upper Caves | Attracted the attention of an 0b10 base 31032 | -5/Upper Caves | Destroyed 13 combat bots 31190 | -5/Upper Caves | Spotted B-75 Beast 31332 | -5/Upper Caves | Discovered new exit (range 11) 31594 | -5/Upper Caves | Entered another Upper Caves area 31949 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 32074 | -5/Upper Caves | Discovered new exit (range 91) 32155 | -5/Upper Caves | Discovered new exit (range 34) 32337 | -5/Upper Caves | Learned 12 Factory zone layouts 32597 | -5/Upper Caves | Learned location of Armory (-4) 32830 | -5/Upper Caves | Entered Warlord 32879 | -5/Warlord | System corruption cleaned by Quarantine Array 32893 | -5/Warlord | Attacked by Warlord forces 32937 | -5/Warlord | Discovered new exit (range 8) 32951 | -5/Warlord | Build established: Scavenger-Construct 33044 | -5/Warlord | Warlord's base attacked by MAIN.C 33064 | -5/Warlord | Entered Proximity Caves 33083 | -4/Proximity Caves | Learned location of Quarantine (-3) 33200 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 33591 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33758 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 33983 | -4/Proximity Caves | Learned 12 Research zone layouts 34324 | -4/Proximity Caves | Build established: Construct 34356 | -4/Proximity Caves | Spotted B-86 Titan 34372 | -4/Proximity Caves | Destroyed B-86 Titan 34683 | -4/Proximity Caves | Discovered new exit (range 7) 34812 | -4/Proximity Caves | Entered Factory 34812 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 34970 | -4/Factory | Found Prototype Processor 34970 | -4/Factory | Identified Exp. Signal Interpreter 35573 | -4/Factory | Spotted B-86 Titan 35767 | -4/Factory | Spotted B-86 Titan 36256 | -4/Factory | Discovered new exit (range 12) 36285 | -4/Factory | Identified exit to Research 36635 | -4/Factory | System corruption reached 10% 36845 | -4/Factory | Discovered exit to Research (range 11) 37167 | -4/Factory | Discovered exit to Research (range 9) 37312 | -4/Factory | First assault squad dispatched 37361 | -4/Factory | Discovered new exit (range 6) 37365 | -4/Factory | Identified exit to Upper Caves 37371 | -4/Factory | Entered Upper Caves 38005 | -4/Upper Caves | Spotted B-86 Titan 38180 | -4/Upper Caves | Discovered new exit (range 15) 38222 | -4/Upper Caves | Identified exit to Upper Caves 38694 | -4/Upper Caves | Entered another Upper Caves area 38706 | -4/Upper Caves | Discovered exit to Research (range 15) 38925 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 39300 | -4/Upper Caves | Discovered new exit (range 10) 39432 | -4/Upper Caves | Identified exit to Zhirov 39460 | -4/Upper Caves | Entered Zhirov 39460 | -4/Zhirov | Discovered new exit (range 4) 39472 | -4/Zhirov | Met Zhirov 39488 | -4/Zhirov | Learned location of Testing (-2) 39488 | -4/Zhirov | Learned location of Command (-1) 39499 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 39510 | -4/Zhirov | Found Alien Artifact 39510 | -4/Zhirov | Identified Integrated Reactor 39510 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 39521 | -4/Zhirov | Found Alien Artifact 39642 | -4/Zhirov | Identified exit to Proximity Caves 39643 | -4/Zhirov | Entered Proximity Caves 40820 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 40824 | -3/Proximity Caves | Discovered exit to Research (range 14) 40932 | -3/Proximity Caves | Entered Research 40932 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 40933 | -3/Research | Identified exit to Quarantine 40934 | -3/Research | Identified exit to Research 40935 | -3/Research | Loaded intel: 92 trap records 40936 | -3/Research | Loaded intel: 24 terminal locations 41685 | -3/Research | Entered Quarantine 42012 | -3/Quarantine | Found Alien Impact Weapon 42115 | -3/Quarantine | Found Alien Artifact 43157 | -3/Quarantine | Cryocooling Duct disabled 43172 | -3/Quarantine | Ambient heat levels rising (+20) 43172 | -3/Quarantine | Non-combat units ordered to evacuate 43221 | -3/Quarantine | First assault squad dispatched 43246 | -3/Quarantine | Identified Transdimensional Reconstructor 43246 | -3/Quarantine | Warped through subspace 43286 | -3/Quarantine | Found Alien Artifact 43286 | -3/Quarantine | Identified Core Reset Matrix 43286 | -3/Quarantine | Identified Subatomic Replicator 43286 | -3/Quarantine | Identified Core Stripper 43286 | -3/Quarantine | Used Core Reset Matrix 43290 | -3/Quarantine | Detected hypermatrix surge 43290 | -3/Quarantine | Sensed 8 artifacts in vicinity 43424 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 43893 | -3/Quarantine | Discovered exit to Research (range 8) 44060 | -3/Quarantine | Entered Research 44060 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 45060 | -2/Research | First assault squad dispatched 45179 | -2/Research | Found Prototype Protection 45179 | -2/Research | Identified Centrium Heavy Armor Plating 45218 | -2/Research | Garrison activated, responded to threat 45291 | -2/Research | Destroyed 9 combat bots 45338 | -2/Research | Warped through subspace 45343 | -2/Research | Spotted B-90 Cyclops 45354 | -2/Research | Destroyed B-90 Cyclops 45589 | -2/Research | Discovered new exit (range 11) 45615 | -2/Research | Identified exit to Testing 45619 | -2/Research | Entered Testing 45882 | -2/Testing | System corruption reached 10% 46021 | -2/Testing | Found Prototype Protection 46021 | -2/Testing | Identified Hvy. Regenerative Plating 46118 | -2/Testing | Spotted Fortress 46214 | -2/Testing | Discovered new exit (range 5) 46218 | -2/Testing | Identified exit to Section 7 46221 | -2/Testing | Entered Section 7 46221 | -2/Section 7 | Spotted S7 Guard 46222 | -2/Section 7 | Sensed 17 artifacts in vicinity 46232 | -2/Section 7 | Found Core Membrane 46232 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 46252 | -2/Section 7 | Destroyed S7 Guard 46399 | -2/Section 7 | Found Microwarp Drive 46423 | -2/Section 7 | Spotted B-90 Cyclops 46472 | -2/Section 7 | Found Spacefold Activator 46541 | -2/Section 7 | Build established: Alien-Construct 46562 | -2/Section 7 | Destroyed B-90 Cyclops 46999 | -2/Section 7 | Spotted Alpha 7 47000 | -2/Section 7 | Spotted Alpha 7 47020 | -2/Section 7 | First assault squad dispatched 47089 | -2/Section 7 | Discovered new exit (range 9) 47098 | -2/Section 7 | Identified exit to Access 47102 | -2/Section 7 | Entered Access 47102 | -1/Access | Evolved 2 slots: Utility x2 47131 | -1/Access | Lost 9 parts (3p1n3u2w) 47491 | -1/Access | Identified exit to Command 47642 | -1/Access | First assault squad dispatched 47827 | -1/Access | Spotted B-99 Colossus 47856 | -1/Access | Spotted B-99 Colossus 47932 | -1/Access | Entered Command 48170 | -1/Command | Spotted B-99 Colossus 48192 | -1/Command | Spotted Alpha 7 48192 | -1/Command | Spotted Alpha 7 48192 | -1/Command | Spotted Striker 48192 | -1/Command | Spotted Striker 48192 | -1/Command | Spotted Executioner 48192 | -1/Command | Spotted Executioner 48192 | -1/Command | Spotted Executioner 48192 | -1/Command | Spotted Executioner 48193 | -1/Command | Spotted B-99 Colossus 48193 | -1/Command | Spotted B-99 Colossus 48194 | -1/Command | Core integrity fell below 50% 48194 | -1/Command | Discovered new exit (range 5) 48195 | -1/Command | Identified exit to Surface 48196 | *** | Heading to fleet! Last Messages --------------- 48193_ Triggered Stasis Trap. 48193_ Microwarped (distance 14). 48193_ A bubble of rippling energy engulfs the area. 48193_ Field strength at 70. 48193_ Quantum-Antimatter Reactor destroyed. 48193_ Arm. Scrap Engine damaged due to network destabilization (-8). 48193_ Penetrated by Slug. 48193_ Slug penetrates K-01 Serf. 48193_ Slug penetrates B-99 Colossus. 48194_ Access Shell breached. 48194_ EXIT=FOUND 48194_ Penetrated by Slug. 48194_ Slug penetrates Access Shell. 48194_ Stasis field depleted. 48194_ Microwarped (distance 5). 48195_ Executioner knocked back. 48195_ Penetrated by Slug. 48195_ EXIT=IDENTIFIED: SURFACE 48196_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | "??? ????????????????????????????????????????????? | | "??? ????????????????????????????????????????????? | | "??? ????????????????????????????????????????????? | | T###/###?????????????????????????????????????????? | | "# #?????????????????????????????????????????? | | "# #?????????????????????????????????????????? | | "# #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | + #??????????#####????##?##?????????????????? | | # #??????????# ???? ? #?????????????????? | | # #???##?#?###BB ???? ??????????????????? | | # #### # # # #BB ???? ???????????????????? | | ###+#### K E E """" ????????????????????? | | !! + "?????????????????????? | | %+ %" "@ "?? #?????????????????? | | + ^ % "" " #?????????????????? | | + K #?????????????????? | | ######## 7E E """"" #?????????????????? | | # #?## # # # # ??? #?????????????????? | | # #??????????#BB ??? #?????????????????? | | + #??????????#BB ??? #?????????????????? | | ## "#??????????##########???#?????????????????? | | ?# "#?????????????????????????????????????????? | | ## "#?????????????????????????????????????????? | | # T#?????????????????????????????????????????? | | # "#?????????????????????????????????????????? | | # "#?????????????????????????????????????????? | | # "#?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #######?????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | +???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Coolant Potential 165 Energy Generation 88 Energy Capacity 1808 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 90 Weapon Cycling 20 Melee Speed Boost 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 26 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-13 Machinist | x1 | -7/Factory Combat Drone Bay | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Core Membrane Spacefold Activator Microwarp Drive Achievements -------------- Back For More Challenges ------------ None Game ------ Seed GaussSuspensionRipteeth Manual? 0 Play Time 05:35:53 Cumulative 198.4 hours Start 2024.11.27 @ 02:32:35 End 2024.11.30 @ 16:42:34 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 49 Adventurer 1 Explorer 0 Win Type 2 Total 16 Types 4/3/5/0/0/0/4/0/0 Lore% 57 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 84e887db-7012-4632-a282-867963ca8cb4